Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 17:36:24 Player: puppuppit Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (250) 1250 Value Destroyed (7783) 7783 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (2990) 2990 TOTAL SCORE: 21083 Bonus ------- High Alert Combat Kills 1504 Follower Combat Kills 523 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -337 Cogmind --------- Core Integrity 0/1150 Matter 36/300 Energy 830/840 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (11) ----- Advanced Energy Well Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Armor Integrity Analyzer Experimental Power Shielding Advanced Focal Shield Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Matter Compressor (0) Improved System Shield Skeleton Box Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Energy Well Improved Matter Compressor Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Armor Integrity Analyzer Experimental Power Shielding Advanced Focal Shield Improved Remote Shield Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Hypervelocity Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved System Shield Skeleton Box Transdimensional Reconstructor [Rating: 119] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Reactor Heavy Antimatter Reactor Propulsion Cesium-ion Thruster Leg Advanced Myomer Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Launcher Guidance Computer Hackware Makeshift Hacking Suite Protection Light Regenerative Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 . . . 2 . . . 4 . . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . 2 . . . 4 . . . . 2 . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 281 | 10 22 8 35 . . 2 10 29 41 7 19 7 . 6 3 40 11 5 9 . 11 6 Power 26 | 1 2 . 7 . . 1 3 2 1 . 1 . . . . 1 2 1 1 . 2 1 Engine 19 | 1 2 . 7 . . 1 3 2 1 . 1 . . . . . 1 . . . . . Core 5 | . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 71 | 4 6 . 11 . . . 3 4 16 . 1 . . . . 16 1 2 3 . 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . . . . . . . 4 . . . . . . . . . . . 3 . Wheel 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . 6 . 7 . . . . . . . 1 . . . . 15 1 2 . . . . Flight 28 | . . . 4 . . . 3 4 12 . . . . . . 1 . . 3 . . 1 Utility 108 | 3 6 1 5 . . 1 4 8 17 6 17 7 . 4 2 15 4 1 1 . 4 2 Device 53 | 2 2 1 1 . . . 3 5 11 3 5 4 . 4 1 7 2 . . . . 2 Storage 11 | 1 2 . . . . 1 1 . . . 3 . . . . 1 . . . . 2 . Processor 14 | . 1 . 2 . . . . . . . 4 1 . . 1 3 2 . . . . . Hackware 15 | . 1 . . . . . . 1 . 2 5 2 . . . 1 . 1 1 . 1 . Protection 15 | . . . 2 . . . . 2 6 1 . . . . . 3 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 8 7 12 . . . . 15 7 1 . . . 2 1 8 4 1 4 . 2 2 Energy Gun 8 | . 3 3 . . . . . . . . . . . . . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 28 | 2 4 1 8 . . . . 4 3 . . . . . . 1 . . 2 . 2 1 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . 3 3 . . . . 1 Launcher 28 | . 1 3 4 . . . . 11 4 1 . . . . . 2 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . 2 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 2 . . . 1 3 . . . . . 1 . 1 . . . . 6 1 Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Parts Lost 72 | . 1 . 4 . . . 1 2 14 1 . . 3 . 8 8 8 2 7 6 . 7 Power 7 | . . . 1 . . . . . . 1 . . 1 . . . 2 1 1 . . . Propulsion 29 | . . . 3 . . . 1 2 10 . . . . . 2 1 1 1 3 4 . 1 Utility 24 | . 1 . . . . . . . 2 . . . 1 . 6 5 4 . 1 2 . 2 Weapon 12 | . . . . . . . . . 2 . . . 1 . . 2 1 . 2 . . 4 Highest Loss Streak 7 | . 1 . 1 . . . 1 1 4 1 . . 3 . 6 3 5 1 7 6 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 100 94 100 100 100 97 94 94 65 62 70 47 46 34 55 94 70 68 63 74 88 Engine 6 | . 14 14 11 11 11 11 8 9 9 8 6 6 . . . 1 2 . . . . . Leg 2 | . . . . . . . . . 7 8 . . . . . . . . . . 12 15 Wheel 1 | . 12 . . . . . . . . 3 1 . . . . . . . . . . . Hover 8 | . 15 28 38 . . . . . . . 5 6 5 6 4 15 22 16 6 4 . . Flight 9 | . . . 1 44 44 44 34 35 26 2 . . . . . 1 . . 6 9 . 2 Device 8 | . 9 13 . . . . 17 3 9 11 16 16 13 13 12 4 10 . . . . 6 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 3 1 5 5 . . 7 10 Processor 11 | . 2 . 5 11 11 11 9 9 9 . 9 14 6 6 7 11 30 31 31 31 31 22 Hackware 4 | . . . . . . . . 8 . 2 1 7 13 13 4 5 5 8 13 14 8 9 Protection 2 | . . . 3 . . . . 5 6 3 . . . . . 2 1 . . . 3 5 Energy Gun 1 | . 7 13 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 19 14 14 11 11 11 9 8 8 1 . . . . . . . . 8 4 6 6 Ballistic Cannon 2 | . . . . . . . . . . 12 12 10 1 . . 1 6 . . . . 3 Launcher 3 | . 1 . 7 11 11 11 9 4 7 1 . . . . . 