Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 10:39:03 Player: Dosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (222) 1110 Value Destroyed (8346) 8346 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5748) 5748 TOTAL SCORE: 24144 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 176 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1435/1600 Matter 232/300 Energy 238/240 System Corruption 1% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Advanced Terrain Scanner (fused) Improved Terrain Scan Processor Experimental Targeting Computer Improved Melee Analysis Suite Core Analyzer ECM Suite Layered Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (4) ------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Mace > --- INVENTORY (5) ---- Micro Antimatter Reactor Xenon Bombardment Thruster Field Propulsion Drive Layered Medium Armor Plating Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Improved Melee Analysis Suite Core Analyzer ECM Suite Layered Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Mace > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Xenon Bombardment Thruster Field Propulsion Drive Layered Medium Armor Plating [Rating: 145] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Enhanced Quantum Rifle Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . 2 2 . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 1 . . 1 . . . . . . 2 . . . 1 Utility 10 | . . . . . 3 . . 1 . . 2 1 . . . . 1 2 . Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Parts Attached 239 | 7 6 . . 1 36 9 12 14 25 43 5 30 5 5 4 2 12 14 9 Power 24 | 1 . . . 1 3 1 1 1 2 3 . 4 1 . . . 1 4 1 Engine 13 | 1 . . . 1 3 1 1 1 2 2 . 1 . . . . . . . Core 4 | . . . . . . . . . . 1 . 3 . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . . 1 4 1 Propulsion 44 | 2 1 . . . 11 1 2 4 4 5 1 7 . . 1 . 1 1 3 Treads 36 | 2 1 . . . 11 1 2 4 4 5 1 5 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . 2 . . 1 . 1 1 3 Utility 83 | 1 2 . . . 13 1 1 4 4 12 4 15 1 2 3 1 7 9 3 Device 19 | . . . . . . . . . 1 3 1 7 . 1 . . 1 4 1 Storage 7 | 1 1 . . . 2 . . 1 . . . . . . 1 . . 1 . Processor 13 | . 1 . . . 1 . . 1 . 2 1 2 1 . . . 2 2 . Hackware 13 | . . . . . 1 . . 1 1 2 1 3 . . . . 3 . 1 Protection 31 | . . . . . 9 1 1 1 2 5 1 3 . 1 2 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 88 | 3 3 . . . 9 6 8 5 15 23 . 4 3 3 . 1 3 . 2 Energy Gun 7 | 2 . . . . . . . . . . . . . . . 1 2 . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 30 | 1 2 . . . 7 3 4 3 7 3 . . . . . . . . . Ballistic Cannon 19 | . 1 . . . 1 . 1 . . 11 . 3 1 1 . . . . . Launcher 6 | . . . . . . 1 . . 3 . . . 1 1 . . . . . Special Weapon 3 | . . . . . . . . . 2 . . . 1 . . . . . . Impact Weapon 22 | . . . . . 1 2 3 2 3 9 . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Parts Lost 41 | . . . . . 2 2 2 . 9 3 2 10 2 1 . 1 6 . 1 Power 5 | . . . . . . . 1 . 2 . . 1 1 . . . . . . Propulsion 14 | . . . . . 1 1 1 . 4 . . 5 . . . . 2 . . Utility 19 | . . . . . 1 1 . . 2 3 2 4 1 . . . 4 . 1 Weapon 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . Highest Loss Streak 7 | . . . . . 1 1 2 . 7 1 2 2 2 1 . 1 5 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 100 100 100 94 99 99 100 84 98 85 88 80 77 74 78 74 66 83 Engine 6 | . 14 14 14 14 8 9 8 7 6 2 6 7 . . . . . . . Core 1 | . . . . . . . . . . 4 . 2 3 . . . . . . Treads 22 | . 27 28 28 28 25 26 26 30 26 29 25 17 . . . . . . . Flight 2 | . . . . . . . . . . . . 2 11 11 15 15 13 10 15 Device 3 | . . . . . . . . . 2 . 12 8 9 7 6 5 8 16 15 Storage 7 | . 14 14 14 14 9 9 9 7 7 7 6 5 5 2 . . . . . Processor 15 | . 6 14 14 14 16 18 18 15 15 15 13 12 17 23 21 21 16 14 20 Hackware 10 | . . . . . 4 9 9 15 3 13 6 19 17 15 10 10 11 4 6 Protection 5 | . . . . . 11 8 9 7 4 6 5 3 . 2 5 10 6 4 4 Ballistic Gun 7 | . 13 14 14 14 12 13 11 14 11 4 . . . . . . . . . Ballistic Cannon 4 | . 10 14 14 14 5 . 3 . . 