Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 07:18:55 Player: PyroDawn Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (417) 2085 Value Destroyed (19720) 19720 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5663) 5663 TOTAL SCORE: 34648 Bonus ------- High Alert Combat Kills 2663 Win 3000 Cogmind --------- Core Integrity 1510/1600 Matter 300/300 Energy 824/850 System Corruption 0% Temperature Cool (13) Movement Treading (158) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (10) -- Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (4) ------ Experimental Cooling System Experimental Cooling System Huge Storage Unit Advanced Particle Accelerator > --- WEAPON (9) ------- Compact HERF Cannon Heavy Phase Cannon Heavy Neutron Cannon Heavy Neutron Cannon Nova Cannon Improved Matter Neutralizer Linear Accelerator Smartbomb Launcher > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Advanced Medium Treads Enhanced Armored Medium Treads Heavy Siege Treads Biometal Medium Treads Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Improved Weapon Cycler Graphene Brace Advanced Focal Shield Advanced Thermal Shield Improved Shock Absorption System Component Analysis Suite System Purifier Heavy Tesla Rifle Matter Neutralizer Enhanced Nova Cannon Linear Accelerator Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Advanced Particle Accelerator Experimental Thermal Shield > --- WEAPON ----------- Compact HERF Cannon Heavy Phase Cannon Heavy Neutron Cannon Heavy Neutron Cannon Nova Cannon Improved Matter Neutralizer Linear Accelerator Smartbomb Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Advanced Medium Treads Enhanced Armored Medium Treads Heavy Siege Treads Biometal Medium Treads Advanced Cryofiber Web Advanced Heat Sink Experimental Cooling System Advanced Coolant Injector Improved Weapon Cycler Graphene Brace Advanced Focal Shield Advanced Thermal Shield Improved Shock Absorption System Component Analysis Suite System Purifier Heavy Tesla Rifle Matter Neutralizer Enhanced Nova Cannon Linear Accelerator Mini Smartbomb Launcher [Rating: 220] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Mass Driver Energy Gun Backup Laser VII Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Smartbomb Launcher Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 8 | . . 1 1 . 2 1 2 1 . . Utility 2 | . 1 . 1 . . . . . . . Weapon 7 | . . 1 . 1 . 1 . 1 1 2 Parts Attached 250 | 7 8 7 12 30 9 49 49 27 7 45 Power 32 | 1 . 1 . 5 3 6 4 3 3 6 Engine 8 | 1 . . . 3 3 . 1 . . . Core 10 | . . 1 . 2 . 5 2 . . . Reactor 14 | . . . . . . 1 1 3 3 6 Propulsion 60 | 2 2 2 3 4 2 9 19 7 1 9 Treads 52 | . 2 1 3 4 2 8 17 7 1 7 Leg 4 | 2 . 1 . . . . 1 . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . 1 1 . . 2 Flight . | . . . . . . . . . . . Utility 93 | 2 4 2 5 12 3 21 18 7 1 18 Device 66 | . . . 1 8 3 18 13 7 1 15 Storage 5 | 1 2 1 . 1 . . . . . . Processor 4 | . . . . 1 . 1 . . . 2 Hackware 3 | . . . . 1 . . 1 . . 1 Protection 15 | 1 2 1 4 1 . 2 4 . . . Artifact . | . . . . . . . . . . . Weapon 65 | 2 2 2 4 9 1 13 8 10 2 12 Energy Gun 4 | 1 . . 1 . . . . . . 2 Energy Cannon 26 | . . . 2 6 1 5 . 4 2 6 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 17 | . . . . 2 . 5 3 5 . 2 Launcher 15 | . 2 2 1 1 . 1 5 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 1 3 . . 5 Parts Lost 36 | . . . 6 1 . 16 3 5 . 5 Power 4 | . . . . . . 2 1 1 . . Propulsion 10 | . . . . 1 . 6 . 1 . 2 Utility 8 | . . . 4 . . 2 . 