Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 01:31:33 Player: szymekc Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (102) 510 Value Destroyed (4227) 4227 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2353) 2353 TOTAL SCORE: 13790 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 1578 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -225 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Myomer Leg Zionite Biocell (600) Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Experimental Cooling System Medium Storage Unit Enhanced Optical Array Active Sensor Suite Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon KE Penetrator > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Zionite Biocell Compact Matter Pod Improved Weapon Cycler Advanced Transmission Jammer Phase Gun Precision Grenade Launcher Dirty Datajack [Rating: 117] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Authchip [Weapon] Protection Improved Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Field Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 8 | . . 1 1 2 . . . 2 . . . . 1 1 . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . Parts Attached 150 | . 10 11 9 11 . 8 . 25 10 7 . 10 23 5 11 10 Power 14 | . 2 1 . 1 . 2 . 3 . . . . 3 1 1 . Engine 5 | . 2 1 . . . . . 2 . . . . . . . . Core 6 | . . . . 1 . 2 . 1 . . . . 2 . . . Reactor 3 | . . . . . . . . . . . . . 1 1 1 . Propulsion 33 | . 3 2 1 1 . 2 . 4 3 3 . . 5 . 8 1 Treads 11 | . . . . . . . . 4 2 . . . 3 . 2 . Leg 22 | . 3 2 1 1 . 2 . . 1 3 . . 2 . 6 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 57 | . 3 3 4 5 . 1 . 10 3 2 . 3 12 4 1 6 Device 33 | . 1 . 2 2 . 1 . 7 2 2 . 1 6 3 . 6 Storage 3 | . . 1 . . . . . 1 . . . . 1 . . . Processor 8 | . 1 . 1 1 . . . 1 1 . . 2 . 1 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 12 | . 1 2 1 2 . . . 1 . . . . 4 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | . 2 5 4 4 . 3 . 8 4 2 . 7 3 . 1 3 Energy Gun 13 | . . 3 2 2 . 2 . . 3 . . . . . 1 . Energy Cannon 10 | . . 1 1 1 . . . 3 . . . 1 1 . . 2 Ballistic Gun 13 | . 1 . . . . . . 5 1 1 . 3 2 . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 . 1 . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . 2 . . . 1 Unidentified Prototypes 15 | . . . 1 1 . 1 . 3 3 . . . 5 1 . . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . . . 4 . . . . . . . . Parts Lost 13 | . 1 . . . . . . 2 . . . 2 2 . . 6 Power 2 | . 1 . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . . . . . . . . Utility 7 | . . . . . . . . 1 . . . 1 2 . . 3 Weapon 3 | . . . . . . . . . . . . 1 . . . 2 Highest Loss Streak 5 | . 1 . . . . . . 2 . . . 1 1 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 98 100 99 100 100 100 93 91 92 93 99 96 86 84 81 Engine 3 | . 14 11 9 2 . . . 4 6 6 6 6 . . . . Core 2 | . . . . 4 7 7 7 1 . . . . 4 5 2 . Reactor 1 | . . . . . . . . . . . . . . 4 7 9 Treads 5 | . . . . . . . . 17 19 15 . . 3 15 . . Leg 15 | . 28 32 27 22 23 23 23 2 . 4 20 20 13 . 14 14 Device 15 | . 1 . 6 14 15 15 15 20 19 19 20 22 20 21 16 14 Storage 6 | . 14 11 9 7 7 7 7 6 6 6 6 6 5 5 5 4 Processor 13 | . . 11 11 15 15 15 15 13 13 13 13 22 18 12 11 9 Protection 5 | . 6 11 9 7 7 7 7 6 6 6 6 . 3 . 3 4 Energy Gun 4 | . 6 10 15 7 7 7 7 . 1 6 6 1 . . 3 4 Energy Cannon 10 | . . 2 5 10 15 15 15 2 6 6 6 11 17 15 15 14 Ballistic Gun 4 | . 14 2 . . . . . 16 10 6 6 5 5 5 1 . Ballistic Cannon 1 | . 7 5 6 3 . . . . . . . . . . . . Naked Turns 32 | . . . . . . . . . . . . . . . . 