Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 21:39:13 Player: kway_side Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1576) 1576 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 4073 Bonus ------- High Alert Combat Kills 2 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (27) Movement Core (800) Ox15 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Medium Storage Unit Light Armor Plating Hacking Suite System Shield System Shield Authchip [Processor] Sensor Drone Bay Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Minigun EMP Blaster Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Minigun Powered Hammer > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Medium Storage Unit Light Armor Plating Hacking Suite System Shield System Shield Authchip [Processor] Sensor Drone Bay Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Minigun Assault Cannon EMP Blaster Plasma Cutter [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 60 | . 23 34 . 1 2 Power 7 | . 3 4 . . . Engine 7 | . 3 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | . 5 10 . . 1 Treads 15 | . 5 9 . . 1 Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 3 2 . . . Device . | . . . . . . Storage 2 | . 2 . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 32 | . 12 18 . 1 1 Energy Gun 3 | . 1 2 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 17 | . 9 8 . . . Ballistic Cannon 6 | . 2 3 . . 1 Launcher 1 | . . 1 . . . Special Weapon 2 | . . 2 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 9 | . 1 1 . . 7 Power . | . . . . . . Propulsion 5 | . . 1 . . 4 Utility . | . . . . . . Weapon 4 | . 1 . . . 3 Highest Loss Streak 7 | . 1 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 98 100 100 98 Engine 11 | . 13 11 11 11 11 Treads 29 | . 28 27 33 33 32 Leg 1 | . . 4 . . . Storage 11 | . 14 11 11 11 11 Processor 19 | . 10 21 22 22 22 Energy Gun 2 | . 9 . . . . Ballistic Gun 16 | . 16 12 22 21 9 Ballistic Cannon 3 | . 1 6 . . . Naked Turns . | . . . . . . Heaviest Build 56 | 13 49 56 54 54 56 Greatest Support 60 | 20 40 60 60 60 60 Greatest Overweight (x) 16 | . 1 1 . . 16 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 18 | . 12 20 20 20 20 Most Carried 20 | . 9 20 20 20 20 Average Carried 17 | . 8 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 9 20 20 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1718 | 200 281 1122 25 90 . Remotely . | . . . . . . Salvage Created 2140 | . 338 1777 25 . . Parts 119 | . 21 96 2 . . Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 6 | . . 6 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 44 | . 7 35 2 . . Guns 32 | . 6 24 2 . . Cannons 8 | . 1 7 . . . AOE 4 | . . 4 . . . Classes Destroyed 9 | . 5 4 . . . Worker 2 | . . 2 . . . Builder 1 | . 1 . . . . Hauler 5 | . 2 3 . . . Recycler 2 | . . 2 . . . Operator 4 | . . 4 . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 3 4 2 . . Grunt 26 | . 4 22 . . . Sentry 9 | . . 9 . . . Best Kill Streak 5 | . 4 5 2 . . Combat Bots Only 5 | . 3 5 2 . . Max Kills in Single Turn 3 | . 2 3 1 . . Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2807 | . 454 1314 38 . 1001 Core 485 | . 80 209 7 . 189 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 268 | . 169 99 . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 150 | . 24 117 5 4 . Largest 2 | . 2 2 2 2 . Hottest 90 | . 90 90 50 50 . Shots Fired 276 | . 48 210 10 8 . Gun 243 | . 45 180 10 8 . Cannon 25 | . 3 22 . . . Launcher 1 | . . 1 . . . Special 7 | . . 7 . . . Kinetic 238 | . 25 195 10 8 . Thermal 20 | . 13 7 . . . Explosive . | . . . . . . Electromagnetic 18 | . 10 8 . . . Robot Hit Streak 18 | . 9 18 8 4 . Robot Miss Streak 3 | . 2 3 3 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 198 | . 33 155 5 5 . Core Hits 87 | . 17 66 3 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 3 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Blast 2 | . . 2 . . . Melee Attacks 15 | . . . . 15 . Impact 15 | . . . . 15 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3329 | . 507 2675 88 59 . Guns 2684 | . 413 2125 87 59 . Cannons 360 | . 37 323 . . . Explosions 250 | . 51 199 . . . Melee . | . . . . . . Ramming 35 | . 6 28 1 . . Kinetic 2681 | . 213 2322 87 59 . Thermal 292 | . 166 126 . . . Explosive . | . . . . . . Electromagnetic 321 | . 122 199 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . . 53 7 1 . Message Errors 13 | . . 12 1 . . Matter Fused 22 | . . 18 3 1 . Heat Flow Errors 7 | . . 6 1 . . Energy Discharges 6 | . . 5 1 . . Parts Rejected 2 | . . 2 . . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 3 | . . 2 1 . . Misfires 1 | . . 1 . . . Alerts 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles . | . . . . . . Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 104 | . 45 59 . . . Shots 3 | . 1 2 . . . Rammed 9 | . 2 6 1 . . Targets Rammed 11 | . 3 7 1 . . Kicked . | . . . . . . Crushed 2 | . 1 1 . . . Highest Temperature 228 | . 169 228 207 . 20 Average Temperature 63 | . 68 60 115 . 7 Received Heat Transfer 939 | . 174 486 . . 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 657 | . 507 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 411 | . 144 411 186 . . Initial 131 | . . 1 131 . . Average 85 | . 22 113 148 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 88 | . 100 81 100 . . Level 1 10 | . . 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 6 | . . 5 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 14 61 3 1 7 Peak Tracking Total 7 | . 5 7 3 1 7 Tactical Retreats 6 | . . 5 1 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 9 | . 