Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 16:50:35 Player: Akl Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2745) 2745 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 5195 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 39/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Structural Scanner Advanced Visual Processing Unit Sensor Array > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (5) ---- Medium Matter Pod (100) Sensor Array Terrain Scanner Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Shield Generator > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Heat Sink Medium Storage Unit Medium Matter Pod Structural Scanner Sensor Array Sensor Array Terrain Scanner Terrain Scan Processor System Shield Beam Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 60 | 7 2 12 18 21 Power 12 | 1 1 3 4 3 Engine 9 | 1 1 2 4 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 16 | 2 . 6 4 4 Treads 8 | 2 . . 4 2 Leg 4 | . . 4 . . Wheel 2 | . . 2 . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 13 | 1 1 1 3 7 Device 6 | . . 1 2 3 Storage 3 | 1 1 . . 1 Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 3 . 2 7 7 Energy Gun 6 | 1 . . 5 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 1 2 4 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 38 | . . 6 9 23 Power 3 | . . . 1 2 Propulsion 12 | . . 4 2 6 Utility 7 | . . . 1 6 Weapon 16 | . . 2 5 9 Highest Loss Streak 9 | . . 3 7 9 To Critical Strikes . | . . . . . Average Backups 9 | 1 1 5 13 14 Power 1 | . 1 1 1 1 Propulsion 1 | . . . 2 1 Utility 4 | . . 2 5 7 Weapon 2 | . . 1 4 4 Tool/Special . | . . . . . Unused Backups 8 | . . 1 2 5 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 1 . 3 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 85 90 97 80 Engine 8 | . 14 9 9 4 Core 2 | . . 4 1 2 Treads 17 | . 28 12 17 18 Leg 2 | . . 7 1 . Wheel 2 | . . 7 1 . Device 7 | . . 6 10 10 Storage 11 | . 14 14 11 7 Processor 6 | . . . 10 12 Energy Gun 7 | . . . 20 7 Ballistic Gun 15 | . 28 20 10 7 Ballistic Cannon 1 | . . . . 5 Launcher 2 | . . 7 1 . Peak Build Rating 24 | 6 7 14 18 24 Average Rating 12 | 4 6 8 15 17 On Entrance 8 | . 6 6 14 17 Avg Prop Armor Cover (%) 7 | . . 7 7 . Naked Turns . | . . . . . Heaviest Build 61 | 14 14 16 58 61 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 17 | 2 . 1 4 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 8 20 20 Average Capacity 12 | 7 8 8 16 17 Most Carried 20 | 2 5 8 20 20 Average Carried 9 | 1 1 5 13 14 Final Capacity 20 | 8 8 8 20 5 Final Carried 19 | 1 5 8 19 4 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Gunner 12% | Scavenger-Mutant 12% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1914 | 210 146 414 351 793 Remotely . | . . . . . Salvage Created 3058 | . 379 471 933 1275 Parts 154 | . 20 29 49 56 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 73 | . 8 12 20 33 Melee 1 | . . . . 1 Guns 53 | . 8 9 20 16 Cannons 15 | . . . . 15 AOE 3 | . . 3 . . Classes Destroyed 10 | . 1 5 2 2 Worker 2 | . . 1 . 1 Builder 2 | . . 1 1 . Tunneler 1 | . . 1 . . Recycler 2 | . . . . 2 Watcher 5 | . . . 2 3 Swarmer 13 | . . 1 3 9 Grunt 49 | . 8 10 9 22 Brawler 1 | . . . . 1 Sentry 9 | . . . 8 1 Assembled 1 | . . 1 . . Best Kill Streak 7 | . 2 4 7 6 Combat Bots Only 7 | . 2 3 7 5 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 481 | . 31 57 144 249 Missed 126 | . 7 11 37 71 Hits 355 | . 24 46 107 178 Melee 8 | . . . . 8 Projectile 347 | . 24 46 107 170 Critical Strikes 12 | . . 1 3 8 Damage Taken 4786 | . 318 612 1317 2539 Core 962 | . 38 89 278 557 Absorbed by Shields 231 | . . . . 231 Core Remaining (%) 59 | 100 . 49 30 . Volleys Fired 216 | . 20 50 59 87 Largest 3 | . 2 2 3 3 Hottest 152 | . 40 40 152 135 Shots Fired 499 | . 40 68 154 237 Gun 403 | . 40 60 154 149 Cannon 88 | . . . . 88 Launcher 8 | . . 