Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 00:32:59 Player: ThemBee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (3271) 3271 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 9969 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 431 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 62/100 System Corruption 8% Temperature Cool (21) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Antigrav System Antigrav System Linear Gravjet Linear Gravjet Improved Medium Armor Plating Advanced Shield Generator Authchip [Propulsion] Advanced Plasma Cannon Improved Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Melee Analysis Suite Improved Kinecellerator Weapon Cycler Improved Medium Armor Plating Focal Shield Trap Extractor > --- WEAPON ----------- Improved Remote Datajack Heavy Flail > --- INVENTORY -------- Neutrino Core Neutrino Core Gravmag System Antigrav System Antigrav System Antigrav System Improved Linear Gravjet Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator System Shield Authchip [Propulsion] Advanced Plasma Cannon Mass Driver Enhanced Gauss Cannon Tiamat Bomb Trap Tiamat Bomb Trap Fusion Bomb Trap Dirty Bomb Trap [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . 2 . . . 1 . . 2 Utility 6 | . . . . . . 4 2 . . Weapon . | . . . . . . . . . . Parts Attached 143 | 6 6 28 6 12 4 20 23 23 15 Power 20 | 1 1 5 1 2 . 2 2 5 1 Engine 12 | 1 1 2 1 2 . 1 2 2 . Core 8 | . . 3 . . . 1 . 3 1 Reactor . | . . . . . . . . . . Propulsion 56 | 2 1 12 2 8 1 4 9 5 12 Treads 24 | . . 11 . 7 1 4 1 . . Leg 19 | . . . 2 1 . . 8 5 3 Wheel 4 | 2 1 1 . . . . . . . Hover 9 | . . . . . . . . . 9 Flight . | . . . . . . . . . . Utility 29 | 1 2 2 . 1 1 11 6 5 . Device 14 | . 1 . . 1 . 5 5 2 . Storage 3 | 1 1 1 . . . . . . . Processor 4 | . . . . . . 1 1 2 . Hackware . | . . . . . . . . . . Protection 8 | . . 1 . . 1 5 . 1 . Artifact . | . . . . . . . . . . Weapon 38 | 2 2 9 3 1 2 3 6 8 2 Energy Gun 2 | . 1 . . . . 1 . . . Energy Cannon 9 | . . 5 . . . . 2 2 . Ballistic Gun 10 | 2 . 3 1 . 2 1 1 . . Ballistic Cannon 5 | . 1 . . . . 1 1 . 2 Launcher 3 | . . . 2 . . . 1 . . Special Weapon 2 | . . . . . . . . 2 . Impact Weapon 5 | . . 1 . 1 . . 1 2 . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Corrupted Parts 3 | . . . . 3 . . . . . System Corruption 26 | . . . . 26 . . . . . Parts Lost 56 | . 3 10 . . . 9 12 2 20 Power 10 | . 1 2 . . . 2 1 1 3 Propulsion 21 | . . 5 . . . 2 3 . 11 Utility 16 | . . 1 . . . 5 4 . 6 Weapon 9 | . 2 2 . . . . 4 1 . Highest Loss Streak 16 | . 1 2 . . . 9 4 1 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 91 87 98 100 99 98 80 89 82 Engine 7 | . 7 7 11 11 11 5 10 2 3 Core 2 | . . 3 . . . 5 . 4 4 Treads 13 | . . 22 . 4 44 33 11 . . Leg 12 | . . . 20 19 . . 17 29 22 Wheel 9 | . 28 14 22 19 . . . . . Device 11 | . 13 7 . . 3 20 20 18 17 Storage 8 | . 14 11 11 11 11 6 5 5 5 Processor 2 | . . . . . . . 1 12 9 Protection 5 | . . 1 11 10 7 11 . 3 2 Energy Cannon 1 | . . 5 . . . . 3 3 . Ballistic Gun 6 | . 17 4 11 2 20 8 3 . . Ballistic Cannon 1 | . 6 3 . . . 3 2 . 1 Launcher 2 | . . . 11 11 . . . . . Impact Weapon 2 | . . 3 . 8 . . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 14 32 58 56 54 58 79 84 83 88 Greatest Support 134 | 26 26 60 26 88 88 134 134 80 80 Greatest Overweight (x) 25 | . 1 5 2 5 . . . 1 25 Average Overweight (x) 1 | . . 2 2 2 . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 18 20 20 20 20 20 20 20 Most Carried 20 | 6 13 20 20 20 20 20 20 20 20 Average Carried 16 | 3 9 16 20 19 19 17 14 16 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 13 20 20 17 20 13 20 20 10 Class Distribution -------------------- 56% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 2595 | 199 251 375 70 91 287 294 635 393 . Remotely . | . . . . . . . . . . Salvage Created 3591 | . 287 1252 165 . 217 263 958 449 . Parts 149 | . 15 58 8 . 14 10 24 20 . Haulers Intercepted 4 | . . 4 . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . 3 24 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 75 | . 7 26 6 . 5 6 16 9 . Melee 8 | . . 3 . . . . 1 4 . Guns 20 | . 6 4 1 . 5 2 2 . . Cannons 35 | . 1 14 . . . 4 12 4 . AOE 5 | . . . 5 . . . . . . Classes Destroyed 10 | . 1 5 1 . . 1 1 1 . Worker 3 | . . 1 . . . . 2 . . Builder 1 | . . . . . . . . 1 . Hauler 4 | . . 4 . . . . . . . Recycler 2 | . . 1 . . . . 1 . . Swarmer 10 | . . 4 . . 2 . . 4 . Grunt 48 | . 7 17 5 . 2 3 11 3 . Brawler 2 | . . . 1 . . . 1 . . Duelist 2 | . . . . . . . 1 1 . Sentry 8 | . . 5 . . 1 1 . 1 . Programmer 5 | . . . . . . 2 3 . . Best Kill Streak 4 | . 2 4 3 . 2 3 4 3 . Combat Bots Only 4 | . 2 4 3 . 2 3 4 2 . Max Kills in Single Turn 3 | . 1 1 3 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . Melee 1 | . . 1 . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Hostile Shots Fired 1031 | . 36 166 13 . 46 186 196 98 290 Missed 302 | . 6 33 1 . 21 43 66 25 107 Damage Taken 11160 | . 450 1525 162 . 418 1525 2004 1203 3873 Core 2044 | . 84 276 32 . 71 77 168 184 1152 Absorbed by Shields 44 | . . . . . . . . 11 33 Ignored by Resistances 419 | . . . . . . . 164 255 . Core Remaining (%) 65 | 100 66 . . . 5 90 . 64 . Volleys Fired 249 | . 28 66 11 . 19 30 54 41 . Largest 2 | . 2 2 1 . 2 2 2 2 . Hottest 196 | . 100 150 30 . 46 83 143 196 . Shots Fired 411 | . 55 96 11 . 35 57 105 51 1 Gun 189 | . 47 34 7 . 35 32 34 . . Cannon 194 | . 8 62 . . . 25 69 29 1 Launcher 6 | . . . 4 . . . 2 . . Special 22 | . . . . . . . . 22 . Kinetic 265 | . 49 44 7 . 35 57 72 . 1 Thermal 118 | . 6 52 . . . . 31 29 . Explosive 6 | . . . 4 . . . 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 8 15 12 . 6 12 8 16 17 Robot Miss Streak 5 | . 2 5 2 . 2 2 3 1 . Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 325 | . 40 88 7 . 22 44 75 48 1 Core Hits 125 | . 14 34 9 . 12 13 34 9 . Critical Kills 3 | . . 1 . . . 1 . 1 . Critical Parts Destroyed 6 | . . 4 . . 1 . 1 . . Critical Strikes 15 | . . 6 . . 1 2 4 2 . Meltdown 1 | . . . . . . . . 1 . Destroy 2 | . . . . . 1 1 . . . Blast 5 | . . 1 . . . 1 3 . . Smash 6 | . . 5 . . . . 1 . . Sever 1 | . . . . . . . . 1 . Melee Attacks 55 | . . 28 . 2 . . 4 21 . Impact 35 | . . 28 . 2 . . 4 1 . Slashing 20 | . . . . . . . . 20 . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . 5 . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9076 | . 551 2668 560 . 342 1177 2598 1165 15 Guns 2389 | . 481 330 61 . 342 632 543 . . Cannons 3630 | . 70 1019 . . . 545 1574 422 . Explosions 634 | . . . 499 . . . 135 . . Melee 2304 | . . 1319 . . . . 243 742 . Ramming 119 | . . . . . . . 103 1 15 Kinetic 3902 | . 455 473 61 . 342 1177 1394 . . Thermal 2117 | . 96 876 . . . . 723 422 . Explosive 634 | . . . 499 . . . 135 . . Electromagnetic . | . . . . . . . . . . Impact 1585 | . . 1319 . . . . 243 23 . Slashing 719 | . . . . . . . . 719 . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . 26 26 3 2 2 8 Average Corruption 8 | . . . . 23 26 2 1 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . 1 32 4 2 15 3 Message Errors 11 | . . . . 1 6 1 . 2 1 Matter Fused 12 | . . . . . 9 . . 3 . Heat Flow Errors 8 | . . . . . 5 1 . 2 . Energy Discharges 7 | . . . . . 3 . . 3 1 Parts Rejected 2 | . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 5 1 1 1 . Data Loss (major) 3 | . . . . . 1 . . 2 . Misfires 2 | . . . . . . 1 . . 1 Weapon Failures 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 743 | . . 402 12 . . 21 168 140 . Projectiles 93 | . . 15 . . . 21 25 32 . Explosions 12 | . . . 12 . . . . . . Melee 638 | . . 387 . . . . 143 108 . Knockbacks 26 | . 4 10 . . . 1 11 . . Impact 6 | . . 4 . . . . 2 . . Kinetic 18 | . 3 5 . . . 1 9 . . Secondary 2 | . 1 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 8 | . . . . . . . 5 1 2 Kicked 8 | . . . . . . . 5 1 2 Crushed . | . . . . . . . . . . Highest Temperature 369 | . 147 316 9 . 239 285 336 369 31 Average Temperature 114 | . 42 143 3 . 85 129 106 114 14 Received Heat Transfer 2885 | . 261 609 96 . 51 588 549 84 647 Effects 11 | . . 9 . . . . 2 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 10 | . . 8 . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . 9 . . . . 2 . . Impact Corruptions 17 | . . 11 . . . . 6 . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 3 | . . . . . 1 . 1 1 . Heat Transferred 3018 | . 222 1406 . . . . 740 650 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 492 | . 184 492 351 . . 424 411 304 308 Initial 362 | . . 45 173 . . 362 123 153 99 Average 226 | . 85 234 300 . . 315 257 199 161 Maximum Alert Level 2 | . . 2 1 . . 2 2 1 1 Low Security (%) 39 | 100 100 46 19 . . . 18 44 64 Level 1 55 | . . 39 80 . . 96 77 55 35 Level 2 4 | . . 14 . . . 3 3 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 3 . . . 2 4 1 3 Investigation 7 | . 1 2 . . . . 1 1 2 Extermination 1 | . . . . . . . 1 . . Reinforcement 7 | . 1 1 . . . 2 2 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 11 | . 2 4 . . 1 . . 2 2 Communications Jammed 1 | . . . . . . . 1 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 183 | . 14 41 10 . 8 13 34 26 37 Peak Tracking Total 15 | . 3 5 6 . 4 7 7 7 15 Tactical Retreats 20 | . 3 4 . . 1 . 4 1 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 11 | . 1 5 . . . . . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 6 | . . . . . . . . . 6 Traps Extracted . | . . . . . . . . . . Installed 6 | . . . . . . . . . 6 Triggered 6 | . . . . . . . . . 6 Most Traps Carried 9 | . . . . . . . . 9 7 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 7 | . . . . . . . 6 . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 25 | . 6 5 1 . . 2 3 6 2 Terminals 18 | . 6 4 1 . . . 1 6 . Fabricators 2 | . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 1 . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 72 | . 22 16 2 . . 4 8 13 7 Successful 33 | . 12 6 . . . 3 3 5 4 Failed 39 | . 10 10 2 . . 1 5 8 3 Catastrophic 3 | . . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 71 | . 6 15 2 . . 13 16 13 6 Terminals 52 | . 22 13 2 . . . 2 13 . Fabricators 5 | . . . . . . 2 3 . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . 3 . . . 2 . . 4 Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 17 | . 10 1 . . . . 1 5 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 5 | . 4 1 . . . . . . . Open Door 6 | . . . . . . . 1 5 . Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . 1 . . 2 Report Inventory 2 | . . . . . . 1 . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 2 4 . . . 2 . . . Terminals 5 | . 