Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 12:36:23 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (155) 775 Value Destroyed (5573) 5573 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3796) 3796 TOTAL SCORE: 16644 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1182 Follower Combat Kills 1927 Met Imprinter 300 Was Imprinted 300 Friendly Fire -413 Cogmind --------- Core Integrity 178/1150 Matter 279/300 Energy 224/500 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Energy Well Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Accelerator Improved Kinecellerator Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg II Compact Wheel Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Advanced Targeting Computer Particle Accelerator Zionite Heavy Carapace Graphene Brace Improved Thermal Shield > --- WEAPON ----------- Phase Gun Zionite Phaser-M Improved EM Pulse Cannon > --- INVENTORY -------- Improved Energy Well Improved Kinecellerator Plasma Flamer [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit VTOL Module Utility Advanced Targeting Computer Device Graphene Brace Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Special Weapon Plasma Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 12 | . . . . 4 2 2 . . . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . 1 . Utility 7 | . . . . 3 2 1 . . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . 1 1 . Parts Attached 148 | 1 7 3 3 17 9 25 . 7 10 8 6 3 16 27 6 Power 23 | . . 1 . 3 1 5 . 2 1 1 . 1 4 4 . Engine 14 | . . 1 . 2 . 2 . 2 1 1 . 1 3 1 . Core 6 | . . . . 1 1 3 . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . 3 . Propulsion 31 | . 2 . 2 5 . 3 . 2 3 2 1 2 2 6 1 Treads 7 | . 2 . 1 4 . . . . . . . . . . . Leg 8 | . . . . . . . . . . 2 1 2 2 1 . Wheel 3 | . . . 1 . . 1 . . . . . . . 1 . Hover 9 | . . . . 1 . 2 . 2 . . . . . 4 . Flight 4 | . . . . . . . . . 3 . . . . . 1 Utility 58 | . 1 . . 4 6 12 . 3 3 3 5 . 4 13 4 Device 29 | . . . . 1 3 5 . . 1 3 2 . 4 8 2 Storage 4 | . . . . . 1 2 . . . . . . . 1 . Processor 14 | . 1 . . 2 1 2 . 2 2 . 1 . . 1 2 Hackware 2 | . . . . 1 . . . . . . . . . 1 . Protection 9 | . . . . . 1 3 . 1 . . 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 1 4 2 1 5 2 5 . . 3 2 . . 6 4 1 Energy Gun 11 | 1 1 . . . . 5 . . 1 . . . . 3 . Energy Cannon 9 | . 2 2 . 3 1 . . . . . . . . 1 . Ballistic Gun 8 | . . . . . . . . . 1 2 . . 5 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . 1 2 1 . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . 1 . . . . 2 . 1 6 . Corrupted Parts 7 | . . . . . . 2 . . . . . 1 1 3 . System Corruption 26 | . . . . . . 9 . . . . . 2 1 14 . Parts Lost 72 | . . 1 3 9 1 9 . 2 1 5 . 1 15 14 11 Power 13 | . . . 1 2 1 2 . . . 2 . . 2 3 . Propulsion 21 | . . . 2 3 . 3 . 1 1 1 . 1 2 5 2 Utility 22 | . . . . 1 . 3 . 1 . 1 . . 6 3 7 Weapon 16 | . . 1 . 3 . 1 . . . 1 . . 5 3 2 Highest Loss Streak 14 | . . 1 3 9 1 6 . 1 1 3 . 1 14 10 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 6 7 7 6 6 7 12 8 5 5 4 5 4 4 4 4 Power . | 1 1 . . . . . . . . . . . . . . Propulsion . | 4 2 2 1 . . . . . . . . . . . . Utility 2 | . 1 2 2 2 4 5 2 1 1 1 1 . 1 2 3 Weapon 3 | 1 1 2 1 3 2 6 4 3 3 3 4 4 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 6 2 . 1 . 2 . . . 1 . 2 1 . 2 Power 2 | . . 2 . . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . . 2 . . . . . 2 1 . 2 Weapon 6 | . 4 . . 1 . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 97 96 64 81 90 74 95 93 81 83 85 98 51 18 Engine 5 | . 14 14 10 3 6 1 . 12 11 1 . 2 10 . . Core 1 | . . . . 1 . 7 . . . . . . . . . Treads 8 | . 16 28 24 13 23 18 . . . . . . . . . Leg 7 | . 11 . . . . . . . . 9 18 16 16 2 . Hover 1 | . . . . . . . 