32 Heaviest Build 114 | 11 18 29 38 39 35 37 37 54 55 55 53 53 62 61 114 114 Greatest Support 81 | 20 26 39 39 39 39 53 53 68 78 78 72 72 81 81 64 69 Greatest Overweight (x) 5 | . . . . . . . . . 1 2 . . 1 . 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 7 8 9 9 10 9 10 9 9 9 10 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 9 10 10 10 5 Class Distribution -------------------- 43% | Gunner 25% | Scavenger-Gunner 10% | Mutant 7% | Tank 3% | Scavenger-Skirmisher 3% | Messiah-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 2915 | 200 106 244 262 166 60 34 46 590 166 127 . 215 313 . 245 141 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6544 | . 192 465 430 194 . . 22 369 13 214 . 782 873 20 1882 1088 Parts 231 | . 11 28 28 7 . . 1 14 1 11 . 24 31 . 32 43 Haulers Intercepted 4 | . . 1 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 7 | . . 1 . . . . . 1 . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 10 . 1 8 . 25 . . . . Prevented 2 | . . . . . . . 1 . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 88 | . 5 9 9 4 . . 1 6 1 5 . 16 11 1 6 14 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 30 | . 4 3 4 2 . . . 6 . 1 . 5 2 . 1 2 Cannons 42 | . 1 4 4 2 . . 1 . 1 1 . 6 9 1 4 8 AOE 10 | . . 2 . . . . . . . 3 . 5 . . . . Classes Destroyed 13 | . 1 4 1 1 . . . 1 . 1 . 1 1 . 1 1 Builder 5 | . . . . . . . . . . . . . 5 . . . Hauler 4 | . . 1 1 . . . . 1 . . . . 1 . . . Recycler 4 | . . 2 . . . . . . . . . . . . . 2 Swarmer 20 | . . 6 2 . . . 1 1 1 3 . 5 . 1 . . Cutter 3 | . . . . . . . . . . . . . . . . 3 Grunt 29 | . 5 1 2 2 . . . 3 . 2 . 7 4 . . 3 Brawler 2 | . . . . . . . . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 13 | . . 2 4 1 . . . 1 . . . 1 2 . . 2 Hunter 7 | . . . 1 . . . . . . . . . 5 . . 1 Programmer 7 | . . . . 1 . . . . . . . 2 . . . 4 Compactor 6 | . . . . . . . . . . . . . . . 6 . Z-Heavy 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 3 3 2 . . 1 2 1 3 . 9 8 1 3 4 Combat Bots Only 9 | . 4 3 3 2 . . 1 2 1 3 . 9 2 1 3 4 Max Kills in Single Turn 5 | . 1 1 2 1 . . 1 1 1 2 . 5 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . 1 . 5 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Damage Taken 7713 | . 209 392 434 338 53 . 150 662 . 153 . 746 1088 361 . 3127 Core 1866 | . 72 65 69 100 . . 15 58 . . . 240 87 51 . 1109 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 144 | . . 46 . 98 . . . . . . . . . . . . Core Remaining (%) 82 | 100 71 83 87 . . . 83 . . . . 64 91 . . . Volleys Fired 234 | . 21 27 19 13 . . 3 22 2 5 . 33 28 5 21 35 Largest 4 | . 2 2 3 3 . . 3 3 3 3 . 3 4 4 4 4 Hottest 358 | . 60 126 189 175 . . 199 199 120 165 . 195 303 303 358 358 Shots Fired 679 | . 42 48 55 39 . . 9 60 6 9 . 85 109 11 82 124 Gun 276 | . 39 22 27 13 . . 3 52 4 4 . 31 27 2 21 31 Cannon 393 | . 3 20 28 26 . . 6 8 2 2 . 53 82 9 61 93 Launcher 10 | . . 6 . . . . . . . 3 . 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 181 | . 24 10 16 13 . . . 51 4 2 . 27 27 2 5 . Thermal 482 | . 18 32 39 26 . . 9 9 2 2 . 53 82 9 77 124 Explosive 4 | . . . . . . . . . . 3 . 1 . . . . Electromagnetic 6 | . . 6 . . . . . . . . . . . . . . Phasic 6 | . . . . . . . . . . 2 . 4 . . . . Robot Hit Streak 21 | . 10 6 9 9 . . 7 14 1 6 . 7 19 20 11 21 Robot Miss Streak 6 | . 2 5 2 4 . . 2 3 3 1 . 2 3 2 3 6 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 442 | . 32 23 36 25 . . 5 38 1 6 . 55 67 4 61 89 Core Hits 185 | . 11 15 15 9 . . 3 11 1 8 . 27 29 1 17 38 Critical Kills 9 | . . . 1 . . . . 2 . . . 1 1 . 1 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Critical Strikes 19 | . . 1 2 2 . . . 2 . . . 2 1 . 4 5 Burn 6 | . . . 1 . . . . . . . . . . . 