Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 21:44:07 Player: Runia Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2479) 2479 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5202 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 290/290 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Core Shielding Propulsion Shielding > --- WEAPON (3) ------- Chainsword Chainsword Chainsword > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Wheel Improved Heat Sink Improved Heat Sink Coolant Injector Coolant Injector Improved Signal Interpreter Weapon Cycler Improved Light Armor Plating Flak Gun Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher Chainsword > --- INVENTORY -------- Medium Treads Improved Heat Sink Coolant Injector Improved Signal Interpreter Melee Analysis Suite Core Shielding Improved EM Pulse Cannon Improved Grenade Launcher Improved Datajack Remote Datajack Chainsword Chainsword [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 86 | . 2 16 25 43 Power 10 | . 1 2 2 5 Engine 9 | . 1 2 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | . . 2 7 11 Treads 4 | . . . . 4 Leg 12 | . . 2 7 3 Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 25 | . 1 5 6 13 Device 10 | . . 3 2 5 Storage 3 | . 1 1 . 1 Processor 6 | . . . 4 2 Hackware 2 | . . . . 2 Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 31 | . . 7 10 14 Energy Gun 9 | . . 3 4 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 4 | . . 2 2 . Ballistic Cannon 3 | . . 2 1 . Launcher 9 | . . . 3 6 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 40 | . . 1 15 24 Power 7 | . . 1 2 4 Propulsion 14 | . . . 6 8 Utility 8 | . . . 2 6 Weapon 11 | . . . 5 6 Highest Loss Streak 5 | . . 1 5 5 Average Slot Usage (%) 87 | . 85 98 86 85 Engine 7 | . 14 10 8 5 Treads 1 | . . . . 3 Leg 15 | . 28 33 21 7 Wheel 1 | . . . . 3 Device 9 | . . 10 7 10 Storage 8 | . 14 11 9 7 Processor 13 | . . . 16 16 Hackware 2 | . . . . 4 Protection 2 | . . 11 . 1 Energy Gun 6 | . . 10 8 4 Energy Cannon 1 | . . . . 3 Ballistic Gun 3 | . 28 4 5 . Ballistic Cannon 2 | . . 6 6 . Launcher 2 | . . . 1 4 Slashing Weapon 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 47 | 11 23 36 40 47 Greatest Support 68 | 20 20 30 30 68 Greatest Overweight (x) 4 | . 1 1 3 4 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 15 | . 10 15 15 15 Average Capacity 14 | . 8 10 15 15 Most Carried 15 | . 10 12 15 15 Average Carried 10 | . 7 9 11 11 Final Capacity 15 | 8 10 15 15 15 Final Carried 13 | 6 7 12 8 13 Class Distribution -------------------- 57% | Mutant 17% | Assassin 16% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1759 | 200 32 255 566 706 Remotely . | . . . . . Salvage Created 2213 | . 96 456 865 796 Parts 117 | . 4 33 31 49 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 1 11 16 21 Melee 7 | . . . . 7 Guns 14 | . 1 5 5 3 Cannons 14 | . . 6 6 2 AOE 13 | . . . 4 9 Classes Destroyed 13 | . 2 4 4 3 Worker 6 | . . . 3 3 Builder 3 | . . 1 1 1 Tunneler 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 3 | . 1 . 2 . Operator 2 | . . 1 . 1 Watcher 1 | . . 1 . . Swarmer 5 | . . . . 5 Grunt 25 | . 1 9 10 5 Duelist 2 | . . . 2 . Sentry 10 | . . 2 2 6 Hunter 3 | . . . 2 1 Programmer 4 | . . . . 4 Best Kill Streak 5 | . 2 4 5 4 Combat Bots Only 4 | . 1 3 4 4 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging . | . . . . . Exploded 3 | . . . 3 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5271 | . 21 440 1748 3062 Core 1061 | . . 58 280 723 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 100 85 49 . Volleys Fired 168 | . 3 49 67 49 Largest 3 | . 2 2 3 2 Hottest 140 | . 40 95 123 140 Shots Fired 316 | . 6 93 143 74 Gun 194 | . 6 62 101 25 Cannon 90 | . . 