13 18 9 . . . . 6 . Flight 1 | . . . . . . . . . 7 8 1 . . . . Device 11 | . . . . 4 8 14 6 6 11 17 15 13 20 17 4 Storage 4 | . 14 14 14 7 10 7 1 . . . . . . . . Processor 20 | . 13 14 14 14 8 20 26 27 39 29 26 26 18 11 12 Protection 5 | . . . . . 7 4 13 16 . . 9 13 10 . . Energy Gun 4 | . 12 . . . . 10 10 12 13 3 . . . 3 . Energy Cannon 5 | . 15 26 28 10 12 2 . . . . . . . 1 . Ballistic Gun 5 | . . . . . . . . . . 9 11 13 16 . . Peak Build Rating 94 | 6 12 12 13 50 58 66 58 73 62 58 58 60 83 94 41 Average Rating 47 | 6 9 11 12 37 49 55 57 67 56 47 51 54 74 55 16 On Entrance 36 | 6 6 12 12 12 50 42 58 58 50 49 47 54 60 30 41 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 14 18 18 18 28 50 88 31 28 21 21 38 48 71 47 6 Greatest Support 68 | 20 46 46 46 62 62 62 24 33 21 30 50 55 68 28 6 Greatest Overweight (x) 15 | . . . 1 3 . 15 4 1 1 1 . 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 15 5 5 5 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 15 7 5 5 5 5 5 5 5 5 Most Carried 16 | 6 8 8 7 8 8 16 15 5 5 5 5 5 5 5 5 Average Carried 6 | 6 7 7 6 7 7 12 7 4 4 4 5 4 4 4 4 Final Capacity 15 | 8 8 8 8 8 8 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 6 7 8 8 15 5 5 5 5 5 5 4 5 3 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Mutant 14% | Derelict-Mutant 7% | Derelict-Gunner 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Matter Collected 3984 | 200 75 . 77 144 271 676 . 57 371 222 137 129 1130 448 47 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6256 | . 257 98 288 349 346 1339 . 131 115 244 . 170 2402 391 126 Parts 309 | . 21 6 20 20 23 39 . 7 7 4 . 12 123 19 8 Haulers Intercepted 5 | . 1 . . 1 . 1 . . . . . . 2 . . Recyclers Shooed 8 | . 1 . . 1 . 2 . . . . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . 15 . . . . . 5 3 . 18 . . 5 Prevented 2 | . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 113 | . 9 3 6 8 11 26 . 2 3 4 . 4 31 3 3 Guns 50 | . 3 . . . . 12 . 2 1 4 . 4 22 2 . Cannons 25 | . 6 3 4 4 5 2 . . . . . . . 1 . AOE 34 | . . . 1 4 6 9 . . 2 . . . 9 . 3 Classes Destroyed 24 | . 5 1 2 3 . 3 . . . 2 . 1 7 . . Worker 15 | . 1 . . . . 4 . . . . . . 9 1 . Builder 4 | . . . . . . . . . . . . . 4 . . Tunneler 4 | . . . . . . 1 . 1 . . . . 2 . . Hauler 5 | . 1 . . 1 . 1 . . . . . . 2 . . Recycler 4 | . . . . . . . . . . . . . 3 1 . Carrier 1 | . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . . . . . . . . 2 . . Operator 4 | . 1 . . . . . . . . . . . 2 1 . Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 2 | . 1 . . . . . . . . . . . 1 . . Swarmer 30 | . 9 2 . . 3 3 . . 3 . . . 8 . 2 Cutter 1 | . . . . . . . . . . . . . 1 . . Grunt 42 | . . 1 . 3 8 16 . . . 3 . 1 9 . 1 Brawler 2 | . . . . . . . . . . . . . 2 . . Duelist 3 | . . . . . . 1 . . . . . 1 1 . . Sentry 8 | . . . . 2 . 1 . 1 . . . . 3 1 . Specialist 1 | . . . . . . . . . . . . . 1 . . Hunter 11 | . . . . 2 . 2 . . . . . 1 4 2 . Programmer 6 | . . . . . . 3 . 1 . . . . 2 . . Heavy 1 | . . . . 1 . . . . . . . . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . Subdweller 6 | . . . 6 . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 18 | . 4 2 1 6 6 7 . 1 3 1 . 2 18 1 3 Combat Bots Only 12 | . 4 2 1 6 6 7 . 1 3 1 . 2 12 1 3 Max Kills in Single Turn 3 | . 2 1 1 2 2 3 . 1 2 1 . 1 3 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 2 3 . . 2 . . . 3 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Hostile Shots Fired 928 | . 42 27 23 66 34 204 . 38 17 30 . 23 175 143 106 Missed 309 | . 15 9 4 14 10 62 . 16 7 11 . 7 53 61 40 Hits 619 | . 27 18 19 52 24 142 . 22 10 19 . 16 122 82 66 Melee 5 | . . . . . . . . . . . . . 1 . 4 Projectile 614 | . 27 18 19 52 24 142 . 22 10 19 . 16 121 82 62 AOE 5 | . . . . . . . . . . . . . 