1 2 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 13 14 14 24 17 17 17 20 24 24 24 34 29 23 8 8 50 53 21 21 7 40 51 Greatest Support 90 | 26 20 12 24 20 20 20 20 20 40 40 42 29 29 8 8 56 56 52 52 14 90 90 Greatest Overweight (x) 5 | . 1 1 5 . . . . 1 4 . 1 . 4 . . 1 . . 4 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 6 | 1 7 8 7 7 7 8 7 7 7 7 6 7 8 7 6 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 7 8 8 8 8 8 8 5 5 5 5 5 5 5 4 Scrap Engine Consumption 84 | . . . . . . . . . . 51 24 6 2 1 . . . . . . . . Constructs Created 11 | . . . . . . . . . . 4 4 1 2 . . . . . . . . . Constructs Modified 17 | . . . . . . . . . . 10 6 . . 1 . . . . . . . . Class Distribution -------------------- 40% | Mutant 23% | Hacker-Mutant 15% | Sprinter 6% | Construct 6% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scout | -8/Materials Sprinter | -8/Storage Mutant | -8/Garrison Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Matter Collected 8603 | 273 982 274 1184 52 . 153 190 825 1460 245 409 320 60 30 30 782 309 . 516 3 244 262 Remotely 508 | . . . . . . . . . . . . . . . . 417 91 . . . . . Salvage Created 6759 | 170 758 44 1501 . . 138 228 635 616 803 178 107 43 . 29 624 230 . 210 . 244 201 Parts 422 | 16 46 3 97 . . 23 18 41 55 33 7 2 6 . 3 38 9 . 10 . 4 11 Haulers Intercepted 15 | . 2 . 5 . . . 1 3 . . 2 . . . . 2 . . . . . . Recyclers Shooed 6 | . 2 . 2 . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . . 2 12 . 4 . . . 13 . 3 8 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 156 | . 12 2 32 . . 9 4 11 30 1 4 3 4 . 1 18 12 . 7 . . 6 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Guns 40 | . 9 1 9 . . 1 3 2 4 . . . . . . . . . 7 . . 4 Cannons 19 | . . . . . . . . . . 1 4 3 4 . . 1 4 . . . . 2 AOE 95 | . 3 1 23 . . 8 . 9 26 . . . . . . 17 8 . . . . . Classes Destroyed 18 | 3 5 1 4 . . . . . 4 . . . . . . . . . . . . 1 Worker 21 | 1 . 2 8 . . 1 . 3 . . . . . . . 6 . . . . . . Builder 11 | . . . 3 . . . . 3 . 2 1 . . . . 2 . . . . . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 5 . . . 1 3 . . 2 . . . . 2 . . . . . . Recycler 19 | 1 2 . 3 . . 1 . 1 . 11 . . . . . . . . . . . . Mechanic 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Operator 5 | . 1 . . . . . . 1 . . 2 . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 15 | . 3 . 5 . . . 2 2 . . . . . . . 3 . . . . . . Swarmer 60 | . 3 . 4 . . 9 . . 16 . . . 4 . 1 10 4 . 7 . . 2 Saboteur 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Grunt 50 | . 9 . 16 . . 1 2 7 2 . 4 3 . . . 3 3 . . . . . Brawler 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 10 . . . 2 4 5 1 . . . . . . 1 . . . . . Hunter 9 | . . . . . . . . . 1 . . . . . . 3 2 . . . . 3 Programmer 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | 4 3 1 11 . . 5 4 9 9 3 2 2 4 . 1 8 7 . 4 . . 2 Combat Bots Only 9 | . 3 1 5 . . 5 2 4 9 1 2 2 4 . 1 4 7 . 4 . . 2 Max Kills in Single Turn 4 | 1 3 1 4 . . 4 1 3 4 2 1 1 1 . 1 4 4 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 1 2 . . 4 . 2 4 . . . . . . 4 4 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Damage Taken 11335 | . 287 43 810 . . 130 128 489 775 71 610 57 335 . 1299 1624 1651 133 1254 639 . 1000 Core 2923 | . 56 . 160 . . 42 16 90 174 . 78 . 57 . 364 368 369 25 558 399 . 167 Absorbed by Shields 222 | . . . . . . . . . 17 . 96 . . . . . 17 . . . . 92 Redirected to Shielding 79 | . . . . . . . . . 13 . . . . . . . . . . . . 66 Regen/Repaired (Parts) 818 | . . . 164 . . . 23 161 182 15 82 112 . . . 79 . . . . . . Core Remaining (%) 57 | 100 . 77 . . . 49 . . . 49 . . . . 41 . 26 . . . . . Volleys Fired 585 | 10 62 8 79 . . 25 34 52 62 34 51 19 10 . . 39 25 . 25 . 6 44 Largest 3 | 2 2 2 2 . . 2 2 2 2 2 2 2 2 . . 2 2 . 2 . 2 3 Hottest 164 | 40 60 60 53 . . 53 53 58 58 69 112 112 103 . . 129 132 . 164 . 80 127 Shots Fired 991 | 20 121 15 147 . . 28 46 76 99 63 93 36 18 . . 41 45 . 46 . 12 85 Gun 517 | 20 120 12 97 . . 21 34 47 52 8 . . . . . . . . 44 . 12 50 Cannon 290 | . . . . . . . . . . 55 93 36 18 . . 15 38 . . . . 35 Launcher 184 | . 1 3 50 . . 7 12 29 47 . . . . . . 26 7 . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 742 | 20 100 8 97 . . 21 34 47 52 29 90 36 18 . . 13 38 . 42 . 12 85 Thermal 25 | . 20 4 . . . . . . . . . . . . . . . . 1 . . . Explosive 184 | . 1 3 50 . . 7 12 29 47 . . . . . . 26 7 . 2 . . . Electromagnetic 40 | . . . . . . . . . . 34 3 . . . . 2 . . 1 . . . Robot Hit Streak 13 | 3 12 3 13 . . 3 8 12 10 12 10 10 4 . . 11 13 . 6 . 13 6 Robot Miss Streak 5 | 2 5 2 3 . . 3 3 5 3 2 5 4 5 . . 4 3 . 