Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:36:20 Player: NikedNOGsing_in_can't Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (3350) 3350 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 8694 Bonus ------- Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 357/850 Matter 284/300 Energy 300/300 System Corruption 8% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Advanced Terrain Scanner Hardened Heavy Armor Plating Force Field > --- WEAPON (7) ------- Autogun Makeshift Axe > --- INVENTORY (5) ---- Matter Compressor (28) Transmission Jammer High-powered Tractor Beam Improved Spread Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Medium Reactive Plating Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Improved Spread Laser Flak Gun XL Autogun Array > --- INVENTORY -------- Enhanced Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Matter Compressor Structural Scanner Improved Signal Interpreter Advanced Terrain Scanner Transmission Jammer System Restoration Module High-powered Tractor Beam Improved Trap Extractor Plasma Cannon Proton Missile Launcher Axe [Rating: 80] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon XL Autogun Subcomponent Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun XL Autogun Subcomponent Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 2 | . . . . . 2 . . . . . . Weapon 5 | . . . . . 2 2 1 . . . . Parts Attached 144 | 7 8 6 5 4 21 23 39 16 . 8 7 Power 10 | 1 . 1 . . 2 1 4 . . . 1 Engine 7 | 1 . 1 . . 2 1 2 . . . . Core 3 | . . . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 1 2 . 1 3 . 6 1 . 1 . Treads 3 | 1 . 1 . . . . 1 . . . . Leg . | . . . . . . . . . . . . Wheel 14 | 1 1 1 . 1 3 . 5 1 . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 52 | 2 3 . 4 1 9 7 15 4 . 2 5 Device 21 | 1 1 . 2 . 3 3 5 2 . 2 2 Storage 8 | 1 2 . 1 . 1 . 1 . . . 2 Processor 2 | . . . . . . 1 . 1 . . . Hackware 1 | . . . . . . . 1 . . . . Protection 20 | . . . 1 1 5 3 8 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 4 3 1 2 7 15 14 11 . 5 1 Energy Gun 11 | . . . . . 2 6 2 1 . . . Energy Cannon 7 | . 1 . . . 1 . 2 2 . 1 . Ballistic Gun 24 | 2 1 2 . . 2 6 3 6 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 2 1 . 1 . . . 2 . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . Slashing Weapon 14 | . . . . . 1 3 7 . . 3 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 2 2 2 2 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 22 | . . . . 2 3 . . 3 . 12 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 5 | . . . . 1 1 . . 1 . 2 . Utility 5 | . . . . . 1 . . . . 3 1 Weapon 10 | . . . . 1 . . . 2 . 6 1 Highest Loss Streak 12 | . . . . 2 3 . . 2 . 12 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 100 95 94 95 76 73 78 86 74 41 Engine 4 | . 14 14 14 14 8 7 1 . . . . Core 2 | . . . . . . . 4 6 6 4 2 Treads 1 | . 14 10 . . . . . . . . . Wheel 15 | . 14 17 28 23 17 15 14 11 13 11 6 Device 8 | . 12 14 12 1 15 11 6 5 . . 9 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 3 Hackware 1 | . . . . . . . 2 3 . . . Protection 6 | . . . . 12 10 10 7 4 6 4 6 Energy Gun 6 | . . . . . 8 6 9 7 6 4 . Energy Cannon 4 | . 10 14 14 14 9 . . 2 6 5 . Ballistic Gun 14 | . 13 11 9 . 6 9 9 22 33 27 5 Impact Weapon 1 | . . . . 12 8 . . . . . . Slashing Weapon 2 | . . . . . . 4 4 3 . 