Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 02:07:00

Player: KeepAwake2

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (228)     1140
Value Destroyed (9657)     9657
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (2619)               2619
              TOTAL SCORE: 19556

 Bonus
-------
High Alert Combat Kills    938
Follower Combat Kills      194
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -213

 Cogmind 
---------
Core Integrity             0/1000
Matter                     289/300
Energy                     9/600
System Corruption          5%
Temperature                Cool (42)
Movement                   Hovering (70)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
           Energy Well
  Enhanced Optical Array
           0b10 Decoder Chip [Skirmisher]
  Improved Core Shielding
>          --- WEAPON (3) -------
           Coil Gun
           Kinetic Spear
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Trap Reconfigurator
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
           Neutrino Core
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           0b10 Decoder Chip [Skirmisher]
  Improved Launcher Guidance Computer
  Advanced Shield Generator
  Advanced Drone Bay
>          --- WEAPON -----------
           Tesla Rifle
           Tiamat Missile Launcher
           Kinetic Spear
>          --- INVENTORY --------
           Gyrokinetic Inverter
           Energy Well
           0b10 Decoder Chip [Skirmisher]
           Tactical Coordination Suite
           Tactical Coordination Suite
  Improved Utility Shielding
  Improved Medium Armor Plating
           Trap Reconfigurator
           Molecular Deconstructor
[Rating: 102]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Compact Ion Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   2   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             394  | 7   8   1   2   1   38  77  10  80  4   53  69  19  6   2   17  
  Power                    40   | 2   2   .   .   .   4   5   1   9   .   7   9   1   .   .   .   
    Engine                 17   | 2   2   .   .   .   .   4   1   .   .   3   5   .   .   .   .   
    Core                   23   | .   .   .   .   .   4   1   .   9   .   4   4   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               111  | 2   2   .   .   .   20  23  2   26  1   17  15  1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    48   | 2   2   .   .   .   19  8   .   11  .   6   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  57   | .   .   .   .   .   .   15  2   11  1   10  15  1   .   .   2   
    Flight                 6    | .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   
  Utility                  149  | 1   2   .   2   .   7   30  6   20  3   24  29  8   6   2   9   
    Device                 94   | .   1   .   2   .   2   19  4   12  2   16  18  5   4   2   7   
    Storage                11   | 1   .   .   .   .   1   .   .   2   1   2   2   1   .   .   1   
    Processor              16   | .   1   .   .   .   .   1   2   3   .   1   5   2   1   .   .   
    Hackware               5    | .   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   
    Protection             23   | .   .   .   .   .   3   9   .   3   .   3   3   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   2   1   .   1   7   19  1   25  .   5   16  9   .   .   6   
    Energy Gun             20   | 1   1   .   .   1   4   6   .   4   .   .   1   1   .   .   1   
    Energy Cannon          18   | .   .   .   .   .   1   5   1   4   .   2   4   1   .   .   .   
    Ballistic Gun          19   | 1   1   .   .   .   1   2   .   5   .   .   7   1   .   .   1   
    Ballistic Cannon       12   | .   .   1   .   .   1   6   .   3   .   1   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   .   .   .   8   .   2   2   1   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   2   .   2   8   .   10  .   2   5   1   .   .   .   
Parts Lost                 75   | .   .   .   .   .   1   8   10  4   4   17  14  6   .   .   11  
  Power                    13   | .   .   .   .   .   .   .   1   .   2   5   2   1   .   .   2   
  Propulsion               23   | .   .   .   .   .   .   2   5   1   1   6   5   .   .   .   3   
  Utility                  23   | .   .   .   .   .   .   2   3   3   1   3   5   2   .   .   4   
  Weapon                   16   | .   .   .   .   .   1   4   1   .   .   3   2   3   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   1   3   6   2   3   7   4   2   .   .   6   
Average Slot Usage (%)     94   | .   95  100 100 100 98  95  91  94  96  83  98  91  93  94  80  
  Engine                   3    | .   14  14  14  14  .   2   6   .   .   4   5   1   .   .   .   
  Core                     5    | .   .   .   .   .   8   4   .   10  10  2   4   9   11  11  5   
  Leg                      16   | .   28  28  28  28  35  12  .   20  .   11  .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   17  26  2   25  12  28  29  29  29  25  
  Device                   12   | .   9   .   11  14  9   8   10  15  9   14  17  11  14  11  15  
  Storage                  8    | .   14  14  14  14  9   7   6   4   9   7   13  5   5   5   6   
  Processor                7    | .   .   14  2   .   .   7   14  15  13  5   4   13  18  23  14  
  Hackware                 2    | .   .   .   .   .   1   8   2   .   .   4   .   1   .   .   .   
  Protection               3    | .   .   .   .   .   6   5   .   1   5   4   2   .   .   .   .   
