Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 07:50:14 Player: star Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (200) 1000 Value Destroyed (7184) 7184 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 15283 Bonus ------- High Alert Combat Kills 646 Follower Combat Kills 444 Met Data Miner 300 Friendly Fire -431 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 65/100 System Corruption 36% Temperature Cool (9) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer > --- WEAPON (5) ------- Heavy Shock Bomb Launcher > --- INVENTORY (15) --- Improved Heat Sink Advanced Heat Sink Large Matter Pod (150) Advanced Targeting Computer Launcher Guidance Computer Kinecellerator Improved Heavy Armor Plating Mobile Refinery Mk. CCLXVII Improved Recalibrator Drone Bay (0/2) Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Advanced Targeting Computer Core Analyzer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Armored Medium Treads Cryofiber Web Improved Heat Sink Large Matter Pod Advanced Targeting Computer Kinecellerator Improved Heavy Armor Plating Advanced Shield Generator Improved Recalibrator Drone Bay Precision Rocket Launcher Plasma Cutter Phasing Sabre [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Advanced Targeting Computer Device Focal Shield Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Battle Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Battle Rifle Launcher Precision Rocket Launcher Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 Utility 5 | . . . . . 1 2 . . . . 2 . . . . . Weapon 3 | . . . 2 . . . . . . . . . . . . 1 Parts Attached 212 | 6 . . 15 30 10 33 2 14 . 11 6 2 3 11 4 65 Power 15 | 1 . . 1 2 . 3 . 1 . . . . . 1 1 5 Engine 10 | 1 . . 1 2 . 1 . 1 . . . . . 1 1 2 Core 5 | . . . . . . 2 . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 27 | 2 . . 2 2 3 5 . 2 . 1 . . 1 1 . 8 Treads 25 | . . . 2 2 3 5 . 2 . 1 . . 1 1 . 8 Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 49 | 1 . . 4 . 1 10 2 2 . 1 2 1 . 4 . 21 Device 26 | . . . . . . 1 1 1 . 1 1 . . 3 . 18 Storage 2 | 1 . . 1 . . . . . . . . . . . . . Processor 12 | . . . 2 . 1 7 . . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 8 | . . . 1 . . 2 1 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 121 | 2 . . 8 26 6 15 . 9 . 9 4 1 2 5 3 31 Energy Gun 29 | . . . 2 6 1 3 . 4 . . . . . 2 1 10 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 55 | 2 . . 4 12 5 6 . 2 . 5 2 1 1 2 1 12 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 2 . 1 . 2 . 2 1 . 1 . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 15 | . . . . 6 . 5 . 1 . 2 1 . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 5 1 1 . . . . . . . 1 . 1 Corrupted Parts 7 | . . . . 1 . 1 . 1 . . . . 1 . . 3 System Corruption 20 | . . . . 1 . 1 . 3 . . . . 3 . . 12 Parts Lost 50 | . . . . . . 2 . 8 . 2 1 . 4 . 2 31 Power 6 | . . . . . . . . . . . . . 1 . 1 4 Propulsion 13 | . . . . . . . . 2 . 1 1 . 2 . 1 6 Utility 11 | . . . . . . 2 . 1 . 1 . . 1 . . 6 Weapon 20 | . . . . . . . . 5 . . . . . . . 15 Highest Loss Streak 7 | . . . . . . 1 . 5 . 2 1 . 4 . 1 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 92 | . 85 85 98 99 100 99 100 93 92 97 88 93 90 86 91 80 Engine 5 | . 14 14 11 11 9 4 . 4 7 7 6 6 4 2 5 2 Core 1 | . . . . . . 2 7 2 . . . . . . . 1 Treads 17 | . . . 11 21 27 22 23 22 23 22 14 13 13 9 11 17 Wheel 1 | . 28 28 10 . . . . . . . . . . . . . Device 6 | . . . . . . . 7 7 7 6 6 13 11 12 13 11 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 14 | . . . 5 . 9 22 15 15 15 15 20 20 20 20 20 11 Protection 6 | . . . 3 11 9 6 7 6 7 7 6 6 6 6 6 2 Energy Gun 7 | . . . 7 18 9 6 . 9 15 8 1 . . 5 13 6 Ballistic Gun 21 | . 