Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 21:23:38

Player: Havel

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (119)     595
Value Destroyed (2931)     2931
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 6228

 Bonus
-------
High Alert Combat Kills    82

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     102/160
System Corruption          10%
Temperature                Warm (100)
Movement                   Flying (115) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (5) ------
           Trap Scanner
  Improved Targeting Computer
  Advanced Targeting Computer
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
           Cryofiber Web
  Improved Targeting Computer
  Advanced Targeting Computer
           Kinecellerator
           System Shield
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Ion Cannon
           Rocket Launcher
>          --- INVENTORY --------
   Armored Treads
           Trap Scanner
     Heavy Particle Gun
           Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Cryofiber Web
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             116  | 8   14  3   50  8   33  
  Power                    18   | 1   1   .   9   1   6   
    Engine                 13   | 1   .   .   9   .   3   
    Core                   5    | .   1   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   1   .   13  1   8   
    Treads                 19   | 2   1   .   11  1   4   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  3    | .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  29   | 2   5   1   9   4   8   
    Device                 12   | 1   1   .   4   3   3   
    Storage                4    | 1   1   1   1   .   .   
    Processor              5    | .   1   .   1   .   3   
    Hackware               3    | .   1   .   .   1   1   
    Protection             5    | .   1   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   44   | 3   7   2   19  2   11  
    Energy Gun             11   | 2   1   .   3   2   3   
    Energy Cannon          15   | .   4   .   9   .   2   
    Ballistic Gun          3    | 1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               15   | .   2   2   7   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   2   
Parts Lost                 27   | .   .   .   4   4   19  
  Power                    8    | .   .   .   3   1   4   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  6    | .   .   .   .   3   3   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      13   | .   .   .   2   3   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 96  97  96  
  Engine                   14   | .   6   .   20  16  10  
  Core                     2    | .   7   14  .   1   3   
  Treads                   19   | .   28  28  16  18  18  
  Leg                      2    | .   .   .   5   .   .   
  Device                   7    | .   2   .   7   15  11  
  Storage                  5    | .   14  14  4   .   .   
  Processor                9    | .   8   .   9   7   13  
  Hackware                 3    | .   .   .   .   8   10  
  Protection               6    | .   2   14  11  2   1   
  Energy Gun               4    | .   2   .   2   17  6   
  Energy Cannon            11   | .   20  2   12  .   5   
  Launcher                 6    | .   2   25  5   9   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             98   | 11  34  34  98  36  42  
  Greatest Support         66   | 40  40  40  46  46  66  
  Greatest Overweight (x)  9    | .   .   .   9   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  5   5   
  Average Capacity         10   | 7   12  15  12  5   5   
  Most Carried             15   | 8   15  11  11  5   5   
  Average Carried          6    | 4   10  10  6   4   4   
  Final Capacity           15   | 8   15  15  5   5   5   
  Final Carried            11   | 8   11  11  5   5   .   

