Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:18:40

Player: naththebg

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (274)     1370
Value Destroyed (10348)    10348
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (3705)               3705
              TOTAL SCORE: 19663

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    2705

 Cogmind 
---------
Core Integrity             0/1000
Matter                     131/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
           Component Analysis Suite
           Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
       Improved Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
       Improved Kinecellerator
                Force Field
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Phase Cannon
          Heavy Flak Cannon
                Antimatter Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Light Angular Momentum Engine
        Armored Treads
                Carbon-fiber Leg
       Improved Cryofiber Web
                Coolant Injector
  High-capacity Battery
  High-capacity Matter Pod
                Energy Filter
                Phase Shifter
       Improved Light Armor Plating
                Insulated Plating
                Graphene Brace
                Thermal Shield
       Advanced Shield Generator
                Component Analysis Suite
                Component Analysis Suite
                Recalibrator
       Improved Arc Projector
       Improved Arc Projector
                Plasma Rifle
       Advanced Plasma Cannon
                Coil Gun
                Power Maul
[Rating: 84]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   1   1   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             257  | 5   8   7   22  39  82  19  .   75  
  Power                    27   | .   2   1   1   1   14  2   .   6   
    Engine                 16   | .   1   1   .   .   9   2   .   3   
    Core                   11   | .   1   .   1   1   5   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               69   | 2   .   2   7   9   22  6   .   21  
    Treads                 28   | 2   .   2   7   5   9   .   .   3   
    Leg                    30   | .   .   .   .   4   13  6   .   7   
    Wheel                  11   | .   .   .   .   .   .   .   .   11  
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  90   | 1   5   2   5   15  25  6   .   31  
    Device                 56   | .   .   .   2   11  15  5   .   23  
    Storage                8    | 1   3   .   .   2   .   .   .   2   
    Processor              6    | .   2   1   1   1   .   .   .   1   
    Hackware               5    | .   .   .   1   .   4   .   .   .   
    Protection             15   | .   .   1   1   1   6   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   1   2   9   14  21  5   .   17  
    Energy Gun             9    | .   .   .   .   .   6   1   .   2   
    Energy Cannon          29   | .   .   .   2   9   10  2   .   6   
    Ballistic Gun          11   | 2   1   2   6   .   .   .   .   .   
    Ballistic Cannon       18   | .   .   .   .   5   5   1   .   7   
    Launcher               3    | .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   2   
Parts Lost                 84   | .   .   .   3   .   25  11  .   45  
  Power                    9    | .   .   .   1   .   3   2   .   3   
  Propulsion               27   | .   .   .   .   .   6   4   .   17  
  Utility                  19   | .   .   .   .   .   4   2   .   13  
  Weapon                   29   | .   .   .   2   .   12  3   .   12  
  Highest Loss Streak      11   | .   .   .   1   .   9   10  .   11  
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   2   
Average Slot Usage (%)     96   | .   98  99  99  100 95  91  100 90  
  Engine                   6    | .   3   5   7   .   8   12  13  3   
  Core                     4    | .   10  5   1   7   4   .   .   5   
  Treads                   14   | .   28  33  26  28  5   1   .   1   
  Leg                      10   | .   .   .   .   1   19  24  26  10  
  Wheel                    1    | .   .   .   .   .   .   .   .   6   
  Device                   14   | .   .   .   4   21  15  17  20  23  
  Storage                  7    | .   14  11  9   7   6   6   6   5   
  Processor                6    | .   13  17  4   .   6   6   6   5   
  Protection               2    | .   .   3   6   1   3   .   .   1   
  Energy Gun               1    | .   .   .   .   .   3   .   .   .   