6 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 25 | . 10 14 1 . . Terminals 18 | . 8 10 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 76 | . 31 44 1 . . Successful 42 | . 16 25 1 . . Failed 33 | . 14 19 . . . Catastrophic 5 | . 2 3 . . . Database Lockouts 1 | . 1 . . . . Manual 42 | . 19 21 . 2 . Terminals 59 | . 26 33 . . . Fabricators . | . . . . . . Repair Stations 7 | . 4 3 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 12 1 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 3 | . . 3 . . . Unreport Threat 4 | . 1 3 . . . Dispatch Records 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 3 . . . Scan Component 4 | . 2 2 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 4 . . . Terminals 7 | . 4 3 . . . Botnet 4 | . 2 2 . . . Operators 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 8 12 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 78 | . 52 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 159 | . . . . 159 119 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 38 | . . . . 38 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 7015 | . 1549 2877 263 2098 228 Spaces Moved 3524 | 1 751 1206 153 1274 139 Core 1 | . . . . . 1 Treads 3519 | . 748 1206 153 1274 138 Legs 4 | 1 3 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 176 | 120 186 192 160 160 167 Slowest Speed 850 | 120 240 240 160 160 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 2 97 88 45 91 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 14 | . 6 5 . 3 . Melee 3 | . . . . 3 . Projectile . | . . . . . . AOE 11 | . 6 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 4014 | . 845 1562 163 1303 141 Wait 154 | . 30 117 3 4 . Move 3519 | . 750 1205 152 1273 139 Hop . | . . . . . . Pick Up 52 | . 9 40 1 2 . Fast Attach 22 | . 12 10 . . . Attach 10 | . 2 6 . . 2 Detach 3 | . . 3 . . . Swap 28 | . 9 18 . 1 . Drop 48 | . 6 39 1 2 . Fire 150 | . 24 117 5 4 . Melee 15 | . . . . 15 . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 3 7 1 . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 612 | -10/Materials | Repaired Lgt. Treads 665 | -10/Materials | Repaired Lgt. Treads? 910 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Discovered new exit (range 7) 1357 | -10/Materials | Discovered new exit (range 11) 1550 | -10/Materials | Entered another Materials area 1550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -9/Materials | Discovered new exit (range 16) 3434 | -9/Materials | Repaired Lgt. Treads 3531 | -9/Materials | Discovered new exit (range 11) 3790 | -9/Materials | Identified exit to Mines 3899 | -9/Materials | Discovered new exit (range 12) 4033 | -9/Materials | Core integrity fell below 50% 4427 | -9/Materials | Entered Mines 4448 | -9/Mines | Found a hidden stash of uninstalled traps 4646 | -9/Mines | Found the Drone Emporium 4655 | -9/Mines | Found Prototype Device 4676 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4690 | -9/Mines | Entered Zion 4735 | -7/Zion | System corruption cleaned by Quarantine Array 4802 | -7/Zion | Given A8's code to call for help 5141 | -7/Zion | Visited the Megawrench Repair Shop 5341 | -7/Zion | Learned location of 1 exit from Factory 5363 | -7/Zion | Learned Factory security intel 5611 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5638 | -7/Zion | Learned location of Warlord (-5) 5702 | -7/Zion | Received a visual enhancement algorithm 5907 | -7/Zion | Imprinted 5909 | -7/Zion | Declared Zion's savior 6387 | -7/Zion | Discovered new exit (range 14) 6766 | -7/Zion | Discovered new exit (range 5) 6774 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6788 | -7/Zion | Entered Deep Caves 6788 | -7/Deep Caves | Accompanied by 4 allies 6979 | -7/Deep Caves | Attacked by Z-Imprinter 7010 | -7/Deep Caves | Z-Facility disabled 7014 | -7/Deep Caves | Core integrity fell below 20% 7016 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06774_ The room is plastered with warning signs of various forms. [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=UNKNOWN GOAL=ESCAPE 06790_ TN-KCR(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 06790_ TN-KCR(M) slips into the shadows. 06791_ 8U-GKB(M) slips into the shadows. 06791_ YE-7AQ(M) slips into the shadows. 06792_ AW-XJW(M) slips into the shadows. 06970_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06986_ Minigun destroyed. 06993_ Lgt. Treads destroyed. 07010_ Z-Facility disabled. 07011_ Lgt. Treads destroyed. 07013_ Assault Cannon destroyed. 07016_ Powered Hammer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????###############???????? | | ????????????????????????#### ##??????? | | ???????????????????#???## #????### | | ????????????#??????# ?## ###### # | | ???????????? #???# ## ## # | | ??????????? zzz ## | | ??????????? | | ?????????? z | | ?????????? z | | ?????????? @ I | | ?????????? "" """""" | | ?????????? """""""""""""" | | ??????????? """""""""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" | | ???????????? """""""""""""" | | ??????????????? ?????"""""?"""" | | ??????????????? ?????????????""" | | ???????????????? ? ???????????????"" | | ????????????????? ??????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? ?????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Chainsword | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed StorageGrapheneArmor Manual? 0 Play Time 01:07:38 Cumulative 124.2 hours Start 2022.05.26 @ 19:41:32 End 2022.05.26 @ 21:39:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e81aa5bc-bed5-427a-89e8-94f5441809cd