Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 08:29:31

Player: Anting

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (109)     545
Value Destroyed (3311)     3311
Prototype IDs (27)         540
Alien Tech Used (2)        400
Bonus (1653)               1653
              TOTAL SCORE: 14149

 Bonus
-------
High Alert Combat Kills    380
Follower Combat Kills      696
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1300
Matter                     259/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
           Graphene Brace
           Hacking Suite
           System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
  Advanced Weight Redist. System

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
       Light Antimatter Reactor
>            --- PROPULSION -------
      Cooled Cesium-ion Thruster
             Impulse Thruster
             Impulse Thruster
             Diametric Drive
             Impulse Thruster Array
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Cloaking Device
    Improved Propulsion Shielding
    Improved Light Armor Plating
             Graphene Brace
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
             Power Sword
>            --- INVENTORY --------
       Light Quantum Reactor
    Advanced Weight Redist. System
             Micro-nuke Launcher
    Improved Plasma Cutter
[Rating: 116]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Minigun
  Energy Gun               Beamcaster
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   .   2   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   .   1   .   2   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 6   9   4   26  3   41  9   .   .   .   .   .   2   4   3   2   3   5   14  1   13  15  
  Power                    17   | 1   .   .   2   .   4   1   .   .   .   .   .   .   .   1   1   .   .   2   1   1   3   
    Engine                 6    | 1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Propulsion               49   | 2   1   .   11  .   15  5   .   .   .   .   .   .   1   .   .   .   .   6   .   5   3   
    Treads                 23   | 2   1   .   10  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
    Flight                 20   | .   .   .   1   .   5   5   .   .   .   .   .   .   1   .   .   .   .   .   .   5   3   
  Utility                  66   | 1   3   1   5   3   16  3   .   .   .   .   .   2   2   2   1   3   5   6   .   6   7   
    Device                 30   | .   .   .   1   .   3   1   .   .   .   .   .   .   2   2   1   3   5   3   .   4   5   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   3   .   .   1   
    Protection             21   | .   1   1   2   2   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   5   3   8   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   2   3   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
Parts Lost                 57   | .   .   .   3   .   17  .   .   .   .   .   .   .   .   1   2   .   9   3   1   .   21  
  Power                    10   | .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   4   
  Propulsion               15   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   6   
  Utility                  23   | .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   1   .   4   2   1   .   8   
  Weapon                   9    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Highest Loss Streak      12   | .   .   .   1   .   6   .   .   .   .   .   .   .   .   1   2   .   5   2   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  100 97  100 100 100 100 100 100 100 99  98  93  91  85  47  77  72  71  
  Engine                   5    | .   14  14  10  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   6   7   7   7   7   7   6   5   3   1   5   4   2   5   5   1   
  Treads                   17   | .   28  28  32  33  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   30  30  30  30  30  30  26  29  29  29  29  25  .   .   13  20  
  Device                   7    | .   .   .   .   .   9   15  15  15  15  15  15  13  17  17  18  20  20  3   6   12  11  
  Storage                  6    | .   14  14  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   10  11  9   7   7   7   7   7   7   6   5   5   5   5   5   5   5   5   4   
  Hackware                 6    | .   .   .   .   .   .   6   7   7   7   7   7   20  17  17  17  17  17  18  26  26  16  
  Protection               11   | .   11  14  11  11  16  15  15  15  15  15  15  13  11  11  9   5   3   .   .   2   3   
  Ballistic Gun            12   | .   24  20  21  22  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   1   .   .   .   .   7   7   7   7   7   7   6   4   5   3   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   7   7   7   7   7   7   6   5   5   5   5   4   .   .   .   .   