2 . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 594 | 8 74 8 95 . . 8 34 37 51 49 69 25 16 . 1 12 25 . 29 . 11 42 Core Hits 505 | 6 35 6 91 . . 14 18 49 74 28 53 17 12 . 1 49 19 . 14 . 6 13 Critical Kills 9 | . . . . . . . 1 . . . . . . . . . . . 1 . 4 3 Critical Parts Destroyed 13 | . . . 2 . . . . . . . . . . . . . . . 6 . 2 3 Critical Strikes 33 | . . . 2 . . . 1 . . . 1 1 . . . . 4 . 7 . 6 11 Destroy 22 | . . . 2 . . . 1 . . . . . . . . . . . 7 . 6 6 Blast 11 | . . . . . . . . . . . 1 1 . . . . 4 . . . . 5 Melee Attacks 9 | . . . . . . . . . . . . . . 1 2 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . 1 2 6 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21327 | 118 1095 167 3795 . . 561 844 1835 3341 735 1578 439 163 . 37 3584 1884 . 277 . 121 753 Guns 4244 | 118 965 84 959 . . 90 403 377 448 80 . . . . . . . . 275 . 121 324 Cannons 3928 | . . . . . . . . . . 655 1555 439 163 . . 73 614 . . . . 429 Explosions 13106 | . 130 83 2836 . . 471 441 1458 2893 . 23 . . . . 3501 1270 . . . . . Melee 31 | . . . . . . . . . . . . . . . 31 . . . . . . . Ramming 18 | . . . . . . . . . . . . . . . 6 10 . . 2 . . . Kinetic 7554 | 118 847 50 959 . . 90 403 377 448 342 1522 439 163 . . 73 614 . 235 . 121 753 Thermal 429 | . 118 34 . . . . . . . . . . . . . 248 . . 29 . . . Explosive 12709 | . 130 83 2836 . . 471 441 1458 2893 . . . . . . 3127 1270 . . . . . Electromagnetic 586 | . . . . . . . . . . 393 56 . . . . 126 . . 11 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . . . . . 31 . . . . . . . Highest Corruption 10 | . 1 1 . . . . . . 5 10 1 1 . . . 3 3 . . . . . Average Corruption 2 | . 1 1 . . . . . . 2 6 1 1 . . . 3 3 . . . . . Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 77 | . 3 3 . . . . . . 26 24 1 5 . . . 4 11 . . . . . Message Errors 16 | . . 1 . . . . . . 4 5 . 2 . . . 1 3 . . . . . Matter Fused 23 | . 1 1 . . . . . . 8 6 1 1 . . . 1 4 . . . . . Heat Flow Errors 8 | . . . . . . . . . 2 4 . . . . . 1 1 . . . . . Energy Discharges 5 | . . . . . . . . . 4 . . . . . . 1 . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . 1 . . . . . . 4 3 . 1 . . . . 2 . . . . . Data Loss (major) 7 | . 1 . . . . . . . 1 4 . 1 . . . . . . . . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . 5 . 74 . . 17 19 36 54 . 15 . . . 6 375 103 . . . . 2 Projectiles 17 | . . . . . . . . . . . 15 . . . . . . . . . . 2 Explosions 683 | . 5 . 74 . . 17 19 36 54 . . . . . . 375 103 . . . . . Melee 6 | . . . . . . . . . . . . . . . 6 . . . . . . . Knockbacks 44 | . . . . . . . . . . 3 23 . 4 . . 1 6 . . . . 7 Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 40 | . . . . . . . . . . 3 21 . 4 . . . 5 . . . . 7 Secondary 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . Self-Inflicted Damage 725 | . . . 69 . . 49 . 48 218 . . . . . 3 172 . . 166 . . . Shots 20 | . . . 3 . . 2 . 2 8 . . . . . . 3 . . 2 . . . Rammed 4 | . . . . . . . . . . . . . . . 1 2 . . 1 . . . Targets Rammed 4 | . . . . . . . . . . . . . . . 1 2 . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 26 8 48 . . 8 5 79 289 182 150 49 63 . . 242 335 . 33 16 . . Average Temperature 44 | . 7 5 12 . . 5 1 22 56 39 52 21 30 . . 55 121 . 22 16 . . Received Heat Transfer 1457 | . 150 . 282 . . . 36 225 90 36 173 27 . . 81 174 91 . 9 83 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 512 | . 250 75 . . . . . . . . . . . . . 150 . . 37 . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Peak Influence 1889 | 30 333 126 1099 428 . 461 317 699 1889 909 338 . . . . 1186 1424 868 . . . . Initial 849 | . 19 39 9 428 . . 179 133 466 849 191 . . . . 119 830 742 . . . . Average 621 | 11 180 77 598 428 . 282 195 345 1336 733 192 . . . . 452 1145 764 . . . . Maximum Alert Level 5 | . 1 . 3 2 . 2 1 2 5 3 1 . . . . 4 4 3 . . . . Low Security (%) 23 | 100 44 100 20 . . 35 50 1 . . 52 . . . . 36 . . . . . . Level 1 21 | . 55 . 7 . . 35 49 65 . 6 47 . . . . 26 . . . . . . Level 2 14 | . . . 31 100 . 28 . 32 24 15 . . . . . 4 . . . . . . Level 3 23 | . . . 40 . . . . . 6 78 . . . . . 27 50 99 . . . . Level 4 10 | . . . . . . . . . 36 . . . . . . 4 50 . . . . . Level 5 6 | . . . . . . . . . 32 . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 . 3 . . . 1 3 . . 10 . . . 1 6 . 4 . . . . Investigation 7 | . 3 . 1 . . . . . . . 1 . . . . . . 2 . . . . Extermination 4 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . Reinforcement 13 | . 1 . 1 . . . 1 2 . . 4 . . . . 4 . . . . . . Assault 4 | . . . 1 . . . . . . . . . . . 1 1 . 1 . . . . Garrison 4 | . . . . . . . . 1 . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . . . . . . 2 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Distress Signals 8 | . . 1 2 . . . 1 2 . . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 20 3 47 . . 11 12 25 32 3 16 6 11 . 31 33 26 8 28 9 . 16 Peak Tracking Total 16 | . 3 1 5 . . 4 3 12 6 2 4 3 4 . 16 8 13 7 10 9 . 4 Tactical Retreats 50 | . . 1 3 . . 1 1 . 1 . 2 2 4 . 5 9 2 2 13 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 22 | . 2 . 1 . . . 1 1 11 . 1 . . . . 2 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . 4 . . . 5 . . . . . . . . . . . . . . . Reused 4 | . . 1 . . . . . . 3 . . . . . . . . . . . . . Traps Extracted 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Installed 17 | . . 5 . . . . . . 12 . . . . . . . . . . . . . Triggered 5 | . . 1 . . . . . . 3 . . . . . . . . . . . . 1 Most Traps Carried 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 54 | . . . 6 . . 4 2 11 10 . 1 . . . . 15 5 . . . . . Max in Single Turn 4 | . . . 1 . . 2 1 2 2 . 1 . . . . 4 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Relay 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 90 | . 9 1 15 . 5 1 6 6 3 15 5 1 . 1 . 8 1 4 . . 9 . Terminals 42 | . 7 1 10 . . 1 4 4 3 6 1 . . . . 3 1 1 . . . . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . Repair Stations 7 | . 1 . 2 . . . 1 1 . . . . . . . 2 . . . . . . Recycling Units 14 | . 1 . 1 . . . . . . 9 1 . . . . . . 2 . . . . Scanalyzers 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . 2 . . . . . . Total Hacks 317 | . 28 4 48 . 50 2 15 16 4 43 23 1 . 4 . 16 2 13 . . 48 . Successful 202 | . 10 1 26 . 50 . 8 7 . 17 15 1 . 4 . 7 . 8 . . 48 . Failed 112 | . 17 2 21 . . 2 7 9 4 26 8 . . . . 9 2 5 . . . . Catastrophic 28 | . 3 . 5 . . . 4 2 2 6 2 . . . . 3 . 1 . . . . Database Lockouts 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . Manual 78 | . 15 4 25 . 1 2 6 2 . 15 3 . . . . 3 . 2 . . . . Terminals 125 | . 22 4 33 . . 2 10 9 4 24 3 . . . . 9 2 3 . . . . Fabricators 17 | . . . . . . . . . . . 15 . . . . . . 2 . . . . Repair Stations 23 | . 4 . 6 . . . 3 6 . . . . . . . 4 . . . . . . Recycling Units 32 | . 2 . 1 . . . . . . 19 2 . . . . . . 8 . . . . Scanalyzers 12 | . . . 8 . . . . . . . 3 . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . 2 1 . . . . . . . 2 . . . . . . Terminal Hacks 152 | . 9 1 16 . 50 . 5 2 . 11 1 1 . 4 . 3 . 1 . . 48 . Record 87 | . . . . . 49 . 1 . . 1 . . . . . . . . . . 36 . Part Schematic 9 | . . . . . . . . . . 1 . . . 4 . . . . . . 4 . Robot Schematic 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 6 . 1 . . . . . . 2 . . . . . . . . . . 4 . Prototype ID Bank 12 | . . . 6 . . . . . . 2 . . . . . . . . . . 4 . Open Door 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . Terminal Index 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . . . . Alert Level 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 1 . . 2 . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 3 . . . 1 . . 1 . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . . 12 . . . . . . 1 . . . . Load Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Build 7 | . . . . . . . . . . . 6 . . . . . . 1 . . . . Repair Station Hacks 14 | . . . 5 . . . 2 4 . . . . . . . 3 . . . . . . Scan Component 7 | . . . 3 . . . 1 2 . . . . . . . 1 . . . . . . Repair 6 | . . . 2 . . . 1 2 . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 13 | . 1 . . . . . . . . 6 1 . . . . . . 5 . . . . Process 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Components 8 | . 1 . . . . . . . . 6 1 . . . . . . . . . . . Scanalyzer 6 | . . . 5 . . . . . . . 1 . . . . . . . . . . . Insert Component 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . Unlock Access 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 9 1 16 . . 1 5 4 3 12 5 . . . . 8 1 4 . . . . Full Trace Events 9 | . 3 . 1 . . . . . . 1 1 . . . . . 1 2 . . . . Feedback Events 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 1 1 . . . . . . . . . . 3 . . . . . . . . Robots Built 13 | . . . . . . . . . . . 13 . . . . . . . . . . . Authchips 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Time 206 | . . . . . . . . . . . 206 . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . . . . . . . . Part Schematics Acquired 24 | . . . 2 . . . . . . 1 . . . 17 . . . . . . 4 . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . . 64 . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . 16 . . . . Parts Repaired 6 | . . . 2 . . . 1 2 . . . . . . . 1 . . . . . . Time 235 | . . . 52 . . . 38 89 . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . . . . . . . . . 44 . . . . Retrieved Matter 44 | . . . . . . . . . . . . . . . . . . 44 . . . . Retrieved Components 10 | . 3 . . . . . . . . 7 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . 18 . . . . . . . . . . . . . Machine Destruction 18 | . . . . . . . . . 18 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Total Allies 22 | . . . . 5 . . . . 4 . 13 . . . . . . . . . . . Largest Group 10 | . . . . 5 5 2 2 . 4 1 10 . . . . . . . . . . . Highest-Rated Group 142 | . . . . 85 85 32 32 . 142 39 106 . . . . . . . . . . . Highest-Rated Ally 39 | . . . . 31 31 16 16 . 39 39 39 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 161 | . . . . . . 22 13 . 28 4 94 . . . . . . . . . . . Total Damage 1368 | . . . . . . 201 118 . 362 75 612 . . . . . . . . . . . Kills 21 | . . . . . . 3 1 . 8 2 7 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total 13 | . 6 . 1 . . . . . . 2 . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . . 1 1 1 . . . . 2 . . . Drone Launches 10 | . . . . . . . . . . . . . . . 10 . . . . . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . 9 . . . . . . . Decoded 0b10 Intel 89 | . . . . . . . . . . . . . . . . 42 20 27 . . . . Items 89 | . . . . . . . . . . . . . . . . 42 20 27 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Turns Passed 13267 | 105 917 516 939 167 195 246 261 724 1789 1016 859 811 392 612 171 919 506 401 824 58 199 640 Spaces Moved 15761 | 65 1039 726 1079 519 465 564 370 638 2261 817 766 1125 430 964 276 1018 466 509 944 142 172 406 Core 281 | 2 . . 1 . . . . . 1 . . . 15 . 69 78 . . 20 32 63 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1224 | . . . . . . . . . 424 285 . . . . . . . . . . 109 406 Wheels 907 | 63 351 . . . . . . . . 320 173 . . . . . . . . . . . Hover 8572 | . 688 726 999 . . . . . . . 593 1125 415 964 207 940 466 509 924 16 . . Flight 4777 | . . . 79 519 465 564 370 638 1836 212 . . . . . . . . . 94 . . Fastest Speed 26 | 50 56 56 26 26 26 26 26 26 27 89 60 60 60 60 50 48 71 60 40 29 50 120 Average Speed 59 | 87 64 56 49 26 26 26 26 26 50 105 73 60 66 60 57 66 71 69 76 39 94 120 Slowest Speed 300 | 100 120 116 300 26 26 26 26 106 250 125 110 60 250 60 60 110 77 77 250 80 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . 3 7 . 7 1 13 4 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 64 | 4 97 98 90 93 93 92 43 85 97 99 15 88 35 86 55 26 52 12 78 34 62 39 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 7 | . . 1 . . 1 . . . . . . 1 . 1 . . . . . . 3 . Known Exits Taken 11 | . 1 1 1 . . . . 1 . . 1 1 . . . 1 . 1 1 1 1 . Unknown Exits Taken 9 | 1 . . . 1 1 1 1 . . 1 . . 1 1 1 . . . . . . . Scrap Searched 20 | . . 3 . 2 . 1 . . . . . 7 1 1 2 . . . 2 . . 1 Spaces Dug 38 | . . . 7 . . 14 . . . . 6 . . . . 10 . . . . . 1 Terrain Destroyed 1484 | . 8 25 285 . . 62 106 172 281 . 12 8 . . . 276 174 . 50 . . 25 Melee 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Projectile 58 | . . . . . . . . . . . 12 8 . . . 5 8 . . . . 25 AOE 1420 | . 8 25 285 . . 62 106 172 281 . . . . . . 265 166 . 50 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Total 18618 | 88 1173 815 1336 544 538 627 488 1112 2818 916 970 1228 517 995 284 1207 596 555 998 145 191 477 Wait 1502 | . 11 67 107 29 72 43 64 382 207 41 117 60 75 19 1 67 76 33 16 . . 15 Move 15672 | 64 1038 725 1072 504 464 549 366 614 2252 816 765 1124 429 963 275 1018 465 508 943 141 171 406 Hop 32 | . . . 3 7 . 7 1 11 3 . . . . . . . . . . . . . Pick Up 101 | 4 13 . 13 2 1 . 5 5 15 3 6 7 . . . 10 6 5 3 . 2 1 Fast Attach 128 | 7 9 1 14 . . . 3 8 18 4 7 4 . 5 . 20 6 2 7 . 9 4 Attach 65 | . 5 . 4 . . . 3 8 10 1 9 . . 1 3 11 1 3 2 . 2 2 Detach 62 | . 5 1 4 . . . 1 9 8 2 11 3 2 2 1 7 1 . . 2 . 3 Swap 90 | 3 8 7 17 . . 2 4 13 13 2 3 3 . . . 9 4 . . . 1 1 Drop 149 | . 22 1 23 2 1 1 6 10 23 13 1 8 1 4 1 14 12 2 1 2 . 1 Fire 585 | 10 62 8 79 . . 25 34 52 62 34 51 19 10 . . 39 25 . 25 . 6 44 Melee 9 | . . . . . . . . . . . . . . 1 2 6 . . . . . . Ram 4 | . . . . . . . . . . . . . . . 1 2 . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 170 | . . . . . . . 1 . 163 . . . . . . 4 . 2 . . . . Rewire 32 | . . . . . . . . . 32 . . . . . . . . . . . . . Trap 17 | . . 5 . . . . . . 