28 28 36 23 26 21 30 14 7 19 22 26 25 20 12 10 Peak Build Rating 94 | 6 6 6 21 28 39 54 56 58 46 52 48 49 51 58 62 94 Average Rating 45 | 4 6 6 13 23 32 47 55 48 46 43 44 48 46 48 57 75 On Entrance 35 | . 6 6 6 20 25 39 54 56 46 46 44 48 49 38 56 58 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 12 12 50 50 52 66 68 72 52 55 53 52 49 55 56 66 Greatest Support 84 | 26 26 26 40 40 60 84 84 84 68 68 68 40 63 53 53 81 Greatest Overweight (x) 2 | . . . 1 2 . 1 . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 4 6 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 2 5 5 13 14 14 14 13 15 14 13 15 14 14 15 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 4 6 7 14 15 15 15 15 15 14 15 15 15 15 15 12 Class Distribution -------------------- 41% | Gunner 30% | Derelict-Gunner 8% | Tank 6% | Mutant 4% | Commander-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 6048 | 225 43 109 335 876 193 989 152 436 . 335 163 53 170 116 104 1749 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7445 | . 43 43 530 916 316 1535 183 656 . 174 149 47 264 . 272 2317 Parts 434 | . 2 6 47 51 22 93 6 32 . 23 12 5 5 . 20 110 Haulers Intercepted 13 | . . . 3 6 1 2 . . . . . . . . . 1 Recyclers Shooed 5 | . . . 1 1 . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . 5 30 . 19 . 5 8 . 16 . Prevented 9 | . . . . . . . 1 5 . 1 . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 157 | . 1 3 13 13 6 26 4 19 . 9 5 1 7 . 9 41 Melee 7 | . . . . . . . . . . . . . . . . 7 Guns 86 | . 1 3 7 10 6 23 4 10 . 3 2 1 2 . 2 12 Cannons 2 | . . . . . . . . . . . . . . . . 2 AOE 62 | . . . 6 3 . 3 . 9 . 6 3 . 5 . 7 20 Classes Destroyed 17 | . 1 1 5 2 . 5 . . . . . . . . 1 2 Worker 6 | . . . 1 1 . . . . . . 1 . . . . 3 Builder 9 | . . . 4 1 . . . . . . . . . . . 4 Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 13 | . . . 3 6 1 2 . . . . . . . . . 1 Recycler 6 | . . . . . . 2 . . . . . . . . . 4 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . 1 . 1 . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . . . . . . . Swarmer 50 | . . 3 7 3 2 3 . 8 . 7 3 . . . 5 9 Grunt 53 | . 1 . 5 9 1 9 1 9 . . . . 6 . 1 11 Brawler 1 | . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . . 1 . 1 . . . . . . . . . 1 Sentry 18 | . . . 1 2 3 4 1 2 . . . . 1 . 1 3 Hunter 10 | . . . . . . 2 2 . . . 1 . . . . 5 Programmer 21 | . . . . . . 6 . . . 2 1 1 . . 1 10 Heavy 2 | . . . . . . 1 . . . . . . . . . 1 Best Kill Streak 13 | . 1 3 6 3 2 6 1 8 . 4 4 1 7 . 6 13 Combat Bots Only 8 | . 1 3 4 3 2 5 1 8 . 4 3 1 7 . 6 8 Max Kills in Single Turn 5 | . 1 2 4 3 1 3 1 3 . 3 4 1 3 . 5 5 Gunslinging 1 | . . 1 1 1 . 1 . . . . . . . . . . Exploded 5 | . . . 2 2 . 3 . 3 . 3 3 . 3 . 5 3 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 846 | . 4 17 32 12 6 167 25 99 . 17 23 2 28 . 28 386 Missed 250 | . . 3 8 2 2 58 11 32 . 7 7 1 10 . 9 100 Damage Taken 10827 | . 44 109 285 189 157 1422 80 1129 . 174 264 14 419 . 331 6210 Core 1457 | . 10 12 41 10 6 128 36 87 . 29 35 . 41 . 20 1002 Absorbed by Shields 459 | . . . . . . 71 . 126 . 35 . . . . . 227 Ignored by Resistances 643 | . . . . . . 187 25 110 . . . . 9 . 25 287 Regen/Repaired (Parts) 160 | . . . . 160 . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 91 . 87 98 . . . . 60 . . . . 88 . Volleys Fired 291 | . 4 5 40 24 9 50 6 24 . 10 8 1 7 . 9 94 Largest 5 | . 2 2 4 4 4 4 4 4 . 4 4 4 4 . 4 5 Hottest 284 | . 40 40 140 146 134 139 112 156 . 125 103 103 121 . 181 284 Shots Fired 908 | . 8 10 142 86 34 183 24 59 . 29 24 4 27 . 29 249 Gun 845 | . 8 10 136 84 34 182 24 52 . 25 23 4 24 . 28 211 Cannon 18 | . . . . . . . . . . . . . . . . 18 Launcher 45 | . . . 6 2 . 1 . 7 . 4 1 . 3 . 1 20 Special . | . . . . . . . . . . . . . . . . . Kinetic 688 | . 