  Energy Gun               4    | .   14  14  14  14  9   5   6   1   .   .   .   4   .   .   1   
  Energy Cannon            4    | .   .   .   .   .   4   2   2   4   6   10  5   1   .   .   .   
  Ballistic Gun            3    | .   14  1   .   .   3   2   4   5   6   1   7   .   .   .   1   
  Ballistic Cannon         4    | .   .   12  14  14  9   6   7   4   .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 12  15  15  16  16  41  51  51  84  62  54  68  76  57  55  59  
  Greatest Support         89   | 20  20  20  20  20  43  66  50  76  56  75  89  80  80  80  80  
  Greatest Overweight (x)  2    | 1   .   .   .   .   1   2   1   2   1   1   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   6   10  10  10  12  10  12  12  10  10  10  10  
  Average Capacity         9    | 5   6   6   6   6   9   10  9   9   10  10  11  10  10  10  9   
  Most Carried             12   | 2   6   6   6   6   10  10  10  12  10  12  12  10  10  10  10  
  Average Carried          9    | 1   4   5   5   5   9   9   9   8   9   9   11  9   9   10  9   
  Final Capacity           12   | 6   6   6   6   6   10  10  4   10  10  12  10  10  10  10  4   
  Final Carried            11   | 2   6   6   6   6   10  10  3   10  9   11  10  10  10  10  4   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 20% | Skirmisher
 20% | Mutant
 11% | Scavenger-Skirmisher
  8% | Tank
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                Scout | -7/Garrison
               Mutant | -6/Factory
               Mutant | -6/Garrison
           Skirmisher | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
               Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           7960 | 255  130  .    53   10   813  1190 381  1533 115  914  1466 593  118  .    389  
  Remotely                 53   | .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    
Salvage Created            9651 | .    204  .    .    .    1206 1486 118  1877 212  1278 1851 975  .    .    444  
  Parts                    430  | .    16   .    .    .    51   77   3    68   7    59   77   58   .    .    14   
Haulers Intercepted        10   | .    .    .    .    .    1    4    .    2    .    1    2    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    11   
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  179  | .   4   .   .   .   25  21  4   29  10  26  27  26  .   .   7   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   1   
  Guns                     53   | .   4   .   .   .   18  5   3   7   .   .   13  3   .   .   .   
  Cannons                  64   | .   .   .   .   .   7   14  1   13  2   20  7   .   .   .   .   
  AOE                      51   | .   .   .   .   .   .   1   .   9   8   5   5   19  .   .   4   
Classes Destroyed          17   | .   2   .   .   .   5   4   .   1   .   1   1   3   .   .   .   
  Worker                   9    | .   .   .   .   .   .   .   .   2   .   5   2   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   1   4   .   2   .   1   2   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   5   .   2   .   2   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   3   3   .   3   .   .   .   .   .   .   .   
  Swarmer                  37   | .   .   .   .   .   7   5   3   .   6   6   1   9   .   .   .   
  Grunt                    69   | .   4   .   .   .   14  8   .   15  2   10  10  3   .   .   3   
  Brawler                  8    | .   .   .   .   .   .   1   .   4   1   1   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   
  Sentry                   20   | .   .   .   .   .   5   3   1   4   .   .   5   2   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   
  Programmer               29   | .   .   .   .   .   .   4   .   6   1   7   9   1   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           14   | .   2   .   .   .   3   6   4   5   8   14  10  10  .   .   3   
  Combat Bots Only         10   | .   2   .   .   .   3   4   4   4   8   8   7   10  .   .   3   
Max Kills in Single Turn   4    | .   1   .   .   .   2   4   1   3   3   4   2   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   2   3   2   2   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Damage Taken               14332 | .    245  .    .    .    1167 2172 1168 1472 943  2008 3358 756  22   156  865  
  Core                     1943  | .    25   .    .    .    90   169  169  127  147  205  752  18   .    49   192  
  Absorbed by Shields      1429  | .    .    .    .    .    .    173  162  461  319  111  .    41   .    .    162  
Core Remaining (%)         73    | 100  .    .    .    90   83   .    51   .    .    43   .    .    .    .    .    
Volleys Fired              565   | .    16   .    .    .    82   88   19   99   22   81   117  26   .    .    15   
  Largest                  3     | .    2    .    .    .    3    3    3    3    3    3    3    2    .    .    1    
  Hottest                  306   | .    85   .    .    .    175  175  136  170  163  210  184  306  .    .    81   
Shots Fired                1258  | .    32   .    .    .    192  224  48   237  32   151  292  35   .    .    15   
  Gun                      577   | .    32   .    .    .    111  94   27   103  16   11   168  12   .    .    3    
  Cannon                   619   | .    .    .    .    .    81   130  21   124  6    133  119  5    .    .    .    