12 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Gar) -5/Garrison -4/Factory (discovered 5 exits: [*Res] / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 106 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Central database locked down 441 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Build established: Scavenger-Mutant 778 | -10/Materials | Hacking Suite fried by hacking feedback 890 | -10/Materials | Identified exit to Materials 1023 | -10/Materials | Identified exit to Mines 1023 | -10/Materials | Entered Mines 1024 | -10/Mines | Assembled infested the area 1024 | -10/Mines | Central database locked down 1029 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1031 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1033 | -10/Mines | Found Prototype Device 1033 | -10/Mines | Identified Exp. Sensor Array 1261 | -10/Mines | Found a hidden stash of uninstalled traps 1288 | -10/Mines | Learned location of Zion (-6) 1296 | -10/Mines | Discovered exit to Materials (range 10) 1323 | -10/Mines | Discovered exit to Materials (range 7) 1331 | -10/Mines | Build established: Mutant 1539 | -10/Mines | Entered Materials 1539 | -9/Materials | Evolved 2 slots: Propulsion x2 1596 | -9/Materials | Identified exit to Mines 1630 | -9/Materials | Discovered new exit (range 18) 1685 | -9/Materials | Repaired Assault Rifle 1713 | -9/Materials | Repaired Assault Rifle 1851 | -9/Materials | Discovered new exit (range 18) 2089 | -9/Materials | Central database locked down 2148 | -9/Materials | Discovered new exit (range 4) 2339 | -9/Materials | First assault squad dispatched 2478 | -9/Materials | Entered Mines 2478 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2479 | -9/Mines | Discovered new exit (range 12) 2501 | -9/Mines | Discovered new exit (range 14) 2526 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2550 | -9/Mines | Discovered new exit (range 5) 2566 | -9/Mines | Learned Materials stockpile data 2566 | -9/Mines | Learned 2 Materials zone layouts 2645 | -9/Mines | Entered Exiles 2645 | -9/Exiles | Accompanied by 5 allies 2649 | -9/Exiles | Discovered new exit (range 17) 2652 | -9/Exiles | Met 8R-AWN 2675 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2683 | -9/Exiles | Met EX-HEX 2690 | -9/Exiles | Met EX-BIN 2709 | -9/Exiles | Aligned with FarCom system 2709 | -9/Exiles | Given EX-Vault access code 2715 | -9/Exiles | Opened EX-Vault 2718 | -9/Exiles | Found Skeleton Box 2725 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2732 | -9/Exiles | Met EX-DEC 2738 | -9/Exiles | Build established: Sprinter 2746 | -9/Exiles | Visited The Gauntlet 2790 | -9/Exiles | Discovered new exit (range 14) 2840 | -9/Exiles | Left Exiles lab with Skeleton Box 2840 | -9/Exiles | Entered Mines 2840 | -8/Mines | Accompanied by 3 allies 2876 | -8/Mines | Discovered new exit (range 15) 2951 | -8/Mines | Core integrity fell below 50% 3086 | -8/Mines | Entered Materials 3086 | -8/Materials | Accompanied by 2 allies 3086 | -8/Materials | Evolved 2 slots: Utility x2 3087 | -8/Materials | Identified exit to Factory 3212 | -8/Materials | Repaired Cesium-ion Thruster 3284 | -8/Materials | Discovered new exit (range 14) 3347 | -8/Materials | Entered Storage 3621 | -8/Storage | Remotely autohacked Sealed Heavy Doors 3623 | -8/Storage | Found Prototype Protection 3623 | -8/Storage | Identified Lgt. Regenerative Plating 3729 | -8/Storage | Repaired Cesium-ion Thruster 3782 | -8/Storage | Repaired Cld. Ion Engine 4055 | -8/Storage | Garrison activated, responded to threat 4071 | -8/Storage | Identified exit to Garrison 4071 | -8/Storage | Entered Garrison 4098 | -8/Garrison | Triggered checkpoint 4103 | -8/Garrison | Garrison Relay disabled 4264 | -8/Garrison | Triggered checkpoint 4348 | -8/Garrison | Discovered new exit (range 14) 4502 | -8/Garrison | Triggered checkpoint 4599 | -8/Garrison | Phase Generator disabled 4606 | -8/Garrison | Discovered new exit (range 5) 4640 | -8/Garrison | Triggered checkpoint 4641 | -8/Garrison | Destroyed 9 combat bots 4708 | -8/Garrison | Triggered checkpoint 4737 | -8/Garrison | Triggered checkpoint 4771 | -8/Garrison | Lost 3 parts (3n) 4919 | -8/Garrison | Discovered new exit (range 17) 4936 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5018 | -8/Garrison | Remotely autohacked Sealed Heavy Doors 5282 | -8/Garrison | Core integrity fell below 50% 5319 | -8/Garrison | Lost 4 parts (3n1w) 5320 | -8/Garrison | Triggered checkpoint 5583 | -8/Garrison | Build established: Mutant 5593 | -8/Garrison | Garrison Relay disabled 5747 | -8/Garrison | Garrison Relay disabled 5860 | -8/Garrison | Entered Recycling 5860 | -8/Recycling | Accompanied by 1 ally 5866 | -8/Recycling | Found Scrap Engine 6492 | -8/Recycling | Build established: Construct 6598 | -8/Recycling | System corruption reached 10% 6851 | -8/Recycling | Discovered new exit (range 5) 6876 | -8/Recycling | Entered Factory 6876 | -6/Factory | Accompanied by 1 ally 6876 | -6/Factory | Evolved 4 slots: Utility x4 7128 | -6/Factory | Fabricated S-10 Pest? 7202 | -6/Factory | Fabricated S-10 Pest? 7205 | -6/Factory | Identified exit to Lower Caves 7292 | -6/Factory | Fabricated S-10 Pest (x3) 7384 | -6/Factory | Fabricated I-25 Savior? 