8 10 124 49 27 147 24 39 . 19 23 4 24 . 16 174 Thermal 37 | . . . . . . 15 . 4 . . . . . . . 18 Explosive 45 | . . . 6 2 . 1 . 7 . 4 1 . 3 . 1 20 Electromagnetic 138 | . . . 12 35 7 20 . 9 . 6 . . . . 12 37 Robot Hit Streak 37 | . 3 2 8 15 10 37 6 13 . 8 7 7 17 . 14 14 Robot Miss Streak 6 | . 1 4 5 2 3 4 5 6 . 3 1 . 1 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 Secondary Targets 16 | . . 1 3 1 . 5 . 3 . . . . 1 . 1 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . . . . 1 . 1 1 Shots Hit Robots 625 | . 6 4 79 44 23 143 17 48 . 16 17 2 23 . 22 181 Core Hits 421 | . 2 3 33 42 12 81 16 52 . 16 10 2 20 . 15 117 Critical Kills 3 | . . . . . . 1 . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 10 | . . . . . . 1 . . . . . . . . . 9 Destroy 4 | . . . . . . 1 . . . . . . . . . 3 Sever 6 | . . . . . . . . . . . . . . . . 6 Melee Attacks 97 | . . . . 6 . 29 . 1 . 3 2 . . 1 . 55 Impact 41 | . . . . 6 . 29 . 1 . 3 2 . . . . . Slashing 56 | . . . . . . . . . . . . . . 1 . 55 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21533 | . 73 54 1612 1355 400 3256 292 1885 . 760 541 38 1183 . 957 9127 Guns 10565 | . 73 54 920 868 378 2860 292 859 . 208 241 38 339 . 400 3035 Cannons 249 | . . . . . . . . . . . . . . . . 249 Explosions 9456 | . . . 692 487 22 396 . 1026 . 552 300 . 844 . 557 4580 Melee 1249 | . . . . . . . . . . . . . . . . 1249 Ramming 14 | . . . . . . . . . . . . . . . . 14 Kinetic 8247 | . 73 54 763 277 281 2226 292 702 . 195 241 38 339 . 219 2547 Thermal 1783 | . . . 230 245 22 395 . 89 . . . . . . 168 634 Explosive 8146 | . . . 462 242 . 250 . 912 . 552 300 . 844 . 389 4195 Electromagnetic 2094 | . . . 157 591 97 385 . 182 . 13 . . . . 181 488 Impact . | . . . . . . . . . . . . . . . . . Slashing 1249 | . . . . . . . . . . . . . . . . 1249 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . 1 1 4 4 7 7 7 . 1 4 4 2 36 Average Corruption 6 | . . . . 1 1 2 4 5 7 7 . 1 2 4 2 17 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 306 | . . . . 9 . 39 18 25 4 60 . 2 17 2 6 124 Message Errors 70 | . . . . 4 . 9 5 7 1 13 . 1 3 . 1 26 Matter Fused 74 | . . . . 1 . 9 2 6 2 17 . . 8 . 3 26 Heat Flow Errors 33 | . . . . 1 . 3 5 2 . 8 . . 1 . . 13 Energy Discharges 40 | . . . . 1 . 6 4 6 . 6 . 1 1 1 . 14 Parts Rejected 5 | . . . . . . 1 . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 30 | . . . . . . 6 1 1 . 6 . . . . 1 15 Data Loss (major) 20 | . . . . . . 3 1 . 1 3 . . 2 1 1 8 Misfires 8 | . . . . 1 . 1 . . . 3 . . . . . 3 Alerts 9 | . . . . 1 . . . 1 . 4 . . 1 . . 2 Misdirections 6 | . . . . . . . . . . . . . . . . 6 Weapon Failures 10 | . . . . . . 1 . 1 . . . . 1 . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 743 | . . . 11 . . . . 80 . 6 . . 35 . 48 563 Projectiles 20 | . . . . . . . . . . . . . . . . 20 Explosions 673 | . . . 11 . . . . 80 . 6 . . 35 . 48 493 Melee 50 | . . . . . . . . . . . . . . . . 50 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 922 | . . . 34 35 26 25 . 268 . 56 . . 80 . . 398 Shots 18 | . . . 1 1 1 1 . 5 . 1 . . 3 . . 5 Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 367 | . . . 304 268 126 367 260 350 . 262 24 24 256 . 306 334 Average Temperature 86 | . . . 45 74 53 107 85 109 . 104 16 16 84 . 98 81 Received Heat Transfer 1544 | . 24 . 60 39 27 327 18 288 . . . . 162 . 45 554 Effects 7 | . . . 3 1 . 2 . 1 . . . . . . . . Shutdowns 2 | . . . . . . 1 . 1 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Interference 4 | . . . 3 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 1 . 2 1 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 2 . . 1 . . . . . . . . . 1 Heat Transferred 2161 | . . . 300 400 50 631 . 80 . . . . . . 150 550 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 3 2 1 1 . 