Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 22:39:20 Player: Rockstar Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1731) 1731 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 5719 Bonus ------- High Alert Combat Kills 88 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Trap Scanner Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Sensor Array Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Spread Laser Plasma Cutter [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . 2 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 51 | 6 4 9 16 6 2 8 . . Power 9 | 1 . . 5 1 1 1 . . Engine 4 | 1 . . 3 . . . . . Core 5 | . . . 2 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 3 1 . 4 . . Treads 1 | . . . . . . 1 . . Leg 11 | 2 . 2 3 1 . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 5 5 3 1 . . . Device 7 | . 1 2 2 1 1 . . . Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 4 | . . 3 1 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 3 2 3 1 . 3 . . Energy Gun 6 | 2 2 1 1 . . . . . Energy Cannon 5 | . . 1 1 1 . 2 . . Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 28 | . 1 . 5 . 3 17 . 2 Power 5 | . . . 1 . 1 3 . . Propulsion 9 | . . . 1 . 1 7 . . Utility 7 | . . . 2 . . 3 . 2 Weapon 7 | . 1 . 1 . 1 4 . . Highest Loss Streak 11 | . 1 . 3 . 3 11 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 6 7 7 6 7 5 5 4 Power 1 | . 1 2 1 1 1 . . . Propulsion . | . . 1 . . . . . . Utility 3 | . 1 . 2 3 4 4 4 3 Weapon 1 | . 2 3 2 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 23 | . 8 4 2 3 2 1 . 3 Power 1 | . . . 1 . . . . . Propulsion 4 | . 2 2 . . . . . . Utility 8 | . . . . 3 2 1 . 2 Weapon 9 | . 6 2 1 . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 95 97 96 99 94 45 15 13 Engine 5 | . 14 11 6 7 2 . . . Core 5 | . . . 2 6 11 5 . . Leg 23 | . 28 21 34 30 25 8 . . Device 11 | . 10 15 12 17 15 2 . 1 Storage 8 | . 14 11 12 7 7 5 . . Processor 5 | . . . 5 7 7 7 7 7 Hackware 3 | . . . . 4 7 7 7 4 Protection 2 | . . 15 5 . . . . . Energy Gun 7 | . 26 12 10 . 4 . . . Energy Cannon 7 | . . 10 4 14 10 3 . . Peak Build Rating 38 | 6 8 20 32 37 38 37 7 9 Average Rating 23 | 4 7 14 26 36 35 17 7 6 On Entrance 16 | . 6 7 20 29 37 34 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 13 16 30 23 31 30 24 . 3 Greatest Support 48 | 20 20 24 48 46 46 35 3 3 Greatest Overweight (x) 2 | . . 2 1 . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 Most Carried 8 | 4 8 8 8 8 8 7 5 5 Average Carried 6 | 1 6 7 7 6 7 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 7 8 8 8 8 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 947 | 238 74 153 235 . 158 79 . 10 Remotely . | . . . . . . . . . Salvage Created 1494 | . 122 297 724 . 94 257 . . Parts 81 | . 8 11 40 . 4 18 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 22 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 5 7 22 . 4 7 . . Guns 10 | . 1 . 8 . . 1 . . Cannons 20 | . . 6 5 . 4 5 . . AOE 13 | . 4 . 9 . . . . . Classes Destroyed 9 | . 3 1 4 . . 1 . . Worker 1 | . . . 1 . . . . . Builder 2 | . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | . 1 . . . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 15 | . 3 . 4 . 4 4 . . Grunt 26 | . 2 5 17 . . 2 . . Sentry 3 | . . 2 1 . . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 12 | . 6 4 12 . 4 4 . . Combat Bots Only 8 | . 5 4 8 . 4 4 . . Max Kills in Single Turn 4 | . 3 1 4 . 1 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 359 | . 24 42 115 2 43 104 . 29 Missed 90 | . 6 10 27 1 11 25 . 10 Hits 269 | . 18 32 88 1 32 79 . 19 Projectile 269 | . 18 32 88 1 32 79 . 19 Critical Strikes 6 | . . 1 3 1 . 1 . . Damage Taken 3975 | . 165 417 1291 14 481 1276 . 331 Core 1053 | . 22 50 262 . 91 362 . 266 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 75 | . . . 75 . . . . . Core Remaining (%) 82 | 100 91 87 52 . . . . . Volleys Fired 131 | . 11 19 49 2 12 38 . . Largest 2 | . 2 2 2 1 2 2 . . Hottest 140 | . 100 125 125 60 140 140 . . Shots Fired 226 | . 16 38 91 2 24 55 . . Gun 103 | . 10 19 55 . 2 17 . . Cannon 107 | . . 19 26 2 22 38 . . Launcher 16 | . 6 . 10 . . . . . Special . | . . . . . . . . . Kinetic 16 | . . . . . . 16 . . Thermal 193 | . 10 38 81 2 24 38 . . Explosive 16 | . 6 . 10 . . . . . Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 22 | . 3 12 22 . 6 17 . . Robot Miss Streak 7 | . 4 7 4 . 4 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 151 | . 6 28 74 . 9 34 . . Core Hits 136 | . 10 11 98 . 7 10 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 1 2 . . 