1 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 14 22 23 23 25 81 94 101 79 78 78 60 Greatest Support 38 | 20 10 20 20 26 26 26 38 38 38 38 28 Greatest Overweight (x) 4 | 1 2 2 1 2 4 3 4 2 2 2 2 Average Overweight (x) 1 | . 1 1 . 1 1 2 1 1 2 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 10 13 15 15 15 15 15 7 Most Carried 15 | 6 10 10 10 10 15 15 15 15 15 15 11 Average Carried 12 | 2 8 9 9 9 12 13 14 14 14 14 5 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 5 10 10 10 10 15 13 15 15 15 13 4 Class Distribution -------------------- 39% | Executioner 23% | Scavenger-Executioner 18% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 4076 | 286 319 85 88 60 286 354 1336 651 62 208 341 Remotely . | . . . . . . . . . . . . Salvage Created 4633 | 126 304 27 . 394 726 710 1227 816 . 263 40 Parts 259 | 9 28 3 . 14 37 43 69 26 . 26 4 Haulers Intercepted 4 | . 1 . . . 1 . 2 . . . . Recyclers Shooed 7 | . 1 . . 4 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 20 . . 3 Prevented 7 | . . . . . . . . 5 . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 66 | . 7 3 . 3 15 10 10 15 . 1 2 Melee 3 | . . . . . 2 . . . . . 1 Guns 39 | . 1 . . . 6 10 10 10 . 1 1 Cannons 9 | . 1 1 . 1 5 . . 1 . . . AOE 12 | . 4 2 . 2 . . . 4 . . . Classes Destroyed 15 | 2 6 . . . 3 1 1 1 . 1 . Worker 7 | . 1 . . . . 3 3 . . . . Builder 13 | . 3 . . 4 1 1 4 . . . . Tunneler 3 | 2 1 . . . . . . . . . . Hauler 4 | . 1 . . . 1 . 2 . . . . Recycler 11 | 1 . . . 3 . 4 3 . . . . Minesweeper 1 | . . . . . . . . 1 . . . Operator 3 | . . . . . 1 1 1 . . . . Watcher 6 | . 2 . . . . 1 3 . . . . Swarmer 21 | . 3 3 . . 2 6 1 4 . . 2 Grunt 25 | . 4 . . 3 8 1 1 8 . . . Brawler 3 | . . . . . . . 1 2 . . . Sentry 9 | . . . . . 4 2 3 . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 5 | . . . . . . 1 4 . . . . Zionite 13 | . . . . . . . . . . 13 . Thug 2 | . . . . . . . . 1 . 1 . Best Kill Streak 14 | 3 8 3 . 3 6 6 3 4 . 14 1 Combat Bots Only 6 | . 3 3 . 3 6 4 2 4 . 1 1 Max Kills in Single Turn 3 | 1 3 2 . 2 2 2 2 2 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 2 | . 2 2 . 2 . . . 2 . . . Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 418 | . 27 3 . 14 81 46 44 48 . 109 46 Missed 124 | . 10 2 . 3 23 14 15 13 . 30 14 Damage Taken 4932 | . 196 36 . 200 729 553 493 643 . 1540 542 Core 756 | . 38 . . 32 95 98 16 72 . 362 43 Absorbed by Shields 14 | . . . . . . . . . . . 14 Ignored by Resistances 271 | . . . . . 87 133 51 . . . . Regen/Repaired (Parts) 13 | . 13 . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 72 82 86 . . . . . Volleys Fired 245 | 4 31 4 5 16 40 23 43 37 4 31 7 Largest 7 | 2 2 2 1 1 3 3 4 7 1 7 1 Hottest 295 | 40 80 80 . 60 148 215 295 267 90 267 23 Shots Fired 577 | 8 54 5 5 16 99 52 101 112 7 110 8 Gun 440 | 8 23 1 . . 60 52 91 92 3 102 8 Cannon 115 | . 23 3 . 13 39 . 10 15 4 8 . Launcher 17 | . 8 1 . 3 . . . 5 . . . Special 5 | . . . 5 . . . . . . . . Kinetic 336 | 8 23 1 . . 29 30 55 80 3 99 8 Thermal 219 | . 23 3 . 13 70 22 46 27 4 11 . Explosive 12 | . 8 1 . 3 . . . . . . . Electromagnetic 5 | . . . . . . . . 5 . . . Robot Hit Streak 11 | 5 10 3 . 8 7 4 11 7 . 11 4 Robot Miss Streak 11 | . 1 2 . 3 3 11 7 10 . 7 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . . . 2 . 1 . 5 . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . 1 . Shots Hit Robots 371 | 5 35 3 . 19 68 41 77 52 . 