  Slashing Weapon          1    | .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Peak Build Rating          116  | 6   8   9   22  24  38  40  39  39  39  39  39  45  54  56  56  60  58  80  87  99  116 
  Average Rating           34   | 3   7   8   16  21  32  38  39  39  39  39  39  44  53  53  52  55  51  41  80  81  98  
  On Entrance              39   | .   6   8   9   21  22  32  39  39  39  39  39  39  45  54  51  56  56  17  78  77  99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 14  30  30  94  94  105 18  18  18  18  18  18  18  21  21  30  25  29  16  31  35  39  
  Greatest Support         82   | 40  40  40  60  60  63  20  20  20  20  20  20  20  25  25  25  25  25  82  82  68  45  
  Greatest Overweight (x)  31   | .   .   .   31  1   6   1   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         15   | 5   11  15  24  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 4   14  15  25  25  25  13  5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   
  Average Carried          14   | 2   10  14  24  24  24  5   5   5   5   5   5   3   4   4   4   4   4   4   4   4   4   
  Final Capacity           25   | 8   15  15  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 1   14  15  25  25  14  5   5   5   5   5   5   4   5   5   4   4   5   4   5   5   2   

 Class Distribution 
--------------------
 41% | Mutant
 17% | Scavenger-Mutant
  9% | Scout
  8% | Hacker-Ninja
  6% | Hacker-Sprinter
  6% | Hacker-Mutant
  4% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Waste
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -5/Upper Caves
  Hacker-Assassin | -5/Upper Caves
     Hacker-Ninja | -5/Zhirov
     Hacker-Ninja | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Waste
    Hacker-Mutant | -4/Factory
  Hacker-Sprinter | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  
Matter Collected           3684 | 188  500  49   666  80   1619 .    170  .    .    .    .    20   30   30   20   20   30   .    .    221  41   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5134 | .    412  40   775  41   2577 22   .    13   44   .    .    25   143  .    569  222  .    .    .    221  30   
  Parts                    234  | .    24   3    50   2    127  .    .    .    .    .    .    .    .    .    4    .    .    .    .    20   4    
Haulers Intercepted        12   | .    2    .    5    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    .    9    .    10   .    .    .    1    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Combat Hostiles Destroyed  66   | .   8   1   9   1   45  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     60   | .   5   1   9   1   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   6   .   4   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   5    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   2   .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   .   .   2   .   .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   
  Watcher                  11   | .   .   .   1   .   2   1   .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   
  Swarmer                  10   | .   3   .   1   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    40   | .   5   1   4   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   4   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   1   3   1   5   1   .   1   .   .   .   1   3   .   2   .   .   .   .   3   1   
  Combat Bots Only         5    | .   3   1   2   1   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   2   1   2   1   .   1   1   .   .   1   1   .   1   .   .   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  
Hostile Shots Fired        878   | .    52   5    70   6    281  21   .    .    .    .    .    2    6    2    41   .    39   99   1    16   237  
  Missed                   292   | .    8    .    13   2    60   13   .    .    .    .    .    .    1    .    20   .    15   46   .    10   104  
Damage Taken               10657 | .    615  52   794  76   3580 72   .    .    .    .    17   240  95   45   327  .    903  728  58   302  2753 
  Core                     3139  | .    98   16   131  12   265  22   .    .    .    .    .    130  57   .    44   .    554  400  .    104  1306 
  Absorbed by Shields      27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    
  Redirected to Shielding  320   | .    49   4    61   .    .    13   .    .    .    .    .    20   12   .    39   .    18   .    .    .    104  
  Ignored by Resistances   103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   86   .    .    .    
  Regen/Repaired (Parts)   618   | .    125  .    120  .    234  .    .    .    .    .    .    .    57   .    .    .    .    .    .    82   .    
Core Remaining (%)         66    | 100  .    54   .    64   51   .    .    .    .    .    96   84   .    .    .    .    28   .    .    56   .    
Volleys Fired              333   | .    58   3    61   3    204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Largest                  2     | .    2    1    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  99    | .    40   20   50   50   99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
Shots Fired                605   | .    110  3    123  6    360  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Gun                      599   | .    107  3    123  6    360  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  582   | .    107  3    123  6    343  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  18    | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive                5     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    2    19   3    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        5     | .    5    1    3    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    1    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           473   | .    69   4    87   4    265  2    .    1    1    .    .    1    8    .    13   2    .    .    .    11   5    
  Core Hits                190   | .    24   2    31   2    105  .    .    .    .    .    .    1    .    .    2    .    .    2    .    5    16   
  Critical Kills           4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    
  Critical Strikes         13    | .    1    .    .    .    7    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    
    Burn                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    
Melee Attacks              306   | .    7    2    .    .    2    41   .    7    7    .    .    3    55   17   42   2    21   .    .    39   61   
  Impact                   197   | .    .    .    .    .    2    41   .    7    7    .    .    3    55   17   42   2    21   .    .    .    .    
