Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 10:45:20 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2585) 2585 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (979) 979 TOTAL SCORE: 9394 Bonus ------- High Alert Combat Kills 523 Follower Combat Kills 456 Cogmind --------- Core Integrity 931/1150 Matter 195/300 Energy 178/240 System Corruption 3% Temperature Cool (514) Movement Hovering (62) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (3) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (11) ----- Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Improved Armor Integrity Analyzer Improved Phase Shifter Improved Medium Armor Plating Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (8) ---- Light Antimatter Reactor Improved Gravmag System Antigrav System Long-range Sensor Array Improved Armor Integrity Analyzer HERF Cannon Coil Gun Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Force Field Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Gravmag System Antigrav System Long-range Sensor Array Improved Armor Integrity Analyzer Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Precision Grenade Launcher [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 4 2 Power 1 | . . . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . . . Utility 9 | . . . 2 1 2 . . . . 2 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 142 | 7 8 8 27 9 4 . 10 24 3 25 17 Power 25 | 1 1 1 5 1 2 . 1 3 1 6 3 Engine 14 | 1 1 1 4 1 2 . . 2 1 1 . Core 8 | . . . 1 . . . 1 1 . 5 . Reactor 3 | . . . . . . . . . . . 3 Propulsion 28 | 2 2 1 7 1 . . 2 7 1 5 . Treads 5 | . . . . . . . . 5 . . . Leg 8 | 2 . . 5 . . . . . 1 . . Wheel . | . . . . . . . . . . . . Hover 15 | . 2 1 2 1 . . 2 2 . 5 . Flight . | . . . . . . . . . . . . Utility 48 | 1 2 1 9 4 2 . 5 8 . 11 5 Device 25 | . . . 6 . 1 . 3 4 . 8 3 Storage 5 | 1 1 . 2 1 . . . . . . . Processor 12 | . 1 1 1 . 1 . 2 4 . 1 1 Hackware 2 | . . . . . . . . . . 2 . Protection 4 | . . . . 3 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 3 3 5 6 3 . . 2 6 1 3 9 Energy Gun 16 | 2 1 2 5 3 . . 1 . . 2 . Energy Cannon 11 | . . . . . . . . 5 1 1 4 Ballistic Gun 9 | 1 2 1 1 . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 2 . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . . 3 . . . Parts Lost 35 | . . 1 8 . . 4 . 12 . 1 9 Power 6 | . . . 2 . . 1 . 2 . . 1 Propulsion 8 | . . 1 2 . . . . 5 . . . Utility 9 | . . . 1 . . 1 . 3 . . 4 Weapon 12 | . . . 3 . . 2 . 2 . 1 4 Highest Loss Streak 9 | . . 1 4 . . 4 . 9 . 1 5 Average Slot Usage (%) 90 | . 98 99 96 97 100 73 78 87 88 90 90 Engine 5 | . 14 14 6 9 7 3 . 1 7 3 2 Core 3 | . . . 4 . . . 3 3 . 5 2 Treads 3 | . . . . . . . . 10 17 . . Leg 3 | . 4 . 16 . . . . . 1 3 . Hover 12 | . 23 27 4 27 23 15 21 9 . 8 15 Device 13 | . . . 10 9 15 11 9 10 7 21 23 Storage 7 | . 14 14 11 9 7 7 7 7 7 5 5 Processor 20 | . 12 14 21 18 23 23 26 29 30 18 9 Hackware 1 | . . . . . . . . . . 2 10 Energy Gun 5 | . 1 11 17 18 15 7 5 2 . 2 1 Energy Cannon 7 | . . . . . . . . 5 15 14 10 Ballistic Gun 3 | . 26 14 3 . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 11 17 20 32 25 27 23 22 28 33 53 64 Greatest Support 60 | 20 20 16 22 27 27 27 25 60 60 57 57 Greatest Overweight (x) 5 | 3 1 1 3 . . . 3 5 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 8 8 8 8 8 8 8 8 Average Capacity 8 | 5 6 8 9 7 8 8 8 8 8 8 8 Most Carried 10 | 1 8 8 10 8 7 7 8 8 8 8 8 Average Carried 7 | . 