Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 18:37:16

Player: deadnoob

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (119)     595
Value Destroyed (3372)     3372
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (761)                761
              TOTAL SCORE: 8768

 Bonus
-------
High Alert Combat Kills    161
Follower Combat Kills      100
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             369/700
Matter                     90/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (3350) Ox66
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
                Humpback
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (35) ---
          Light Quantum Reactor
       Advanced Power Amplifier
                Humpback
                Humpback
  High-capacity Matter Pod (5)
                Gravity Neutralizer
       Advanced Launcher Guidance Computer
       Improved Target Analyzer
                Transmission Jammer
       Advanced Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Force Field
                Hacking Suite
                Hacking Suite
       Advanced Component Analysis Suite
                System Purifier
                Sensor Drone Bay (20/20)
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Assault Rifle
                Flak Gun
                8R-AWN's Boregun
          Heavy Gauss Cannon
                Rocket Launcher
                Spear

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Humpback
       Advanced Trap Scanner
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Weapon Cycler
>               --- WEAPON -----------
                Gauss Rifle
                Spear
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Treads
                Biometal Leg
                Humpback
                Humpback
  High-capacity Matter Pod
                Gravity Neutralizer
       Advanced Launcher Guidance Computer
       Improved Target Analyzer
                Transmission Jammer
       Advanced Transmission Jammer
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Force Field
                Hacking Suite
                Hacking Suite
       Advanced Component Analysis Suite
                System Purifier
                Sensor Drone Bay
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Assault Rifle
                Flak Gun
                8R-AWN's Boregun
                Rocket Launcher
                Rocket Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Armor Plating
  Device                   Shield Generator
  Storage                  Humpback
  Processor                Experimental Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | .   20  3   18  6   29  11  18  3   35  
  Power                    10   | .   1   .   1   .   2   .   1   .   5   
    Engine                 5    | .   1   .   1   .   .   .   .   .   3   
    Core                   4    | .   .   .   .   .   2   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               30   | .   2   .   2   1   11  4   5   .   5   
    Treads                 18   | .   2   .   2   1   3   2   3   .   5   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   
    Wheel                  10   | .   .   .   .   .   6   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   4   1   8   3   7   4   4   2   8   
    Device                 17   | .   .   .   4   2   3   4   1   .   3   
    Storage                5    | .   2   .   1   .   1   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   2   1   3   1   3   .   1   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   13  2   7   2   9   3   8   1   17  
    Energy Gun             10   | .   8   1   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          30   | .   .   .   6   1   7   2   4   1   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   5   1   .   1   1   1   2   .   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   1   .   6   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   1   .   1   1   5   .   2   .   .   
Parts Lost                 34   | .   1   1   .   .   9   1   5   .   17  
  Power                    4    | .   .   .   .   .   .   .   1   .   3   
  Propulsion               12   | .   .   .   .   .   3   1   2   .   6   
  Utility                  10   | .   .   1   .   .   5   .   1   .   3   
  Weapon                   8    | .   1   .   .   .   1   .   1   .   5   
  Highest Loss Streak      9    | .   1   1   .   .   5   1   3   .   9   
  To Critical Strikes      4    | .   .   .   .   .   4   .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  99  99  82  87  89  92  91  
  Engine                   7    | .   14  14  11  11  7   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   11  9   7   1   
  Treads                   22   | .   27  28  33  33  17  1   12  7   18  
  Wheel                    6    | .   .   .   .   .   15  31  14  15  3   
  Device                   5    | .   .   .   5   11  8   11  8   7   6   
  Storage                  11   | .   14  14  11  11  11  11  9   7   7   
  Processor                4    | .   .   .   .   .   .   .   17  23  23  
  Protection               8    | .   10  13  16  10  4   .   1   7   6   
  Energy Gun               8    | .   26  28  10  .   .   .   .   .   .   
