Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 17:06:44 Player: Cogchaaaan Result: Destroyed by as-97015 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1484) 1484 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3169 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (65) Movement Treading (480) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Wheel > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Beam Cannon Beam Cannon > --- INVENTORY (25) --- Light Nuclear Core Large Storage Unit Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Medium Laser Heavy Laser Gatling Laser Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Wheel Heat Sink Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Medium Laser Beam Cannon Beam Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 48 | 7 6 1 27 7 Power 7 | 1 2 . 4 . Engine 7 | 1 2 . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 1 8 4 Treads 9 | . . . 6 3 Leg 5 | 2 . 1 2 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 . 5 . Device 2 | 1 . . 1 . Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 17 | 2 2 . 10 3 Energy Gun 7 | 1 2 . 4 . Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . . 6 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 13 | . 2 . 2 9 Power 1 | . 1 . . . Propulsion 5 | . . . . 5 Utility 2 | . 1 . 1 . Weapon 5 | . . . 1 4 Highest Loss Streak 6 | . 1 . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 98 96 Engine 11 | . 13 14 10 11 Treads 17 | . . . 26 31 Leg 13 | . 28 28 6 . Device 6 | . 7 . 5 11 Storage 12 | . 14 14 10 11 Protection 5 | . 6 14 5 . Energy Gun 14 | . 13 14 13 19 Ballistic Gun 15 | . 14 14 19 8 Peak Build Rating 19 | 7 9 9 19 19 Average Rating 12 | 5 8 8 15 17 On Entrance 8 | . 7 9 9 17 Naked Turns . | . . . . . Heaviest Build 97 | 14 33 33 97 97 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 7 | 4 1 1 3 7 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 16 | 7 12 15 16 25 Most Carried 18 | 5 12 12 15 18 Average Carried 11 | 4 9 11 13 15 Final Capacity 25 | 8 15 15 25 25 Final Carried 14 | 5 11 12 14 11 Class Distribution -------------------- 46% | Mutant 33% | Scavenger-Gunner 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1271 | 366 178 35 637 55 Remotely . | . . . . . Salvage Created 1964 | 293 333 82 1045 211 Parts 135 | 24 24 2 72 13 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 48 | . 11 2 23 12 Guns 38 | . 11 2 23 2 Cannons 7 | . . . . 7 AOE 3 | . . . . 3 Classes Destroyed 12 | 3 4 . 3 2 Worker 4 | 1 1 . 1 1 Tunneler 10 | 9 . . . 1 Hauler 5 | . 1 . 4 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 9 | . 5 . 4 . Grunt 22 | . 6 2 11 3 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 7 | . . . 7 . Assembled 8 | . . . . 8 Best Kill Streak 6 | 2 2 2 3 6 Combat Bots Only 5 | . 2 2 3 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 259 | . 39 9 110 101 Missed 62 | . 12 2 23 25 Damage Taken 2971 | . 447 84 1024 1416 Core 534 | . 112 13 142 267 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 420 | . 79 . 341 . Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 174 | 32 38 5 67 32 Largest 3 | 2 2 2 3 3 Hottest 170 | 60 85 85 138 170 Shots Fired 394 | 64 72 10 186 62 Gun 353 | 64 72 10 186 21 Cannon 39 | . . . . 39 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 200 | 32 38 5 125 . Thermal 192 | 32 34 5 61 60 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 11 | 11 7 4 11 10 Robot Miss Streak 10 | 2 10 5 10 5 Penetration Max . | . . . . . Secondary Targets 4 | . . . 3 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 258 | 39 47 9 124 39 Core Hits 185 | 12 51 10 90 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3603 | 437 604 122 1642 798 Guns 3002 | 437 597 122 1625 221 Cannons 405 | . . . . 405 Explosions 162 | . . . . 162 Melee . | . . . . . Ramming 34 | . 7 . 17 10 Kinetic 1402 | 215 207 54 926 . Thermal 2005 | 222 390 68 699 626 Explosive 162 | . . . . 