Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.09 @ 11:30:29 Player: Ender Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (353) 1765 Value Destroyed (15427) 15427 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 25396 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 249 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 23/100 System Corruption 24% Temperature Cool (18) Movement Core (650) Ox12 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (5) ------- Phase Gun > --- INVENTORY (12) --- Light Antimatter Reactor Particle Reactor Particle Reactor Light Quantum Reactor Centrium Leg Xenon Bombardment Thruster Advanced Visual Processing Unit Advanced Signal Interpreter Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Phase Shifter > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Particle Reactor Particle Reactor Light Quantum Reactor Improved Antigrav System Experimental Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Field Recycling Unit Gamma Rifle Hardcell Cannon Linear Accelerator Enhanced Force Lance [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . 2 2 . . 2 2 . . 2 2 2 2 Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . . . . . . 2 . . Utility 8 | . . . 1 . . . 2 . . . 1 . 2 2 Weapon 3 | . . . . 1 . . . 2 . . . . . . Parts Attached 469 | 9 1 1 11 22 5 44 63 48 7 5 74 41 77 61 Power 74 | 1 . . 1 3 . 9 13 9 . . 15 5 12 6 Engine 23 | 1 . . 1 3 . 6 3 2 . . 4 2 1 . Core 36 | . . . . . . 3 10 7 . . 11 2 3 . Reactor 15 | . . . . . . . . . . . . 1 8 6 Propulsion 102 | 3 . . 3 3 2 12 9 12 1 2 12 8 15 20 Treads 55 | 1 . . . . 2 12 9 1 . 1 7 8 7 7 Leg 25 | 2 . . 3 3 . . . 2 1 . 5 . 8 1 Wheel 13 | . . . . . . . . 8 . 1 . . . 4 Hover 2 | . . . . . . . . 1 . . . . . 1 Flight 7 | . . . . . . . . . . . . . . 7 Utility 129 | 3 1 1 4 6 2 10 16 10 2 . 18 15 27 14 Device 49 | 1 . . 1 3 1 3 2 1 1 . 5 7 18 6 Storage 20 | 1 1 . . . . 1 2 3 . . 2 3 5 2 Processor 18 | 1 . . 2 . . 2 2 1 . . . 1 4 5 Hackware 7 | . . . . . . . 3 . . . 4 . . . Protection 35 | . . 1 1 3 1 4 7 5 1 . 7 4 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 164 | 2 . . 3 10 1 13 25 17 4 3 29 13 23 21 Energy Gun 19 | 2 . . 1 . . 2 1 . . . 1 1 5 6 Energy Cannon 6 | . . . 1 . . . . . . . 3 1 1 . Ballistic Gun 84 | . . . 1 10 1 5 14 4 2 1 12 8 15 11 Ballistic Cannon 21 | . . . . . . . 7 7 1 . 4 . . 2 Launcher 6 | . . . . . . 3 . 1 . . . 1 1 . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon 16 | . . . . . . 1 3 3 . 1 6 1 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 Special Melee Weapon 8 | . . . . . . 2 . . 1 1 3 1 . . Unidentified Prototypes 11 | . . . . . . . 1 5 . . 1 1 2 1 Parts Lost 145 | . . . 2 . 11 3 8 5 8 . 9 10 28 61 Power 22 | . . . . . 2 . 1 2 1 . 2 . 5 9 Propulsion 38 | . . . . . 3 . 3 3 3 . 3 . 6 17 Utility 34 | . . . . . 4 1 2 . 1 . 1 5 7 13 Weapon 51 | . . . 2 . 2 2 2 . 3 . 3 5 10 22 Highest Loss Streak 18 | . . . 2 . 6 2 2 3 5 . 4 6 18 17 Average Slot Usage (%) 91 | . 100 100 92 98 93 93 96 94 84 84 97 86 89 70 Engine 5 | . 14 14 17 18 16 9 7 2 . . 5 5 . . Core 6 | . . . . . . 8 6 9 8 6 9 9 4 1 Reactor 1 | . . . . . . . . . . . . . 6 5 Treads 11 | . . . . . 4 26 21 6 1 3 9 15 9 5 Leg 4 | . 28 28 22 26 21 . . . 4 6 5 . 5 . Wheel 1 | . . . . . . . . 7 2 1 . . . . Device 5 | . 14 14 6 7 6 4 1 2 2 6 6 5 13 5 Storage 8 | . 5 1 . . . 2 7 10 13 13 11 10 12 7 Processor 5 | . 9 . 11 . . 13 8 1 . . . 1 9 21 Hackware 4 | . . . . . . . 9 6 6 6 8 5 . . Protection 7 | . . 12 12 17 18 5 9 9 9 6 6 5 . . Energy Gun 2 | . 28 28 14 . . 1 . . . . 1 . 2 2 Ballistic Gun 13 | . . . 