  Energy Cannon            6    | .   .   .   6   2   14  3   13  4   
  Ballistic Gun            7    | .   28  22  28  2   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   25  4   13  13  14  
Naked Turns                74   | .   .   .   .   .   .   .   .   74  
Heaviest Build             160  | 8   89  94  106 126 160 144 139 152 
  Greatest Support         100  | 40  40  60  60  80  100 100 68  68  
  Greatest Overweight (x)  13   | .   2   1   1   1   3   2   2   13  
  Average Overweight (x)   1    | .   1   1   1   1   1   1   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   21  25  25  25  25  25  25  24  
  Most Carried             25   | 5   25  25  25  25  25  22  18  25  
  Average Carried          21   | 2   13  24  23  24  22  17  18  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   
  Final Carried            25   | 1   25  25  25  25  22  18  18  3   

 Class Distribution 
--------------------
 28% | Scavenger-Gunner
 19% | Scavenger-Tank
 19% | Gunner
 18% | Mutant
  7% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           8294  | 221  467  475  957  1105 2330 776  26   1937 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    
Salvage Created            11255 | .    286  630  1551 942  4418 600  87   2741 
  Parts                    522   | .    20   52   59   38   203  19   .    131  
Haulers Intercepted        12    | .    2    2    2    1    2    .    .    3    
Recyclers Shooed           16    | .    .    1    4    4    4    .    .    3    
Parts Field Recycled       15    | .    .    .    .    .    .    .    .    15   
  Retrieved Matter         137   | .    .    .    .    .    .    .    .    137  
Parts Self-Destructed      18    | .    .    .    .    .    .    18   .    .    
  Prevented                4     | .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  190  | .   4   11  21  23  71  17  .   43  
  Guns                     41   | .   4   11  19  .   6   1   .   .   
  Cannons                  123  | .   .   .   2   20  58  15  .   28  
  AOE                      18   | .   .   .   .   3   2   .   .   13  
Classes Destroyed          21   | .   3   4   4   5   2   1   .   2   
  Worker                   20   | .   .   1   .   .   5   .   .   14  
  Builder                  24   | .   .   .   .   .   12  .   .   12  
  Tunneler                 2    | .   .   .   .   1   .   .   .   1   
  Hauler                   12   | .   2   2   2   1   2   .   .   3   
  Recycler                 21   | .   .   2   7   3   4   .   .   5   
  Mechanic                 2    | .   .   .   .   1   .   .   .   1   
  Watcher                  8    | .   1   3   .   1   2   .   .   1   
  Swarmer                  24   | .   .   4   3   4   9   4   .   .   
  Cutter                   3    | .   .   .   3   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   2   
  Grunt                    89   | .   4   4   10  12  29  10  .   20  
  Brawler                  7    | .   .   .   1   1   2   2   .   1   
  Duelist                  7    | .   .   .   .   1   4   .   .   2   
  Protector                4    | .   .   .   .   .   3   .   .   1   
  Sentry                   10   | .   .   3   1   1   2   1   .   2   
  Specialist               6    | .   .   .   2   .   4   .   .   .   
  Hunter                   16   | .   .   .   .   2   6   .   .   8   
  Programmer               18   | .   .   .   .   2   10  .   .   6   
  Heavy                    3    | .   .   .   1   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           19   | .   2   6   5   8   19  7   .   10  
  Combat Bots Only         12   | .   2   4   5   6   12  7   .   5   
Max Kills in Single Turn   5    | .   1   2   2   4   4   2   1   5   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Low   Low   Fac   
Hostile Shots Fired        1264  | .     21    61    109   76    492   126   .     379   
  Missed                   383   | .     5     22    29    20    164   38    .     105   
Damage Taken               14389 | .     240   448   1365  605   5475  1121  .     5135  
  Core                     1905  | .     30    97    155   40    457   117   .     1009  
  Absorbed by Shields      1456  | .     .     .     .     228   426   535   .     267   
  Ignored by Resistances   261   | .     .     .     .     .     119   .     .     142   
  Regen/Repaired (Parts)   278   | .     .     31    .     .     247   .     .     .     
Core Remaining (%)         76    | 100   88    75    71    94    .     .     32    .     