1 . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1346 | . 45 87 509 526 367 339 . . . . 144 . . . . 1346 Initial 519 | . . 17 3 151 195 109 . . . . . . . . . 519 Average 261 | . 26 46 230 243 282 115 . . . . 69 . . . . 563 Maximum Alert Level 4 | . . . 2 2 1 1 . . . . . . . . . 4 Low Security (%) 58 | 100 100 100 40 53 17 92 . . . . 100 . . . . 12 Level 1 20 | . . . 43 22 82 7 . . . . . . . . . 26 Level 2 14 | . . . 15 24 . . . . . . . . . . . 35 Level 3 5 | . . . . . . . . . . . . . . . . 22 Level 4 1 | . . . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 2 3 . 9 . . . . 1 . 1 . . 16 Investigation 8 | . . . 1 2 . 1 . . . . . . . . . 4 Extermination 13 | . . . . . . 6 . . . . 1 . . . . 6 Reinforcement 9 | . 1 . 1 1 . 2 . . . . . . . . . 4 Assault 3 | . . . . . . . . . . . . . 1 . . 2 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 4 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 229 | . 2 3 31 25 7 38 4 24 . 4 6 1 7 . 12 65 Peak Tracking Total 10 | . 2 3 7 5 3 6 1 10 . 3 4 1 8 . 5 8 Tactical Retreats 10 | . . . . 2 1 1 . 3 . . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . 3 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 27 | . . . 4 7 1 1 . 7 . . . . . . . 7 Max in Single Turn 4 | . . . 2 1 1 1 . 4 . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 22 | . 1 . 1 6 1 2 . 1 4 . . 1 1 1 . 3 Terminals 8 | . 1 . 1 4 . . . 1 . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 Total Hacks 76 | . 2 . 3 15 2 5 . 7 29 . . 2 1 5 . 5 Successful 58 | . . . . 10 1 1 . 7 29 . . 2 1 5 . 2 Failed 18 | . 2 . 3 5 1 4 . . . . . . . . . 3 Catastrophic 1 | . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . 2 . 2 . 2 2 . . . . . . . . . . Terminals 20 | . 2 . 3 6 . . . 7 . . . 2 . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 Repair Stations 7 | . . . . 7 . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 3 . . . . . . . . . 2 Terminal Hacks 48 | . . . . 4 . . . 7 29 . . 2 1 5 . . Record 20 | . . . . . . . . 7 11 . . 2 . . . . Part Schematic 15 | . . . . . . . . . 10 . . . . 5 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 5 | . . . . 4 . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . Reject 2 | . . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 4 1 2 . . . . . . . . . 3 Full Trace Events 5 | . . . 1 1 . 1 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 10 . . . . 20 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . . . . . 10 Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . Time 118 | . . . . 118 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 14 | . . 3 . 10 . . . . . . . . 1 . . . Largest Group 10 | . . 3 3 10 . . . . . . . . 1 1 1 . Highest-Rated Group 88 | . . 40 40 88 . . . . . . . . 29 29 29 . Highest-Rated Ally 29 | . . 16 16 16 . . . . . . . . 29 29 29 . Total Orders 5 | . . . . . . . 3 2 . . . . . . . . EXPLORE 4 | . . . . . . . 3 1 . . . . . . . . RETURN 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 172 | . . . 69 95 . . . . . . . . . . 8 . Total Damage 1617 | . . . 702 819 . . . . . . . . . . 96 . Kills 22 | . . . 9 12 . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 2 . 1 . 1 . 2 2 . Drone Launches 4 | . . . . . . . 3 1 . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 19128 | 53 95 695 801 2056 530 3425 764 1092 132 1818 471 825 1256 1825 539 2751 Spaces Moved 9171 | 47 89 649 433 657 288 1514 395 589 80 1062 190 328 561 897 292 1100 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 8118 | . . . 