4 24 25 10 14 10 11 13 11 15 16 9 Ballistic Cannon 4 | . . . . . . . 2 16 11 13 4 3 . . Slashing Weapon 3 | . . . . . . . 4 4 6 5 6 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 141 | 14 13 13 20 36 36 31 64 81 71 59 101 141 108 110 Greatest Support 175 | 20 20 20 20 30 40 84 84 42 20 30 88 168 175 175 Greatest Overweight (x) 22 | 3 . . . 1 1 3 1 20 22 3 5 1 5 17 Average Overweight (x) 1 | . . . . . . . . 2 3 2 1 . . 1 Largest Inventory Capacity 20 | 6 4 4 4 4 4 6 12 12 10 10 18 20 16 12 Average Capacity 10 | 5 4 4 4 4 4 4 9 10 10 10 11 18 12 12 Most Carried 20 | 6 4 4 4 4 4 6 12 12 10 10 12 20 12 12 Average Carried 9 | 4 4 3 3 3 3 4 8 10 9 9 10 17 10 9 Final Capacity 12 | 4 4 4 4 4 4 6 12 10 10 10 12 12 12 12 Final Carried 12 | 4 4 4 4 4 4 6 12 10 10 10 12 12 12 9 Class Distribution -------------------- 30% | Hacker-Tank 14% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 10% | Mutant 7% | Hacker-Gunner 6% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Matter Collected 13196 | 214 . 67 192 464 365 794 1917 1558 602 164 1818 1791 2096 1154 Remotely . | . . . . . . . . . . . . . . . Salvage Created 17406 | 26 . 40 389 571 400 840 2975 1516 454 45 2274 2433 3346 2097 Parts 926 | 10 . 5 13 38 33 49 164 77 19 . 130 121 169 98 Haulers Intercepted 6 | . . . . 1 . . 1 1 . . 2 1 . . Recyclers Shooed 16 | . . . . . . 1 6 1 . . 4 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 20 1 . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 255 | . . 3 8 15 19 13 40 20 9 . 31 31 34 32 Melee 31 | . . . . . . . 5 3 2 . 6 1 1 13 Guns 160 | . . 3 3 11 19 13 27 5 5 . 14 22 25 13 Cannons 50 | . . . 4 4 . . 6 12 2 . 11 5 . 6 AOE 8 | . . . . . . . 2 . . . . 3 3 . Classes Destroyed 16 | 1 . 1 4 2 1 1 3 . 2 . 1 . . . Worker 23 | . . . . . . . 10 3 . . 2 5 3 . Builder 17 | . . . . . . . 6 3 . . 1 4 3 . Tunneler 3 | 2 . . . . . . . . . . . 1 . . Hauler 6 | . . . . 1 . . 1 1 . . 2 1 . . Recycler 25 | . . . . 1 . 2 7 4 . . 2 2 6 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . Operator 5 | . . . 1 . . . 1 2 . . . 1 . . Watcher 18 | . . . 1 2 . 1 3 2 . . 5 2 2 . Swarmer 50 | . . 3 . 11 15 3 5 . 1 . 4 . . 8 Grunt 77 | . . . 7 . . 6 20 7 4 . 5 9 10 9 Brawler 5 | . . . . . . 1 3 . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 31 | . . . 1 4 3 3 3 2 1 . 4 2 7 1 Hunter 32 | . . . . . 1 . 1 5 . . 4 10 4 7 Programmer 57 | . . . . . . . 8 6 1 . 13 10 13 6 Behemoth 2 | . . . . . . . . . . . 1 . . 1 Best Kill Streak 16 | 2 . 3 2 8 12 3 16 5 5 . 4 8 6 9 Combat Bots Only 12 | . . 3 2 7 12 3 5 3 5 . 3 5 4 8 Max Kills in Single Turn 4 | 1 . 1 1 1 2 1 4 2 1 . 2 3 3 1 Gunslinging 1 | . . . . . 1 . . . . . 1 . . . Exploded 2 | . . . . . . . 1 . . . . 1 2 . Melee 1 | . . . . . . . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Damage Taken 31773 | . . 27 378 455 1576 827 2601 1431 1447 3 3609 4997 4018 10404 Core 4554 | . . 6 48 70 257 134 208 197 107 . 738 814 519 1456 Absorbed by Shields 1011 | . . . . . . . . . . 3 455 140 413 . Reduced by Siege Mode 1400 | . . . . . . . . . . . . 706 291 403 Core Remaining (%) 61 | 100 . 97 88 . . 16 70 . . 64 26 29 60 . Volleys Fired 751 | 5 . 5 36 41 32 83 128 41 22 . 99 97 101 61 Largest 5 | 2 . 2 2 3 3 2 3 5 4 . 5 5 5 5 Hottest 270 | 100 . 100 100 111 74 56 151 151 151 . 246 196 270 239 Shots Fired 2108 | 10 . 10 65 123 95 94 302 161 63 1 278 328 371 207 Gun 1657 | 10 . 10 53 106 95 92 228 66 32 . 175 256 364 170 Cannon 436 | . . . 12 17 . . 74 95 31 1 103 66 . 37 Launcher 15 | . . . . . . 2 . . . . . 6 7 . Special . | . . . . . . . . . . . . . . . Kinetic 1868 | . . . 