 Class Distribution 
--------------------
 56% | Mutant
 15% | Gunner
 15% | Scavenger-Mutant
  8% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Gunner | -8/Materials
 Hacker-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2057 | 305  156  43   720  145  688  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3334 | 278  595  64   1184 350  863  
  Parts                    233  | 30   31   9    80   30   53   
Haulers Intercepted        2    | .    .    .    1    1    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  64   | .   10  2   22  9   21  
  Guns                     12   | .   .   .   2   4   6   
  Cannons                  31   | .   9   .   13  .   9   
  AOE                      20   | .   1   2   7   5   5   
Classes Destroyed          14   | 3   5   .   4   1   1   
  Worker                   13   | 4   1   .   6   1   1   
  Builder                  12   | .   1   1   3   1   6   
  Tunneler                 14   | 9   1   1   1   1   1   
  Hauler                   2    | .   .   .   1   1   .   
  Recycler                 4    | 1   2   .   1   .   .   
  Operator                 4    | .   1   .   2   .   1   
  Watcher                  6    | .   2   .   2   2   .   
  Swarmer                  16   | .   3   .   4   3   6   
  Grunt                    28   | .   7   2   12  2   5   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   .   4   2   3   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               6    | .   .   .   .   .   6   
Best Kill Streak           9    | 4   3   4   6   9   4   
  Combat Bots Only         5    | .   3   2   4   5   4   
Max Kills in Single Turn   3    | 1   2   3   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        430  | .    41   5    66   37   281  
  Missed                   151  | .    15   3    13   15   105  
Damage Taken               4262 | .    354  44   711  418  2735 
  Core                     886  | .    35   13   95   29   714  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  39   | .    19   .    20   .    .    
  Regen/Repaired (Parts)   152  | .    .    .    152  .    .    
Core Remaining (%)         87   | 100  .    80   76   94   .    
Volleys Fired              221  | 30   45   2    69   23   52   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  175  | 80   136  60   136  143  175  
Shots Fired                461  | 60   87   4    130  64   116  
  Gun                      201  | 60   31   .    18   46   46   
  Cannon                   186  | .    54   .    92   .    40   
  Launcher                 74   | .    2    4    20   18   30   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  46   | 25   16   .    .    .    5    
  Thermal                  341  | 35   69   .    110  46   81   
  Explosive                74   | .    2    4    20   18   30   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 5    15   .    14   8    12   
  Robot Miss Streak        5    | 3    3    3    5    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           262  | 31   51   .    71   39   70   
  Core Hits                182  | 16   25   7    47   28   59   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    2    3    
    Burn                   4    | .    .    .    .    2    2    
    Meltdown               1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7468 | 321  1102 252  2062 1274 2457 
  Guns                     1856 | 321  171  .    271  484  609  
  Cannons                  2479 | .    654  .    1049 .    776  
  Explosions               3127 | .    277  252  741  785  1072 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    1    5    .    
  Kinetic                  224  | 91   73   .    .    .    60   
  Thermal                  4111 | 230  752  .    1320 484  1325 
  Explosive                3127 | .    277  252  741  785  1072 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    10   
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            159  | .    68   .    27   43   21   
  Projectiles              30   | .    .    .    9    .    21   
  Explosions               129  | .    68   .    18   43   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      342  | .    81   13   95   95   58   
  Shots                    13   | .    1    1    3    5    3    
  Rammed                   4    | .    .    .    1    3    .    
Targets Rammed             4    | .    .    .    1    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        522  | 90   373  30   366  301  522  
  Average Temperature      119  | 25   131  20   112  120  161  
  Received Heat Transfer   849  | .    111  18   270  63   387  
  Effects                  19   | .    5    .    5    .    9    
    Energy Bleed           4    | .    .    .    3    .    1    
    Interference           11   | .    4    .    2    .    5    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         1    | .    1    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    3    .    1    .    5    
  Heat Transferred         7540 | 525  1409 .    2442 1110 2054 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             618  | 60  163 131 299 498 618 
  Initial                  130  | .   6   46  50  126 130 
  Average                  168  | 21  70  103 175 246 288 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         56   | 100 100 100 49  45  11  
  Level 1                  38   | .   .   .   50  40  68  
  Level 2                  5    | .   .   .   .   13  19  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   5   5   10  
  Investigation            7    | .   2   .   3   2   .   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            8    | .   .   .   2   3   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   14  3   30  15  37  
  Peak Tracking Total      11   | .   3   2   4   4   11  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            8    | .   1   .   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          18   | .   2   .   5   4   7   
  Max in Single Turn       4    | .   2   .   1   2   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          15   | .   6   .   4   2   3   
  Terminals                8    | .   4   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                41   | .   18  .   12  6   5   
  Successful               31   | .   10  .   10  6   5   
  Failed                   10   | .   8   .   2   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                20   | .   10  .   3   6   1   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   6   .   .   
