Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 23:51:51

Player: FloorSandwich

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (837)      837
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2612

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     218/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (69)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
           Visual Processing Unit
>          --- WEAPON (3) -------
  Enhanced Autogun
>          --- INVENTORY (5) ----
  Advanced Treads

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Airjet
           Airjet
>          --- UTILITY ----------
           Visual Processing Unit
           Targeting Computer
           Shield Generator
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
  Improved Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Airjet
     Heavy Assault Rifle
  Improved Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Airjet
Utility                    Shield Generator
  Device                   Shield Generator
  Processor                Visual Processing Unit
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             26   | 5   1   8   12  
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 5    | 2   .   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   2   2   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   .   1   3   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   3   3   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 15   | .   .   1   14  
  Power                    3    | .   .   .   3   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      12   | .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Backups            2    | 1   1   2   3   
  Power                    1    | .   1   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     71   | .   71  72  70  
  Engine                   11   | .   14  11  9   
  Treads                   15   | .   28  20  2   
  Hover                    5    | .   .   .   14  
  Device                   6    | .   .   10  7   
  Processor                4    | .   .   .   14  
  Energy Gun               5    | .   .   .   14  
  Ballistic Gun            17   | .   25  25  1   
  Launcher                 4    | .   2   4   6   
Peak Build Rating          22   | 5   5   18  22  
  Average Rating           10   | 3   4   8   18  
  On Entrance              7    | .   5   5   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 9   10  14  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   3   5   5   
  Average Carried          2    | 1   1   2   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   2   5   1   