Volleys Fired              495   | .     18    49    79    49    166   41    1     92    
  Largest                  4     | .     2     2     4     4     4     4     4     4     
  Hottest                  272   | .     40    46    126   260   260   247   247   272   
Shots Fired                1618  | .     36    98    291   197   547   106   5     338   
  Gun                      500   | .     36    98    243   .     106   10    .     7     
  Cannon                   1098  | .     .     .     48    197   441   96    5     311   
  Launcher                 20    | .     .     .     .     .     .     .     .     20    
  Special                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  1023  | .     36    98    243   186   131   81    3     245   
  Thermal                  437   | .     .     .     48    11    310   8     1     59    
  Explosive                20    | .     .     .     .     .     .     .     .     20    
  Electromagnetic          138   | .     .     .     .     .     106   17    1     14    
  Robot Hit Streak         22    | .     7     16    22    9     21    12    2     13    
  Robot Miss Streak        6     | .     2     3     5     5     4     5     2     6     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     
  Secondary Targets        6     | .     1     1     4     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     .     
Shots Hit Robots           927   | .     23    63    170   86    327   73    3     182   
  Core Hits                511   | .     14    23    60    43    163   66    1     141   
  Critical Kills           9     | .     1     .     1     .     4     1     .     2     
  Critical Parts Destroyed 1     | .     .     1     .     .     .     .     .     .     
  Critical Strikes         39    | .     1     1     1     2     19    2     .     13    
    Meltdown               8     | .     .     .     1     .     4     1     .     2     
    Destroy                2     | .     1     1     .     .     .     .     .     .     
    Blast                  27    | .     .     .     .     2     13    1     .     11    
    Corrupt                2     | .     .     .     .     .     2     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           30207 | .     260   978   2647  3079  11310 2079  68    9786  
  Guns                     4850  | .     244   933   2060  .     1393  152   .     68    
  Cannons                  19588 | .     .     .     582   2335  8973  1927  68    5703  
  Explosions               5591  | .     .     .     .     735   856   .     .     4000  
  Melee                    .     | .     .     .     .     .     .     .     .     .     
  Ramming                  178   | .     16    45    5     9     88    .     .     15    
  Kinetic                  15372 | .     244   933   2060  2335  3961  1661  .     4178  
  Thermal                  8571  | .     .     .     582   .     5774  186   31    1998  
  Explosive                3765  | .     .     .     .     735   .     .     .     3030  
  Electromagnetic          2321  | .     .     .     .     .     1487  232   37    565   
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     3     4     7     7     4     
  Average Corruption       3     | .     .     .     .     2     2     6     7     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     
  Effects                  142   | .     .     .     .     11    68    40    3     20    
    Message Errors         33    | .     .     .     .     4     17    11    .     1     
    Matter Fused           26    | .     .     .     .     2     12    9     1     2     
    Heat Flow Errors       23    | .     .     .     .     1     14    4     1     3     
    Energy Discharges      12    | .     .     .     .     1     2     4     .     5     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     1     .     .     1     
    Data Loss (minor)      22    | .     .     .     .     2     11    5     .     4     
    Data Loss (major)      7     | .     .     .     .     .     2     3     .     2     
    Misfires               7     | .     .     .     .     1     4     .     1     1     
    Alerts                 2     | .     .     .     .     .     1     1     .     .     
    Weapon Failures        7     | .     .     .     .     .     4     3     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            1043  | .     .     .     9     106   512   44    .     372   
  Projectiles              699   | .     .     .     9     83    419   44    .     144   
  Explosions               344   | .     .     .     .     23    93    .     .     228   
  Melee                    .     | .     .     .     .     .     .     .     .     .     
Knockbacks                 124   | .     .     1     .     26    28    29    .     40    
  Impact                   2     | .     .     1     .     .     1     .     .     .     
  Kinetic                  116   | .     .     .     .     24    24    29    .     39    
  Secondary                6     | .     .     .     .     2     3     .     .     1     
Self-Inflicted Damage      530   | .     .     .     .     .     159   .     .     371   
  Shots                    12    | .     .     .     .     .     4     .     .     8     
  Rammed                   9     | .     1     1     2     2     2     .     .     1     
Targets Rammed             16    | .     1     3     2     2     7     .     .     1     
  Kicked                   5     | .     .     .     .     .     5     .     .     .     
  Crushed                  2     | .     .     2     .     .     .     .     .     .     