1 . 1 Weapon 14 | . . . 2 . . 6 2 2 . 2 Highest Loss Streak 8 | . . . 4 1 . 8 2 1 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 94 92 92 93 92 90 82 83 78 Engine 3 | . 12 5 . 9 12 2 . . . . Core 4 | . . 4 8 4 . 5 8 4 3 . Reactor 2 | . . . . . . 1 1 3 8 11 Treads 30 | . 11 22 32 27 37 33 35 31 26 19 Device 10 | . . . 2 7 6 13 13 13 12 11 Storage 5 | . 12 10 8 7 6 5 5 4 4 3 Protection 3 | . 24 20 16 6 6 . 1 . . . Energy Cannon 10 | . . . 4 22 12 14 3 4 11 15 Ballistic Cannon 8 | . . . . 4 6 8 14 9 8 8 Launcher 6 | . 9 30 18 1 6 1 6 9 8 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 245 | 20 33 60 63 143 145 156 167 179 208 245 Greatest Support 370 | 20 40 60 86 94 136 165 297 360 365 370 Greatest Overweight (x) 4 | 4 1 . 1 1 1 2 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 20 20 25 25 25 25 25 25 25 Average Capacity 23 | 9 10 16 20 22 25 25 25 25 25 25 Most Carried 25 | 8 11 20 20 25 25 25 25 25 25 25 Average Carried 23 | 4 9 14 19 21 24 24 24 24 24 24 Final Capacity 25 | 10 15 20 20 25 25 25 25 25 25 25 Final Carried 25 | 7 11 20 18 25 25 25 25 25 25 24 Class Distribution -------------------- 33% | Hacker-Tank 25% | Hacker-Executioner 12% | Scavenger-Gunner 10% | Hacker-Bomber 9% | Hacker-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Bomber | -9/Materials Hacker-Bomber | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Tank | -4/Factory Hacker-Executioner | -3/Research Hacker-Executioner | -2/Research Hacker-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 11601 | 181 158 173 371 943 406 1426 3849 2075 148 1871 Remotely . | . . . . . . . . . . . Salvage Created 17154 | . 161 243 275 1403 395 2831 4638 2568 279 4361 Parts 824 | . 12 26 19 69 16 133 225 137 10 177 Haulers Intercepted 22 | . . . . . . 1 9 5 . 7 Recyclers Shooed 9 | . . 1 . . . 1 2 3 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 296 | . 6 9 14 24 7 42 86 46 4 58 Guns 6 | . 6 . . . . . . . . . Cannons 209 | . . . 2 22 6 41 63 30 4 41 AOE 70 | . . 9 12 . 1 . 20 14 . 14 Classes Destroyed 19 | . 3 4 1 2 . 7 2 . . . Worker 34 | . . 2 1 3 . 1 11 8 . 8 Builder 26 | . . 2 . 1 . 4 10 6 . 3 Tunneler 7 | . . 1 2 . . . 1 2 . 1 Hauler 22 | . . . . . . 1 9 5 . 7 Recycler 11 | . . . . 3 . 2 . 1 . 5 Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . . . . . . 3 1 . . . Watcher 21 | . 1 1 1 1 . 4 9 1 1 2 Swarmer 55 | . 4 2 5 6 . . 19 11 . 8 Grunt 99 | . 2 4 4 11 6 15 29 8 4 16 Brawler 3 | . . . . . . 1 1 . . 1 Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . . . . . 1 . . . Sentry 24 | . . 3 4 3 . 3 4 4 . 3 Specialist 1 | . . . . . . 1 . . . . Hunter 31 | . . . . . . 7 10 6 . 8 Programmer 76 | . . . . 4 1 14 21 16 . 20 Heavy 1 | . . . . . . 1 . . . . Behemoth 4 | . . . . . . . 1 1 . 2 Best Kill Streak 14 | . 2 4 7 7 3 12 14 10 4 11 Combat Bots Only 7 | . 2 2 6 4 3 7 5 5 4 5 Max Kills in Single Turn 4 | . 1 4 4 2 1 2 4 4 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 2 . 1 . 4 2 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1673 | . 27 9 97 69 22 243 357 425 8 416 Missed 494 | . 10 2 27 14 9 65 121 132 . 114 Damage Taken 13064 | . 97 129 811 495 192 2598 3104 3024 113 2501 Core 819 | . 31 9 74 . . 229 213 162 11 90 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 369 | . . . . . . . . 35 24 310 Redirected to Shielding 51 | . 4 2 45 . . . . . . . Ignored by Resistances 8764 | . 66 81 502 305 111 1445 1844 2862 68 1480 Regen/Repaired (Parts) 547 | . . . . 235 . 