  Slashing                 109   | .    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   61   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    2    2    .    .    .    .    .    .    1    .    .    .    1    .    4    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11012 | .    1129 115  1281 67   4796 90   .    54   129  .    .    64   429  .    937  198  .    17   .    667  1039 
  Guns                     6773  | .    842  22   1225 67   4617 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               980   | .    178  .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    791  
  Melee                    3054  | .    95   93   .    .    97   90   .    54   129  .    .    64   429  .    937  198  .    .    .    667  201  
  Ramming                  205   | .    14   .    45   .    82   .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    47   
  Kinetic                  6474  | .    842  22   1225 67   4318 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  299   | .    .    .    .    .    299  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                980   | .    178  .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    791  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1998  | .    .    .    .    .    97   90   .    54   129  .    .    64   429  .    937  198  .    .    .    .    .    
  Slashing                 1056  | .    95   93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    667  201  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Average Corruption       5     | .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  75    | .    .    .    49   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Message Errors         17    | .    .    .    10   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           18    | .    .    .    14   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       8     | .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      11    | .    .    .    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      7     | .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1178  | .    19   23   .    .    4    3    .    14   65   .    .    .    287  .    509  121  .    .    .    95   38   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Melee                    1176  | .    19   23   .    .    4    3    .    14   65   .    .    .    287  .    509  121  .    .    .    95   36   
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    43   
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   29    | .    5    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    10   
Targets Rammed             35    | .    6    .    5    .    9    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388   | .    21   .    268  83   388  1    .    .    .    .    .    .    8    .    .    .    .    .    .    .    260  
  Average Temperature      80    | .    4    .    67   26   86   1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    107  
  Received Heat Transfer   2670  | .    339  18   312  21   1845 30   .    .    .    .    .    12   27   9    .    .    .    .    .    12   45   
  Effects                  6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    1    1    .    1    .    .    .    .    6    .    2    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    .    1    3    .    1    1    .    .    .    11   .    2    .    .    .    .    .    .    
  Impact Corruptions       41    | .    .    .    .    .    2    1    .    1    5    .    .    .    16   .    14   2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         740   | .    .    .    .    .    740  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Peak Influence             982  | .   270 97  281 56  982 710 228 254 .   .   .   695 594 .   .   .   .   46  42  306 423 
  Initial                  446  | .   .   7   37  36  .   446 228 159 .   .   .   163 226 .   .   .   .   .   12  8   38  
  Average                  203  | .   84  18  91  31  398 568 228 189 .   .   .   419 303 .   .   .   .   21  18  87  236 
Maximum Alert Level        3    | .   1   .   1   .   3   3   1   1   .   .   .   2   2   .   .   .   .   .   .   1   2   
  Low Security (%)         65   | 100 91  100 91  100 32  .   .   80  .   .   .   21  14  .   .   .   .   100 100 91  32  
  Level 1                  15   | .   8   .   8   .   21  .   100 19  .   .   .   .   63  .   .   .   .   .   .   8   65  
  Level 2                  15   | .   .   .   .   .   33  99  .   .   .   .   .   78  22  .   .   .   .   .   .   .   2   
  Level 3                  3    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   1   1   .   8   3   .   .   .   .   .   5   1   .   .   .   .   2   .   4   5   
  Investigation            11   | .   1   1   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   1   .   2   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Reinforcement            14   | .   1   .   1   .   4   1   .   .   .   .   .   1   1   .   .   .   .   1   .   1   3   
  Assault                  3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Distress Signals           34   | .   2   .   3   .   8   2   .   .   .   .   .   2   3   .   .   .   6   1   .   2   5   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Times Spotted              299  | .   23  4   28  4   71  15  .   3   1   .   4   7   12  1   11  .   14  13  5   20  63  
