Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.01 @ 22:00:42 Player: monopumpus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2504) 2504 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 6657 Bonus ------- Follower Combat Kills 111 Met Data Miner 300 Friendly Fire -438 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Signal Interpreter Energy Filter > --- WEAPON ----------- Proton Cannon Phase Cannon High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Hacking Suite Shock Rifle Heavy Particle Cannon Phase Cannon Proton Missile Launcher Proton Missile Launcher Mini Grenade Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 4 | . . . 1 1 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 65 | 1 9 13 4 8 6 14 . 10 Power 6 | . 1 . . 2 . 2 . 1 Engine 6 | . 1 . . 2 . 2 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | . . 11 2 1 2 6 . . Treads 17 | . . 11 2 1 2 1 . . Leg 2 | . . . . . . 2 . . Wheel 2 | . . . . . . 2 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 14 | 1 4 1 2 2 1 2 . 1 Device 9 | 1 3 1 . 1 1 1 . 1 Storage 3 | . . . 2 . . 1 . . Processor 2 | . 1 . . 1 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | . 4 1 . 3 3 4 . 8 Energy Gun 6 | . 3 1 . . . 1 . 1 Energy Cannon 5 | . . . . 1 1 1 . 2 Ballistic Gun 5 | . 1 . . 2 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 . 2 Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 2 . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 22 | . . . . . 1 10 . 11 Power 4 | . . . . . . 3 . 1 Propulsion 7 | . . . . . . 3 . 4 Utility 5 | . . . . . . 4 . 1 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 5 | . . . . . 1 4 . 5 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 76 | . 100 99 100 97 92 44 46 35 Engine 6 | . 14 11 9 7 6 2 . 2 Treads 20 | . . 31 36 36 32 8 6 1 Leg 5 | . 28 1 . . . 6 13 6 Flight 1 | . . . . . . 4 6 1 Device 9 | . 14 11 9 10 20 3 . 2 Storage 3 | . 8 . 9 7 6 1 . . Processor 5 | . 5 11 9 11 6 . . . Energy Gun 8 | . 10 33 27 . . 3 6 1 Energy Cannon 2 | . . . . 7 6 . . 3 Ballistic Gun 7 | . 17 . . 14 12 4 6 4 Launcher 1 | . . . . . . 3 6 5 Peak Build Rating 48 | 8 13 25 31 40 46 48 26 30 Average Rating 27 | 6 8 19 29 36 44 23 26 22 On Entrance 24 | 6 8 13 25 31 40 44 26 26 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 12 15 18 98 104 113 108 17 26 Greatest Support 108 | 20 20 67 80 108 108 80 30 30 Greatest Overweight (x) 6 | . . . 1 1 1 6 . 5 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 5 25 25 25 25 5 5 Average Capacity 14 | 8 6 5 24 25 25 10 5 5 Most Carried 15 | 8 8 5 10 15 14 11 5 5 Average Carried 6 | 7 6 4 6 12 9 5 5 3 Final Capacity 25 | 8 5 5 25 25 25 5 5 5 Final Carried 15 | 8 5 5 10 15 11 5 5 1 Class Distribution -------------------- 48% | Skirmisher 19% | Mutant 18% | Derelict-Gunner 3% | Scavenger-Skirmisher 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 1366 | 209 63 182 20 188 235 347 . 122 Remotely . | . . . . . . . . . Salvage Created 3241 | 106 63 787 80 343 918 542 . 402 Parts 157 | 5 11 45 7 19 27 24 . 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 18 . 24 Prevented 6 | . . . . . . 6 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 51 | . 3 12 1 7 10 9 . 9 Guns 28 | . 3 12 . 3 3 5 . 2 Cannons 10 | . . . . 4 3 2 . 1 AOE 11 | . . . . . 3 2 . 6 Classes Destroyed 12 | 2 2 2 1 2 1 1 . 1 Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . 1 . . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 7 | . 1 3 . . 3 . . . Swarmer 8 | . 3 . . . . 2 . 3 Grunt 25 | . . 7 . 3 7 4 . 4 Brawler 2 | . . . . . . 2 . . Duelist 2 | . . . . . 2 . . . Sentry 9 | . . 5 1 1 . 1 . 