Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.23 @ 00:53:42 Player: Fredspipa Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (6549) 6549 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 13674 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 260 Entered DSFs 500 Met Data Miner 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 80/100 System Corruption 22% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer Improved Target Analyzer System Shield > --- WEAPON (4) ------- Wave Gun Proton Cannon Lance > --- INVENTORY (20) --- Fusion Compressor Fusion Compressor Fusion Compressor Carbon-fiber Leg Antigrav System Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Reaction Control System Layered Medium Armor Plating Medium Reflective Plating Point Defense System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer System Shield > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Autogun Gauss Cannon > --- INVENTORY -------- Fusion Compressor Fusion Compressor Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg VSS Leg Antigrav System Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Reaction Control System Point Defense System Tesla Rifle Axe Makeshift Sword [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Core Shielding Weapon Gauss Cannon Energy Gun Tesla Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 . 2 . 2 . . . . 2 Power 3 | . . . . . . 1 . 1 . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . . . . Utility 3 | . . . . 1 . . . 1 . . . . 1 Weapon 2 | . . . 1 . . 1 . . . . . . . Parts Attached 177 | 6 3 9 12 16 14 4 11 3 13 4 . 30 52 Power 31 | 1 . 2 1 1 2 1 2 1 3 1 . 9 7 Engine 14 | 1 . 1 . 1 2 1 . 1 . 1 . 5 1 Core 17 | . . 1 1 . . . 2 . 3 . . 4 6 Reactor . | . . . . . . . . . . . . . . Propulsion 51 | 2 . 3 3 7 5 . 5 . 5 . . 9 12 Treads 13 | . . . . . . . 5 . 5 . . 2 1 Leg 35 | 2 . 3 3 7 5 . . . . . . 7 8 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . Utility 35 | 1 3 2 1 5 2 1 . 2 2 1 . 5 10 Device 21 | . . 2 1 4 2 1 . 1 1 . . 3 6 Storage 4 | 1 1 . . 1 . . . . . . . . 1 Processor 3 | . 1 . . . . . . . . . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 6 | . 1 . . . . . . 1 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 . 2 7 3 5 2 4 . 3 2 . 7 23 Energy Gun 25 | . . . 3 2 1 . 2 . 1 . . 2 14 Energy Cannon 3 | . . . 1 . . . . . 1 . . . 1 Ballistic Gun 10 | 2 . 2 1 . 1 . . . 1 . . 2 1 Ballistic Cannon 9 | . . . 1 . 2 2 1 . . 1 . . 2 Launcher 4 | . . . 1 . 1 . 1 . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . 1 . . . . . . . 1 1 Slashing Weapon 4 | . . . . . . . . . . 1 . 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 5 | . . . . . . . . . . . . 2 3 System Corruption 21 | . . . . . . . . . . . . 12 9 Parts Lost 91 | . . . . 1 3 . 1 . 11 1 . 28 46 Power 21 | . . . . 1 1 . . . 2 . . 8 9 Propulsion 26 | . . . . . 2 . . . 4 . . 8 12 Utility 14 | . . . . . . . . . 1 1 . 6 6 Weapon 30 | . . . . . . . 1 . 4 . . 6 19 Highest Loss Streak 10 | . . . . 1 2 . 1 . 7 1 . 10 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 99 99 99 96 99 93 99 100 83 75 Engine 6 | . 14 13 . 3 8 15 9 6 3 3 6 10 2 Core 7 | . . . 11 5 . . 4 13 15 16 13 6 8 Treads 7 | . . . . . . . 22 26 23 26 26 6 . Leg 17 | . 28 28 33 36 35 30 5 . . . . 14 15 Device 9 | . . 1 10 18 18 14 15 12 13 9 6 6 9 Storage 7 | . 14 14 11 9 9 7 7 6 6 6 6 6 5 Processor 1 | . 1 . . . . . . . . . . . 5 Protection 4 | . 11 12 . . . . . 6 4 9 13 7 . Energy Gun 5 | . . . 7 12 5 . 10 13 6 3 . . 8 Ballistic Gun 5 | . 28 28 4 . 5 . . . 2 6 6 2 1 Ballistic Cannon 5 | . . . 10 5 6 23 16 13 10 13 13 2 1 Impact Weapon 2 | . . . . 5 9 7 1 . . . . 4 . Slashing Weapon 2 | . . . . . . . . . . 