Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 00:49:19

Player: JP

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1034)     1034
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3974

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             323/550
Matter                     194/300
Energy                     217/250
System Corruption          0%
Temperature                Warm (181)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
                Targeting Computer
>               --- WEAPON (2) -------
                Flak Cannon
                Flak Cannon
>               --- INVENTORY (20) ---
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Cloak of Protection
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Cloak of Protection
          Light Armor Plating
>               --- WEAPON -----------
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Signal Interpreter
                Targeting Computer
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 5   8   7   .   .   14  
  Power                    4    | 1   1   1   .   .   1   
    Engine                 4    | 1   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   .   4   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   .   2   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   4   1   .   .   4   
    Device                 2    | .   .   .   .   .   2   
    Storage                3    | .   3   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   3   .   .   5   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   
    Ballistic Cannon       7    | .   3   1   .   .   3   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   1   6   .   .   3   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      6    | .   1   6   .   .   2   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     89   | .   83  94  100 100 72  
  Engine                   10   | .   3   12  14  14  9   
  Treads                   9    | .   28  2   .   .   .   
  Leg                      18   | .   .   24  28  28  23  
  Storage                  13   | .   13  14  14  14  9   
  Protection               10   | .   9   11  14  14  8   
  Ballistic Gun            12   | .   10  12  14  14  13  
  Ballistic Cannon         6    | .   17  2   .   .   3   
  Launcher                 7    | .   .   11  14  14  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 6   51  51  50  50  62  
  Greatest Support         45   | 40  40  40  20  20  45  
  Greatest Overweight (x)  2    | .   1   2   2   2   2   
  Average Overweight (x)   1    | .   .   1   2   2   1   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         17   | 5   11  20  20  20  20  
  Most Carried             12   | 5   10  9   8   8   12  
  Average Carried          7    | 4   6   6   7   8   8   
  Final Capacity           20   | 5   20  20  20  20  20  
  Final Carried            9    | 5   9   7   8   8   7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1027 | 250 386 159 .   .   232 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1024 | .   468 159 .   .   397 
  Parts                    50   | .   23  8   .   .   19  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  28   | .   14  5   .   .   9   
  Guns                     9    | .   3   2   .   .   4   
  Cannons                  15   | .   11  3   .   .   1   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          9    | .   5   1   .   .   3   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    18   | .   11  .   .   .   7   
  Sentry                   3    | .   .   2   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   3   4   .   .   9   
  Combat Bots Only         5    | .   3   4   .   .   5   
Max Kills in Single Turn   4    | .   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        241  | .    77   75   .    .    89   
  Missed                   54   | .    23   16   .    .    15   
Damage Taken               2280 | .    556  614  .    .    1110 
  Core                     401  | .    70   104  .    .    227  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    30   .    
Volleys Fired              108  | .    53   28   .    .    27   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  88   | .    70   70   .    .    88   
Shots Fired                197  | .    106  40   .    .    51   
  Gun                      100  | .    44   14   .    .    42   
  Cannon                   94   | .    62   26   .    .    6    
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  194  | .    106  40   .    .    48   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   8    .    .    5    
  Robot Miss Streak        9    | .    4    9    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           120  | .    65   20   .    .    35   
  Core Hits                69   | .    20   9    .    .    40   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    
    Blast                  3    | .    2    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2325 | .    974  358  .    .    993  
  Guns                     762  | .    369  93   .    .    300  
  Cannons                  992  | .    605  252  .    .    135  
  Explosions               558  | .    .    .    .    .    558  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    13   .    .    .    
  Kinetic                  1754 | .    974  345  .    .    435  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                558  | .    .    .    .    .    558  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    2    .    .    .    .    
  Projectiles              2    | .    2    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 18   | .    14   2    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    14   2    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    
  Kicked                   2    | .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        216  | .    66   72   .    .    216  
  Average Temperature      30   | .    17   26   .    .    59   
  Received Heat Transfer   960  | .    258  108  .    .    594  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             242  | .   238 96  .   .   242 
  Initial                  46   | .   .   46  .   .   .   
  Average                  54   | .   97  26  .   .   65  
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         98   | 100 97  100 .   100 95  
  Level 1                  1    | .   2   .   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   3   