3 2 Meltdown 6 | . . . 1 . . . . . . . . . 1 . 1 3 Destroy 4 | . . . . . . . . 2 . . . 2 . . . . Blast 3 | . . 1 . 2 . . . . . . . . . . . . Melee Attacks 18 | . . . . . . . . . . . . 5 . . . 13 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . 5 . . . 13 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11669 | . 354 550 753 543 . . 112 845 28 389 . 1813 1857 131 1812 2482 Guns 4059 | . 317 166 338 179 . . 51 826 . 124 . 500 353 48 428 729 Cannons 6869 | . 37 248 399 362 . . 61 . 28 65 . 984 1504 83 1384 1714 Explosions 656 | . . 136 . . . . . . . 200 . 320 . . . . Melee 26 | . . . . . . . . . . . . 9 . . . 17 Ramming 59 | . . . 16 2 . . . 19 . . . . . . . 22 Kinetic 2562 | . 211 103 275 211 . . . 805 . 46 . 422 353 48 88 . Thermal 8210 | . 143 311 462 330 . . 112 21 28 65 . 984 1504 83 1724 2443 Explosive 520 | . . . . . . . . . . 200 . 320 . . . . Electromagnetic 136 | . . 136 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . . 9 . . . 17 Phasic 156 | . . . . . . . . . . 78 . 78 . . . . Highest Corruption 14 | . . 1 . . . . . 4 4 4 4 4 . . 10 14 Average Corruption 6 | . . 1 . . . . . 4 4 4 4 4 . . 9 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . 3 Effects 112 | . . . . . . . . 23 10 9 2 8 . . 16 44 Message Errors 21 | . . . . . . . . 4 1 3 1 1 . . 1 10 Matter Fused 22 | . . . . . . . . 4 4 2 . 2 . . 3 7 Heat Flow Errors 19 | . . . . . . . . 3 . 1 . . . . 3 12 Energy Discharges 13 | . . . . . . . . 4 1 1 . . . . 4 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . 5 2 2 . 2 . . 1 3 Data Loss (major) 5 | . . . . . . . . 1 1 . 1 1 . . . 1 Misfires 4 | . . . . . . . . 1 . . . 1 . . 1 1 Alerts 2 | . . . . . . . . . 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . . 1 . . . 1 . . 3 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 91 | . . . . . . . . . . . . 42 28 3 . 18 Projectiles 73 | . . . . . . . . . . . . 24 28 3 . 18 Explosions 18 | . . . . . . . . . . . . 18 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . 1 4 . . . 1 . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . Kinetic 5 | . . . 1 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . 17 . . . . . . . 40 . . . . . 9 Shots 3 | . . 2 . . . . . . . 1 . . . . . . Rammed 9 | . . . . . . . . 2 . . . . . . . 7 Targets Rammed 14 | . . . 2 1 . . . 2 . . . . . . . 9 Kicked 5 | . . . 2 1 . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 601 | . 54 264 387 198 . . 164 173 34 146 . 195 594 24 408 601 Average Temperature 129 | . 25 94 147 99 . . 90 40 25 70 . 97 197 14 116 189 Received Heat Transfer 1303 | . 117 51 108 90 . . . 132 . 36 . 325 162 . . 282 Effects 18 | . . . 1 . . . . . . . . . 9 . 1 7 Shutdowns 4 | . . . . . . . . . . . . . 2 . 1 1 Energy Bleed 4 | . . . 1 . . . . . . . . . 1 . . 2 Interference 4 | . . . . . . . . . . . . . 3 . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . 1 . . 2 Damage (major) 2 | . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 1 . . . . . . . . . 1 . 1 3 Combat Hostiles 5 | . . . 1 . . . . . . . . . . . 1 3 Parts Melted 29 | . . . 1 3 . . . . . 4 . 2 7 . 2 10 Heat Transferred 12202 | . 325 629 1036 629 . . 222 37 37 74 . 1184 2035 111 2553 3330 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 1052 | . 123 245 430 180 . . . 283 . . . . 371 325 127 1052 Initial 188 | . . 51 79 39 . . . . . . . . 188 168 113 88 Average 188 | . 76 121 210 92 . . . 159 . . . . 226 179 118 304 Maximum Alert Level 3 | . . 1 2 . . . . 1 . . . . 1 1 . 3 Low Security (%) 73 | 100 100 92 52 100 . . . 69 . . . . 45 96 100 61 Level 1 20 | . . 7 38 . . . . 30 . . . . 