8 6 5 8 3 5 5 . . . Impact Weapon 1 | . . . . . . 2 2 . 2 1 . . 2 1 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 14 35 30 30 30 108 103 109 101 108 118 132 134 111 102 29 35 34 45 56 Greatest Support 111 | 40 40 40 40 40 69 68 69 101 101 108 101 111 26 35 48 39 48 42 61 Greatest Overweight (x) 4 | . . . . . 1 2 1 1 1 1 1 4 4 3 . . . 1 . Average Overweight (x) . | . . . . . . 1 1 . . . 1 1 3 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 21 | 6 12 15 15 15 21 25 25 25 25 25 25 25 25 14 5 5 5 5 5 Most Carried 25 | 4 11 11 13 15 25 25 25 25 25 25 25 25 22 21 5 5 5 5 5 Average Carried 19 | 2 8 11 11 14 18 24 24 24 20 24 23 22 21 12 4 4 4 4 4 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 4 11 11 13 15 25 25 24 25 19 25 25 22 21 5 4 5 5 4 5 Class Distribution -------------------- 43% | Mutant 36% | Hacker-Mutant 8% | Scavenger-Mutant 3% | Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Scout | -3/Research Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Matter Collected 8294 | 228 348 76 . 82 960 372 516 400 1013 1764 243 1482 366 49 . . 104 96 195 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8439 | . 393 67 . 35 1412 549 388 970 691 1381 226 1422 192 58 . . 139 96 420 Parts 442 | . 28 3 . 3 67 44 21 59 23 79 11 65 14 4 . . 7 . 14 Haulers Intercepted 5 | . . . . . 1 . . . . . 1 1 . . . . 1 1 . Recyclers Shooed 9 | . . . . . 3 . . 3 . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . 18 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Combat Hostiles Destroyed 191 | . 11 2 . 3 19 21 10 14 37 34 4 21 6 4 . . . . 5 Melee 6 | . . . . . . . . . 1 3 . . . . . . . . 2 Guns 88 | . 7 2 . 3 12 10 10 14 19 9 . . . . . . . . 2 Cannons 60 | . 3 . . . 7 . . . . 21 3 19 6 1 . . . . . AOE 36 | . 1 . . . . 11 . . 17 . 1 2 . 3 . . . . 1 Classes Destroyed 17 | . 5 . . . 6 . . 1 1 3 . 1 . . . . . . . Worker 8 | . 1 . . . 2 . 1 1 . 1 . 1 . . . . 1 . . Builder 9 | . 2 . . . . . . . . 1 . 5 . . . . . 1 . Tunneler 4 | . . . . . 1 . . 1 . . 1 1 . . . . . . . Hauler 5 | . . . . . 1 . . . . . 1 1 . . . . 1 1 . Recycler 17 | . . . . . 6 . . 3 . 2 . 4 . . . . . . 2 Mechanic 2 | . . . . . . . . . . . . 2 . . . . . . . Operator 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . Watcher 12 | . 3 . . . 2 1 . . . 2 . 3 . . . . 1 . . Swarmer 47 | . 8 . . 3 . 12 3 . 3 2 . 5 2 4 . . . . 5 Grunt 59 | . 3 2 . . 11 5 7 10 4 14 . 1 2 . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . Sentry 17 | . . . . . 7 4 . 2 . 2 1 1 . . . . . . . Specialist 4 | . . . . . . . . . . 4 . . . . . . . . . Hunter 8 | . . . . . 1 . . . 1 1 2 3 . . . . . . . Programmer 25 | . . . . . . . . 2 . 9 1 11 2 . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . Assembled 29 | . . . . . . . . . 29 . . . . . . . . . . Best Kill Streak 13 | . 3 2 . 3 5 10 3 5 13 4 2 7 2 4 . . 2 1 5 Combat Bots Only 13 | . 3 2 . 3 4 10 3 5 13 4 1 5 2 4 . . . . 5 Max Kills in Single Turn 4 | . 2 1 . 1 1 3 1 1 4 1 2 3 1 4 . . 1 1 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . 1 Exploded 4 | . 1 . . . . 3 . . 4 . 1 2 . 3 . . . . 1 Melee 1 | . . . . . . . . . 1 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Damage Taken 14094 | . 530 114 . 47 1240 949 550 706 1437 2774 1058 2412 936 97 . 81 656 . 507 Core 1909 | . 144 10 . 24 183 130 32 38 156 136 99 390 256 19 . . 127 . 165 Absorbed by Shields 340 | . . . . . . . . . 158 . . 182 . . . . . . . Redirected to Shielding 188 | . . . . . 43 62 . . . 46 . . . . . . 37 . . Regen/Repaired (Parts) 1308 | . 177 . . . 289 . . 143 . 310 389 . . . . . . . . Core Remaining (%) 71 | 100 . . . 28 . . 37 . . 52 88 . . 33 . 100 90 100 89 Volleys Fired 636 | . 59 8 . 4 96 41 29 52 75 108 29 111 15 1 . . 1 3 4 Largest 3 | . 2 2 . 2 2 2 2 2 2 2 1 2 2 2 . . 2 1 3 Hottest 218 | . 60 55 . 55 60 55 82 50 55 105 60 114 114 96 . . 176 65 218 Shots Fired 1114 | . 118 16 . 8 192 79 58 103 132 218 29 114 27 3 . . 2 3 12 Gun 644 | . 77 8 . 4 131 66 49 103 117 72 . . . . . . 