  Launcher                 55    | .    .    .    .    .    .    .    .    10   10   7    5    18   .    .    5    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  603   | .    16   .    .    .    79   115  36   136  16   41   164  .    .    .    .    
  Thermal                  466   | .    16   .    .    .    78   65   12   69   6    103  111  3    .    .    3    
  Explosive                55    | .    .    .    .    .    .    .    .    10   10   7    5    18   .    .    5    
  Electromagnetic          127   | .    .    .    .    .    35   44   .    22   .    .    12   14   .    .    .    
  Robot Hit Streak         24    | .    7    .    .    .    10   13   9    10   4    22   24   22   .    .    3    
  Robot Miss Streak        7     | .    2    .    .    .    6    6    5    7    3    6    5    1    .    .    2    
  Penetration Max          2     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           732   | .    21   .    .    .    110  131  22   121  12   90   173  39   .    .    13   
  Core Hits                407   | .    11   .    .    .    60   58   7    70   21   55   72   41   .    .    12   
  Critical Hits            22    | .    .    .    .    .    2    4    .    3    .    2    10   1    .    .    .    
  Critical Kills           10    | .    .    .    .    .    2    .    .    .    .    1    7    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    3    .    1    .    1    3    1    .    .    .    
Melee Attacks              22    | .    .    .    .    .    .    .    .    .    .    .    4    10   2    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    .    .    .    .    .    .    4    10   2    .    6    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26434 | .    276  .    .    .    2460 3152 365  5291 1422 4447 5205 2920 .    .    896  
  Guns                     7264  | .    276  .    .    .    1456 1122 291  1263 113  94   2287 292  .    .    70   
  Cannons                  9688  | .    .    .    .    .    912  1642 74   2343 114  2750 1771 82   .    .    .    
  Explosions               8721  | .    .    .    .    .    66   388  .    1679 1195 1603 907  2206 .    .    677  
  Melee                    729   | .    .    .    .    .    .    .    .    .    .    .    240  340  .    .    149  
  Ramming                  32    | .    .    .    .    .    26   .    .    6    .    .    .    .    .    .    .    
  Kinetic                  7659  | .    89   .    .    .    1151 1362 212  1795 113  712  2225 .    .    .    .    
  Thermal                  8228  | .    187  .    .    .    854  1370 153  1545 114  2132 1697 106  .    .    70   
  Explosive                8192  | .    .    .    .    .    .    .    .    1679 1195 1603 832  2206 .    .    677  
  Electromagnetic          1594  | .    .    .    .    .    429  420  .    266  .    .    211  268  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 729   | .    .    .    .    .    .    .    .    .    .    .    240  340  .    .    149  
Highest Corruption         15    | .    .    .    .    .    3    2    .    5    .    5    14   15   15   15   5    
  Average Corruption       4     | .    .    .    .    .    2    1    .    2    .    2    9    13   15   15   2    
  Corruption Purged        25    | .    .    .    .    .    .    2    .    9    .    5    9    .    .    .    .    
  Effects                  241   | .    .    .    .    .    48   10   .    16   .    6    85   46   25   2    3    
    Message Errors         50    | .    .    .    .    .    11   8    .    6    .    2    13   7    3    .    .    
    Matter Fused           37    | .    .    .    .    .    11   .    .    3    .    1    7    11   3    .    1    
    Heat Flow Errors       16    | .    .    .    .    .    6    .    .    .    .    1    4    2    2    .    1    
    Energy Discharges      27    | .    .    .    .    .    9    1    .    1    .    .    9    5    1    1    .    
    Data Loss (minor)      25    | .    .    .    .    .    4    1    .    1    .    2    11   5    .    .    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          32    | .    .    .    .    .    .    .    .    .    .    .    8    8    15   1    .    
    Targeting Errors       36    | .    .    .    .    .    6    .    .    2    .    .    22   5    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    1    .    .    2    .    .    5    .    .    .    .    
Overload Shots             41    | .    .    .    .    .    .    4    2    32   .    .    .    3    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            819   | .    .    .    .    .    40   48   .    232  71   174  177  57   .    .    20   
  Projectiles              295   | .    .    .    .    .    9    14   .    126  .    114  32   .    .    .    .    
  Explosions               446   | .    .    .    .    .    31   34   .    106  71   60   67   57   .    .    20   
  Melee                    78    | .    .    .    .    .    .    .    .    .    .    .    78   .    .    .    .    
Knockbacks                 42    | .    .    .    .    .    14   18   1    4    .    5    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    10   15   1    4    .    4    .    .    .    .    .    