54 3 . 11 Level 2 1 | . . . 9 . . . . . . . . . . . . 3 Level 3 4 | . . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 1 1 4 . . . 5 . . . . 5 3 . 7 Investigation 6 | . 1 1 . . . . . . . . . . 1 2 . 1 Extermination 8 | . . . . 2 . . . 2 . . . . 1 . . 3 Reinforcement 14 | . 1 . 1 2 . . . 3 . . . . 3 1 . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses 2 | . . . . . . . . . . . . . 1 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 8 | . 1 1 1 1 . . . 3 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 203 | . 7 14 13 7 4 . 9 23 2 6 . 23 19 5 6 65 Peak Tracking Total 22 | . 5 4 5 3 4 . 4 4 1 4 . 9 4 7 2 22 Tactical Retreats 6 | . . 1 1 . . . 1 1 . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 9 | . 1 1 . 1 . . . 1 . . . . 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 12 | . . 1 . . . . . 3 . . . . 2 . . 6 Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 26 | . 2 4 5 2 . . . 2 . 2 4 . 1 2 . 2 Terminals 10 | . 1 3 4 1 . . . . . 1 . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . 1 Repair Stations 3 | . . 1 . 1 . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . Total Hacks 82 | . 4 11 14 5 . . . 4 . 2 30 . 2 7 . 3 Successful 60 | . 1 7 9 2 . . . 2 . 2 30 . 2 3 . 2 Failed 22 | . 3 4 5 3 . . . 2 . . . . . 4 . 1 Catastrophic 2 | . . . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 62 | . 1 9 10 1 . . . 8 . . . . 11 9 . 13 Terminals 23 | . 2 9 10 1 . . . . . 1 . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . 2 . . 1 Repair Stations 8 | . . 2 . 4 . . . . . . . . . . . 2 Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 4 . . . . . . . . . . 4 . . Garrison Access 5 | . . . . . . . . 2 . . . . . 3 . . Terminal Hacks 34 | . . . 2 . . . . . . 2 30 . . . . . Record 12 | . . . . . . . . . . 1 11 . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . Repair Station Hacks 6 | . . 2 . 2 . . . . . . . . . . . 2 Scan Component 3 | . . 1 . 1 . . . . . . . . . . . 1 Repair 3 | . . 1 . 1 . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . . . . . . 2 . . Insert Component 3 | . . . 2 . . . . . . . . . . 1 . . Analyze 3 | . . . 2 . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . . 5 3 . . . . . . . . . . 1 . . Terminals 8 | . . 5 3 . . . . . . . . . . . . . Track 3 | . . 2 1 . . . . . . . . . . . . . Botnet 5 | . . 3 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 4 4 2 . . . . . . . . . 2 . 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . . . . . 10 . . 1 . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . Time 212 | . . . . . . . . 95 . . . . 117 . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . Time 110 | . . 32 . 16 . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 25 | . . . . . . 4 . 3 . . . 3 5 . 1 9 Largest Group 8 | . . . . . . 4 4 4 2 1 . 2 4 . 1 8 Highest-Rated Group 737 | . . . . . . 154 154 197 170 85 . 96 295 . 46 737 Highest-Rated Ally 103 | . . . . . . 40 40 85 85 85 . 96 85 . 46 103 Zionite Dispatches 7 | . . . . . . . . 2 . . . . 2 . . 3 Heavy 3 | . . . . . . . . 1 . . . . 1 . . 1 Light 2 | . . . . . . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . 1 . . . . . . . . Total Orders 10 | . . . . . . . . 5 4 1 . . . . . . EXPLORE 6 | . . . . . . . . 2 3 1 . . . . . . RETURN 4 | . . . . . . . . 3 1 . . . . . . . Ally Attacks 214 | . . . . . . . 12 36 2 4 . 33 23 . 22 82 Total Damage 8194 | . . . . . . . 206 1908 94 259 . 682 579 . 524 3942 Kills 57 | . . . . . . . 4 15 1 1 . 5 4 . . 27 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 . . 1 . . . . . . Drone Launches 8 | . . . . . . . . 