Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 23:59:17 Player: Zailor Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (112) 560 Value Destroyed (4070) 4070 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 14145 Bonus ------- Follower Combat Kills 1192 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -417 Cogmind --------- Core Integrity 0/1300 Matter 52/300 Energy 22/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Melee Analysis Suite HERF Cannon Mass Driver Molecular Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Compact Battery Compact Battery Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Core Analyzer Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Heavy Machine Gun Mass Driver > --- INVENTORY -------- Advanced Melee Analysis Suite Mass Driver Mass Driver Molecular Scythe [Rating: 113] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Advanced Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . 2 2 . . . . . . . . . 1 . . . . Utility 7 | . . 1 . . . . . . . 1 . . . . 1 2 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 172 | 6 12 14 19 11 11 5 9 2 2 4 6 2 . 6 5 9 15 12 22 Power 29 | 1 3 2 4 . 1 1 2 . 1 . 1 . . 1 1 1 4 3 3 Engine 14 | 1 3 2 4 . . 1 . . 1 . 1 . . 1 . . . . . Core 5 | . . . . . 1 . 2 . . . . . . . 1 1 . . . Reactor 10 | . . . . . . . . . . . . . . . . . 4 3 3 Propulsion 41 | 2 3 2 5 4 4 . 6 . 1 1 . . . 1 3 1 4 2 2 Treads 4 | . . . . . . . . . . . . . . . . . . 2 2 Leg 8 | . 2 2 4 . . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . 1 4 4 . 6 . 1 1 . . . 1 3 1 4 . . Utility 41 | 1 3 3 3 4 4 1 . . . 2 . . . 1 1 4 2 3 9 Device 6 | . . 1 . . . . . . . . . . . 1 . 1 . 2 1 Storage 13 | 1 3 . 2 1 1 1 . . . . . . . . . 1 . . 3 Processor 10 | . . . . . 1 . . . . . . . . . . 2 2 . 5 Hackware 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . Protection 9 | . . 2 1 2 2 . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 7 7 3 2 3 1 2 . 1 5 2 . 3 . 3 5 4 8 Energy Gun 3 | 1 . 1 . . . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . 1 . 1 . . . . . . . . . . . . . . 2 Ballistic Gun 21 | 1 3 2 5 . 1 . . . . 1 1 . . 2 . 1 . 2 2 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . 4 Launcher 14 | . . 1 1 1 . . 1 2 . . 2 2 . 1 . 1 1 1 . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . Slashing Weapon 7 | . . 2 1 1 1 1 . . . . . . . . . . 1 . . Piercing Weapon 5 | . . . . . . 1 . . . . 1 . . . . 1 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . . . 1 . . . . . 2 3 . . Parts Lost 67 | . 3 5 3 . 4 3 2 . 1 1 2 . . 4 . 2 4 25 8 Power 10 | . . 1 1 . . 1 . . . . . . . 2 . . . 4 1 Propulsion 20 | . 1 . 1 . 1 1 2 . 1 . . . . 1 . 1 2 8 1 Utility 19 | . . 2 . . 1 . . . . 1 . . . 1 . . 2 8 4 Weapon 18 | . 2 2 1 . 2 1 . . . . 2 . . . . 1 . 5 2 Highest Loss Streak 19 | . 2 5 2 . 3 3 1 . 1 1 2 . . 4 . 1 2 19 8 Average Slot Usage (%) 86 | . 97 88 95 99 90 83 89 92 92 85 86 86 86 85 92 89 78 55 40 Engine 6 | . 14 9 11 9 5 5 4 . 4 6 12 13 13 8 5 4 . . . Core 1 | . . . . . 1 . 2 7 3 . . . . . 4 5 1 . . Leg 4 | . 6 22 18 . . . . . . . . . . . . . . . . Wheel 1 | . 21 . . . . . . . . . . . . . . . . . . Flight 24 | . . . . 36 45 38 43 46 46 40 40 40 40 39 40 32 28 9 . Device 2 | . . 3 7 . . . . . . . . . . 