Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 19:19:27

Player: gammafunk

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (227)     1135
Value Destroyed (6847)     6847
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2102)               2102
              TOTAL SCORE: 13244

 Bonus
-------
High Alert Combat Kills    1999
Follower Combat Kills      103

 Cogmind 
---------
Core Integrity             0/700
Matter                     84/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Aluminum Leg
  Experimental Targeting Computer
               Missile Launcher
         Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
                Arc Projector
       Enhanced Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
     Reinforced Deuterium Engine
          Light Treads
          Light Treads
                Aluminum Leg
          Large Matter Pod
     Long-range Sensor Array
   Experimental Targeting Computer
                Transmission Jammer
                Transmission Jammer
                Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Arc Projector
       Improved Light Cannon
       Advanced EMP Blaster
                Missile Launcher
          Heavy Mace
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             183  | 7   12  4   41  20  57  40  2   
  Power                    11   | 1   1   .   3   .   3   3   .   
    Engine                 8    | 1   1   .   3   .   2   1   .   
    Core                   3    | .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   1   .   12  5   11  15  .   
    Treads                 38   | 2   1   .   12  5   11  7   .   
    Leg                    8    | .   .   .   .   .   .   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  44   | 2   6   .   6   4   13  12  1   
    Device                 11   | 1   .   .   .   2   2   5   1   
    Storage                7    | 1   2   .   .   .   4   .   .   
    Processor              6    | .   1   .   2   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             20   | .   3   .   4   1   7   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   4   4   20  11  30  10  1   
    Energy Gun             11   | 1   2   3   4   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          54   | 1   1   .   15  8   20  8   1   
    Ballistic Cannon       4    | .   .   .   .   2   2   .   .   
    Launcher               13   | .   1   1   1   1   8   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   
Parts Lost                 33   | .   1   .   1   1   13  12  5   
  Power                    4    | .   .   .   .   .   2   2   .   
  Propulsion               9    | .   .   .   .   .   2   6   1   
  Utility                  8    | .   .   .   .   1   4   .   3   
  Weapon                   12   | .   1   .   1   .   5   4   1   
  Highest Loss Streak      4    | .   1   .   1   1   2   2   4   
Average Slot Usage (%)     98   | .   99  100 99  99  98  97  81  
  Engine                   9    | .   14  14  11  11  8   .   6   
  Core                     1    | .   .   .   .   .   .   6   .   
  Treads                   23   | .   27  28  22  22  26  20  .   
  Leg                      1    | .   .   .   .   .   .   7   23  
  Device                   5    | .   .   .   .   10  8   7   6   
  Storage                  13   | .   14  14  11  11  17  15  13  
  Processor                3    | .   .   .   10  .   .   6   6   
  Protection               10   | .   13  14  11  11  9   6   3   
  Energy Gun               3    | .   13  6   3   .   .   .   6   
  Ballistic Gun            24   | .   13  14  29  31  26  21  13  
Naked Turns                13   | .   .   .   .   .   .   .   13  
Heaviest Build             92   | 12  49  49  58  57  92  88  89  
  Greatest Support         87   | 40  40  40  46  46  69  87  55  
  Greatest Overweight (x)  8    | .   1   1   1   1   2   8   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 26   | 6   12  12  12  12  26  20  20  
  Average Capacity         14   | 4   10  12  12  12  18  20  17  
  Most Carried             20   | 2   12  12  12  12  20  20  20  
  Average Carried          14   | 1   8   11  11  11  17  19  17  
  Final Capacity           20   | 6   12  12  12  12  20  20  4   
  Final Carried            20   | 2   12  12  12  12  20  20  4   

 Class Distribution 
--------------------
 24% | Tank
 24% | Mutant
 18% | Hauler-Tank
 16% | Gunner
  6% | Scavenger-Tank
  4% | Hauler-Skirmisher
  3% | Commander-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
              Tank | -9/Storage
       Hauler-Tank | -8/Materials
       Hauler-Tank | -7/Factory
 Hauler-Skirmisher | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  
Matter Collected           6314 | 276  346  121  947  1038 2244 1342 .    
