Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.23 @ 00:53:42

Player: Fredspipa

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (156)     780
Value Destroyed (6549)     6549
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1025)               1025
              TOTAL SCORE: 13674

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      260
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1000
Matter                     269/300
Energy                     80/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Target Analyzer
       Improved Target Analyzer
                System Shield
>               --- WEAPON (4) -------
                Wave Gun
                Proton Cannon
                Lance
>               --- INVENTORY (20) ---
                Fusion Compressor
                Fusion Compressor
                Fusion Compressor
                Carbon-fiber Leg
                Antigrav System
       Improved Heat Sink
       Improved Heat Sink
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Improved Reaction Control System
        Layered Medium Armor Plating
         Medium Reflective Plating
                Point Defense System

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
                Antigrav System
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Target Analyzer
                System Shield
>               --- WEAPON -----------
   High-powered Shock Rifle
                Tesla Rifle
                Autogun
                Gauss Cannon
>               --- INVENTORY --------
                Fusion Compressor
                Fusion Compressor
                Fusion Compressor
                Carbon-fiber Leg
                Carbon-fiber Leg
                VSS Leg
                Antigrav System
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Reaction Control System
                Point Defense System
                Tesla Rifle
                Axe
      Makeshift Sword
[Rating: 80]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Improved Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   .   2   .   .   .   .   2   
  Power                    3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             177  | 6   3   9   12  16  14  4   11  3   13  4   .   30  52  
  Power                    31   | 1   .   2   1   1   2   1   2   1   3   1   .   9   7   
    Engine                 14   | 1   .   1   .   1   2   1   .   1   .   1   .   5   1   
    Core                   17   | .   .   1   1   .   .   .   2   .   3   .   .   4   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   .   3   3   7   5   .   5   .   5   .   .   9   12  
    Treads                 13   | .   .   .   .   .   .   .   5   .   5   .   .   2   1   
    Leg                    35   | 2   .   3   3   7   5   .   .   .   .   .   .   7   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   3   2   1   5   2   1   .   2   2   1   .   5   10  
    Device                 21   | .   .   2   1   4   2   1   .   1   1   .   .   3   6   
    Storage                4    | 1   1   .   .   1   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             6    | .   1   .   .   .   .   .   .   1   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   .   2   7   3   5   2   4   .   3   2   .   7   23  
    Energy Gun             25   | .   .   .   3   2   1   .   2   .   1   .   .   2   14  
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          10   | 2   .   2   1   .   1   .   .   .   1   .   .   2   1   
    Ballistic Cannon       9    | .   .   .   1   .   2   2   1   .   .   1   .   .   2   
    Launcher               4    | .   .   .   1   .   1   .   1   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   .   .   12  9   
Parts Lost                 91   | .   .   .   .   1   3   .   1   .   11  1   .   28  46  
  Power                    21   | .   .   .   .   1   1   .   .   .   2   .   .   8   9   
  Propulsion               26   | .   .   .   .   .   2   .   .   .   4   .   .   8   12  
  Utility                  14   | .   .   .   .   .   .   .   .   .   1   1   .   6   6   
  Weapon                   30   | .   .   .   .   .   .   .   1   .   4   .   .   6   19  
  Highest Loss Streak      10   | .   .   .   .   1   2   .   1   .   7   1   .   10  8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 99  99  99  99  96  99  93  99  100 83  75  
  Engine                   6    | .   14  13  .   3   8   15  9   6   3   3   6   10  2   
  Core                     7    | .   .   .   11  5   .   .   4   13  15  16  13  6   8   
  Treads                   7    | .   .   .   .   .   .   .   22  26  23  26  26  6   .   
  Leg                      17   | .   28  28  33  36  35  30  5   .   .   .   .   14  15  
  Device                   9    | .   .   1   10  18  18  14  15  12  13  9   6   6   9   
  Storage                  7    | .   14  14  11  9   9   7   7   6   6   6   6   6   5   
  Processor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Protection               4    | .   11  12  .   .   .   .   .   6   4   9   13  7   .   