  Peak Tracking Total      20   | .   3   3   3   4   6   6   .   1   1   .   4   2   7   1   4   .   11  8   5   6   20  
  Tactical Retreats        42   | .   .   1   .   .   8   7   .   .   .   .   .   .   4   .   3   .   2   1   1   2   13  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Traps Triggered            8    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Machines Disabled          20   | .   4   .   1   .   3   .   .   .   1   .   .   9   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       2    | .   2   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          8    | .   .   .   .   .   1   1   .   .   .   .   .   1   3   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Machines Accessed          77   | .   3   1   9   1   11  5   .   2   1   4   .   3   9   2   .   6   .   2   .   10  8   
  Terminals                47   | .   2   .   8   .   9   4   .   2   .   .   .   3   5   1   .   .   .   1   .   5   7   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          6    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
Total Hacks                238  | .   10  1   27  1   32  11  .   6   1   30  .   9   21  2   .   28  .   5   .   32  22  
  Successful               147  | .   6   1   8   1   13  4   .   3   1   30  .   6   13  2   .   28  .   4   .   19  8   
  Failed                   89   | .   3   .   19  .   19  7   .   3   .   .   .   2   8   .   .   .   .   1   .   13  14  
    Catastrophic           9    | .   1   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   132  | .   9   .   23  .   24  7   .   5   .   .   .   9   12  .   .   .   .   2   .   22  19  
  Terminals                136  | .   8   .   23  .   24  8   .   6   .   .   .   9   14  1   .   .   .   2   .   22  19  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   
  Repair Stations          17   | .   2   .   4   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   4   3   .   .   .   .   .   .   5   .   .   .   .   .   .   1   3   
Terminal Hacks             93   | .   2   1   1   1   3   1   .   2   1   30  .   4   5   2   .   28  .   .   .   8   4   
  Record                   29   | .   .   .   .   .   .   .   .   .   .   11  .   .   1   1   .   16  .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       12   | .   2   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   
  Scan Component           6    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Repair                   6    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Seal Access              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   2   .   4   .   7   2   .   1   .   .   .   2   3   .   .   .   .   2   .   3   3   
  Terminals                28   | .   2   .   4   .   6   2   .   1   .   .   .   2   3   .   .   .   .   2   .   3   3   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 26   | .   1   .   4   .   6   2   .   1   .   .   .   2   3   .   .   .   .   1   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Used                     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         54   | .   2   .   8   .   10  5   .   1   .   .   .   3   7   1   .   .   .   2   .   7   8   
  Full Trace Events        8    | .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   76  .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             6    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Time                     172  | .   13  .   26  .   38  .   .   .   .   .   .   .   13  .   .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  
Total Allies               31   | .    1    5    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    4    1    .    .    
  Largest Group            20   | .    1    5    4    .    .    .    20   19   17   15   14   13   .    .    .    .    .    3    1    .    .    
  Highest-Rated Group      538  | .    10   86   55   .    .    .    538  511  466  432  401  387  .    .    .    .    .    138  46   .    .    
  Highest-Rated Ally       46   | .    10   31   16   .    .    .    35   35   35   35   35   35   .    .    .    .    .    46   46   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               203  | .    .    10   55   .    .    .    .    17   13   .    23   52   .    .    .    .    .    24   9    .    .    
  Total Damage             4801 | .    .    85   510  .    .    .    .    222  544  .    369  2528 .    .    .    .    .    388  155  .    .    
  Kills                    42   | .    .    3    9    .    .    .    .    2    7    .    6    14   .    .    .    .    .    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res 
Robot Analysis Total       6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  
Turns Passed               13954 | 60   1358 1180 2384 564  3021 539  114  224  188  50   259  338  444  168  924  77   262  229  76   897  598  
Spaces Moved               12704 | 35   679  712  868  166  957  1034 250  129  318  118  394  377  1166 413  841  257  598  339  116  1712 1225 
  Core                     254   | 7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    37   166  .    .    43   
  Treads                   3408  | 28   679  712  867  166  956  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    300   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  116  11   .    
