Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:18:40 Player: naththebg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (274) 1370 Value Destroyed (10348) 10348 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3705) 3705 TOTAL SCORE: 19663 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 2705 Cogmind --------- Core Integrity 0/1000 Matter 131/300 Energy 100/100 System Corruption 4% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Kinecellerator Force Field > --- WEAPON ----------- Improved EM Pulse Cannon Phase Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Armored Treads Carbon-fiber Leg Improved Cryofiber Web Coolant Injector High-capacity Battery High-capacity Matter Pod Energy Filter Phase Shifter Improved Light Armor Plating Insulated Plating Graphene Brace Thermal Shield Advanced Shield Generator Component Analysis Suite Component Analysis Suite Recalibrator Improved Arc Projector Improved Arc Projector Plasma Rifle Advanced Plasma Cannon Coil Gun Power Maul [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 . 1 1 . . 2 Weapon 2 | . . . 2 . . . . . Parts Attached 257 | 5 8 7 22 39 82 19 . 75 Power 27 | . 2 1 1 1 14 2 . 6 Engine 16 | . 1 1 . . 9 2 . 3 Core 11 | . 1 . 1 1 5 . . 3 Reactor . | . . . . . . . . . Propulsion 69 | 2 . 2 7 9 22 6 . 21 Treads 28 | 2 . 2 7 5 9 . . 3 Leg 30 | . . . . 4 13 6 . 7 Wheel 11 | . . . . . . . . 11 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 90 | 1 5 2 5 15 25 6 . 31 Device 56 | . . . 2 11 15 5 . 23 Storage 8 | 1 3 . . 2 . . . 2 Processor 6 | . 2 1 1 1 . . . 1 Hackware 5 | . . . 1 . 4 . . . Protection 15 | . . 1 1 1 6 1 . 5 Artifact . | . . . . . . . . . Weapon 71 | 2 1 2 9 14 21 5 . 17 Energy Gun 9 | . . . . . 6 1 . 2 Energy Cannon 29 | . . . 2 9 10 2 . 6 Ballistic Gun 11 | 2 1 2 6 . . . . . Ballistic Cannon 18 | . . . . 5 5 1 . 7 Launcher 3 | . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 2 Parts Lost 84 | . . . 3 . 25 11 . 45 Power 9 | . . . 1 . 3 2 . 3 Propulsion 27 | . . . . . 6 4 . 17 Utility 19 | . . . . . 4 2 . 13 Weapon 29 | . . . 2 . 12 3 . 12 Highest Loss Streak 11 | . . . 1 . 9 10 . 11 To Critical Strikes 3 | . . . . . . 1 . 2 Average Slot Usage (%) 96 | . 98 99 99 100 95 91 100 90 Engine 6 | . 3 5 7 . 8 12 13 3 Core 4 | . 10 5 1 7 4 . . 5 Treads 14 | . 28 33 26 28 5 1 . 1 Leg 10 | . . . . 1 19 24 26 10 Wheel 1 | . . . . . . . . 6 Device 14 | . . . 4 21 15 17 20 23 Storage 7 | . 14 11 9 7 6 6 6 5 Processor 6 | . 13 17 4 . 6 6 6 5 Protection 2 | . . 3 6 1 3 . . 1 Energy Gun 1 | . . . . . 3 . . . Energy Cannon 6 | . . . 6 2 14 3 13 4 Ballistic Gun 7 | . 28 22 28 2 . . . . Ballistic Cannon 9 | . . . . 25 4 13 13 14 Naked Turns 74 | . . . . . . . . 74 Heaviest Build 160 | 8 89 94 106 126 160 144 139 152 Greatest Support 100 | 40 40 60 60 80 100 100 68 68 Greatest Overweight (x) 13 | . 2 1 1 1 3 2 2 13 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 22 18 25 Average Carried 21 | 2 13 24 23 24 22 17 18 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 1 25 25 25 25 22 18 18 3 Class Distribution -------------------- 28% | Scavenger-Gunner 19% | Scavenger-Tank 19% | Gunner 18% | Mutant 7% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 8294 | 221 467 475 957 1105 2330 776 26 1937 Remotely . | . . . . . . . . . Salvage Created 11255 | . 286 630 1551 942 4418 600 87 2741 Parts 522 | . 20 52 59 38 203 19 . 131 Haulers Intercepted 12 | . 2 2 2 1 2 . . 3 Recyclers Shooed 16 | . . 1 4 4 4 . . 3 Parts Field Recycled 15 | . . . . . . . . 15 Retrieved Matter 137 | . . . . . . . . 137 Parts Self-Destructed 18 | . . . . . . 