  Remotely                 140  | 101  39   .    .    .    .    .    .    
Salvage Created            8490 | 66   550  258  1210 1521 2840 2045 .    
  Parts                    509  | 3    35   20   106  93   160  92   .    
Haulers Intercepted        16   | .    1    .    5    5    4    1    .    
Recyclers Shooed           8    | .    2    .    .    1    2    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was 
Combat Hostiles Destroyed  164  | .   13  8   24  25  56  38  .   
  Guns                     147  | .   11  5   24  25  45  37  .   
  AOE                      15   | .   2   3   .   .   9   1   .   
Classes Destroyed          15   | 1   4   2   2   1   4   1   .   
  Worker                   7    | .   .   .   2   1   3   1   .   
  Builder                  7    | .   .   2   .   .   5   .   .   
  Tunneler                 4    | .   .   1   1   .   1   1   .   
  Hauler                   16   | .   1   .   5   5   4   1   .   
  Recycler                 8    | 1   2   1   1   2   .   1   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   
  Operator                 6    | .   .   .   .   2   4   .   .   
  Watcher                  13   | .   3   .   5   2   3   .   .   
  Swarmer                  37   | .   9   6   12  3   3   4   .   
  Grunt                    83   | .   4   2   4   11  35  27  .   
  Brawler                  4    | .   .   .   .   .   3   1   .   
  Protector                1    | .   .   .   .   .   1   .   .   
  Sentry                   33   | .   .   .   8   11  11  3   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
Best Kill Streak           8    | 1   5   6   5   8   8   4   .   
  Combat Bots Only         8    | .   5   3   4   5   8   4   .   
Max Kills in Single Turn   3    | 1   1   3   2   2   2   2   .   
  Gunslinging              1    | .   .   .   1   1   1   .   .   
  Exploded                 2    | .   1   2   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  
Damage Taken               7973  | .    336  284  904  928  2567 2536 418  
  Core                     1192  | .    23   64   102  58   221  342  382  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    65   .    60   59   .    .    
Volleys Fired              506   | 2    41   22   70   78   184  109  .    
  Largest                  3     | 2    2    2    3    3    3    3    .    
  Hottest                  144   | 60   60   70   144  85   75   105  .    
Shots Fired                1324  | 4    81   38   210  216  460  315  .    
  Gun                      1258  | 4    81   35   210  201  415  312  .    
  Cannon                   37    | .    .    .    .    15   22   .    .    
  Launcher                 29    | .    .    3    .    .    23   3    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1194  | 2    41   16   188  216  437  294  .    
  Thermal                  40    | .    2    16   22   .    .    .    .    
  Explosive                20    | .    .    3    .    .    17   .    .    
  Electromagnetic          70    | 2    38   3    .    .    6    21   .    
  Robot Hit Streak         24    | 2    9    10   15   19   24   21   .    
  Robot Miss Streak        9     | 2    4    4    7    5    9    6    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        23    | .    .    .    3    3    11   6    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    
Shots Hit Robots           918   | 2    49   23   129  139  327  249  .    
  Core Hits                454   | 2    24   14   52   55   159  148  .    
  Critical Hits            11    | .    .    .    4    2    4    1    .    
  Critical Kills           6     | .    .    .    1    .    4    1    .    
  Critical Parts Destroyed 5     | .    .    .    3    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           17022 | 25   953  670  1795 2148 6800 4631 .    
  Guns                     13962 | 25   751  262  1780 2035 5189 3920 .    
  Cannons                  45    | .    .    .    .    45   .    .    .    
  Explosions               2374  | .    127  334  .    .    1330 583  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  641   | .    75   74   15   68   281  128  .    
  Kinetic                  13014 | 12   290  85   1550 2080 5189 3808 .    
  Thermal                  783   | .    137  136  230  .    120  160  .    
  Explosive                996   | .    .    334  .    .    662  .    .    
  Electromagnetic          1588  | 13   451  41   .    .    548  535  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    1    3    3    11   11   
  Average Corruption       3     | .    .    .    1    2    3    6    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  162   | .    .    .    9    47   31   66   9    
    Message Errors         28    | .    .    .    3    10   7    8    .    
