Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 22:23:42 Player: Mas5akr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2308) 2308 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 5477 Bonus ------- Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 100/100 System Corruption 53% Temperature Cool (36) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Structural Scanner Seismic Detector Advanced Target Analyzer Matter Filter Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Mini Assault Cannon Mini Assault Cannon Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Component Analysis Suite > --- WEAPON ----------- Spread Laser Minigun Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Seismic Detector Advanced Target Analyzer Matter Filter Light Armor Plating Improved Light Armor Plating Tractor Beam Spread Laser Heavy Assault Rifle Mini Assault Cannon Mini Assault Cannon Grenade Launcher Mace [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 56 | 7 3 15 11 7 8 5 Power 7 | 2 . 2 . 2 1 . Engine 6 | 2 . 2 . 1 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 6 5 1 4 . Treads 9 | 2 . 1 5 1 . . Leg 9 | . . 5 . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 4 4 1 1 1 Device 5 | . . 3 1 . . 1 Storage 4 | 1 1 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 3 1 . . Artifact . | . . . . . . . Weapon 18 | 2 2 3 2 3 2 4 Energy Gun 10 | 2 1 1 1 3 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 1 1 1 . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . 1 . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 29 | . 2 . 5 2 6 14 Power 4 | . . . . 1 1 2 Propulsion 10 | . . . 4 . 2 4 Utility 6 | . . . 1 1 2 2 Weapon 9 | . 2 . . . 1 6 Highest Loss Streak 12 | . 2 . 3 2 5 12 To Critical Strikes . | . . . . . . . Average Backups 18 | 3 8 13 24 24 19 22 Power 1 | . 1 1 1 . . 1 Propulsion 5 | 1 4 3 8 7 4 3 Utility 6 | . 1 4 6 9 10 11 Weapon 5 | . 2 4 8 7 5 7 Tool/Special . | . . . . . . . Unused Backups 30 | . . 2 4 3 . 21 Power 4 | . . . 2 . . 2 Propulsion 6 | . . 1 . 2 . 3 Utility 13 | . . . . 1 . 12 Weapon 7 | . . 1 2 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 83 98 91 99 85 79 Engine 11 | . 14 11 9 12 12 9 Treads 21 | . 27 21 30 30 7 . Leg 13 | . . 21 5 . 21 25 Device 8 | . . 10 9 7 7 12 Storage 10 | . 14 11 9 7 13 13 Protection 4 | . . . 9 15 2 . Energy Gun 9 | . 20 10 9 14 . 2 Ballistic Gun 7 | . 7 11 8 6 1 2 Launcher 2 | . . . . . 15 7 Peak Build Rating 36 | 6 7 16 25 34 29 36 Average Rating 20 | 4 6 13 20 30 26 30 On Entrance 16 | . 6 7 16 23 34 27 Naked Turns . | . . . . . . . Heaviest Build 114 | 14 19 95 105 114 111 104 Greatest Support 83 | 40 40 40 83 80 80 56 Greatest Overweight (x) 29 | 2 . 2 2 1 1 29 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 Average Capacity 20 | 6 9 15 25 25 25 25 Most Carried 25 | 5 10 25 25 25 25 24 Average Carried 18 | 3 8 13 24 24 19 22 Final Capacity 25 | 8 10 25 25 25 25 25 Final Carried 25 | 4 10 25 25 25 18 22 Class Distribution -------------------- 44% | Mutant 33% | Scavenger-Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2179 | 194 126 388 415 462 476 118 Remotely . | . . . . . . . Salvage Created 3541 | . 170 891 907 353 1012 208 Parts 146 | . 6 63 51 16 2 8 Haulers Intercepted 7 | . . 4 2 1 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled 6 | . . 6 . . . . Retrieved Matter 43 | . . 43 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 55 | . 4 16 18 3 6 8 Guns 33 | . 3 13 14 3 . . Cannons 2 | . . . . . . 2 AOE 19 | . . 3 4 . 6 6 Classes Destroyed 13 | . 1 10 . 1 1 . Worker 4 | . . 1 1 1 . 1 Builder 4 | . . 1 3 . . . Hauler 7 | . . 4 2 1 . . Recycler 7 | . . 3 2 2 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 6 | . . 5 1 . . . Swarmer 10 | . . 