2 6 11 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 13 21 21 26 62 65 81 81 92 91 100 99 103 86 Greatest Support 112 | 20 20 20 30 50 50 50 112 112 112 102 102 102 78 Greatest Overweight (x) 8 | 2 1 1 . 1 1 1 8 . 3 . . 7 7 Average Overweight (x) . | . . . . . 1 1 . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 10 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 8 10 10 20 20 20 20 20 20 15 15 16 18 Average Carried 12 | 1 5 9 9 14 19 19 19 18 16 12 15 8 13 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 10 10 20 20 19 20 20 11 15 15 6 14 Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Scavenger-Tank 15% | Mutant 10% | Scavenger-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Matter Collected 4181 | 192 210 154 247 295 295 . 311 129 463 485 . 568 832 Remotely 164 | . . . . . . . . . . . . . 164 Salvage Created 6262 | . 288 161 446 473 777 . 458 114 206 305 . 1092 1942 Parts 290 | . 25 16 28 23 47 . 21 6 15 10 . 28 71 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 18 9 . 17 . Prevented 3 | . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 144 | . 8 8 14 12 19 . 8 3 10 8 . 26 28 Melee 25 | . . . . 2 2 . . 1 . . . 14 6 Guns 59 | . 8 8 2 4 9 . 2 . 2 6 . 2 16 Cannons 39 | . . . 9 5 3 . 4 2 8 2 . 3 3 AOE 10 | . . . 3 . 4 . 2 . . . . . 1 Classes Destroyed 14 | . 4 . 3 . . . 4 . 1 . . 1 1 Worker 4 | . 1 . . . . . . 1 . . . . 2 Recycler 3 | . . . . . . . . . . . . . 3 Watcher 5 | . 1 . 2 1 1 . . . . . . . . Swarmer 38 | . 3 7 4 . 2 . . . 7 1 . 10 4 Grunt 55 | . 5 1 6 7 9 . 2 2 . 6 . 7 10 Brawler 6 | . . . 1 1 1 . . . . . . 3 . Duelist 3 | . . . 1 . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 17 | . . . 2 4 7 . . 1 . 1 . 2 . Specialist 3 | . . . . . . . 3 . . . . . . Hunter 3 | . . . . . . . 1 . 2 . . . . Programmer 14 | . . . . . . . 1 . . . . . 13 Heavy 1 | . . . . . . . 1 . . . . . . Behemoth 3 | . . . . . . . . . 1 . . 1 1 Best Kill Streak 5 | . 3 3 5 4 4 . 3 1 4 3 . 5 4 Combat Bots Only 5 | . 3 3 5 4 4 . 3 1 4 3 . 5 4 Max Kills in Single Turn 3 | . 2 2 3 1 2 . 2 1 1 1 . 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 2 | . . . 2 . 2 . 1 . . . . . 1 Melee 1 | . . . . 1 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Damage Taken 12704 | . 226 170 614 558 640 . 751 166 1738 565 . 2873 4403 Core 2153 | . 68 33 103 49 93 . 158 30 147 14 . 445 1013 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 65 | . . . . . . . . . . . . 40 25 Core Remaining (%) 68 | 100 . 59 74 . 74 . 77 . . . . 25 . Volleys Fired 346 | . 28 21 27 44 37 . 11 9 29 18 . 36 86 Largest 4 | . 2 2 3 2 2 . 4 4 4 4 . 3 4 Hottest 215 | . 40 40 127 112 112 . 205 205 215 177 . 112 205 Shots Fired 792 | . 56 42 68 61 74 . 40 36 90 68 . 65 192 Gun 480 | . 56 42 27 28 57 . 12 18 27 32 . 24 157 Cannon 300 | . . . 38 33 12 . 26 18 63 36 . 39 35 Launcher 12 | . . . 3 . 5 . 2 . . . . 2 . Special . | . . . . . . . . . . . . . . Kinetic 468 | . 56 42 37 33 37 . 26 18 50 54 . 62 53 Thermal 159 | . . . 13 28 32 . 6 9 34 14 . 1 22 Explosive 12 | . . . 3 . 5 . 2 . . . . 2 . Electromagnetic 153 | . . . 15 . . . 6 9 6 . . . 117 Robot Hit Streak 28 | . 11 15 15 28 12 . 7 20 14 18 . 15 20 Robot Miss Streak 5 | . 2 2 1 5 2 . 1 3 2 4 . 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 8 | . 3 2 . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 Shots Hit Robots 711 | . 42 30 54 61 70 . 28 31 69 43 . 106 177 Core Hits 299 | . 17 14 23 29 38 . 18 10 22 24 . 43 61 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . 2 . Critical Strikes 41 | . . . 2 5 6 . 1 2 4 1 . 4 16 Burn 10 | . . . . 2 4 . . 1 1 . . . 2 Destroy 1 | . . . . . . . . . . . . 1 . Blast 17 | . . . 2 2 . . 1 1 3 1 . 1 6 Corrupt 2 | . . . . . . . . . . . . . 2 Smash 5 | . . . . 1 2 . . . . . . 2 . Sever 2 | . . . . . . . . . . . . . 