Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:17:58 Player: Shyllaena Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2202) 2202 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 5545 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Cogmind --------- Core Integrity 285/700 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer System Shield > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (20) --- Cooling System Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Targeting Computer Component Analysis Suite Beam Rifle Heavy Particle Cannon Plasma Cannon Light Assault Rifle Light Assault Rifle High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer System Shield > --- WEAPON ----------- Plasma Cannon Improved Datajack > --- INVENTORY -------- Light Ion Engine Cooling System Compact Battery Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Recoil Stabilizer Component Analysis Suite Beam Rifle Gatling Laser Heavy Particle Cannon Light Assault Rifle Light Assault Rifle High-powered Shotgun Enhanced Autogun Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 1 1 . Weapon . | . . . . . . . Parts Attached 54 | 7 3 14 8 11 4 7 Power 11 | 1 1 3 2 3 . 1 Engine 11 | 1 1 3 2 3 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 3 4 . 2 Treads 2 | . . 2 . . . . Leg 2 | . . . . . . 2 Wheel 9 | 2 . . 3 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 . 5 1 1 3 2 Device 6 | 1 . 2 . . 2 1 Storage 3 | 1 . . 1 . . 1 Processor 3 | . . 2 . . 1 . Hackware 1 | . . 1 . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 16 | 2 2 4 2 3 1 2 Energy Gun 4 | 2 . 1 . . . 1 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 4 | . 1 . 1 1 . 1 Ballistic Cannon 4 | . 1 3 . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . 1 . . . System Corruption 6 | . . . 6 . . . Parts Lost 22 | . . 3 . 4 3 12 Power 5 | . . . . 2 . 3 Propulsion 8 | . . 2 . 1 1 4 Utility 5 | . . . . . 2 3 Weapon 4 | . . 1 . 1 . 2 Highest Loss Streak 5 | . . 3 . 3 3 5 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 6 7 8 15 15 14 Power . | 1 1 1 1 . 1 . Propulsion 1 | 1 2 1 2 2 . . Utility 4 | . 1 3 4 7 7 7 Weapon 2 | . . 1 1 3 5 6 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 3 2 . 2 7 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 9 | . . 1 1 . 2 5 Weapon 5 | . . 2 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 98 100 98 92 70 Engine 11 | . 14 11 11 16 15 7 Treads 6 | . . 17 11 . . . Wheel 10 | . 28 3 10 17 16 3 Device 8 | . 14 16 . 1 11 8 Storage 10 | . 14 11 11 9 7 8 Processor 15 | . . 15 22 18 15 15 Hackware 6 | . . 1 11 9 7 7 Protection 1 | . . . . 7 1 . Energy Gun 1 | . 6 . . . . 1 Energy Cannon 1 | . . . . 4 3 1 Ballistic Gun 4 | . 9 1 4 5 3 6 Ballistic Cannon 9 | . 11 19 16 . . . Launcher 2 | . . . 1 6 7 . Peak Build Rating 33 | 9 9 19 19 27 33 32 Average Rating 19 | 5 9 15 17 24 30 26 On Entrance 16 | . 9 9 19 17 27 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 12 16 23 49 68 67 67 Greatest Support 42 | 20 20 40 40 32 42 32 Greatest Overweight (x) 19 | . . 6 1 3 2 19 Average Overweight (x) . | . . . . 1 1 4 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 13 | 7 8 8 10 20 20 20 Most Carried 19 | 5 8 8 14 19 17 17 Average Carried 10 | 3 6 7 8 15 14 14 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 18 | 4 8 8 14 18 17 14 Class Distribution -------------------- 51% | Mutant 32% | Scavenger-Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1919 | 270 106 404 488 317 29 305 Remotely . | . . . . . . . Salvage Created 2189 | 135 101 476 219 803 78 377 Parts 125 | 8 13 21 20 40 8 15 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 60 | . 3 11 14 18 4 10 Guns 10 | . . 1 . . 2 7 Cannons 27 | . 3 10 8 6 . . AOE 23 | . . . 6 12 2 3 Classes Destroyed 14 | 2 3 3 1 4 . 1 Worker 2 | . . 1 1 . . . Builder 1 | . . . . 1 . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . . . 2 . . Recycler 4 | 1 . 1 . 2 . . Operator 1 | . . . . 1 . . Watcher 5 | . 2 2 . 1 . . Swarmer 15 | . 2 . 3 6 4 . Grunt 27 | . 1 5 3 10 . 8 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . 5 2 1 . 1 Hunter 1 | . . . . . . 1 Assembled 6 | . . . 6 . . . Best Kill Streak 11 | 4 2 5 4 11 4 5 Combat Bots Only 5 | . 2 4 3 5 4 5 Max Kills in Single Turn 3 | 1 1 1 3 3 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 348 | . 14 73 45 69 25 122 Missed 82 | . 6 12 9 21 6 28 Hits 266 | . 8 61 36 48 19 94 Melee 7 | . . . 5 2 . . Projectile 259 | . 8 61 31 46 19 94 Critical Strikes 5 | . . 1 . 2 . 2 Part Disruptions 1 | . . . 1 . . . Damage Taken 3624 | . 109 754 542 777 283 1159 Core 881 | . 