  Energy Gun               5    | .   .   .   7   12  5   .   10  13  6   3   .   .   8   
  Ballistic Gun            5    | .   28  28  4   .   5   .   .   .   2   6   6   2   1   
  Ballistic Cannon         5    | .   .   .   10  5   6   23  16  13  10  13  13  2   1   
  Impact Weapon            2    | .   .   .   .   5   9   7   1   .   .   .   .   4   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   2   6   11  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 13  21  21  26  62  65  81  81  92  91  100 99  103 86  
  Greatest Support         112  | 20  20  20  30  50  50  50  112 112 112 102 102 102 78  
  Greatest Overweight (x)  8    | 2   1   1   .   1   1   1   8   .   3   .   .   7   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   10  10  17  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   8   10  10  20  20  20  20  20  20  15  15  16  18  
  Average Carried          12   | 1   5   9   9   14  19  19  19  18  16  12  15  8   13  
  Final Capacity           20   | 8   10  10  10  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   8   10  10  20  20  19  20  20  11  15  15  6   14  

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 19% | Scavenger-Tank
 15% | Mutant
 10% | Scavenger-Gunner
  4% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Gunner | -7/Factory
           Gunner | -7/DSF
             Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4181 | 192  210  154  247  295  295  .    311  129  463  485  .    568  832  
  Remotely                 164  | .    .    .    .    .    .    .    .    .    .    .    .    .    164  
Salvage Created            6262 | .    288  161  446  473  777  .    458  114  206  305  .    1092 1942 
  Parts                    290  | .    25   16   28   23   47   .    21   6    15   10   .    28   71   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    .    .    18   9    .    17   .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  144  | .   8   8   14  12  19  .   8   3   10  8   .   26  28  
  Melee                    25   | .   .   .   .   2   2   .   .   1   .   .   .   14  6   
  Guns                     59   | .   8   8   2   4   9   .   2   .   2   6   .   2   16  
  Cannons                  39   | .   .   .   9   5   3   .   4   2   8   2   .   3   3   
  AOE                      10   | .   .   .   3   .   4   .   2   .   .   .   .   .   1   
Classes Destroyed          14   | .   4   .   3   .   .   .   4   .   1   .   .   1   1   
  Worker                   4    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  38   | .   3   7   4   .   2   .   .   .   7   1   .   10  4   
  Grunt                    55   | .   5   1   6   7   9   .   2   2   .   6   .   7   10  
  Brawler                  6    | .   .   .   1   1   1   .   .   .   .   .   .   3   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   2   4   7   .   .   1   .   1   .   2   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Programmer               14   | .   .   .   .   .   .   .   1   .   .   .   .   .   13  
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Best Kill Streak           5    | .   3   3   5   4   4   .   3   1   4   3   .   5   4   
  Combat Bots Only         5    | .   3   3   5   4   4   .   3   1   4   3   .   5   4   
Max Kills in Single Turn   3    | .   2   2   3   1   2   .   2   1   1   1   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   .   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   1   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               12704 | .    226  170  614  558  640  .    751  166  1738 565  .    2873 4403 
  Core                     2153  | .    68   33   103  49   93   .    158  30   147  14   .    445  1013 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  65    | .    .    .    .    .    .    .    .    .    .    .    .    40   25   
Core Remaining (%)         68    | 100  .    59   74   .    74   .    77   .    .    .    .    25   .    
Volleys Fired              346   | .    28   21   27   44   37   .    11   9    29   18   .    36   86   
  Largest                  4     | .    2    2    3    2    2    .    4    4    4    4    .    3    4    
  Hottest                  215   | .    40   40   127  112  112  .    205  205  215  177  .    112  205  
Shots Fired                792   | .    56   42   68   61   74   .    40   36   90   68   .    65   192  
  Gun                      480   | .    56   42   27   28   57   .    12   18   27   32   .    24   157  
  Cannon                   300   | .    .    .    38   33   12   .    26   18   63   36   .    39   35   
  Launcher                 12    | .    .    .    3    .    5    .    2    .    .    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  468   | .    56   42   37   33   37   .    26   18   50   54   .    62   53   
  Thermal                  159   | .    .    .    13   28   32   .    6    9    34   14   .    1    22   
  Explosive                12    | .    .    .    3    .    5    .    2    .    .    .    .    2    .    