5 7 8 7 6 7 7 7 8 7 7 Final Capacity 8 | 6 8 8 6 8 8 8 8 8 8 8 8 Final Carried 8 | 1 7 8 6 8 7 7 8 8 8 8 8 Class Distribution -------------------- 43% | Mutant 17% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Gunner 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Matter Collected 2120 | 268 113 238 406 10 . . 22 412 50 255 346 Remotely . | . . . . . . . . . . . . Salvage Created 3537 | . 145 152 848 36 . . 22 669 199 683 783 Parts 199 | . 15 15 48 1 . . 2 29 13 26 50 Haulers Intercepted 2 | . . . . . . . . 1 . 1 . Recyclers Shooed 5 | . . . 5 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Combat Hostiles Destroyed 58 | . 5 4 17 1 . . . 7 1 7 16 Melee 7 | . . . . . . . . 7 . . . Guns 28 | . 5 2 17 1 . . . . . . 3 Cannons 16 | . . . . . . . . . 1 6 9 AOE 6 | . . 2 . . . . . . . . 4 Classes Destroyed 14 | . 3 3 3 . . . 1 1 1 2 . Worker 5 | . . 1 . . . . . . . 1 3 Builder 2 | . . . 1 . . . . . 1 . . Tunneler 5 | . . 3 . . . . . . . . 2 Hauler 2 | . . . . . . . . 1 . 1 . Recycler 10 | . . . 4 . . . . 3 3 . . Operator 2 | . 1 . . . . . . . . 1 . Drone 1 | . . . . . . . . . 1 . . Watcher 3 | . . . . . . . 1 . . 2 . Swarmer 20 | . 3 3 4 . . . . . . . 10 Grunt 13 | . 2 . 8 . . . . 3 . . . Sentry 13 | . . . 5 1 . . . 4 . 2 1 Hunter 6 | . . . . . . . . . . 2 4 Programmer 4 | . . . . . . . . . . 3 1 Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 5 | . 5 3 5 1 . . 1 4 4 2 5 Combat Bots Only 5 | . 5 3 5 1 . . . 4 1 2 5 Max Kills in Single Turn 4 | . 1 2 1 1 . . 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . 3 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Damage Taken 5001 | . 138 253 887 42 . 82 . 1320 . 478 1801 Core 1121 | . 40 50 147 . . . . 573 . 92 219 Absorbed by Shields 140 | . . . . . . . . . . 126 14 Core Remaining (%) 72 | 100 . 64 63 100 . . . . 18 90 . Volleys Fired 200 | . 15 19 53 3 . . . 7 12 42 49 Largest 3 | . 2 2 2 2 . . . 2 2 3 3 Hottest 270 | . 46 63 130 130 . . . 180 60 270 240 Shots Fired 460 | . 30 38 101 6 . . . 14 26 112 133 Gun 248 | . 30 36 101 6 . . . 1 . 17 57 Cannon 208 | . . . . . . . . 13 26 95 74 Launcher 4 | . . 2 . . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 126 | . 30 19 25 . . . . . . . 52 Thermal 262 | . . . 58 6 . . . 14 26 95 63 Explosive 4 | . . 2 . . . . . . . . 2 Electromagnetic 68 | . . 17 18 . . . . . . 17 16 Robot Hit Streak 26 | . 7 8 26 7 . . . 16 6 13 17 Robot Miss Streak 8 | . 4 8 3 2 . . . 1 4 3 3 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 3 | . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 313 | . 22 17 94 5 . . 1 35 12 48 79 Core Hits 180 | . 11 10 73 6 . . 1 16 5 20 38 Critical Hits 12 | . . . . . . . . . 1 . 11 Critical Kills 5 | . . . . . . . . . 1 . 4 Critical Parts Destroyed 7 | . . . . . . . . . . . 7 Melee Attacks 31 | . . . . . . . 2 29 . . . Impact . | . . . . . . . . . . . . Slashing 31 | . . . . . . . 2 29 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6841 | . 324 293 1117 85 . . 46 1296 387 1493 1800 Guns 2355 | . 324 229 1117 85 . . . 21 . 162 417 Cannons 3109 | . . . . . . . . 299 387 1331 1092 Explosions 355 | . . 64 . . . . . . . . 291 Melee 1022 | . . . . . . . 46 976 . . . Ramming . | . . . . . . . . . . . . Kinetic 1126 | . 324 119 337 . . . . . . . 346 Thermal 3554 | . . 64 516 85 . . . 320 387 1331 851 Explosive 291 | . . . . . . . . . . . 291 Electromagnetic 848 | . . 110 264 . . . . . . 162 312 Impact . | . . . . . . . . . . . . Slashing 1022 | . . . . . . . 