162 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 4 | . 4 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . 10 7 . . Message Errors 5 | . 4 1 . . Matter Fused 6 | . 3 3 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 3 | . 1 2 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 1 1 Targets Rammed 7 | . 3 . 1 3 Kicked 3 | . 3 . . . Crushed 2 | . . . . 2 Highest Temperature 705 | . 228 213 705 191 Average Temperature 118 | . 66 108 162 70 Received Heat Transfer 926 | . 132 48 408 338 Effects 20 | . 1 . 19 . Shutdowns 3 | . . . 3 . Energy Bleed 3 | . 1 . 2 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 4 | . . . 4 . Damage (major) 7 | . . . 7 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3502 | 500 485 85 926 1506 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 363 | 50 208 69 363 55 Initial 26 | . 3 19 . 26 Average 87 | 20 78 63 147 16 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 85 | 100 91 100 69 100 Level 1 14 | . 8 . 30 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 22 2 29 21 Peak Tracking Total 14 | . 5 2 4 14 Tactical Retreats 6 | . 4 . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 24 | . 9 . 13 2 Terminals 16 | . 6 . 9 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 58 | . 23 . 30 5 Successful 37 | . 13 . 22 2 Failed 21 | . 10 . 8 3 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 28 | . 12 . 16 . Terminals 37 | . 15 . 18 4 Fabricators . | . . . . . Repair Stations 8 | . 2 . 6 . Recycling Units 12 | . 6 . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 5 . 10 2 Robot Analysis 1 | . . . 1 . Open Door 1 | . . . . 1 Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Unreport Threat 3 | . 1 . 2 . Locate Traps 5 | . 2 . 3 . Dispatch Records 1 | . . . . 1 Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 . 6 . Scan Component 4 | . 1 . 3 . Repair 4 | . 1 . 3 . Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 5 . 4 . Terminals 7 | . 3 . 4 . Botnet 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 16 | . 6 . 9 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 3 . Time 141 | . 32 . 109 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 20 | . . . 20 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5113 | 514 1261 425 2035 878 Spaces Moved 2221 | 304 644 213 898 162 Core 16 | 16 . . . . Treads 904 | . . . 750 154 Legs 1293 | 288 644 213 148 . Wheels 8 | . . . . 8 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 195 Average Speed 170 | 124 161 190 175 239 Slowest Speed 330 | 250 190 190 330 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 10 93 73 81 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3191 | 371 793 224 1215 588 Wait 675 | 24 88 4 181 378 Move 2217 | 303 643 212 897 162 Hop . | . . . . . Pick Up 41 | 5 11 1 19 5 Fast Attach 29 | 7 2 1 19 . Attach 15 | . 2 . 6 7 Detach . | . . . . . Swap 4 | . 2 . 2 . Drop 29 | . 4 1 23 1 Fire 174 | 32 38 5 67 32 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 3 . . . Crush 4 | . . . 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 515 | -11/Scrapyard | Entered Materials 528 | -10/Materials | Build established: Mutant 646 | -10/Materials | Identified exit to Mines 652 | -10/Materials | Discovered new exit (range 11) 1048 | -10/Materials | Discovered new exit (range 10) 1366 | -10/Materials | Repaired Spread Laser 1513 | -10/Materials | Discovered new exit (range 8) 1776 | -10/Materials | Entered Mines 1945 | -10/Mines | Learned location of Zion (-7) 2146 | -10/Mines | Learned Materials stockpile data 2177 | -10/Mines | Discovered new exit (range 13) 2201 | -10/Mines | Entered Materials 2201 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2202 | -9/Materials | Discovered new exit (range 7) 2720 | -9/Materials | Repaired Spread Laser 2748 | -9/Materials | Repaired Lrg. Storage Unit 3019 | -9/Materials | Build established: Tank 3040 | -9/Materials | Repaired Hvy. Ion Engine 3182 | -9/Materials | Discovered new exit (range 12) 3404 | -9/Materials | Discovered new exit (range 3) 3561 | -9/Materials | Build established: Scavenger-Gunner 3685 | -9/Materials | Discovered new exit (range 5) 3785 | -9/Materials | Identified exit to Mines 3785 | -9/Materials | Identified exit to Storage 3889 | -9/Materials | Discovered new exit (range 4) 4236 | -9/Materials | Entered Mines 4304 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4308 | -9/Mines | Found Prototype Device 4331 | -9/Mines | Discovered new exit (range 15) 4358 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4880 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4916 | -9/Mines | Discovered new exit (range 7) 4938 | -9/Mines | Assembled infested the area 4943 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4956 | -9/Mines | Core integrity fell below 50% 5034 | -9/Mines | Core integrity fell below 20% 5070 | -9/Mines | Lost 6 parts (3n3w) 5114 | -9/Mines | Destroyed by as-97015 with Assembled F-torch Last Messages --------------- 05039_ R-06 Scavenger collects Sml. Laser. 05053_ Destroyed Asb. Rifle. 05053_ as-85237 destroyed. 05056_ as-69912 destroyed. 05056_ U-05 Engineer builds a Wall. 05060_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05083_ as-64553 destroyed. 05086_ G-34 Mercenary destroyed. 05097_ Acquired 14 matter. 05099_ K-01 Serf collects debris. 05105_ Acquired 14 matter. 05106_ K-01 Serf collects debris. 05108_ Lgt. Treads destroyed. 05109_ R-06 Scavenger collects Imp. Terrain Scanner. 05110_ K-01 Serf collects debris. 05112_ as-94422 destroyed. 05113_ R-06 Scavenger collects Wheel. 05114_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????######??????? | | ????????????????????????????????????##""""##?????? | | ????????????????????????????????????#"! ! "#?????? | | ????????????????????????????????????#" ^!!"#?????? | | ?????????????????####???????????????##^^!^##?????? | | ????????????????## ##??????????????### !####????? | | ????????????????# ##?????????????# X ##???? | | ????????????????# ###???????????# #???? | | ???????????????## ############# < #???? | | ???????????????# ##???? | | ???????????????# ### ####################????? | | ???????????????## #?## ##???????????????????????? | | ????????????????# #??####??##########????????????? | | ????????????????# #????????# #????????????? | | ????????????????# #????????# """ #????????????? | | ????????????????# #????????# """ ###??#???????? | | ????????????????# #????????# < """ ## #???????? | | ????????????????# #????????# #???????? | | ????????????????# #????????# # ###??????? | | ??????????????### #????????# #??????? | | ????????#???###T# ##???######## # ### #??????? | | ????????# ??# ##### ### ! # #??????? | | ### ## ### kr =a@ [%*%| # #??????? | | % !% *=! # # # #??????? | | ###% =% #### ##??????? | | ## ######## ### ###??# #???????? | | ????????????# ## a ##????### #???????? | | ????????????######### ##???????? #???????? | | ???????????????????# ##????????# #???????? | | ??????????????????# ##????????# ##???????? | | ????????????????? #?????????# ##????????? | | ???????????????? #?????????## ##?????????? | | ?????????????? ???????????###%#??????????? | | ????????????? ?????????????# #??????????? | | ???????????? # a #?????????????# #??????????? | | ???????????# ## #??????????????# ???????????? | | ????????????# ?# ???????????????# ???????????? | | ????????????# ?? ???????????????# ???????????? | | ?????????????? ???# ???????????????? ???????????? | | ??????????????????# ????????????????? ???????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalCouplerBooster Manual? 0 Play Time 00:30:38 Cumulative 147.1 hours Start 2025.03.08 @ 16:36:25 End 2025.03.08 @ 17:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f24c2ed2-3746-4b4a-be26-231f08492ad7