Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.04 @ 21:41:38 Player: Torque Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (180) 900 Value Destroyed (8295) 8295 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 16765 Bonus ------- High Alert Combat Kills 302 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -72 Cogmind --------- Core Integrity 0/1300 Matter 215/300 Energy 180/180 System Corruption 58% Temperature Cool (0) Movement Flying (200) Ox2 Location -3/Armory Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (11) ----- Advanced Heat Sink Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Biometal Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Microactuators Advanced Shield Generator Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun Kinetic Spear > --- INVENTORY -------- Improved Deuterium Engine Light Particle Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Gamma Rifle Gamma Rifle Remote Datajack [Rating: 137] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Power Shielding Weapon Makeshift Sword Energy Gun Gamma Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 9 | . . 1 1 1 . . 2 . . 1 1 . . 2 . Weapon 2 | . . . 1 . . . . . . 1 . . . . . Parts Attached 293 | 6 11 4 19 6 59 15 24 13 1 6 6 1 30 58 34 Power 33 | 1 2 1 . 1 6 2 1 2 . . 1 . 3 7 6 Engine 11 | 1 2 1 . 1 2 . . 2 . . . . 1 1 . Core 11 | . . . . . 4 2 1 . . . 1 . 2 1 . Reactor 11 | . . . . . . . . . . . . . . 5 6 Propulsion 88 | 2 2 1 5 1 22 6 10 3 . . 1 . 9 16 10 Treads 6 | . . . . . . . 1 1 . . . . 3 1 . Leg 58 | . 2 1 5 1 13 6 9 2 . . 1 . 6 9 3 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 11 | . . . . . 2 . . . . . . . . 5 4 Flight 11 | . . . . . 7 . . . . . . . . 1 3 Utility 73 | 1 6 . 7 2 9 4 6 3 1 2 3 . 6 15 8 Device 44 | . 2 . 3 1 6 3 2 2 . 2 1 . 4 11 7 Storage 9 | 1 3 . 1 . 1 1 1 . . . . . 1 . . Processor 7 | . 1 . . . 1 . 1 . . . 1 . . 2 1 Hackware 3 | . . . . . . . . . 1 . 1 . . 1 . Protection 10 | . . . 3 1 1 . 2 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | 2 1 2 7 2 22 3 7 5 . 4 1 1 12 20 10 Energy Gun 32 | 1 1 2 3 . 4 2 1 . . . . 1 3 11 3 Energy Cannon 6 | . . . 1 . . 1 1 . . . . . . 3 . Ballistic Gun 32 | 1 . . 2 1 12 . 3 1 . 3 . . 3 4 2 Ballistic Cannon 8 | . . . 1 . 1 . 1 1 . . 1 . 1 1 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 12 | . . . . . 5 . 1 . . . . . 1 1 4 Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 3 . 1 . . 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . 1 . . 3 2 . Parts Lost 119 | . 1 . 4 2 11 2 6 3 . . . 2 19 36 33 Power 9 | . . . . . 1 . . . . . . . 2 3 3 Propulsion 31 | . . . . . 3 . 1 1 . . . 1 6 10 9 Utility 32 | . . . 1 . 2 . 2 1 . . . . 5 10 11 Weapon 47 | . 1 . 3 2 5 2 3 1 . . . 1 6 13 10 Highest Loss Streak 12 | . 1 . 3 1 5 1 2 3 . . . 2 6 12 12 Average Slot Usage (%) 90 | . 97 88 98 98 94 98 97 95 99 94 96 86 86 81 73 Engine 3 | . 14 11 9 7 1 . . 3 6 5 5 5 5 1 2 Core 3 | . . . . . 5 7 6 2 . . 5 2 1 5 . Treads 1 | . . . . . . . 5 6 6 5 5 5 4 . . Leg 17 | . 1 33 27 30 24 23 20 19 20 17 15 12 13 11 3 Wheel 1 | . 26 . . . . . . . . . . . . . . Flight 1 | . . . . . 3 7 . . . . . . . . 1 Device 16 | . 