Highest Temperature        566   | .     37    5     326   235   498   515   221   566   
  Average Temperature      111   | .     13    2     108   99    89    164   94    143   
  Received Heat Transfer   3262  | .     141   90    522   159   1251  394   .     705   
  Effects                  15    | .     .     .     1     .     3     4     .     7     
    Shutdowns              2     | .     .     .     .     .     1     .     .     1     
    Energy Bleed           5     | .     .     .     1     .     1     1     .     2     
    Interference           5     | .     .     .     .     .     .     2     .     3     
    Damage (minor)         2     | .     .     .     .     .     1     .     .     1     
    Damage (major)         1     | .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     1     .     .     .     
  Parts Fried              9     | .     .     .     .     .     9     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     1     .     .     .     
Robots Melted              9     | .     .     .     1     .     5     1     .     2     
  Combat Hostiles          7     | .     .     .     .     .     4     1     .     2     
  Parts Melted             30    | .     .     .     2     .     27    .     .     1     
  Heat Transferred         11218 | .     .     .     1221  .     7309  222   37    2429  
Parts Sabotaged            15    | .     .     .     .     .     7     .     .     8     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     2     .     .     1     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Peak Influence             2113 | .    143  157  347  595  1682 .    .    2113 
  Initial                  511  | .    .    5    66   126  268  .    .    511  
  Average                  491  | .    13   53   193  376  677  .    .    901  
Maximum Alert Level        5    | .    .    .    1    2    5    .    .    5    
  Low Security (%)         30   | 100  100  100  58   10   8    .    .    .    
  Level 1                  23   | .    .    .    41   41   28   .    .    10   
  Level 2                  18   | .    .    .    .    48   18   .    .    18   
  Level 3                  15   | .    .    .    .    .    23   .    .    43   
  Level 4                  9    | .    .    .    .    .    18   .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    2    .    .    10   
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    .    1    4    6    29   .    .    20   
  Investigation            6    | .    .    1    .    2    3    .    .    .    
  Extermination            11   | .    .    .    .    2    6    .    .    3    
  Reinforcement            19   | .    .    .    4    1    8    .    .    6    
  Assault                  19   | .    .    .    .    1    8    .    .    10   
  Garrison                 5    | .    .    .    .    .    4    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    4    .    .    3    
Haulers Reinforced         4    | .    .    .    .    .    1    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   .   1   1   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              277  | .   9   18  24  30  89  22  .   85  
  Peak Tracking Total      18   | .   2   4   7   7   12  9   .   18  
  Tactical Retreats        21   | .   .   1   .   4   7   3   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Traps Triggered            12   | .   1   .   .   3   4   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   6   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Disabled          51   | .   .   1   .   11  20  .   .   19  
  Max in Single Turn       7    | .   .   1   .   2   5   .   .   7   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Accessed          36   | .   7   5   5   4   13  .   .   2   
  Terminals                21   | .   6   4   3   2   6   .   .   .   
  Fabricators              3    | .   .   .   .   1   2   .   .   .   
  Repair Stations          3    | .   .   1   .   .   2   .   .   .   
  Recycling Units          8    | .   1   .   2   .   3   .   .   2   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   16  14  17  11  35  .   .   5   
  Successful               47   | .   8   6   10  5   16  .   .   2   
  Failed                   51   | .   8   8   7   6   19  .   .   3   
    Catastrophic           12   | .   3   1   3   2   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   6   5   3   5   4   .   .   .   
  Terminals                58   | .   13  12  11  6   16  .   .   .   
  Fabricators              5    | .   .   .   .   1   4   .   .   .   
  Repair Stations          10   | .   .   2   .   .   8   .   .   .   
  Recycling Units          21   | .   3   .   6   .   7   .   .   5   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   6   4   6   2   5   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   
  Alert Level              4    | .   1   .   1   .   2   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   3   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   .   2   .   .   5   .   .   .   
  Scan Component           4    | .   .   1   .   .   3   .   .   .   
  Repair                   3    | .   .   1   .   .   2   .   .   .   