    Matter Fused           29    | .    .    .    .    12   8    5    4    
    Heat Flow Errors       15    | .    .    .    .    5    3    7    .    
    Energy Discharges      18    | .    .    .    .    5    3    8    2    
    Parts Rejected         2     | .    .    .    .    .    .    1    1    
    Data Loss (minor)      25    | .    .    .    5    10   4    6    .    
    Data Loss (major)      3     | .    .    .    .    .    .    2    1    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Misdirections          3     | .    .    .    .    .    .    2    1    
    Targeting Errors       30    | .    .    .    1    4    5    20   .    
    Weapon Failures        8     | .    .    .    .    1    1    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            63    | .    17   .    .    .    39   7    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               47    | .    17   .    .    .    23   7    .    
  Melee                    16    | .    .    .    .    .    16   .    .    
Knockbacks                 6     | .    .    .    .    1    3    2    .    
  Impact                   6     | .    .    .    .    1    3    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26    | .    26   .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    
  Rammed                   69    | .    13   8    4    18   14   12   .    
Targets Rammed             78    | .    15   8    5    19   19   12   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  9     | .    2    .    1    1    5    .    .    
Highest Temperature        384   | .    96   216  384  331  165  301  .    
  Average Temperature      67    | .    23   66   88   81   39   66   .    
  Received Heat Transfer   2724  | .    54   96   210  318  1170 876  .    
  Effects                  2     | .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    
  Parts Fried              14    | .    2    .    .    .    8    4    .    
  Impact Corruptions       5     | .    1    .    .    .    4    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    
  Heat Transferred         1537  | .    225  407  555  .    200  150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    .    .    .    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  
Peak Influence             1512 | 5    260  150  453  512  1512 1395 466  
  Initial                  687  | .    3    .    9    125  195  687  466  
  Average                  463  | 1    78   31   248  344  820  904  455  
Maximum Alert Level        4    | .    1    .    2    2    4    4    2    
  Low Security (%)         28   | 100  86   100  36   8    2    .    .    
  Level 1                  23   | .    13   .    55   54   2    .    .    
  Level 2                  25   | .    .    .    7    37   49   28   100  
  Level 3                  12   | .    .    .    .    .    21   46   .    
  Level 4                  9    | .    .    .    .    .    24   25   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    1    4    14   10   .    
  Investigation            3    | .    1    .    .    .    2    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    
  Reinforcement            15   | .    1    .    1    4    7    2    .    
  Assault                  8    | .    .    .    .    .    3    5    .    
  Garrison                 2    | .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was 
Distress Signals           13   | .   2   .   3   3   4   1   .   
Communications Jammed      2    | .   .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   .   2   .   
Times Spotted              279  | .   21  12  32  41  99  68  6   
  Peak Tracking Total      8    | .   3   3   5   4   8   7   6   
  Tactical Retreats        26   | .   1   3   2   2   5   13  .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was 
Traps Triggered            12   | .   1   .   1   4   4   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was 
Machines Disabled          14   | .   1   .   1   4   7   1   .   
  Max in Single Turn       2    | .   1   .   1   1   2   1   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was 
Machines Accessed          36   | .   9   .   13  9   5   .   .   
  Terminals                29   | .   7   .   12  6   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                96   | .   30  .   29  25  12  .   .   
  Successful               57   | .   22  .   16  16  3   .   .   
  Failed                   38   | .   8   .   12  9   9   .   .   
    Catastrophic           7    | .   2   .   1   1   3   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   50   | .   14  .   15  11  10  .   .   
  Terminals                76   | .   25  .   28  14  9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   4   .   .   8   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   3   .   .   
Terminal Hacks             32   | .   12  .   13  6   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   2   1   .   .   .   
  Prototype ID Bank        8    | .   2   .   5   1   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   1   .   1   1   1   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   2   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   .   6   .   .   .   
  Scan Component           5    | .   2   .   .   3   .   .   .   
  Repair                   5    | .   2   .   .   3   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         13   | .   5   .   3   3   2   .   .   