1 Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . 2 1 . . . Behemoth 1 | . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 3 4 1 4 4 2 . 7 Combat Bots Only 7 | . 3 3 1 4 4 2 . 7 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 488 | . 15 27 4 75 143 117 . 107 Missed 180 | . 3 10 1 22 61 43 . 40 Damage Taken 4168 | . 103 177 35 423 1118 1350 . 962 Core 901 | . 13 12 . 26 152 346 . 352 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1187 | . 32 51 10 132 310 366 . 286 Regen/Repaired (Parts) 239 | . . . . . 239 . . . Core Remaining (%) 97 | 100 94 97 100 96 . . . . Volleys Fired 127 | 3 6 19 3 14 34 20 . 28 Largest 3 | 2 2 3 3 3 3 3 . 3 Hottest 148 | 60 90 135 135 123 137 127 . 148 Shots Fired 317 | 6 12 57 9 42 96 46 . 49 Gun 218 | 6 12 57 9 28 58 36 . 12 Cannon 60 | . . . . 14 31 5 . 10 Launcher 31 | . . . . . 7 5 . 19 Special 8 | . . . . . . . . 8 Kinetic 125 | 3 5 . . 28 58 20 . 11 Thermal 33 | 3 . . . 14 1 5 . 10 Explosive 17 | . . . . . . . . 17 Electromagnetic 134 | . 7 57 9 . 37 21 . 3 Robot Hit Streak 24 | 5 4 21 18 24 16 21 . 17 Robot Miss Streak 5 | 1 2 2 . 1 4 3 . 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 235 | 5 8 47 8 29 65 35 . 38 Core Hits 152 | 3 5 35 3 14 35 22 . 35 Critical Kills 6 | . . . . 1 . 3 . 2 Critical Parts Destroyed 3 | . . . . . . 2 . 1 Critical Strikes 10 | . . . . 1 . 5 . 4 Destroy 10 | . . . . 1 . 5 . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6352 | 59 128 901 184 664 1940 707 . 1769 Guns 2640 | 59 108 864 153 377 637 384 . 58 Cannons 1445 | . . . . 287 771 120 . 267 Explosions 2267 | . 20 37 31 . 532 203 . 1444 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1307 | 37 54 . . 377 637 144 . 58 Thermal 882 | 22 20 37 31 287 58 160 . 267 Explosive 1317 | . . . . . . . . 1317 Electromagnetic 2846 | . 54 864 153 . 1245 403 . 127 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 Average Corruption 4 | . . . . . . 4 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . . . 36 3 21 Message Errors 13 | . . . . . . 8 . 5 Matter Fused 18 | . . . . . . 10 2 6 Heat Flow Errors 7 | . . . . . . 3 . 4 Energy Discharges 7 | . . . . . . 5 . 2 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 5 1 1 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 2 | . . . . . . 1 . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . . . 94 . . 28 Projectiles 94 | . . . . . 94 . . . Explosions 28 | . . . . . . . . 28 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 208 | . 31 10 . . 8 104 . 55 Shots 13 | . 1 1 . . 2 5 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 476 | . 36 176 138 476 176 116 . 255 Average Temperature 80 | . 25 60 61 200 49 33 . 86 Received Heat Transfer 1545 | . . 108 36 180 612 276 . 333 Effects 3 | . . . . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Parts Fried 18 | . . 6 . . 11 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1151 | 50 50 50 50 407 50 198 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 2 1 . 1 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 305 | 10 111 281 102 130 305 . . . Initial 81 | . 5 2 81 20 . . . . Average 92 | 8 25 142 86 65 117 . . . Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 88 | 100 100 77 100 100 74 . . . Level 1 11 | . . 22 . . 25 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 1 3 1 . . . Investigation 2 | . . . 1 1 . . . . Extermination 3 | . . . . 2 1 . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 3 | . . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 4 16 2 7 23 21 . 23 Peak Tracking Total 10 | . 3 3 1 4 5 7 . 10 Tactical Retreats 15 | . . . . . 