  Ballistic Gun            11   | .   .   .   11  22  13  22  17  15  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             254  | 11  38  38  63  63  254 244 251 223 232 
  Greatest Support         69   | 20  40  40  63  66  69  36  36  22  60  
  Greatest Overweight (x)  75   | .   .   .   .   .   6   9   19  10  75  
  Average Overweight (x)   2    | .   .   .   .   .   2   6   12  10  5   
Largest Inventory Capacity 35   | .   15  15  20  20  35  35  35  35  35  
  Average Capacity         23   | .   10  15  15  20  27  35  35  35  35  
  Most Carried             35   | .   15  15  20  20  35  35  35  34  35  
  Average Carried          21   | .   9   14  15  19  20  34  33  33  34  
  Final Capacity           35   | 8   15  15  20  20  35  35  35  35  35  
  Final Carried            35   | 6   15  15  20  20  35  35  35  34  33  

 Class Distribution 
--------------------
 59% | Mutant
 24% | Hauler-Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           4240 | 186  498  59   455  134  1065 677  582  .    584  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4214 | .    724  196  773  103  466  366  788  .    798  
  Parts                    302  | .    39   19   50   10   73   17   42   .    52   
Haulers Intercepted        7    | .    2    .    5    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  83   | .   14  5   11  3   4   9   14  .   23  
  Guns                     56   | .   6   3   11  .   1   6   10  .   19  
  AOE                      27   | .   8   2   .   3   3   3   4   .   4   
Classes Destroyed          16   | .   8   1   1   .   3   .   3   .   .   
  Worker                   9    | .   4   .   1   1   .   .   3   .   .   
  Builder                  5    | .   1   2   1   .   .   .   1   .   .   
  Tunneler                 5    | .   .   1   .   .   .   2   2   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   .   .   .   
  Recycler                 3    | .   2   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   3   .   1   .   .   .   1   .   .   
  Swarmer                  32   | .   9   3   3   3   .   3   .   .   11  
  Grunt                    33   | .   5   2   1   .   .   6   10  .   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   7   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           9    | .   4   3   4   4   3   4   9   .   5   
  Combat Bots Only         5    | .   3   3   3   3   3   3   5   .   5   
Max Kills in Single Turn   4    | .   3   1   2   3   2   2   4   .   2   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   
  Exploded                 3    | .   3   1   .   2   2   2   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               6570 | .    314  120  471  19   1099 1201 792  .    2554 
  Core                     829  | .    34   .    79   .    54   221  110  .    331  
  Absorbed by Shields      507  | .    .    .    148  8    86   .    .    .    265  
  Redirected to Shielding  8    | .    .    .    8    .    .    .    .    .    .    
  Regen/Repaired (Parts)   209  | .    .    .    111  .    .    .    98   .    .    
Core Remaining (%)         69   | 100  .    86   .    .    .    11   80   .    .    
Volleys Fired              355  | .    33   13   56   3    100  42   46   .    62   
  Largest                  2    | .    2    2    2    2    2    2    2    .    2    
  Hottest                  92   | .    90   90   90   46   46   53   92   .    56   
Shots Fired                621  | .    55   24   113  5    141  81   84   .    118  
  Gun                      589  | .    46   22   113  3    136  78   76   .    115  
  Cannon                   2    | .    .    .    .    .    .    .    2    .    .    
  Launcher                 28   | .    9    2    .    2    3    3    6    .    3    
  Special                  2    | .    .    .    .    .    2    .    .    .    .    
  Kinetic                  507  | .    .    .    99   3    136  78   76   .    115  
  Thermal                  2    | .    .    .    .    .    2    .    .    .    .    
  Explosive                28   | .    9    2    .    2    3    3    6    .    3    
  Electromagnetic          84   | .    46   22   14   .    .    .    2    .    .    
  Robot Hit Streak         16   | .    14   16   16   1    15   13   9    .    12   
  Robot Miss Streak        5    | .    4    2    4    2    3    3    2    .    5    
  Penetration Max          1    | .    .    .    .    .    1    1    1    .    1    
  Secondary Targets        5    | .    .    .    1    .    .    1    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    .    1    
Shots Hit Robots           446  | .    36   18   80   1    104  59   64   .    84   
  Core Hits                256  | .    36   13   33   7    34   23   46   .    64   
  Critical Kills           4    | .    .    .    .    .    3    .    .    .    1    
  Critical Parts Destroyed 18   | .    .    .    .    .    10   6    .    .    2    
  Critical Strikes         24   | .    .    .    .    .    15   6    .    .    3    
    Destroy                24   | .    .    .    .    .    15   6    .    .    3    
Melee Attacks              13   | .    .    .    .    .    .    .    1    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 13   | .    .    .    .    .    .    .    1    .    12   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9727 | .    1235 485  1265 305  1848 1207 1794 .    1588 
  Guns                     6929 | .    499  326  1252 16   1628 919  939  .    1350 
  Cannons                  50   | .    .    .    .    .    .    .    50   .    .    