Recycling Unit Hacks       11   | .   2   .   4   .   3   .   .   2   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   3   .   .   2   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   5   3   3   10  .   .   2   
  Full Trace Events        5    | .   .   1   .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   40  .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   1   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   2   .   .   .   
  Time                     98   | .   .   32  .   .   66  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   12  .   .   .   .   .   
  Retrieved Matter         12   | .   .   .   12  .   .   .   .   .   
  Retrieved Components     18   | .   1   .   .   .   5   .   .   12  
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   2   1   .   .   2   
  Machine Destruction      5    | .   .   .   .   2   1   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               14578 | 49   1423 1181 1093 2437 4878 1166 119  2232 
Spaces Moved               5329  | 48   477  391  311  813  1794 478  45   972  
  Core                     195   | 34   .    .    .    .    .    .    .    161  
  Treads                   2374  | 14   477  391  311  764  403  14   .    .    
  Legs                     2313  | .    .    .    .    49   1391 464  45   364  
  Wheels                   447   | .    .    .    .    .    .    .    .    447  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  200  192  190  262  50   
  Average Speed            218   | 82   271  240  240  242  211  206  262  178  
  Slowest Speed            470   | 160  320  240  246  245  410  262  262  470  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    70   35   27   18   31   72   9    25   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    2    .    .    
Spaces Dug                 73    | .    .    .    .    1    55   1    .    16   
Terrain Destroyed          637   | .    .    .    .    95   176  24   1    341  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               202   | .    .    .    .    32   65   24   1    80   
  AOE                      435   | .    .    .    .    63   111  .    .    261  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Total                      7105 | 57   574  533  477  1150 2457 566  45   1246 
  Wait                     668  | .    32   73   22   203  297  22   .    19   
  Move                     5321 | 47   476  390  310  812  1793 477  44   972  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  233  | 5    32   6    25   22   72   7    .    64   
  Fast Attach              5    | 1    .    .    .    .    4    .    .    .    
  Attach                   125  | 4    4    2    7    2    46   11   .    49   
  Detach                   1    | .    1    .    .    .    .    .    .    .    
  Swap                     127  | .    4    5    15   37   32   8    .    26   
  Drop                     109  | .    6    5    17   23   40   .    .    18   
  Fire                     495  | .    18   49   79   49   166  41   1    92   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     5    | .    .    .    .    .    5    .    .    .    
  Crush                    10   | .    1    3    2    2    2    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: [*Low] / [*Ext])
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
  Turn | Location       | Event
    20 | -11/Scrapyard  | Discovered new exit (range 15)
    50 | -11/Scrapyard  | Entered Materials
   176 | -10/Materials  | Discovered new exit (range 6)
   197 | -10/Materials  | Identified exit to Mines
   307 | -10/Materials  | Build established: Mutant
   578 | -10/Materials  | Discovered new exit (range 16)
  1306 | -10/Materials  | Discovered new exit (range 17)
  1473 | -10/Materials  | Entered another Materials area
  1473 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1898 | -9/Materials   | Repaired Hvy. Assault Rifle
  2476 | -9/Materials   | Discovered new exit (range 6)
  2654 | -9/Materials   | Entered another Materials area
  2654 | -8/Materials   | Evolved 2 slots: Weapon x2
  2950 | -8/Materials   | Build established: Gunner
  3335 | -8/Materials   | Build established: Tank
  3370 | -8/Materials   | Discovered new exit (range 15)
  3579 | -8/Materials   | Discovered new exit (range 15)
  3747 | -8/Materials   | Entered Factory
  3747 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3899 | -7/Factory     | Build established: Scavenger-Tank