2 3 . . . . . . . Botnet 5 | . 2 3 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Haulers 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . Recyclers 1 | . . . . . . 1 . . . Tunnel 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 5 1 . . 1 2 3 2 Full Trace Events 5 | . 2 . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 28 | . . . . 16 . 11 . . 1 Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 10 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Total Allies 24 | . . . 3 4 . . . 16 1 Largest Group 10 | . . . 3 4 4 1 . 10 4 Highest-Rated Group 267 | . . . 40 162 162 41 . 267 119 Highest-Rated Ally 41 | . . . 16 41 41 41 . 39 32 Zionite Dispatches 2 | . . . . . . . . 1 1 Trap Resupply 1 | . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . 1 Total Orders 12 | . . . . . . 5 2 1 4 STAY 2 | . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . 1 DROP 2 | . . . . . . . . 1 1 EXPLORE 3 | . . . . . . 2 1 . . RETURN 4 | . . . . . . 3 1 . . Ally Attacks 93 | . . . 5 . 19 1 . 67 1 Total Damage 1999 | . . . 81 . 467 12 . 1418 21 Kills 16 | . . . . . 5 . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches 4 | . . . . . . 3 1 . . Drone Recoveries 2 | . . . . . . 1 1 . . Zionite Intel Received 9 | . . . . . . 2 4 3 . Branch Access 1 | . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . 1 . Active Terminals 3 | . . . . . . 1 1 1 . Active Garrisons 1 | . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . 1 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 7505 | 49 569 1390 494 1071 682 748 1033 1112 357 Spaces Moved 4486 | 39 408 654 381 821 378 381 557 657 210 Core 4 | 3 . . . . . . . . 1 Treads 996 | . . 76 . 1 378 381 160 . . Legs 1263 | . . . . . . . 397 657 209 Wheels 2223 | 36 408 578 381 820 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 120 120 162 162 120 120 120 Average Speed 130 | 87 97 134 120 125 162 163 132 124 132 Slowest Speed 1300 | 100 105 240 120 162 162 164 162 190 1300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 87 49 73 89 62 18 16 69 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 11 | . . 1 . . . . 5 5 . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . . 1 2 3 . . . . Spaces Dug 10 | . . 1 . . . 2 . 7 . Terrain Destroyed 76 | . . 11 29 . . 7 15 14 . Melee 1 | . . 1 . . . . . . . Projectile 45 | . . 10 . . . 7 14 14 . AOE 30 | . . . 29 . . . 1 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Total 5680 | 51 524 1028 405 861 410 464 771 873 293 Wait 534 | . 70 216 5 11 . 17 86 94 35 Move 4477 | 38 407 653 380 820 377 380 556 656 210 Hop . | . . . . . . . . . . Pick Up 112 | 7 10 23 1 6 6 7 25 20 7 Fast Attach 43 | 5 2 15 2 1 . 3 4 6 5 Attach 52 | 1 2 7 . 4 1 14 11 6 6 Detach 5 | . . 1 . . 1 3 . . . Swap 48 | . 2 6 4 7 3 3 8 11 4 Drop 81 | . 3 13 2 10 3 7 18 10 15 Fire 249 | . 28 66 11 . 19 30 54 41 . Melee 55 | . . 28 . 2 . . 4 21 . Ram . | . . . . . . . . . . Kick 8 | . . . . . . . 5 1 2 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 2 3 Rewire 5 | . . . . . . . . 5 . Trap 6 | . . . . . . . . . 