  Terminals                12   | .   5   .   3   3   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 11   | .   4   .   3   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         32   | .   8   .   11  8   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   3   .   .   .   
  Time                     208  | .   52  .   .   156 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Was 
Total Allies               11   | .   1   .   .   10  .   .   .   
  Largest Group            10   | .   1   .   .   10  8   .   .   
  Highest-Rated Group      88   | .   10  .   .   88  66  .   .   
  Highest-Rated Ally       16   | .   10  .   .   16  12  .   .   
Total Orders               2    | .   .   .   .   2   .   .   .   
  ROAM                     2    | .   .   .   .   2   .   .   .   
Ally Attacks               21   | .   .   .   .   3   18  .   .   
  Total Damage             192  | .   .   .   .   42  150 .   .   
  Kills                    3    | .   .   .   .   1   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was 
Robot Analysis Total       5    | .   2   .   2   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  
Turns Passed               12893 | 95   1614 1040 2450 2542 2975 2013 164  
Spaces Moved               5973  | 55   782  533  1164 1138 1289 888  124  
  Core                     35    | 9    .    .    .    .    .    .    26   
  Treads                   5610  | 46   782  533  1164 1138 1289 658  .    
  Legs                     328   | .    .    .    .    .    .    230  98   
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  160  150  50   
  Average Speed            174   | 142  173  180  180  180  174  167  129  
  Slowest Speed            360   | 160  180  180  180  180  200  360  153  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 4    97   98   88   94   88   23   62   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    1    1    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    7    .    .    
Terrain Destroyed          137   | .    10   20   .    .    103  4    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    
  AOE                      137   | .    10   20   .    .    103  4    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  
Total                      7388 | 65   952  569  1401 1453 1646 1176 126  
  Wait                     478  | .    77   .    57   181  58   105  .    
  Move                     5963 | 54   781  532  1163 1137 1284 888  124  
  Hop                      2    | .    .    .    .    .    2    .    .    
  Pick Up                  76   | 2    15   1    18   7    24   9    .    
  Fast Attach              41   | 7    3    .    6    5    12   7    1    
  Attach                   28   | .    2    .    3    2    13   8    .    
  Detach                   4    | .    2    .    1    1    .    .    .    
  Swap                     114  | .    7    4    32   13   32   25   1    
  Drop                     98   | .    9    2    46   10   18   13   .    
  Fire                     506  | 2    41   22   70   78   184  109  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    78   | .    15   8    5    19   19   12   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 16)
    96 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   731 | -10/Materials | Discovered new exit (range 8)
   768 | -10/Materials | Identified exit to Materials
  1125 | -10/Materials | Discovered new exit (range 7)
  1173 | -10/Materials | Discovered exit to Materials (range 8)
  1330 | -10/Materials | Discovered exit to Materials (range 8)
  1560 | -10/Materials | Repaired Assault Rifle
  1588 | -10/Materials | Repaired Lgt. Treads
  1710 | -10/Materials | Entered Mines
  1721 | -10/Mines     | Learned location of Recycling (-9)
  2124 | -10/Mines     | Discovered exit to Materials (range 13)
  2417 | -10/Mines     | Discovered exit to Materials (range 8)
  2750 | -10/Mines     | Entered Materials
  2750 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3473 | -9/Materials  | Identified exit to Mines
  3473 | -9/Materials  | Identified exit to Storage
  3753 | -9/Materials  | Build established: Gunner
  3792 | -9/Materials  | Discovered new exit (range 5)
  4391 | -9/Materials  | Central database locked down
  4690 | -9/Materials  | Discovered new exit (range 4)
  5200 | -9/Materials  | Entered Storage
  5683 | -9/Storage    | Found Prototype Processor
  5683 | -9/Storage    | Identified Exp. Targeting Computer
  5694 | -9/Storage    | Found Exp. Targeting Computer