  Explosions               2658 | .    736  156  .    239  198  288  805  .    236  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  68   | .    .    3    13   50   .    .    .    .    2    
  Kinetic                  5945 | .    .    .    1093 16   1628 919  939  .    1350 
  Thermal                  287  | .    132  55   .    78   22   .    .    .    .    
  Explosive                2393 | .    604  101  .    161  198  288  805  .    236  
  Electromagnetic          1034 | .    499  326  159  .    .    .    50   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    .    .    .    1    
  Average Corruption       1    | .    .    .    1    1    1    .    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    5    11   15   .    .    .    .    
    Message Errors         6    | .    .    .    1    2    3    .    .    .    .    
    Matter Fused           8    | .    .    .    3    1    4    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    3    3    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    2    3    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    1    .    .    .    .    
    Misfires               2    | .    .    .    1    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            91   | .    11   2    .    5    .    73   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               86   | .    11   2    .    .    .    73   .    .    .    
  Melee                    5    | .    .    .    .    5    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    105  39   .    9    .    .    39   .    43   
  Shots                    7    | .    3    1    .    1    .    .    1    .    1    
  Rammed                   10   | .    1    1    3    4    .    .    .    .    1    
Targets Rammed             11   | .    1    1    4    4    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        298  | .    102  267  99   238  165  298  119  .    71   
  Average Temperature      51   | .    32   87   37   112  23   120  48   .    17   
  Received Heat Transfer   1409 | .    60   66   120  .    .    432  369  .    362  
  Effects                  4    | .    .    .    .    1    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    3    4    3    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         418  | .    200  100  .    100  18   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    4    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Peak Influence             945  | .   309 217 293 139 .   145 261 100 945 
  Initial                  114  | .   .   72  .   114 .   .   .   100 72  
  Average                  182  | .   115 46  102 74  .   48  186 100 536 
Maximum Alert Level        3    | .   1   1   1   .   .   .   1   .   3   
  Low Security (%)         69   | .   85  94  82  100 .   100 27  100 6   
  Level 1                  13   | .   14  5   17  .   .   .   72  .   10  
  Level 2                  11   | .   .   .   .   .   .   .   .   .   55  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   27  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   3   .   .   .   2   .   .   
  Investigation            6    | .   4   .   2   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Distress Signals           4    | .   .   .   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   15  5   29  3   66  10  24  .   40  
  Peak Tracking Total      12   | .   4   3   4   3   12  4   6   .   11  
  Tactical Retreats        25   | .   .   .   .   .   22  .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Traps Triggered            7    | .   1   .   1   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Disabled          23   | .   6   .   .   2   12  .   1   .   2   
  Max in Single Turn       3    | .   3   .   .   2   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Accessed          25   | .   8   .   10  2   1   .   2   1   1   
  Terminals                15   | .   7   .   5   1   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                69   | .   21  .   36  3   1   .   6   1   1   
  Successful               41   | .   10  .   24  1   1   .   3   1   1   
  Failed                   28   | .   11  .   12  2   .   .   3   .   .   
    Catastrophic           5    | .   3   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   15  .   14  2   1   .   3   .   .   
  Terminals                38   | .   19  .   12  2   .   .   4   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   18  .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             13   | .   8   .   1   1   1   .   1   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   .   .   2   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   1   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   16  .   .   .   .   .   .   
  Insert Component         8    | .   .   .   8   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   8   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   2   .   3   .   .   .   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   8   .   8   1   .   .   2   1   1   
  Full Trace Events        4    | .   2   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   8   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   1   .   .   
  Time                     102  | .   .   .   64  .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   8   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   8   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   2   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   1   .   9   
  Machine Destruction      10   | .   .   .   .   .   .   .   1   .   9   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Total Allies               4    | .   .   3   .   1   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   .   .   .   
Total Orders               3    | .   .   .   1   .   .   1   1   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   1   1   .   .   
Ally Attacks               26   | .   .   .   26  .   .   .   .   .   .   
  Total Damage             282  | .   .   .   282 .   .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   2   3   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   1   4   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               11134 | .    1758 1148 1781 953  2134 899  608  43   1810 
Spaces Moved               4547  | 1    700  686  637  499  1019 416  154  16   419  
  Core                     1     | .    .    .    .    .    .    .    .    .    1    
  Treads                   3365  | .    696  686  637  499  543  .    .    .    304  
  Legs                     5     | 1    4    .    .    .    .    .    .    .    .    