 Class Distribution 
--------------------
 44% | Mutant
 35% | Tank
 20% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           788  | 184 177 234 193 
  Remotely                 .    | .   .   .   .   
Salvage Created            922  | .   279 310 333 
  Parts                    55   | .   19  22  14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   5   6   7   
  Guns                     11   | .   3   6   2   
  AOE                      7    | .   2   .   5   
Classes Destroyed          6    | .   5   1   .   
  Worker                   3    | .   1   1   1   
  Builder                  2    | .   1   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  3    | .   1   1   1   
  Grunt                    16   | .   5   5   6   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           7    | .   7   5   5   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        230  | .    36   22   172  
  Missed                   74   | .    16   5    53   
  Hits                     156  | .    20   17   119  
    Projectile             156  | .    20   17   119  
  Critical Strikes         9    | .    1    .    8    
Damage Taken               2266 | .    270  157  1839 
  Core                     603  | .    25   25   553  
  Absorbed by Shields      172  | .    .    58   114  
  Ignored by Resistances   34   | .    .    .    34   
Core Remaining (%)         94   | 100  90   93   .    
Volleys Fired              66   | .    18   21   27   
  Largest                  3    | .    2    2    3    
  Hottest                  136  | .    50   40   136  
Shots Fired                122  | .    34   42   46   
  Gun                      108  | .    27   42   39   
  Cannon                   .    | .    .    .    .    
  Launcher                 14   | .    7    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  78   | .    27   42   9    
  Thermal                  .    | .    .    .    .    
  Explosive                14   | .    7    .    7    
  Electromagnetic          30   | .    .    .    30   
  Robot Hit Streak         7    | .    7    7    7    
  Robot Miss Streak        5    | .    5    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           74   | .    20   24   30   
  Core Hits                57   | .    22   14   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2533 | .    634  327  1572 
  Guns                     1001 | .    212  325  464  
  Cannons                  .    | .    .    .    .    
  Explosions               1530 | .    422  .    1108 
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  651  | .    212  325  114  
  Thermal                  340  | .    .    .    340  
  Explosive                1190 | .    422  .    768  
  Electromagnetic          350  | .    .    .    350  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            69   | .    11   .    58   
  Projectiles              .    | .    .    .    .    
  Explosions               69   | .    11   .    58   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      75   | .    8    .    67   
  Shots                    3    | .    1    .    2    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        281  | .    9    .    281  
  Average Temperature      109  | .    4    .    116  
  Received Heat Transfer   1220 | .    165  72   983  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         350  | .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    .    .    4    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             166  | .   166 82  117 
  Initial                  40   | .   .   40  .   
  Average                  35   | .   85  22  27  
Influence Increases        642  | .   206 162 274 
  Destroy 0b10 Robot/C     360  | .   100 120 140 
  Destroy 0b10 Robot/NC    45   | .   20  10  15  
  Destroy Leader           96   | .   42  32  22  
  Disable Machine          15   | .   .   .   15  
  Destroy Structure        111  | .   44  .   67  
  Lose Combat Pursuer      15   | .   .   .   15  
Influence Decreases        642  | .   110 258 274 
  Entered New Map          56   | .   .   56  .   
  Time Decay               446  | .   110 202 134 
  Lost Part                140  | .   .   .   140 
Squads Dispatched          5    | .   2   1   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   9   18  19  
  Peak Tracking Total      8    | .   5   4   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               2    | .   2   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     424  | .   .   .   424 
  Optics                   424  | .   .   .   424 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1419 | 127 288 568 436 
Spaces Moved               866  | 93  144 312 317 
  Core                     45   | 29  .   10  6   
  Treads                   510  | 64  144 273 29  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    311  | .   .   29  282 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 56  50  
  Average Speed            133  | 125 160 151 107 
  Slowest Speed            200  | 160 160 200 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 5   23  20  13  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 8    | .   .   .   8   
Terrain Destroyed          107  | .   46  .   61  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      107  | .   46  .   61  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1010 | 103 169 365 373 
  Wait                     .    | .   .   .   .   
  Move                     863  | 92  143 311 317 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 6   1   14  9   
  Fast Attach              2    | .   .   .   2   
  Attach                   28   | 5   3   9   11  
  Detach                   3    | .   3   .   .   
  Swap                     5    | .   1   2   2   
  Drop                     11   | .   .   6   5   
  Fire                     66   | .   18  21  27  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  880 | -9/Materials  | Discovered new exit (range 12)
  984 | -9/Materials  | Entered another Materials area
  984 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1064 | -8/Materials  | Build established: Tank
 1359 | -8/Materials  | Core integrity fell below 50%
 1387 | -8/Materials  | Lost 12 parts (3p2n2u5w)
 1401 | -8/Materials  | Core integrity fell below 20%
 1420 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
Critical hit (Burn: +37).
G-50 Soldier destroyed.
U-05 Engineer builds a Wall.
Acquired Adv. Treads.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
Y-45 Defender IFF system glitched.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Reflective Plating destroyed.
U-05 Engineer builds a Wall.
G-47 Trooper destroyed.
K-01 Serf collects debris.
G-47 Trooper suffers critical hit (Burn).
Acquired Prototype Ballistic Gun.
Identified Enh. Autogun.
Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ????????????????????????????##########             |
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| ????????????????????????#   # """    #             |
| ????????????????????????#   #        #             |
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| ????????????????????????#   #        #             |
| ????????????????????????#   ##########             |
| ????????????????????????#   # """    #             |
| ????????????????????????#   # "R"    #             |
| ????????????????????????#   #   "    #             |
| ????????????????????????#   #[=      #             |
| ????????????????????????#   + !      #             |
| ????????????????????????#   #= """   #             |
| ????????????????#######?#[* #  """   #             |
| ???????????????"""""   ##%= #  """   #             |
| ?????????????? ""T""   # @! #      = #             |
| ???????????????        ##=    ########             |
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| ?????????????# """ """  #   +       #?             |
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| ????"""" #             # |      #?????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                53
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisServoWartreads
  Manual?         0
Play Time         00:14:03
  Cumulative      1.9 hours
  Start           2025.05.08 @ 23:23:14
  End             2025.05.08 @ 23:51:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1607591c-34b4-4cc0-9fc2-84218fc97cb0