Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 13:53:25 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3029) 3029 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7394 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 663/850 Matter 164/300 Energy 150/150 System Corruption 2% Temperature Hot (254) Movement Walking (107) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser High-powered Shotgun > --- INVENTORY (15) --- Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Wheel Improved Heat Sink Improved Heat Sink Huge Storage Unit Melee Analysis Suite Advanced Beam Cannon Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser High-powered Shotgun Katana > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Wheel Improved Heat Sink Improved Heat Sink Huge Storage Unit Melee Analysis Suite Field Laser Advanced Beam Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 . 2 . 1 Weapon 1 | . . . 1 . . . Parts Attached 85 | 8 10 35 16 4 6 6 Power 12 | 1 2 6 1 . 2 . Engine 11 | 1 2 6 1 . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 27 | 2 2 13 7 . . 3 Treads . | . . . . . . . Leg 27 | 2 2 13 7 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 3 3 8 1 4 1 1 Device 8 | 2 . 2 1 3 . . Storage 5 | 1 2 2 . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 6 | . . 3 . 1 1 1 Artifact . | . . . . . . . Weapon 25 | 2 3 8 7 . 3 2 Energy Gun 5 | . . 2 1 . 1 1 Energy Cannon 7 | . 1 2 3 . . 1 Ballistic Gun 8 | 2 . 4 1 . 1 . Ballistic Cannon 3 | . 2 . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . Parts Lost 26 | . . 9 9 . 3 5 Power 4 | . . 3 1 . . . Propulsion 8 | . . 1 5 . . 2 Utility 5 | . . 2 . . 1 2 Weapon 9 | . . 3 3 . 2 1 Highest Loss Streak 4 | . . 3 3 . 2 4 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 7 11 12 11 11 12 Power 1 | . 1 . . 1 1 1 Propulsion 2 | . 2 3 1 3 3 4 Utility 3 | . 1 3 5 4 3 4 Weapon 3 | . 2 3 4 3 3 2 Tool/Special . | . . . . . . . Unused Backups 21 | . . 6 2 . 3 10 Power 5 | . . . 1 . 2 2 Propulsion 5 | . . . . . . 5 Utility 6 | . . 2 1 . . 3 Weapon 5 | . . 4 . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 97 98 99 99 95 Engine 10 | . 14 10 9 7 3 . Leg 31 | . 27 32 34 30 30 32 Device 4 | . 2 5 2 15 15 12 Storage 10 | . 14 11 9 7 7 6 Processor 8 | . 11 7 9 7 7 6 Protection 5 | . . 8 6 6 7 9 Energy Gun 1 | . . 2 . 7 5 8 Energy Cannon 6 | . 3 8 11 7 4 . Ballistic Gun 9 | . 12 11 5 . . 6 Ballistic Cannon 3 | . 11 . . . 5 . Launcher 1 | . . . 5 . . . Slashing Weapon 1 | . . . 3 7 3 3 Peak Build Rating 48 | 9 8 20 31 37 40 48 Average Rating 17 | 6 7 15 25 34 37 44 On Entrance 19 | . 7 8 19 31 35 39 Avg Prop Armor Cover (%) 7 | . 8 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 96 | 11 30 96 50 43 53 54 Greatest Support 71 | 20 20 33 59 59 59 71 Greatest Overweight (x) 3 | 1 2 3 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 4 10 15 15 13 14 14 Average Carried 10 | 2 7 11 12 11 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 10 15 13 12 12 12 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1954 | 302 432 719 285 . 216 . Remotely . | . . . . . . . Salvage Created 4118 | 124 559 2020 981 . 235 199 Parts 233 | 11 47 116 44 . 12 3 Haulers Intercepted 10 | . 2 6 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 82 | . 18 33 16 . 7 8 Melee 4 | . . . 4 . . . Guns 37 | . 3 19 5 . 2 8 Cannons 39 | . 15 13 6 . 5 . AOE 1 | . . . 1 . . . Classes Destroyed 14 | 2 7 3 . . 1 1 Worker 3 | . 1 2 . . . . Builder 2 | . 1 . 1 . . . Tunneler 4 | 4 . . . . . . Hauler 10 | . 2 6 2 . . . Recycler 5 | 1 . 2 2 . . . Operator 2 | . 1 . 1 . . . Watcher 7 | . 2 3 2 . . . Swarmer 15 | . 9 . 3 . 3 . Grunt 43 | . 9 20 10 . 