9 11 17 22 18 15 15 15 20 22 24 21 21 14 11 Storage 7 | . 15 11 9 7 7 7 10 6 6 5 5 5 5 9 2 Processor 8 | . . . . . 5 7 9 10 6 5 6 10 10 14 20 Protection 4 | . . . 8 7 3 7 8 8 6 5 5 5 1 . . Energy Gun 4 | . 13 14 17 1 2 3 3 . . . . . 2 4 2 Energy Cannon 2 | . . . 3 2 . 2 4 3 . . . . . 3 2 Ballistic Gun 6 | . 14 7 4 5 11 10 7 4 6 7 10 4 5 3 . Ballistic Cannon 2 | . . . 1 7 1 . 1 6 6 5 5 2 1 . 3 Special Weapon 1 | . . . . . 4 4 . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . 3 6 8 5 5 8 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 33 28 48 50 45 61 79 83 63 76 84 77 83 99 110 Greatest Support 112 | 20 20 30 30 40 45 30 56 56 51 51 61 61 75 112 53 Greatest Overweight (x) 33 | . 2 . 1 1 6 3 2 1 1 1 1 1 3 4 33 Average Overweight (x) 1 | . . . . 1 . 1 1 1 1 1 1 1 . . 4 Largest Inventory Capacity 18 | 6 14 10 16 10 10 12 18 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 9 10 10 10 10 11 15 12 12 12 12 12 12 12 9 Most Carried 14 | 6 10 10 10 10 10 12 14 12 11 12 12 12 12 12 12 Average Carried 9 | 3 9 9 9 9 9 10 11 11 11 11 11 12 10 7 7 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 10 10 9 10 10 11 12 11 11 12 12 12 7 10 2 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Scavenger-Gunner 15% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Matter Collected 5986 | 246 200 16 355 46 1180 523 480 542 29 267 105 . 523 947 527 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8482 | . 462 17 1223 83 1070 761 625 447 . 462 105 . 919 1734 574 Parts 484 | . 30 3 49 5 73 45 25 15 . 24 3 . 43 133 36 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Combat Hostiles Destroyed 153 | . 12 . 20 1 30 13 10 8 . 6 2 . 15 24 12 Melee 22 | . . . . . 1 . . 2 . 3 1 . 11 3 1 Guns 93 | . 12 . 15 1 22 12 7 2 . 2 1 . 4 12 3 Cannons 34 | . . . 3 . 7 1 2 4 . 1 . . . 8 8 AOE 2 | . . . 2 . . . . . . . . . . . . Classes Destroyed 15 | . 4 1 4 . 1 1 . 1 . . . . 1 . 2 Worker 7 | . . . . . . . . . . . . . 3 4 . Builder 3 | . . . 1 . . . . . . . . . . 2 . Tunneler 1 | . . . . . . 1 . . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 13 | . 2 . . 1 . 4 . . . 2 . . . 4 . Swarmer 37 | . 6 . . . 16 2 . . . . . . 5 6 2 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 44 | . 6 . 14 . 7 10 3 3 . . . . 1 . . Brawler 2 | . . . 1 . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 Sentry 29 | . . . 4 1 4 . 6 . . 6 2 . 2 3 1 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 9 | . . . 1 . 1 . . 2 . . . . 3 2 . Programmer 25 | . . . . . 2 1 1 . . . . . 4 13 4 Thug 1 | . . . . . . . . 1 . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 6 1 7 1 5 4 2 2 . 2 1 . 5 5 3 Combat Bots Only 6 | . 6 . 6 1 5 3 2 2 . 2 1 . 5 4 3 Max Kills in Single Turn 3 | . 2 1 3 1 2 1 1 1 . 1 1 . 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Damage Taken 18768 | . 285 6 1157 73 1864 1195 958 1494 . 589 266 79 2849 4525 3428 Core 3213 | . 56 . 224 4 195 488 61 192 . 38 18 40 590 705 602 Absorbed by Shields 236 | . . . . . 17 . . . . . . . . 219 . Core Remaining (%) 68 | 100 77 100 59 . . 1 . . 70 96 . . 43 . . Volleys Fired 524 | . 27 2 64 5 79 61 71 30 . 26 7 . 19 100 33 Largest 4 | . 2 2 3 3 3 3 3 3 . 3 2 . 2 4 4 Hottest 295 | . 