18 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 190 | . 4 11 21 23 71 17 . 43 Guns 41 | . 4 11 19 . 6 1 . . Cannons 123 | . . . 2 20 58 15 . 28 AOE 18 | . . . . 3 2 . . 13 Classes Destroyed 21 | . 3 4 4 5 2 1 . 2 Worker 20 | . . 1 . . 5 . . 14 Builder 24 | . . . . . 12 . . 12 Tunneler 2 | . . . . 1 . . . 1 Hauler 12 | . 2 2 2 1 2 . . 3 Recycler 21 | . . 2 7 3 4 . . 5 Mechanic 2 | . . . . 1 . . . 1 Watcher 8 | . 1 3 . 1 2 . . 1 Swarmer 24 | . . 4 3 4 9 4 . . Cutter 3 | . . . 3 . . . . . Saboteur 2 | . . . . . . . . 2 Grunt 89 | . 4 4 10 12 29 10 . 20 Brawler 7 | . . . 1 1 2 2 . 1 Duelist 7 | . . . . 1 4 . . 2 Protector 4 | . . . . . 3 . . 1 Sentry 10 | . . 3 1 1 2 1 . 2 Specialist 6 | . . . 2 . 4 . . . Hunter 16 | . . . . 2 6 . . 8 Programmer 18 | . . . . 2 10 . . 6 Heavy 3 | . . . 1 . 2 . . . Behemoth 1 | . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . Samaritan 2 | . . . . . . 2 . . Best Kill Streak 19 | . 2 6 5 8 19 7 . 10 Combat Bots Only 12 | . 2 4 5 6 12 7 . 5 Max Kills in Single Turn 5 | . 1 2 2 4 4 2 1 5 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1264 | . 21 61 109 76 492 126 . 379 Missed 383 | . 5 22 29 20 164 38 . 105 Damage Taken 14389 | . 240 448 1365 605 5475 1121 . 5135 Core 1905 | . 30 97 155 40 457 117 . 1009 Absorbed by Shields 1456 | . . . . 228 426 535 . 267 Ignored by Resistances 261 | . . . . . 119 . . 142 Regen/Repaired (Parts) 278 | . . 31 . . 247 . . . Core Remaining (%) 76 | 100 88 75 71 94 . . 32 . Volleys Fired 495 | . 18 49 79 49 166 41 1 92 Largest 4 | . 2 2 4 4 4 4 4 4 Hottest 272 | . 40 46 126 260 260 247 247 272 Shots Fired 1618 | . 36 98 291 197 547 106 5 338 Gun 500 | . 36 98 243 . 106 10 . 7 Cannon 1098 | . . . 48 197 441 96 5 311 Launcher 20 | . . . . . . . . 20 Special . | . . . . . . . . . Kinetic 1023 | . 36 98 243 186 131 81 3 245 Thermal 437 | . . . 48 11 310 8 1 59 Explosive 20 | . . . . . . . . 20 Electromagnetic 138 | . . . . . 106 17 1 14 Robot Hit Streak 22 | . 7 16 22 9 21 12 2 13 Robot Miss Streak 6 | . 2 3 5 5 4 5 2 6 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 6 | . 1 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 927 | . 23 63 170 86 327 73 3 182 Core Hits 511 | . 14 23 60 43 163 66 1 141 Critical Kills 9 | . 1 . 1 . 4 1 . 2 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 39 | . 1 1 1 2 19 2 . 13 Meltdown 8 | . . . 1 . 4 1 . 2 Destroy 2 | . 1 1 . . . . . . Blast 27 | . . . . 2 13 1 . 11 Corrupt 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 30207 | . 260 978 2647 3079 11310 2079 68 9786 Guns 4850 | . 244 933 2060 . 1393 152 . 68 Cannons 19588 | . . . 582 2335 8973 1927 68 5703 Explosions 5591 | . . . . 735 856 . . 4000 Melee . | . . . . . . . . . Ramming 178 | . 16 45 5 9 88 . . 15 Kinetic 15372 | . 244 933 2060 2335 3961 1661 . 4178 Thermal 8571 | . . . 582 . 5774 186 31 1998 Explosive 3765 | . . . . 735 . . . 3030 Electromagnetic 2321 | . . . . . 1487 232 37 565 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 3 4 7 7 4 Average Corruption 3 | . . . . 2 2 6 7 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 142 | . . . . 11 68 40 3 20 Message Errors 33 | . . . . 4 17 11 . 1 Matter Fused 26 | . . . . 2 12 9 1 2 Heat Flow Errors 23 | . . . . 1 14 4 1 3 Energy Discharges 12 | . . . . 1 2 4 . 5 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 22 | . . . . 2 11 5 . 4 Data Loss (major) 7 | . . . . . 2 3 . 2 Misfires 7 | . . . . 1 4 . 1 1 Alerts 2 | . . . . . 1 1 . . Weapon Failures 7 | . . . . . 4 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 1043 | . . . 9 106 512 44 . 372 Projectiles 699 | . . . 9 83 419 44 . 