158 154 . . . Core Remaining (%) 91 | 100 87 97 86 100 100 77 81 87 99 94 Volleys Fired 578 | . 13 8 21 33 13 93 150 126 6 115 Largest 7 | . 2 3 3 4 3 5 5 5 5 7 Hottest 696 | . 70 90 120 260 202 369 318 402 475 696 Shots Fired 1895 | . 26 23 49 116 39 335 565 276 24 442 Gun 26 | . 26 . . . . . . . . . Cannon 1738 | . . . 19 116 39 334 535 247 24 424 Launcher 131 | . . 23 30 . . 1 30 29 . 18 Special . | . . . . . . . . . . . Kinetic 862 | . 13 . . 19 13 109 421 156 10 121 Thermal 800 | . 13 . 19 95 13 183 114 56 14 293 Explosive 101 | . . 23 30 . . 1 5 26 . 16 Electromagnetic 132 | . . . . 2 13 42 25 38 . 12 Robot Hit Streak 63 | . 11 8 18 26 40 63 30 38 40 51 Robot Miss Streak 3 | . 1 2 1 3 2 2 3 2 2 2 Penetration Max 1 | . . . . . . 1 1 1 . 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 1341 | . 19 14 36 70 25 256 398 206 16 301 Core Hits 742 | . 10 27 39 44 13 103 214 130 10 152 Critical Kills 9 | . . . . 2 . 2 2 . . 3 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 62 | . 1 . . 2 . 11 28 7 2 11 Burn 1 | . 1 . . . . . . . . . Meltdown 9 | . . . . 2 . 2 2 . . 3 Blast 50 | . . . . . . 8 26 7 2 7 Corrupt 2 | . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 59672 | . 254 966 1427 2042 791 8057 17522 11549 792 16272 Guns 254 | . 254 . . . . . . . . . Cannons 44991 | . . . 346 2042 672 7487 13203 7039 736 13466 Explosions 14409 | . . 966 1081 . 119 558 4319 4504 56 2806 Melee . | . . . . . . . . . . . Ramming 18 | . . . . . . 12 . 6 . . Kinetic 21164 | . 113 . . 282 170 2499 9872 4770 295 3163 Thermal 24573 | . 141 . 346 1658 370 4674 4801 1861 497 10225 Explosive 9614 | . . 966 1081 . . 250 1160 3972 . 2185 Electromagnetic 4303 | . . . . 102 251 622 1689 940 . 699 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 1 . 4 5 5 . 9 Average Corruption 3 | . . . . 1 . 2 3 1 . 4 Corruption Purged 31 | . . . . 1 . 5 7 6 . 12 Corruption Blocked . | . . . . . . . . . . . Effects 121 | . . . . 3 . 15 47 20 . 36 Message Errors 25 | . . . . 1 . 1 9 7 . 7 Matter Fused 34 | . . . . 1 . 5 11 7 . 10 Heat Flow Errors 16 | . . . . . . 4 5 3 . 4 Energy Discharges 10 | . . . . . . 1 4 . . 5 Parts Rejected 3 | . . . . . . 1 . . . 2 Data Loss (minor) 15 | . . . . 1 . 2 9 1 . 2 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 6 | . . . . . . . 6 . . . Alerts 2 | . . . . . . . 1 1 . . Weapon Failures 8 | . . . . . . 1 . 1 . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 2074 | . . 1 17 45 6 236 660 377 7 725 Projectiles 1454 | . . . . 45 6 173 364 240 7 619 Explosions 620 | . . 1 17 . . 63 296 137 . 106 Melee . | . . . . . . . . . . . Knockbacks 133 | . . . . 2 . 25 64 23 3 16 Impact . | . . . . . . . . . . . Kinetic 122 | . . . . 2 . 21 62 20 2 15 Secondary 11 | . . . . . . 4 2 3 1 1 Self-Inflicted Damage 564 | . . 77 214 . . . 129 68 . 76 Shots 33 | . . 6 15 . . . 4 1 . 7 Rammed 2 | . . . . . . 1 . 1 . . Targets Rammed 3 | . . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 686 | . 186 51 492 629 342 686 479 384 311 674 Average Temperature 151 | . 62 24 157 202 161 212 116 57 164 174 Received Heat Transfer 2119 | . 60 39 414 129 108 385 426 369 36 153 Effects 114 | . . . 10 13 1 46 6 . 1 37 Shutdowns 30 | . . . 2 2 . 10 4 . . 12 Energy Bleed 12 | . . . 1 1 . 6 1 . . 3 Interference 28 | . . . 3 6 . 8 . . 1 10 Matter Decay 9 | . . . 1 3 . 4 . . . 1 Short Circuit 13 | . . . . 1 1 8 1 . . 2 Damage (minor) 7 | . . . . . . 3 . . . 4 Damage (major) 14 | . . . 3 . . 6 . . . 5 Damage (core) 1 | . . . . . . 1 . . . . Siege Activations 10 | . . . . . . . . 