  Wheels                   1176  | .    .    .    .    .    476  416  154  16   114  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  150  180  180  235  220  
  Average Speed            188   | 120  159  160  160  160  173  180  283  235  363  
  Slowest Speed            3800  | 120  160  160  160  160  400  225  375  235  3800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 2    92   99   59   94   91   83   21   .    50   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     4     | .    1    2    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    
Spaces Dug                 32    | .    9    .    .    8    .    7    2    .    6    
Terrain Destroyed          219   | .    73   21   .    31   16   30   28   .    20   
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    
  Projectile               13    | .    .    .    .    .    8    1    1    .    3    
  AOE                      204   | .    73   21   .    31   7    29   26   .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      6585 | .    1284 713  1296 648  1254 488  273  20   609  
  Wait                     1298 | .    507  8    534  130  42   13   41   .    23   
  Move                     4539 | .    699  685  636  498  1018 415  153  16   419  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | .    12   1    23   2    39   4    11   1    16   
  Fast Attach              30   | .    5    .    6    3    4    .    .    .    12   
  Attach                   38   | .    2    3    4    .    12   1    7    2    7    
  Detach                   11   | .    4    2    1    .    3    .    .    .    1    
  Swap                     75   | .    13   .    8    3    13   10   11   1    16   
  Drop                     87   | .    8    .    24   5    23   3    3    .    21   
  Fire                     355  | .    33   13   56   3    100  42   46   .    62   
  Melee                    13   | .    .    .    .    .    .    .    1    .    12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    1    1    4    4    .    .    .    .    1    
  Escape Stasis            19   | .    .    .    .    .    .    .    .    .    19   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   248 | -10/Materials | Discovered new exit (range 14)
   300 | -10/Materials | Build established: Mutant
  1108 | -10/Materials | Discovered new exit (range 8)
  1301 | -10/Materials | Discovered new exit (range 9)
  1437 | -10/Materials | Discovered new exit (range 16)
  1759 | -10/Materials | Entered Mines
  1766 | -10/Mines     | Learned location of Zion (-6)
  1791 | -10/Mines     | Discovered new exit (range 11)
  2080 | -10/Mines     | Discovered new exit (range 6)
  2609 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2907 | -10/Mines     | Entered Materials
  2907 | -9/Materials  | Accompanied by 3 allies
  2907 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3625 | -9/Materials  | Repaired Med. Armor Plating
  3984 | -9/Materials  | Discovered new exit (range 16)
  3993 | -9/Materials  | Discovered new exit (range 8)
  4268 | -9/Materials  | Discovered new exit (range 16)
  4358 | -9/Materials  | Repaired Shield Generator
  4688 | -9/Materials  | Entered Mines
  4707 | -9/Mines      | Found the Drone Emporium
  4715 | -9/Mines      | Found Prototype Device
  4715 | -9/Mines      | Identified Sensor Drone Bay
  4754 | -9/Mines      | Assembled infested the area
  5015 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5033 | -9/Mines      | Discovered new exit (range 9)
  5125 | -9/Mines      | Learned Materials emergency access door positions
  5347 | -9/Mines      | Discovered new exit (range 7)
  5356 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  5635 | -9/Mines      | Discovered new exit (range 5)
  5641 | -9/Mines      | Entered Exiles
  5679 | -9/Exiles     | Met 8R-AWN
  5710 | -9/Exiles     | Met EX-HEX
  5774 | -9/Exiles     | Met EX-BIN
  5796 | -9/Exiles     | Aligned with FarCom system
  5798 | -9/Exiles     | Given EX-Vault access code
  5834 | -9/Exiles     | Opened EX-Vault
  5873 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5916 | -9/Exiles     | Met EX-DEC