3 2 . Critical Strikes 31 | . 1 1 1 2 1 4 . . . 2 . . 8 7 4 Actively Blocked 24 | . . . . . . 4 . . . 2 . . 8 7 3 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 10151 | . 233 268 428 992 370 2215 . 191 145 417 . 241 1936 1414 1301 Core 2122 | . 51 90 92 172 50 313 . 37 52 58 . 17 218 220 752 Absorbed by Shields 610 | . . . . . . . . . . . . . 610 . . Ignored by Resistances 486 | . . . . . . . . . . . . 81 354 51 . Regen/Repaired (Parts) 51 | . . . . . . . . . . . . . 51 . . Core Remaining (%) 64 | 100 . . 6 68 92 . . . . . . 43 78 . . Volleys Fired 347 | . 26 11 20 16 23 84 . 11 9 21 . 13 86 21 6 Largest 3 | . 2 2 2 2 2 2 . 2 2 2 . 2 3 2 1 Hottest 161 | . 112 112 112 120 129 120 . 120 43 120 . 63 106 161 100 Shots Fired 653 | . 33 17 39 22 34 141 . 22 16 34 . 26 237 26 6 Gun 459 | . 10 . . . . 103 . 22 15 32 . 26 231 20 . Cannon 143 | . 23 17 37 14 24 22 . . . . . . . 6 . Launcher 48 | . . . 2 8 10 16 . . 1 2 . . 6 . 3 Special 3 | . . . . . . . . . . . . . . . 3 Kinetic 269 | . . . . . . . . . . 12 . 26 231 . . Thermal 213 | . . . . 9 16 114 . 22 15 20 . . . 14 3 Explosive 45 | . . . 2 8 10 16 . . 1 2 . . 6 . . Electromagnetic 120 | . 33 17 37 5 8 11 . . . . . . . 6 3 Phasic 6 | . . . . . . . . . . . . . . 6 . Robot Hit Streak 43 | . 5 6 14 16 8 23 . 11 21 43 . 4 12 12 16 Robot Miss Streak 4 | . 2 1 1 2 4 2 . 1 . 2 . 4 4 1 . Penetration Max 2 | . . . . . . . . . . . . . 2 . . Secondary Targets 12 | . 1 . . . . . . . . 1 . 2 8 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . 1 1 . . Shots Hit Robots 479 | . 20 12 33 15 21 118 . 17 10 27 . 16 164 22 4 Core Hits 317 | . 14 4 12 16 26 85 . 6 4 13 . 8 109 12 8 Critical Kills 8 | . . . . . . . . . . . . 1 7 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . 1 5 . . Critical Strikes 22 | . . . 1 . . 4 . 1 1 1 . 2 12 . . Burn 6 | . . . . . . 3 . 1 1 1 . . . . . Destroy 14 | . . . . . . . . . . . . 2 12 . . Corrupt 2 | . . . 1 . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17078 | . 546 320 755 850 1048 3917 . 491 347 738 . 377 6491 801 397 Guns 9095 | . 63 . . . . 1993 . 491 187 738 . 377 4640 606 . Cannons 2646 | . 329 279 596 412 439 415 . . . . . . . 176 . Explosions 5163 | . 135 30 159 431 607 1498 . . 160 . . . 1783 . 360 Melee . | . . . . . . . . . . . . . . . . Ramming 137 | . 19 11 . 7 2 11 . . . . . . 68 19 . Kinetic 5213 | . . . . . . . . . . 196 . 377 4640 . . Thermal 5133 | . 135 30 . 327 342 2107 . 491 187 542 . . 601 334 37 Explosive 3899 | . . . 159 431 544 1423 . . 160 . . . 1182 . . Electromagnetic 2424 | . 392 279 596 85 160 376 . . . . . . . 176 360 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 272 | . . . . . . . . . . . . . . 272 . Highest Corruption 22 | . . . . . . 12 22 22 22 22 18 2 8 19 19 Average Corruption 11 | . . . . . . 3 20 22 22 19 18 2 4 15 19 Corruption Purged 6 | . . . . . . 2 . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 145 | . . . . . . 19 6 13 26 33 2 1 26 12 7 Message Errors 37 | . . . . . . 7 1 2 6 6 1 . 5 5 4 Matter Fused 38 | . . . . . . . 1 6 8 12 1 1 5 3 1 Heat Flow Errors 13 | . . . . . . 2 . 1 4 2 . . 3 1 . Energy Discharges 18 | . . . . . . 2 1 3 3 5 . . 1 2 1 Parts Rejected 4 | . . . . . . 1 1 . . . . . 2 . . Data Loss (minor) 14 | . . . . . . 2 . 1 3 4 . . 4 . . Data Loss (major) 2 | . . . . . . . . . . 1 . . . 1 . Misfires 4 | . . . . . . 3 . . 1 . . . . . . Alerts 4 | . . . . . . 1 . . . 1 . . 2 . . Misdirections 3 | . . . . . . . 2 . . . . . . . 1 Weapon Failures 8 | . . . . . . 1 . . 1 2 . . 4 . . Overload Shots 34 | . . . . 3 . 8 . 12 . 11 . . . . . Effects 2 | . . . . 1 . 1 . . . . . . . . . Heat Surge 1 | . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Overflow Damage 257 | . 8 . . 