6 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 7) 373 | -10/Materials | Discovered new exit (range 13) 572 | -10/Materials | Discovered new exit (range 15) 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Propulsion x2 621 | -9/Materials | Discovered new exit (range 14) 1182 | -9/Materials | Discovered new exit (range 16) 1538 | -9/Materials | Core integrity fell below 50% 1786 | -9/Materials | Discovered new exit (range 16) 2009 | -9/Materials | Entered Mines 2124 | -9/Mines | Discovered new exit (range 11) 2209 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2431 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2447 | -9/Mines | Discovered new exit (range 5) 2485 | -9/Mines | Assembled infested the area 2488 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2490 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2503 | -9/Mines | Entered Zion 2893 | -7/Zion | Learned Factory garrison access intel 2935 | -7/Zion | Imprinted 2937 | -7/Zion | Declared Zion's savior 3039 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3114 | -7/Zion | Given the Hacking Drone Bay 3116 | -7/Zion | Found Prototype Device 3160 | -7/Zion | Learned Factory emergency access door positions 3466 | -7/Zion | Discovered new exit (range 14) 3478 | -7/Zion | Given A8's code to call for help 3562 | -7/Zion | System corruption reached 10% 3564 | -7/Zion | Identified Hacking Drone Bay 3574 | -7/Zion | Entered Proximity Caves 3574 | -6/Proximity Caves | Accompanied by 4 allies 3662 | -6/Proximity Caves | Core integrity fell below 20% 3668 | -6/Proximity Caves | Spotter reported a threat 3673 | -6/Proximity Caves | Lost 3 allies 3721 | -6/Proximity Caves | Spotter reported a threat 3857 | -6/Proximity Caves | Build established: Scavenger-Mutant 3882 | -6/Proximity Caves | Learned location of 1 exit from Factory 4055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4243 | -6/Proximity Caves | Discovered new exit (range 9) 4256 | -6/Proximity Caves | Entered Factory 4256 | -6/Factory | Accompanied by 1 ally 4256 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4257 | -6/Factory | Identified exit to Factory 4259 | -6/Factory | Loaded intel: 4 garrison access locations 4440 | -6/Factory | Discovered new exit (range 8) 4531 | -6/Factory | Discovered new exit (range 50) 4652 | -6/Factory | Retrieved Zion intel report: Active Terminals 4781 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4891 | -6/Factory | Discovered exit to Factory (range 6) 5004 | -6/Factory | Entered another Factory area 5004 | -5/Factory | Evolved 2 slots: Utility x2 5011 | -5/Factory | Lost 9 parts (2p2n5u) 5210 | -5/Factory | Lost 3 parts (1n1u1w) 5366 | -5/Factory | Fabricated Flexi-carbon Leg (x2) 5446 | -5/Factory | Retrieved Zion intel report: Active Terminals 5543 | -5/Factory | Retrieved Zion intel report: Branch Access 5543 | -5/Factory | Identified exit to Upper Caves 5543 | -5/Factory | Identified exit to Extension 5566 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5876 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6004 | -5/Factory | Lost 3 parts (1p2u) 6017 | -5/Factory | Build established: Mutant 6037 | -5/Factory | Entered Extension 6063 | -5/Extension | Lost 4 parts (2n2w) 6169 | -5/Extension | Energy Cycler disabled 6169 | -5/Extension | Rescued a captive Derelict 6169 | -5/Extension | Rescued a captive Derelict 6170 | -5/Extension | Rescued a captive Derelict 6170 | -5/Extension | Rescued a captive Derelict 6170 | -5/Extension | Rescued a captive Derelict 6171 | -5/Extension | Rescued a captive Derelict 6171 | -5/Extension | Rescued a captive Derelict 6172 | -5/Extension | Rescued a captive Derelict 6173 | -5/Extension | Rescued a captive Derelict 6173 | -5/Extension | Rescued a captive Derelict 6178 | -5/Extension | Rescued a captive Derelict 6182 | -5/Extension | Rescued a captive Derelict 6202 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 6220 | -5/Extension | Retrieved Zion intel report: Active Terminals 6598 | -5/Extension | Spotted B-75 Beast 6636 | -5/Extension | Lost 11 allies 6864 | -5/Extension | Build established: Scavenger-Mutant 6866 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6867 | -5/Extension | Zion Trap Resupply teleported in 7072 | -5/Extension | Discovered new exit (range 10) 7073 | -5/Extension | Discovered new exit (range 6) 7149 | -5/Extension | Entered Factory 7149 | -4/Factory | Accompanied by 3 allies 7149 | -4/Factory | Evolved 2 slots: Propulsion x2 7165 | -4/Factory | Zion Hover Resupply teleported in 7322 | -4/Factory | Lost 3 allies 7498 | -4/Factory | Core integrity fell below 50% 7504 | -4/Factory | Core integrity fell below 20% 7506 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07498_ M-36 Artificer repairs G-67 Veteran. 07498_ Cld. Gravmag System destroyed. 07499_ U-05 Engineer lays Concrete. 07500_ Repair Station disabled. 07500_ Backup Power I tumbles out of repair station. 07500_ Backup Propulsion I tumbles out of repair station. 07500_ Backup Power I tumbles out of repair station. 07500_ U-05 Engineer destroyed. 07501_ U-05 Engineer lays Concrete. 07503_ M-36 Artificer repairs Welding Torch. 07503_ U-05 Engineer lays Concrete. 07503_ S-27 Virus destroyed. 07504_ U-05 Engineer lays Concrete. 07506_ R-10 Processor collects Terrain Scan Processor. 07506_ U-05 Engineer lays Concrete. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | """"" # #?????# ! /#?????? | | """" ""T"" / ####### """ #????????! | | """" # / """ ###########+## | | """" ] # ####### ! """ !## | | "" ] ##/###+#####???# ## | | ## #???#! """ ## | | ## ! #???# """ !## | | & ## #???# ! """ ## %= | | +############# ! #???# ## ###+### | | #???????????# #########+##### #?????? | | #???????????# # #?????? | | #???????????# ! !# #?????? | | ##??????????# # #?????? | | ^#??????????########### #?????? | | #????????????????????# #?????? | | #????????????????????# #?????? | | +#########?????????????# #?????? | | #?????????????# R #?????? | | "" #?????????????# g #?????? | | "S #?????????????# #?????? | | " #?????????????# g #?????? | | #?????????????# g #?????? | | """""""" #????"????????# g ##### #?????? | | ## """" ""????# uR# # ####### | | ########### # gg # | | ?????????????""" s * * @%mR # | | ?????????????""" "" = # | | ??????????????"" R" [ # | | ??????????????"" """# %= # | | ????????????? # = ##########+## | | ????????????####?#+###?#s #??????? | | ?????????????????????? s # #????? """" | | ????????????????????? # #???!! """" | | ???????????????????" #? #?# !! """" | | ??????????????????"" #? #?# ! """" | | ????????????????? #?? #?# """" | | ????????????????? ########?? #?# = """" | | ???????????????? ??????????? #?# ????? | | ??????????????? """ ???????????? #?# ???????? | | ?????????????????"" ????????????? #?? ???????? | | ??????????????????" ??????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 9 Kinecelleration 40 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Great Axe | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive F-cell Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Gravmag System | -4/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Flexi-carbon Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed AngularEnhancedCycler Manual? 0 Play Time 02:31:33 Cumulative 54.6 hours Start 2024.04.25 @ 14:50:38 End 2024.04.26 @ 00:32:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05469fc8-027f-4afb-99ff-3cf35fc3d5c3