Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 19:19:27 Player: gammafunk Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (227) 1135 Value Destroyed (6847) 6847 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2102) 2102 TOTAL SCORE: 13244 Bonus ------- High Alert Combat Kills 1999 Follower Combat Kills 103 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Experimental Targeting Computer Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Aluminum Leg Large Matter Pod Long-range Sensor Array Experimental Targeting Computer Transmission Jammer Transmission Jammer Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Arc Projector Improved Light Cannon Advanced EMP Blaster Missile Launcher Heavy Mace [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 183 | 7 12 4 41 20 57 40 2 Power 11 | 1 1 . 3 . 3 3 . Engine 8 | 1 1 . 3 . 2 1 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 46 | 2 1 . 12 5 11 15 . Treads 38 | 2 1 . 12 5 11 7 . Leg 8 | . . . . . . 8 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 2 6 . 6 4 13 12 1 Device 11 | 1 . . . 2 2 5 1 Storage 7 | 1 2 . . . 4 . . Processor 6 | . 1 . 2 1 . 2 . Hackware . | . . . . . . . . Protection 20 | . 3 . 4 1 7 5 . Artifact . | . . . . . . . . Weapon 82 | 2 4 4 20 11 30 10 1 Energy Gun 11 | 1 2 3 4 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 54 | 1 1 . 15 8 20 8 1 Ballistic Cannon 4 | . . . . 2 2 . . Launcher 13 | . 1 1 1 1 8 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 33 | . 1 . 1 1 13 12 5 Power 4 | . . . . . 2 2 . Propulsion 9 | . . . . . 2 6 1 Utility 8 | . . . . 1 4 . 3 Weapon 12 | . 1 . 1 . 5 4 1 Highest Loss Streak 4 | . 1 . 1 1 2 2 4 Average Slot Usage (%) 98 | . 99 100 99 99 98 97 81 Engine 9 | . 14 14 11 11 8 . 6 Core 1 | . . . . . . 6 . Treads 23 | . 27 28 22 22 26 20 . Leg 1 | . . . . . . 7 23 Device 5 | . . . . 10 8 7 6 Storage 13 | . 14 14 11 11 17 15 13 Processor 3 | . . . 10 . . 6 6 Protection 10 | . 13 14 11 11 9 6 3 Energy Gun 3 | . 13 6 3 . . . 6 Ballistic Gun 24 | . 13 14 29 31 26 21 13 Naked Turns 13 | . . . . . . . 13 Heaviest Build 92 | 12 49 49 58 57 92 88 89 Greatest Support 87 | 40 40 40 46 46 69 87 55 Greatest Overweight (x) 8 | . 1 1 1 1 2 8 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 26 | 6 12 12 12 12 26 20 20 Average Capacity 14 | 4 10 12 12 12 18 20 17 Most Carried 20 | 2 12 12 12 12 20 20 20 Average Carried 14 | 1 8 11 11 11 17 19 17 Final Capacity 20 | 6 12 12 12 12 20 20 4 Final Carried 20 | 2 12 12 12 12 20 20 4 Class Distribution -------------------- 24% | Tank 24% | Mutant 18% | Hauler-Tank 16% | Gunner 6% | Scavenger-Tank 4% | Hauler-Skirmisher 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 6314 | 276 346 121 947 1038 2244 1342 . Remotely 140 | 101 39 . . . . . . Salvage Created 8490 | 66 550 258 1210 1521 2840 2045 . Parts 509 | 3 35 20 106 93 160 92 . Haulers Intercepted 16 | . 1 . 5 5 4 1 . Recyclers Shooed 8 | . 2 . . 1 2 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 164 | . 13 8 24 25 56 38 . Guns 147 | . 11 5 24 25 45 37 . AOE 15 | . 2 3 . . 9 1 . Classes Destroyed 15 | 1 4 2 2 1 4 1 . Worker 7 | . . . 2 1 3 1 . Builder 7 | . . 2 . . 5 . . Tunneler 4 | . . 1 1 . 1 1 . Hauler 16 | . 1 . 5 5 4 1 . Recycler 8 | 1 2 1 1 2 . 1 . Mechanic 2 | . . . . . 1 1 . Operator 6 | . . . . 2 4 . . Watcher 13 | . 3 . 5 2 3 . . Swarmer 37 | . 9 6 12 3 3 4 . Grunt 83 | . 4 2 4 11 35 27 . Brawler 4 | . . . . . 3 1 . Protector 1 | . . . . . 1 . . Sentry 33 | . . . 8 11 11 3 . Hunter 3 | . . . . . 3 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 8 | 1 5 6 5 8 8 4 . Combat Bots Only 8 | . 5 3 4 5 8 4 . Max Kills in Single Turn 3 | 1 1 3 2 2 2 2 . Gunslinging 1 | . . . 1 1 1 . . Exploded 2 | . 1 2 . . 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 7973 | . 336 284 904 928 2567 2536 418 Core 1192 | . 23 64 102 58 221 342 382 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 65 . 