7432 | -6/Factory | Garrison activated, responded to threat 7444 | -6/Factory | Fabricated I-25 Savior (x1) 7735 | -6/Factory | Entered Lower Caves 7741 | -6/Lower Caves | Met a Warlord Commander 7742 | -6/Lower Caves | Learned location of Warlord (-5) 7747 | -6/Lower Caves | Found Encrypted Comm Array 7755 | -6/Lower Caves | Encountered a Warlord checkpoint 7821 | -6/Lower Caves | Learned location of 1 exit from Factory 7986 | -6/Lower Caves | Build established: Mutant 8259 | -6/Lower Caves | Discovered new exit (range 4) 8261 | -6/Lower Caves | Identified exit to Lower Caves 8546 | -6/Lower Caves | Entered another Lower Caves area 8602 | -6/Lower Caves | Lost 3 parts (1p1u1w) 8615 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8616 | -6/Lower Caves | Build established: Hacker-Mutant 8709 | -6/Lower Caves | Learned Factory security intel 8716 | -6/Lower Caves | Discovered new exit (range 6) 8938 | -6/Lower Caves | Entered Zion 8949 | -6/Zion | Given A8's code to call for help 8980 | -6/Zion | Given the Hacking Drone Bay 8980 | -6/Zion | Found Prototype Device 8980 | -6/Zion | Identified Hacking Drone Bay 9018 | -6/Zion | Discovered new exit (range 14) 9219 | -6/Zion | Learned Factory non-interactive machine intel 9434 | -6/Zion | Rebuked by Imprinter 9550 | -6/Zion | Entered Proximity Caves 9624 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9692 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9703 | -5/Proximity Caves | Discovered new exit (range 14) 9712 | -5/Proximity Caves | Core integrity fell below 50% 9716 | -5/Proximity Caves | Lost 6 parts (2n4u) 9721 | -5/Proximity Caves | Entered Factory 9721 | -5/Factory | Evolved 2 slots: Utility x2 9722 | -5/Factory | Identified exit to Upper Caves 9724 | -5/Factory | Loaded intel: 204 non-interactive machine locations 9852 | -5/Factory | Build established: Mutant 9882 | -5/Factory | Lost 3 parts (1n2u) 9917 | -5/Factory | Found Imp. Powered Armor 10290 | -5/Factory | Spotted B-75 Beast 10430 | -5/Factory | Repaired Disruptor Cannon? 10621 | -5/Factory | First assault squad dispatched 10638 | -5/Factory | Identified exit to Garrison 10640 | -5/Factory | Entered Garrison 10673 | -5/Garrison | Phase Generator disabled 10673 | -5/Garrison | Spotted B-75 Beast 10828 | -5/Garrison | Found Fusion Bomb Launcher 10830 | -5/Garrison | Found Fusion Bomb Launcher 10839 | -5/Garrison | Lost 3 parts (1p2u) 10890 | -5/Garrison | Triggered checkpoint 10901 | -5/Garrison | Triggered checkpoint 10925 | -5/Garrison | Destroyed 7 combat bots 11102 | -5/Garrison | Spotted B-75 Beast 11109 | -5/Garrison | Triggered checkpoint 11119 | -5/Garrison | Core integrity fell below 50% 11135 | -5/Garrison | Discovered new exit (range 15) 11145 | -5/Garrison | Identified exit to Factory 11146 | -5/Garrison | Entered Factory 11146 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11176 | -4/Factory | Lost 5 parts (1p1n2u1w) 11334 | -4/Factory | Fabricated Hyp. Railgun? 11379 | -4/Factory | Discovered new exit (range 8) 11436 | -4/Factory | First assault squad dispatched 11541 | -4/Factory | Identified exit to Upper Caves 11541 | -4/Factory | Identified exit to Extension 11547 | -4/Factory | Entered Upper Caves 11571 | -4/Upper Caves | Build established: Hacker-Mutant 11571 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11581 | -4/Upper Caves | Spotted B-86 Titan 11690 | -4/Upper Caves | Lost 7 parts (1p3n1u2w) 11825 | -4/Upper Caves | Learned Research terminal intel 12024 | -4/Upper Caves | Core integrity fell below 50% 12096 | -4/Upper Caves | Discovered new exit (range 11) 12138 | -4/Upper Caves | Identified exit to Upper Caves 12371 | -4/Upper Caves | Entered another Upper Caves area 12401 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12424 | -4/Upper Caves | Discovered new exit (range 12) 12428 | -4/Upper Caves | Core integrity fell below 20% 12429 | -4/Upper Caves | Identified exit to Zhirov 12429 | -4/Upper Caves | Entered Zhirov 12429 | -4/Zhirov | Discovered new exit (range 3) 12439 | -4/Zhirov | Met Zhirov 12452 | -4/Zhirov | Found Alien Artifact 12452 | -4/Zhirov | Identified Integrated Dissipator 