3 1 6 Total Turns 181 | . . . . . . . . 79 14 88 Longest Duration 71 | . . . . . . . . 71 14 41 Robots Corrupted 5 | . . . . . . . 2 3 . . Combat Hostiles 4 | . . . . . . . 2 2 . . Parts Fried 17 | . . . . 1 . 3 6 6 . 1 Impact Corruptions 3 | . . . . . . 2 1 . . . Robots Melted 9 | . . . . 2 . 2 2 . . 3 Combat Hostiles 7 | . . . . 2 . 1 1 . . 3 Parts Melted 50 | . . . 1 10 1 15 14 . . 9 Heat Transferred 23083 | . 481 . 555 2598 396 6397 5850 1482 309 5015 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 1 1 3 1 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 989 | . 159 340 607 339 332 442 894 989 587 867 Initial 347 | . . . 56 . 2 . 77 57 347 130 Average 267 | . 38 152 280 56 65 95 395 384 464 551 Maximum Alert Level 3 | . . 1 2 1 1 2 3 3 2 3 Low Security (%) 52 | 100 100 72 38 91 96 79 28 42 . 1 Level 1 18 | . . 27 35 8 3 19 23 18 37 20 Level 2 19 | . . . 26 . . 1 35 14 62 48 Level 3 9 | . . . . . . . 13 23 . 29 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 57 | . . . 3 5 3 9 19 9 1 8 Investigation 3 | . . . . . 1 . . 1 1 . Extermination 30 | . . . . 4 1 5 11 4 . 5 Reinforcement 16 | . . . . 1 1 4 6 2 . 2 Assault 2 | . . . . . . . 1 . . 1 Garrison 6 | . . . 3 . . . 1 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 7 | . . . . . . 2 2 2 . 1 Haulers Reinforced 5 | . . . . 1 . . 4 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . . . . 1 . 5 2 5 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 385 | . 9 18 18 33 8 63 98 59 9 70 Peak Tracking Total 7 | . 4 5 7 7 4 4 5 7 5 5 Tactical Retreats 10 | . . 1 . . . 3 2 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . 1 2 2 . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . . . . 10 . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 60 | . . 1 4 1 . 13 36 2 1 2 Max in Single Turn 4 | . . 1 2 1 . 3 4 1 1 1 Garrison Access 5 | . . . . 1 1 . 2 1 . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 60 | . 4 4 2 12 5 11 13 2 2 5 Terminals 39 | . 4 4 2 6 2 7 8 1 1 4 Fabricators 3 | . . . . . . 1 2 . . . Repair Stations 6 | . . . . 2 . 1 1 . 1 1 Recycling Units 5 | . . . . 2 1 1 1 . . . Scanalyzers 3 | . . . . 1 1 1 . . . . Garrison Access 4 | . . . . 1 1 . 1 1 . . Total Hacks 180 | . 15 16 9 32 27 30 33 5 6 7 Successful 125 | . 10 11 6 27 20 18 25 2 2 4 Failed 55 | . 5 5 3 5 7 12 8 3 4 3 Catastrophic 6 | . . 1 . . . . 1 1 1 2 Database Lockouts . | . . . . . . . . . . . Manual 95 | . 11 8 9 10 13 13 23 3 1 4 Terminals 117 | . 15 16 9 18 10 19 19 2 3 6 Fabricators 5 | . . . . . . 1 4 . . . Repair Stations 16 | . . . . 4 . 5 3 . 3 1 Recycling Units 21 | . . . . 5 7 3 6 . . . Scanalyzers 12 | . . . . 3 7 2 . . . . Garrison Access 9 | . . . . 2 3 . 1 3 . . Terminal Hacks 37 | . 5 6 3 11 3 3 4 . . 2 Record 2 | . . . . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 2 . 1 1 1 . . . . Open DSF 5 | . . . . 2 . 2 1 . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 4 | . . 1 . 1 1 . 1 . . . Unreport Threat 6 | . 1 . 3 1 . . 1 . . . Disarm Traps 2 | . . . . 2 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Hauler Manifests 6 | . 1 1 . 1 1 . 1 . . 1 Registered Components 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . . . 4 . 4 2 . 1 . Scan Component 6 | . . . . 2 . 2 1 . 1 . Repair 5 | . . . . 2 . 2 1 . . . Recycling Unit Hacks 7 | . . . . 2 2 1 2 . . . Report Inventory 4 | . . . . 1 1 1 1 . . . Retrieve Components 3 | . . . . 1 1 . 1 . . . Scanalyzer 9 | . . . . 2 5 2 . . . . Insert Component 5 | . . . . 