1 5 5 2 4 . Storage 15 | . 27 22 22 10 7 15 15 15 15 13 13 13 13 13 11 13 14 6 1 Processor 4 | . . . . . 1 7 7 7 7 2 . . . . . 4 6 8 24 Hackware 2 | . . . . 9 4 . . . . 2 6 6 6 6 11 10 7 3 . Protection 2 | . . 4 3 7 6 . . . . 6 6 6 6 2 . . . 1 . Energy Cannon 1 | . . . 6 2 4 . . . . . . . . . . . . . 3 Ballistic Gun 7 | . 18 15 22 7 1 . . . . 3 . . . 4 5 5 4 1 . Launcher 2 | . . 2 . 7 . . 1 7 7 2 . . . . . 3 1 . . Slashing Weapon 2 | . . 2 2 8 7 5 7 7 7 6 . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 10 30 39 45 27 21 26 31 25 33 36 36 37 30 37 30 39 48 63 52 Greatest Support 145 | 32 32 23 23 24 36 29 34 34 35 38 38 38 32 38 38 44 53 56 145 Greatest Overweight (x) 15 | 1 1 1 11 1 1 . 1 1 1 1 1 9 . 9 1 11 15 11 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 9 | 5 11 14 13 6 6 8 8 8 8 8 8 8 8 8 8 8 8 6 4 Most Carried 14 | 4 11 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 8 | 2 7 13 13 6 5 7 7 7 7 7 7 7 8 7 7 7 7 6 3 Final Capacity 14 | 6 14 14 14 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 14 | 4 11 14 14 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Class Distribution -------------------- 34% | Messiah-Mutant 21% | Mutant 16% | Messiah-Sprinter 8% | Sprinter 5% | Scavenger-Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Mutant | -4/Factory Messiah-Sprinter | -3/Research Messiah-Mutant | -3/Garrison Messiah-Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Matter Collected 3502 | 260 357 514 521 129 90 103 101 20 127 193 226 76 . 187 47 154 132 198 67 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4116 | 68 356 533 717 49 208 135 131 . 236 85 70 130 . 90 . 202 295 659 152 Parts 204 | . 18 23 40 3 13 4 17 . 6 2 2 9 . 6 . 5 18 25 13 Haulers Intercepted 4 | . . . 3 . . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . 4 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 3 6 . 5 . 3 14 . 11 . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Combat Hostiles Destroyed 97 | . 12 10 16 1 5 3 7 . 5 . 4 6 . 4 . 2 4 14 4 Melee 13 | . . 2 . . 4 2 3 . . . . . . . . . . 2 . Guns 33 | . 12 5 9 1 . 1 . . . . . . . 2 . . . 3 . Cannons 9 | . . 1 4 . . . . . . . . . . . . . . . 4 AOE 37 | . . 2 3 . 1 . 4 . 5 . 4 6 . 2 . 1 2 7 . Classes Destroyed 11 | 1 2 5 2 . . . . . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . . . 3 . . . . . . 1 . . . . . . . . . Recycler 5 | 1 1 2 . . 1 . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . 1 . . Watcher 2 | . . 1 . . . . . . . . . . . . . 1 . . . Swarmer 50 | . 8 . 4 . 4 1 7 . 1 . 3 4 . 2 . . 1 12 3 Grunt 29 | . 4 6 7 . . 1 . . 4 . 1 2 . 2 . . 2 . . Brawler 2 | . . 1 . . . . . . . . . . . . . . 1 . . Duelist 3 | . . 2 1 . . . . . . . . . . . . . . . . Sentry 10 | . . 1 4 1 1 1 . . . . . . . . . . . 2 . Hunter 3 | . . . . . . . . . . . . . . . . 2 . . 1 Wasp 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | 1 3 4 4 1 4 2 4 . 3 1 2 4 . 2 . 3 3 12 3 Combat Bots Only 12 | . 3 3 4 1 4 2 4 . 3 . 2 4 . 2 . 2 3 12 3 Max Kills in Single Turn 4 | 1 1 3 2 1 1 1 4 . 2 1 2 3 . 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . 1 . 4 . 2 . 2 3 . 1 . 1 1 2 . Melee 1 | . . 1 . . 1 1 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Damage Taken 9896 | . 