  Secondary                8     | .    .    .    .    .    4    3    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      415   | .    .    .    .    .    46   76   .    81   133  30   9    .    .    .    40   
  Shots                    11    | .    .    .    .    .    1    1    .    2    4    1    1    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        639   | .    187  .    .    .    327  492  279  369  336  377  591  487  263  639  308  
  Average Temperature      117   | .    83   .    .    .    89   146  92   117  201  126  93   106  126  203  128  
  Received Heat Transfer   2661  | .    150  .    .    .    450  572  189  370  159  468  180  75   9    .    39   
  Effects                  41    | .    .    .    .    .    1    7    1    4    2    5    9    2    .    5    5    
    Shutdowns              10    | .    .    .    .    .    .    3    .    1    1    3    1    1    .    .    .    
    Energy Bleed           10    | .    .    .    .    .    .    2    1    3    .    2    .    .    .    .    2    
    Interference           10    | .    .    .    .    .    1    .    .    .    1    .    3    1    .    1    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    2    1    .    1    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    4    .    1    .    3    .    .    .    .    .    
  Heat Transferred         10789 | .    481  .    .    .    1493 1771 248  1614 148  2701 2122 100  .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Peak Influence             778  | .   143 55  .   .   613 536 601 703 778 512 576 .   .   .   .   
  Initial                  492  | .   .   55  .   .   .   46  351 291 492 403 215 .   .   .   .   
  Average                  280  | .   68  55  .   .   254 246 516 303 644 363 279 .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   2   2   2   3   3   2   2   .   .   .   .   
  Low Security (%)         36   | 100 100 100 .   100 42  53  .   32  .   .   26  .   .   .   .   
  Level 1                  37   | .   .   .   .   .   40  16  16  48  .   52  52  .   .   .   .   
  Level 2                  24   | .   .   .   .   .   17  30  83  15  47  47  20  .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   3   52  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   .   .   .   .   3   8   .   9   .   13  10  .   .   .   .   
  Investigation            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Extermination            18   | .   .   .   .   .   .   4   .   5   .   4   5   .   .   .   .   
  Reinforcement            14   | .   .   .   .   .   2   3   .   2   .   2   5   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Distress Signals           12   | .   .   .   .   .   3   1   .   3   .   1   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              303  | .   5   .   .   .   64  39  17  46  18  40  41  23  1   .   9   
  Peak Tracking Total      11   | .   2   .   .   .   7   4   11  6   7   6   8   5   1   .   3   
  Tactical Retreats        30   | .   .   .   .   .   9   3   1   3   1   3   9   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Traps Triggered            27   | .   .   .   .   .   3   4   2   4   7   2   2   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   16   | .   .   .   .   .   2   2   .   3   .   3   6   .   .   .   .   
Traps Reconfigurated       69   | .   .   .   .   .   9   26  .   13  5   5   7   .   .   4   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   2   2   .   3   .   3   6   1   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Machines Disabled          24   | .   .   .   .   .   3   6   1   2   1   2   7   1   1   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   3   1   1   1   1   2   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Machines Accessed          74   | .   2   .   .   .   11  21  .   13  .   11  15  1   .   .   .   
  Terminals                40   | .   2   .   .   .   6   10  .   8   .   5   9   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   4   .   1   .   1   1   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   2   3   .   1   .   3   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   2   1   .   2   .   .   2   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   2   .   1   .   .   1   .   .   .   .   
Total Hacks                200  | .   5   .   .   .   43  48  .   30  .   28  45  1   .   .   .   
  Successful               136  | .   1   .   .   .   37  30  .   22  .   18  27  1   .   .   .   
  Failed                   64   | .   4   .   .   .   6   18  .   8   .   10  18  .   .   .   .   
    Catastrophic           14   | .   1   .   .   .   2   1   .   3   .   .   7   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   3   .   1   .   11  14  .   16  .   10  15  1   .   .   .   
  Terminals                113  | .   5   .   .   .   24  24  .   19  .   15  26  .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   8   .   2   .   2   2   .   .   .   .   
  Repair Stations          23   | .   .   .   .   .   5   7   .   2   .   9   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   1   .   .   .   2   5   .   .   .   .   
  Scanalyzers              35   | .   .   .   .   .   13  6   .   6   .   .   10  .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   2   .   1   .   .   2   .   .   .   .   
Terminal Hacks             39   | .   .   .   .   .   13  9   .   6   .   4   6   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             7    | .   .   .   .   .   .   2   .   3   .   1   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   5   .   2   .   2   1   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   4   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   .   .   4   4   .   1   .   6   .   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   2   3   .   1   .   3   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   1   .   .   .   2   4   .   .   .   .   
  Report Inventory         5    | .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 33   | .   .   .   .   .   13  6   .   6   .   .   8   .   .   .   .   
  Insert Component         16   | .   .   .   .   .   6   3   .   3   .   .   4   .   .   .   .   
  Analyze                  17   | .   .   .   .   .   7   3   .   3   .   .   4   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   2   .   1   .   .   2   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         26   | .   1   .   .   .   6   3   .   6   .   4   6   .   .   .   .   