21 106 95 92 294 161 63 1 240 302 309 184 Thermal 112 | 10 . 10 44 17 . . 8 . . . 8 . . 15 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 128 | . . . . . . 2 . . . . 30 26 62 8 Robot Hit Streak 55 | 4 . 7 23 20 24 36 35 20 13 . 19 35 55 44 Robot Miss Streak 5 | 1 . 1 2 3 5 2 4 3 3 . 4 2 2 3 Penetration Max 1 | . . . . . . 1 . . . . 1 1 1 1 Secondary Targets 22 | . . . . 1 5 . 2 . . . 4 1 4 5 Max Gunslinging Chain 2 | . . . . 1 1 . 1 . . . 2 1 1 1 Shots Hit Robots 1720 | 7 . 8 53 83 57 81 255 122 51 7 242 270 293 191 Core Hits 800 | 2 . 4 16 26 27 30 157 59 20 1 101 112 162 83 Critical Hits 61 | . . . 1 . . . 4 2 . . 8 18 12 16 Critical Kills 25 | . . . . . . . 1 2 . . 3 7 3 9 Critical Parts Destroyed 34 | . . . 1 . . . 3 . . . 4 11 8 7 Melee Attacks 174 | . . . . . . 3 41 32 9 7 33 13 7 29 Impact . | . . . . . . . . . . . . . . . Slashing 130 | . . . . . . . 41 32 8 2 33 10 4 . Piercing 29 | . . . . . . . . . . . . . . 29 Sneak Attacks 29 | . . . . . . 1 6 7 3 5 . 5 2 . Combat Hostiles 5 | . . . . . . . . 1 . . . 3 1 . Follow-up Attacks 8 | . . . . . . . . . . . 8 . . . Damage Inflicted 42659 | 75 . 98 716 934 651 1433 7131 4103 1466 240 5541 7491 7525 5255 Guns 25543 | 75 . 98 511 710 651 1410 3407 1065 602 . 2755 5076 6327 2856 Cannons 6661 | . . . 205 224 . . 824 1473 467 . 1339 1115 . 1014 Explosions 3805 | . . . . . . 23 1514 137 . . 195 863 1073 . Melee 6650 | . . . . . . . 1386 1428 397 240 1252 437 125 1385 Ramming . | . . . . . . . . . . . . . . . Kinetic 29032 | . . . 162 710 651 1410 4001 2538 1069 . 3610 5962 5492 3427 Thermal 3630 | 75 . 98 554 224 . . 722 108 . . 415 471 660 303 Explosive 1051 | . . . . . . . 1022 29 . . . . . . Electromagnetic 2296 | . . . . . . 23 . . . . 264 621 1248 140 Impact . | . . . . . . . . . . . . . . . Slashing 5265 | . . . . . . . 1386 1428 397 240 1252 437 125 . Piercing 1385 | . . . . . . . . . . . . . . 1385 Highest Corruption 22 | . . . . . . . 8 3 6 6 9 8 17 22 Average Corruption 6 | . . . . . . . 5 2 5 6 4 3 14 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 461 | . . . . . . . 85 36 31 19 63 39 148 40 Message Errors 90 | . . . . . . . 22 9 6 3 20 5 17 8 Matter Fused 70 | . . . . . . . 11 11 9 4 11 3 17 4 Heat Flow Errors 47 | . . . . . . . 15 3 3 3 5 5 10 3 Energy Discharges 36 | . . . . . . . 2 3 5 3 7 6 9 1 Parts Rejected 5 | . . . . . . . 2 . . . . 1 1 1 Data Loss (minor) 43 | . . . . . . . 5 2 1 4 8 1 16 6 Data Loss (major) 10 | . . . . . . . 3 . 2 . 1 1 3 . Misfires 10 | . . . . . . . 3 . 1 1 1 . 4 . Alerts 2 | . . . . . . . . . . . . . 1 1 Misdirections 17 | . . . . . . . . . . . . . 14 3 Targeting Errors 107 | . . . . . . . 18 7 3 1 10 13 44 11 Weapon Failures 24 | . . . . . . . 4 1 1 . . 4 12 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1075 | . . . . . . . 250 274 112 110 59 118 84 68 Projectiles 147 | . . . . . . . 26 28 18 . 8 37 . 30 Explosions 367 | . . . . . . . 161 30 . . 35 57 84 . Melee 561 | . . . . . . . 63 216 94 110 16 24 . 38 Knockbacks 63 | . . . . . . . 11 13 2 . 15 16 . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 55 | . . . . . . . 10 12 2 . 12 13 . 6 Secondary 8 | . . . . . . . 1 1 . . 3 3 . . Self-Inflicted Damage 568 | . . . . . . 98 334 . . . 38 98 . . Shots 11 | . . . . . . 3 5 . . . 1 2 . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 589 | 139 . 78 312 317 120 39 546 339 588 254 585 589 563 296 Average Temperature 106 | 65 . 37 87 97 43 20 105 122 217 110 138 132 63 110 Received Heat Transfer 5287 | . . . 237 108 405 396 738 189 522 . 580 384 513 1215 Effects 130 | . . . 1 1 . . 14 2 14 . 