554 867 555 26 402 557 303 . 208 94 246 76 . 364 27 204 503 2583 2327 Core 2096 | . 120 171 79 14 59 151 30 . . . 40 23 . 69 . 24 140 839 337 Absorbed by Shields 196 | . . . . . . . . . . . . . . . . . . 25 171 Reduced by Siege Mode 298 | . . . . . . . . . . . . . . . . . . . 298 Core Remaining (%) 79 | 100 52 . 37 97 . . . . 65 . . . . 84 100 97 . . . Volleys Fired 289 | 7 51 52 54 2 2 17 1 . 8 . 6 4 . 16 4 8 10 28 19 Largest 3 | 1 2 3 3 1 1 1 1 . 1 . 1 1 . 1 1 1 2 2 3 Hottest 181 | 40 60 105 104 15 69 23 33 . 39 . 39 39 . 39 28 46 76 105 181 Shots Fired 461 | 7 94 92 134 2 2 17 1 . 8 . 6 4 . 17 4 8 11 29 25 Gun 354 | 7 94 87 98 2 . 17 . . . . . . . 11 4 5 5 20 4 Cannon 59 | . . 1 35 . 2 . . . . . . . . . . . . . 21 Launcher 46 | . . 4 1 . . . 1 . 8 . 4 4 . 6 . 3 6 9 . Special 2 | . . . . . . . . . . . 2 . . . . . . . . Kinetic 328 | . 77 77 98 2 . 17 . . . . . . . 11 4 5 5 11 21 Thermal 43 | 7 17 10 . . . . . . . . . . . . . . . 9 . Explosive 28 | . . 4 1 . . . 1 . 8 . 4 4 . 6 . . . . . Electromagnetic 60 | . . 1 35 . 2 . . . . . . . . . . 3 6 9 4 Robot Hit Streak 16 | 5 9 16 11 10 11 7 . . 7 . 11 5 . 4 5 6 5 10 7 Robot Miss Streak 7 | 1 7 6 3 . 1 4 1 . . . 1 . . 7 2 5 1 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 337 | 6 60 59 83 2 8 14 4 . 7 3 6 4 . 14 3 6 8 31 19 Core Hits 192 | 2 18 29 28 1 7 6 8 . 9 1 11 10 . 18 3 4 9 20 8 Critical Hits 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . Melee Attacks 98 | . . 5 4 . 8 10 11 . . 3 4 3 . 1 7 4 22 16 . Impact 11 | . . . . . . 2 3 . . . . . . . . . . 6 . Slashing 52 | . . 5 4 . 8 8 8 . . 3 3 . . . . . 3 10 . Piercing 35 | . . . . . . . . . . . 1 3 . 1 7 4 19 . . Sneak Attacks 4 | . . . . . 1 . . . . 2 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 . . . . . . . . . . 3 . Damage Inflicted 11372 | 74 610 1115 1657 45 438 316 433 . 691 422 661 724 . 511 83 405 922 1754 511 Guns 3471 | 74 610 692 922 45 . 218 . . . . . . . 181 83 89 118 385 54 Cannons 1120 | . . 20 619 . 24 . . . . . . . . . . . . . 457 Explosions 4873 | . . 307 114 . 120 . 220 . 691 . 618 724 . 330 . 316 625 808 . Melee 1875 | . . 96 . . 294 98 213 . . 391 43 . . . . . 179 561 . Ramming 33 | . . . 2 . . . . . . 31 . . . . . . . . . Kinetic 3382 | . 530 642 922 45 . 218 . . . . . . . 181 83 89 118 189 365 Thermal 656 | 74 80 50 32 . 120 . . . . . . . . . . . 104 196 . Explosive 2972 | . . 307 82 . . . 220 . 691 . 618 724 . 330 . . . . . Electromagnetic 2454 | . . 20 619 . 24 . . . . . . . . . . 316 521 808 146 Impact 87 | . . . . . . . . . . . . . . . . . . 87 . Slashing 1609 | . . 96 . . 294 98 213 . . 391 43 . . . . . . 474 . Piercing 179 | . . . . . . . . . . . . . . . . . 179 . . Highest Corruption 5 | . . . 1 . . . . . . 5 5 5 5 5 . 1 . 1 1 Average Corruption 2 | . . . 1 . . . . . . 5 5 5 5 5 . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . 2 . . . . . . 4 6 8 . 13 . . . 1 4 Message Errors 13 | . . . 1 . . . . . . 1 1 3 . 5 . . . 1 1 Matter Fused 5 | . . . . . . . . . . 2 1 . . 2 . . . . . Heat Flow Errors 4 | . . . . . . . . . . 1 2 . . 1 . . . . . Energy Discharges 6 | . . . 1 . . . . . . . 1 1 . 1 . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . 2 . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 5 | . . . . . . . . . . . 