  Terminals                26   | .   1   .   .   .   6   3   .   6   .   4   6   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 25   | .   1   .   .   .   6   3   .   5   .   4   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   2   .   .   .   7   17  .   13  .   10  14  .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   6   3   .   3   .   .   3   .   .   .   .   
  Parts Built              11   | .   .   .   .   .   .   8   .   2   .   1   .   .   .   .   .   
    Matter                 1323 | .   .   .   .   .   .   892 .   146 .   285 .   .   .   .   .   
    Time                   494  | .   .   .   .   .   .   382 .   36  .   76  .   .   .   .   .   
  Total Part Build Rating  63   | .   .   .   .   .   .   52  .   6   .   5   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   
  Time                     213  | .   .   .   .   .   88  31  .   .   .   94  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   .   .   6   3   .   3   .   .   4   .   .   .   .   
  Part Schematics Acquired 14   | .   .   .   .   .   6   2   .   3   .   .   3   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Total Allies               6    | .   .   .   .   3   .   1   .   1   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   1   .   1   .   .   .   1   1   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  12  .   10  .   .   .   29  29  .   .   
  Highest-Rated Ally       29   | .   .   .   .   16  16  12  .   10  .   .   .   29  29  .   .   
Total Orders               46   | .   .   .   .   .   .   .   .   4   .   3   1   25  8   5   .   
  STAY                     5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  EXPLORE                  29   | .   .   .   .   .   .   .   .   3   .   2   1   15  5   3   .   
  RETURN                   10   | .   .   .   .   .   .   .   .   .   .   1   .   8   .   1   .   
Ally Attacks               52   | .   .   .   .   .   51  1   .   .   .   .   .   .   .   .   .   
  Total Damage             578  | .   .   .   .   .   561 17  .   .   .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Upp Upp War Pro 
Robot Analysis Total       4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   .   .   .   2   1   .   2   
Drone Launches             33   | .   .   .   .   .   .   .   .   3   .   3   2   17  5   3   .   
  Drone Recoveries         23   | .   .   .   .   .   .   .   .   1   .   3   1   15  2   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               17891 | 53   249  210  876  562  2633 2876 243  3758 291  2255 2155 690  384  103  553  
Spaces Moved               13403 | 32   142  139  725  431  1396 2119 261  2523 202  1640 1853 799  631  76   434  
  Core                     6     | 4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5604  | 28   142  139  725  431  1396 354  .    1872 .    517  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7456  | .    .    .    .    .    .    1765 261  312  202  1123 1853 799  631  76   434  
  Flight                   337   | .    .    .    .    .    .    .    .    337  .    .    .    .    .    .    .    
  Fastest Speed            28    | 50   120  120  120  120  120  35   35   28   48   48   40   50   50   50   50   
  Average Speed            87    | 119  120  120  120  120  122  68   45   115  82   97   53   52   53   53   57   
  Slowest Speed            230   | 150  120  120  120  120  150  230  111  190  98   155  104  100  55   55   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    23   16   92   86   84   45   45   43   57   35   29   93   91   20   60   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        9     | .    1    1    .    .    1    1    .    1    .    1    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             11    | .    .    .    .    1    .    .    .    .    .    .    .    5    5    .    .    
Spaces Dug                 72    | .    .    .    .    .    2    2    .    20   21   .    25   1    1    .    .    
Terrain Destroyed          719   | .    .    .    .    .    28   36   .    109  75   93   98   211  1    .    68   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Projectile               155   | .    .    .    .    .    19   19   .    51   1    22   42   1    .    .    .    