2 3 12 Cannon 435 | . 41 8 . 4 61 . 9 . . 146 29 114 22 1 . . . . . Launcher 29 | . . . . . . 13 . . 12 . . . 2 2 . . . . . Special 6 | . . . . . . . . . 3 . . . 3 . . . . . . Kinetic 1044 | . 100 16 . 8 192 66 58 103 117 218 29 114 22 1 . . . . . Thermal 17 | . . . . . . . . . . . . . . . . . 2 3 12 Explosive 29 | . . . . . . 13 . . 12 . . . 2 2 . . . . . Electromagnetic 18 | . 18 . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 11 7 . 8 16 21 16 13 13 20 7 7 7 2 . . 1 . 5 Robot Miss Streak 7 | . 7 1 . 1 4 2 1 3 4 2 3 6 2 . . . 1 2 1 Penetration Max 1 | . . . . . . . 1 . . 1 . 1 . . . . . . . Secondary Targets 9 | . 2 . . . . . 1 2 3 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 . . . . . . . . . 1 Shots Hit Robots 763 | . 55 11 . 4 147 59 48 75 88 163 17 63 13 1 . . 3 2 14 Core Hits 384 | . 20 4 . 3 60 35 19 38 73 64 7 35 10 3 . . 3 . 10 Critical Kills 2 | . . . . . . . . 1 . . . . . . . . 1 . . Critical Parts Destroyed 8 | . . . . . 1 1 2 . 1 1 . . . . . . . 2 . Critical Strikes 28 | . 1 . . . 1 1 2 1 1 7 2 8 1 . . . 1 2 . Destroy 6 | . . . . . . 1 2 1 1 . . . . . . . 1 . . Blast 18 | . 1 . . . . . . . . 6 2 8 1 . . . . . . Smash 4 | . . . . . 1 . . . . 1 . . . . . . . 2 . Melee Attacks 174 | . . . . . 2 8 6 5 18 31 . 12 2 . . . 39 19 32 Impact 174 | . . . . . 2 8 6 5 18 31 . 12 2 . . . 39 19 32 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 . . . . 2 . 3 . . . . 2 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23163 | . 795 186 . 70 2655 1493 1039 1406 2801 4714 1093 5077 558 254 . . 167 188 667 Guns 7473 | . 461 94 . 31 1599 874 694 1314 1145 971 . . . . . . 27 . 263 Cannons 10103 | . 231 92 . 32 805 . 317 . . 3193 945 4121 342 25 . . . . . Explosions 3021 | . 66 . . . . 619 . . 1010 . 134 636 216 229 . . . . 111 Melee 2148 | . . . . . 76 . . . 646 496 . 309 . . . . 140 188 293 Ramming 418 | . 37 . . 7 175 . 28 92 . 54 14 11 . . . . . . . Kinetic 17149 | . 555 186 . 63 2404 874 1011 1314 1145 4164 945 4121 342 25 . . . . . Thermal 490 | . 66 . . . . . . . . . 134 . . . . . 27 . 263 Explosive 2806 | . . . . . . 619 . . 1010 . . 621 216 229 . . . . 111 Electromagnetic 152 | . 137 . . . . . . . . . . 15 . . . . . . . Impact 2148 | . . . . . 76 . . . 646 496 . 309 . . . . 140 188 293 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 3 7 14 . 10 10 10 . . 12 . 1 Average Corruption 8 | . . . . . . . . 2 5 11 . 4 10 10 . . 11 . 1 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . . . . Corruption Blocked 6 | . . . . . . . . . . 6 . . . . . . . . . Effects 326 | . . . . . . . . 5 38 168 . 53 40 4 . . 8 . 10 Message Errors 83 | . . . . . . . . 1 11 43 . 11 14 1 . . 1 . 1 Matter Fused 75 | . . . . . . . . 2 9 40 . 11 9 . . . 1 . 3 Heat Flow Errors 37 | . . . . . . . . . 3 20 . 5 6 1 . . . . 2 Energy Discharges 36 | . . . . . . . . . 3 18 . 8 5 . . . . . 2 Parts Rejected 4 | . . . . . . . . . 1 3 . . . . . . . . . Parts Fused 4 | . . . . . . . . . . 2 . 2 . . . . . . . Data Loss (minor) 40 | . . . . . . . . 1 6 17 . 8 4 . . . 3 . 1 Data Loss (major) 19 | . . . . . . . . . 1 13 . 4 . . . . . . 1 Misfires 12 | . . . . . . . . . 3 6 . 1 1 1 . . . . . Alerts 7 | . . . . . . . . . 1 3 . 1 1 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 . . Weapon Failures 6 | . . . . . . . . 1 . 3 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1897 | . . . . . 76 19 12 . 178 200 135 919 . 69 . . . 188 101 Projectiles 890 | . . . . . . . 12 . . 140 135 603 . . . . . . . Explosions 286 | . . . . . . 19 . . 60 . . 138 . 69 . . . . . Melee 721 | . . . . . 76 . . . 118 60 . 178 . . . . . 188 101 Knockbacks 102 | . 5 2 . 3 18 . 4 5 . 26 8 26 2 . . . . . 3 Impact 13 | . 1 . . 1 2 . . 4 . 2 . . . . . . . . 3 Kinetic 80 | . 3 2 . 2 13 . 3 . . 24 7 24 2 . . . . . . Secondary 9 | . 1 . . . 3 . 1 1 . . 1 2 . . . . . . . Self-Inflicted Damage 512 | . . . . . . 8 . . 108 135 86 100 35 40 . . . . . Shots 10 | . . . . . . 1 . . 