  Electromagnetic          153   | .    .    .    15   .    .    .    6    9    6    .    .    .    117  
  Robot Hit Streak         28    | .    11   15   15   28   12   .    7    20   14   18   .    15   20   
  Robot Miss Streak        5     | .    2    2    1    5    2    .    1    3    2    4    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        8     | .    3    2    .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           711   | .    42   30   54   61   70   .    28   31   69   43   .    106  177  
  Core Hits                299   | .    17   14   23   29   38   .    18   10   22   24   .    43   61   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Critical Strikes         41    | .    .    .    2    5    6    .    1    2    4    1    .    4    16   
    Burn                   10    | .    .    .    .    2    4    .    .    1    1    .    .    .    2    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  17    | .    .    .    2    2    .    .    1    1    3    1    .    1    6    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  5     | .    .    .    .    1    2    .    .    .    .    .    .    2    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              126   | .    .    .    .    6    13   .    .    .    .    .    .    71   36   
  Impact                   53    | .    .    .    .    6    13   .    .    .    .    .    .    32   2    
  Slashing                 59    | .    .    .    .    .    .    .    .    .    .    .    .    39   20   
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Sneak Attacks            4     | .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    .    .    .    .    .    .    .    .    .    14   1    
Damage Inflicted           16098 | .    448  280  1198 1219 1713 .    789  794  1488 772  .    3316 4081 
  Guns                     5750  | .    448  280  259  378  644  .    139  290  326  459  .    478  2049 
  Cannons                  5250  | .    .    .    667  588  236  .    373  494  1131 313  .    719  729  
  Explosions               962   | .    .    .    262  .    296  .    277  .    .    .    .    40   87   
  Melee                    4085  | .    .    .    .    253  537  .    .    .    .    .    .    2079 1216 
  Ramming                  51    | .    .    .    10   .    .    .    .    10   31   .    .    .    .    
  Kinetic                  6861  | .    448  280  523  588  547  .    373  494  874  622  .    1179 933  
  Thermal                  2636  | .    .    .    367  378  333  .    67   137  520  150  .    18   666  
  Explosive                732   | .    .    .    119  .    296  .    277  .    .    .    .    40   .    
  Electromagnetic          1733  | .    .    .    179  .    .    .    72   153  63   .    .    .    1266 
  Impact                   1989  | .    .    .    .    253  537  .    .    .    .    .    .    1087 112  
  Slashing                 1530  | .    .    .    .    .    .    .    .    .    .    .    .    992  538  
  Piercing                 566   | .    .    .    .    .    .    .    .    .    .    .    .    .    566  
Highest Corruption         22    | .    .    .    .    .    .    .    .    .    .    .    .    12   22   
  Average Corruption       14    | .    .    .    .    .    .    .    .    .    .    .    .    11   14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    .    .    .    .    .    .    .    .    .    .    .    25   88   
    Message Errors         30    | .    .    .    .    .    .    .    .    .    .    .    .    11   19   
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    .    .    .    5    23   
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    .    .    .    .    4    12   
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    2    8    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    2    10   
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            530   | .    .    .    2    34   68   .    .    16   .    .    .    216  194  
  Projectiles              59    | .    .    .    .    16   13   .    .    16   .    .    .    .    14   
  Explosions               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Melee                    469   | .    .    .    .    18   55   .    .    .    .    .    .    216  180  
Knockbacks                 31    | .    .    .    1    2    2    .    1    8    5    1    .    4    7    
  Impact                   4     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    
  Kinetic                  26    | .    .    .    1    2    .    .    1    8    5    1    .    1    7    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98    | .    .    .    70   .    .    .    .    .    .    .    .    .    28   
  Shots                    4     | .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Targets Rammed             8     | .    .    .    3    .    .    .    .    2    3    .    .    .    .    
  Kicked                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        587   | .    42   12   361  58   44   .    27   432  587  512  .    179  327  
  Average Temperature      127   | .    14   6    119  24   15   .    19   216  183  232  .    32   110  
  Received Heat Transfer   3404  | .    123  45   219  387  450  .    36   105  72   231  .    770  966  
  Effects                  39    | .    .    .    4    .    .    .    .    2    21   12   .    .    .    
    Shutdowns              13    | .    .    .    .    .    .    .    .    1    10   2    .    .    .    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    1    1    1    .    .    .    
