Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.03 @ 20:38:25 Player: Mr.Manatee Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1929) 1929 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 3967 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 278/280 System Corruption 0% Temperature Cool (6) Movement Treading (180) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Salvage Targeting Computer Salvage Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Salvage Targeting Computer Salvage Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Salvage Targeting Computer Storage High-capacity Storage Unit Processor Salvage Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 65 | 7 14 39 3 2 Power 11 | 1 4 6 . . Engine 11 | 1 4 6 . . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 1 17 1 1 Treads 21 | 2 1 16 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 10 | 2 5 3 . . Device . | . . . . . Storage 8 | 2 5 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 4 13 2 1 Energy Gun 15 | 2 3 10 . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 5 | . . 2 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 5 . . Parts Lost 9 | . 2 4 2 1 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 7 | . 2 3 2 . Highest Loss Streak 2 | . 1 2 2 1 Average Slot Usage (%) 98 | . 98 98 99 100 Engine 11 | . 14 10 11 11 Treads 23 | . 28 22 22 22 Storage 23 | . 28 22 22 22 Processor 14 | . . 21 22 22 Energy Gun 19 | . 23 18 17 . Energy Cannon 1 | . 2 . . . Ballistic Gun 2 | . . 2 4 22 Naked Turns . | . . . . . Heaviest Build 62 | 15 50 62 62 62 Greatest Support 46 | 40 40 46 40 40 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 18 | 8 16 18 18 18 Average Capacity 14 | 5 10 17 18 18 Most Carried 18 | 4 12 18 18 17 Average Carried 12 | 2 6 16 17 16 Final Capacity 18 | 8 16 18 18 18 Final Carried 18 | 4 12 18 17 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 916 | 270 131 415 100 . Remotely . | . . . . . Salvage Created 2998 | 100 447 1863 421 167 Parts 204 | 2 25 140 26 11 Haulers Intercepted 6 | . 1 5 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 61 | . 10 35 8 8 Guns 52 | . 8 29 7 8 AOE 8 | . 2 5 1 . Classes Destroyed 10 | 1 5 4 . . Worker 1 | . . 1 . . Tunneler 2 | . . 2 . . Hauler 6 | . 1 5 . . Recycler 1 | 1 . . . . Operator 3 | . 1 2 . . Watcher 1 | . 1 . . . Swarmer 20 | . 3 10 . 7 Grunt 27 | . 7 15 4 1 Duelist 1 | . . 1 . . Sentry 13 | . . 9 4 . Best Kill Streak 11 | 1 3 11 3 8 Combat Bots Only 8 | . 3 6 3 8 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded 2 | . 2 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 2919 | . 507 1364 582 466 Core 480 | . 77 240 91 72 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 69 . . . Volleys Fired 150 | 3 42 76 19 10 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 100 90 90 46 Shots Fired 295 | 6 81 152 36 20 Gun 295 | 6 81 152 36 20 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 48 | . . 8 20 20 Thermal 65 | 3 62 . . . Explosive . | . . . . . Electromagnetic 182 | 3 19 144 16 . Robot Hit Streak 21 | 4 18 13 20 21 Robot Miss Streak 5 | 1 4 5 2 1 Penetration Max . | . . . . . Secondary Targets 12 | . . 7 1 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 240 | 4 55 130 32 19 Core Hits 120 | 2 22 74 14 8 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3805 | 65 745 2109 593 293 Guns 3278 | 65 663 1783 474 293 Cannons . | . . . . . Explosions 517 | . 82 316 119 . Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 697 | . . 114 290 293 Thermal 1041 | 25 581 316 119 . Explosive . | . . . . . Electromagnetic 2057 | 40 164 1669 184 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 14 | . 14 . . . Message Errors 4 | . 4 . . . Matter Fused 6 | . 6 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 9 | . . 9 . . Projectiles . | . . . . . Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 135 | . 27 78 30 . Shots 4 | . 1 2 1 . Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 288 | 60 283 288 171 5 Average Temperature 81 | 25 100 75 58 5 Received Heat Transfer 879 | . 201 429 207 42 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 9 | . . 9 . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 7 . . . Heat Transferred 2317 | 74 1593 500 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . 1 7 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 514 | 5 225 514 299 336 Average Influence 167 | 1 86 222 149 213 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 66 | 100 94 49 60 77 Level 1 19 | . 5 26 39 22 Level 2 13 | . . 