15 26 10 . . . 4 . . 163 9 22 Projectiles 33 | . 8 . . . 25 . . . . . . . . . . Explosions 209 | . . . . 15 1 10 . . . 4 . . 157 . 22 Melee 15 | . . . . . . . . . . . . . 6 9 . Knockbacks 1 | . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . 24 45 . 42 . 41 . . . 45 . . 117 9 14 Shots 14 | . 1 1 . 3 . 3 . . . 2 . . 3 . 1 Rammed 16 | . 4 5 . 3 1 2 . . . . . . . 1 . Targets Rammed 24 | . 5 5 . 3 1 2 . . . . . 1 6 1 . Kicked 8 | . 1 . . . . . . . . . . 1 6 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 612 | . 207 256 9 366 342 247 . 276 262 263 . 24 612 91 37 Average Temperature 105 | . 74 141 4 141 156 51 . 126 98 76 . 9 121 27 16 Received Heat Transfer 2035 | . . 120 93 333 144 684 . 54 30 108 . 36 310 69 54 Effects 24 | . . 1 . 4 . . . . . . . . 19 . . Shutdowns 5 | . . . . 1 . . . . . . . . 4 . . Energy Bleed 3 | . . 1 . . . . . . . . . . 2 . . Interference 8 | . . . . 3 . . . . . . . . 5 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . 3 . . . . . . 1 . . Combat Hostiles 3 | . . . 1 . . 2 . . . . . . . . . Parts Fried 19 | . 2 . 8 . . 7 . . . . . . 1 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 1 . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 23 | . . . . . . 11 . 5 . 1 . . 6 . . Heat Transferred 8122 | . 250 50 . 37 494 4086 . 807 444 907 . . 400 407 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 1 . . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Maximum Alert Level 5 | . . . . . . 1 . . . . . . 5 4 . Low Security (%) 63 | 100 100 100 . 100 100 84 100 100 . . . . . . . Level 1 6 | . . . . . . 15 . . . . . . 7 . . Level 2 8 | . . . . . . . . . . . . . 33 . . Level 3 11 | . . . . . . . . . . . . . 24 70 . Level 4 7 | . . . . . . . . . . . . . 21 29 . Level 5 . | . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . . . 13 . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 2399 | . 124 68 . 86 172 267 90 79 . . . . 2399 1153 . Initial 1153 | . . 26 . . 7 74 90 21 . . . . 506 1153 . Average 358 | . 37 27 . 40 73 113 54 31 . . . . 930 1047 . Influence Increases 5842 | . 324 118 . 273 292 799 . 113 120 90 . 314 3203 136 60 Destroy 0b10 Robot/C 3040 | . 180 60 . 160 220 520 . 40 60 60 . 180 1420 80 60 Destroy 0b10 Robot/NC 260 | . 20 . . 5 . 30 . 5 5 5 . 10 165 15 . Destroy Leader 612 | . 34 20 . 62 40 122 . 20 10 10 . 30 244 20 . Allied During Kill 593 | . . . . . . . . . . . . 79 510 4 . Successful Hack 79 | . 45 . . . . 16 . 18 . . . . . . . Disable Machine 315 | . . . . 15 . 60 . 30 . . . . 210 . . Destroy Structure 268 | . 15 8 . 31 32 36 . . . . . . 144 2 . Advance Influence 450 | . . . . . . . . . . . . . 450 . . Lose Combat Pursuer 225 | . 30 30 . . . 15 . . 45 15 . 15 60 15 . Influence Decreases 5415 | . 255 129 58 255 158 692 229 113 146 94 . 225 937 1590 534 Entered New Map 1924 | . . 43 31 . 11 78 169 9 12 2 . . 33 1202 334 Time Decay 2461 | . 255 76 27 165 137 524 40 94 124 62 . 205 464 198 90 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . Lost Part 650 | . . 10 . 90 10 90 . 10 10 30 . . 150 140 110 Lost Ally 230 | . . . . . . . 20 . . . . 20 140 50 . Squads Dispatched 38 | . 1 . . 3 2 10 . 2 . . . . 17 3 . Investigation 4 | . . . . . 2 . . 1 . . . . 1 . . Extermination 6 | . . . . . . 3 . . . . . . 2 1 . Reinforcement 16 | . 1 . . 3 . 5 . 1 . . . . 5 1 . Assault 8 | . . . . . . . . . . . . . 7 1 . Garrison 4 | . . . . . . 2 . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . 1 . 2 . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Distress Signals 3 | . . . . . . 1 . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 233 | . 20 6 8 11 13 30 6 3 9 6 . 11 86 10 14 Peak Tracking Total 12 | . 4 3 2 5 3 5 6 1 3 3 . 4 8 4 12 Tactical Retreats 14 | . 1 2 2 . . 