60 60 165 144 108 183 171 146 . 113 83 . 116 295 266 Shots Fired 1204 | . 52 4 164 13 149 127 192 51 . 64 14 . 32 259 83 Gun 898 | . 52 4 146 5 115 106 148 17 . 38 7 . 29 205 26 Cannon 278 | . . . 18 8 28 21 44 34 . 26 7 . 2 48 42 Launcher . | . . . . . . . . . . . . . . . . Special 28 | . . . . . 6 . . . . . . . 1 6 15 Kinetic 657 | . 27 2 37 9 122 81 110 47 . 64 14 . 22 84 38 Thermal 286 | . . . 65 3 15 34 67 . . . . . 7 74 21 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 238 | . 25 2 62 1 6 12 15 4 . . . . 3 99 9 Robot Hit Streak 47 | . 13 3 27 13 21 16 37 31 . 47 34 . 12 31 24 Robot Miss Streak 8 | . 2 1 1 3 8 4 3 2 . 2 1 . 3 3 2 Penetration Max 1 | . . . . . 1 . 1 . . . . . . 1 . Secondary Targets 7 | . 4 . 1 . . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . 1 . . Shots Hit Robots 925 | . 41 3 140 12 123 88 85 49 . 47 16 . 75 185 61 Core Hits 442 | . 21 2 53 9 70 42 31 21 . 34 12 . 35 84 28 Critical Hits 35 | . . . . . 7 2 3 3 . 1 1 . 2 14 2 Critical Kills 15 | . . . . . 3 . 1 2 . 1 . . 1 6 1 Critical Parts Destroyed 18 | . . . . . 3 2 1 1 . . 1 . 1 8 1 Melee Attacks 97 | . . . . . 10 . . 9 . 10 4 . 54 10 . Impact 10 | . . . . . 10 . . . . . . . . . . Slashing 73 | . . . . . . . . 9 . 10 4 . 48 2 . Piercing 14 | . . . . . . . . . . . . . 6 8 . Sneak Attacks 4 | . . . . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . 2 . . 8 . . Damage Inflicted 20656 | . 536 61 2163 260 2237 1569 1733 1080 . 1610 569 . 2452 4696 1690 Guns 11683 | . 477 48 1621 83 1788 1323 950 316 . 729 202 . 493 3114 539 Cannons 5251 | . . . 322 120 251 236 783 471 . 532 257 . 72 1056 1151 Explosions 411 | . 29 . 220 57 . . . . . . . . . 105 . Melee 3178 | . . . . . 193 . . 282 . 349 110 . 1885 359 . Ramming 124 | . 30 13 . . 5 10 . 11 . . . . . 55 . Kinetic 9960 | . 203 15 449 144 1632 767 905 713 . 1261 459 . 394 1999 1019 Thermal 4844 | . 29 . 1045 104 327 560 539 . . . . . 164 1583 493 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 2550 | . 274 33 669 12 80 232 289 74 . . . . 9 700 178 Impact 193 | . . . . . 193 . . . . . . . . . . Slashing 2437 | . . . . . . . . 282 . 349 110 . 1629 67 . Piercing 548 | . . . . . . . . . . . . . 256 292 . Highest Corruption 58 | . . . . . 3 3 1 1 1 . . . 11 39 58 Average Corruption 13 | . . . . . 2 3 1 1 1 . . . 8 21 43 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 360 | . . . . . 29 18 3 4 . . . . 10 196 100 Message Errors 43 | . . . . . 8 1 . 1 . . . . . 20 13 Matter Fused 51 | . . . . . 3 10 . . . . . . . 29 9 Heat Flow Errors 20 | . . . . . 4 1 . . . . . . 1 8 6 Energy Discharges 25 | . . . . . 6 . 1 1 . . . . 1 12 4 Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 22 | . . . . . 4 2 2 1 . . . . 1 7 5 Data Loss (major) 5 | . . . . . . . . . . . . . . 3 2 Misfires 8 | . . . . . . . . . . . . . 1 6 1 Alerts 3 | . . . . . . . . . . . . . . 2 1 Misdirections 46 | . . . . . . . . . . . . . . 33 13 Targeting Errors 110 | . . . . . 3 4 . 1 . . . . 6 63 33 Weapon Failures 25 | . . . . . 1 . . . . . . . . 12 12 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 323 | . . . . . 12 . . 4 . 3 . . 219 67 18 Projectiles 63 | . . . . . . . . 4 . 3 . . . 