165 657 288 1514 395 589 80 1062 190 328 561 897 292 1100 Legs . | . . . . . . . . . . . . . . . . . Wheels 1046 | 40 89 649 268 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 240 160 160 160 160 166 166 166 250 166 160 160 160 Average Speed 181 | 84 90 90 143 240 162 196 160 163 166 166 227 250 217 196 171 189 Slowest Speed 320 | 100 90 90 240 320 166 246 160 166 166 250 250 250 250 240 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . . . . . . 1 Exploration Rate (%) 57 | 3 25 95 39 92 31 38 87 87 68 98 6 73 70 79 60 32 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 7 | . . 1 . . . . . 2 1 1 . 1 . 1 . . Known Exits Taken 5 | . . . 1 . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 21 | . . 1 . . . . 2 5 . 4 . 3 . 5 1 . Spaces Dug 52 | . . . 16 . . 23 . . . 3 1 . . . . 9 Terrain Destroyed 552 | . . . 51 22 2 39 . 81 . 67 7 . 36 . 12 235 Melee 35 | . . . . . . 23 . . . 3 1 . . . . 8 Projectile 13 | . . . . . . . . . . . . . . . . 13 AOE 504 | . . . 51 22 2 16 . 81 . 64 6 . 36 . 12 214 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10855 | 57 95 749 529 1068 330 1783 513 663 79 1090 207 335 580 959 311 1507 Wait 934 | 3 1 94 33 318 17 136 93 32 . . . . . 44 6 157 Move 9155 | 46 88 648 432 656 287 1513 394 588 79 1061 189 327 560 896 291 1100 Hop . | . . . . . . . . . . . . . . . . . Pick Up 78 | 2 2 2 6 19 2 11 2 4 . 3 2 2 4 2 . 15 Fast Attach 44 | 6 . . 1 5 . 4 1 2 . . 1 . . 2 1 21 Attach 35 | . . . 3 . 2 4 1 5 . 4 1 . 1 1 . 13 Detach 5 | . . . 1 . . . 1 . . 1 . . . . . 2 Swap 133 | . . . 11 25 8 25 . 7 . 7 4 2 2 8 3 31 Drop 60 | . . . 2 13 5 11 2 . . 1 . 3 3 3 1 16 Fire 291 | . 4 5 40 24 9 50 6 24 . 10 8 1 7 . 9 94 Melee 97 | . . . . 6 . 29 . 1 . 3 2 . . 1 . 55 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 20 | . . . . 2 . . 13 . . . . . 3 2 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Ext x2) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 12) 149 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 350 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 548 | -10/Mines | Learned location of Zion (-6) 768 | -10/Mines | Discovered new exit (range 9) 844 | -10/Mines | Entered Materials 844 | -9/Materials | Accompanied by 3 allies 844 | -9/Materials | Evolved 2 slots: Weapon x2 950 | -9/Materials | Discovered new exit (range 15) 966 | -9/Materials | Identified exit to Storage 1230 | -9/Materials | Discovered new exit (range 15) 1645 | -9/Materials | Entered Storage 1666 | -9/Storage | Build established: Tank 2589 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2891 | -9/Storage | Build established: Commander-Tank 3383 | -9/Storage | Discovered new exit (range 16) 3400 | -9/Storage | Lost 3 allies 3440 | -9/Storage | Repaired Lgt. Treads 3442 | -9/Storage | Lost 3 allies 3474 | -9/Storage | Repaired Shield Generator 3535 | -9/Storage | Repaired Hvy. EM Shotgun 3670 | -9/Storage | Build established: Tank 3701 | -9/Storage | Entered Materials 3701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4010 | -8/Materials | Build established: Gunner 4198 | -8/Materials | Discovered new exit (range 16) 4231 | -8/Materials | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Utility x2 5268 | -7/Factory | Discovered new exit (range 9) 5990 | -7/Factory | Identified exit to Factory 7311 | -7/Factory | Crushed by falling debris 7372 | -7/Factory | Discovered new exit (range 15) 7653 | -7/Factory | Identified exit to Lower Caves 7656 | -7/Factory | Entered Lower Caves 7679 | -7/Lower Caves | Learned Factory garrison access intel 7978 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8410 | -7/Lower Caves | Discovered new exit (range 5) 8420 | -7/Lower Caves | Entered another Lower Caves area 8487 | -7/Lower Caves | Discovered exit to Factory (range 22) 8683 | -7/Lower Caves | Encountered a Warlord checkpoint 8708 | -7/Lower Caves | Attracted the attention of an 0b10 base 8774 | -7/Lower