  AOE                      562   | .    .    .    .    .    9    17   .    58   74   71   55   210  .    .    68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Total                      18389 | 43   189  182  732  476  2158 3356 345  3163 294  2142 2776 1019 674  137  703  
  Wait                     3533  | 4    17   41   .    43   594  984  39   377  23   314  657  132  29   60   219  
  Move                     13389 | 31   141  138  724  430  1395 2118 260  2523 201  1639 1852 798  630  75   434  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148   | 1    2    1    2    1    17   30   6    24   .    19   30   10   2    .    3    
  Fast Attach              150   | 6    2    .    2    .    9    24   2    45   .    27   21   7    3    .    2    
  Attach                   74    | .    .    .    .    1    7    12   3    6    1    13   13   9    1    .    8    
  Detach                   33    | .    1    .    .    .    1    5    .    6    .    9    2    4    1    .    4    
  Swap                     170   | 1    6    1    .    .    22   41   5    29   3    13   35   3    2    2    7    
  Drop                     245   | .    4    1    4    1    29   47   11   53   .    27   45   14   4    .    5    
  Fire                     565   | .    16   .    .    .    82   88   19   99   22   81   117  26   .    .    15   
  Melee                    22    | .    .    .    .    .    .    .    .    .    .    .    4    10   2    .    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    .    .    3    .    .    44   .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar)
-7/Garrison
-6/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    54 | -11/Scrapyard      | Entered Materials
   167 | -10/Materials      | Discovered new exit (range 9)
   302 | -10/Materials      | Identified exit to Mines
   303 | -10/Materials      | Entered Mines
   317 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   326 | -10/Mines          | Met a Derelict bent on vengeance
   506 | -10/Mines          | Assembled infested the area
   508 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   508 | -10/Mines          | Discovered new exit (range 5)
   512 | -10/Mines          | Identified exit to Exiles
   513 | -10/Mines          | Entered Exiles
   533 | -10/Exiles         | Build established: Scavenger-Mutant
   542 | -10/Exiles         | Met 8R-AWN
   563 | -10/Exiles         | Met EX-HEX
   612 | -10/Exiles         | Met EX-BIN
   626 | -10/Exiles         | Aligned with FarCom system
   627 | -10/Exiles         | Given EX-Vault access code
   656 | -10/Exiles         | Opened EX-Vault
   662 | -10/Exiles         | Found Prototype Device
   662 | -10/Exiles         | Identified Trap Reconfigurator
   667 | -10/Exiles         | Found Prototype Device
   667 | -10/Exiles         | Identified Chronowheel
   667 | -10/Exiles         | Activated Chronowheel
   667 | -10/Exiles         | Spacetime reconverged on an earlier point
   698 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   730 | -10/Exiles         | Met EX-DEC
   833 | -10/Exiles         | Visited The Gauntlet
  1045 | -10/Exiles         | Discovered new exit (range 14)
  1188 | -10/Exiles         | Discovered new exit (range 14)
  1389 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  1389 | -10/Exiles         | Entered Mines
  1451 | -9/Mines           | Learned 2 Materials zone layouts
  1522 | -9/Mines           | Learned 4 Materials zone layouts
  1600 | -9/Mines           | Discovered new exit (range 15)
  1633 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1921 | -9/Mines           | Build established: Mutant
  1951 | -9/Mines           | Entered Materials
  1951 | -8/Materials       | Accompanied by 3 allies
  1951 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  1952 | -8/Materials       | Identified exit to Factory
  2396 | -8/Materials       | Build established: Scavenger-Skirmisher
  3276 | -8/Materials       | Repaired Imp. Light Armor Plating
  3450 | -8/Materials       | Repaired Lgt. Angular Momentum Engine
  3541 | -8/Materials       | Discovered exit to Factory (range 15)
  3943 | -8/Materials       | Build established: Scavenger-Mutant
  4084 | -8/Materials       | Discovered exit to Factory (range 3)
  4315 | -8/Materials       | Build established: Scavenger-Skirmisher
  4584 | -8/Materials       | Entered Factory
  4584 | -7/Factory         | Evolved 2 slots: Utility x2
  4663 | -7/Factory         | Build established: Scavenger-Mutant
  4713 | -7/Factory         | Fabricated Imp. Linear Gravjet (x2)
  4773 | -7/Factory         | Lost 3 parts (1n2w)
  5039 | -7/Factory         | Identified exit to Lower Caves
  5084 | -7/Factory         | Build established: Mutant
  5389 | -7/Factory         | Repaired Imp. Linear Gravjet
  5591 | -7/Factory         | Build established: Skirmisher
  6642 | -7/Factory         | Discovered new exit (range 9)
  6787 | -7/Factory         | Fabricated Phase Cannon (x2)
  7183 | -7/Factory         | Fabricated Imp. Linear Gravjet?