33 57 8 . Shutdowns 43 | . . . . . . . 8 . 3 . 11 17 4 . Energy Bleed 8 | . . . . . . . 3 1 . . 1 2 1 . Interference 21 | . . . 1 1 . . 1 . 6 . 3 9 . . Matter Decay 8 | . . . . . . . 1 1 3 . 2 1 . . Short Circuit 8 | . . . . . . . . . 1 . 3 3 1 . Damage (minor) 6 | . . . . . . . 1 . 1 . 1 1 2 . Damage (major) 30 | . . . . . . . . . . . 9 21 . . Damage (core) 6 | . . . . . . . . . . . 3 3 . . Siege Activations 27 | . . . . . . . . . . . . 13 10 4 Total Turns 598 | . . . . . . . . . . . . 230 281 87 Longest Duration 90 | . . . . . . . . . . . . 46 90 31 Robots Corrupted 4 | . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . Parts Fried 8 | . . . . . . . 2 . . . . 1 5 . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . . . . . 1 . Parts Melted 9 | . . 1 2 2 . . . . . . . . 3 1 Heat Transferred 4836 | 222 . 296 1406 407 . . 900 100 . . 400 200 350 555 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . 1 5 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Peak Influence 713 | 10 5 71 181 393 713 583 484 348 . . 211 421 275 270 Initial 276 | . 5 1 23 63 208 276 82 137 . . 5 39 191 39 Average 155 | 3 5 9 81 283 447 327 165 173 . . 71 144 111 89 Maximum Alert Level 3 | . . . . 1 3 2 2 1 . . 1 2 1 1 Low Security (%) 69 | 100 100 100 100 14 . 21 60 66 . . 92 72 90 94 Level 1 24 | . . . . 85 50 48 32 33 . . 7 25 9 5 Level 2 4 | . . . . . 30 30 6 . . . . 1 . . Level 3 . | . . . . . 19 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 68 | . . . 1 . . 2 10 10 . . 14 11 15 5 Investigation 10 | . . . . . . . 2 2 . . 3 2 1 . Extermination 29 | . . . . . . . 7 4 . . 6 4 5 3 Reinforcement 20 | . . . 1 . . 2 1 4 . . 2 5 3 2 Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . . . . . 3 . 6 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 2 . . 1 2 2 . Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Distress Signals 19 | . . . 1 . . 4 . 1 . . 4 5 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 383 | . . 4 18 19 26 23 59 27 12 . 56 51 49 39 Peak Tracking Total 10 | . . 3 4 9 10 4 5 3 7 . 5 5 8 8 Tactical Retreats 25 | . . . 1 1 . 2 8 2 3 . 5 2 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Traps Triggered 16 | . . . . . 4 6 4 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 55 | . . . . . . 36 . . . . 19 . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Machines Disabled 58 | . . 1 . 1 . 4 22 14 . . 9 4 1 2 Max in Single Turn 5 | . . 1 . 1 . 3 5 4 . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Machines Accessed 51 | . 1 . 4 2 . 2 5 10 . . 11 7 8 1 Terminals 24 | . 1 . 4 . . . 1 7 . . 3 5 3 . Fabricators 7 | . . . . . . . 2 . . . 2 1 2 . Repair Stations 7 | . . . . 1 . . 1 1 . . 2 1 1 . Recycling Units 6 | . . . . . . 1 1 1 . . 2 . . 1 Scanalyzers 5 | . . . . . . 1 . 1 . . 2 . 1 . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . Total Hacks 189 | . 2 . 9 8 . 11 17 43 . . 49 29 20 1 Successful 118 | . 1 . 8 7 . 11 12 20 . . 37 12 9 1 Failed 71 | . 1 . 1 1 . . 5 23 . . 12 17 11 . Catastrophic 16 | . 1 . . . . . 1 3 . . 3 6 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 2 . 3 . . . . 16 . . 4 19 7 . Terminals 89 | . 2 . 9 . . . 6 31 . . 7 25 9 . Fabricators 18 | . . . . . . . 4 . . . 6 3 5 . Repair Stations 29 | . . . . 6 . . 6 3 . . 11 1 2 . Recycling Units 13 | . . . . . . 2 1 1 . . 8 . . 1 Scanalyzers 37 | . . . . . . 9 . 8 . . 17 . 3 . Garrison Access 3 | . . . . 2 . . . . . . . . 1 . Terminal Hacks 38 | . 1 . 8 . . . 4 10 . . 2 10 3 . Record 3 | . . . . . . . . 2 . . . . 1 . Part Schematic 8 | . . . . . . . . 3 . . . 3 2 . Robot Analysis 2 | . . . 1 . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Level Access Points 3 | . . . . . . . . 1 . . 1 1 . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . 1 . . Fabricator Index 2 | . . . . . . . . 1 . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . 1 . . Scanalyzer Index 2 | . . . . . . . . 1 . . . 1 . . Alert Level 3 | . . . . . . . 2 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . 1 . . Fabricator Hacks 11 | . . . . . . . 4 . . . 3 2 2 . Load Schematic 6 | . . . . . . . 2 . . . 2 1 1 . Build 5 | . . . . . . . 2 . . . 1 1 1 . Repair Station Hacks 23 | . . . . 6 . . 4 2 . . 10 . 1 . Scan Component 12 | . . . . 3 . . 2 1 . . 5 . 1 . Repair 10 | . . . . 3 . . 2 1 . . 4 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 10 | . . . . . . 2 . 1 . . 6 . . 1 Process 1 | . . . . . . . . . . . 1 . . . Report Inventory 3 | . . . . . . . . . . . 2 . . 1 Retrieve Matter 3 | . . . . . . 1 . . . . 2 . . . Retrieve Components 3 | . . . . . . 1 . 1 . . 1 . . . Scanalyzer 34 | . . . . . . 9 . 7 . . 16 . 2 . Insert Component 14 | . . . . . . 4 . 3 . . 6 . 1 . Analyze 20 | . . . . . . 5 . 4 . . 10 . 1 . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 3 1 . 2 3 9 . . 10 7 6 . Full Trace Events 7 | . . . . . . . . 2 . . 3 2 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . 4 . 6 . . 6 3 3 . Parts Built 10 | . . . . . . . 4 . . . 2 2 2 . Matter 818 | . . . . . . . 248 . . . 168 168 234 . Time 378 | . . . . . . . 93 . . . 84 84 117 . Total Part Build Rating 38 | . . . . . . . 8 . . . 8 8 14 . Parts Repaired 10 | . . . . 3 . . 2 1 . . 4 . . . Time 424 | . . . . 84 . . 88 22 . . 230 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 149 | . . . . . . . . . . . 149 . . . Retrieved Matter 196 | . . . . . . 26 . . . . 170 . . . Retrieved Components 27 | . . . . . . 9 . 10 . . 8 . . . Parts Scanalyzed 14 | . . . . . . 4 . 3 . . 6 . 1 . Part Schematics Acquired 14 | . . . . . . 4 . 3 . . 6 . 1 . Parts Damaged 2 | . . . . . . . . 1 . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked 6 | . . . . . . 2 . . . 3 . . 1 . Non-combat 1 | . . . . . . . . . . . . . 1 . Combat 5 | . . . . . . 2 . . . 3 . . . . Robot Hacks Applied 8 | . . . . . . 2 . . . 5 . . 1 . parse_system 7 | . . . . . . 2 . . . 5 . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 1 . . 2 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Total Allies 4 | . . . . . . . . . 1 . . 2 1 . Largest Group 1 | . . . . . . . . . 1 1 1 1 1 . Highest-Rated Group 57 | . . . . . . . . . 32 32 32 56 57 . Highest-Rated Ally 57 | . . . . . . . . . 32 32 32 56 57 . Total Orders 2 | . . . . . . . . . . 2 . . . . ROAM 1 | . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . Ally Attacks 31 | . . . . . . . . . 2 3 2 8 16 . Total Damage 1070 | . . . . . . . . . 64 109 55 317 525 . Kills 8 | . . . . . . . . . 1 1 . 4 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Robot Analysis Total 2 | . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Turns Passed 21507 | 97 135 384 680 734 728 1546 3434 2342 1126 782 3398 2386 2642 1093 Spaces Moved 8914 | 47 69 261 356 305 304 548 1299 1267 541 384 1301 844 1007 381 Core 48 | 12 . . . . 18 3 . 10 2 . . . . 3 Treads 5089 | 1 . . . . 94 545 1299 348 . 142 817 844 801 198 Legs 2266 | 34 69 261 356 305 192 . . . 363 139 333 . 206 8 Wheels 1379 | . . . . . . . . 909 176 103 151 . . 40 Hover . | . . . . . . . . . . . . . . . Flight 132 | . . . . . . . . . . . . . . 