  Recycling Units          9    | .   8   .   1   .   .   
  Scanalyzers              4    | .   .   .   2   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   2   6   1   
  Record                   3    | .   2   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   5   .   .   
  Scan Component           3    | .   .   .   3   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       8    | .   7   .   1   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   
  Insert Component         2    | .   .   .   1   .   1   
  Analyze                  2    | .   .   .   1   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         12   | .   5   .   3   2   2   
  Full Trace Events        8    | .   4   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     68   | .   .   .   68  .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   1   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               5538 | 562  975  99   2338 401  1163 
Spaces Moved               2562 | 282  497  54   930  184  615  
  Core                     17   | 1    .    .    3    .    13   
  Treads                   2296 | 281  497  54   805  184  475  
  Legs                     122  | .    .    .    122  .    .    
  Wheels                   127  | .    .    .    .    .    127  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            174  | 159  160  160  207  160  149  
  Slowest Speed            750  | 160  160  160  750  160  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 15   68   21   74   27   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          452  | .    20   35   110  135  152  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    1    2    2    
  AOE                      447  | .    20   35   109  133  150  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3208 | 341  595  62   1213 236  761  
  Wait                     154  | .    7    2    97   13   35   
  Move                     2558 | 281  496  53   929  184  615  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  92   | 18   18   1    34   4    17   
  Fast Attach              18   | .    2    .    12   3    1    
  Attach                   52   | 8    1    .    21   2    20   
  Detach                   3    | 1    .    .    .    .    2    
  Swap                     46   | .    11   3    17   3    12   
  Drop                     61   | 3    15   1    33   2    7    
  Fire                     221  | 30   45   2    69   23   52   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    1    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  563 | -11/Scrapyard | Entered Materials
  564 | -10/Materials | Build established: Mutant
  785 | -10/Materials | Discovered new exit (range 8)
 1017 | -10/Materials | Discovered new exit (range 10)
 1193 | -10/Materials | Discovered new exit (range 14)
 1538 | -10/Materials | Entered Mines
 1568 | -10/Mines     | Discovered new exit (range 15)
 1615 | -10/Mines     | Assembled infested the area
 1637 | -10/Mines     | Entered Materials
 1637 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1948 | -9/Materials  | Repaired Mni. Grenade Launcher
 2530 | -9/Materials  | Repaired Broken Lgt. Treads
 2668 | -9/Materials  | Discovered new exit (range 7)
 3088 | -9/Materials  | Build established: Scavenger-Mutant
 3618 | -9/Materials  | Discovered new exit (range 11)
 3712 | -9/Materials  | Build established: Mutant
 3797 | -9/Materials  | Discovered new exit (range 14)
 3975 | -9/Materials  | Entered another Materials area
 3975 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4275 | -8/Materials  | Build established: Gunner
 4322 | -8/Materials  | Lost 3 parts (1p2u)
 4328 | -8/Materials  | Discovered new exit (range 11)
 4376 | -8/Materials  | Entered Factory
 4376 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4758 | -7/Factory    | Build established: Hacker-Gunner
 5241 | -7/Factory    | Build established: Gunner
 5289 | -7/Factory    | Garrison activated, responded to threat
 5324 | -7/Factory    | Lost 3 parts (2n1u)
 5497 | -7/Factory    | Cargo convoy interrupted
 5508 | -7/Factory    | Core integrity fell below 50%
 5519 | -7/Factory    | Core integrity fell below 20%
 5521 | -7/Factory    | System corruption reached 10%
 5539 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05514_ R-06 Scavenger collects Corrupted Wheel.
05516_ P-60 Hacker resets M-28 Smith, system
  corruption cleaned.
05517_ Cryofiber Web destroyed.
05517_ Arm. Treads destroyed.
05519_ Mic. Nuclear Core destroyed.
05524_ Acquired Lgt. Nuclear Core.
05526_ Acquired 15 matter.
05528_ Acquired VTOL Module.
Flying robots can pass through spaces occupied
  by others, even hostile robots.
05530_ Dropped Broken Arm. Treads.
05534_ System corrupted: FCS attempts to trigger
  Hvy. Ion Cannon.
05534_ System corrupted: Hvy. Ion Cannon
  misfires.
05534_ P-60 Hacker destroyed. <x2>
05537_ Slug penetrates Wall.
05539_ Hvy. Ion Cannon destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|          ???????????????? ?"" %    ??????????????? |
|            ?????????????? ?       #??????????????? |
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|       #####+########  """ "      #???????????????? |
|       #            #      "      #???????????????? |
|       #            #      "      #???????????????? |
|       #            #            "#???????????????? |
|       +            #            #????????????????? |
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|  """  "            "            "        #???????? |
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|        =%=       +       =*#   ##        ????????? |
|      [############       @|#   ###########???????? |
|  !    ## #  [  ### "   """p#   #         #???????? |
| |     #?    #  #?# """ """!#   #         #???????? |
| ##+#############?# G   """|Y   +         #???????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Particle Cannon | -9/Materials | Scanalyzed
     Arm. Treads | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
Everything Is Under Control
I Survived The Infestation
Made in Tau Ceti IV
Remodeling
Shopping List
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              AblativeMobileCoupler
  Manual?         0
Play Time         02:06:35
  Cumulative      3.3 hours
  Start           2024.07.30 @ 12:17:22
  End             2024.07.30 @ 21:23:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ac5e80c-84b4-415f-9565-0f1773d25c4c