2 2 Brawler 2 | . . 2 . . . . Duelist 3 | . . 2 1 . . . Sentry 11 | . . 9 2 . . . Specialist 2 | . . . . . 2 . Assembled 6 | . . . . . . 6 Best Kill Streak 8 | 3 5 4 4 . 3 8 Combat Bots Only 8 | . 3 4 4 . 3 8 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 Gunslinging 1 | . . 1 . . . 1 Exploded 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 530 | . 78 152 129 . 67 104 Missed 137 | . 24 29 33 . 21 30 Hits 393 | . 54 123 96 . 46 74 Melee 11 | . . 4 1 . . 6 Projectile 382 | . 54 119 95 . 46 68 Critical Strikes 18 | . 1 5 7 . 1 4 Damage Taken 5587 | . 614 1712 1508 . 773 980 Core 898 | . 161 268 181 . 101 187 Absorbed by Shields . | . . . . . . . Redirected to Shielding 89 | . . 70 19 . . . Regen/Repaired (Parts) 32 | . 32 . . . . . Core Remaining (%) 64 | 100 35 33 67 . 85 . Volleys Fired 280 | 11 60 114 64 . 21 10 Largest 3 | 2 2 2 2 . 3 3 Hottest 157 | 40 80 120 120 . 150 157 Shots Fired 554 | 22 119 217 123 . 43 30 Gun 277 | 22 42 135 35 . 13 30 Cannon 277 | . 77 82 88 . 30 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 313 | 22 110 112 34 . 25 10 Thermal 231 | . 9 105 88 . 9 20 Explosive . | . . . . . . . Electromagnetic 10 | . . . 1 . 9 . Robot Hit Streak 32 | 8 6 16 32 . 11 10 Robot Miss Streak 10 | 2 4 10 2 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 4 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 400 | 17 66 157 108 . 29 23 Core Hits 188 | 10 32 80 35 . 14 17 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 1 1 . 2 . Meltdown 1 | . . 1 . . . . Blast 4 | . 2 . . . 2 . Sever 1 | . . . 1 . . . Melee Attacks 20 | . . . 20 . . . Impact . | . . . . . . . Slashing 20 | . . . 20 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7453 | 148 981 2568 2622 . 688 446 Guns 2938 | 148 166 1527 470 . 181 446 Cannons 3719 | . 809 1041 1362 . 507 . Explosions 277 | . . . 277 . . . Melee 503 | . . . 503 . . . Ramming 16 | . 6 . 10 . . . Kinetic 3371 | 148 923 1216 455 . 493 136 Thermal 3444 | . 52 1352 1639 . 91 310 Explosive . | . . . . . . . Electromagnetic 119 | . . . 15 . 104 . Impact . | . . . . . . . Slashing 503 | . . . 503 . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 1 2 . . . . Message Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 89 | . 3 . 86 . . . Projectiles 20 | . 3 . 17 . . . Explosions 6 | . . . 6 . . . Melee 63 | . . . 63 . . . Knockbacks 12 | . 10 . . . 2 . Impact . | . . . . . . . Kinetic 11 | . 9 . . . 2 . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 65 | . . . 65 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 5 | . 3 . 2 . . . Kicked 5 | . 3 . 2 . . . Crushed . | . . . . . . . Highest Temperature 275 | . 156 219 275 . . 266 Average Temperature 62 | . 39 45 85 . . 141 Received Heat Transfer 2139 | . 222 744 891 . 153 129 Effects 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 5922 | . 111 2577 2457 . 148 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 2 | . 1 2 . . . . Low Security (%) 84 | 100 94 62 100 100 100 100 Level 1 14 | . 5 35 . . . . Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 404 | 5 215 404 173 68 184 96 Initial 163 | . . 67 163 68 9 96 Average 128 | 1 115 185 104 42 71 37 Influence Increases 2460 | 25 578 1034 548 5 205 65 Destroy 0b10 Robot/C 1520 | . 360 660 320 . 140 40 Destroy 0b10 Robot/NC 165 | 25 35 65 40 . . . Destroy Leader 364 | . 78 188 68 . 20 10 Successful Hack 148 | . 59 58 26 5 . . Disable Machine 90 | . 15 30 30 . 15 . Destroy Structure 23 | . 1 3 19 . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 135 | . 30 30 30 . 30 15 Influence Decreases 2430 | 25 417 806 786 143 34 219 Entered New Map 495 | . . 94 226 83 4 88 Time Decay 1709 | 25 417 622 470 60 . 