23 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 5 5 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 18 66 11 11 Peak Tracking Total 10 | . 3 6 4 10 Tactical Retreats 7 | . 1 6 . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 20 | . 7 9 4 . Terminals 14 | . 5 6 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 59 | . 22 24 13 . Successful 32 | . 10 15 7 . Failed 27 | . 12 9 6 . Catastrophic 8 | . 4 2 2 . Database Lockouts . | . . . . . Manual 20 | . 12 7 1 . Terminals 41 | . 14 15 12 . Fabricators . | . . . . . Repair Stations 8 | . 6 2 . . Recycling Units 4 | . 2 2 . . Scanalyzers 5 | . . 5 . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 5 7 5 . Part Schematic 1 | . . . 1 . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 . 1 . Unreport Threat 2 | . . 1 1 . Locate Traps 3 | . . 2 1 . Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 5 2 . . Scan Component 4 | . 3 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . 1 1 . Terminals 2 | . . 1 1 . Botnet 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 7 9 3 . Full Trace Events 3 | . . 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 103 | . 52 51 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 3355 | 108 1054 1887 209 97 Spaces Moved 1473 | 56 490 810 80 37 Core 8 | 8 . . . . Treads 1465 | 48 490 810 80 37 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 180 Average Speed 173 | 144 163 180 180 180 Slowest Speed 200 | 160 180 200 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 66 71 16 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . 2 26 10 . Melee . | . . . . . Projectile . | . . . . . AOE 38 | . 2 26 10 . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 1992 | 74 662 1099 108 49 Wait 221 | 5 102 108 6 . Move 1470 | 55 489 809 80 37 Hop . | . . . . . Pick Up 35 | 4 8 23 . . Fast Attach 22 | 7 4 11 . . Attach 10 | . 1 6 2 1 Detach 2 | . . 2 . . Swap 33 | . 9 22 1 1 Drop 46 | . 7 39 . . Fire 150 | 3 42 76 19 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Repaired Med. Laser 321 | -10/Materials | Build established: Mutant 328 | -10/Materials | Repaired EM Pulse Gun 681 | -10/Materials | Discovered new exit (range 15) 1129 | -10/Materials | Discovered new exit (range 15) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Utility x2 1413 | -9/Materials | Identified exit to Materials 1867 | -9/Materials | Discovered new exit (range 15) 1895 | -9/Materials | Identified exit to Mines 1895 | -9/Materials | Identified exit to Storage 2495 | -9/Materials | Repaired Hvy. Ion Engine 2584 | -9/Materials | Core integrity fell below 50% 3050 | -9/Materials | Entered Storage 3243 | -9/Storage | Core integrity fell below 20% 3259 | -9/Storage | Identified exit to Garrison 3259 | -9/Storage | Entered Garrison 3356 | -9/Garrison | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03259_ R-06 Scavenger collects Imp. Ion Engine. 03259_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03259_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Garrison Door opened remotely. 03334_ S-10 Pest destroyed. 03334_ Switching to secondary target: S-10 Pest. 03334_ S-10 Pest destroyed. 03345_ Lgt. Treads destroyed. 03347_ S-10 Pest destroyed. 03347_ Switching to secondary target: G-34 Mercenary. 03347_ G-34 Mercenary destroyed. 03350_ S-10 Pest destroyed. 03350_ Switching to secondary target: G-34 Mercenary. 03353_ S-10 Pest destroyed. 03353_ Switching to secondary target: G-34 Mercenary. 03356_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????" #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????########### ############## | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# ####################### | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????#=%*#?????????????????????? | | ???????????????????????#%[[#?????????????????????? | | ???????????????????????%*%%#?????????????????????? | | ?????????????????????? %[==#?????????????????????? | | ????????????????????? s %#?????????????????????? | | ????????????????????? ## *#?????????????????????? | | ???????????????????? ?# [%#?????????????????????? | | ??????????????????? ?? g ?????????????????????? | | ?????????????????? ?? ?????????????????????? | | ?????????????????? ??? g ?????????????????????? | | ????????????????? ???^ ?????????????????????? | | ????????????????## ????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Airjet | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberMissileDevice Manual? 0 Play Time 00:24:02 Cumulative 86.1 hours Start 2020.08.03 @ 20:13:27 End 2020.08.03 @ 20:38:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49ab0f5e-a1a3-49a9-adbf-59703372094c