1 1 . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 325 | . . 2 16 . 32 . 4 . 1 . 32 30 . . . 54 124 27 3 Projectiles 19 | . . . 16 . . . . . . . . . . . . . . . 3 Explosions 208 | . . 2 . . 32 . . . 1 . 32 30 . . . 54 30 27 . Melee 98 | . . . . . . . 4 . . . . . . . . . 94 . . Knockbacks 3 | . . . . . . . . . . 1 . . . . . . . . 2 Impact 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 298 | . . 8 1 . 50 . 39 . 50 15 . . . 24 . . . 111 . Shots 10 | . . 2 . . 1 . 1 . 1 . . . . 1 . . . 4 . Rammed 2 | . . . 1 . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 12 407 40 5 41 18 84 51 44 206 316 36 4 97 . . 77 30 179 Average Temperature 42 | . 6 179 14 5 25 4 25 20 16 50 47 13 4 36 . . 19 22 86 Received Heat Transfer 1074 | . 150 123 162 9 30 144 . . 51 12 18 24 . 36 . 12 123 180 . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 Total Turns 43 | . . . . . . . . . . . . . . . . . . . 43 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . 25 Robots Corrupted 5 | . . . . . . . . . . . . . . . . 1 2 2 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 2 2 . Parts Fried 15 | . . . 2 . . . . . 1 . . . . . . 4 3 4 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . . . . . . . . . . . . 2 . Heat Transferred 1211 | 175 175 111 50 . 150 . . . . . . . . . . . 100 450 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Peak Influence 408 | 5 263 226 171 135 201 . . . . 106 . . . . 177 230 408 394 257 Average Influence 116 | 1 93 65 68 93 110 . . . . 13 . . . . 160 173 241 257 180 Maximum Alert Level 2 | . 1 1 . . 1 . . . . . . . . . . 1 2 1 1 Low Security (%) 82 | 100 91 91 100 100 90 . . . . 100 . . . . 100 40 48 52 73 Level 1 17 | . 8 8 . . 9 . . . . . . . . . . 59 45 47 26 Level 2 . | . . . . . . . . . . . . . . . . . 6 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 1 3 . . . . . . . . . . . 1 2 1 . . Investigation 4 | . 1 . 1 . . . . . . . . . . . 1 . 1 . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 2 1 2 . . . . . . . . . . . . 1 . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Distress Signals 12 | . 1 2 2 . . . . . . . . . . . . 2 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 22 15 41 1 5 3 7 . 15 3 8 12 . 10 5 8 40 29 15 Peak Tracking Total 12 | . 6 3 5 1 4 2 4 . 4 1 5 4 . 5 4 4 12 8 10 Tactical Retreats 26 | . 3 1 11 . . . . . . 1 . . . . . 1 7 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Traps Triggered 8 | . 1 . 2 . . . . . . . . . . . . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Machines Disabled 10 | . . 2 2 . 1 . . . . . 1 . . . . 1 . 3 . Max in Single Turn 2 | . . 2 1 . 1 . . . . . 1 . . . . 1 . 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Machines Accessed 22 | . 3 3 5 2 1 1 . . . 1 . . 4 . . . 1 . 1 Terminals 14 | . 3 3 5 2 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Total Hacks 69 | . 9 7 15 8 1 1 . . . 2 . . 23 . . . 2 . 1 Successful 49 | . 4 4 7 5 1 1 . . . 2 . . 23 . . . 1 . 1 Failed 20 | . 5 3 8 3 . . . . . . . . . . . . 1 . . Catastrophic 3 | . . . 3 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 40 | . 4 5 8 3 1 . . . . 7 . . . . . 4 8 . . Terminals 40 | . 9 7 15 8 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 38 | . 