12452 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12455 | -4/Zhirov | Lost 6 parts (4n2u) 12540 | -4/Zhirov | Found Alien Artifact 12574 | -4/Zhirov | Learned location of Quarantine (-2) 12574 | -4/Zhirov | Learned location of Testing (-3) 12574 | -4/Zhirov | Learned location of Command (-1) 12595 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12626 | -4/Zhirov | Identified exit to Proximity Caves 12628 | -4/Zhirov | Entered Proximity Caves 12633 | -3/Proximity Caves | Spotter reported a threat 12636 | -3/Proximity Caves | Spotter reported a threat 12692 | -3/Proximity Caves | Spotter reported a threat 12921 | -3/Proximity Caves | Spotter reported a threat 13044 | -3/Proximity Caves | Spotter reported a threat 13144 | -3/Proximity Caves | Identified Transdimensional Reconstructor 13144 | -3/Proximity Caves | Warped through subspace 13268 | -3/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 13214_ Slug penetrates Wall. 13214_ H-77 Assassin suffers critical hit (Blast). 13214_ H-77 Assassin destroyed. 13217_ Hvy. Machine Gun destroyed. 13217_ Penetrated by Slug. 13217_ H-77 Assassin knocked back. 13219_ Slug penetrates Wall. 13220_ Penetrated by Slug. 13220_ Slug penetrates Wall. 13224_ Penetrated by Slug. 13228_ Acquired 6 matter. 13228_ Penetrated by Slug. 13228_ Imp. Hacking Suite destroyed. 13228_ Penetrated by Slug. 13251_ Slug penetrates Wall. 13254_ Penetrated by Slug. 13254_ Enh. Gauss Cannon destroyed. 13256_ Acquired 6 matter. 13257_ Acquired 12 matter. 13268_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# ##?# #??????######## ##??#" %[ | | #?## ##?# #??????# # #######%#####"### | | #### ### ######## ## #???###??? | | ### ## ### # #????????? | | ## * ## #?## # ## ###????????? | | # ## ### ## ##?# # ### #??????????? | | ## ### ### #### # ### # ##?# #??????????? | | ?####?###?# #### ######?? #??????????? | | ??????????# ### #??????? ??????????? | | ??????##### ## ####??? ??????????? | | ??????# " #??? ??????????? | | ??????# ##;###??? ??????????? | | ??????## ###" ;### #??# ??????????? | | ???????## #?## ;## #??## ??????????? | | ????????## ?# ##??## ??????????? | | ????????#"" #?## ####? ??????????? | | ????????###"##??# ### ??????????? | | ??????????# #???## ###??????????? | | ?????????? ???## #???????????? | | ?????????? #???# ## ##### ##???????????? | | ?????????? "???## ## #???## ##????????????? | | ????????? #???# ## #????####?????????????? | | ???????#? ???# # ### #?????????????????????? | | ???????# ???## ## #?## #?????????????????????? | | ???????# ????##?# #??# #??###????????????????? | | ????????# ????#### ####@ #### #????????????????? | | ????????# ???#"" ## #????????????????? | | ????????# ??#" h #????????????????? | | ????????# ### % #### #????#####???????? | | ????????# =!""########????# #???????? | | ????????# % ##?????????# ##??????? | | ????????# % ###???????# #??????? | | ???????# ###?????## ##??????? | | ???????# ### ##????## #???????? | | ???????# ## ##?### ###### ##??????? | | ????????#??# ##????## #??????? | | ???????????## ###??????## ##?????? | | ????????????# ??????????# #?????? | | ????????????# ??????????# #?????? | | ????????????# ???????????# #?????? | | ????????????# ?????????# ##?????? | | ????????????# ?????????## ### ##??????? | | ???????????? ???????????# ####?#####???????? | | ??????????? #???????????#######????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 840 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 610 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 30 Power Shielding 90 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 8 Launcher Accuracy 80 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 33 Defensive Hacking 11 Authchip Count 6 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Gravmag System | -8/Recycling | Hacked Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Fusion Compressor | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked S-10 Pest | -10/Mines | Hacked I-25 Savior | -9/Materials | Hacked M-22 Extractor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ S-10 Pest | x4 | -6/Factory | Authchip S-10 Pest | x4 | -6/Factory | Authchip S-10 Pest | x3 | -6/Factory | Authchip I-25 Savior | x1 | -6/Factory | Authchip I-25 Savior | x1 | -6/Factory | Authchip Hyp. Railgun | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionEnergyMeganuke Manual? 0 Play Time 03:55:12 Cumulative 121.5 hours Start 2024.02.12 @ 13:26:53 End 2024.02.12 @ 17:36:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4bd2ce25-2fc1-4f97-909a-63723f424c54