  7322 | -7/Factory         | Fabricated Imp. Linear Gravjet (x2)
  7384 | -7/Factory         | First assault squad dispatched
  7458 | -7/Factory         | Identified exit to Garrison
  7460 | -7/Factory         | Entered Garrison
  7568 | -7/Garrison        | Triggered checkpoint
  7584 | -7/Garrison        | Garrison Relay disabled
  7621 | -7/Garrison        | Spotted B-75 Beast
  7670 | -7/Garrison        | Triggered checkpoint
  7673 | -7/Garrison        | Triggered checkpoint
  7685 | -7/Garrison        | Triggered checkpoint
  7693 | -7/Garrison        | Discovered new exit (range 11)
  7701 | -7/Garrison        | Installed Relay Interface Framework
  7703 | -7/Garrison        | Entered Factory
  7703 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7717 | -6/Factory         | Lost 6 parts (1p3n1u1w)
  7965 | -6/Factory         | Found Prototype Launcher
  7965 | -6/Factory         | Identified Scatter Rocket Array
  7980 | -6/Factory         | Found Prototype Processor
  7980 | -6/Factory         | Identified Exp. Targeting Computer
  8125 | -6/Factory         | Discovered new exit (range 17)
  8329 | -6/Factory         | Identified exit to Lower Caves
  8981 | -6/Factory         | Build established: Mutant
  9026 | -6/Factory         | Fabricated Adv. Signal Interpreter (x2)
  9974 | -6/Factory         | Build established: Tank
 10251 | -6/Factory         | Discovered new exit (range 5)
 10258 | -6/Factory         | Identified exit to Factory
 10853 | -6/Factory         | First assault squad dispatched
 11461 | -6/Factory         | Identified exit to Garrison
 11461 | -6/Factory         | Entered Garrison
 11466 | -6/Garrison        | Expanded RIF knowledge: Watcher Feeds
 11572 | -6/Garrison        | Triggered checkpoint
 11632 | -6/Garrison        | Destroyed 8 combat bots
 11674 | -6/Garrison        | Spotted B-75 Beast
 11675 | -6/Garrison        | Discovered new exit (range 14)
 11704 | -6/Garrison        | Triggered checkpoint
 11722 | -6/Garrison        | Triggered checkpoint
 11746 | -6/Garrison        | Discovered new exit (range 8)
 11752 | -6/Garrison        | Identified exit to Factory
 11752 | -6/Garrison        | Entered Factory
 11753 | -6/Factory         | Lost 3 parts (2p1u)
 12058 | -6/Factory         | Found Prototype Processor
 12058 | -6/Factory         | Identified Exp. Signal Interpreter
 12166 | -6/Factory         | Lost 4 parts (2p1n1w)
 12240 | -6/Factory         | Fabricated Prc. Rocket Launcher (x1)
 12460 | -6/Factory         | Garrison activated, responded to threat
 12524 | -6/Factory         | Destroyed 8 combat bots
 12533 | -6/Factory         | Lost 7 parts (2p2n2u1w)
 12770 | -6/Factory         | Garrison activated, responded to threat
 13138 | -6/Factory         | Build established: Skirmisher
 13437 | -6/Factory         | Repaired Imp. Titanium Leg
 13488 | -6/Factory         | Repaired Imp. Gravmag System?
 13644 | -6/Factory         | Core integrity fell below 50%
 13994 | -6/Factory         | Discovered exit to Factory (range 16)
 14007 | -6/Factory         | Entered another Factory area
 14007 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14194 | -5/Factory         | Build established: Scavenger-Mutant
 14813 | -5/Factory         | Destroyed 7 combat bots
 14892 | -5/Factory         | Discovered new exit (range 5)
 15142 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 15388 | -5/Factory         | System corruption reached 10%
 15536 | -5/Factory         | Core integrity fell below 50%
 16144 | -5/Factory         | Discovered new exit (range 16)
 16162 | -5/Factory         | Entered Upper Caves
 16228 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 16253 | -5/Upper Caves     | Found Prototype Special Weapon
 16253 | -5/Upper Caves     | Identified Molecular Deconstructor
 16312 | -5/Upper Caves     | Ambushed by wild Derelicts
 16333 | -5/Upper Caves     | Spotted B-75 Beast
 16338 | -5/Upper Caves     | Destroyed B-75 Beast
 16371 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 16516 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 16642 | -5/Upper Caves     | Identified exit to Upper Caves
 16714 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16759 | -5/Upper Caves     | Learned Factory emergency access door positions
 16767 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 16800 | -5/Upper Caves     | Destroyed 10 combat bots
 16852 | -5/Upper Caves     | Entered another Upper Caves area
 16852 | -5/Upper Caves     | Accompanied by 1 ally
 16899 | -5/Upper Caves     | Discovered new exit (range 22)
 16947 | -5/Upper Caves     | Learned location of Warlord (-5)
 17056 | -5/Upper Caves     | Spotted B-75 Beast
 17114 | -5/Upper Caves     | Identified exit to Factory
 17131 | -5/Upper Caves     | Discovered new exit (range 103)
 17222 | -5/Upper Caves     | Identified exit to Warlord
 17230 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 17236 | -5/Upper Caves     | Entered Warlord
 17236 | -5/Warlord         | Accompanied by 1 ally
 17248 | -5/Warlord         | Core integrity fell below 20%
 17257 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17261 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 17261 | -5/Warlord         | Attacked by Warlord forces
 17285 | -5/Warlord         | Discovered new exit (range 23)
 17339 | -5/Warlord         | Identified exit to Proximity Caves
 17339 | -5/Warlord         | Entered Proximity Caves
 17727 | -4/Proximity Caves | Lost 6 parts (1p1n2u2w)
 17892 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
H-77 Assassin destroyed.
Myomer Leg fries itself beyond repair.
Coil Gun fries itself beyond repair.
The unstable cave ceiling collapses.
P-70 Sage heat damages Mic. Fission Core.