8 . . Special . | . . . . . Kinetic 336 | . 40 60 65 171 Thermal 155 | . . . 89 66 Explosive 8 | . . 8 . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 11 9 10 Robot Miss Streak 9 | . 3 3 7 9 Penetration Max . | . . . . . Secondary Targets 8 | . 1 . 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 333 | . 24 43 98 168 Core Hits 203 | . 18 32 37 116 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 11 | . . 1 3 7 Burn 6 | . . . 3 3 Destroy 2 | . . 1 . 1 Smash 3 | . . . . 3 Melee Attacks 22 | . . . . 22 Impact 22 | . . . . 22 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5504 | . 284 871 1439 2910 Guns 3393 | . 284 492 1438 1179 Cannons 1292 | . . . . 1292 Explosions 379 | . . 379 . . Melee 433 | . . . . 433 Ramming 7 | . . . 1 6 Kinetic 3382 | . 284 492 672 1934 Thermal 1303 | . . . 766 537 Explosive 379 | . . 379 . . Electromagnetic . | . . . . . Impact 433 | . . . . 433 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 93 | . . 9 . 84 Projectiles . | . . . . . Explosions 9 | . . 9 . . Melee 84 | . . . . 84 Knockbacks 42 | . . . . 42 Impact 2 | . . . . 2 Kinetic 31 | . . . . 31 Secondary 9 | . . . . 9 Self-Inflicted Damage 38 | . . 38 . . Shots 1 | . . 1 . . Rammed 3 | . . . 1 2 Targets Rammed 3 | . . . 1 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 357 | . 8 13 271 357 Average Temperature 99 | . 2 5 58 128 Received Heat Transfer 2282 | . 177 363 477 1265 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . . 10 2 Heat Transferred 3741 | . . . 2150 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 83 | 100 100 100 100 30 Level 1 7 | . . . . 28 Level 2 9 | . . . . 40 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 572 | . 61 91 160 572 Initial 39 | . . 3 5 39 Average 115 | . 20 25 96 319 Influence Increases 2182 | . 191 315 558 1118 Destroy 0b10 Robot/C 1440 | . 160 220 400 660 Destroy 0b10 Robot/NC 65 | . . 20 15 30 Destroy Leader 330 | . 30 30 134 136 Successful Hack 13 | . . . 9 4 Destroy Structure 49 | . 1 45 . 3 Lose Combat Pursuer 285 | . . . . 285 Influence Decreases 1634 | . 181 310 478 665 Entered New Map 73 | . . 7 10 56 Time Decay 1211 | . 181 273 378 379 Lost Part 350 | . . 30 90 230 Squads Dispatched 16 | . 2 1 3 10 Investigation 7 | . 1 1 2 3 Extermination . | . . . . . Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . . . 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 13 12 30 63 Peak Tracking Total 11 | . 4 3 10 11 Tactical Retreats 16 | . . . . 16 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 2 1 3 4 Terminals 7 | . 2 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 27 | . 6 1 9 11 Successful 12 | . 2 1 4 5 Failed 14 | . 4 . 5 5 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . . 1 Manual 12 | . . . 6 6 Terminals 22 | . 6 . 9 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 2 | . . . . 2 Terminal Hacks 6 | . 2 1 2 1 Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 4 | . . . 2 2 Terminals 4 | . . . 2 2 Botnet 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 2 3 Full Trace Events 5 | . 1 . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1331 | . . 540 144 647 Optics 647 | . . . . 647 Sensors 43 | . . . . 43 Terrain 684 | . . 540 144 . Structural 133 | . . . . 133 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3627 | 65 513 1216 942 891 Spaces Moved 1630 | 46 276 645 348 315 Core 47 | 21 . . 8 18 Treads 859 | 25 276 92 277 189 Legs 58 | . . 58 . . Wheels 558 | . . 495 63 . Hover 108 | . . . . 108 Flight . | . . . . . Fastest Speed 50 | 50 160 95 80 50 Average Speed 146 | 116 160 107 198 159 Slowest Speed 900 | 160 160 160 250 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 54 97 36 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 61 | . . 61 . . Melee . | . . . . . Projectile . | . . . . . AOE 61 | . . 