3 7 . . . Grunt 31 | . 4 9 9 2 . 7 Brawler 3 | . . 2 1 . . . Sentry 4 | . . 2 1 . . 1 Programmer 1 | . . . . 1 . . Compactor 6 | . . . . . 6 . Best Kill Streak 8 | . 3 5 8 3 3 6 Combat Bots Only 6 | . 3 3 4 2 3 6 Max Kills in Single Turn 4 | . 1 4 3 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 389 | . 39 65 94 16 1 174 Missed 88 | . 6 16 25 3 1 37 Hits 301 | . 33 49 69 13 . 137 Melee 9 | . . 5 4 . . . Projectile 292 | . 33 44 65 13 . 137 AOE 1 | . . . . 1 . . Critical Strikes 19 | . . 4 4 . . 11 Damage Taken 5111 | . 368 664 957 545 609 1968 Core 978 | . 79 79 113 37 10 660 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 340 | . 90 162 . 88 . . Core Remaining (%) 81 | 100 68 80 79 . . . Volleys Fired 213 | . 22 61 63 18 23 26 Largest 3 | . 2 2 2 3 3 3 Hottest 151 | . 80 88 90 151 96 130 Shots Fired 420 | . 34 113 118 49 61 45 Gun 321 | . 34 109 110 49 1 18 Cannon 12 | . . . . . . 12 Launcher 87 | . . 4 8 . 60 15 Special . | . . . . . . . Kinetic 163 | . 13 57 55 18 1 19 Thermal 134 | . 3 52 55 13 . 11 Explosive 87 | . . 4 8 . 60 15 Electromagnetic 36 | . 18 . . 18 . . Robot Hit Streak 14 | . 4 14 13 11 9 5 Robot Miss Streak 4 | . 2 4 4 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 2 5 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 280 | . 22 93 65 35 43 22 Core Hits 216 | . 6 98 46 14 18 34 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . 1 2 2 . . . Burn 2 | . . . 2 . . . Destroy 2 | . . 2 . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9803 | . 335 1683 1625 761 4194 1205 Guns 3437 | . 282 1328 1152 439 . 236 Cannons 197 | . . . . . . 197 Explosions 6164 | . 53 350 473 322 4194 772 Melee . | . . . . . . . Ramming 5 | . . 5 . . . . Kinetic 1752 | . 101 584 579 207 . 281 Thermal 1871 | . 76 744 573 292 . 186 Explosive 5936 | . . 350 473 181 4194 738 Electromagnetic 239 | . 158 . . 81 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 53 | . . . 6 7 53 53 Average Corruption 22 | . . . 4 4 29 53 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . . 13 7 27 34 Message Errors 18 | . . . 6 1 6 5 Matter Fused 18 | . . . . 4 8 6 Heat Flow Errors 10 | . . . . 1 6 3 Energy Discharges 4 | . . . 1 . . 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 8 | . . . 2 . 4 2 Data Loss (major) 3 | . . . 2 . 1 . Misfires 3 | . . . . . . 3 Alerts 2 | . . . 2 . . . Weapon Failures 13 | . . . . 1 2 10 Overload Shots . | . . . . . . . Overflow Damage 220 | . . 26 12 133 34 15 Projectiles 1 | . . . . . . 1 Explosions 219 | . . 26 12 133 34 14 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 735 | . 4 4 . 108 619 . Shots 26 | . 1 1 . 2 22 . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | . 318 198 68 387 226 289 Average Temperature 85 | . 164 49 21 148 105 127 Received Heat Transfer 2274 | . 198 264 486 39 . 1287 Effects 4 | . 1 . . 3 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . 1 . . . . . Matter Decay 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 3097 | . 150 945 1379 383 . 240 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 83 100 100 100 Level 1 3 | . . . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 258 | . 83 136 258 105 14 179 Initial 105 | . . . 52 105 8 . Average 53 | . 19 59 108 25 1 73 Influence Increases 1775 | . 123 543 531 172 50 356 Destroy 0b10 Robot/C 980 | . 80 320 360 60 . 160 Destroy 0b10 Robot/NC 150 | . . 80 45 20 . 5 Destroy Leader 216 | . 10 88 66 22 . 30 Successful Hack 25 | . . . 22 3 . . Disable Machine 135 | . 15 . . 45 . 75 Destroy Structure 164 | . 3 25 23 22 50 41 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 90 | . . 30 15 . . 45 Influence Decreases 1692 | . 123 419 423 381 73 273 Entered New Map 214 | . . . 72 127 15 . Time Decay 1240 | . 103 419 321 234 30 133 Lost Part 226 | . 