    Interference           11    | .    .    .    3    .    .    .    .    .    4    4    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    4    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              22    | .    .    .    .    3    1    .    .    .    .    .    .    7    11   
  Impact Corruptions       21    | .    .    .    .    1    3    .    .    .    .    .    .    15   2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    2    2    .    .    .    .    .    .    .    12   
  Heat Transferred         5948  | .    .    .    607  932  1147 .    148  370  1036 370  .    18   1320 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Peak Influence             430  | .   250 140 348 289 430 161 325 247 .   .   .   .   178 
  Initial                  161  | .   .   18  30  124 .   161 98  147 .   .   .   .   33  
  Average                  109  | .   119 50  135 114 262 161 226 182 .   .   .   .   53  
Maximum Alert Level        2    | .   1   .   1   1   2   .   1   1   .   .   .   .   .   
  Low Security (%)         82   | 100 77  100 82  76  29  100 22  71  .   .   .   .   100 
  Level 1                  16   | .   22  .   17  23  57  .   77  28  .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   1   1   3   5   .   2   .   .   .   .   1   9   
  Investigation            6    | .   1   .   1   .   .   .   .   .   .   .   .   .   4   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reinforcement            5    | .   .   .   .   .   2   .   2   .   .   .   .   .   1   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   11  15  17  15  25  .   8   4   11  10  .   38  45  
  Peak Tracking Total      6    | .   3   4   6   3   4   .   3   3   4   4   .   5   6   
  Tactical Retreats        14   | .   .   .   .   .   3   .   1   .   .   1   .   1   8   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Machines Disabled          9    | .   .   .   .   .   1   .   1   .   .   .   .   .   7   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Machines Accessed          21   | .   1   1   1   2   3   1   .   .   .   3   4   .   5   
  Terminals                6    | .   1   1   .   .   2   1   .   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   2   1   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   2   1   3   2   7   1   .   .   .   5   29  .   17  
  Successful               52   | .   1   1   1   2   5   1   .   .   .   5   29  .   7   
  Failed                   15   | .   1   .   2   .   2   .   .   .   .   .   .   .   10  
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   2   1   .   .   5   1   .   .   .   1   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   3   2   2   .   .   .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   1   .   .   4   1   .   .   .   5   29  .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   4   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   .   1   2   .   .   .   .   1   .   .   4   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   449  | .   .   .   .   .   .   .   .   .   .   .   .   .   449 
  Total Robot Build Rating 25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   7   13  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Total Allies               7    | .   .   2   .   .   .   .   .   .   .   .   .   1   4   
  Largest Group            3    | .   .   2   1   .   .   .   .   .   .   .   .   1   3   
  Highest-Rated Group      96   | .   .   62  31  .   .   .   .   .   .   .   .   96  90  
  Highest-Rated Ally       96   | .   .   31  31  .   .   .   .   .   .   .   .   96  33  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   12  5   .   .   .   .   .   .   .   .   18  15  
  Total Damage             1400 | .   .   212 20  .   .   .   .   .   .   .   .   559 609 
  Kills                    11   | .   .   4   .   .   .   .   .   .   .   .   .   3   4   
Allies Corrupted           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   2   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               13126 | 65   498  1152 612  1314 792  324  348  252  1407 996  170  2570 2626 
Spaces Moved               6733  | 42   306  761  397  692  324  166  159  133  736  571  107  1077 1262 
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2000  | .    .    .    .    .    .    .    135  133  736  571  107  301  17   
  Legs                     4693  | 35   306  761  397  692  324  166  24   .    .    .    .    776  1212 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    33    | .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  190  190  160  160  160  160  160  120  112  
  Average Speed            170   | 130  134  140  120  165  190  190  173  160  175  160  160  214  173  