61 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2415 | 55 308 1099 471 482 Wait 421 | . 4 378 17 22 Move 1626 | 45 275 644 347 315 Hop . | . . . . . Pick Up 33 | 2 3 8 17 3 Fast Attach 23 | 6 1 3 8 5 Attach 27 | 1 1 4 5 16 Detach 2 | . 2 . . . Swap 21 | . 1 5 9 6 Drop 20 | 1 1 6 8 4 Fire 216 | . 20 50 59 87 Melee 22 | . . . . 22 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 1 2 Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 8) 579 | -10/Materials | Entered Mines 738 | -10/Mines | Excavation squad dispatched 738 | -10/Mines | A large section of the Mines collapsed 988 | -10/Mines | Excavation squad dispatched 1152 | -10/Mines | Lost 3 parts (1n2w) 1263 | -10/Mines | Learned Materials stockpile data 1360 | -10/Mines | Learned location of Zion (-7) 1548 | -10/Mines | Build established: Scavenger-Mutant 1600 | -10/Mines | Met a Derelict shopkeep closing up shop 1701 | -10/Mines | Core integrity fell below 50% 1732 | -10/Mines | Discovered new exit (range 10) 1773 | -10/Mines | Discovered new exit (range 3) 1795 | -10/Mines | Entered Materials 1795 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1872 | -9/Materials | Discovered new exit (range 15) 1926 | -9/Materials | Destroyed 7 combat bots 1970 | -9/Materials | Lost 7 parts (1p2n1u3w) 2185 | -9/Materials | Core integrity fell below 50% 2264 | -9/Materials | Build established: Scavenger-Gunner 2289 | -9/Materials | Identified exit to Mines 2701 | -9/Materials | Discovered new exit (range 16) 2735 | -9/Materials | Identified exit to Materials 2737 | -9/Materials | Entered another Materials area 2737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -8/Materials | Build established: Scavenger-Tank 3141 | -8/Materials | Garrison activated, responded to threat 3211 | -8/Materials | Central database locked down 3273 | -8/Materials | Lost 3 parts (1n1u1w) 3365 | -8/Materials | System corruption reached 10% 3395 | -8/Materials | Lost 9 parts (1p2n3u3w) 3461 | -8/Materials | Core integrity fell below 50% 3503 | -8/Materials | Lost 3 parts (1p2w) 3594 | -8/Materials | Core integrity fell below 20% 3628 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03598_ System corrupted: Matter fused (-10). 03613_ System corrupted: Substantial component data lost. 03618_ Slug penetrates Wall. 03619_ Airjet destroyed. 03619_ Critical hit (Burn: +37). 03622_ Heat Sink destroyed. 03622_ Y-45 Defender suffers critical hit (Smash). 03622_ Destroyed Imp. Ion Engine. 03622_ Y-45 Defender system corrupted by crushing effect. 03622_ Penetrated by Slug. 03623_ Y-45 Defender system terminally corrupted. 03624_ Acquired 48 matter. 03625_ Airjet destroyed. 03625_ Hammer destroyed. 03626_ Acquired Hpw. Shotgun. 03628_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????#############??????????????? | | ??????#############??????????????? | | ?????###= ##??????????????? | | ?????###!@ ##??????????????? | | ####### ! ##??????????????? | | ########! ##??????????????? | | #! [ #! "" ##??????????????? | | # ""# """##??????????????? | | # T"# S"##??????????????? | | # ""# h ############ ???? | | # #+##+################# ???? | | # """ # ??? | | # """ + ??? | | # """ # ??? | | # ##+#+###############??????? | | # """ # ######??????? | | # """ #= " """"" ##??????????? | | # """ # """"""""" ##??????????? | | # # """ """ ##??????????? | | ########= ##??????????? | | ######## [##??????????? | | ???###########+########??????????? | | ???## # ############ ?????? | | ???##""" # ######T##### ?????? | | ???##""" # # ?????? | | ???##""" # # ?????? | | ???## + + ?????? | | ???##""" # ! # ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed ChromionRingScrapsphere Manual? 0 Play Time 00:31:59 Cumulative 17.6 hours Start 2026.08.01 @ 16:20:30 End 2026.08.01 @ 16:50:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 966222c7-9f09-4865-92ff-232047e0a118