  4529 | -7/Factory     | Identified exit to Lower Caves
  5604 | -7/Factory     | Discovered new exit (range 15)
  6184 | -7/Factory     | Entered another Factory area
  6184 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  6377 | -6/Factory     | Build established: Gunner
  6800 | -6/Factory     | Build established: Scavenger-Gunner
  7170 | -6/Factory     | Build established: Gunner
  7381 | -6/Factory     | Cargo convoy interrupted
  7490 | -6/Factory     | Lost 9 parts (1p3n1u4w)
  7494 | -6/Factory     | Destroyed 12 combat bots
  7682 | -6/Factory     | Repaired Imp. Titanium Leg
  8062 | -6/Factory     | Garrison activated, responded to threat
  8150 | -6/Factory     | Build established: Tank
  8302 | -6/Factory     | Discovered new exit (range 16)
  8362 | -6/Factory     | Fabricated A-02 Transporter (x1)
  8575 | -6/Factory     | Build established: Gunner
  8614 | -6/Factory     | Garrison activated, responded to threat
  8799 | -6/Factory     | Repaired Imp. Titanium Leg
  8859 | -6/Factory     | Discovered new exit (range 12)
  8962 | -6/Factory     | Spotted B-75 Beast
  9045 | -6/Factory     | Lost 9 parts (1p1n2u5w)
  9253 | -6/Factory     | Core integrity fell below 50%
  9500 | -6/Factory     | Build established: Scavenger-Gunner
  9684 | -6/Factory     | First assault squad dispatched
 10962 | -6/Factory     | High security lockdown imminent
 11042 | -6/Factory     | High security lockdown engaged
 11062 | -6/Factory     | Entered Lower Caves
 11089 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 11156 | -6/Lower Caves | Destroyed 7 combat bots
 11160 | -6/Lower Caves | Lost 10 parts (2p3n2u3w)
 11427 | -6/Lower Caves | Build established: Scavenger-Mutant
 12199 | -6/Lower Caves | Discovered new exit (range 11)
 12228 | -6/Lower Caves | Entered another Lower Caves area
 12230 | -6/Lower Caves | Build established: Scavenger-Gunner
 12326 | -6/Lower Caves | Discovered new exit (range 9)
 12347 | -6/Lower Caves | Entered Factory
 12347 | -5/Factory     | Evolved 2 slots: Utility x2
 12947 | -5/Factory     | Garrison activated, responded to threat
 13164 | -5/Factory     | Lost 3 parts (1n2u)
 13226 | -5/Factory     | Lost 3 parts (2n1u)
 13383 | -5/Factory     | Build established: Gunner
 13555 | -5/Factory     | Lost 11 parts (1p3n4u3w)
 13856 | -5/Factory     | Build established: Scavenger-Gunner
 14035 | -5/Factory     | Lost 4 parts (2n1u1w)
 14050 | -5/Factory     | Spotted B-75 Beast
 14146 | -5/Factory     | Destroyed B-75 Beast
 14147 | -5/Factory     | First assault squad dispatched
 14167 | -5/Factory     | Lost 9 parts (2p2n2u3w)
 14222 | -5/Factory     | Lost 3 parts (1n2w)
 14337 | -5/Factory     | High security lockdown imminent
 14417 | -5/Factory     | High security lockdown engaged
 14485 | -5/Factory     | Core integrity fell below 50%
 14503 | -5/Factory     | Core integrity fell below 20%
 14531 | -5/Factory     | Lost 7 parts (3n2u2w)
 14579 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
ALERT: Assault forces dispatched.
System corrupted: Energy discharge (-37).
Penetrated by Slug.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself.
E-15 Imp unfolds itself.
Field strength at 77.
Field strength at 71.
Imp. Medium Armor Plating blown off.
Hcp. Battery blown off.
E-15 Imp destroyed.
Field strength at 55.
Field strength at 49.

 Map 
-----
+----------------------------------------------------+
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|                 l      =%!           #???????????? |
|             %g         =!@!          #???????????? |
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| ############+###?????????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          65
Energy Generation          37
Energy Capacity            600
Matter Stores              382
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Resistance: EM             15
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Kinecelleration            40
Offensive Hacking          12
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 A-02 Transporter | -6/Factory | Hacked

 Fabricated
------------
 A-02 Transporter | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              BombardmentTargetingChip
  Manual?         0
Play Time         03:20:22
  Cumulative      23.7 hours
  Start           2024.05.02 @ 18:26:54
  End             2024.05.04 @ 17:18:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd514697-cb96-4a14-8ef4-70affe84b1a0