  Slowest Speed            720   | 190  190  190  120  190  190  190  680  160  400  160  160  720  510  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    41   98   35   33   43   3    75   4    80   60   72   78   21   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             12    | .    .    2    .    .    .    .    .    .    4    4    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          90    | .    .    .    36   .    4    .    9    .    9    9    .    13   10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26    | .    .    .    1    .    .    .    1    .    9    9    .    1    5    
  AOE                      64    | .    .    .    35   .    4    .    8    .    .    .    .    12   5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Total                      7595 | 49   343  808  480  788  416  177  212  149  785  609  106  1199 1474 
  Wait                     58   | .    .    .    21   8    .    .    .    1    .    11   .    .    17   
  Move                     6720 | 41   305  760  396  691  323  165  158  132  735  570  106  1076 1262 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 2    6    6    7    14   13   3    13   1    2    5    .    4    18   
  Fast Attach              75   | 6    1    4    6    .    1    1    5    1    .    1    .    14   35   
  Attach                   60   | .    1    .    2    4    3    3    4    2    11   2    .    14   14   
  Detach                   11   | .    .    .    1    1    .    2    1    1    .    1    .    1    3    
  Swap                     42   | .    1    5    4    12   10   .    2    .    2    1    .    2    3    
  Drop                     73   | .    1    12   13   8    16   3    17   .    1    .    .    1    1    
  Fire                     346  | .    28   21   27   44   37   .    11   9    29   18   .    36   86   
  Melee                    105  | .    .    .    .    6    13   .    .    .    .    .    .    51   35   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    2    3    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    35 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   238 | -10/Materials      | Discovered new exit (range 12)
   318 | -10/Materials      | Build established: Mutant
   341 | -10/Materials      | Discovered new exit (range 13)
   564 | -10/Materials      | Entered Mines
   565 | -10/Mines          | Met a Derelict testing a Signal Generator
   576 | -10/Mines          | Found Signal Generator
   657 | -10/Mines          | Met a Derelict bent on vengeance
   664 | -10/Mines          | Found a hidden stash of uninstalled traps
   733 | -10/Mines          | Learned Materials emergency access door positions
   782 | -10/Mines          | Discovered new exit (range 7)
   917 | -10/Mines          | Discovered new exit (range 7)
  1589 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1716 | -10/Mines          | Entered Materials
  1716 | -9/Materials       | Accompanied by 1 ally
  1716 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1823 | -9/Materials       | Discovered new exit (range 6)
  2256 | -9/Materials       | Discovered new exit (range 10)
  2328 | -9/Materials       | Entered another Materials area
  2328 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2481 | -8/Materials       | Build established: Scavenger-Mutant
  2793 | -8/Materials       | Discovered new exit (range 5)
  2993 | -8/Materials       | Garrison activated, responded to threat
  3642 | -8/Materials       | Entered Storage
  3731 | -8/Storage         | Garrison activated, responded to threat
  4418 | -8/Storage         | Discovered new exit (range 5)
  4434 | -8/Storage         | Entered Factory
  4434 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  4758 | -7/Factory         | Identified exit to DSF
  4758 | -7/Factory         | Entered DSF
  4779 | -7/DSF             | Additional patrols routed to DSF
  4890 | -7/DSF             | Build established: Gunner
  5028 | -7/DSF             | Sterilization system engaged
  5048 | -7/DSF             | Ambient heat levels rising (+10)
  5063 | -7/DSF             | Ambient heat levels rising (+10)
  5078 | -7/DSF             | Ambient heat levels rising (+10)
  5079 | -7/DSF             | Discovered new exit (range 15)
  5093 | -7/DSF             | Ambient heat levels rising (+10)
  5106 | -7/DSF             | Entered Factory
  5106 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5328 | -6/Factory         | Discovered new exit (range 6)
  5358 | -6/Factory         | Entered Lower Caves
  5390 | -6/Lower Caves     | Build established: Tank
  5509 | -6/Lower Caves     | Spotted B-75 Beast
  5542 | -6/Lower Caves     | Destroyed B-75 Beast
  5741 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6194 | -6/Lower Caves     | Lost 7 parts (2p3n2w)
  6525 | -6/Lower Caves     | Build established: Scavenger-Tank
  6677 | -6/Lower Caves     | Learned Factory machine intel
  6738 | -6/Lower Caves     | Discovered new exit (range 15)