3 2 1 1 1 1 . . . . . Rammed 44 | . 9 . . 2 14 . 3 7 . 4 2 3 . . . . . . . Targets Rammed 49 | . 9 . . 2 18 . 3 8 . 4 2 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . 4 . . 1 . . . . . . . . . . . Highest Temperature 366 | . 42 24 . . 171 92 363 67 137 366 14 334 261 135 . . 96 27 294 Average Temperature 74 | . 21 10 . . 29 27 132 18 26 90 2 99 67 50 . . 46 18 143 Received Heat Transfer 2887 | . 66 66 . . 585 267 279 225 343 630 6 71 280 . . . 69 . . Effects 7 | . . . . . . . . . . . . 2 2 . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . Interference 5 | . . . . . . . . . . . . . 2 . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . . 3 . . . 2 5 . 7 . . . . . 3 4 Impact Corruptions 23 | . . . . . 3 . . . 3 3 . 6 . . . . . 5 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . . . . . 1 . . Heat Transferred 570 | . 100 . . . . . . . . . 100 . . . . . 37 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Peak Influence 874 | . 180 50 . 70 243 874 518 209 802 573 282 553 . . 117 81 292 159 418 Initial 425 | . . . . . 27 154 425 63 39 420 236 63 . . 117 81 39 74 20 Average 247 | . 69 24 . 23 85 658 336 71 380 353 151 234 . . 117 77 163 88 188 Maximum Alert Level 3 | . . . . . 1 3 2 1 3 2 1 2 . . . . 1 . 2 Low Security (%) 49 | 100 100 100 . 100 86 6 8 93 16 15 65 48 . . 100 100 67 100 39 Level 1 25 | . . . . . 13 5 56 6 40 38 34 24 . . . . 32 . 49 Level 2 19 | . . . . . . 28 34 . 30 45 . 26 . . . . . . 10 Level 3 5 | . . . . . . 59 . . 12 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . . . 1 . 2 7 . 19 5 4 . . . . 4 1 3 Investigation 14 | . 2 . . . . . 2 3 . 3 1 . . . . . 2 . 1 Extermination 18 | . . . . . . . . 2 . 7 2 4 . . . . 2 . 1 Reinforcement 15 | . . . . . 1 . . 1 . 9 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Distress Signals 12 | . . . . . 3 . . 1 . 3 . 2 . . . . 1 1 1 Communications Jammed 5 | . . . . . . . . . . . . 5 . . . . . . . Distress Signals 5 | . . . . . . . . . . . . 5 . . . . . . . Times Spotted 308 | . 24 2 . 3 37 20 14 21 42 49 7 35 15 4 . . 22 2 11 Peak Tracking Total 13 | . 3 2 . 1 6 7 3 4 12 3 2 4 5 4 . 1 13 2 7 Tactical Retreats 23 | . . . . . 2 2 1 . 5 4 . . . . . . 5 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Traps Triggered 20 | . 1 . . . 4 1 . 1 4 2 . 3 . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Machines Disabled 33 | . 1 . . . . 2 . . 4 5 7 12 . . . . . 1 1 Max in Single Turn 4 | . 1 . . . . 1 . . 1 4 4 4 . . . . . 1 1 Garrison Access 5 | . . . . . . . . 1 . 2 . . . . . . . . 2 Garrison Relay 2 | . . . . . . 1 . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Machines Accessed 75 | . 6 . 1 . 11 2 4 12 1 15 1 3 . . 1 . 10 1 7 Terminals 49 | . 5 . . . 7 2 4 7 1 7 . 2 . . 1 . 9 . 4 Fabricators 3 | . . . . . . . . . . 2 . . . . . . 1 . . Repair Stations 9 | . 1 . . . 2 . . 1 . 2 1 1 . . . . . 1 . Recycling Units 2 | . . . . . . . . . . 1 . . . . . . . . 1 Scanalyzers 4 | . . . . . 1 . . 2 . 1 . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 2 . 2 . . . . . . . . 2 Total Hacks 197 | . 16 . 1 . 27 4 14 31 1 54 5 4 . . 1 . 30 1 8 Successful 110 | . 13 . 1 . 16 2 6 20 1 33 3 2 . . 1 . 8 . 4 Failed 87 | . 3 . . . 11 2 8 11 . 21 2 2 . . . . 22 1 4 Catastrophic 15 | . 1 . . . . 1 2 . . 2 . 1 . . . . 5 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 78 | . 7 . 1 . 8 . 10 6 . 17 . 2 . . . . 25 . 2 Terminals 124 | . 12 . . . 20 4 14 18 1 18 . 2 . . 1 . 29 . 5 Fabricators 3 | . . . . . . . . . . 2 . . . . . . 1 . . Repair Stations 27 | . 4 . . . 4 . . 5 . 6 5 2 . . . . . 1 . Recycling Units 5 | . . . . . . . . . . 4 . . . . . . . . 1 Scanalyzers 29 | . . . . . 2 . . 5 . 22 . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 3 . 2 . . . . . . . . 2 Terminal Hacks 40 | . 5 . 1 . 7 2 5 7 1 4 . 1 . . 1 . 5 . 1 Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . 1 . 1 . . Level Access Points 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . . . . . . . 1 1 . 1 . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 1 1 . 3 . . . . . . . . . Locate Traps 7 | . 1 . . . 3 . 1 1 . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . 1 . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 19 | . 4 . . . 4 . . 3 . 4 3 1 . . . . . . . Scan Component 11 | . 2 . . . 2 . . 2 . 2 2 1 . . . . . . . Repair 8 | . 2 . . . 2 . . 1 . 2 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 3 . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 . . . . . . . . 1 Scanalyzer 25 | . . . . . 2 . . 5 . 18 . . . . . . . . . Insert Component 11 | . . . . . 1 . . 2 . 8 . . . . . . . . . Analyze 14 | . . . . . 1 . . 3 . 10 . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 3 . 2 . . . . . . . . 2 Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . . . Seal Access 5 | . . . . . . . . 1 . 2 . . . . . . . . 2 Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . . . 2 . 1 2 . 1 . . . . . . 2 . . Terminals 12 | . 4 . . . 2 . 1 2 . 1 . . . . . . 2 . . Assimilate 2 | . . . . . . . . 1 . . . . . . . . 1 . . Botnet 10 | . 4 . . . 2 . 1 1 . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 5 . . . 8 2 4 10 1 11 1 2 . . . . 9 1 5 Full Trace Events 15 | . 2 . . . . . 3 3 . 3 1 . . . . . 2 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . 2 . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 3 . 8 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . 18 . . Parts Repaired 8 | . 2 . . . 2 . . 1 . 2 1 . . . . . . . . Time 253 | . 52 . . . 57 . . 30 . 58 56 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 1 . . . . . . . . 2 Parts Scanalyzed 11 | . . . . . 1 . . 2 . 8 . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . 2 . 8 . . . . . . . . . Parts Damaged 3 | . . . . . . . . 1 . 2 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 2 . . . 2 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . 2 . . . 2 . . . . . . Robot Hacks Applied 5 | . . . . . . . . . 3 . . . 2 . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . disable_weapons 1 | . . . . . . . . . 1 . . . . . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . 1 . . . . . . formatsys_high 2 | . . . . . . . . . 1 . . . 1 . . . . . . Relay Couplers Released 10 | . . . . . . 5 . . 5 . . . . . . . . . . Machine Destruction 10 | . . . . . . 5 . . 5 . . . . . . . . . . Attached 2 | . . . . . . . . . 1 . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Total Allies 9 | . . . . . . 2 . 1 4 . . . 2 . . . . . . Largest Group 3 | . . . . . . 2 2 1 3 3 . . 1 . . . . . . Highest-Rated Group 48 | . . . . . . 45 45 26 48 48 . . 47 . . . . . . Highest-Rated Ally 47 | . . . . . . 25 25 26 21 16 . . 47 . . . . . . Total Orders 4 | . . . . . . 4 . . . . . . . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . 9 . . 28 . . 6 . . . . . . Total Damage 656 | . . . . . . . 203 . . 326 . . 127 . . . . . . Kills 6 | . . . . . . . 3 . . 1 . . 2 . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Turns Passed 23270 | 85 1271 120 379 233 2861 1676 1359 1711 1468 4310 1259 3034 1176 93 28 15 818 498 876 Spaces Moved 11560 | 48 624 61 237 135 997 652 465 639 527 1752 436 940 362 128 61 31 1147 942 1376 Core 5 | 5 . . . . . . . . . . . . . . . . . . . Treads 7326 | 43 624 61 237 135 997 652 465 639 527 1752 436 758 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4229 | . . . . . . . . . . . . 182 362 128 61 31 1147 942 1376 Fastest Speed 31 | 50 160 160 160 160 160 230 235 156 156 170 250 162 277 37 34 34 34 35 31 Average Speed 159 | 148 160 160 160 160 209 231 237 229 217 192 250 258 309 61 34 34 34 35 32 Slowest Speed 490 | 160 160 160 160 160 240 312 240 240 250 250 250 490 357 277 34 34 37 115 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . 4 . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 37 | 4 98 19 63 48 68 64 30 17 51 50 14 18 58 10 2 40 34 24 31 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 1 . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . . . . . . . Scrap Searched 2 | . . . . 1 . . . . . . . . 1 . . . . . . Spaces Dug 105 | . . . . . 1 . 6 3 3 14 . 10 2 . . . 29 15 22 Terrain Destroyed 501 | . 3 . . . 1 9 8 3 24 78 50 163 30 33 . . 29 16 54 Melee 103 | . . . . . 1 . 6 3 3 14 . 8 2 . . . 29 15 22 Projectile 121 | . . . . . . . 2 . . 33 11 59 15 . . . . 1 . AOE 277 | . 3 . . . . 9 . . 21 31 39 96 13 33 . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Total 15085 | 59 772 68 237 142 1574 751 667 813 732 2436 560 1358 389 138 67 34 1490 1064 1734 Wait 2164 | . 67 . . . 381 24 144 70 45 458 80 232 6 . . . 269 75 313 Move 11521 | 47 623 60 236 134 996 650 464 638 526 1751 435 939 361 127 60 30 1138 941 1365 Hop 9 | . . . . . . . . . . . . . . . . . 4 . 5 Pick Up 115 | 5 6 . 1 1 22 7 4 11 3 20 6 15 . 3 1 1 3 2 4 Fast Attach 72 | 5 4 . . . 16 . . 1 2 10 1 6 1 2 1 1 6 11 5 Attach 56 | 1 1 . . . 2 2 2 2 10 4 3 17 1 . 2 . 4 2 3 Detach 23 | . 2 . . . 1 . . 1 3 5 . 4 . . 1 . 4 2 . Swap 111 | 1 1 . . 1 18 7 10 11 13 29 1 7 3 3 1 1 2 1 1 Drop 94 | . . . . . 22 6 5 14 . 16 3 12 . 2 1 1 2 8 2 Fire 636 | . 59 8 . 4 96 41 29 52 75 108 29 111 15 1 . . 1 3 4 Melee 174 | . . . . . 2 8 6 5 18 31 . 12 2 . . . 39 19 32 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 48 | . 9 . . 2 18 . 3 8 . 4 2 2 . . . . . . . Escape Stasis 26 | . . . . . . 2 . . 6 . . . . . . . 18 . . Rewire 35 | . . . . . . 4 . . 31 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 14) 86 | -11/Junkyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 11) 811 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Discovered new exit (range 13) 1057 | -10/Materials | Core integrity fell below 50% 1250 | -10/Materials | Repaired Assault Rifle 1278 | -10/Materials | Repaired Lgt. Treads 1357 | -10/Materials | Entered Mines 1463 | -10/Mines | Met a Derelict bent on vengeance 1469 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1471 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1521 | -10/Exiles | Met 8R-AWN 1548 | -10/Exiles | Met EX-HEX 1599 | -10/Exiles | Met EX-BIN 1621 | -10/Exiles | Aligned with FarCom system 1623 | -10/Exiles | Given EX-Vault access code 1665 | -10/Exiles | Opened EX-Vault 1679 | -10/Exiles | Found AWS/Thermal 1723 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1771 | -10/Exiles | Met EX-DEC 1837 | -10/Exiles | Discovered new exit (range 14) 1856 | -10/Exiles | Left Exiles lab with AWS/Thermal 1856 | -10/Exiles | Entered Mines 1864 | -9/Mines | Learned 4 Materials zone layouts 2069 | -9/Mines | Discovered new exit (range 13) 2089 | -9/Mines | Entered Materials 2089 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2090 | -8/Materials | Identified exit to Factory 2090 | -8/Materials | Identified exit to Storage 3353 | -8/Materials | Discovered exit to Storage (range 9) 3395 | -8/Materials | Discovered exit to Factory (range 11) 4443 | -8/Materials | Repaired Hrd. Medium Armor Plating 4842 | -8/Materials | Repaired Adv. Treads 4948 | -8/Materials | Identified exit to Garrison 4950 | -8/Materials | Entered Garrison 5133 | -8/Garrison | Triggered checkpoint 5193 | -8/Garrison | Destroyed 10 combat bots 5205 | -8/Garrison | Triggered checkpoint 5324 | -8/Garrison | Discovered new exit (range 13) 5324 | -8/Garrison | Discovered new exit (range 61) 5324 | -8/Garrison | Discovered new exit (range 36) 5514 | -8/Garrison | Triggered checkpoint 5549 | -8/Garrison | Garrison Relay disabled 5670 | -8/Garrison | Triggered checkpoint 5838 | -8/Garrison | Triggered checkpoint 5895 | -8/Garrison | Installed Relay Interface Framework 6102 | -8/Garrison | Spotted B-75 Beast 6103 | -8/Garrison | Core integrity fell below 50% 6626 | -8/Garrison | Entered Materials 6626 | -8/Materials | Accompanied by 2 allies 7985 | -8/Materials | Entered Factory 7985 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8292 | -7/Factory | Build established: Hacker-Mutant 8464 | -7/Factory | Identified exit to Lower Caves 8905 | -7/Factory | Repaired Enh. Autogun 9210 | -7/Factory | Discovered new exit (range 15) 9236 | -7/Factory | Discovered new exit (range 8) 9642 | -7/Factory | Garrison activated, responded to threat 9695 | -7/Factory | Identified exit to Garrison 9696 | -7/Factory | Entered Garrison 9700 | -7/Garrison | Triggered checkpoint 9724 | -7/Garrison | Expanded RIF knowledge: Robot Detection 9893 | -7/Garrison | Assembled breached garrison interior 9978 | -7/Garrison | Build established: Mutant 9978 | -7/Garrison | Garrison Relay disabled 10347 | -7/Garrison | Destroyed 13 combat bots 10353 | -7/Garrison | Lost 7 parts (1p3n2u1w) 10653 | -7/Garrison | Discovered new exit (range 3) 11021 | -7/Garrison | Discovered new exit (range 12) 11164 | -7/Garrison | Entered Factory 11164 | -7/Factory | Accompanied by 3 allies 11465 | -7/Factory | Build established: Hacker-Mutant 11559 | -7/Factory | System corruption reached 10% 12357 | -7/Factory | Cargo convoy interrupted 12714 | -7/Factory | Repaired Enh. Autogun 13606 | -7/Factory | Repaired Mass Driver 15162 | -7/Factory | Build established: Mutant 15386 | -7/Factory | Discovered new exit (range 12) 15457 | -7/Factory | Found Prototype Device 15457 | -7/Factory | Identified Active Sensor Suite 15458 | -7/Factory | Identified exit to Factory 15474 | -7/Factory | Entered another Factory area 15474 | -6/Factory | Evolved 2 slots: Utility x2 15709 | -6/Factory | Build established: Scavenger-Mutant 15906 | -6/Factory | Repaired Arm. Medium Treads 16670 | -6/Factory | Discovered new exit (range 13) 16733 | -6/Factory | Entered another Factory area 16733 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17099 | -5/Factory | Build established: Hacker-Mutant 18177 | -5/Factory | Build established: Scavenger-Mutant 18742 | -5/Factory | Build established: Hacker-Mutant 19042 | -5/Factory | System corruption reached 10% 19552 | -5/Factory | Identified exit to Factory 19620 | -5/Factory | Build established: Hacker-Assassin 19672 | -5/Factory | Discovered new exit (range 18) 19767 | -5/Factory | Entered Upper Caves 19776 | -5/Upper Caves | Learned Factory emergency access door positions 20057 | -5/Upper Caves | Build established: Hacker-Mutant 20244 | -5/Upper Caves | Learned 4 Factory zone layouts 20356 | -5/Upper Caves | Core integrity fell below 50% 20695 | -5/Upper Caves | Discovered new exit (range 19) 20896 | -5/Upper Caves | Identified exit to Upper Caves 20919 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20943 | -5/Upper Caves | Entered another Upper Caves area 21034 | -5/Upper Caves | Discovered exit to Factory (range 5) 21036 | -5/Upper Caves | Entered Factory 21036 | -4/Factory | Evolved 2 slots: Propulsion x2 21037 | -4/Factory | Identified exit to Extension 21063 | -4/Factory | Identified exit to DSF 21064 | -4/Factory | Entered DSF 21074 | -4/DSF | Discovered new exit (range 11) 21079 | -4/DSF | Identified exit to Research 21079 | -4/DSF | Entered Research 21079 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21096 | -3/Research | Spotted B-86 Titan 21340 | -3/Research | Build established: Hacker-Scout 21534 | -3/Research | Discovered new exit (range 14) 21691 | -3/Research | Fabricated Enh. Quantum Rifle (x2) 21698 | -3/Research | Identified exit to Research 21728 | -3/Research | Hacking Suite fried by hacking feedback 21738 | -3/Research | Imp. System Shield fried by hacking feedback 21769 | -3/Research | Crushed by falling debris 21769 | -3/Research | System corruption reached 10% 21800 | -3/Research | Lost 5 parts (1n4u) 21897 | -3/Research | Entered another Research area 21897 | -2/Research | Evolved 2 slots: Utility x2 21959 | -2/Research | Discovered new exit (range 17) 22096 | -2/Research | Identified exit to Testing 22264 | -2/Research | Build established: Ninja 22388 | -2/Research | Discovered new exit (range 8) 22392 | -2/Research | Identified exit to Access 22393 | -2/Research | Found Prototype Processor 22393 | -2/Research | Identified Exp. Targeting Computer 22395 | -2/Research | Entered Access 22395 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 22800 | -1/Access | Found Fusion Bomb Launcher 22991 | -1/Access | Build established: Hacker-Ninja 23269 | -1/Access | Discovered new exit (range 6) 23270 | -1/Access | Identified exit to Surface 23271 | *** | Escaped! Last Messages --------------- 22866_ Connecting with Terminal... 