38 18 Explosions . | . . . . . . . . . . . . . . . . Melee 260 | . . . . . 12 . . . . . . . 219 29 . Knockbacks 40 | . . . 1 . 11 . 2 10 . 3 . . . . 13 Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 38 | . . . 1 . 9 . 2 10 . 3 . . . . 13 Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 86 | . 14 6 36 . 2 4 . 3 . . . . . 21 . Shots 1 | . . . 1 . . . . . . . . . . . . Rammed 18 | . 4 2 . . 1 2 . 1 . . . . . 7 1 Targets Rammed 22 | . 4 2 . . 1 2 . 2 . . . . . 10 1 Kicked 4 | . . . . . . . . 1 . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 830 | . 24 . 114 79 266 830 453 . . . . . 73 549 240 Average Temperature 113 | . 11 . 34 39 73 230 85 . . . . . 52 157 102 Received Heat Transfer 2649 | . 105 . 639 30 339 513 321 198 . 156 54 . 156 75 63 Effects 30 | . . . . . . 9 3 . . . . . . 18 . Shutdowns 8 | . . . . . . 2 1 . . . . . . 5 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 15 | . . . . . . 3 1 . . . . . . 11 . Short Circuit 2 | . . . . . . 1 . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Damage (core) 3 | . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . 1 2 . . . . . . . 3 . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 8 | . . . 3 . . 2 1 . . . . . . 1 1 Heat Transferred 7070 | . 50 . 1932 124 710 1175 1105 . . . . . 247 1305 422 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Peak Influence 775 | . 285 68 375 193 775 563 256 . . 188 79 37 198 161 176 Average Influence 184 | . 117 67 188 155 536 443 115 . . 59 44 24 71 62 79 Maximum Alert Level 3 | . 1 . 1 . 3 2 1 . . . . . . . . Low Security (%) 72 | 100 74 100 41 100 12 . 91 . . 100 100 100 100 100 100 Level 1 12 | . 25 . 58 . 17 40 8 . . . . . . . . Level 2 10 | . . . . . 37 59 . . . . . . . . . Level 3 4 | . . . . . 32 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 1 4 . . 6 2 . . 4 . . 1 8 3 Investigation 5 | . 2 . 3 . . . . . . . . . . . . Extermination 12 | . . . . . . 1 . . . 1 . . 1 6 3 Reinforcement 5 | . . 1 1 . . 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . 4 2 . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Distress Signals 8 | . . . . . . 2 1 . . 1 . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 241 | . 16 1 25 2 31 26 12 11 . 15 2 6 28 45 21 Peak Tracking Total 8 | . 5 . 6 1 8 4 5 4 . 5 2 6 7 8 7 Tactical Retreats 23 | . 1 . 3 . 3 4 1 2 . 2 . 1 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Traps Triggered 26 | . 2 . 5 . 9 1 . . . . 1 . . 8 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Machines Disabled 8 | . . . . . . . 1 . . 2 . . 4 1 . Max in Single Turn 1 | . . . . . . . 1 . . 1 . . 1 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Machines Accessed 14 | . 1 2 2 1 . 1 2 1 . . . . 1 3 . Terminals 9 | . 1 2 2 . . 1 . . . . . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . 1 . Total Hacks 27 | . 3 3 6 1 . 2 5 1 . . . . 2 4 . Successful 14 | . 1 1 2 1 . 1 4 1 . . . . . 3 . Failed 13 | . 2 2 4 . . 1 1 . . . . . 2 1 . Catastrophic 2 | . . 1 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . 2 . . . . 1 . . . . . . . 2 . Terminals 18 | . 3 3 6 . . 2 . . . . . . 2 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 7 | . . . . 1 . . 4 . . . . . . 2 . Terminal Hacks 6 | . 