31 34 25 Launcher 32 | . . . 8 24 Special . | . . . . . Kinetic 121 | . 6 49 66 . Thermal 162 | . . 44 69 49 Explosive 32 | . . . 8 24 Electromagnetic 1 | . . . . 1 Robot Hit Streak 13 | . 4 10 13 12 Robot Miss Streak 6 | . 1 2 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 229 | . 4 62 84 79 Core Hits 147 | . 4 25 46 72 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 14 | . . 5 7 2 Burn 10 | . . 5 5 . Destroy 1 | . . . 1 . Blast 1 | . . . 1 . Sever 2 | . . . . 2 Melee Attacks 49 | . . . . 49 Impact 4 | . . . . 4 Slashing 45 | . . . . 45 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 8 | . . . . 8 Damage Inflicted 6565 | . 38 965 1996 3566 Guns 2158 | . 38 613 1040 467 Cannons 1343 | . . 352 439 552 Explosions 1921 | . . . 517 1404 Melee 1143 | . . . . 1143 Ramming . | . . . . . Kinetic 1302 | . 38 505 759 . Thermal 2167 | . . 460 720 987 Explosive 1921 | . . . 517 1404 Electromagnetic 32 | . . . . 32 Impact . | . . . . . Slashing 1143 | . . . . 1143 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 47 | . . . . 47 Message Errors 15 | . . . . 15 Matter Fused 12 | . . . . 12 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 169 | . . . 18 151 Projectiles 29 | . . . . 29 Explosions 102 | . . . 18 84 Melee 38 | . . . . 38 Knockbacks 17 | . . 8 9 . Impact . | . . . . . Kinetic 14 | . . 6 8 . Secondary 3 | . . 2 1 . Self-Inflicted Damage 464 | . . . 61 403 Shots 12 | . . . 1 11 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 364 | . . 309 364 198 Average Temperature 102 | . . 52 146 83 Received Heat Transfer 1368 | . 12 231 666 459 Effects 10 | . . 1 9 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Interference 5 | . . 1 4 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . . . 4 3 Heat Transferred 4768 | . . 1554 2220 994 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 462 | . 62 267 232 462 Initial 29 | . . 26 29 14 Average 101 | . 7 128 97 104 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 84 | . 100 73 90 82 Level 1 12 | . . 26 9 12 Level 2 2 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 1 1 7 Investigation 2 | . 1 . . 1 Extermination 4 | . . . . 4 Reinforcement 2 | . . 1 1 . Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 2 16 19 38 Peak Tracking Total 6 | . 1 4 4 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 1 3 3 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 1 5 4 8 Terminals 13 | . 1 5 3 4 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 64 | . 3 22 17 22 Successful 32 | . 2 8 16 6 Failed 32 | . 1 14 1 16 Catastrophic 5 | . . 2 . 3 Database Lockouts . | . . . . . Manual 14 | . 2 10 . 2 Terminals 40 | . 3 22 5 10 Fabricators . | . . . . . Repair Stations 8 | . . . . 8 Recycling Units 2 | . . . . 2 Scanalyzers 12 | . . . 12 . Garrison Access 2 | . . . . 2 Terminal Hacks 16 | . 2 8 4 2 Part Schematic 3 | . 1 2 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . 1 . 1 Locate Traps 2 | . . 1 . 1 Dispatch Records 1 | . . 1 . . Zone Layout 4 | . 1 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 3 | . . . . 3 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 12 | . . . 12 . Insert Component 5 | . . . 5 . Analyze 7 | . . . 7 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 5 2 6 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . 1 2 5 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 35 | . . . . 35 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4591 | . 222 645 1290 2434 Spaces Moved 1801 | 1 167 319 322 992 Core . | . . . . . Treads 87 | . . . . 87 Legs 1378 | 1 167 319 322 569 Wheels 336 | . . . . 