144 Explosions 344 | . . . . 23 93 . . 228 Melee . | . . . . . . . . . Knockbacks 124 | . . 1 . 26 28 29 . 40 Impact 2 | . . 1 . . 1 . . . Kinetic 116 | . . . . 24 24 29 . 39 Secondary 6 | . . . . 2 3 . . 1 Self-Inflicted Damage 530 | . . . . . 159 . . 371 Shots 12 | . . . . . 4 . . 8 Rammed 9 | . 1 1 2 2 2 . . 1 Targets Rammed 16 | . 1 3 2 2 7 . . 1 Kicked 5 | . . . . . 5 . . . Crushed 2 | . . 2 . . . . . . Highest Temperature 566 | . 37 5 326 235 498 515 221 566 Average Temperature 111 | . 13 2 108 99 89 164 94 143 Received Heat Transfer 3262 | . 141 90 522 159 1251 394 . 705 Effects 15 | . . . 1 . 3 4 . 7 Shutdowns 2 | . . . . . 1 . . 1 Energy Bleed 5 | . . . 1 . 1 1 . 2 Interference 5 | . . . . . . 2 . 3 Damage (minor) 2 | . . . . . 1 . . 1 Damage (major) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 9 | . . . . . 9 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 9 | . . . 1 . 5 1 . 2 Combat Hostiles 7 | . . . . . 4 1 . 2 Parts Melted 30 | . . . 2 . 27 . . 1 Heat Transferred 11218 | . . . 1221 . 7309 222 37 2429 Parts Sabotaged 15 | . . . . . 7 . . 8 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 2113 | . 143 157 347 595 1682 . . 2113 Initial 511 | . . 5 66 126 268 . . 511 Average 491 | . 13 53 193 376 677 . . 901 Maximum Alert Level 5 | . . . 1 2 5 . . 5 Low Security (%) 30 | 100 100 100 58 10 8 . . . Level 1 23 | . . . 41 41 28 . . 10 Level 2 18 | . . . . 48 18 . . 18 Level 3 15 | . . . . . 23 . . 43 Level 4 9 | . . . . . 18 . . 16 Level 5 . | . . . . . . . . . High Security 2 | . . . . . 2 . . 10 Max Security . | . . . . . . . . . Squads Dispatched 60 | . . 1 4 6 29 . . 20 Investigation 6 | . . 1 . 2 3 . . . Extermination 11 | . . . . 2 6 . . 3 Reinforcement 19 | . . . 4 1 8 . . 6 Assault 19 | . . . . 1 8 . . 10 Garrison 5 | . . . . . 4 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . . . . 4 . . 3 Haulers Reinforced 4 | . . . . . 1 . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . . 1 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 277 | . 9 18 24 30 89 22 . 85 Peak Tracking Total 18 | . 2 4 7 7 12 9 . 18 Tactical Retreats 21 | . . 1 . 4 7 3 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 12 | . 1 . . 3 4 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . 6 . 1 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 2 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 51 | . . 1 . 11 20 . . 19 Max in Single Turn 7 | . . 1 . 2 5 . . 7 Garrison Access 3 | . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 36 | . 7 5 5 4 13 . . 2 Terminals 21 | . 6 4 3 2 6 . . . Fabricators 3 | . . . . 1 2 . . . Repair Stations 3 | . . 1 . . 2 . . . Recycling Units 8 | . 1 . 2 . 3 . . 2 Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 98 | . 16 14 17 11 35 . . 5 Successful 47 | . 8 6 10 5 16 . . 2 Failed 51 | . 8 8 7 6 19 . . 3 Catastrophic 12 | . 3 1 3 2 2 . . 1 Database Lockouts . | . . . . . . . . . Manual 23 | . 6 5 3 5 4 . . . Terminals 58 | . 13 12 11 6 16 . . . Fabricators 5 | . . . . 1 4 . . . Repair Stations 10 | . . 2 . . 8 . . . Recycling Units 21 | . 3 . 6 . 7 . . 5 Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 6 4 6 2 5 . . . Robot Schematic 1 | . . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open DSF 2 | . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 4 | . 1 . 1 . 2 . . . Unreport Threat 2 | . . 1 . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks 4 | . . . . 1 3 . . . Network Status 2 | . . . . 1 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 7 | . . 2 . . 5 . . . Scan Component 4 | . . 1 . . 3 . . . Repair 3 | . . 1 . . 