  5905 | -9/Storage    | Build established: Tank
  6397 | -9/Storage    | Repaired Broken Imp. Treads
  6569 | -9/Storage    | Discovered new exit (range 5)
  7112 | -9/Storage    | Repaired Imp. Treads
  7226 | -9/Storage    | Repaired Exp. Targeting Computer
  7489 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7742 | -9/Storage    | Entered Materials
  7742 | -8/Materials  | Accompanied by 8 allies
  7742 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7799 | -8/Materials  | Build established: Commander-Tank
  7836 | -8/Materials  | Garrison activated, responded to threat
  7910 | -8/Materials  | Destroyed 8 combat bots
  8272 | -8/Materials  | Build established: Tank
  8896 | -8/Materials  | Discovered new exit (range 16)
  8942 | -8/Materials  | First assault squad dispatched
  9471 | -8/Materials  | Build established: Hauler-Tank
 10609 | -8/Materials  | Discovered new exit (range 16)
 10717 | -8/Materials  | Entered Factory
 10717 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11068 | -7/Factory    | Build established: Hauler-Skirmisher
 11117 | -7/Factory    | First assault squad dispatched
 11821 | -7/Factory    | Build established: Hauler-Tank
 12501 | -7/Factory    | System corruption reached 10%
 12730 | -7/Factory    | Sucked down chute
 12730 | -7/Factory    | Entered Waste
 12776 | -7/Waste      | Spotted C-40 Crusher
 12802 | -7/Waste      | Spotted C-40 Crusher
 12808 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12831 | -7/Waste      | Spotted C-40 Crusher
 12860 | -7/Waste      | Spotted C-40 Crusher
 12860 | -7/Waste      | Spotted C-40 Crusher
 12871 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12871 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12872 | -7/Waste      | Core integrity fell below 50%
 12874 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12880 | -7/Waste      | Spotted C-40 Crusher
 12881 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12888 | -7/Waste      | Core integrity fell below 20%
 12894 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
Hcp. Storage Unit crushed.
Adv. EMP Blaster crushed.
Lrg. Matter Pod crushed.
Arc Projector crushed.
Imp. Medium Armor Plating crushed.
Imp. Light Cannon crushed.
Imp. Heat Sink crushed.
Hcp. Storage Unit crushed.
Rnf. Deuterium Engine crushed.
Lgt. Nuclear Core crushed.
Lrn. Sensor Array crushed.
Carbon-fiber Leg crushed.
Adv. Signal Interpreter crushed.
Lgt. Treads crushed.
Transmission Jammer crushed.
System corrupted: Matter fused (-5).
Hacking Suite crushed.
Carbon-fiber Leg crushed.
Arc Projector crushed.
Transmission Jammer crushed.

 Map 
-----
+----------------------------------------------------+
| #??????#    #??????#    #????????????????????????? |
| #??????#    #??????#    #????????????????????????? |
| #??????#    #??????#    #????????????????????????? |
| ########    ########    #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
| ########    ########    #????????????????????????? |
| #??????#    #??????#    #????????????????????????? |
| #??????#    #??????#    #????????????????????????? |
| #??????#    #??????#    #????????????????????????? |
| ########    #??????#    #????????????????????????? |
|             #??????#    #????????????  ??????????? |
|             #??????#    #???????????   ??????????? |
|             #??????#CC  #??????????   ???????????? |
|             #??????#CC  #??????????  ????????????? |
| ########    #??????#    #?????????  #????????????? |
| #??????#    #??????#  C #????????   #????????????? |
| #??????#    #??????#  CC#????????   #????????????? |
| #??????#    #??????# CC #???????    #????????????? |
| #??????#    #??????# CC ########    ###??????????? |
| #??????#    #??????#                  #??????????? |
| #??????#    #??????# CC CCCC          #??????????? |
| #??????#    #??????# CC CCCC          #??????????? |
| #???????    #??????#     @            #??????????? |
| #???????    #??????#    ########    ###??????????? |
| #???????    #??????#    #?????????  #????????????? |
| #???????    ???????#    #???????????#????????????? |
| #??????????????????#    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????######????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityLegSplitter
  Manual?         0
Play Time         01:25:01
  Cumulative      68.8 hours
  Start           2021.03.25 @ 17:47:58
  End             2021.03.25 @ 19:19:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          37
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6229e4e-6fd9-47f7-a9ee-4a5979afd6e0