Caves | Lost 3 allies 8848 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8848 | -7/Lower Caves | Learned Factory trap positions 8848 | -7/Lower Caves | Learned Research emergency access door positions 8848 | -7/Lower Caves | Learned Extension stockpile data 8906 | -7/Lower Caves | Destroyed 8 combat bots 8908 | -7/Lower Caves | Lost 5 parts (2n1u2w) 8961 | -7/Lower Caves | Learned 8 Factory zone layouts 9370 | -7/Lower Caves | Learned location of Extension (-5) 9497 | -7/Lower Caves | Discovered new exit (range 9) 9512 | -7/Lower Caves | Entered Data Miner 9512 | -7/Data Miner | Discovered new exit (range 6) 9544 | -7/Data Miner | Met Data Miner 9572 | -7/Data Miner | Learned location of Section 7 (-2) 9572 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9599 | -7/Data Miner | Received God Mode back door access code from Data Miner 9644 | -7/Data Miner | Entered Proximity Caves 11279 | -6/Proximity Caves | Build established: Derelict-Gunner 11462 | -6/Proximity Caves | Entered Factory 11462 | -6/Factory | Evolved 2 slots: Utility x2 11463 | -6/Factory | Identified exit to Factory 11463 | -6/Factory | Identified exit to Lower Caves 11464 | -6/Factory | Loaded intel: 66 trap records 11465 | -6/Factory | Loaded intel: 4 garrison access locations 11933 | -6/Factory | Entered Lower Caves 11934 | -6/Lower Caves | Encountered a Warlord checkpoint 12733 | -6/Lower Caves | Discovered new exit (range 8) 12758 | -6/Lower Caves | Entered another Lower Caves area 12808 | -6/Lower Caves | Discovered exit to Factory (range 14) 13719 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13769 | -6/Lower Caves | Destroyed 7 combat bots 13770 | -6/Lower Caves | Lost 4 parts (1p2n1u) 13898 | -6/Lower Caves | Discovered new exit (range 10) 14014 | -6/Lower Caves | Entered Zion 14014 | -6/Zion | Accompanied by 1 ally 14129 | -6/Zion | System corruption cleaned by Quarantine Array 14442 | -6/Zion | Learned Factory terminal intel 14507 | -6/Zion | Learned Factory stockpile data 14885 | -6/Zion | Given A8's code to call for help 15352 | -6/Zion | Learned location of Warlord (-4) 15486 | -6/Zion | Found Prototype Device 15486 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 15803 | -6/Zion | Discovered new exit (range 12) 15839 | -6/Zion | Entered Proximity Caves 15839 | -5/Proximity Caves | Accompanied by 1 ally 15849 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16013 | -5/Proximity Caves | Learned 4 Factory zone layouts 16131 | -5/Proximity Caves | Spotter reported a threat 16132 | -5/Proximity Caves | Spotter reported a threat 16185 | -5/Proximity Caves | Spotter reported a threat 16330 | -5/Proximity Caves | Learned Factory stockpile data 16354 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16378 | -5/Proximity Caves | Entered Factory 16378 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16379 | -5/Factory | Identified exit to Extension 16381 | -5/Factory | Loaded intel: 26 terminal locations 16672 | -5/Factory | Crushed by falling debris 16678 | -5/Factory | Search patrols dispatched 16781 | -5/Factory | Lost 7 parts (1p2u4w) 17008 | -5/Factory | System corruption reached 10% 17288 | -5/Factory | Discovered exit to Extension (range 10) 17394 | -5/Factory | Build established: Gunner 17870 | -5/Factory | Incoming investigation squad redirected 17894 | -5/Factory | Fabricated Coil Gun (x2) 18069 | -5/Factory | Lost 3 parts (1p2w) 18142 | -5/Factory | Found Prototype Device 18142 | -5/Factory | Identified Active Sensor Suite 18422 | -5/Factory | Build established: Scavenger-Skirmisher 18441 | -5/Factory | Incoming investigation squad redirected 18447 | -5/Factory | Destroyed 8 combat bots 18778 | -5/Factory | First assault squad dispatched 18823 | -5/Factory | Build established: Scavenger-Assassin 18961 | -5/Factory | Incoming investigation squad redirected 19008 | -5/Factory | System corruption reached 30% 19062 | -5/Factory | Core integrity fell below 50% 19080 | -5/Factory | Core integrity fell below 20% 19088 | -5/Factory | Lost 5 parts (2p1n1u1w) 19129 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19104_ Acquired 17 matter. 