  Flight                   8742  | .    .    .    .    .    1    1034 250  129  318  118  394  377  1166 413  841  257  561  .    .    1701 1182 
  Fastest Speed            23    | 50   160  160  160  243  241  26   26   26   26   26   26   26   23   23   23   23   23   50   60   31   26   
  Average Speed            79    | 138  160  160  238  243  246  26   26   26   26   26   26   26   23   23   54   23   26   58   61   37   28   
  Slowest Speed            1600  | 160  160  160  1600 243  490  102  26   26   26   26   26   26   26   26   102  23   95   100  63   112  112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    3    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       52    | 4    97   98   61   26   69   25   89   5    44   76   63   12   45   64   79   62   64   13   95   34   38   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    .    .    .    .    .    2    .    .    .    .    3    1    .    4    .    .    .    .    
Spaces Dug                 217   | .    2    .    .    .    .    35   .    6    4    .    .    2    41   17   20   .    17   .    .    23   50   
Terrain Destroyed          279   | .    12   .    30   .    .    35   .    6    4    .    .    2    41   17   20   .    17   .    .    23   72   
  Melee                    217   | .    2    .    .    .    .    35   .    6    4    .    .    2    41   17   20   .    17   .    .    23   50   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      62    | .    10   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  
Total                      15537 | 47   823  747  1075 324  1354 1235 296  306  410  136  549  610  1239 455  1230 271  668  368  121  1903 1370 
  Wait                     1784  | .    38   17   59   148  96   135  49   171  86   19   156  228  13   18   345  .    29   3    .    125  49   
  Move                     12669 | 34   678  711  867  165  956  1034 245  128  317  117  393  376  1163 412  840  256  597  339  115  1705 1221 
  Hop                      8     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    3    2    
  Pick Up                  116   | 7    20   5    27   2    21   3    .    .    .    .    .    1    3    1    1    4    2    6    3    6    4    
  Fast Attach              43    | .    1    .    10   .    5    2    .    .    .    .    .    .    1    2    .    2    2    6    .    8    4    
  Attach                   73    | 6    .    1    4    1    25   3    .    .    .    .    .    2    2    1    2    2    2    8    1    3    10   
  Detach                   13    | .    .    .    1    .    3    .    .    .    .    .    .    .    .    1    .    .    2    1    .    2    3    
  Swap                     46    | .    8    3    12   2    11   4    .    .    .    .    .    .    1    .    .    1    1    .    .    2    1    
  Drop                     104   | .    7    5    29   3    22   13   .    .    .    .    .    .    .    3    .    4    5    .    2    10   1    
  Fire                     333   | .    58   3    61   3    204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    306   | .    7    2    .    .    2    41   .    7    7    .    .    3    55   17   42   2    21   .    .    39   61   
  Ram                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    10   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    20    | .    6    .    5    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / Low)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 6 exits: *Res x4 / [*Upp] / *Ext)
-3/Research (discovered 3 exits: Res x3)

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   322 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Discovered new exit (range 3)
   388 | -10/Materials      | Discovered new exit (range 13)
   498 | -10/Materials      | Central database locked down
   587 | -10/Materials      | Discovered new exit (range 5)
   900 | -10/Materials      | Discovered new exit (range 15)
  1033 | -10/Materials      | Repaired Lgt. Treads
  1383 | -10/Materials      | Discovered new exit (range 10)
  1419 | -10/Materials      | Entered Mines
  1488 | -10/Mines          | Discovered new exit (range 13)
  1527 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1820 | -10/Mines          | Found a hidden stash of uninstalled traps
  1994 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2088 | -10/Mines          | Learned location of Storage (-9)
  2191 | -10/Mines          | Discovered new exit (range 14)
  2292 | -10/Mines          | Identified exit to Subcaves
  2431 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2599 | -10/Mines          | Entered Materials
  2599 | -9/Materials       | Accompanied by 4 allies
  2599 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2672 | -9/Materials       | Discovered new exit (range 10)
  2924 | -9/Materials       | Repaired Lgt. Treads
  3047 | -9/Materials       | Discovered new exit (range 6)
  3073 | -9/Materials       | Discovered new exit (range 10)
  3746 | -9/Materials       | Build established: Scavenger-Mutant
  4096 | -9/Materials       | Discovered new exit (range 3)
  4163 | -9/Materials       | Discovered new exit (range 16)
  4983 | -9/Materials       | Entered Mines
  5116 | -9/Mines           | Discovered new exit (range 14)
  5138 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5144 | -9/Mines           | Found Prototype Device
  5180 | -9/Mines           | Assembled infested the area
  5185 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  5224 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5276 | -9/Mines           | Found the Drone Emporium
  5287 | -9/Mines           | Found Prototype Device
  5505 | -9/Mines           | Identified exit to Materials
  5547 | -9/Mines           | Entered Materials
  5547 | -8/Materials       | Evolved 2 slots: Utility x2
  5547 | -8/Materials       | Identified Exp. Sensor Array
  6489 | -8/Materials       | Repaired Hrd. Medium Armor Plating?