2 Impale 4 | . . . . . . . . . . . . . 4 Melee Attacks 126 | . . . . 6 13 . . . . . . 71 36 Impact 53 | . . . . 6 13 . . . . . . 32 2 Slashing 59 | . . . . . . . . . . . . 39 20 Piercing 14 | . . . . . . . . . . . . . 14 Sneak Attacks 4 | . . . . . 1 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . 14 1 Damage Inflicted 16098 | . 448 280 1198 1219 1713 . 789 794 1488 772 . 3316 4081 Guns 5750 | . 448 280 259 378 644 . 139 290 326 459 . 478 2049 Cannons 5250 | . . . 667 588 236 . 373 494 1131 313 . 719 729 Explosions 962 | . . . 262 . 296 . 277 . . . . 40 87 Melee 4085 | . . . . 253 537 . . . . . . 2079 1216 Ramming 51 | . . . 10 . . . . 10 31 . . . . Kinetic 6861 | . 448 280 523 588 547 . 373 494 874 622 . 1179 933 Thermal 2636 | . . . 367 378 333 . 67 137 520 150 . 18 666 Explosive 732 | . . . 119 . 296 . 277 . . . . 40 . Electromagnetic 1733 | . . . 179 . . . 72 153 63 . . . 1266 Impact 1989 | . . . . 253 537 . . . . . . 1087 112 Slashing 1530 | . . . . . . . . . . . . 992 538 Piercing 566 | . . . . . . . . . . . . . 566 Highest Corruption 22 | . . . . . . . . . . . . 12 22 Average Corruption 14 | . . . . . . . . . . . . 11 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . . . . 25 88 Message Errors 30 | . . . . . . . . . . . . 11 19 Matter Fused 28 | . . . . . . . . . . . . 5 23 Heat Flow Errors 16 | . . . . . . . . . . . . 4 12 Energy Discharges 10 | . . . . . . . . . . . . 2 8 Data Loss (minor) 12 | . . . . . . . . . . . . 2 10 Data Loss (major) 4 | . . . . . . . . . . . . . 4 Misfires 5 | . . . . . . . . . . . . . 5 Alerts 3 | . . . . . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 530 | . . . 2 34 68 . . 16 . . . 216 194 Projectiles 59 | . . . . 16 13 . . 16 . . . . 14 Explosions 2 | . . . 2 . . . . . . . . . . Melee 469 | . . . . 18 55 . . . . . . 216 180 Knockbacks 31 | . . . 1 2 2 . 1 8 5 1 . 4 7 Impact 4 | . . . . . 1 . . . . . . 3 . Kinetic 26 | . . . 1 2 . . 1 8 5 1 . 1 7 Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 98 | . . . 70 . . . . . . . . . 28 Shots 4 | . . . 3 . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 3 . . . . Targets Rammed 8 | . . . 3 . . . . 2 3 . . . . Kicked 3 | . . . 3 . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . . Highest Temperature 587 | . 42 12 361 58 44 . 27 432 587 512 . 179 327 Average Temperature 127 | . 14 6 119 24 15 . 19 216 183 232 . 32 110 Received Heat Transfer 3404 | . 123 45 219 387 450 . 36 105 72 231 . 770 966 Effects 39 | . . . 4 . . . . 2 21 12 . . . Shutdowns 13 | . . . . . . . . 1 10 2 . . . Energy Bleed 4 | . . . 1 . . . . 1 1 1 . . . Interference 11 | . . . 3 . . . . . 4 4 . . . Matter Decay 2 | . . . . . . . . . 1 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 7 | . . . . . . . . . 4 3 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 22 | . . . . 3 1 . . . . . . 7 11 Impact Corruptions 21 | . . . . 1 3 . . . . . . 15 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 16 | . . . . 2 2 . . . . . . . 12 Heat Transferred 5948 | . . . 607 932 1147 . 148 370 1036 370 . 18 1320 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Peak Influence 430 | . 250 140 348 289 430 161 325 247 . . . . 178 Initial 161 | . . 18 30 124 . 161 98 147 . . . . 33 Average 109 | . 119 50 135 114 262 161 226 182 . . . . 53 Maximum Alert Level 2 | . 1 . 1 1 2 . 1 1 . . . . . Low Security (%) 82 | 100 77 100 82 76 29 100 22 71 . . . . 100 Level 1 16 | . 22 . 17 23 57 . 77 28 . . . . . Level 2 1 | . . . . . 12 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Squads Dispatched 23 | . 1 1 1 3 5 . 2 . . . . 1 9 Investigation 6 | . 1 . 1 . . . . . . . . . 4 Extermination 4 | . . . . . . . . . . . . . 4 Reinforcement 5 | . . . . . 2 . 