  Investigation            5    | .   4   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   24  8   .   .   21  
  Peak Tracking Total      9    | .   4   4   .   .   9   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   6   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   14  .   1   .   .   
  Successful               6    | .   5   .   1   .   .   
  Failed                   9    | .   9   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   15  .   1   .   .   
  Terminals                14   | .   14  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      51   | .   .   51  51  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3425 | 60   995  1245 555  195  375  
Spaces Moved               1348 | 40   450  448  214  76   120  
  Core                     14   | 14   .    .    .    .    .    
  Treads                   507  | 26   450  31   .    .    .    
  Legs                     827  | .    .    417  214  76   120  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  260  260  190  
  Average Speed            220  | 121  170  258  260  260  208  
  Slowest Speed            260  | 160  240  260  260  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    76   95   60   23   13   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      9    | .    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1607 | 50  574 495 214 75  199 
  Wait                     81   | .   51  6   .   .   24  
  Move                     1343 | 39  449 447 213 75  120 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 6   8   5   1   .   8   
  Fast Attach              7    | 4   3   .   .   .   .   
  Attach                   22   | 1   4   7   .   .   10  
  Detach                   2    | .   .   .   .   .   2   
  Swap                     5    | .   1   .   .   .   4   
  Drop                     9    | .   5   .   .   .   4   
  Fire                     108  | .   53  28  .   .   27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 10)
  315 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Identified exit to Mines
  950 | -10/Materials | Discovered new exit (range 9)
 1056 | -10/Materials | Entered Mines
 1150 | -10/Mines     | Core integrity fell below 50%
 1205 | -10/Mines     | Lost 6 parts (1p2n3w)
 1285 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1468 | -10/Mines     | Discovered new exit (range 9)
 1651 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1921 | -10/Mines     | Discovered new exit (range 4)
 2290 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2290 | -10/Mines     | Discovered new exit (range 5)
 2301 | -10/Mines     | Entered Exiles
 2301 | -10/Exiles    | Accompanied by 2 allies
 2331 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2364 | -10/Exiles    | Met 8R-AWN
 2408 | -10/Exiles    | Met EX-HEX
 2504 | -10/Exiles    | Met EX-BIN
 2535 | -10/Exiles    | Aligned with FarCom system
 2538 | -10/Exiles    | Given EX-Vault access code
 2598 | -10/Exiles    | Opened EX-Vault
 2616 | -10/Exiles    | Found Cloak of Protection
 2669 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2739 | -10/Exiles    | Met EX-DEC
 2835 | -10/Exiles    | Discovered new exit (range 10)
 2856 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 2856 | -10/Exiles    | Entered Mines
 2882 | -9/Mines      | Learned Materials emergency access door positions
 3023 | -9/Mines      | Discovered new exit (range 10)
 3051 | -9/Mines      | Entered Materials
 3051 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3410 | -8/Materials  | Garrison activated, responded to threat
 3426 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper unfolds itself. <x2>
G-47 Trooper destroyed. <x2>
A-02 Transporter destroyed.
G-47 Trooper destroyed.
G-50 Soldier calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Critical hit (Burn: +37).
K-01 Serf collects debris.
G-47 Trooper knocked back.
[Achievement: More Dakka Please]
G-47 Trooper knocked back.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
G-50 Soldier destroyed.
ECM Suite destroyed.
K-01 Serf collects debris.
Acquired 88 matter.
K-01 Serf collects debris.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| +????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#########+######????????????????????????????? |
| ####?#              ?????????????????????????????? |
|      #          #????????????????????????????????? |
|      #         ??????????????????????????????????? |
| "    +   #???????????????????????????????????????? |
| T    #   ###########?????????????????????????????? |
| "  ??#   #         #?????????????????????????????? |
|  ????#   #         #########?????????????????????? |
| ?????#   #         ##      #?????????????????????? |
| ?????#   #         ##      #????????+?+??????????? |
| ?????#   #   !!    ##*[    #?????????????????????? |
| ?????#   +   !!    ## [    #????????#????????????? |
| ?????#   #   !     ##  [[ !#??????? ?????????????? |
| ?????#   #         ##   [* #?????? ???#??????????? |
| ?#####   #################/######+###   ?????????? |
| ?#                         %       =     ????????? |
| ?#            =                 ]]= *=   ????????? |
| ?#           *%!               ]%[%%%= ^ ????????? |
| ?#####  ####+######## ###########+*!=!   ????????? |
| ?????#  #?     ?????# #???#    [%%!       ???????? |
| ?????#  #       ????# #???# g             ???????? |
| ?????#  #        ???# ##### g  g          "??????? |
| ?????#  #        #??#    @g%g            "???????? |
| ?????#  #        #??# ##### gg      #????????????? |
| ?????#  #        #??# #???#   k     #????????????? |
| ?????#  ##      ##??# #???#         #????????????? |
| ?????#  #?      #???# #???#         #????????????? |
| ?????#  ###     #???# #???###########????????????? |
| ?????#  #?#######???# #??????????????????????????? |
| ??????  #???????????# #??????????????????????????? |
| ??????  ????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????H??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             5
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Sensor Array | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Dynamic Key
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              LegMachineReconfigurator
  Manual?         0
Play Time         00:21:49
  Cumulative      20.1 hours
  Start           2024.05.18 @ 00:29:32
  End             2024.05.18 @ 00:49:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41ba5321-7ffa-4058-9046-05c0f512d0ad