1 . . 2 1 . 1 3 1 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 3 | . . . . . . 2 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . 4 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 24 | . . . 1 1 . 4 . 2 . . . . 14 . 2 Max in Single Turn 7 | . . . 1 1 . 2 . 1 . . . . 7 . 2 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 27 | . 6 . 1 2 2 4 . 3 4 . 1 . 3 1 . Terminals 13 | . 6 . . 1 2 2 . 1 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . Recycling Units 3 | . . . . . . . . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . 1 . Total Hacks 69 | . 26 . 1 4 7 7 . 5 9 . 3 . 6 1 . Successful 38 | . 15 . 1 2 . 3 . 1 9 . 3 . 4 . . Failed 31 | . 11 . . 2 7 4 . 4 . . . . 2 1 . Catastrophic 5 | . . . . . 2 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 45 | . 12 . . . 4 2 . 2 3 . . . 16 6 . Terminals 43 | . 26 . . 2 7 4 . 2 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . 2 . . Recycling Units 6 | . . . . . . . . 2 . . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 2 . . . . . . . 1 . Terminal Hacks 25 | . 9 . 1 1 . 2 . . 9 . 3 . . . . Record 7 | . . . . . . . . . 7 . . . . . . Part Schematic 3 | . . . . . . . . . . . 3 . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 . . 1 . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 3 . . Report Inventory 2 | . . . . . . . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 7 | . 6 . . . . . . . . . . . 1 . . Terminals 6 | . 6 . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . . 2 2 3 . 3 . . . . 2 1 . Full Trace Events 3 | . . . . . 2 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Total Allies 16 | . . . . . . . 1 . . . 4 . 8 3 . Largest Group 7 | . . . . . . . 1 . . . 4 4 7 3 . Highest-Rated Group 329 | . . . . . . . 31 . . . 152 152 329 233 . Highest-Rated Ally 135 | . . . . . . . 31 . . . 42 42 135 103 . Zionite Dispatches 5 | . . . . . . . . . . . . . 3 2 . Heavy 1 | . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 181 | . . . . . . . 3 . . . . 32 145 1 . Total Damage 5249 | . . . . . . . 61 . . . . 958 4119 111 . Kills 57 | . . . . . . . . . . . . 7 49 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Active Infowar (turns) 1761 | . . . . 140 149 1014 . . 423 . . . . . 35 Sensors 1014 | . . . . . . 1014 . . . . . . . . . A.S.S. 289 | . . . . 140 149 . . . . . . . . . . Terrain 455 | . . . . . . . . . 423 . . . . . 32 Machine Analysis 27 | . . . . . . . . . . . . . . . 27 Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 . 1 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Turns Passed 9255 | 2 781 198 691 391 375 1596 96 254 570 680 1152 518 1356 404 191 Spaces Moved 6468 | 1 483 96 421 232 182 692 90 288 994 557 893 273 587 421 258 Core 270 | . . . . 7 . 6 4 . . . . . 13 16 224 Treads 1578 | . 240 96 294 104 182 662 . . . . . . . . . Legs 2420 | 1 243 . . . . . . . . 387 893 273 574 49 . Wheels 293 | . . . 127 121 . 24 14 . . . . . . 7 . Hover 1272 | . . . . . . . 72 288 563 . . . . 349 . Flight 635 | . . . . . . . . . 431 170 . . . . 34 Fastest Speed 29 | 120 120 160 95 95 161 110 76 65 29 29 120 126 50 40 40 Average Speed 117 | 120 139 160 140 128 161 184 91 68 50 104 124 158 173 62 49 Slowest Speed 800 | 120 160 160 160 200 161 800 250 156 160 120 126 200 196 210 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 1 . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 77 15 35 20 4 19 85 8 90 61 87 49 18 13 40 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . 1 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 . . . . 1 1 . 1 1 . Scrap Searched 18 | . . 1 . . . . . . 10 1 3 1 . . 2 Spaces Dug 8 | . . . . . . . . . 8 . . . . . . Terrain Destroyed 274 | . 14 9 13 35 39 32 . . 8 49 . 