2 4 2 . . . . . . Drone Recoveries 4 | . . . . . . . . . 4 . . . . . . . Zionite Intel Received 5 | . . . . . . . . 1 . . . . 2 1 . 1 Main Access 1 | . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . 1 . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . 1 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 9177 | 5 271 581 419 514 214 1225 470 1174 448 526 97 469 845 390 331 1198 Spaces Moved 5565 | 5 142 365 252 341 179 966 337 626 204 314 89 309 560 214 131 531 Core 50 | . . . . . . . . . . . . . . . . 50 Treads 1206 | . . . . . . . . 507 204 225 . . 56 214 . . Legs 4309 | 5 142 365 252 341 179 966 337 119 . 89 89 309 504 . 131 481 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 123 123 163 110 110 110 110 170 116 50 Average Speed 135 | 120 120 120 120 120 120 122 123 157 165 148 110 110 117 170 174 178 Slowest Speed 470 | 120 120 120 120 120 120 123 123 166 250 310 110 110 250 170 470 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 32 40 27 11 35 91 64 19 54 56 78 51 18 6 94 21 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . 5 1 . . . 1 . . . . . Known Exits Taken 4 | . 1 1 . . . . . 1 . . . . 1 . . . Unknown Exits Taken 10 | 1 . . 1 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 10 | . . . . . 1 3 2 . 2 1 . 1 . . . . Spaces Dug 9 | . . . . . . . . 3 . . . 3 2 1 . . Terrain Destroyed 100 | . . . 4 . . . . 6 . 37 . 14 14 1 7 17 Melee . | . . . . . . . . . . . . . . . . . Projectile 59 | . . . 4 . . . . 6 . . . 10 14 1 7 17 AOE 41 | . . . . . . . . . . 37 . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total 6731 | 4 207 464 328 421 178 1011 385 782 311 366 88 372 692 233 182 707 Wait 519 | . 9 41 28 40 . 23 46 59 82 33 . 14 44 5 6 89 Move 5550 | 4 141 364 251 340 178 965 336 625 203 313 88 308 559 214 130 531 Hop . | . . . . . . . . . . . . . . . . . Pick Up 89 | . 11 10 9 5 . 3 . 19 3 3 . 1 12 2 2 9 Fast Attach 66 | . 3 3 1 5 . 4 . 11 8 2 . 2 17 3 5 2 Attach 27 | . 1 2 2 2 . . . 4 . 3 . 2 2 2 2 5 Detach 8 | . . . . 1 . 1 . . . . . . 2 . 2 2 Swap 57 | . 6 6 6 4 . 4 . 10 2 2 . 6 4 . 4 3 Drop 149 | . 15 11 10 10 . 11 . 30 11 5 . 1 24 2 10 9 Fire 234 | . 21 27 19 13 . . 3 22 2 5 . 33 28 5 21 35 Melee 18 | . . . . . . . . . . . . 5 . . . 13 Ram 7 | . . . . . . . . . . . . . . . . 7 Kick 5 | . . . 2 1 . . . . . . . . . . . 2 Crush 2 | . . . . . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 474 | -9/Materials | Discovered new exit (range 3) 475 | -9/Materials | Identified exit to Materials 738 | -9/Materials | Repaired Imp. Aluminum Leg 766 | -9/Materials | Discovered exit to Materials (range 9) 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1204 | -8/Materials | Build established: Gunner 1274 | -8/Materials | Discovered new exit (range 4) 1277 | -8/Materials | Entered Factory 1277 | -7/Factory | Evolved 2 slots: Utility x2 1736 | -7/Factory | Repaired Imp. Aluminum Leg 1747 | -7/Factory | Discovered new exit (range 9) 1791 | -7/Factory | Entered Lower Caves 1953 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2005 | -7/Lower Caves | Entered Zion 2071 | -7/Zion | Learned location of Recycling (-7) 2149 | -7/Zion | Found CR-A16's Pointy Stick 2326 | -7/Zion | Imprinted 2328 | -7/Zion | Declared Zion's savior 2411 | -7/Zion | Learned location of Warlord (-4) 2505 | -7/Zion | Given A8's code to call for help 2538 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2575 | -7/Zion | Learned location of Extension (-5) 2590 | -7/Zion | Learned location of Data Miner (-6) 3069 | -7/Zion | Discovered new exit (range 20) 3230 | -7/Zion | Entered Proximity Caves 3230 | -6/Proximity Caves | Accompanied by 4 allies 3508 | -6/Proximity Caves | Spotted B-75 Beast 3675 | -6/Proximity Caves | Discovered new exit (range 14) 3700 | -6/Proximity Caves | Entered Factory 3700 | -6/Factory | Accompanied by 4 allies 3700 | -6/Factory | Evolved 2 slots: Utility x2 4133 | -6/Factory | Retrieved Zion intel report: Branch Access 4133 | -6/Factory | Identified exit to Lower Caves 4134 | -6/Factory | Zion Heavy squad teleported in 4484 | -6/Factory | Build established: Tank 4659 | -6/Factory | Discovered new exit (range 15) 4775 | -6/Factory | Zion Hacking Resupply teleported in 4782 | -6/Factory | Fabricated Imp. Target Analyzer (x1) 4874 | -6/Factory | Entered Lower Caves 4874 | -6/Lower Caves | Accompanied by 2 allies 4875 | -6/Lower Caves | Encountered a Warlord checkpoint 5236 | -6/Lower Caves | Build established: Gunner 5256 | -6/Lower Caves | Discovered new exit (range 13) 5322 | -6/Lower Caves | Entered another Lower Caves area 5322 | -6/Lower Caves | Accompanied by 1 ally 5358 | -6/Lower Caves | Discovered new exit (range 44) 5618 | -6/Lower Caves | Learned Factory stockpile data 5801 | -6/Lower Caves | Discovered new exit (range 13) 5817 | -6/Lower Caves | Encountered a Warlord checkpoint 5848 | -6/Lower Caves | Entered Data Miner 5848 | -6/Data Miner | Discovered new exit (range 6) 5863 | -6/Data Miner | Met Data Miner 5899 | -6/Data Miner | Learned location of Section 7 (-2) 5899 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5918 | -6/Data Miner | Received God Mode back door access code from Data Miner 5945 | -6/Data Miner | Entered Proximity Caves 6017 | -5/Proximity Caves | Escorted by Enhanced Grunt 6098 | -5/Proximity Caves | Destroyed 9 combat bots 6182 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6389 | -5/Proximity Caves | Discovered new exit (range 5) 6414 | -5/Proximity Caves | Entered Factory 6414 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6579 | -5/Factory | Build established: Scavenger-Gunner 6627 | -5/Factory | Retrieved Zion intel report: Guard Positions 6849 | -5/Factory | Retrieved Zion intel report: Main Access 6849 | -5/Factory | Identified exit to Factory 6850 | -5/Factory | Zion Heavy squad teleported in 7055 | -5/Factory | Zion Light squad teleported in 7074 | -5/Factory | Found Prototype Device 7074 | -5/Factory | Identified Active Sensor Suite 7118 | -5/Factory | Found Prototype Protection 7118 | -5/Factory | Identified Zio. Weapon Casing 7259 | -5/Factory | Entered another Factory area 7259 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7494 | -4/Factory | Retrieved Zion intel report: Guard Positions 7554 | -4/Factory | Incoming investigation squad redirected 7649 | -4/Factory | Sucked down chute 7649 | -4/Factory | Entered Waste 7650 | -4/Waste | Met a frightened Derelict 7664 | -4/Waste | EMP discharged 7664 | -4/Waste | Spotted C-40 Crusher 7692 | -4/Waste | Spotted C-40 Crusher 7708 | -4/Waste | Destroyed C-40 Crusher 7723 | -4/Waste | Found Unknown Protection 7723 | -4/Waste | Identified Damper Plating 7739 | -4/Waste | Spotted C-40 Crusher 7750 | -4/Waste | Destroyed C-40 Crusher 7754 | -4/Waste | Spotted C-40 Crusher 7763 | -4/Waste | Destroyed C-40 Crusher 7764 | -4/Waste | EMP discharged 7764 | -4/Waste | System corruption reached 10% 7782 | -4/Waste | Destroyed C-40 Crusher 7833 | -4/Waste | Spotted C-40 Crusher 7844 | -4/Waste | Destroyed C-40 Crusher 7859 | -4/Waste | Spotted C-40 Crusher 7864 | -4/Waste | EMP discharged 7875 | -4/Waste | Destroyed C-40 Crusher 7962 | -4/Waste | Discovered new exit (range 10) 