2 2 7 3 . 1 . . . . . . 23 . . . . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . . . . . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 4 4 . 5 2 . . . . . . . . . . . . . . Terminals 7 | . 2 2 . 2 1 . . . . . . . . . . . . . . Botnet 7 | . 2 2 . 2 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 3 6 2 1 . . . . . . . . . . . 1 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 1 . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 Matter 278 | . . . . . . . . . . . . . . . . . . . 278 Time 69 | . . . . . . . . . . . . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . 3 . 4 . Machine Destruction 5 | . . . . . . . . . . . . . . . . 1 . 4 . Programmers 2 | . . . . . . . . . . . . . . . . 2 . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Total Allies 25 | . . . . . . . . 8 . 3 1 . . 1 . 4 8 . . Largest Group 8 | . . . . . . . . 8 8 2 2 2 1 2 2 4 4 . . Highest-Rated Group 346 | . . . . . . . . 251 251 179 179 169 128 222 222 316 346 . . Highest-Rated Ally 137 | . . . . . . . . 40 40 137 137 137 128 128 128 96 103 . . Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . . 2 4 . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . 1 1 . . Hacker 2 | . . . . . . . . . . 1 . . . . . . 1 . . Hero 1 | . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . . . . . 4 1 . . GOTO 1 | . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . PICKUP 2 | . . . . . . . . . . . . . . . . 2 . . . COLLECT 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 163 | . . . . . . . . . 39 12 13 24 . 11 12 27 25 . . Total Damage 6017 | . . . . . . . . . 920 513 791 1036 . 357 550 723 1127 . . Kills 33 | . . . . . . . . . 6 3 4 6 . 4 . 4 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . . Main Access 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Turns Passed 7406 | 68 546 507 1179 161 333 248 196 805 423 377 253 283 36 339 86 453 422 273 418 Spaces Moved 7455 | 42 314 215 482 147 402 472 321 812 427 419 464 573 101 410 90 710 660 194 200 Core 168 | 3 . . 1 . . . . . . . . 1 . 18 . 4 10 50 81 Treads 171 | . . . . . . . . . . . . . . . . . . 52 119 Legs 759 | . 63 215 481 . . . . . . . . . . . . . . . . Wheels 290 | 39 251 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6067 | . . . . 147 402 472 321 812 427 419 464 572 101 392 90 706 650 92 . Fastest Speed 20 | 50 100 150 150 26 20 24 21 21 21 21 21 21 25 21 23 23 22 28 50 Average Speed 68 | 98 110 150 174 75 57 24 22 92 82 73 33 32 25 56 28 52 37 78 107 Slowest Speed 800 | 100 150 150 600 99 102 27 96 103 103 103 103 500 25 500 102 600 800 600 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 . . . . 2 1 . . . . 2 4 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 64 25 72 17 10 49 59 88 59 16 42 60 74 65 2 15 23 34 9 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 8 | . . . . . . . . 5 1 . 1 . 1 . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 . 1 . . . . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 . . 1 1 . 1 . 1 1 1 1 . 1 1 . . . Scrap Searched 17 | . . . . . . 7 2 3 1 . 2 . . 2 . . . . . Spaces Dug 40 | . . 1 2 . 1 4 2 . . . . . . . 6 4 20 . . Terrain Destroyed 331 | . . 25 21 . 5 4 10 . 83 . 38 33 . 64 6 4 31 . 7 Melee 40 | . . 1 2 . 1 4 2 . . . . . . . 