46 976 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 5 5 7 7 1 3 Average Corruption 4 | . . . . . . 5 5 5 7 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 54 | . . . . . . 1 11 19 14 8 1 Message Errors 11 | . . . . . . . 4 2 2 3 . Matter Fused 12 | . . . . . . . 4 4 4 . . Heat Flow Errors 8 | . . . . . . 1 1 4 2 . . Energy Discharges 7 | . . . . . . . 2 1 . 4 . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 2 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 4 | . . . . . . . . 1 3 . . Targeting Errors 5 | . . . . . . . . 4 . 1 . Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots 10 | . . . . . . . . 2 . 6 2 Effects 3 | . . . . . . . . 1 . 2 . Short Circuit 3 | . . . . . . . . 1 . 2 . Overflow Damage 130 | . . 1 . . . . . 30 30 42 27 Projectiles 106 | . . . . . . . . 13 30 42 21 Explosions 7 | . . 1 . . . . . . . . 6 Melee 17 | . . . . . . . . 17 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 197 | . . 100 . . . . . . . . 97 Shots 5 | . . 3 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 514 | . 15 98 115 84 . 243 173 210 233 153 514 Average Temperature 85 | . 7 30 31 46 . 180 88 62 112 39 166 Received Heat Transfer 915 | . 57 60 375 18 . . . 360 . 18 27 Effects 3 | . . . . . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 5 | . . . . . . . . . . 3 2 Heat Transferred 4378 | . . . 630 105 . . . 396 518 1630 1099 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Peak Influence 993 | . 198 151 370 152 68 53 26 322 208 993 856 Initial 906 | . . 76 1 107 68 23 19 . 70 906 450 Average 364 | . 77 117 175 144 68 34 17 117 117 863 636 Maximum Alert Level 3 | . . . 1 . . . . 1 1 3 3 Low Security (%) 52 | 100 100 100 41 100 100 100 100 83 93 . . Level 1 10 | . . . 58 . . . . 16 6 . . Level 2 5 | . . . . . . . . . . . 53 Level 3 31 | . . . . . . . . . . 100 46 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 3 1 . . . 4 . 2 3 Investigation 1 | . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 7 | . . . 3 1 . . . 1 . . 2 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Distress Signals 11 | . 2 . 1 . . . . 5 . . 3 Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . 1 . . . Times Spotted 123 | . 9 4 23 2 . 6 2 12 17 21 27 Peak Tracking Total 12 | . 7 3 5 1 . 6 2 12 6 6 7 Tactical Retreats 10 | . 1 . . . . . . 3 . 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Traps Triggered 5 | . . . . . 1 . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Machines Disabled 8 | . . . . . . . . 2 1 3 2 Max in Single Turn 1 | . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Machines Accessed 20 | . 4 1 2 2 . . 1 4 . 3 3 Terminals 17 | . 4 . 2 2 . . 1 4 . 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 56 | . 16 1 6 4 . . 2 6 . 13 8 Successful 38 | . 11 1 5 1 . . . 4 . 10 6 Failed 18 | . 5 . 1 3 . . 2 2 . 3 2 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 3 . . 4 . . 2 1 . . 2 Terminals 46 | . 16 . 6 4 . . 2 6 . 6 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 31 | . 11 1 5 1 . . . 4 . 4 5 Record 6 | . 1 . . . . . . . . 2 3 Part Schematic 1 | . . . . . . . . . . . 1 Robot Schematic 1 | . . . . . . . . . . 1 . Robot Analysis 6 | . 4 . 2 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 5 | . . 1 . . . . . 4 . . . Branch Access Points 3 | . 1 . . 1 . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 2 . 2 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 6 . Insert Component 3 | . . . . . . . . . . 3 . Analyze 3 | . . . . . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 14 | . 3 . 1 2 . . 1 2 . 3 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 3 1 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 1 5 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Total Allies 16 | . . . . . . . . 10 5 1 . Largest Group 10 | . . . . . . . . 10 5 2 . Highest-Rated Group 173 | . . . . . . . . 173 142 86 . Highest-Rated Ally 49 | . . . . . . . . 29 37 49 . Total Orders . | . . . . . . . . . . . . Ally Attacks 103 | . . . . . . . . 72 27 4 . Total Damage 1746 | . . . . . . . . 1081 481 184 . Kills 23 | . . . . . . . . 12 10 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Robot Analysis Total 6 | . 4 . 2 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Turns Passed 5160 | 62 183 478 708 125 53 61 444 712 442 1387 505 Spaces Moved 3971 | 42 185 630 343 186 71 110 418 376 200 1121 289 Core 39 | 13 . . . . . . 18 8 . . . Treads 288 | . . . . . . . . 131 157 . . Legs 627 | 29 16 . 243 . . . . . 43 296 . Wheels . | . . . . . . . . . . . . Hover 3017 | . 169 630 100 186 71 110 400 237 . 825 289 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 52 52 52 52 52 160 55 62 Average Speed 87 | 122 62 59 124 52 52 55 59 94 160 98 91 Slowest Speed 300 | 200 120 116 250 52 52 60 200 300 160 190 102 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 5 36 97 33 21 3 87 11 36 57 29 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 10 | . . . . . . . . . . 8 2 Terrain Destroyed 71 | . . 26 . . . . . 1 10 14 20 Melee . | . . . . . . . . . . . . Projectile 32 | . . . . . . . . 1 10 14 7 AOE 39 | . . 26 . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Rec Fac Fac Total 5210 | 49 221 693 523 208 87 109 607 678 299 1313 423 Wait 622 | . . 24 64 . 10 . 172 211 28 71 42 Move 3961 | 41 184 629 342 185 71 109 417 375 199 1120 289 Hop . | . . . . . . . . . . . . Pick Up 56 | . 7 7 12 4 1 . 4 11 . 6 4 Fast Attach 76 | 7 5 . 16 5 . . 5 12 2 15 9 Attach 26 | . . 2 4 2 2 . 4 7 . 1 4 Detach 6 | 1 . . 1 . . . 1 1 . . 2 Swap 41 | . 3 6 7 2 2 . 1 6 1 9 4 Drop 90 | . 7 6 24 7 1 . 1 16 4 17 7 Fire 200 | . 15 19 53 3 . . . 7 12 42 49 Melee 31 | . . . . . . . 2 29 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire 88 | . . . . . . . . 3 53 32 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 352 | -10/Mines | Met a Derelict shopkeep closing up shop 472 | -10/Mines | Learned location of Zion (-6) 486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 602 | -10/Mines | Excavation squad dispatched 602 | -10/Mines | A large section of the Mines collapsed 712 | -10/Mines | Discovered new exit (range 14) 724 | -10/Mines | Entered Materials 724 | -9/Materials | Evolved 2 slots: Utility x2 730 | -9/Materials | Identified Exp. Sensor Array 807 | -9/Materials | Lost 4 parts (1p1n1u1w) 1315 | -9/Materials | Discovered new exit (range 3) 1432 | -9/Materials | Entered another Materials area 1432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -8/Materials | Discovered new exit (range 6) 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Utility x2 1610 | -7/Factory | Sucked down chute 1610 | -7/Factory | Entered Waste 1615 | -7/Waste | Spotted C-40 Crusher 1625 | -7/Waste | EMP discharged 1626 | -7/Waste | Spotted C-40 Crusher 1633 | -7/Waste | Spotted C-40 Crusher 1639 | -7/Waste | Spotted C-40 Crusher 1640 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1641 | -7/Waste | Spotted C-40 Crusher 1647 