  6597 | -8/Materials       | Build established: Mutant
  7981 | -8/Materials       | Garrison activated, responded to threat
  8273 | -8/Materials       | Lost 4 parts (2u2w)
  8347 | -8/Materials       | First assault squad dispatched
  8472 | -8/Materials       | Lost 6 parts (1p3n1u1w)
  8520 | -8/Materials       | Discovered new exit (range 7)
  8542 | -8/Materials       | Identified exit to Factory
  8568 | -8/Materials       | Entered Factory
  8568 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8614 | -7/Factory         | Identified exit to DSF
  8655 | -7/Factory         | Discovered new exit (range 15)
  8677 | -7/Factory         | Identified exit to Lower Caves
  8849 | -7/Factory         | Build established: Scout
  8968 | -7/Factory         | First assault squad dispatched
  9107 | -7/Factory         | Sucked down chute
  9107 | -7/Factory         | Entered Waste
  9108 | -7/Waste           | Joined by Warlord forces that had cleared the area
  9143 | -7/Waste           | Discovered new exit (range 12)
  9172 | -7/Waste           | Identified exit to Factory
  9221 | -7/Waste           | Entered Factory
  9221 | -7/Factory         | Accompanied by 19 allies
  9445 | -7/Factory         | Entered Lower Caves
  9445 | -7/Lower Caves     | Accompanied by 17 allies
  9453 | -7/Lower Caves     | Identified exit to Lower Caves
  9457 | -7/Lower Caves     | Learned Factory garrison access intel
  9544 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9547 | -7/Lower Caves     | Identified exit to Data Miner
  9633 | -7/Lower Caves     | Entered Data Miner
  9633 | -7/Data Miner      | Accompanied by 15 allies
  9633 | -7/Data Miner      | Discovered new exit (range 6)
  9638 | -7/Data Miner      | Met Data Miner
  9646 | -7/Data Miner      | Learned location of Section 7 (-2)
  9646 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9650 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9662 | -7/Data Miner      | Identified exit to Proximity Caves
  9683 | -7/Data Miner      | Entered Proximity Caves
  9683 | -6/Proximity Caves | Accompanied by 15 allies
  9849 | -6/Proximity Caves | Discovered new exit (range 9)
  9850 | -6/Proximity Caves | Learned Factory emergency access door positions
  9852 | -6/Proximity Caves | Identified exit to Factory
  9942 | -6/Proximity Caves | Entered Factory
  9942 | -6/Factory         | Accompanied by 13 allies
  9942 | -6/Factory         | Evolved 2 slots: Utility x2
  9943 | -6/Factory         | Identified exit to Lower Caves
  9945 | -6/Factory         | Loaded intel: 4 garrison access locations
  9977 | -6/Factory         | Central database locked down
 10046 | -6/Factory         | Lost 5 allies
 10077 | -6/Factory         | Identified exit to Factory
 10249 | -6/Factory         | Build established: Hacker-Scout
 10280 | -6/Factory         | Entered another Factory area
 10280 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10397 | -5/Factory         | Identified exit to Upper Caves
 10459 | -5/Factory         | Repaired Grenade Launcher
 10463 | -5/Factory         | Discovered new exit (range 8)
 10464 | -5/Factory         | Identified exit to Factory
 10472 | -5/Factory         | Spotted B-75 Beast
 10575 | -5/Factory         | Build established: Hacker-Ninja
 10724 | -5/Factory         | Entered Upper Caves
 10870 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10872 | -5/Upper Caves     | Discovered new exit (range 9)
 10892 | -5/Upper Caves     | Identified exit to Upper Caves
 10892 | -5/Upper Caves     | Entered another Upper Caves area
 10908 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 11176 | -5/Upper Caves     | Build established: Hacker-Assassin
 11503 | -5/Upper Caves     | Learned location of Armory (-4)
 11738 | -5/Upper Caves     | Spotted B-75 Beast
 11791 | -5/Upper Caves     | Discovered new exit (range 7)