1 3 1 . . . . Analyze 4 | . . . . 1 2 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Seal Access 2 | . . . . 1 . . 1 . . . Unauthorized Hacks 59 | . 5 5 3 7 10 8 16 2 1 2 Terminals 40 | . 5 5 3 4 5 6 8 1 1 2 Track 7 | . 1 . 1 . 2 2 1 . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 29 | . 4 4 1 3 2 4 7 1 1 2 Disrupt 1 | . . . 1 . . . . . . . Operators 2 | . . 1 . 1 . . . . . . Fabricators 4 | . . . . . . 1 3 . . . Report 1 | . . . . . . . 1 . . . Haulers 3 | . . . . . . 1 2 . . . Repair Stations 1 | . . . . . . . 1 . . . Mechanics 1 | . . . . . . . 1 . . . Recycling Units 11 | . . . . 2 4 1 4 . . . Monitor 2 | . . . . . 1 . 1 . . . Reject 4 | . . . . 1 1 1 1 . . . Recyclers 3 | . . . . 1 1 . 1 . . . Mask 2 | . . . . . 1 . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . Researchers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Jam 2 | . . . . . 1 . . 1 . . Data Cores Recovered 3 | . . . . . . 2 1 . . . Used 2 | . . . . . . 1 1 . . . Hacking Detections 53 | . 4 4 2 10 4 10 10 2 2 5 Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . . 2 . 2 1 . . . Time 134 | . . . . 50 . 56 28 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . 2 . 3 . . . Parts Scanalyzed 4 | . . . . 1 2 1 . . . . Part Schematics Acquired 4 | . . . . 1 2 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 2 4 . . Machine Destruction 2 | . . . . . . . 2 . . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 17712 | 62 415 636 443 2675 874 3537 4515 1799 403 2353 Spaces Moved 7781 | 38 200 326 226 1109 340 1355 2178 721 198 1090 Core 9 | 9 . . . . . . . . . . Treads 7652 | . 109 326 226 1109 340 1355 2178 721 198 1090 Legs 120 | 29 91 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 148 148 150 152 161 160 163 158 Average Speed 184 | 115 169 160 152 213 228 224 165 164 163 163 Slowest Speed 312 | 250 240 160 240 228 230 312 236 166 164 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 47 38 21 33 9 38 57 22 6 27 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1153 | . . 136 167 4 10 151 278 212 15 180 Melee . | . . . . . . . . . . . Projectile 254 | . . . 1 4 6 55 105 20 4 59 AOE 899 | . . 136 166 . 4 96 173 192 11 121 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9977 | 53 254 424 284 1362 416 1666 2745 1114 263 1396 Wait 976 | 1 6 65 15 127 29 109 283 196 45 100 Move 7770 | 37 199 325 225 1108 339 1354 2177 720 197 1089 Hop . | . . . . . . . . . . . Pick Up 175 | 8 15 14 6 30 11 25 31 20 3 12 Fast Attach 88 | 6 2 1 1 9 4 19 17 9 1 19 Attach 57 | 1 1 2 6 5 2 13 6 8 2 11 Detach 13 | . . . . . . 2 2 1 . 8 Swap 105 | . 5 4 5 16 3 17 26 10 4 15 Drop 210 | . 13 5 5 34 15 30 53 23 5 27 Fire 578 | . 13 8 21 33 13 93 150 126 6 115 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . 2 . 1 . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 83 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 16) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 746 | -9/Materials | Build established: Hacker-Bomber 789 | -9/Materials | Identified exit to Mines 789 | -9/Materials | Discovered exit to Mines (range 8) 1053 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Discovered exit to Materials (range 11) 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -8/Materials | Garrison activated, responded to threat 1380 | -8/Materials | Identified exit to Storage 1380 | -8/Materials | Discovered exit to Storage (range 14) 1410 | -8/Materials | Identified exit to Factory 1410 | -8/Materials | Discovered exit to Factory (range 14) 1459 | -8/Materials | Lost 4 parts (2u2w) 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2414 | -7/Factory | Repaired Adv. Treads 2712 | -7/Factory | Build established: Hacker-Tank 3532 | -7/Factory | Repaired Adv. Treads 4212 | -7/Factory | Identified exit to Factory 4212 | -7/Factory | Discovered exit to Factory (range 4) 4232 | -7/Factory | Entered another Factory area 4232 | -6/Factory | Evolved 2 slots: Propulsion x2 4769 | -6/Factory | Identified exit to Lower Caves 4769 | -6/Factory | Discovered exit to Lower Caves (range 16) 4964 | -6/Factory | Identified exit to Factory 4964 | -6/Factory | Discovered exit to Factory (range 15) 5106 | -6/Factory | Entered another Factory area 5106 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5556 | -5/Factory | Identified exit to Upper Caves 5556 | -5/Factory | Discovered exit to Upper Caves (range 8) 5790 | -5/Factory | Repaired Broken Med. Treads 5817 | -5/Factory | Repaired Broken Adv. Treads 6011 | -5/Factory | Cargo convoy interrupted 6300 | -5/Factory | Build established: Hacker-Gunner 7047 | -5/Factory | Build established: Scavenger-Gunner 8465 | -5/Factory | Destroyed 7 combat bots 8470 | -5/Factory | Lost 8 parts (1p4n1u2w) 8493 | -5/Factory | Identified exit to Factory 8493 | -5/Factory | Discovered exit to Factory (range 16) 8643 | -5/Factory | Entered another Factory area 8643 | -4/Factory | Evolved 2 slots: Propulsion x2 8800 | -4/Factory | Identified exit to DSF 9358 | -4/Factory | Build established: Scavenger-Tank 9650 | -4/Factory | Identified exit to Research 9650 | -4/Factory | Discovered exit to Research (range 12) 9911 | -4/Factory | Found Prototype Processor 9990 | -4/Factory | Identified Exp. Terrain Scan Processor 10116 | -4/Factory | Found Prototype Launcher 10116 | -4/Factory | Identified Com. Tesla Bomb Launcher 10288 | -4/Factory | Found Prototype Launcher 10290 | -4/Factory | Identified Mni. Smartbomb Launcher 10296 | -4/Factory | Found Prototype Processor 10343 | -4/Factory | Identified Exp. Melee Analysis Suite 10349 | -4/Factory | Found Mni. Smartbomb Launcher 10394 | -4/Factory | Found Mni. Smartbomb Launcher 10474 | -4/Factory | Discovered exit to Research (range 12) 10643 | -4/Factory | Garrison activated, responded to threat 10714 | -4/Factory | Build established: Hacker-Gunner 11041 | -4/Factory | Build established: Hacker-Tank 11060 | -4/Factory | Repaired Mass Driver 11246 | -4/Factory | Found Prototype Hackware 11246 | -4/Factory | Identified Exp. System Shield 11554 | -4/Factory | Spotted B-86 Titan 11580 | -4/Factory | Destroyed B-86 Titan 13158 | -4/Factory | Entered Research 13158 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13211 | -3/Research | Found Gamma Bomb Array 13349 | -3/Research | Found Prototype Processor 13397 | -3/Research | Identified Exp. Targeting Computer 13456 | -3/Research | Build established: Hacker-Executioner 13782 | -3/Research | Spotted B-86 Titan 14098 | -3/Research | Garrison activated, responded to threat 14444 | -3/Research | Identified exit to Research 14444 | -3/Research | Discovered exit to Research (range 15) 14450 | -3/Research | Spotted B-86 Titan 14470 | -3/Research | Destroyed B-86 Titan 14629 | -3/Research | Found Prototype Processor 14634 | -3/Research | Found Prototype Processor 14637 | -3/Research | Found Prototype Processor 14713 | -3/Research | Identified Exp. Signal Interpreter (x3) 14957 | -3/Research | Entered