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1652 | -7/Waste | Spotted C-40 Crusher 1664 | -7/Waste | Discovered new exit (range 12) 1670 | -7/Waste | Identified exit to Factory 1671 | -7/Waste | Entered Factory 1678 | -7/Factory | Lost 4 parts (1p1u2w) 1702 | -7/Factory | Discovered new exit (range 12) 1917 | -7/Factory | Identified exit to Lower Caves 2047 | -7/Factory | Discovered exit to Lower Caves (range 16) 2107 | -7/Factory | Discovered new exit (range 5) 2111 | -7/Factory | Identified exit to Storage 2115 | -7/Factory | Entered Storage 2213 | -7/Storage | Learned location of Armory (-4) 2335 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2378 | -7/Storage | Garrison activated, responded to threat 2437 | -7/Storage | Core integrity fell below 50% 2472 | -7/Storage | Lost 9 parts (1p5n2u1w) 2488 | -7/Storage | Core integrity fell below 20% 2683 | -7/Storage | Found Prototype Launcher 2683 | -7/Storage | Identified Gui. Missile Launcher 2781 | -7/Storage | Build established: Scavenger-Mutant 2821 | -7/Storage | Used back door to open Recycling access 2821 | -7/Storage | Discovered new exit (range 5) 2825 | -7/Storage | Identified exit to Recycling 2827 | -7/Storage | Entered Recycling 2881 | -7/Recycling | Spotter reported a threat 2891 | -7/Recycling | Spotter reported a threat 2908 | -7/Recycling | Spotter reported a threat 2915 | -7/Recycling | Spotter reported a threat 2924 | -7/Recycling | Spotter reported a threat 2934 | -7/Recycling | Spotter reported a threat 2944 | -7/Recycling | Spotter reported a threat 2960 | -7/Recycling | Spotter reported a threat 2965 | -7/Recycling | Spotter reported a threat 2966 | -7/Recycling | Spotter reported a threat 2977 | -7/Recycling | Spotter reported a threat 2977 | -7/Recycling | Spotter reported a threat 2991 | -7/Recycling | Spotter reported a threat 2993 | -7/Recycling | Spotter reported a threat 3019 | -7/Recycling | Spotter reported a threat 3030 | -7/Recycling | Spotter reported a threat 3044 | -7/Recycling | Spotter reported a threat 3046 | -7/Recycling | Spotter reported a threat 3116 | -7/Recycling | Spotter reported a threat 3118 | -7/Recycling | Spotter reported a threat 3144 | -7/Recycling | Spotter reported a threat 3147 | -7/Recycling | Spotter reported a threat 3155 | -7/Recycling | Spotter reported a threat 3179 | -7/Recycling | Spotter reported a threat 3201 | -7/Recycling | Spotter reported a threat 3206 | -7/Recycling | Discovered new exit (range 15) 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3232 | -7/Recycling | Identified exit to Factory 3254 | -7/Recycling | Spotter reported a threat 3265 | -7/Recycling | Spotter reported a threat 3267 | -7/Recycling | Spotter reported a threat 3267 | -7/Recycling | Spotter reported a threat 3267 | -7/Recycling | Spotter reported a threat 3269 | -7/Recycling | Entered Factory 3269 | -5/Factory | Accompanied by 1 ally 3269 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3556 | -5/Factory | Build established: Gunner 3829 | -5/Factory | P-70 Sage assimilated allied Sentinel 6a 4262 | -5/Factory | Spotted B-75 Beast 4466 | -5/Factory | Build established: Scavenger-Gunner 4582 | -5/Factory | Discovered new exit (range 16) 4632 | -5/Factory | Identified exit to Factory 4656 | -5/Factory | Entered another Factory area 4656 | -4/Factory | Evolved 2 slots: Utility x2 4735 | -4/Factory | Spotted B-86 Titan 4878 | -4/Factory | Identified exit to Upper Caves 4878 | -4/Factory | Identified exit to Armory 5103 | -4/Factory | Lost 5 parts (1p2u2w) 5156 | -4/Factory | First assault squad dispatched 5161 | -4/Factory | Self-destructed Last Messages --------------- 05145_ Destroyed Antigrav System. 