1 . . Burn 4 | . 1 1 2 . . . . . Meltdown 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4037 | . 408 420 2141 . 239 829 . . Guns 1228 | . 76 174 805 . 18 155 . . Cannons 1480 | . . 246 339 . 221 674 . . Explosions 1329 | . 332 . 997 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 128 | . . . . . . 128 . . Thermal 2555 | . 76 420 1144 . 239 676 . . Explosive 1329 | . 332 . 997 . . . . . Electromagnetic 25 | . . . . . . 25 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . 2 . . . . . Average Corruption 2 | . 2 . 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . 4 . 1 . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 2 | . 1 . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . . Alerts 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . 3 . . . . . Projectiles . | . . . . . . . . . Explosions 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . 71 . . . . . Shots 5 | . . . 5 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 303 | . 45 303 110 . . 180 . . Average Temperature 72 | . 23 143 29 . . 68 . . Received Heat Transfer 1245 | . 42 183 621 . . 387 . 12 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 13 | . 1 8 1 . . 3 . . Heat Transferred 4873 | . 296 1066 2073 . 358 1080 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 71 | 100 100 100 38 67 . . . . Level 1 9 | . . . 11 32 . . . . Level 2 18 | . . . 49 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 498 | . 132 100 498 222 . . . . Initial 222 | . . 46 44 222 . . . . Average 156 | . 33 48 291 186 . . . . Influence Increases 1443 | . 152 206 726 39 90 175 . 55 Destroy 0b10 Robot/C 940 | . 100 140 440 . 80 140 . 40 Destroy 0b10 Robot/NC 35 | . 5 . 30 . . . . . Destroy Leader 166 | . 20 50 66 . 10 20 . . Successful Hack 48 | . . . 24 24 . . . . Disable Machine 75 | . . . 60 15 . . . . Destroy Structure 89 | . 27 1 61 . . . . . Lose Combat Pursuer 90 | . . 15 45 . . 15 . 15 Influence Decreases 1408 | . 40 213 341 378 241 175 . 20 Entered New Map 452 | . . 66 61 268 57 . . . Time Decay 756 | . 30 147 230 110 154 75 . 10 Lost Part 200 | . 10 . 50 . 30 100 . 10 Squads Dispatched 11 | . 1 3 6 1 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 7 | . 1 3 3 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 8 9 29 1 4 15 . 6 Peak Tracking Total 6 | . 5 4 6 1 4 4 . 4 Tactical Retreats 5 | . . 1 2 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . 4 1 . . . . Max in Single Turn 2 | . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 7 | . . . 1 2 . . 4 . Terminals 1 | . . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . . . 2 4 . . 28 . Successful 31 | . . . 2 1 . . 28 . Failed 3 | . . . . 3 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 2 | . . . . 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . . . . 1 . . 28 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . 3 . Level Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 16 | . . . 16 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 140 | . . . . . . . . 140 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 239 | . . . . 215 . . . 24 Traps 239 | . . . . 215 . . . 24 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2666 | 64 236 324 499 230 812 346 39 116 Spaces Moved 2209 | 50 154 171 282 216 771 261 77 227 Core 483 | 13 . . . . . 166 77 227 Treads . | . . . . . . . . . Legs 1726 | 37 154 171 282 216 771 95 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 97 97 50 50 50 Average Speed 94 | 101 120 124 95 97 98 92 50 50 Slowest Speed 270 | 120 120 270 180 97 100 210 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 23 19 37 6 94 50 68 45 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . 3 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 102 | . 38 . 64 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 102 | . 38 . 64 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2562 | 60 193 245 421 234 797 307 76 229 Wait 77 | . 1 26 45 . 5 . . . Move 2201 | 49 153 170 281 215 770 260 76 227 Hop . | . . . . . . . . . Pick Up 46 | 5 13 9 9 7 3 . . . Fast Attach 28 | 5 2 5 8 . 2 6 . . Attach 18 | 1 1 2 6 3 1 2 . 2 Detach 4 | . 1 . 2 . 1 . . . Swap 16 | . 1 3 8 3 1 . . . Drop 41 | . 10 11 13 4 2 1 . . Fire 131 | . 