another Research area 14957 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 15272 | -2/Research | Identified exit to Access 15272 | -2/Research | Discovered exit to Access (range 14) 15360 | -2/Research | Entered Access 15360 | -1/Access | Evolved 2 slots: Weapon x2 15975 | -1/Access | Energy Cycler disabled 16175 | -1/Access | Identified exit to Surface 16175 | -1/Access | Discovered exit to Surface (range 6) 16202 | -1/Access | Spotted B-99 Colossus 16232 | -1/Access | Spotted B-99 Colossus 16294 | -1/Access | Destroyed B-99 Colossus 16425 | -1/Access | Destroyed B-99 Colossus 16533 | -1/Access | Found Prototype Device 16544 | -1/Access | Found Prototype Device 16559 | -1/Access | Identified System Purifier (x2) 17007 | -1/Access | Found Prototype Device 17068 | -1/Access | Identified Adv. Particle Accelerator 17081 | -1/Access | Found Adv. Particle Accelerator 17610 | -1/Access | First assault squad dispatched 17667 | -1/Access | Found Prototype Device 17667 | -1/Access | Identified Exp. Thermal Shield 17713 | *** | Escaped! Last Messages --------------- 17685_ Overheating: Energy bleed (-144). 17686_ Destroyed Hvy. Laser. 17686_ G-73 Enforcer destroyed. 17687_ R-10 Processor collects Hvy. Tesla Rifle. 17688_ K-01 Serf collects debris. 17689_ Overheating: Matter decay (-69). 17689_ Acquired 58 matter. 17690_ R-10 Processor collects Hvy. Tesla Rifle. 17692_ K-01 Serf collects debris. 17693_ R-10 Processor collects Faulty Exp. Thermal Shield. 17694_ Acquired 11 matter. 17696_ K-01 Serf collects debris. 17703_ U-05 Engineer lays Concrete. 17707_ K-01 Serf collects debris. 17707_ U-05 Engineer lays Concrete. 17711_ K-01 Serf collects debris. 17711_ U-05 Engineer lays Concrete. [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????# #???????#+##+##### | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????############## #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????? # #????????????????? | | ?????????????????? " # ##########???????? | | ????????????????????"""" # #???????? | | ???????????????????""""" + #???????? | | ????????????????? 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"""T*!%% ### # = | | # #########??########## ####""[%*## ## % | | # " #???????????????????###??# #"!!#= # | | # """ #?????????????###############%%# # # | | # """ #?????????????# =#%%"% | | # " #?????????????# #%*#* | | # #?????????????# +%*+% | | # #?????????????# %#[%#* | | ##########????????????## =# %# | | #?????????????????????## # | | #?????????????????????## # # | | #?????????????????????## # # | | #?????????????????????## # # | | #?????????????????????## % # # | | #??????????????????????# %%*% %! # # | | #??????????#################+######### ########## | | #??????????# ###%#!#?????# ##???????? | | #??????????# * #!!=!####### % #???????? | | #??????????# +%[*[[ % ????? | | #??????????# #![=|! % ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 73 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 10 Particle Charging 50 Offensive Hacking 30 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Executioner Straight Shot Tank Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed BarrageGravitonShielding Manual? 0 Play Time 07:57:02 Cumulative 511.5 hours Start 2024.04.10 @ 13:48:47 End 2024.04.12 @ 07:18:55 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 154 Rogue 151 Adventurer 0 Explorer 3 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adee6316-ba1d-41b4-8028-2bcbe2266871