1 73 1 . Melee . | . . . . . . . . . . . . . . . . Projectile 9 | . . . . 2 . . . . . 1 . 1 4 1 . AOE 265 | . 14 9 13 33 39 32 . . 8 48 . . 69 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Upp Total 7499 | 1 554 121 480 299 224 857 108 320 1042 617 935 335 764 531 311 Wait 297 | . 13 4 34 15 1 21 5 5 14 15 26 37 37 33 37 Move 6450 | . 482 95 420 231 181 692 89 287 991 556 892 272 586 420 256 Hop 2 | . . . . . . . . . 1 . . . . . 1 Pick Up 56 | . 8 1 2 7 3 7 . 1 3 6 . 4 6 7 1 Fast Attach 95 | . 3 . . 13 4 10 2 6 7 7 7 2 5 24 5 Attach 33 | . . 2 2 4 1 6 . 1 . 1 . . 8 5 3 Detach 17 | . 1 . . 2 1 4 . . . 1 . . 2 6 . Swap 84 | 1 4 1 2 3 8 25 . 3 8 3 4 1 20 1 . Drop 90 | . 8 2 . 5 1 6 12 6 9 7 6 5 8 13 2 Fire 347 | . 26 11 20 16 23 84 . 11 9 21 . 13 86 21 6 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . 2 . . . . . . . . . 1 . Kick 8 | . 1 . . . . . . . . . . 1 6 . . Crush 13 | . 4 5 . 1 1 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 4 | . 4 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 230 | -10/Materials | Discovered new exit (range 5) 368 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Learned Storage non-interactive machine intel 563 | -10/Materials | Learned 4 Subcaves zone layouts 590 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Identified exit to Subcaves 609 | -10/Materials | Learned Storage terminal intel 610 | -10/Materials | Learned Storage emergency access door positions 616 | -10/Materials | Learned location of 2 exits from Mines 650 | -10/Materials | Learned Storage stockpile data 784 | -10/Materials | Entered Mines 786 | -10/Mines | Identified exit to Exiles 791 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 792 | -10/Mines | Learned Materials stockpile data 863 | -10/Mines | Discovered exit to Materials (range 12) 957 | -10/Mines | Core integrity fell below 50% 982 | -10/Mines | Entered Subcaves 983 | -10/Subcaves | Identified exit to Recycling 1097 | -10/Subcaves | Visited 4L-MR0's lab 1113 | -10/Subcaves | Found Rainbow Chip 1278 | -10/Subcaves | Discovered new exit (range 11) 1344 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1500 | -10/Subcaves | A Subdweller sparked back to life 1500 | -10/Subcaves | A Subdweller sparked back to life 1520 | -10/Subcaves | Core integrity fell below 20% 1549 | -10/Subcaves | Lost 3 parts (1p2n) 1584 | -10/Subcaves | Found Powered Cannon 1673 | -10/Subcaves | Entered Materials 1673 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1684 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1830 | -8/Materials | Attached Powered Cannon, gained temporary slot: Power 1874 | -8/Materials | Found Prototype Device 1874 | -8/Materials | Identified Active Sensor Suite 1892 | -8/Materials | Lost 9 parts (2p3n1u3w) 2014 | -8/Materials | Discovered new exit (range 8) 2021 | -8/Materials | Identified exit to Factory 2064 | -8/Materials | Entered Factory 2064 | -7/Factory | Evolved 2 slots: Utility x2 2210 | -7/Factory | Build established: Scavenger-Skirmisher 2391 | -7/Factory | Discovered new exit (range 16) 2439 | -7/Factory | Entered another Factory area 2439 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2532 | -6/Factory | Build established: Scavenger-Mutant 2864 | -6/Factory | Garrison activated, responded to threat 2918 | -6/Factory | Destroyed 7 combat bots 3343 | -6/Factory | Cargo convoy interrupted 3838 | -6/Factory | System corruption reached 10% 3987 | -6/Factory | Lost 6 parts (2p2n1u1w) 4034 | -6/Factory | Spotted B-75 Beast 4035 | -6/Factory | Sucked down chute 4035 | -6/Factory | Entered Waste 4036 | -6/Waste | Met a frightened Derelict 4043 | -6/Waste | Spotted C-40 Crusher 4050 | -6/Waste | EMP discharged 4050 | -6/Waste | Spotted