  6765 | -6/Lower Caves     | Entered another Lower Caves area
  6766 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6861 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7183 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7422 | -6/Lower Caves     | Learned Factory stockpile data
  7713 | -6/Lower Caves     | Discovered new exit (range 13)
  7761 | -6/Lower Caves     | Entered Data Miner
  7761 | -6/Data Miner      | Discovered new exit (range 6)
  7792 | -6/Data Miner      | Met Data Miner
  7857 | -6/Data Miner      | Learned location of Section 7 (-2)
  7857 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7881 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7931 | -6/Data Miner      | Entered Proximity Caves
  8074 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8120 | -5/Proximity Caves | Learned location of Armory (-4)
  8238 | -5/Proximity Caves | Spotted B-75 Beast
  8264 | -5/Proximity Caves | Destroyed B-75 Beast
  8464 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8545 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w)
  8603 | -5/Proximity Caves | Core integrity fell below 50%
  8657 | -5/Proximity Caves | Lost 8 parts (2p3n1u2w)
  8939 | -5/Proximity Caves | Build established: Scavenger-Mutant
  9634 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9914 | -5/Proximity Caves | System corruption reached 10%
  9916 | -5/Proximity Caves | Lost 3 parts (1p2n)
 10262 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10398 | -5/Proximity Caves | Discovered new exit (range 14)
 10416 | -5/Proximity Caves | Lost 3 parts (2p1w)
 10501 | -5/Proximity Caves | Entered Factory
 10501 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10502 | -5/Factory         | Identified exit to Upper Caves
 10504 | -5/Factory         | Loaded intel: 317 machine locations
 10729 | -5/Factory         | Spotted B-75 Beast
 10975 | -5/Factory         | Build established: Scavenger-Tank
 11107 | -5/Factory         | Lost 8 parts (1p1n2u4w)
 11275 | -5/Factory         | System corruption reached 10%
 11451 | -5/Factory         | Build established: Scavenger-Gunner
 11534 | -5/Factory         | Destroyed B-75 Beast
 11559 | -5/Factory         | Lost 3 parts (1p2w)
 11678 | -5/Factory         | Lost 3 parts (2n1w)
 11901 | -5/Factory         | Build established: Scavenger-Mutant
 11995 | -5/Factory         | Fabricated B-60 Warrior?
 12163 | -5/Factory         | Lost 4 parts (1p1u2w)
 12536 | -5/Factory         | Build established: Scavenger-Gunner
 12570 | -5/Factory         | Core integrity fell below 50%
 12600 | -5/Factory         | Lost 6 parts (2p1n3w)
 12640 | -5/Factory         | Core integrity fell below 20%
 12664 | -5/Factory         | Lost 7 parts (4n1u2w)
 12815 | -5/Factory         | Lost 5 parts (1p2n2w)
 12910 | -5/Factory         | Incoming investigation squad redirected
 12984 | -5/Factory         | Build established: Scavenger-Mutant
 13075 | -5/Factory         | Fabricated M-30 Cleanser?
 13127 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
DZJQE1BI<DPONH,AINQX<P/BB1IATNH1RBK1V
Acquired Wave Gun.
>> FABRICATOR: Completed M-30 Cleanser?
System corrupted: Heat flow error (+261).
Matter Pump disabled.
Fabricator disabled.
Hvy. Laser destroyed.
System corrupted: Heat flow error (+166).
Penetrated by Slug. <x2>
Slug penetrates Wall.
Matter Pump disabled.
Penetrated by Slug.
Antigrav System destroyed.
Penetrated by Slug.
System corrupted: Component data lost.
Slug penetrates Wall. <x2>
Penetrated by Slug. <x3>
H-66 Slayer suffers critical hit (Impale).
Destroyed Lgt. Fission Core.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| """?"""????????????#      ##                       |
| """?"""????????????#     =##                       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          47
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Evasion (%)                55
Target Analysis            9
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Enh. Coil Gun | -6/Data Miner | Free
    Adv. Corruption Screen | -6/Data Miner | Free
          Disruptor Cannon | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
    S-27 Virus | -6/Data Miner | Free
     P-70 Sage | -6/Data Miner | Free
  B-60 Warrior | -6/Data Miner | Free
 M-30 Cleanser | -6/Data Miner | Free
  G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
  B-60 Warrior | x3 | -5/Factory 
 M-30 Cleanser | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Leap Before You Look
My Command Is Your Wish
Serviceable Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelStealthLoader
  Manual?         0
Play Time         02:17:42
  Cumulative      12.4 hours
  Start           2022.10.22 @ 17:33:27
  End             2022.10.23 @ 00:53:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff7ad6de-0c6b-4ee2-88d1-47eb3ccb2c5f