336 Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 120 120 120 200 95 Average Speed 188 | 120 120 129 240 201 Slowest Speed 360 | 120 200 200 360 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 2 37 41 21 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 1 4 Terrain Destroyed 202 | . . 1 84 117 Melee 4 | . . . . 4 Projectile 9 | . . 1 7 1 AOE 189 | . . . 77 112 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2652 | . 183 463 717 1289 Wait 455 | . 2 52 288 113 Move 1797 | . 166 318 321 992 Hop . | . . . . . Pick Up 77 | . 5 17 12 43 Fast Attach 7 | . 1 . 1 5 Attach 56 | . . 8 13 35 Detach 2 | . . . 1 1 Swap 25 | . 1 8 11 5 Drop 28 | . 5 11 3 9 Fire 168 | . 3 49 67 49 Melee 37 | . . . . 37 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 13) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 785 | -9/Materials | Discovered new exit (range 16) 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1229 | -8/Materials | Build established: Scavenger-Skirmisher 1745 | -8/Materials | Lost 5 parts (3n2w) 1809 | -8/Materials | Lost 3 parts (2n1w) 1947 | -8/Materials | Core integrity fell below 50% 1977 | -8/Materials | Lost 4 parts (1p1u2w) 2012 | -8/Materials | Discovered new exit (range 17) 2083 | -8/Materials | Build established: Mutant 2144 | -8/Materials | Identified exit to Factory 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Utility x2 3261 | -7/Factory | Repaired Imp. Spread Laser 3534 | -7/Factory | Build established: Assassin 3726 | -7/Factory | Lost 4 parts (1n3w) 3923 | -7/Factory | Core integrity fell below 50% 3991 | -7/Factory | Lost 5 parts (1p2n2w) 4412 | -7/Factory | Core integrity fell below 20% 4424 | -7/Factory | Garrison activated, responded to threat 4592 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted: Matter fused (-8). Med. Treads destroyed. Y-54 Guardian Imp. Heat Sink severed. Chainsword follow-up attack on Y-54 Guardian. Y-54 Guardian destroyed. Acquired 61 matter. Acquired Lgt. Treads. JOKJZD3ADXJN|VDWK|SJBJ76GZAVYAQC6 =3S7# Dropped Assault Rifle. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Acquired Flak Gun. Imp. Light Armor Plating destroyed. S:DZN,DYTJ98H9TAZ#D8WBD JJM&JJ Chainsword follow-up attack on L-41 Fighter. L-41 Fighter Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????#??????? | | ?????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ?????????????????????????# ??????? | | ?????????????????????????# ??????? | | ?????????????????????????# #?????? | | ?????????????????????????# #?????? | | ????????????????????????## #?????? | | ????????????????????????? #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# ####??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ????????????????????????## g #??? | | ????????????????????????# # #??? | | ????????????????????????# [# #??? | | ????????????????????????#@![# #??? | | ????????????????????????##l## #??? | | ???????????????????????#g##+#### | | ???????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# #= # | | ?????????????????????????# # # | | ????????????????????#+#### # # | | ???????????????????? # # | | ???????????????????? ? %/ # | | ???????????????????? ? # ! # | | ????????????????????# ?? # # | | ????????????????????# ?? + # | | ???????????????????## ##?### # | | ???????????????????# *#???# # | | ???????????????????#= !#???##"#### | | ???????????????????# = #???#"##??? | | ##################### ##???## #### | | ####### # | | # " # | | ##### # "" # | | #???# # # | | #???# + "" # | | ###############???### " # | | #???????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Heat Sink | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombPotentialGravjet Manual? 0 Play Time 00:26:12 Cumulative 191.6 hours Start 2021.06.06 @ 21:17:11 End 2021.06.06 @ 21:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b15027a4-fc7e-4629-8eb8-de75861df98a