1 1 2 . . 1 . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . 4 . . . . . . 2 . Unlock Access 2 | . . . . 1 . . 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . 1 . Coupler Status 3 | . . . . . . . 2 . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 2 1 . 1 1 . . . . . 1 2 . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat 2 | . . . . . 1 . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . 1 . . . . . . . . 1 1 parse_system 2 | . . . . . 1 . . . . . . . . . 1 start_evac 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Attached 1 | . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Turns Passed 11595 | 66 487 230 791 422 1617 819 998 906 89 826 280 218 743 2287 816 Spaces Moved 6142 | 65 411 180 371 260 913 349 453 521 59 481 162 145 332 1257 183 Core 28 | 3 . . . . . . . . . . . . . . 25 Treads 3 | . . . . . . . . . . . . . 3 . . Legs 5185 | . 13 180 371 260 863 349 453 521 59 481 162 145 329 947 52 Wheels 460 | 62 398 . . . . . . . . . . . . . . Hover 398 | . . . . . 12 . . . . . . . . 305 81 Flight 68 | . . . . . 38 . . . . . . . . 5 25 Fastest Speed 50 | 50 80 120 120 150 110 150 150 150 150 150 150 150 120 110 120 Average Speed 146 | 78 91 120 148 150 135 156 161 150 150 150 150 150 149 138 339 Slowest Speed 1700 | 80 180 120 150 150 520 210 180 150 150 150 150 150 230 310 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 1 . . . . . . 3 Exploration Rate (%) 29 | 4 62 23 33 6 84 9 10 63 10 22 5 99 13 20 6 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 . . 1 . . Scrap Searched 2 | . . . . . . . . 1 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 76 | . 5 . 12 . 4 . 2 1 . 10 5 . . 25 12 Melee . | . . . . . . . . . . . . . . . . Projectile 54 | . . . 2 . 4 . 2 1 . 10 5 . . 18 12 AOE 22 | . 5 . 10 . . . . . . . . . . 7 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Arm Total 7668 | 76 471 190 485 284 1175 539 612 597 59 526 182 145 488 1571 268 Wait 322 | . 4 . 15 6 26 97 40 7 . . 2 . 56 68 1 Move 6127 | 64 410 179 370 259 911 348 452 520 58 480 162 144 331 1256 183 Hop . | . . . . . . . . . . . . . . . . Pick Up 62 | 6 5 1 3 4 9 2 8 4 . 1 . . . 14 5 Fast Attach 138 | 6 5 . 7 3 21 2 5 5 1 4 2 1 16 35 25 Attach 60 | . 1 1 3 2 6 1 6 4 . 1 2 . 11 15 7 Detach 32 | . 2 . 1 1 2 . 2 3 . 2 . . 5 9 5 Swap 95 | . 5 3 9 1 32 12 13 4 . 1 2 . 3 8 2 Drop 119 | . 8 2 13 3 34 14 15 8 . 3 1 . 2 10 6 Fire 524 | . 27 2 64 5 79 61 71 30 . 26 7 . 19 100 33 Melee 86 | . . . . . 10 . . 9 . 8 4 . 45 10 . Ram 7 | . 4 . . . . . . . . . . . . 2 1 Kick 15 | . . 2 . . 1 2 . 2 . . . . . 8 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . 44 . . . . . . . . 36 . Rewire 1 | . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Discovered new exit (range 13) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Discovered new exit (range 15) 784 | -9/Materials | Entered another Materials area 784 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1223 | -8/Materials | Lost 3 parts (1u2w) 1285 | -8/Materials | Identified exit to Storage 1572 | -8/Materials | Discovered new exit (range 3) 1575 | -8/Materials | Entered Factory 1575 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1667 | -7/Factory | Discovered new exit (range 16) 1861 | -7/Factory | Identified exit to Garrison 1997 | -7/Factory | Entered Garrison 2018 | -7/Garrison | Build established: Scavenger-Mutant 2030 | -7/Garrison | Triggered checkpoint 2328 | -7/Garrison | Triggered checkpoint 2372 | -7/Garrison | Triggered checkpoint 2381 | -7/Garrison | Lost 5 parts (1p1n3w) 2412 | -7/Garrison | Triggered checkpoint 2482 | -7/Garrison | Triggered checkpoint 2561 | -7/Garrison | Discovered new exit (range 13) 2661 | -7/Garrison | Discovered new exit (range 9) 2682 | -7/Garrison | Installed Relay Interface Framework 2784 | -7/Garrison | Triggered checkpoint 2889 | -7/Garrison | Triggered checkpoint 3076 | -7/Garrison | Triggered checkpoint 3100 | -7/Garrison | Discovered new exit (range 14) 3404 | -7/Garrison | Triggered checkpoint 3614 | -7/Garrison | Entered Factory 3694 | -7/Factory | Garrison activated, responded to threat 3876 | -7/Factory | Garrison activated, responded to threat 4274 | -7/Factory | Core integrity fell below 50% 4280 | -7/Factory | Core integrity fell below 20% 4410 | -7/Factory | Discovered new exit (range 16) 4433 | -7/Factory | Entered another Factory area 4433 | -6/Factory | Evolved 2 slots: Utility x2 4726 | -6/Factory | Identified exit to Garrison 4893 | -6/Factory | Build established: Scavenger-Gunner 5405 | -6/Factory | Discovered new exit (range 8) 5431 | -6/Factory | Entered Lower Caves 5432 | -6/Lower Caves | Encountered a Warlord checkpoint 5710 | -6/Lower Caves | Build established: Mutant 5927 | -6/Lower Caves | Learned Factory emergency access door positions 6226 | -6/Lower Caves | Crushed by falling debris 6265 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6327 | -6/Lower Caves | Discovered new exit (range 7) 6337 | -6/Lower Caves | Entered another Lower Caves area 6355 | -6/Lower Caves | Discovered new exit (range 16) 6426 | -6/Lower Caves | Entered Factory 6426 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6504 | -5/Factory | Build established: Scavenger-Mutant 7230 | -5/Factory | Discovered new exit (range 16) 7252 | -5/Factory | Entered another Factory area 7252 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7532 | -4/Factory | Sucked down chute 7532 | -4/Factory | Entered Waste 7558 | -4/Waste | Spotted C-40 Crusher 7591 | -4/Waste | Spotted C-40 Crusher 7597 | -4/Waste | Spotted C-40 Crusher 7603 | -4/Waste | Spotted C-40 Crusher 7616 | -4/Waste | Spotted C-40 Crusher 7619 | -4/Waste | Spotted C-40 Crusher 7630 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7640 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7727 | -4/Waste | Discovered new exit (range 11) 7741 | -4/Waste | Identified exit to Factory 7750 | -4/Waste | Entered Factory 7950 | -4/Factory | Found Unknown Device 7950 | -4/Factory | Identified Quantum Capacitor 8197 | -4/Factory | Lost 4 parts (1p2n1w) 8294 | -4/Factory | Lost 4 parts (1p1n1u1w) 8393 | -4/Factory | System corruption reached 10% 8402 | -4/Factory | Lost 6 parts (3n2u1w) 8438 | -4/Factory | Core integrity fell below 50% 8455 | -4/Factory | Discovered new exit (range 15) 8493 | -4/Factory | Entered Research 8493 | -3/Research | Evolved 2 slots: Utility x2 8504 | -3/Research | Lost 5 parts (2u3w) 8923 | -3/Research | Lost 8 parts (3n1u4w) 9233 | -3/Research | Build established: Scavenger-Gunner 9407 | -3/Research | System corruption reached 10% 9628 | -3/Research | Lost 9 parts (1p2n3u3w) 9853 | -3/Research | System corruption reached 30% 9906 | -3/Research | Lost 12 parts (1p2n5u4w) 9961 | -3/Research | Lost 5 parts (1p2n1u1w) 10366 | -3/Research | Core integrity fell below 50% 10708 | -3/Research | Discovered new exit (range 4) 10713 | -3/Research | Identified exit to Armory 10780 | -3/Research | Entered Armory 11325 | -3/Armory | Crushed by falling debris 11326 | -3/Armory | Crushed by falling debris 11356 | -3/Armory | Lost 12 parts (4n5u3w) 11447 | -3/Armory | Lost 9 parts (2p2n1u4w) 11550 | -3/Armory | Core integrity fell below 20% 11572 | -3/Armory | Crushed by falling debris 11575 | -3/Armory | Build established: Scavenger-Mutant 11596 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11572_ Crushed by falling debris. 11572_ Relay Coupler [NC] destroyed. 11572_ System corrupted by crushing effect (+3). 11572_ Imp. Targeting Computer destroyed. 11572_ System corrupted by crushing effect (+3). 11572_ Adv. Heat Sink destroyed. 11572_ Lgt. Antimatter Reactor crushed. 11572_ Slammed into S-43 Plague. 11572_ Destabilizing: Core damaged (-13). 11574_ Imp. Targeting Computer destroyed. 11576_ Hvy. Flak Cannon destroyed. 11582_ Hvy. Machine Gun destroyed. 11584_ System corrupted: Matter fused (-10). 11584_ Adv. Remote Datajack destroyed. 11584_ Jacked S-43 Plague... >>parse_system Reading system data... 11592_ Discarded Adv. Target Analyzer. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????+ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????+ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ##+ | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????? ??????????????????????????# # | | ????????????????# ?????????????????????????+ # | | ????????????? ??#!!?????????????????????????# # * | | ????????????? ?#! ????????????????????????# !" | | ????????????# # ????????????????????????# ![ | | ?????????????# ??????????????????????#" # | | ?????????????# ???#########???????#####+##*" | | ?????????????# !??# #???????# | | ?????????????# ?# #???????# | | ??????????#### # !#???????# | | ?????????? / **!*#???????# | | ????????? # |%!#???????# """"""" | | ????????? ################# """"""" | | ????????? s|s " """"""" | | ???????????????##########ss############## | | ????????????????????????# #????????????########## | | ????????????????????????#@##?????????????????????? | | ????????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 41 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 1 Stasis Canceling 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Just Browsing Leap Before You Look Respectable Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MasterMobileMatter Manual? 0 Play Time 01:57:37 Cumulative 18.5 hours Start 2020.06.26 @ 18:08:43 End 2020.07.04 @ 21:41:38 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 21 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4beddc48-dff2-4d0b-93a8-4f1b20082f97