6 4 20 . . Projectile 14 | . . . 7 . . . . . . . . . . . . . . . 7 AOE 277 | . . 24 12 . 4 . 8 . 83 . 38 33 . 64 . . 11 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Arm Total 9186 | 58 425 305 722 200 489 577 428 867 490 481 545 660 111 502 138 783 771 260 374 Wait 990 | . 36 4 130 24 51 71 83 46 47 47 64 75 11 65 29 24 59 3 121 Move 7415 | 41 313 214 481 146 399 471 320 811 426 414 461 572 100 409 89 705 652 191 200 Hop 11 | . . . . . 1 . . . . 2 1 . . . . 2 4 1 . Pick Up 71 | 4 6 9 10 2 9 1 1 3 3 5 1 1 . 4 2 5 1 . 4 Fast Attach 97 | 6 2 7 7 4 4 4 5 2 2 2 1 . . 1 2 6 11 11 20 Attach 36 | . 3 2 3 7 6 . . . . 1 3 2 . 3 3 1 1 . 1 Detach 20 | . 2 . 4 3 2 1 . . . . 2 2 . . 1 1 1 . 1 Swap 39 | . 7 5 9 . 1 1 4 . . 1 2 . . 2 . 2 3 1 1 Drop 97 | . 5 7 19 12 6 3 6 5 4 5 . 1 . 1 1 7 7 1 7 Fire 289 | 7 51 52 54 2 2 17 1 . 8 . 6 4 . 16 4 8 10 28 19 Melee 89 | . . 5 4 . 8 8 8 . . 3 4 3 . 1 7 4 22 12 . Ram 1 | . . . . . . . . . . 1 . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . 18 . 12 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Garrison -3/Armory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 552 | -10/Materials | Discovered new exit (range 13) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -9/Materials | Lost 5 parts (1p2u2w) 1066 | -9/Materials | Discovered new exit (range 5) 1122 | -9/Materials | Entered Storage 1269 | -9/Storage | Core integrity fell below 50% 1740 | -9/Storage | Build established: Scavenger-Gunner 1996 | -9/Storage | Used back door to open Recycling access 1996 | -9/Storage | Discovered new exit (range 5) 2154 | -9/Storage | Identified exit to Materials 2212 | -9/Storage | Build established: Tank 2301 | -9/Storage | Entered Materials 2301 | -8/Materials | Evolved 2 slots: Propulsion x2 2388 | -8/Materials | Identified exit to Factory 2462 | -8/Materials | Entered Factory 2462 | -7/Factory | Evolved 2 slots: Propulsion x2 2733 | -7/Factory | Discovered new exit (range 13) 2737 | -7/Factory | Lost 3 parts (1u2w) 2795 | -7/Factory | Entered Lower Caves 2802 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2859 | -7/Lower Caves | Lost 3 parts (1p1n1w) 2960 | -7/Lower Caves | Spotted B-75 Beast 3038 | -7/Lower Caves | Discovered new exit (range 8) 3043 | -7/Lower Caves | Entered another Lower Caves area 3043 | -7/Lower Caves | Discovered new exit (range 9) 3077 | -7/Lower Caves | Spotted B-75 Beast 3087 | -7/Lower Caves | Identified exit to Zion 3167 | -7/Lower Caves | Build established: Sprinter 3239 | -7/Lower Caves | Entered Zion 3251 | -7/Zion | Found Relay Coupler [Programmer] 3253 | -7/Zion | Found Relay Coupler [Programmer] 3294 | -7/Zion | Learned location of Quarantine (-3) 3333 | -7/Zion | Learned location of Extension (-4) 3337 | -7/Zion | Learned location of Data Miner (-6) 3361 | -7/Zion | Visited the Megawrench Repair Shop 3361 | -7/Zion | Megawrench repaired 11 parts 3472 | -7/Zion | Imprinted 3474 | -7/Zion | Declared Zion's savior 3603 | -7/Zion | Learned location of Warlord (-5) 3709 | -7/Zion | Learned Factory emergency access door positions 3770 | -7/Zion | Build established: Messiah-Mutant 3787 | -7/Zion | Received a hallucinogenic algorithm 3991 | -7/Zion | Gained Derelict followers 4021 | -7/Zion | Discovered new exit (range 10) 4044 | -7/Zion | Entered Proximity Caves 4044 | -6/Proximity Caves | Accompanied by 8 allies 4062 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4139 | -6/Proximity Caves | Identified exit to Factory 4141 | -6/Proximity Caves | Spotted B-75 Beast 4345 | -6/Proximity Caves | Allies destroyed B-75 Beast 4467 | -6/Proximity Caves | Entered Factory 4467 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4685 | -6/Factory | Retrieved Zion intel report: Main Access 4685 | -6/Factory | Identified exit to Factory 4686 | -6/Factory | Zion Hacker squad teleported in 4820 | -6/Factory | Discovered new exit (range 6) 4834 | -6/Factory | Zion hero teleported in (1C-UTU) 4844 | -6/Factory | Entered Lower Caves 4844 | -6/Lower Caves | Accompanied by 2 allies 4873 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4975 | -6/Lower Caves | Discovered new exit (range 8) 5097 | -6/Lower Caves | Entered another Lower Caves area 5097 | -6/Lower Caves | Accompanied by 2 allies 5170 | -6/Lower Caves | Discovered exit to Factory (range 14) 5220 | -6/Lower Caves | Ambushed by wild Derelicts 5243 | -6/Lower Caves | Spotted B-75 Beast 5357 | -6/Lower Caves | Discovered new exit (range 13) 5380 | -6/Lower Caves | Entered Data Miner 5380 | -6/Data Miner | Accompanied by 1 ally 5380 | -6/Data Miner | Discovered new exit (range 6) 5385 | -6/Data Miner | Met Data Miner 5391 | -6/Data Miner | Learned location of Section 7 (-2) 5391 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5395 | -6/Data Miner | Received God Mode back door access code from Data Miner 5416 | -6/Data Miner | Entered Proximity Caves 5416 | -5/Proximity Caves | Accompanied by 1 ally 5447 | -5/Proximity Caves | Escorted by Enhanced Grunt 5603 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 5698 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5755 | -5/Proximity Caves | Entered Factory 5755 | -5/Factory | Accompanied by 2 allies 5755 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5777 | -5/Factory | Discovered new exit (range 5) 5841 | -5/Factory | Entered another Factory area 5841 | -4/Factory | Evolved 2 slots: Utility x2 5897 | -4/Factory | Zion Light squad teleported in 5928 | -4/Factory | Zion Infowar Resupply teleported in 5963 | -4/Factory | Found Prototype Launcher 5964 | -4/Factory | Identified Tesla Bomb Launcher 6024 | -4/Factory | Discovered new exit (range 13) 6271 | -4/Factory | Incoming assault squad redirected 6294 | -4/Factory | Entered Research 6294 | -3/Research | Accompanied by 1 ally 6294 | -3/Research | Evolved 2 slots: Utility x2 6300 | -3/Research | Zion Heavy squad teleported in 6370 | -3/Research | Zion Hacker squad teleported in 6598 | -3/Research | Zion Light squad teleported in 6661 | -3/Research | Zion Melee Resupply teleported in 6664 | -3/Research | Found Prototype Slashing Weapon 6667 | -3/Research | Found Prototype Slashing Weapon 6667 | -3/Research | Identified Molecular Scythe (x2) 6716 | -3/Research | Identified exit to Garrison 6716 | -3/Research | Entered Garrison 6739 | -3/Garrison | Triggered checkpoint 6751 | -3/Garrison | Garrison Relay disabled 6754 | -3/Garrison | Build established: Messiah-Sprinter 6799 | -3/Garrison | Lost 6 parts (4n1u1w) 6869 | -3/Garrison | Triggered checkpoint 6945 | -3/Garrison | Destroyed 12 combat bots 6952 | -3/Garrison | Core integrity fell below 50% 6979 | -3/Garrison | Discovered new exit (range 10) 6984 | -3/Garrison | Lost 19 parts (4p4n7u4w) 6989 | -3/Garrison | Entered Armory 7243 | -3/Armory | Fabricated Adv. Reaction Control System (x1) 7272 | -3/Armory | Core integrity fell below 20% 7394 | -3/Armory | Build established: Messiah-Mutant 7407 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07398_ Com. Battery destroyed. 07398_ H-77 Assassin misfires. 07398_ Slug penetrates S-43 Plague. 07398_ Slug penetrates Wall. 07399_ Dropped Adv. Heavy Treads. 07399_ Penetrated by Slug. 07400_ H-77 Assassin knocked back. 07402_ Penetrated by Slug. 07402_ W-44 Eye sends out distress signal. 07402_ Slug penetrates H-77 Assassin. 07402_ Imp. Targeting Computer fried. 07402_ H-77 Assassin destroyed. 07402_ X-82 Rainmaker knocked back. 07405_ Slug penetrates Wall. 07405_ Penetrated by Slug. 07405_ Adv. Salvage Targeting Computer destroyed. 07405_ X-82 Rainmaker knocked back. 07405_ Imp. Heavy Treads destroyed. 07405_ Knocked back. 07406_ Com. Battery destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????########??????????? | | ??????????????????#???????????? ? #??????????? | | ??????????????????# ?????????? ?? #??????????? | | ??????????????????# ?????????? """" #??????????? | | ??????????????????# ######+## x ? #??????????? | | ????????????#?????# # x ??? #??????????? | | ??????????? # ???# /x """" #??????????? | | ??????????# ; ### w; #??????????? | | ??????????# h [ # #??????????? | | ??????????# s !%*#########+##########?? | | ??????????# x%* x [=##=#;=# #?? | | ??????????# %s@ = =;[ "" #?? | | ??????????# #####+#########;; """ #?? | | ???????????????????# == #????### "F! #?? | | ???????????????????# #??????# """ """ #?? | | ???????????????????# ! !######## "" """ #?? | | ???????????????????# ] !# # """ #?? | | ???????????????????# !!!# !] # #?? | | ?????????????????########### # """ """ #?? | | ?????????????????# ## # """ """ #?? | | ?????????????????#""" """ ## # """ """ #?? | | ?????????????????#"R """ ## | # #?? | | ?????????????????#""" """ #####+#########+######?? | | ?????????????????# "" + #?? | | ?????????????????# """ # #?? | | ?????????????????# """ ###############+#######? | | ?????????????????# """ #????????# #? | | ?????????????????# #????????# """""""" #? | | ?????????????????##########????????# "??????" #? | | ???????????????????????????????????# """""""" #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """""""" #? | | ???????????????????????????????????# "??????" #? | | ???????????????????????????????????# """""""" #? | | ???????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 15 Offensive Hacking 22 Item Schematics ----------------- Remote Datajack | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Reaction Control System | x1 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed StormArmageddonBuckler Manual? 0 Play Time 02:24:35 Cumulative 77.1 hours Start 2020.01.09 @ 21:22:12 End 2020.01.09 @ 23:59:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44ebfa85-1bbe-413d-b985-c740e990f263