11 19 49 2 12 38 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 623 | -9/Materials | Discovered new exit (range 4) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Propulsion x2 672 | -8/Materials | Garrison activated, responded to threat 845 | -8/Materials | Lost 3 parts (2u1w) 846 | -8/Materials | Destroyed 8 combat bots 960 | -8/Materials | Repaired Spread Laser 1042 | -8/Materials | Discovered new exit (range 16) 1124 | -8/Materials | Entered Factory 1124 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1209 | -7/Factory | Identified exit to Factory 1338 | -7/Factory | Discovered new exit (range 16) 1353 | -7/Factory | Identified exit to Lower Caves 1354 | -7/Factory | Entered Lower Caves 1715 | -7/Lower Caves | Lost 3 parts (1p1n1w) 1830 | -7/Lower Caves | Encountered a Warlord checkpoint 1853 | -7/Lower Caves | Learned Factory stockpile data 1862 | -7/Lower Caves | Spotted B-75 Beast 2120 | -7/Lower Caves | Discovered new exit (range 15) 2132 | -7/Lower Caves | Identified exit to Lower Caves 2166 | -7/Lower Caves | Entered another Lower Caves area 2237 | -7/Lower Caves | Discovered exit to Factory (range 6) 2266 | -7/Lower Caves | Learned location of 1 exit from Factory 2320 | -7/Lower Caves | Lost 11 parts (2p5n2u2w) 2419 | -7/Lower Caves | Core integrity fell below 50% 2422 | -7/Lower Caves | Encountered a Warlord checkpoint 2445 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 2508 | -7/Lower Caves | Discovered new exit (range 10) 2512 | -7/Lower Caves | Identified exit to Data Miner 2512 | -7/Lower Caves | Entered Data Miner 2512 | -7/Data Miner | Discovered new exit (range 6) 2522 | -7/Data Miner | Met Data Miner 2531 | -7/Data Miner | Learned location of Section 7 (-2) 2531 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2539 | -7/Data Miner | Received God Mode back door access code from Data Miner 2550 | -7/Data Miner | Identified exit to Proximity Caves 2551 | -7/Data Miner | Entered Proximity Caves 2580 | -6/Proximity Caves | Learned Factory terminal intel 2649 | -6/Proximity Caves | Core integrity fell below 20% 2653 | -6/Proximity Caves | Escorted by Enhanced Grunt 2667 | -6/Proximity Caves | Spotted B-75 Beast 2667 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- better use than Warlord, so if you see an opportunity, hack it and enter \\37PF to gain control via the back door I've installed. Now off with you. 02550_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02574_ Searching scrap... 02574_ Found Imp. Salvage Targeting Computer. 02574_ Found Insulated Plating. 02574_ Found Hvy. Flak Cannon. 02574_ Found 49 Matter. 02575_ Acquired 10 matter. 02580_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 02591_ Searching scrap... 02591_ Found EM Shield. 02591_ Found 41 Matter. 02628_ Hacking Suite destroyed. 02645_ Imp. Heat Sink destroyed. 02653_ Enhanced Grunt: "Protecting LRC-V3." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####??????????????????#######??????????????????? | | ### ##?#####??????????## ##?????????????????? | | ### ##?????????# #?????????????????? | | #? ##???????## #?????????????????? | | ##? #??????## #####?????????????????? | | ### #??????## #?????????????????????? | | ## ##?##### ##?????????????????????? | | ### ##??????????????????????? | | ## #???????????????????????? | | # ##### ##???????????????????????? | | #####???# ##????????????????????????? | | ?????#??# ## ##?###?????????????????????? | | ?????# ?# ##### ##?# ?????????????????????? | | ?????# ## #???#####?? ?????????????????????? | | # #?## ##?????????? ?????????????????????? | | ### ###??????????? #?????????????????????? | | ####??????????# ##????????????????????? | | ##???####?## ##???????????????????? | | ##??#"""##" #?????? #??????????? | | ##?#"" "" ### BB #??????????? | | # ###" % ???????????????? | | ##### % ## ##" " "@ #????????????????????? | | ######## ### ## ""##" #????????????????????? | | #???### #?# ##?????# ##????????????????????? | | #?????# #?# ######?## #?????????????????????? | | #?????# #?# #??# #?????????????????????? | | #?????# #?# #??# ##????????????????????? | | #?????## #?###### #??# ##???????????????????? | | #????? ??????# #### #####???????????????? | | ##??? ??????# ????????? | | ### ##??????######### ????????? | | ##?????????????????# #### ????????? | | ##??????????????????? #????? ?????????? | | ####???????????????????? ###?????????????????? | | #??????????????????????? #???????????????????? | | #????????????????????????#???????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Spread Laser | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeDeepBuckler Manual? 0 Play Time 00:36:51 Cumulative 109.5 hours Start 2025.07.23 @ 21:56:07 End 2025.07.23 @ 22:39:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 101 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74cde522-419e-4239-bf37-737f107c15e2