05145_ HV Slug penetrates Wall. 05148_ HV Slug penetrates P-70 Sage. 05148_ HV Slug penetrates Wall. 05152_ HV Slug penetrates P-70 Sage. 05152_ P-70 Sage suffers critical hit. 05152_ Destroyed Imp. Remote Datajack. 05152_ HV Slug penetrates P-70 Sage. 05153_ Power failure, Lgt. Antimatter Reactor shutdown. 05155_ HV Slug penetrates P-70 Sage. 05155_ HV Slug penetrates Wall. 05156_ ALERT: Significant disruption in Zone 6U, assault force dispatched. 05157_ Overheating: Energy bleed (-52). 05158_ HV Slug penetrates P-70 Sage. 05158_ HV Slug penetrates Wall. 05158_ HV Slug penetrates P-70 Sage. 05158_ P-70 Sage suffers critical hit. 05158_ Destroyed Imp. Heat Sink. 05158_ HV Slug penetrates Wall. 05159_ Hyp. Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ???????? ??????????????????? "?" # ### | | ???????? ???????????????????? # | | ???????? ????????????????######+## | | ??? ???# #???????????? | | #?""???# #??????????????# #### | | # """??# #???????????####+### % | | # """??# #???????????# =+####+#+### | | ? ?# #???????????# [] | | # """ ?# #???????##### ? # ] | | # """ # #?##+##?# # % ! | | # """ # ### ### + ! ] | | # + ? T # *!! * | | # " " # ### ### # =% # % | | # "T" !# #?####### ###+#### | | # """ ?# #??????# ## #??# | | ? ?# #??????# ## #### | | #####+## #??????# ? + | | ????# #??????# #################### | | ??### #??????# #??????????????????? | | ??# #??????### ###??????????????????? | | ??# ##???????#=#????????????????????? | | ??# ##"??????#%#????????????????????? | | ??## ##" ?????#*#????###+###?????????? | | ???# #? ????#|#????# ##+###????? | | ???# ####+#####[######%[ ^ #####? | | ???# [@p=%=*=%[%=! =%[=%=/ | | ???# ######## %=[ %######] #????? | | ???# ######## !===!#????# ######????? | | ???# # ! # ]]![#????#######?????????? | | ???#*#! |# ]! #????????????????????? | | ???#=#%* # ! #?????? ????????????? | | ???#=/%![% # !%=#????""" ????????????? | | ???#*####+### #??= """ ????????????? | | ???#%# ! !% # """ # """ ""??????????? | | ???# # + """ / ? #???????? | | ???# #] """ # """ ########?????????????? | | ???# #* G" # ????????? | | ???# # """ + ????????? | | ???# # # ????????? | | ???# #####+## ################????????? | | ???# #?#?????????????????????? | | ???# #???????????????????????? | | ???# " """ "#?????????????????????? | | ???# T """ !Y"#?????????????????????? | | ???# " """ ""#?????????????????????? | | ???# ###?????????????????????? | | ???# #???????????????????????? | | ??##+######## #???????????????????????? | | # #????# #???????????????????????? | | # """" #????# ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Additional Mass Support 9 Armor Coverage 225 Phase Shifting 10 Evasion (%) 54 Targeting Accuracy 16 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Cld. Particle Cannon | -5/Factory | Scanalyzed Prc. Grenade Launcher | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Biometal Leg | -4/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageContainmentProcessor Manual? 0 Play Time 00:52:05 Cumulative 175.3 hours Start 2021.04.29 @ 09:07:38 End 2021.05.01 @ 10:45:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 206 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3c669f9-718f-4ea3-9bb7-7a6c8a23edf6