  5974 | -9/Exiles     | Discovered new exit (range 10)
  6285 | -9/Exiles     | Discovered new exit (range 15)
  6410 | -9/Exiles     | Attacked by the Exiles
  6572 | -9/Exiles     | Lost 5 parts (2n3u)
  6623 | -9/Exiles     | Destroyed 8R-AWN
  6820 | -9/Exiles     | Found Prototype Ballistic Gun
  6833 | -9/Exiles     | Found Prototype Processor
  6879 | -9/Exiles     | Identified 8R-AWN's Boregun
  6957 | -9/Exiles     | Build established: Hauler-Mutant
  7026 | -9/Exiles     | Destroyed EX-DEC
  7040 | -9/Exiles     | Destroyed EX-BIN
  7060 | -9/Exiles     | Found Prototype Device
  7060 | -9/Exiles     | Identified System Purifier
  7073 | -9/Exiles     | Found Prototype Processor
  7138 | -9/Exiles     | Destroyed EX-HEX
  7775 | -9/Exiles     | Entered Mines
  7824 | -8/Mines      | 12-ASH came to Exiles' defense
  7835 | -8/Mines      | Core integrity fell below 50%
  8006 | -8/Mines      | Core integrity fell below 20%
  8041 | -8/Mines      | Discovered new exit (range 11)
  8074 | -8/Mines      | Discovered new exit (range 6)
  8674 | -8/Mines      | Entered Materials
  8674 | -8/Materials  | Accompanied by 1 ally
  8674 | -8/Materials  | Evolved 2 slots: Utility x2
  8675 | -8/Materials  | Identified Exp. Targeting Computer
  8722 | -8/Materials  | Identified Exp. Core Analyzer
  8829 | -8/Materials  | Lost 3 parts (2n1u)
  9195 | -8/Materials  | Discovered new exit (range 14)
  9253 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  9282 | -8/Materials  | Entered Factory
  9282 | -7/Factory    | Evolved 2 slots: Utility x2
  9325 | -7/Factory    | Identified exit to Garrison
  9325 | -7/Factory    | Entered Garrison
  9332 | -7/Garrison   | Triggered checkpoint
  9334 | -7/Garrison   | Triggered checkpoint
  9618 | -7/Garrison   | Triggered checkpoint
  9763 | -7/Garrison   | Lost 4 parts (1p1n2w)
 10036 | -7/Garrison   | Build established: Scavenger-Mutant
 10129 | -7/Garrison   | Garrison Relay disabled
 10216 | -7/Garrison   | Triggered checkpoint
 10468 | -7/Garrison   | Triggered checkpoint
 10602 | -7/Garrison   | Triggered checkpoint
 10655 | -7/Garrison   | Garrison Relay disabled
 10746 | -7/Garrison   | Discovered new exit (range 8)
 10999 | -7/Garrison   | Spotted B-75 Beast
 11086 | -7/Garrison   | Triggered checkpoint
 11094 | -7/Garrison   | Triggered checkpoint
 11135 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
11115_ H-55 Commando unfolds itself. <x2>
11115_ M-28 Smith unfolds itself.
11115_ Lgt. Treads destroyed.
11116_ Penetrated by Slug. <x2>
11118_ Lgt. Treads destroyed.
11119_ Penetrated by Slug. <x2>
11120_ Lgt. Quantum Reactor destroyed.
11120_ Penetrated by Slug. <x3>
11124_ Acquired 22 matter.
11125_ ALERT: Garrison interior compromised.
11125_ Gauss Rifle destroyed.
11128_ Slug penetrates Wall.
11128_ Rocket Launcher destroyed.
11130_ Acquired 28 matter.
11131_ Penetrated by Slug.
11131_ Imp. Medium Armor Plating destroyed.
11131_ Lgt. Treads destroyed.
11133_ Penetrated by Slug.
11133_ Lgt. Treads destroyed.
11134_ Adv. Weapon Cycler destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????+??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????+?????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             450
Propulsion Shielding       33
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           3

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Med. Armor Plating | -9/Materials  | Scanalyzed
    Hvy. Ion Engine | -9/Materials  | Scanalyzed
        Lgt. Treads | -9/Materials  | Scanalyzed
   Grenade Launcher | -9/Materials  | Scanalyzed
  Imp. Sensor Array | -9/Materials  | Scanalyzed
   Shield Generator | -9/Materials  | Scanalyzed
            Autogun | -9/Materials  | Scanalyzed
 Imp. Assault Rifle | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentFlightExoskeleton
  Manual?         0
Play Time         00:53:28
  Cumulative      197.4 hours
  Start           2023.03.08 @ 13:57:02
  End             2023.03.08 @ 18:37:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          278
  Rogue           278
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89b4005c-adab-4539-b4b6-dac8e8b3cf0e