132 Fastest Speed 28 | 50 120 120 120 120 100 100 160 96 110 130 130 162 120 28 Average Speed 159 | 118 120 120 120 141 150 160 165 138 181 177 174 173 169 142 Slowest Speed 1150 | 200 120 120 120 150 160 200 180 1050 1150 210 210 200 270 900 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 18 60 40 26 48 45 33 25 68 61 35 22 21 9 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 . . . 1 . Scrap Searched 7 | . . 1 . . . . . . 3 3 . . . . Spaces Dug 3 | . . . . . . . 1 1 . . . 1 . . Terrain Destroyed 421 | . . . . . 1 55 131 75 10 . 27 90 25 7 Melee 1 | . . . . . . . . . . . . 1 . . Projectile 102 | . . . . . 1 . 12 20 10 . 20 24 8 7 AOE 318 | . . . . . . 55 119 55 . . 7 65 17 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Fac Fac Res Res Total 14452 | 76 121 322 542 527 504 1113 2277 1722 630 478 2190 1536 1701 713 Wait 3723 | 7 51 54 136 138 143 374 696 283 46 79 595 499 454 168 Move 8901 | 46 68 260 355 305 303 547 1298 1266 540 383 1300 843 1006 381 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 5 . . . 4 2 10 15 10 5 1 21 18 15 4 Fast Attach 227 | 9 1 1 5 6 3 26 18 27 1 2 31 12 36 49 Attach 65 | . . . 2 1 1 5 8 3 5 . 4 14 13 9 Detach 10 | 1 . 1 . . . 1 1 . . . 2 2 1 1 Swap 177 | . . . 4 15 1 13 37 18 1 3 39 15 28 3 Drop 247 | 3 1 1 4 17 4 15 35 42 1 2 52 23 40 7 Fire 751 | 5 . 5 36 41 32 83 128 41 22 . 99 97 101 61 Melee 166 | . . . . . . 3 41 32 9 7 25 13 7 29 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap 58 | . . . . . . 36 . . . . 22 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 12) 233 | -10/Materials | Entered Mines 248 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 312 | -10/Mines | Build established: Mutant 419 | -10/Mines | Found a hidden stash of uninstalled traps 495 | -10/Mines | Discovered new exit (range 12) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 14) 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1443 | -8/Materials | Destroyed 7 combat bots 1587 | -8/Materials | Repaired Hrd. Light Armor Plating 1615 | -8/Materials | Repaired Power Shielding 1642 | -8/Materials | Repaired Aluminum Leg 1663 | -8/Materials | Build established: Scavenger-Tank 2031 | -8/Materials | Identified exit to Garrison 2031 | -8/Materials | Entered Garrison 2096 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Build established: Tank 2398 | -8/Garrison | Triggered checkpoint 2461 | -8/Garrison | Destroyed 12 combat bots 2480 | -8/Garrison | Triggered checkpoint 2546 | -8/Garrison | Triggered checkpoint 2624 | -8/Garrison | Spotted B-75 Beast 2674 | -8/Garrison | Triggered checkpoint 2701 | -8/Garrison | Lost 3 parts (1p1n1w) 2738 | -8/Garrison | Core integrity fell below 50% 2741 | -8/Garrison | Discovered new exit (range 10) 2755 | -8/Garrison | Installed Relay Interface Framework 2759 | -8/Garrison | Entered Materials 2772 | -8/Materials | Lost 6 parts (1p2n2u1w) 3057 | -8/Materials | Build established: Mutant 3699 | -8/Materials | Build established: Scavenger-Mutant 3955 | -8/Materials | Core integrity fell below 20% 4054 | -8/Materials | Discovered new exit (range 10) 4305 | -8/Materials | Entered Factory 4305 | -7/Factory | Evolved 2 slots: Utility x2 4534 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 4831 | -7/Factory | Repaired Med. Treads 4876 | -7/Factory | Repaired Med. Treads 6100 | -7/Factory | Build established: Hacker-Mutant 7686 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 7708 | -7/Factory | Discovered new exit (range 8) 7739 | -7/Factory | Entered another Factory area 7739 | -6/Factory | Evolved 2 slots: Weapon x2 7797 | -6/Factory | Build established: Hacker-Gunner 7817 | -6/Factory | Found Prototype Processor 7817 | -6/Factory | Identified Exp. Signal Interpreter 8674 | -6/Factory | Lost 3 parts (1p2n) 9252 | -6/Factory | Build established: Hacker-Tank 9492 | -6/Factory | Identified exit to Factory 10012 | -6/Factory | Repaired Adv. Assault Cannon 10065 | -6/Factory | Discovered new exit (range 13) 10081 | -6/Factory | Entered Lower Caves 10087 | -6/Lower Caves | Encountered a Warlord checkpoint 10352 | -6/Lower Caves | Lost 5 parts (3n2w) 10399 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10426 | -6/Lower Caves | Learned Factory garrison access intel 10451 | -6/Lower Caves | Lost 3 parts (1p1u1w) 11192 | -6/Lower Caves | Discovered new exit (range 6) 11207 | -6/Lower Caves | Entered another Lower Caves area 11207 | -6/Lower Caves | Accompanied by 1 ally 11617 | -6/Lower Caves | Encountered a Warlord checkpoint 11630 | -6/Lower Caves | Learned Factory garrison access intel 11747 | -6/Lower Caves | Discovered exit to Factory (range 15) 11989 | -6/Lower Caves | Entered Factory 11989 | -5/Factory | Accompanied by 1 ally 11989 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11990 | -5/Factory | Loaded intel: 4 garrison access locations 12078 | -5/Factory | Found Imp. Powered Armor 12181 | -5/Factory | Repaired Mni. Assault Cannon 12233 | -5/Factory | Repaired Power Sword 12304 | -5/Factory | Repaired Enh. Nuclear Core 12473 | -5/Factory | Core integrity fell below 50% 12669 | -5/Factory | Lost 4 parts (1p1n2w) 13169 | -5/Factory | Spotted B-75 Beast 13304 | -5/Factory | Destroyed B-75 Beast 14074 | -5/Factory | Repaired Imp. Heavy Machine Gun 14134 | -5/Factory | Build established: Scavenger-Mutant 14192 | -5/Factory | Identified exit to Factory 14549 | -5/Factory | Build established: Scavenger-Tank 14571 | -5/Factory | Fabricated Med. Treads (x2) 14826 | -5/Factory | Garrison activated, responded to threat 14878 | -5/Factory | Build established: Hacker-Tank 15387 | -5/Factory | Entered another Factory area 15387 | -4/Factory | Evolved 2 slots: Propulsion x2 15388 | -4/Factory | Loaded intel: 3 garrison access locations 15488 | -4/Factory | Fabricated Med. Treads (x2) 15630 | -4/Factory | Build established: Scavenger-Mutant 16283 | -4/Factory | Build established: Scavenger-Tank 16656 | -4/Factory | Build established: Hacker-Tank 16795 | -4/Factory | Identified exit to Research 17591 | -4/Factory | Build established: Scavenger-Tank 17610 | -4/Factory | Core integrity fell below 50% 17657 | -4/Factory | Lost 6 parts (3u3w) 17773 | -4/Factory | Entered Research 17773 | -3/Research | Accompanied by 1 ally 17773 | -3/Research | Evolved 2 slots: Utility x2 18371 | -3/Research | Garrison activated, responded to threat 18445 | -3/Research | System corruption reached 10% 18539 | -3/Research | Lost 18 parts (4p4n3u7w) 18713 | -3/Research | Lost 3 parts (1u2w) 18802 | -3/Research | Build established: Scavenger-Gunner 18883 | -3/Research | Fabricated Hvy. Siege Treads (x2) 20173 | -3/Research | Discovered new exit (range 15) 20401 | -3/Research | Found Enh. Force Lance 20415 | -3/Research | Entered another Research area 20415 | -2/Research | Evolved 2 slots: Utility x2 20630 | -2/Research | Lost 4 parts (1n3w) 20698 | -2/Research | Spotted B-90 Cyclops 20757 | -2/Research | Destroyed B-90 Cyclops 20789 | -2/Research | Lost 11 parts (2p2n2u5w) 20896 | -2/Research | Lost 14 parts (2p4n1u7w) 20909 | -2/Research | Destroyed 8 combat bots 21264 | -2/Research | System corruption reached 10% 21303 | -2/Research | Core integrity fell below 50% 21326 | -2/Research | Lost 14 parts (2p3n6u3w) 21480 | -2/Research | Core integrity fell below 20% 21508 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 21469_ Lgt. Particle Reactor destroyed. 