2 . . . . . 1 Assault 2 | . . 1 . . . . . . . . . 1 . Garrison 6 | . . . . 3 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . 1 . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 11 15 17 15 25 . 8 4 11 10 . 38 45 Peak Tracking Total 6 | . 3 4 6 3 4 . 3 3 4 4 . 5 6 Tactical Retreats 14 | . . . . . 3 . 1 . . 1 . 1 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . 1 . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . . . 1 . 1 . . . . . 7 Max in Single Turn 2 | . . . . . 1 . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Machines Accessed 21 | . 1 1 1 2 3 1 . . . 3 4 . 5 Terminals 6 | . 1 1 . . 2 1 . . . 1 . . . Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 2 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 67 | . 2 1 3 2 7 1 . . . 5 29 . 17 Successful 52 | . 1 1 1 2 5 1 . . . 5 29 . 7 Failed 15 | . 1 . 2 . 2 . . . . . . . 10 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 10 | . 2 1 . . 5 1 . . . 1 . . . Fabricators 13 | . . . . . . . . . . . . . 13 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . . . 3 2 2 . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 41 | . 1 1 . . 4 1 . . . 5 29 . . Record 15 | . . . . . . . . . . 4 11 . . Part Schematic 10 | . . . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 7 Load Schematic 4 | . . . . . . . . . . . . . 4 Build 3 | . . . . . . . . . . . . . 3 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 2 1 . . . . . . . . Retrieve Components 4 | . . . 1 2 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . 1 2 . . . . 1 . . 4 Full Trace Events 5 | . 1 . . . . . . . . . . . 4 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built 4 | . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . Time 449 | . . . . . . . . . . . . . 449 Total Robot Build Rating 25 | . . . . . . . . . . . . . 25 Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . 7 13 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Total Allies 7 | . . 2 . . . . . . . . . 1 4 Largest Group 3 | . . 2 1 . . . . . . . . 1 3 Highest-Rated Group 96 | . . 62 31 . . . . . . . . 96 90 Highest-Rated Ally 96 | . . 31 31 . . . . . . . . 96 33 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 50 | . . 12 5 . . . . . . . . 18 15 Total Damage 1400 | . . 212 20 . . . . . . . . 559 609 Kills 11 | . . 4 . . . . . . . . . 3 4 Allies Corrupted 2 | . . . 1 . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Turns Passed 13126 | 65 498 1152 612 1314 792 324 348 252 1407 996 170 2570 2626 Spaces Moved 6733 | 42 306 761 397 692 324 166 159 133 736 571 107 1077 1262 Core 7 | 7 . . . . . . . . . . . . . Treads 2000 | . . . . . . . 135 133 736 571 107 301 17 Legs 4693 | 35 306 761 397 692 324 166 24 . . . . 776 1212 Wheels . | . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . 33 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 160 160 160 160 160 120 112 Average Speed 170 | 130 134 140 120 165 190 190 173 160 175 160 160 214 173 Slowest Speed 720 | 190 190 190 120 190 190 190 680 160 400 160 160 720 510 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 41 98 35 33 43 3 75 4 80 60 72 78 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 . 1 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 12 | . . 2 . . . . . . 4 4 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 90 | . . . 36 . 4 . 9 . 9 9 . 13 10 Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . 1 . . . 1 . 9 9 . 1 5 AOE 64 | . . . 35 . 4 . 8 . . . . 12 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Low Low Dat Pro Fac Total 7595 | 49 343 808 480 788 416 177 212 149 785 609 106 1199 1474 Wait 58 | . . . 21 8 . . . 1 . 11 . . 17 Move 6720 | 41 305 760 396 691 323 165 158 132 735 570 106 1076 1262 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 2 6 6 7 14 13 3 13 1 2 5 . 