C-40 Crusher 4051 | -6/Waste | Spotted C-40 Crusher 4072 | -6/Waste | Spotted C-40 Crusher 4080 | -6/Waste | Spotted C-40 Crusher 4082 | -6/Waste | Spotted C-40 Crusher 4123 | -6/Waste | Discovered new exit (range 11) 4130 | -6/Waste | Identified exit to Factory 4131 | -6/Waste | Entered Factory 4364 | -6/Factory | Build established: Mutant 4366 | -6/Factory | Discovered new exit (range 3) 4383 | -6/Factory | Identified exit to Lower Caves 4385 | -6/Factory | Entered Lower Caves 4436 | -6/Lower Caves | Learned Factory emergency access door positions 4525 | -6/Lower Caves | Entered an active Warlord outpost 4556 | -6/Lower Caves | Learned Extension terminal intel 4556 | -6/Lower Caves | Learned Research garrison access intel 4682 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4950 | -6/Lower Caves | Discovered new exit (range 5) 4952 | -6/Lower Caves | Identified exit to Lower Caves 4955 | -6/Lower Caves | Entered another Lower Caves area 5122 | -6/Lower Caves | Core integrity fell below 50% 5141 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5289 | -6/Lower Caves | Build established: Scavenger-Mutant 5597 | -6/Lower Caves | Encountered a Warlord checkpoint 5626 | -6/Lower Caves | Discovered new exit (range 7) 5635 | -6/Lower Caves | Entered Zion 5686 | -6/Zion | System corruption cleaned by Quarantine Array 6021 | -6/Zion | Met Imprinter 6042 | -6/Zion | Imprinted 6044 | -6/Zion | Declared Zion's savior 6209 | -6/Zion | Found Prototype Device 6209 | -6/Zion | Identified Bomb Factory No. 2 6293 | -6/Zion | Build established: Derelict-Mutant 6589 | -6/Zion | Given the Hacking Drone Bay 6700 | -6/Zion | Found Prototype Device 6700 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6736 | -6/Zion | Discovered new exit (range 16) 6737 | -6/Zion | Learned 8 Factory zone layouts 6787 | -6/Zion | Entered Proximity Caves 6787 | -5/Proximity Caves | Accompanied by 4 allies 6789 | -5/Proximity Caves | Spotter reported a threat 6790 | -5/Proximity Caves | Spotter reported a threat 7002 | -5/Proximity Caves | Spotter reported a threat 7004 | -5/Proximity Caves | Identified exit to Factory 7214 | -5/Proximity Caves | Learned 4 Factory zone layouts 7305 | -5/Proximity Caves | Entered Factory 7305 | -5/Factory | Accompanied by 3 allies 7305 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7306 | -5/Factory | Identified exit to Upper Caves 7347 | -5/Factory | Zion hero teleported in (AD-0RF) 7539 | -5/Factory | Retrieved Zion intel report: Trap Installations 7540 | -5/Factory | Zion Fire squad teleported in 7604 | -5/Factory | Build established: Derelict-Gunner 7605 | -5/Factory | Search patrols dispatched 7765 | -5/Factory | P-70 Sage assimilated allied 7B-8AJ(i) 7905 | -5/Factory | First assault squad dispatched 7935 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7936 | -5/Factory | Zion Hacker squad teleported in 8161 | -5/Factory | Lost 3 allies 8272 | -5/Factory | Build established: Scavenger-Gunner 8480 | -5/Factory | High security lockdown imminent 8554 | -5/Factory | Garrison activated, responded to threat 8560 | -5/Factory | High security lockdown engaged 8655 | -5/Factory | Discovered new exit (range 13) 8661 | -5/Factory | Entered another Factory area 8661 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8669 | -4/Factory | Destroyed 12 combat bots 8685 | -4/Factory | Lost 14 parts (2p2n5u5w) 8731 | -4/Factory | Zion Offense Resupply teleported in 8738 | -4/Factory | Found Prototype Processor 8738 | -4/Factory | Identified Exp. Targeting Computer 8774 | -4/Factory | Zion Heavy squad teleported in 8836 | -4/Factory | System corruption reached 10% 8911 | -4/Factory | First assault squad dispatched 8941 | -4/Factory | Found Prototype Protection 8941 | -4/Factory | Identified Zio. Heavy Carapace 9003 | -4/Factory | Lost 10 parts (1p4n2u3w) 9059 | -4/Factory | Discovered new exit (range 7) 9065 | -4/Factory | Entered Upper Caves 9070 | -4/Upper Caves | Learned Research emergency access door positions 9114 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9118 | -4/Upper Caves | Lost 5 parts (2p2n1u) 9130 | -4/Upper Caves | Core integrity fell below 50% 9146 | -4/Upper Caves | Encountered a Warlord checkpoint 9218 | -4/Upper Caves | Entered a destroyed Warlord outpost 9242 | -4/Upper Caves | Lost 3 allies 9246 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9251 | -4/Upper Caves | Core integrity fell below 20% 9256 | -4/Upper Caves | Self-destructed Last Messages --------------- 09246_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09248_ S-27 Virus destroyed. 09249_ Slug penetrates Wall. 09250_ Y-72 Warden: "REQUESTING BACKUP." 09250_ Destroyed VTOL Module. 09250_ Mak. Terrain Scanner destroyed. 09250_ Destroyed Mak. Terrain Scanner. 09252_ Corrupted VTOL Module fries itself beyond repair. 09252_ Machine disabled. 09252_ G-67 Veteran destroyed. 09252_ Slug penetrates Wall. 09253_ G-67 Veteran IFF system glitched. 09253_ Adv. Targeting Computer destroyed. 09253_ Penetrated by Slug. 09253_ Hvy. Shock Bomb Launcher destroyed. 09253_ Machine Analyzer destroyed. 09255_ Corrupted Lgt. Nuclear Core fries itself beyond repair. 09255_ Slug penetrates Wall. 09255_ Penetrated by Slug. 09256_ Corrupted Flexi-carbon Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????#???? ##???????????????? ??? | | ?????????????????????? #??# ????????????????? ? | | ??????????????????#???? ## ##?####??????????? | | ??????????????????????? # "#?????????????? | | ??????????????????????? # "??????????????? | | ???????????????????????# Y g ? ??????????????? | | ???????????????????????# [s %=????????????###### | | ???????????????????????# =[%#????????????## | | ??????????????????????## ls #????????????# | | ??????????????????????# b######???????## ? | | ??????????????????????# @ #????# ?? | | ??????????????????????# ;######?????????# #?? | | ??????????????????????## ###??????????##### ### | | ???????????????????????# ##???????????## | | ???????????????????????#h#????????????# ## | | ???????????????????????#h#??#?????????# %!#### | | ??????????????????######Y###########??####% ##??## | | ??????????????????# #?????# %#????# | | ??????????????????# ##### ######## #?##### ###### | | ??????????????????# ##### ######## #?# # ## | | ??????????????##?### ## #?# # | | ??????????????# ## ### ### $# ### # | | ??????????????# ### "##???# # | | ???????????#??## ##" "##??# # | | ??????????#???## #"" #??# #### | | ???????????????### #" # #??# #??? | | ?????????????????# #" ### X #?## #??? | | ?????????????????# #" #### ""#??#####"#### ##??? | | ?????????????????# #" #####"#??????? #??###???? | | ????????????#????# ## # ###????????#????????? | | ?????????????#???# # ##?????????????????? | | ?????????????????# # %"X#% ##???????#??????????? | | ?????????????????# ####! ????????????????? | | ????????????????## #???????????????? | | ?????????????????## ####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 37 Energy Capacity 500 Matter Stores 305 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 30 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoCompanionDetector Manual? 0 Play Time 01:09:13 Cumulative 1060.8 hours Start 2025.05.24 @ 11:26:36 End 2025.05.24 @ 12:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1315 Rogue 1032 Adventurer 124 Explorer 159 Win Type - Total 47 Types 33/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fa09361-05b6-46bc-a6b8-22e3efc92a1f