2 10 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 3 | . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . 1 . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 10 | . 2 1 2 . 1 . 4 . Terminals 3 | . 2 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 60 | . 8 3 11 . 5 . 33 . Successful 53 | . 6 1 10 . 3 . 33 . Failed 7 | . 2 2 1 . 2 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . . 3 . Terminals 11 | . 8 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 40 | . 6 1 . . . . 33 . Record 14 | . 2 1 . . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 5 | . . . 5 . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . Seal Access 1 | . . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 1 2 . 1 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . . 3 Non-combat 2 | . . . . . . . . 2 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . 3 parse_system 2 | . . . . . . . . 2 no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 87 | . . . . . . . . 87 Highest-Rated Ally 87 | . . . . . . . . 87 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 687 | . . . . . . . . 687 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 6048 | 34 500 776 528 921 963 1569 125 632 Spaces Moved 3189 | 18 224 414 200 464 313 1109 105 342 Core 130 | . . . . . . 55 . 75 Treads 1552 | . . 374 200 464 313 201 . . Legs 1194 | 18 224 40 . . . 540 105 267 Wheels 308 | . . . . . . 308 . . Hover . | . . . . . . . . . Flight 5 | . . . . . . 5 . . Fastest Speed 50 | 120 120 120 250 168 168 50 120 50 Average Speed 162 | 120 120 157 250 181 245 131 120 159 Slowest Speed 540 | 120 120 170 250 250 250 540 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 37 39 19 16 10 93 75 50 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 4 | . . . . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 116 | . 6 2 7 . 7 11 . 83 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 AOE 113 | . 6 2 7 . 7 10 . 81 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 3814 | 24 445 502 223 512 434 1184 104 386 Wait 345 | . 188 35 8 16 70 23 . 5 Move 3181 | 17 223 413 199 463 312 1108 104 342 Hop . | . . . . . . . . . Pick Up 49 | 3 8 7 7 9 5 9 . 1 Fast Attach 6 | . . 2 . . . 4 . . Attach 31 | 1 2 2 4 3 4 10 . 5 Detach 5 | . . . 2 . 1 2 . . Swap 28 | . 7 9 . 5 2 . . 5 Drop 42 | . 11 15 . 2 6 8 . . Fire 127 | 3 6 19 3 14 34 20 . 28 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 374 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 627 | -9/Materials | Discovered new exit (range 12) 956 | -9/Materials | Discovered new exit (range 3) 959 | -9/Materials | Identified exit to Materials 1109 | -9/Materials | Build established: Skirmisher 1141 | -9/Materials | Discovered new exit (range 7) 1277 | -9/Materials | Discovered exit to Materials (range 14) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1831 | -8/Materials | Discovered new exit (range 3) 1834 | -8/Materials | Identified exit to Factory 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2750 | -7/Factory | Discovered new exit (range 6) 2757 | -7/Factory | Identified exit to Factory 2760 | -7/Factory | Entered another Factory area 2760 | -6/Factory | Evolved 2 slots: Utility x2 3530 | -6/Factory | Discovered new exit (range 8) 3608 | -6/Factory | Repaired Arm. Treads 3650 | -6/Factory | Identified exit to Lower Caves 3723 | -6/Factory | Entered Lower Caves 3824 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3897 | -6/Lower Caves | Encountered a Warlord checkpoint 3932 | -6/Lower Caves | Lost 4 parts (1p1n2u) 4025 | -6/Lower Caves | Build established: Mutant 4031 | -6/Lower Caves | Found DCF Scrap (14 items) 4058 | -6/Lower Caves | Spotted B-75 Beast 4182 | -6/Lower Caves | Core integrity fell below 50% 4490 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4755 | -6/Lower Caves | Build established: Derelict-Gunner 4848 | -6/Lower Caves | Learned Factory emergency access door positions 5286 | -6/Lower Caves | Discovered new exit (range 7) 5287 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5292 | -6/Lower Caves | Entered Data Miner 5292 | -6/Data Miner | Discovered new exit (range 6) 5316 | -6/Data Miner | Met Data Miner 5355 | -6/Data Miner | Learned location of Section 7 (-2) 5355 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5378 | -6/Data Miner | Received God Mode back door access code from Data Miner 5417 | -6/Data Miner | Entered Proximity Caves 5516 | -5/Proximity Caves | Spotted B-75 Beast 5604 | -5/Proximity Caves | Escorted by Enhanced Grunt 5616 | -5/Proximity Caves | Destroyed B-75 Beast 5637 | -5/Proximity Caves | Lost 3 parts (3n) 5651 | -5/Proximity Caves | Found Prototype Device 5652 | -5/Proximity Caves | Identified Exp. Thermal Shield 5911 | -5/Proximity Caves | Core integrity fell below 20% 5936 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 5945 | -5/Proximity Caves | Destroyed 7 combat bots 6049 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05912_ Unknown Ballistic Gun fries itself beyond repair. 05913_ G-50 Soldier destroyed. 05915_ Lgt. Angular Momentum Engine fries itself beyond repair. 05924_ G-50 Soldier destroyed. 05924_ Destroyed Unknown Ballistic Gun. 05931_ Carbon-fiber Leg fries itself beyond repair. 05974_ TU&7Q% E7 ,L%P5W&T/3I5HCJ2TR 06000_ System corrupted: Matter fused (-6). 06028_ Mni. Grenade Launcher destroyed. 06028_ Proton Missile Launcher destroyed. 06029_ Jacked G-50 Soldier... >>parse_system Reading system data... 06030_ G-50 Soldier IFF system glitched. 06034_ Phase Cannon destroyed. 06038_ System corrupted: Matter fused (-7). 06041_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ?????????????????????# #?? " ??????????????? | | ????????????????????## ???"" ""??????#??????? | | ????????????????????# ####++++###### #??????? | | ????????????????????# #??????? | | ?????????????" = #??????? | | ?????????????" ##### ### #???????? | | ????????????? ???????# #???????#?????? | | ?????????????" ???????# ##?????? #?????? | | ?????????????" ? ???????## #?????# #?????? | | ????????????"" $ ? ???????## ###### #?????? | | ?????????????" ? ??????## #?????? | | ?????????????"?? ?????## # #??????? | | ???????????????? ?????# ##?????????? | | ??????????????? ??????## # #??????????? | | ?????????????? ???????# #### #??????????? | | ???????????????? ?? ???????# ???## #??????????? | | ???????????????????##?##????# ????# ##?????????? | | ?????????????????????## ????# #???## #?????????? | | ?????????????????????# ##??# #????# #????????## | | ?????????????????????# ##?# ?????# #?######? | | ?????????????????????# ### ????## ### #? | | ??????????????????????# g ???### ## ## | | ???????????????????????#gg ????## ## # | | ??????????????????????## b###### ## # | | ??????????????????????# ## g | | ?????????????????????## @ g | | ?????????????????????# ###### ### | | ?????????????????????# #????## ##?## | | ????????????????????## #?????# ##???#### | | ????????????????????# ##?????### ##???????? | | ????????????????????######????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed SiegeBurstChainsword Manual? 0 Play Time 01:10:42 Cumulative 8.0 hours Start 2025.04.01 @ 20:40:40 End 2025.04.01 @ 22:00:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e110353-5f58-44bf-a169-2e8d1465cd80