60 59 . . Volleys Fired 506 | 2 41 22 70 78 184 109 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 144 | 60 60 70 144 85 75 105 . Shots Fired 1324 | 4 81 38 210 216 460 315 . Gun 1258 | 4 81 35 210 201 415 312 . Cannon 37 | . . . . 15 22 . . Launcher 29 | . . 3 . . 23 3 . Special . | . . . . . . . . Kinetic 1194 | 2 41 16 188 216 437 294 . Thermal 40 | . 2 16 22 . . . . Explosive 20 | . . 3 . . 17 . . Electromagnetic 70 | 2 38 3 . . 6 21 . Robot Hit Streak 24 | 2 9 10 15 19 24 21 . Robot Miss Streak 9 | 2 4 4 7 5 9 6 . Penetration Max . | . . . . . . . . Secondary Targets 23 | . . . 3 3 11 6 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . Shots Hit Robots 918 | 2 49 23 129 139 327 249 . Core Hits 454 | 2 24 14 52 55 159 148 . Critical Hits 11 | . . . 4 2 4 1 . Critical Kills 6 | . . . 1 . 4 1 . Critical Parts Destroyed 5 | . . . 3 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17022 | 25 953 670 1795 2148 6800 4631 . Guns 13962 | 25 751 262 1780 2035 5189 3920 . Cannons 45 | . . . . 45 . . . Explosions 2374 | . 127 334 . . 1330 583 . Melee . | . . . . . . . . Ramming 641 | . 75 74 15 68 281 128 . Kinetic 13014 | 12 290 85 1550 2080 5189 3808 . Thermal 783 | . 137 136 230 . 120 160 . Explosive 996 | . . 334 . . 662 . . Electromagnetic 1588 | 13 451 41 . . 548 535 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 1 3 3 11 11 Average Corruption 3 | . . . 1 2 3 6 11 Corruption Purged . | . . . . . . . . Effects 162 | . . . 9 47 31 66 9 Message Errors 28 | . . . 3 10 7 8 . Matter Fused 29 | . . . . 12 8 5 4 Heat Flow Errors 15 | . . . . 5 3 7 . Energy Discharges 18 | . . . . 5 3 8 2 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 25 | . . . 5 10 4 6 . Data Loss (major) 3 | . . . . . . 2 1 Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Targeting Errors 30 | . . . 1 4 5 20 . Weapon Failures 8 | . . . . 1 1 6 . Overload Shots . | . . . . . . . . Overflow Damage 63 | . 17 . . . 39 7 . Projectiles . | . . . . . . . . Explosions 47 | . 17 . . . 23 7 . Melee 16 | . . . . . 16 . . Knockbacks 6 | . . . . 1 3 2 . Impact 6 | . . . . 1 3 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . 26 . . . . . . Shots 1 | . 1 . . . . . . Rammed 69 | . 13 8 4 18 14 12 . Targets Rammed 78 | . 15 8 5 19 19 12 . Kicked . | . . . . . . . . Crushed 9 | . 2 . 1 1 5 . . Highest Temperature 384 | . 96 216 384 331 165 301 . Average Temperature 67 | . 23 66 88 81 39 66 . Received Heat Transfer 2724 | . 54 96 210 318 1170 876 . Effects 2 | . . . . 2 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . 1 . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 14 | . 2 . . . 8 4 . Impact Corruptions 5 | . 1 . . . 4 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1537 | . 225 407 555 . 200 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 1512 | 5 260 150 453 512 1512 1395 466 Initial 687 | . 3 . 9 125 195 687 466 Average 463 | 1 78 31 248 344 820 904 455 Maximum Alert Level 4 | . 1 . 2 2 4 4 2 Low Security (%) 28 | 100 86 100 36 8 2 . . Level 1 23 | . 13 . 55 54 2 . . Level 2 25 | . . . 7 37 49 28 100 Level 3 12 | . . . . . 21 46 . Level 4 9 | . . . . . 24 25 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 2 . 1 4 14 10 . Investigation 3 | . 1 . . . 2 . . Extermination 3 | . . . . . . 3 . Reinforcement 15 | . 1 . 1 4 7 2 . Assault 8 | . . . . . 3 5 . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 13 | . 2 . 3 3 4 1 . Communications Jammed 2 | . . . . . . 2 . Distress Signals 2 | . . . . . . 2 . Times Spotted 279 | . 21 12 32 41 99 68 6 Peak Tracking Total 8 | . 3 3 5 4 8 7 6 Tactical Retreats 26 | . 1 3 2 2 5 13 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 12 | . 1 . 1 4 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 14 | . 1 . 1 4 7 1 . Max in Single Turn 2 | . 1 . 1 1 2 1 . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 36 | . 