7964 | -4/Waste | EMP discharged 7980 | -4/Waste | Entered Factory 8716 | -4/Factory | Retrieved Zion intel report: Active Terminals 8717 | -4/Factory | Zion Hacker squad teleported in 8748 | -4/Factory | Zion Light squad teleported in 8832 | -4/Factory | Zion Heavy squad teleported in 9129 | -4/Factory | Cargo convoy interrupted 9146 | -4/Factory | Released all parts (10) 9149 | -4/Factory | Core integrity fell below 50% 9161 | -4/Factory | Core integrity fell below 20% 9174 | -4/Factory | Lost 5 parts (1p2u2w) 9178 | -4/Factory | Discovered new exit (range 11) 9178 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09146_ Released Imp. Targeting Computer. 09146_ Released Imp. Target Analyzer. 09146_ Released Zio. Heavy DM Reactor. 09146_ Released Flexi-carbon Leg. 09146_ Slammed into A-27 Freighter. 09146_ Slug penetrates H-71 Marshal. 09147_ Slug penetrates Wall. 09147_ Penetrated by Slug. 09148_ Slug penetrates Wall. 09154_ Penetrated by Slug. 09155_ Slammed into P-70 Sage. 09165_ H-71 Marshal calls for reinforcements. 09165_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09166_ K-01 Serf collects debris. 09167_ Slug penetrates Nuclear Reactor. 09168_ K-01 Serf collects debris. 09175_ Triggered Blade Trap. 09175_ Massive razor-sharp blades shoot up from within the floor. 09178_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #"??????????????????? | | ?????????????????#?????? ???????????????????? | | ?????????????????# ???? < Y???????????????????? | | ?????????????????# ??? ??? #?????????????? | | ?????????????????# ? ?? #?????????????? | | ?????????????????# "? ?" #?????????????? | | ?????????????????#" "## Y ##" "??????????????? | | ?????????????????#"" """ """ ""#?????????????? | | ?????????????????#"[[ [["#?????????????? | | ???????????????????[[ [["#?????????????? | | ????????????"????????" "[["??????????????? | | ???????????? ?????????? """"???????????????? | | ??????????? ??????????##@//##???????????????????? | | ??????????? ??????????# #???????????????????? | | ??##########+########### #???????????????????? | | ??# #???????????????????? | | ### +???????????????????? | | #???????????????????? | | ### #???????????????????? | | ??# ^ #???????????????????? | | ### ####### T######???????????????????? | | #?????####????????????????????????? | | #??????#######????????????????????? | | ##?????# #????????????????????? | | " """ ###???# """ #????????????????????? | | """""" """#???# """ #????????????????????? | | """"" ==% R"##### """ #????????????????????? | | """ * =%!!" == "## ## ##################???? | | %=%%=[!*!R *%!=[ *" """%/%% %% ! | | ==[%! "" !!/%= =%# """ ######%###########???? | | % %!*% !" """ #????# #?????????????? | | ! %%=% " #????# "#????????????? | | ### = %* # ##???# "#????????????? | | ??# =% * # ##"## ###???????????? | | ??#########"#####% % # # #???????????? | | ?????????# #??###! == "#" #""=#! #???????????? | | ?????????##?????# [!% *%!== + ""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 80 Energy Generation 51 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1600 Resistance: TH 20 Resistance: EM 90 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 3 Energy Filtering 50 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Imp. Weapon Cycler | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Imp. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipDeliveryCutter Manual? 0 Play Time 01:59:11 Cumulative 83.1 hours Start 2022.03.19 @ 23:33:33 End 2022.03.20 @ 01:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2483c7ae-49b8-438f-894b-bcafd8aece69