115 Lost Part 226 | . . 90 90 . 30 16 Squads Dispatched 10 | . 3 3 2 . 1 1 Investigation 5 | . 2 1 2 . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 7 | . 1 5 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 31 44 25 . 8 21 Peak Tracking Total 12 | . 5 5 6 . 4 12 Tactical Retreats 8 | . 2 1 2 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . 3 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 6 | . 1 2 2 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 27 | . 9 9 7 1 . 1 Terminals 23 | . 7 7 7 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 24 31 23 1 . 3 Successful 41 | . 14 14 10 1 . 2 Failed 40 | . 10 16 13 . . 1 Catastrophic 7 | . 3 3 . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 57 | . 18 24 15 . . . Terminals 72 | . 19 26 23 1 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 2 6 1 . 2 Record 2 | . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . . . . . . 2 Locate Traps 4 | . . 1 3 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 8 9 4 . . . Terminals 21 | . 8 9 4 . . . Assimilate 9 | . 2 3 4 . . . Skim 12 | . 6 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 24 | . 8 8 7 . . 1 Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 375 | 69 267 39 . . . . Terrain 41 | 41 . . . . . . Seismic 334 | 28 267 39 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 5779 | 163 1682 2106 1180 121 239 288 Spaces Moved 2556 | 104 760 813 496 91 98 194 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 2543 | 91 760 813 496 91 98 194 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 112 Average Speed 170 | 113 184 189 165 125 125 116 Slowest Speed 330 | 120 260 330 193 125 125 118 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 98 87 39 3 51 7 Regions Visited 6 Branch Regions . Pre-discovered Areas 4 | . 1 3 . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 17 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 14 | . . . 14 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3433 | 129 927 1164 702 99 177 235 Wait 334 | . 76 134 76 . 32 16 Move 2550 | 103 759 812 495 90 97 194 Hop . | . . . . . . . Pick Up 68 | 6 5 29 14 2 7 5 Fast Attach 33 | 5 8 15 2 . 3 . Attach 50 | 3 . 16 14 4 7 6 Detach 12 | 1 3 1 1 1 3 2 Swap 21 | . 4 10 6 1 . . Drop 60 | . 9 33 8 1 7 2 Fire 280 | 11 60 114 64 . 21 10 Melee 20 | . . . 20 . . . Ram . | . . . . . . . Kick 5 | . 3 . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 14) 638 | -10/Materials | Discovered new exit (range 8) 707 | -10/Materials | Discovered new exit (range 10) 713 | -10/Materials | Core integrity fell below 50% 1318 | -10/Materials | Learned 4 Subcaves zone layouts 1344 | -10/Materials | Discovered new exit (range 13) 1367 | -10/Materials | Identified exit to Subcaves 1440 | -10/Materials | Learned Storage trap positions 1463 | -10/Materials | Loaded intel: 10 trap records 1478 | -10/Materials | Learned Storage emergency access door positions 1570 | -10/Materials | Repaired Aluminum Leg 1846 | -10/Materials | Entered another Materials area 1846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -9/Materials | Identified exit to Mines 1955 | -9/Materials | Lost 3 parts (1p1u1w) 2216 | -9/Materials | Build established: Scavenger-Mutant 2532 | -9/Materials | Discovered new exit (range 8) 2874 | -9/Materials | Discovered new exit (range 16) 3536 | -9/Materials | Central database locked down 3625 | -9/Materials | Learned 2 Storage zone layouts 3631 | -9/Materials | Core integrity fell below 50% 3771 | -9/Materials | Identified exit to Materials 3832 | -9/Materials | Learned location of Mines (-9) 3952 | -9/Materials | Entered another Materials