21473_ System corrupted: Component data lost. 21480_ G-73 Enforcer destroyed. 21483_ K-01 Serf collects debris. 21486_ Acquired Adv. Heat Sink. 21486_ K-01 Serf collects debris. 21487_ G-73 Enforcer destroyed. 21488_ Acquired 10 matter. 21489_ K-01 Serf collects debris. 21490_ G-73 Enforcer destroyed. 21492_ Enh. Force Lance destroyed. 21492_ K-01 Serf collects debris. 21493_ Slammed into P-80 Master. 21495_ K-01 Serf collects debris. 21501_ Acquired Adv. Target Analyzer. 21502_ K-01 Serf collects debris. 21504_ Acquired Phase Gun. 21505_ Wheel destroyed. 21505_ K-01 Serf collects debris. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??#????????????????????##?? | | ????????????????????# #?????????????????????? ? | | ????????????????????# #????????????????????? ? | | ????????????????????# #???????????????????? ?? | | ????????????????????# #??????????????????? ???? | | ????????????????????# #?????????#???????? #????? | | ????????????????????# #????????????????? #????? | | ##################### ################## #????? | | % #????? | | !%[=* #????? | | =!!k![ #????? | | !! [%=%%!% %% #????? | | ! = ##########p#########+##### ##????? | | !== #???????# *g=% #???????????? | | = #?#######*%=%[ #???????????? | | ## #@=!% !#???????????? | | ## # %#???????????? | | ########### ## # % + ?????????? | | # + ## ############### ????????? | | # # ## #????????????????????????? | | # # ## #???????????? ???????????? | | #""" |# ## #????????????????????????? | | #""" # ## #????????????????????????? | | #""" !# ## #????????????????????????? | | # # + #?? ??????????????????? | | # # ## # "??????#+#????????? | | #####+##### ## #?] ????? ""???????? | | #???# #???# ## #?? * ?????# "????????? | | #???# #???# ######+#####=+"####### ????????? | | ##### ##### % # ????????? | | # ????????? | | +########### ^ # ?????????? | | #""" / ?????????? | | #"Y """ """ # ?????????? | | """ """ #""" " " """ #"#########?? | | """ """ # "" " " [ # #?? | | """ """ # %%!# #?? | | + %= [ =# #?? | | # ! % =" =| """ #?? | | """ """ + [% %*% "" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 61 Energy Capacity 1650 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 22 Target Analysis 8 Core Analysis 6 Recoil Reduction 11 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed KE Penetrator | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Variable Charge Gun | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Med. Armor Plating | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Imp. Powered Armor | -5/Factory | Scanalyzed Gauss Rifle | -5/Factory | Scanalyzed Lrn. Sensor Array | -5/Factory | Scanalyzed Recoil Nullifier | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Rnf. Deuterium Engine | -5/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Hacked Hvy. Siege Treads | -4/Factory | Hacked Adv. Sensor Array | -4/Factory | Hacked System Backup Module | -3/Research | Hacked Imp. System Restoration Module | -3/Research | Hacked Exp. Energy Well | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Med. Treads | x2 | -5/Factory Med. Treads | x2 | -4/Factory Hvy. Siege Treads | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Achiever It's Just You Production Line root@ Challenges ------------ None Game ------ Seed LauncherOmegaSword Manual? 0 Play Time 05:03:16 Cumulative 46.3 hours Start 2021.08.08 @ 16:02:21 End 2021.08.09 @ 11:30:29 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 11 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c47628b5-40f6-4d2b-bea7-a796f9691749