4 18 Fast Attach 75 | 6 1 4 6 . 1 1 5 1 . 1 . 14 35 Attach 60 | . 1 . 2 4 3 3 4 2 11 2 . 14 14 Detach 11 | . . . 1 1 . 2 1 1 . 1 . 1 3 Swap 42 | . 1 5 4 12 10 . 2 . 2 1 . 2 3 Drop 73 | . 1 12 13 8 16 3 17 . 1 . . 1 1 Fire 346 | . 28 21 27 44 37 . 11 9 29 18 . 36 86 Melee 105 | . . . . 6 13 . . . . . . 51 35 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . . . Crush 5 | . . . . . . . . 2 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 1 . 2 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 564 | -10/Materials | Entered Mines 565 | -10/Mines | Met a Derelict testing a Signal Generator 576 | -10/Mines | Found Signal Generator 657 | -10/Mines | Met a Derelict bent on vengeance 664 | -10/Mines | Found a hidden stash of uninstalled traps 733 | -10/Mines | Learned Materials emergency access door positions 782 | -10/Mines | Discovered new exit (range 7) 917 | -10/Mines | Discovered new exit (range 7) 1589 | -10/Mines | Received a Mining Laser from a helpful Derelict 1716 | -10/Mines | Entered Materials 1716 | -9/Materials | Accompanied by 1 ally 1716 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1823 | -9/Materials | Discovered new exit (range 6) 2256 | -9/Materials | Discovered new exit (range 10) 2328 | -9/Materials | Entered another Materials area 2328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2481 | -8/Materials | Build established: Scavenger-Mutant 2793 | -8/Materials | Discovered new exit (range 5) 2993 | -8/Materials | Garrison activated, responded to threat 3642 | -8/Materials | Entered Storage 3731 | -8/Storage | Garrison activated, responded to threat 4418 | -8/Storage | Discovered new exit (range 5) 4434 | -8/Storage | Entered Factory 4434 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4758 | -7/Factory | Identified exit to DSF 4758 | -7/Factory | Entered DSF 4779 | -7/DSF | Additional patrols routed to DSF 4890 | -7/DSF | Build established: Gunner 5028 | -7/DSF | Sterilization system engaged 5048 | -7/DSF | Ambient heat levels rising (+10) 5063 | -7/DSF | Ambient heat levels rising (+10) 5078 | -7/DSF | Ambient heat levels rising (+10) 5079 | -7/DSF | Discovered new exit (range 15) 5093 | -7/DSF | Ambient heat levels rising (+10) 5106 | -7/DSF | Entered Factory 5106 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5328 | -6/Factory | Discovered new exit (range 6) 5358 | -6/Factory | Entered Lower Caves 5390 | -6/Lower Caves | Build established: Tank 5509 | -6/Lower Caves | Spotted B-75 Beast 5542 | -6/Lower Caves | Destroyed B-75 Beast 5741 | -6/Lower Caves | Encountered a Warlord checkpoint 6194 | -6/Lower Caves | Lost 7 parts (2p3n2w) 6525 | -6/Lower Caves | Build established: Scavenger-Tank 6677 | -6/Lower Caves | Learned Factory machine intel 6738 | -6/Lower Caves | Discovered new exit (range 15) 6765 | -6/Lower Caves | Entered another Lower Caves area 6766 | -6/Lower Caves | Encountered a Warlord checkpoint 6861 | -6/Lower Caves | Learned 4 Factory zone layouts 7183 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7422 | -6/Lower Caves | Learned Factory stockpile data 7713 | -6/Lower Caves | Discovered new exit (range 13) 7761 | -6/Lower Caves | Entered Data Miner 7761 | -6/Data Miner | Discovered new exit (range 6) 7792 | -6/Data Miner | Met Data Miner 7857 | -6/Data Miner | Learned location of Section 7 (-2) 7857 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7881 | -6/Data Miner | Received God Mode back door access code from Data Miner 7931 | -6/Data Miner | Entered Proximity Caves 8074 | -5/Proximity Caves | Escorted by Enhanced Grunt 8120 | -5/Proximity Caves | Learned location of Armory (-4) 8238 | -5/Proximity Caves | Spotted B-75 Beast 8264 | -5/Proximity Caves | Destroyed B-75 Beast 8464 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8545 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w) 8603 | -5/Proximity Caves | Core integrity fell below 50% 8657 | -5/Proximity Caves | Lost 8 parts (2p3n1u2w) 8939 | -5/Proximity Caves | Build established: Scavenger-Mutant 9634 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9914 | -5/Proximity Caves | System corruption reached 10% 9916 | -5/Proximity Caves | Lost 3 parts (1p2n) 10262 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10398 | -5/Proximity Caves | Discovered new exit (range 14) 10416 | -5/Proximity Caves | Lost 3 parts (2p1w) 10501 | -5/Proximity Caves | Entered Factory 10501 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10502 | -5/Factory | Identified exit to Upper Caves 10504 | -5/Factory | Loaded intel: 317 machine locations 10729 | -5/Factory | Spotted B-75 Beast 10975 | -5/Factory | Build established: Scavenger-Tank 11107 | -5/Factory | Lost 8 parts (1p1n2u4w) 11275 | -5/Factory | System corruption reached 10% 11451 | -5/Factory | Build established: Scavenger-Gunner 11534 | -5/Factory | Destroyed B-75 Beast 11559 | -5/Factory | Lost 3 parts (1p2w) 11678 | -5/Factory | Lost 3 parts (2n1w) 11901 | -5/Factory | Build established: Scavenger-Mutant 11995 | -5/Factory | Fabricated B-60 Warrior? 12163 | -5/Factory | Lost 4 parts (1p1u2w) 12536 | -5/Factory | Build established: Scavenger-Gunner 12570 | -5/Factory | Core integrity fell below 50% 12600 | -5/Factory | Lost 6 parts (2p1n3w) 12640 | -5/Factory | Core integrity fell below 20% 12664 | -5/Factory | Lost 7 parts (4n1u2w) 12815 | -5/Factory | Lost 5 parts (1p2n2w) 12910 | -5/Factory | Incoming investigation squad redirected 12984 | -5/Factory | Build established: Scavenger-Mutant 13075 | -5/Factory | Fabricated M-30 Cleanser? 13127 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- DZJQE1BI> FABRICATOR: Completed M-30 Cleanser? System corrupted: Heat flow error (+261). Matter Pump disabled. Fabricator disabled. Hvy. Laser destroyed. System corrupted: Heat flow error (+166). Penetrated by Slug. Slug penetrates Wall. Matter Pump disabled. Penetrated by Slug. Antigrav System destroyed. Penetrated by Slug. System corrupted: Component data lost. Slug penetrates Wall. Penetrated by Slug. H-66 Slayer suffers critical hit (Impale). Destroyed Lgt. Fission Core. Penetrated by Slug. Map ----- +----------------------------------------------------+ | """?"""????????????# ## | | """?"""????????????# =## | | """?"""????????????###/##### | | ???????????????????# | | ???????????????????# """ """! | | ?????????????????? + """ """ | | ???????????????? # """ """ | | ?????????????? # | | ???????????? ?# | | ??????????# ??# | | ??????????######???# | | ???????????????????# ^ | | ???????????????????# | | ??????????????###### ^ """######### T#### | | ?????????????? 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""" #????????? | | ??????????????????????????????? ?? #????????? | | ???????????????????????????????###??#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????T????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 47 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Coil Gun | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ B-60 Warrior | x3 | -5/Factory M-30 Cleanser | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look My Command Is Your Wish Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed ShrapnelStealthLoader Manual? 0 Play Time 02:17:42 Cumulative 12.4 hours Start 2022.10.22 @ 17:33:27 End 2022.10.23 @ 00:53:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff7ad6de-0c6b-4ee2-88d1-47eb3ccb2c5f