9 . 13 9 5 . . Terminals 29 | . 7 . 12 6 4 . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 96 | . 30 . 29 25 12 . . Successful 57 | . 22 . 16 16 3 . . Failed 38 | . 8 . 12 9 9 . . Catastrophic 7 | . 2 . 1 1 3 . . Database Lockouts 1 | . . . 1 . . . . Manual 50 | . 14 . 15 11 10 . . Terminals 76 | . 25 . 28 14 9 . . Fabricators . | . . . . . . . . Repair Stations 12 | . 4 . . 8 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 6 | . . . . 3 3 . . Terminal Hacks 32 | . 12 . 13 6 1 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 5 | . 2 . 2 1 . . . Prototype ID Bank 8 | . 2 . 5 1 . . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . Repair Station Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 5 | . 2 . 2 1 . . . Disarm Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 . . 6 . . . Scan Component 5 | . 2 . . 3 . . . Repair 5 | . 2 . . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 13 | . 5 . 3 3 2 . . Terminals 12 | . 5 . 3 3 1 . . Assimilate 1 | . 1 . . . . . . Botnet 11 | . 4 . 3 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 32 | . 8 . 11 8 5 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 . . 3 . . . Time 208 | . 52 . . 156 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 11 | . 1 . . 10 . . . Largest Group 10 | . 1 . . 10 8 . . Highest-Rated Group 88 | . 10 . . 88 66 . . Highest-Rated Ally 16 | . 10 . . 16 12 . . Total Orders 2 | . . . . 2 . . . ROAM 2 | . . . . 2 . . . Ally Attacks 21 | . . . . 3 18 . . Total Damage 192 | . . . . 42 150 . . Kills 3 | . . . . 1 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 5 | . 2 . 2 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 12893 | 95 1614 1040 2450 2542 2975 2013 164 Spaces Moved 5973 | 55 782 533 1164 1138 1289 888 124 Core 35 | 9 . . . . . . 26 Treads 5610 | 46 782 533 1164 1138 1289 658 . Legs 328 | . . . . . . 230 98 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 150 50 Average Speed 174 | 142 173 180 180 180 174 167 129 Slowest Speed 360 | 160 180 180 180 180 200 360 153 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 69 | 4 97 98 88 94 88 23 62 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 137 | . 10 20 . . 103 4 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 137 | . 10 20 . . 103 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 7388 | 65 952 569 1401 1453 1646 1176 126 Wait 478 | . 77 . 57 181 58 105 . Move 5963 | 54 781 532 1163 1137 1284 888 124 Hop 2 | . . . . . 2 . . Pick Up 76 | 2 15 1 18 7 24 9 . Fast Attach 41 | 7 3 . 6 5 12 7 1 Attach 28 | . 2 . 3 2 13 8 . Detach 4 | . 2 . 1 1 . . . Swap 114 | . 7 4 32 13 32 25 1 Drop 98 | . 9 2 46 10 18 13 . Fire 506 | 2 41 22 70 78 184 109 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 78 | . 15 8 5 19 19 12 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 8) 768 | -10/Materials | Identified exit to Materials 1125 | -10/Materials | Discovered new exit (range 7) 1173 | -10/Materials | Discovered exit to Materials (range 8) 1330 | -10/Materials | Discovered exit to Materials (range 8) 1560 | -10/Materials | Repaired Assault Rifle 1588 | -10/Materials | Repaired Lgt. Treads 1710 | -10/Materials | Entered Mines 1721 | -10/Mines | Learned location of Recycling (-9) 2124 | -10/Mines | Discovered exit to Materials (range 13) 2417 | -10/Mines | Discovered exit to Materials (range 8) 2750 | -10/Mines | Entered Materials 2750 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3473 | -9/Materials | Identified exit to Mines 3473 | -9/Materials | Identified exit to Storage 3753 | -9/Materials | Build established: Gunner 3792 | -9/Materials | Discovered new exit (range 5) 4391 | -9/Materials | Central database locked down 4690 | -9/Materials | Discovered new exit (range 4) 5200 | -9/Materials | Entered Storage 5683 | -9/Storage | Found Prototype Processor 5683 | -9/Storage | Identified Exp. Targeting