23 150 162 131 33 382 Absorbed by Shields 58 | . . . . . . 58 Regen/Repaired (Parts) 152 | . . . . 152 . . Core Remaining (%) 72 | 100 90 . 22 76 . . Volleys Fired 157 | 8 17 46 24 23 8 31 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 80 70 93 74 160 58 113 Shots Fired 290 | 16 34 92 48 45 10 45 Gun 100 | 16 17 19 4 6 8 30 Cannon 158 | . 17 73 35 23 . 10 Launcher 32 | . . . 9 16 2 5 Special . | . . . . . . . Kinetic 187 | . 29 82 39 6 8 23 Thermal 58 | 8 . 10 . 23 . 17 Explosive 32 | . . . 9 16 2 5 Electromagnetic 13 | 8 5 . . . . . Robot Hit Streak 19 | 8 5 19 4 7 4 18 Robot Miss Streak 7 | 2 7 3 3 2 1 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 175 | 12 11 60 27 28 7 30 Core Hits 121 | 5 5 17 22 38 7 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 2 1 . . . Blast 3 | . . 2 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5553 | 148 137 1284 838 1884 295 967 Guns 1009 | 148 43 134 16 67 119 482 Cannons 2217 | . 92 1150 443 403 . 129 Explosions 2321 | . 2 . 373 1414 176 356 Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 2327 | . 112 1199 459 67 119 371 Thermal 794 | 66 . 85 . 403 . 240 Explosive 2319 | . . . 373 1414 176 356 Electromagnetic 107 | 82 25 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 . . . Average Corruption 6 | . . . 6 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . 6 . . . Message Errors 3 | . . . 3 . . . Matter Fused 2 | . . . 2 . . . Energy Discharges 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 144 | . . 34 7 103 . . Projectiles 41 | . . 34 7 . . . Explosions 103 | . . . . 103 . . Melee . | . . . . . . . Knockbacks 13 | . . 9 4 . . . Impact . | . . . . . . . Kinetic 13 | . . 9 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 208 | . 43 . 3 162 . . Shots 7 | . 1 . . 6 . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 544 | 144 27 399 42 544 24 369 Average Temperature 110 | 72 10 105 12 188 10 152 Received Heat Transfer 1213 | . 12 354 112 225 . 510 Effects 17 | . . 1 . 10 . 6 Shutdowns 2 | . . . . 2 . . Interference 9 | . . . . 3 . 6 Matter Decay 2 | . . . . 2 . . Damage (minor) 2 | . . 1 . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | 1 . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 . . . 2 . . Heat Transferred 1672 | 150 . 222 . 800 . 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 65 | 100 100 100 100 32 4 9 Level 1 29 | . . . . 32 95 90 Level 2 5 | . . . . 34 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 497 | 15 66 122 117 497 273 291 Initial 214 | . . 23 40 . 214 163 Average 132 | 2 34 34 56 270 238 257 Influence Increases 1791 | 20 146 337 238 723 109 218 Destroy 0b10 Robot/C 1080 | . 60 220 160 360 80 200 Destroy 0b10 Robot/NC 90 | 20 10 20 5 35 . . Destroy Leader 204 | . 24 74 20 76 10 . Successful Hack 32 | . 5 . . 17 10 . Disable Machine 135 | . 45 15 . 60 . 15 Destroy Structure 205 | . 2 8 53 130 9 3 Lose Combat Pursuer 45 | . . . . 45 . . Influence Decreases 1530 | 20 90 288 343 250 349 190 Entered New Map 427 | . . 33 65 . 259 70 Time Decay 883 | 20 90 225 278 210 60 . Lost Part 220 | . . 30 . 40 30 120 Squads Dispatched 3 | . 1 . . 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 7 | . . 2 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 8 14 14 27 5 12 Peak Tracking Total 7 | . 3 4 3 7 5 4 Tactical Retreats 4 | . . . 1 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 11 | . 3 1 2 4 . 1 Max in Single Turn 2 | . 2 1 2 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 9 | . 1 3 . 3 2 . Terminals 3 | . 1 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 2 14 . 11 3 . Successful 21 | . 1 9 . 8 3 . Failed 8 | . 1 4 . 3 . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 7 | . 2 4 . . 1 . Fabricators . | . . . . . . . Repair Stations 9 | . . . . 9 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 10 | . . 9 . 1 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 1 2 . . 1 . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 2 | . . 1 . 1 . . Report Inventory 2 | . . 1 . 1 . . Scanalyzer 7 | . . 6 . 1 . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 5 | . . 4 . 1 . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 . 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 4 . 1 . . Parts Repaired 3 | . . . . 3 . . Time 108 | . . . . 108 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 1398 | 19 256 672 . 90 138 223 Optics 331 | . . . . . 108 223 Sensors 977 | . . 672 . 90 138 77 Terrain 752 | 19 256 477 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 3069 | 120 256 778 625 488 139 663 Spaces Moved 1689 | 103 241 397 432 254 99 163 Core 49 | 13 . 3 . . . 33 Treads 491 | . . 