22897_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 22918_ System corrupted: Component data lost. 22940_ System corrupted: Matter fused (-10). 23021_ System corrupted: Energy discharge (-76). 23164_ System corrupted: Matter fused (-9). 23195_ ALERT: Rogue bot located, Programmers report to Access Zone 9E. 23237_ V:%B|W CI3N:F SQV80NA 23242_ U-05 Engineer builds a Wall. 23242_ Detecting nearby Garrison Access. 23267_ System corrupted: Energy discharge (-48). 23268_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 23268_ U-05 Engineer builds a Wall. 23269_ The Access Shell folds into the floor. 23269_ EXIT=FOUND 23270_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ??#?#?##?????#?##??##?# ##?## """ """ # | | #?####??????#?? ??????# ##?## # | | ???#?#????#?# ??? ????# #?### # | | #???????#??#? ? ? ???# #?#?# " " # | | ???#??#???????? ???? # ????# """ """ # | | ?#????????#???? ? ? ? ?? ??### """ """ # | | ??#???#??#??#? ? ??????????#### ! " " + | | ????????????????? ????? ? ?#??## # | | ??#?????#????? ? ????? ###?# ! * # | | #???#?#????#?????#????# ???????################" | | ???????????????????????? ? ???#??##?#?????##??## | | ????????#?#????#???????? ????##??##??#???###??# | | ???????????#???????????? ?????#?#??#?#???#?#?# | | ?????????#???#??????????????????#????##??##?#?## | | ??#???????????#????#?BB????BB?#???#?#????#???### | | ?????????????????????BB? ? BB??#???#???###?#??## | | ????????????#???????? ? ????? ??####?##??#?#??## | | ????#?????#???????????????"??"#?#??#?#????#??### | | ??????????#???#???????????"???#?#??#????#?##???# | | ?????????????????????????????????###?###?#?#???# | | ???????????????????#""""""""""#?????????###?##?# | | ?????????????#?????# #???????#?##?????# | | ???????#???????????# #?????#?#?#??????# | | ?????????????#?????# #???#?#?#??#?????# | | ???????????#???????# "" #????##????##??#?# | | ?????#?????????????# "@ #?#??#??####????## | | ???????????????????# #?????#?# ##### | | ???????????????????# #???##??# | | ???????????????????# #?????### | | ??????? ??????????## ###???#?# ###+### | | ????????? ??????### ###??#?## ## | | ????? ????????????##"" ##???#???# ?# | | ?????????????????###"" ###???#?## ??# | | ???????????????????#"" ##???##??# ?# ! | | ??????????????????##T #?#???##????## | | ????? ????????? ??##"" #????###?? ?## | | ????????????"??????#"" #?##??#?## ?# | | ???????????????????#"" ######### # | | ?????????????? # | | ???? ??????? ? k H + | | ???????????????######################## # | | ?????????????????#???##????#?#??##"#####+### | | ????????????????????????????????### ####### | | ??????????#??????##????##??#??????# ! # | | ???????????????????#?????????#?##?# # | | ??????????????????#?#?????????#???# " # | | ????????????????#????#????#???#?#?# """ # "" | | ????????????????????#???#?##??????# """# "" | | ?????????????????#???#???#??#???#?# " # """" | | ????????????#?????????#??#?#??????# # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 39 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 75 Targeting Accuracy 13 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Denied? Dodgeball, But With Guns Epsilon Run Prolific Hacker Challenges ------------ None Game ------ Seed MatterAluminumFirepult Manual? 0 Play Time 02:27:57 Cumulative 45.4 hours Start 2023.12.05 @ 08:04:41 End 2023.12.05 @ 10:39:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91aec717-8c93-4f43-8055-b69a45781409