19108_ Acquired Imp. Melee Analysis Suite. 19110_ System corrupted: Energy discharge (-23). 19113_ G-67 Veteran Plasma Rifle severed. 19114_ Arm. Medium Treads destroyed. 19116_ G-67 Veteran Flexi-carbon Leg severed. 19119_ U-05 Engineer lays Concrete. 19123_ M-28 Smith repairs G-67 Veteran. 19123_ U-05 Engineer builds a Wall. 19124_ C-30 ARC bursts open, deploying its payload. 19124_ G-67 Veteran unfolds itself. 19124_ G-50 Soldier unfolds itself. 19124_ Phasing Sabre destroyed. 19124_ K-01 Serf collects debris. 19126_ System corrupted: Component data lost. 19126_ Slammed into G-67 Veteran. 19127_ K-01 Serf collects debris. 19127_ U-05 Engineer lays Concrete. 19128_ ALERT: Rogue bot located, Programmers report to Factory Zone 4E. 19128_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ####?????????# ??????????????????? | | """########### ????????????????????? | | !!! """" ?????????????????????? | | !! """" ?????????????????????? | | !! """" "????????????????????? | | "######### """" "????????????????????? | | "#?# # """" "????????????????????? | | "### [ """" """"?????????????????? | | "## ????????????? | | "## = ????????????? | | [ ###+#######???????????????? | | "% | [ #?????????????????? | | # =% # """"" #?????????????????? | | /% # # """"" #?????????????????? | | """"" """ #?????????????????? | | # " !#???????#?????????? | | ## """ #### # """"" #?????? #?????????? | | ?? ?"" ???# # """"" #????? #?????????? | | ????????" ???# # """ ###?? #?????????? | | ????????? ???### # ## ]# ### ###???????? | | ???????????????#########+#;;;;;;;; #???????? | | ????????????????????# !% ; #???????? | | ????????????????????#""" ! ; T ! ????? | | ????????????????????#"R ; "" ??? | | ????????????????????#""" m ; g ??? | | ????????????????????# g@ [= ; g % #???????? | | ????????????????????######;;;;;;;; gg k#???????? | | ?????????????????????????#;;;;;##;# g ##???????? | | ????????????????????????# u #? #??????### | | ????????????????????????# #?? #????# | | ????????????????????????# + ?? #????# | | ????????????????????????# # ?? #????# | | ????????????????????????# """ """ #? ???????# | | #????########???????????# """ Y" #?? ?????# | | ? #???????????# """ """ #???###????# | | """"" #???????????# ? #?? ???????# | | """"" #???????????##??####?##?? ???????# | | """ #?????????##########????? ???????# | | #?????????# """" #????# #??????# | | #???????### [" R"" #????# #??????# | | #??????## " != [ " #????# #??????# | | * ########### *[**= #????# #??????# | | === / =[ + #????# #??????# | | == ########### #????# #??????# | | == #??# # #????# #??????# | | [ #?######### #???## ######## | | ########+#### # ##### ####/ | | ###/##""###### | | % | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 325 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Thermal Generator | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Plasma Cutter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Force Field | -6/Zion | Archive Lance | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Coil Gun | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunArmageddonNanovents Manual? 0 Play Time 01:47:07 Cumulative 138.0 hours Start 2025.01.12 @ 15:52:04 End 2025.01.13 @ 07:50:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f34a80e5-20a1-4940-93e9-31809c703174