P-70 Sage destroyed.
Acquired 10 matter.
Acquired Coil Gun.
Acquired 37 matter.
Acquired 13 matter.
Acquired 10 matter.
The unstable cave ceiling collapses.
System corrupted: Component data lost.
The unstable cave ceiling collapses.
Imp. Sensor Array destroyed.
System corrupted: Matter fused (-6).
Gyrokinetic Inverter destroyed.
Dropped Lrg. Storage Unit.
Adv. Shield Generator destroyed.
System corrupted: Heat flow error (+106).

 Map 
-----
+----------------------------------------------------+
| "     ######?????????######   ##?????????????????? |
| "          #####????## ##      #####?????????????? |
|            ##  #????#              #?????????????? |
| "          ##  #???##              #?????????????? |
| "   ##         #??##            ####????####?????? |
| #   ###        #?##   #         ##??####   ??????? |
| ##   ####    ###?#      %        #?? #   ????????? |
| #### #??##  ##???#    ##   # ##  #??   #?????????? |
| ##?# #####  #????#     # ### ##  ###  ##?????????? |
|  ###        #???##    ###### ##        #?????????? |
|   #### ###  #####         !! ##        #?????????? |
|         ##                !!!#######    #????????? |
|       ###              #######??????##      #????? |
| #       ###            #???????????????       #??? |
| # # #  ####            #####????????????      #??? |
|         # #                #?????????????##    #?? |
|                  ##         #???????????????    #? |
| ##                ##         #???????????????    # |
| ?#              # #######     #???????????????? ## |
| ?###                ##???#     #????????????????#? |
| #??### #             #????#  ###?????????????????? |
| #????## # #   # #    #?????###???????????????????? |
| #?????###        #   #??####?????????????????????? |
| ???????####   ########?##  #?????????????????????? |
| ??????##      ##??????##   #?????????????????????? |
| ?????##        #????###  @ #?????????????????????? |
| ????##         ##??##p     ####  #???????????????? |
| ?####           ####            #????????????????? |
| ?#                p             #????????????????? |
| ##                        ####   #???????????????? |
|                   %       #????      ????????????? |
| #                %##       #????        ?????????? |
| #                 ###  #####????? ##   ##????????? |
|              ### ##?#  #??????????#???##?????????? |
|             ##?# #??#  #?????????????????????????? |
|             #??###??#  #?????????????????????????? |
|             #???????#  #?????????????????????????? |
|  ##        ##???????   #?????????????????????????? |
|  ### ##    #????????    ?????????????????????????? |
|  #?####   ##???????     ?????????????????????????? |
|  #????#  ##????????      ????????????????????????? |
|  #????#   ?????????      ????????????????????????? |
| ##????#    ???????       ????????????????????????? |
|  ##???#    #??????#       ???????????????????????? |
|   ##??     #???????#      ???????????????????????? |
|    ##?      ???????###    ???????????????????????? |
|     #?       ?????????#    ??????????????????????? |
| ##            ?????????  ????????????????????????? |
| #?                 ???? ?????????????????????????? |
| ??              ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            1060
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       285
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             225
Core Shielding             30
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         5
Launcher Accuracy          30
Target Analysis            6
Core Analysis              8
Overload Regulation        40
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
                Core Analyzer | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed
            Imp. Medium Laser | -8/Materials | Scanalyzed
            Imp. Aluminum Leg | -8/Materials | Scanalyzed
      Adv. Signal Interpreter | -8/Materials | Scanalyzed
                Battle Cannon | -8/Materials | Scanalyzed
           Imp. Hacking Suite | -7/Factory   | Hacked
          Imp. Linear Gravjet | -7/Factory   | Scanalyzed
                 Phase Cannon | -7/Factory   | Scanalyzed
          Imp. Gravmag System | -6/Factory   | Scanalyzed
            Imp. Titanium Leg | -6/Factory   | Scanalyzed
         Prc. Rocket Launcher | -6/Factory   | Scanalyzed
                Neutrino Core | -5/Factory   | Scanalyzed
           Lrn. Proton Cannon | -5/Factory   | Scanalyzed
                Kinetic Spear | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Hacked

 Fabricated
------------
     Imp. Linear Gravjet | x2 | -7/Factory | Preloaded
            Phase Cannon | x2 | -7/Factory | Preloaded
     Imp. Linear Gravjet | x2 | -7/Factory 
     Imp. Linear Gravjet | x2 | -7/Factory 
 Adv. Signal Interpreter | x2 | -6/Factory 
    Prc. Rocket Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedSingularityPrototype
  Manual?         0
Play Time         05:52:42
  Cumulative      108.0 hours
  Start           2022.01.19 @ 00:36:09
  End             2022.01.23 @ 02:07:00
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e842b1e3-46a7-4d03-a162-7d31bce1e91d