20 . 30 20 16 140 Lost Ally 12 | . . . . . 12 . Squads Dispatched 8 | . 1 1 1 3 . 2 Investigation 4 | . 1 . 1 1 . 1 Extermination 1 | . . . . 1 . . Reinforcement 3 | . . 1 . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . . 2 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 10 26 29 3 6 18 Peak Tracking Total 7 | . 6 5 6 2 3 7 Tactical Retreats 4 | . . 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 . 2 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 9 | . 1 . . 3 . 5 Max in Single Turn 3 | . 1 . . 2 . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 2 4 3 2 . 2 Terminals 7 | . 1 1 3 1 . 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 2 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 37 | . 6 11 9 6 . 5 Successful 18 | . 2 11 2 3 . . Failed 19 | . 4 . 7 3 . 5 Catastrophic 7 | . 2 . 1 2 . 2 Database Lockouts . | . . . . . . . Manual 15 | . 1 . 7 3 . 4 Terminals 17 | . 1 1 9 4 . 2 Fabricators . | . . . . . . . Repair Stations 11 | . 5 4 . 2 . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 4 | . . 1 2 1 . . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 4 . 2 . . Scan Component 4 | . 1 2 . 1 . . Repair 4 | . 1 2 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 3 3 2 . 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 2 . 1 . . Time 122 | . 26 58 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . 7 . Total Damage 104 | . . . . . 104 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4992 | 64 432 1678 962 848 549 459 Spaces Moved 1780 | 42 211 612 276 238 237 164 Core 23 | 20 . . . . . 3 Treads 1385 | 22 211 610 276 238 28 . Legs 372 | . . 2 . . 209 161 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 190 190 Average Speed 210 | 117 160 205 263 240 195 213 Slowest Speed 1500 | 160 160 320 320 240 240 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 32 | 4 34 47 31 7 99 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . 10 3 . . . Terrain Destroyed 245 | . 2 24 19 21 140 39 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 242 | . 2 24 19 21 140 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2663 | 55 272 925 417 487 273 234 Wait 491 | . 26 201 36 203 . 25 Move 1775 | 41 210 611 275 238 236 164 Hop . | . . . . . . . Pick Up 76 | 7 9 21 16 11 1 11 Fast Attach 13 | 3 1 6 1 2 . . Attach 35 | 3 3 3 7 5 8 6 Detach . | . . . . . . . Swap 19 | 1 . 8 6 2 1 1 Drop 40 | . 1 13 13 8 4 1 Fire 213 | . 22 61 63 18 23 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Repaired Lgt. Treads 446 | -10/Materials | Discovered new exit (range 12) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x2 1386 | -9/Materials | Repaired Spread Laser 1494 | -9/Materials | Discovered new exit (range 16) 1911 | -9/Materials | Repaired Lgt. Treads 2175 | -9/Materials | Entered another Materials area 2175 | -8/Materials | Evolved 2 slots: Utility x2 2199 | -8/Materials | Build established: Scavenger-Mutant 2499 | -8/Materials | Lost 3 parts (3n) 3030 | -8/Materials | Discovered new exit (range 14) 3137 | -8/Materials | Entered Factory 3137 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3255 | -7/Factory | Repaired Minigun 3571 | -7/Factory | Build established: Scavenger-Tank 3723 | -7/Factory | Crushed by falling debris 3985 | -7/Factory | Sucked down chute 3985 | -7/Factory | Entered Waste 3986 | -7/Waste | Met a frightened Derelict 4000 | -7/Waste | EMP discharged 4000 | -7/Waste | System corruption reached 10% 4024 | -7/Waste | Spotted C-40 Crusher 4031 | -7/Waste | Spotted C-40 Crusher 4042 | -7/Waste | Destroyed C-40 Crusher 4047 | -7/Waste | Spotted C-40 Crusher 4048 | -7/Waste | Destroyed C-40 Crusher 4080 | -7/Waste | Destroyed C-40 Crusher 4088 | -7/Waste | Spotted C-40 Crusher 4096 | -7/Waste | Spotted C-40 Crusher 4100 | -7/Waste | EMP discharged 4107 | -7/Waste | Destroyed C-40 Crusher 4109 | -7/Waste | Spotted C-40 Crusher 4113 | -7/Waste | Destroyed C-40 Crusher 4129 | -7/Waste | Destroyed C-40 Crusher 4160 | -7/Waste | Lost 5 parts (1p2n1u1w) 4200 | -7/Waste | EMP discharged 4200 | -7/Waste | System corruption reached 30% 4300 | -7/Waste | EMP discharged 4330 | -7/Waste | Discovered new exit (range 15) 4400 | -7/Waste | EMP discharged 4443 | -7/Waste | Build established: Scavenger-Mutant 4500 | -7/Waste | EMP discharged 4534 | -7/Waste | Entered Factory 4943 | -7/Factory | Core integrity fell below 50% 4979 | -7/Factory | Core integrity fell below 20% 4993 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04958_ U-05 Engineer lays Concrete. 04959_ G-47 Trooper destroyed. 04959_ K-01 Serf collects debris. 04960_ U-05 Engineer builds a Wall. 04961_ U-05 Engineer lays Concrete. 04962_ K-01 Serf collects debris. 04963_ U-05 Engineer lays Concrete. 04966_ System corrupted: Energy discharge (-20). 04966_ R-06 Scavenger collects Aluminum Leg. 04967_ K-01 Serf collects debris. 04968_ U-05 Engineer builds a Wall. 04970_ Critical hit (Burn: +37). 04972_ K-01 Serf collects debris. 04981_ System corrupted: Heat flow error (+216). 04982_ Mni. Assault Cannon destroyed. 04983_ Acquired 8 matter. 04983_ K-01 Serf collects debris. 04983_ U-05 Engineer builds a Wall. 04987_ K-01 Serf collects debris. 04990_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????""" """ | | ?????????????????????????????"???""" = """ | | ?????????????????????????????"" """" %% """ | | ???????????????????????????"""" """" """ | | ?????????????????????????? """" """"= """ | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? ###### | | ?????????????????????????? # # | | ???????????????????????????######## # "" # | | ??????????????????????????????????# # | | ??????????????????????????????????# # " # | | ??????????????????????????????????+ # | | ??????????????????????????????????# # # | | ??????????????????????????????????# # !# | | ??????????????????????????????????######### # # | | ????????????????#???????????????????# # ! # | | ????????????????# ??????????????????## # # ## | | ????????????????# ??????############## # ###### | | ????????????????# ??????# # # | | ????????????????# ??????# # | | ????????????????# ??????# k g + | | ????????????????# ####### ! g# # | | ????????????????# # # # | | ????????????????# # # # | | ????????????????# #@ === ###### | | ????????????????# % #gg === #?????? | | ????????????????# + == #??????##### | | ????????????????# #l #??????????? | | ????????????????# %# #???????????? | | ????????????????# # #???????????? | | ???????########## ##############???????????? | | ???? #???????????????????????? | | ???? #???????????????????????? | | ???? #???????????????????????? | | ????" #???????????????????????? | | ????? #???????????????????????? | | ????? #???????????????????????? | | ?????? #???????????????????????? | | ?????? #???????????????????????? | | ?????? #???????????????????????? | | ???????####" [ ###???????????????????????? | | ??????????"" #?????????????????????????? | | ????????? % #?????????????????????????? | | ???????? +?????????????????????????? | | ?????????? % #?????????????????????????? | | ???????????? #?????????????????????????? | | ??????????????? #?????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Spread Laser | 38% | -9/Materials Lgt. Treads | 19% | -9/Materials Minigun | 29% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DispersalInsulatedStorm Manual? 0 Play Time 00:37:54 Cumulative 75.9 hours Start 2025.06.18 @ 21:47:39 End 2025.06.18 @ 22:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf786cea-f80b-47ad-9b80-b2ef6f841abe