Computer 5694 | -9/Storage | Found Exp. Targeting Computer 5905 | -9/Storage | Build established: Tank 6397 | -9/Storage | Repaired Broken Imp. Treads 6569 | -9/Storage | Discovered new exit (range 5) 7112 | -9/Storage | Repaired Imp. Treads 7226 | -9/Storage | Repaired Exp. Targeting Computer 7489 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7742 | -9/Storage | Entered Materials 7742 | -8/Materials | Accompanied by 8 allies 7742 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7799 | -8/Materials | Build established: Commander-Tank 7836 | -8/Materials | Garrison activated, responded to threat 7910 | -8/Materials | Destroyed 8 combat bots 8272 | -8/Materials | Build established: Tank 8896 | -8/Materials | Discovered new exit (range 16) 8942 | -8/Materials | First assault squad dispatched 9471 | -8/Materials | Build established: Hauler-Tank 10609 | -8/Materials | Discovered new exit (range 16) 10717 | -8/Materials | Entered Factory 10717 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11068 | -7/Factory | Build established: Hauler-Skirmisher 11117 | -7/Factory | First assault squad dispatched 11821 | -7/Factory | Build established: Hauler-Tank 12501 | -7/Factory | System corruption reached 10% 12730 | -7/Factory | Sucked down chute 12730 | -7/Factory | Entered Waste 12776 | -7/Waste | Spotted C-40 Crusher 12802 | -7/Waste | Spotted C-40 Crusher 12808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12831 | -7/Waste | Spotted C-40 Crusher 12860 | -7/Waste | Spotted C-40 Crusher 12860 | -7/Waste | Spotted C-40 Crusher 12871 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12871 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12872 | -7/Waste | Core integrity fell below 50% 12874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12880 | -7/Waste | Spotted C-40 Crusher 12881 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12888 | -7/Waste | Core integrity fell below 20% 12894 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hcp. Storage Unit crushed. Adv. EMP Blaster crushed. Lrg. Matter Pod crushed. Arc Projector crushed. Imp. Medium Armor Plating crushed. Imp. Light Cannon crushed. Imp. Heat Sink crushed. Hcp. Storage Unit crushed. Rnf. Deuterium Engine crushed. Lgt. Nuclear Core crushed. Lrn. Sensor Array crushed. Carbon-fiber Leg crushed. Adv. Signal Interpreter crushed. Lgt. Treads crushed. Transmission Jammer crushed. System corrupted: Matter fused (-5). Hacking Suite crushed. Carbon-fiber Leg crushed. Arc Projector crushed. Transmission Jammer crushed. Map ----- +----------------------------------------------------+ | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## ######## #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ######## ######## #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## #??????# #????????????????????????? | | #??????# #???????????? ??????????? | | #??????# #??????????? ??????????? | | #??????#CC #?????????? ???????????? | | #??????#CC #?????????? ????????????? | | ######## #??????# #????????? #????????????? | | #??????# #??????# C #???????? #????????????? | | #??????# #??????# CC#???????? #????????????? | | #??????# #??????# CC #??????? #????????????? | | #??????# #??????# CC ######## ###??????????? | | #??????# #??????# #??????????? | | #??????# #??????# CC CCCC #??????????? | | #??????# #??????# CC CCCC #??????????? | | #??????? #??????# @ #??????????? | | #??????? #??????# ######## ###??????????? | | #??????? #??????# #????????? #????????????? | | #??????? ???????# #???????????#????????????? | | #??????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityLegSplitter Manual? 0 Play Time 01:25:01 Cumulative 68.8 hours Start 2021.03.25 @ 17:47:58 End 2021.03.25 @ 19:19:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 37 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6229e4e-6fd9-47f7-a9ee-4a5979afd6e0