 11792 | -5/Upper Caves     | Identified exit to Zhirov
 11816 | -5/Upper Caves     | Entered Zhirov
 11816 | -5/Zhirov          | Discovered new exit (range 3)
 11819 | -5/Zhirov          | Identified exit to Proximity Caves
 11823 | -5/Zhirov          | Met Zhirov
 11827 | -5/Zhirov          | Learned location of Quarantine (-3)
 11827 | -5/Zhirov          | Learned location of Testing (-2)
 11827 | -5/Zhirov          | Learned location of Command (-1)
 11832 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11837 | -5/Zhirov          | Found Alien Artifact
 11838 | -5/Zhirov          | Identified Integrated Dissipator
 11838 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11865 | -5/Zhirov          | Found Alien Artifact
 11868 | -5/Zhirov          | Identified Transdimensional Reconstructor
 11868 | -5/Zhirov          | Warped through subspace
 11890 | -5/Zhirov          | Build established: Hacker-Ninja
 11893 | -5/Zhirov          | Entered Proximity Caves
 12007 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12054 | -4/Proximity Caves | Spotted B-86 Titan
 12118 | -4/Proximity Caves | Lost 3 parts (1n2u)
 12144 | -4/Proximity Caves | Core integrity fell below 50%
 12148 | -4/Proximity Caves | Discovered exit to Factory (range 16)
 12155 | -4/Proximity Caves | Entered Factory
 12155 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12156 | -4/Factory         | Identified exit to Armory
 12169 | -4/Factory         | Lost 5 parts (4n1u)
 12197 | -4/Factory         | Spotted B-86 Titan
 12250 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 12304 | -4/Factory         | Lost 3 allies
 12384 | -4/Factory         | Sucked down chute
 12384 | -4/Factory         | Entered Waste
 12385 | -4/Waste           | Met a frightened Derelict
 12394 | -4/Waste           | Spotted C-40 Crusher
 12402 | -4/Waste           | Spotted C-40 Crusher
 12403 | -4/Waste           | Spotted C-40 Crusher
 12405 | -4/Waste           | Spotted C-40 Crusher
 12408 | -4/Waste           | Spotted C-40 Crusher
 12416 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12451 | -4/Waste           | Discovered new exit (range 12)
 12460 | -4/Waste           | Identified exit to Factory
 12460 | -4/Waste           | Entered Factory
 12486 | -4/Factory         | Incoming investigation squad redirected
 12500 | -4/Factory         | Repaired Broken Impulse Thruster Array
 12530 | -4/Factory         | Identified exit to Research
 12673 | -4/Factory         | Build established: Hacker-Mutant
 12688 | -4/Factory         | Discovered new exit (range 12)
 12699 | -4/Factory         | Identified exit to Extension
 12854 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
 13092 | -4/Factory         | Repaired Broken Adv. Cloaking Device
 13270 | -4/Factory         | Discovered new exit (range 14)
 13357 | -4/Factory         | Entered Research
 13357 | -3/Research        | Evolved 2 slots: Utility x2
 13491 | -3/Research        | Build established: Hacker-Sprinter
 13503 | -3/Research        | Spotted B-86 Titan
 13528 | -3/Research        | Crushed by falling debris
 13533 | -3/Research        | Identified exit to Research
 13559 | -3/Research        | Lost 5 parts (1p4u)
 13784 | -3/Research        | Spotted B-86 Titan
 13825 | -3/Research        | Lost 3 parts (2p1u)
 13903 | -3/Research        | Cargo convoy interrupted
 13903 | -3/Research        | System corruption reached 10%
 13913 | -3/Research        | Spotted Striker
 13923 | -3/Research        | Core integrity fell below 50%
 13935 | -3/Research        | Incoming assault squad redirected
 13935 | -3/Research        | Core integrity fell below 20%
 13954 | -3/Research        | Incoming investigation squad redirected
 13955 | -3/Research        | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
13933_ ALERT: Suspicious activity at Terminal
  R015. Dispatching Investigation squad.