317 174 . . . Legs 67 | . . . . . . 67 Wheels 1082 | 90 241 77 258 254 99 63 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 105 98 105 Average Speed 135 | 76 80 145 120 109 112 327 Slowest Speed 1000 | 80 80 350 160 135 120 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 47 30 73 26 4 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 242 | . . 9 79 142 8 4 Melee . | . . . . . . . Projectile 22 | . . 9 7 6 . . AOE 220 | . . . 72 136 8 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2181 | 128 272 508 491 418 119 245 Wait 145 | . . 29 1 98 . 17 Move 1683 | 102 240 396 431 253 98 163 Hop . | . . . . . . . Pick Up 70 | 11 8 11 13 19 5 3 Fast Attach 1 | . . 1 . . . . Attach 29 | 7 . 5 . 7 4 6 Detach . | . . . . . . . Swap 40 | . 3 9 10 12 2 4 Drop 33 | . 4 11 10 6 2 . Fire 157 | 8 17 46 24 23 8 31 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . . 20 Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 8) 212 | -10/Materials | Discovered new exit (range 6) 259 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x2 541 | -9/Materials | Lost 3 parts (2n1w) 651 | -9/Materials | Build established: Skirmisher 975 | -9/Materials | Discovered new exit (range 10) 1051 | -9/Materials | Central database locked down 1062 | -9/Materials | Discovered new exit (range 16) 1146 | -9/Materials | Build established: Mutant 1153 | -9/Materials | Identified exit to Mines 1155 | -9/Materials | Entered Mines 1203 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1216 | -9/Mines | Assembled infested the area 1221 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1476 | -9/Mines | Core integrity fell below 50% 1745 | -9/Mines | Discovered new exit (range 7) 1779 | -9/Mines | Identified exit to Materials 1780 | -9/Mines | Entered Materials 1780 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1889 | -8/Materials | Lost 3 parts (2p1n) 1948 | -8/Materials | Build established: Scavenger-Mutant 2067 | -8/Materials | Discovered new exit (range 15) 2094 | -8/Materials | Identified exit to Factory 2179 | -8/Materials | Repaired Plasma Cannon 2217 | -8/Materials | Repaired Lgt. Deuterium Engine 2246 | -8/Materials | Repaired Com. Wheel+ 2268 | -8/Materials | Entered Factory 2268 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2280 | -7/Factory | Identified exit to DSF 2326 | -7/Factory | Lost 3 parts (1n2u) 2406 | -7/Factory | Identified exit to Garrison 2407 | -7/Factory | Entered Garrison 2461 | -7/Garrison | Triggered checkpoint 2465 | -7/Garrison | Triggered checkpoint 2535 | -7/Garrison | Triggered checkpoint 2584 | -7/Garrison | Lost 5 parts (1p2n2u) 2766 | -7/Garrison | Build established: Mutant 2991 | -7/Garrison | Triggered checkpoint 3042 | -7/Garrison | Core integrity fell below 50% 3070 | -7/Garrison | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Acquired Aluminum Leg. Attempting to reprogram Stasis Trap. Acquired Aluminum Leg. Y-54 Guardian destroyed. Slug penetrates Wall. Penetrated by Slug. Enh. Autogun destroyed. Lgt. Ion Engine destroyed. H-55 Commando destroyed. Acquired 110 matter. Acquired Targeting Computer. Slug penetrates Wall. Penetrated by Slug. Aluminum Leg destroyed. Slug penetrates Wall. Aluminum Leg destroyed. Penetrated by Slug. Com. Battery destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??" #?????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??# ## ## ##########??????????????????????? | | ? #??????????????????????? | | ? #??????????????????????? | | ###"### #??????????????????????? | | ?#######""""## ##?? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# ^#??# #?# #??????????????????????? | | ?????????????# ???# #?# #??????????????????????? | | ?????????????# ####"### ##############?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????####### ################ #?????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#=#???????????????????????????? | | ???????????????????#=#???????????????????????????? | | ???????????????????# ######## #??????????????????? | | ???????????????????#!h[ @ #??????????????????? | | ???????????????????###[ ######??????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Plasma Cannon | 15% | -8/Materials Lgt. Deuterium Engine | 48% | -8/Materials Com. Wheel | 33% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Item+ Made in Tau Ceti IV Overwhelming Well Done Challenges ------------ None Game ------ Seed SurveybotPhysicsOptics Manual? 0 Play Time 00:50:24 Cumulative 5.2 hours Start 2025.10.25 @ 19:21:48 End 2025.10.25 @ 22:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c2964476-36d3-4bf6-b5d9-39feff20d382