area 3952 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3953 | -8/Materials | Identified exit to Storage 4251 | -8/Materials | Build established: Scavenger-Gunner 4738 | -8/Materials | Lost 3 parts (1n2w) 4888 | -8/Materials | Lost 3 parts (1p1n1w) 5121 | -8/Materials | Discovered new exit (range 9) 5123 | -8/Materials | Build established: Mutant 5123 | -8/Materials | Identified exit to Factory 5132 | -8/Materials | Entered Factory 5132 | -7/Factory | Evolved 2 slots: Utility x2 5252 | -7/Factory | Identified exit to DSF 5253 | -7/Factory | Entered DSF 5331 | -7/DSF | Additional patrols routed to DSF 5399 | -7/DSF | Discovered new exit (range 12) 5492 | -7/DSF | Entered Factory 5492 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5618 | -6/Factory | Spotted B-75 Beast 5780 | -6/Factory | Self-destructed Last Messages --------------- 05766_ as-62123 emerges from the garrison. 05766_ as-92316 emerges from the garrison. 05766_ as-99970 emerges from the garrison. 05767_ Destroyed Asb. Hover Unit. 05767_ as-07444 destroyed. 05768_ Critical hit (Burn: +37). 05772_ as-11967 destroyed. 05772_ R-10 Processor collects Adv. Heat Sink. 05773_ G-50 Soldier destroyed. 05774_ as-76028 emerges from the garrison. 05774_ as-47180 emerges from the garrison. 05774_ as-24667 emerges from the garrison. 05774_ Garrison Access remotely disabled. 05775_ R-10 Processor collects Hvy. Laser. 05777_ G-50 Soldier destroyed. 05777_ Switching to secondary target: as-99970. 05777_ as-99970 destroyed. 05777_ R-10 Processor suffers critical hit (Destroy). 05778_ Field Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | """ ???????????????????????????????????????????? | | """ ???????????????????????????????????????????? | | "" ???????????????#+??????????????????????????? | | "" #??????????????? ??????????????????????????? | | #??????????????? ??????????????????????????? | | """ #???????#+#####? ?????????????????????????? | | """ #???????? #?# #?????????????????????????? | | """ #???????? #?# #?????????????????????????? | | "" #????????? #?# ?????????????????????????? | | "" #????????? #?# #?????????????????????????? | | #?????????? ??# #?????????????????????????? | | #?????????? ### ###???????????????????????? | | ############+## #???????????????????????? | | "" #???????????????????????? | | T #???????????????????????? | | #???????????????????????? | | #################### ! #???????????????????????? | | ???????????????????## ##############???????????? | | ????????????????????# #%! % #???????????? | | ????????????????????# =+%a aa " #???????????? | | ????????????????????# #@% a "" ????????????? | | ????????????????????# # =%%a %=a G #???????????? | | ????????????????????# # a "" #???????????? | | ????????????????????# # " #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # """"""" #???????????? | | ????????????????????# # """"""" #???????????? | | ????????????????????# "# """"""" ??????????????? | | ????????????????????# "%# """???????????????????? | | ????????????????????+ "# ????????????????????? | | ????????????????????# ?###?????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 15 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 64% | -10/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Have A Map? Challenges ------------ None Game ------ Seed SpacefoldConstructWheel Manual? 0 Play Time 01:08:04 Cumulative 204.8 hours Start 2025.12.06 @ 00:31:19 End 2025.12.06 @ 13:53:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 22 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 32 Gallery% 58 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 327d2649-91d7-4f01-afc6-2788d12300fd