2 . . . Recycling Unit Hacks 11 | . 2 . 4 . 3 . . 2 Process 1 | . . . 1 . . . . . Report Inventory 3 | . 1 . 2 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 6 | . 1 . . . 3 . . 2 Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 5 5 3 3 10 . . 2 Full Trace Events 5 | . . 1 . 1 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 40 | . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 . . 2 . . . Time 98 | . . 32 . . 66 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 12 | . . . 12 . . . . . Retrieved Matter 12 | . . . 12 . . . . . Retrieved Components 18 | . 1 . . . 5 . . 12 Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 2 1 . . 2 Machine Destruction 5 | . . . . 2 1 . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 10 | . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . 10 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 14578 | 49 1423 1181 1093 2437 4878 1166 119 2232 Spaces Moved 5329 | 48 477 391 311 813 1794 478 45 972 Core 195 | 34 . . . . . . . 161 Treads 2374 | 14 477 391 311 764 403 14 . . Legs 2313 | . . . . 49 1391 464 45 364 Wheels 447 | . . . . . . . . 447 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 200 192 190 262 50 Average Speed 218 | 82 271 240 240 242 211 206 262 178 Slowest Speed 470 | 160 320 240 246 245 410 262 262 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 70 35 27 18 31 72 9 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 73 | . . . . 1 55 1 . 16 Terrain Destroyed 637 | . . . . 95 176 24 1 341 Melee . | . . . . . . . . . Projectile 202 | . . . . 32 65 24 1 80 AOE 435 | . . . . 63 111 . . 261 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 7105 | 57 574 533 477 1150 2457 566 45 1246 Wait 668 | . 32 73 22 203 297 22 . 19 Move 5321 | 47 476 390 310 812 1793 477 44 972 Hop . | . . . . . . . . . Pick Up 233 | 5 32 6 25 22 72 7 . 64 Fast Attach 5 | 1 . . . . 4 . . . Attach 125 | 4 4 2 7 2 46 11 . 49 Detach 1 | . 1 . . . . . . . Swap 127 | . 4 5 15 37 32 8 . 26 Drop 109 | . 6 5 17 23 40 . . 18 Fire 495 | . 18 49 79 49 166 41 1 92 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 5 | . . . . . 5 . . . Crush 10 | . 1 3 2 2 2 . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 6) 197 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 1306 | -10/Materials | Discovered new exit (range 17) 1473 | -10/Materials | Entered another Materials area 1473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -9/Materials | Repaired Hvy. Assault Rifle 2476 | -9/Materials | Discovered new exit (range 6) 2654 | -9/Materials | Entered another Materials area 2654 | -8/Materials | Evolved 2 slots: Weapon x2 2950 | -8/Materials | Build established: Gunner 3335 | -8/Materials | Build established: Tank 3370 | -8/Materials | Discovered new exit (range 15) 3579 | -8/Materials | Discovered new exit (range 15) 3747 | -8/Materials | Entered Factory 3747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3899 | -7/Factory | Build established: Scavenger-Tank 4529 | -7/Factory | Identified exit to Lower Caves 5604 | -7/Factory | Discovered new exit (range 15) 6184 | -7/Factory | Entered another Factory area 6184 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6377 | -6/Factory | Build established: Gunner 6800 | -6/Factory | Build established: Scavenger-Gunner 7170 | -6/Factory | Build established: Gunner 7381 | -6/Factory | Cargo convoy interrupted 7490 | -6/Factory | Lost 9 parts (1p3n1u4w) 7494 | -6/Factory | Destroyed 12 combat bots 7682 | -6/Factory | Repaired Imp. Titanium Leg 8062 | -6/Factory | Garrison activated, responded to threat 8150 | -6/Factory | Build established: Tank 8302 | -6/Factory | Discovered new exit (range 16) 8362 | -6/Factory | Fabricated A-02 Transporter (x1) 8575 | -6/Factory | Build established: Gunner 8614 | -6/Factory | Garrison activated, responded to threat 8799 | -6/Factory | Repaired Imp. Titanium Leg 8859 | -6/Factory | Discovered new exit (range 12) 8962 | -6/Factory | Spotted B-75 Beast 9045 | -6/Factory | Lost 9 parts (1p1n2u5w) 9253 | -6/Factory | Core integrity fell below 50% 9500 | -6/Factory | Build established: Scavenger-Gunner 9684 | -6/Factory | First assault squad dispatched 10962 | -6/Factory | High security lockdown imminent 11042 | -6/Factory | High security lockdown engaged 11062 | -6/Factory | Entered Lower Caves 11089 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11156 | -6/Lower Caves | Destroyed 7 combat bots 11160 | -6/Lower Caves | Lost 10 parts (2p3n2u3w) 11427 | -6/Lower Caves | Build established: Scavenger-Mutant 12199 | -6/Lower Caves | Discovered new exit (range 11) 12228 | -6/Lower Caves | Entered another Lower Caves area 12230 | -6/Lower Caves | Build established: Scavenger-Gunner 12326 | -6/Lower Caves | Discovered new exit (range 9) 12347 | -6/Lower Caves | Entered Factory 12347 | -5/Factory | Evolved 2 slots: Utility x2 12947 | -5/Factory | Garrison activated, responded to threat 13164 | -5/Factory | Lost 3 parts (1n2u) 13226 | -5/Factory | Lost 3 parts (2n1u) 13383 | -5/Factory | Build established: Gunner 13555 | -5/Factory | Lost 11 parts (1p3n4u3w) 13856 | -5/Factory | Build established: Scavenger-Gunner 14035 | -5/Factory | Lost 4 parts (2n1u1w) 14050 | -5/Factory | Spotted B-75 Beast 14146 | -5/Factory | Destroyed B-75 Beast 14147 | -5/Factory | First assault squad dispatched 14167 | -5/Factory | Lost 9 parts (2p2n2u3w) 14222 | -5/Factory | Lost 3 parts (1n2w) 14337 | -5/Factory | High security lockdown imminent 14417 | -5/Factory | High security lockdown engaged 14485 | -5/Factory | Core integrity fell below 50% 14503 | -5/Factory | Core integrity fell below 20% 14531 | -5/Factory | Lost 7 parts (3n2u2w) 14579 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Assault forces dispatched. System corrupted: Energy discharge (-37). Penetrated by Slug. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Field strength at 77. Field strength at 71. Imp. Medium Armor Plating blown off. Hcp. Battery blown off. E-15 Imp destroyed. Field strength at 55. Field strength at 49. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????????????????????????????? #???????????? | | ################################# #???????????? | | g +???????????? | | l =%! #???????????? | | %g =!@! #???????????? | | ###########+##############+#######???????????????? | | ???# #???????????????????????????? | | ???# """ """ """ """ #???????????????????????????? | | ???# """ """ """ """ #???????????????????????????? | | ???? """ """ """ """ #???????????????????????????? | | ???? #???????????????????????????? | | #### ! ""T"" #???????????????????????????? | | + """"" #???????????????????????????? | | ######################???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ############+###?????????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 37 Energy Capacity 600 Matter Stores 382 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ A-02 Transporter | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed BombardmentTargetingChip Manual? 0 Play Time 03:20:22 Cumulative 23.7 hours Start 2024.05.02 @ 18:26:54 End 2024.05.04 @ 17:18:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd514697-cb96-4a14-8ef4-70affe84b1a0