13934_ Penetrated by Slug. <x2>
13934_ Slug penetrates Wall.
13934_ Slug penetrates Terminal.
13935_ ALERT: Higher priority target reported,
  redirecting assault.
13945_ System corrupted: Energy discharge (-28).
13946_ Slammed into S-43 Plague.
13947_ Slug penetrates Wall.
13947_ Hacking Suite destroyed.
13947_ Slammed into S-43 Plague. <x7>
13953_ Destabilizing: System interference.
13953_ Adv. Signal Interpreter temporarily
  disabled.
13954_ ALERT: Higher priority target reported,
  redirecting investigation.
13954_ Slammed into S-43 Plague.
13955_ Slug penetrates Wall.
13955_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|          #???????????##        =/     /      #  ?? |
|          ##??????????#          ######"      + ??? |
| #+#######"#################/###########  ""  #???? |
|                                       #  ""  #???? |
|                               "       #  Y"  #???? |
|                              "%       #  ""  +???? |
|                                    "" #  ""  #???? |
| #############/######+######        """#      #???? |
| ?????????#       =#      ##         T"#      #???? |
| ?????????#        #!     ##        """"#######???? |
| ?????????#        #      ##        "  ##?????????? |
| ?????????#        #      ##           #??????????? |
| ?????????# !!!    #      ##           #??????????? |
| ?????????# !!! *  #      ##           #??????????? |
| ?????????# !!     #  *   ##           #??????????? |
| ?????????#        #      ##           ###????????? |
| ?????????#        #      ##     """     #????????? |
| ???????############      ##     """     #????????? |
| ???????#  =    #??#      ##     """   ###????????? |
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| ???????#       #???      ##           #?????###??? |
| ???????#       #???########           #????####### |
| ########       #?????#    #     """   #?#### #     |
|       !#####/###?????#    #     """   ###"""##     |
|        #?#     #?????#    #     """          #  "" |
| "     =### T"  #######  s@#                  #  "" |
| ""    %/*   " hKhsssh/    #                  #  "" |
| R      ###  ipp#######    #       ]          #     |
| ""     #?#    !#?????#    #                  #     |
| "      #?### ###?????#    #     !!           #     |
|        #???# #???????#    #     !!           ###/# |
|        #???# #???????######     !!                 |
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|       ?????# #????????????#                        |
|        #???# #????????????#                        |
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|              #????????????#    ????????????????    |
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| ????????? ##+##????????????????????????????????""" |
| ??????????#????????????????????????????????????""" |
| ????????????????????????????????????????????????"? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          41
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Propulsion Shielding       66
Weapon Shielding           33
Point Defense Rating       240
Evasion (%)                65
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          50
Defensive Hacking          24

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
         Adv. Sensor Array | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              PlasmaOvertunedSteel
  Manual?         0
Play Time         03:30:16
  Cumulative      30.3 hours
  Start           2025.01.22 @ 19:23:49
  End             2025.01.24 @ 08:29:31
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          27
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6d76d63-2510-444f-951a-ea66b72b96b4