65 6 Core Hits 242 | 4 19 3 . 6 30 39 70 44 . 25 2 Critical Kills 2 | . 1 . . . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . . . . Critical Strikes 4 | . 2 . . 1 1 . . . . . . Meltdown 1 | . 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Smash 2 | . . . . 1 1 . . . . . . Melee Attacks 80 | . . . . 7 19 13 19 3 . 15 4 Impact 25 | . . . . 7 18 . . . . . . Slashing 55 | . . . . . 1 13 19 3 . 15 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 19 | . . . . 7 . 4 6 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10178 | 50 972 114 . 832 1234 1466 2607 1574 . 1227 102 Guns 5848 | 50 156 13 . . 568 898 1936 1051 . 1104 72 Cannons 1261 | . 345 35 . 159 434 . 99 66 . 123 . Explosions 1478 | . 471 66 . 264 . 263 150 264 . . . Melee 1591 | . . . . 409 232 305 422 193 . . 30 Ramming . | . . . . . . . . . . . . Kinetic 4463 | 50 156 13 . . 184 623 1322 958 . 1085 72 Thermal 2796 | . 345 35 . 159 818 275 863 159 . 142 . Explosive 1064 | . 471 66 . 264 . 263 . . . . . Electromagnetic 264 | . . . . . . . . 264 . . . Impact 641 | . . . . 409 232 . . . . . . Slashing 950 | . . . . . . 305 422 193 . . 30 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 3 3 3 6 8 Average Corruption 3 | . . . . . . . 3 3 3 3 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . . . . 22 17 8 5 Message Errors 8 | . . . . . . . . 3 2 2 1 Matter Fused 19 | . . . . . . . . 6 8 2 3 Heat Flow Errors 5 | . . . . . . . . 2 1 2 . Energy Discharges 5 | . . . . . . . . 3 2 . . Parts Fused 2 | . . . . . . . . 1 . 1 . Data Loss (minor) 4 | . . . . . . . . 3 . 1 . Data Loss (major) 2 | . . . . . . . . 1 . . 1 Misfires 4 | . . . . . . . . 1 3 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 659 | . 4 . . 250 8 208 116 73 . . . Projectiles 3 | . . . . . 3 . . . . . . Explosions 164 | . 4 . . . . 70 90 . . . . Melee 492 | . . . . 250 5 138 26 73 . . . Knockbacks 2 | . . . . 2 . . . . . . . Impact 2 | . . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 253 | . 26 30 . 35 . 127 23 12 . . . Shots 11 | . 3 1 . 3 . 2 1 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 810 | . 213 40 . 224 337 561 422 700 208 810 . Average Temperature 127 | . 63 19 . 80 83 209 121 177 96 179 . Received Heat Transfer 942 | . 57 . . 90 324 27 48 216 . 180 . Effects 29 | . . . . . 1 7 . 9 . 12 . Shutdowns 6 | . . . . . 1 2 . 1 . 2 . Energy Bleed 2 | . . . . . . . . 1 . 1 . Interference 6 | . . . . . . . . 3 . 3 . Matter Decay 3 | . . . . . . 2 . . . 1 . Short Circuit 4 | . . . . . . 1 . 1 . 2 . Damage (minor) 4 | . . . . . . 1 . 2 . 1 . Damage (major) 2 | . . . . . . . . 1 . 1 . Damage (core) 2 | . . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . 6 . . . 1 . . 1 Impact Corruptions 9 | . . . . 8 1 . . . . . . Robots Melted 2 | . 1 . . . 1 . . . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . . . Parts Melted 10 | . 3 . . . 5 . 2 . . . . Heat Transferred 5196 | . 740 74 . 333 1850 505 1260 197 . 237 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 353 | 15 304 206 . 93 237 353 249 . . . . Initial 172 | . 9 118 . . 35 . 172 . . . . Average 124 | 6 183 161 . 70 105 136 126 . . . . Maximum Alert Level 1 | . 1 1 . . 1 1 1 . . . . Low Security (%) 79 | 100 45 52 . 100 91 76 80 . . . . Level 1 20 | . 54 47 . . 8 23 19 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 3 4 . . . . Investigation . | . . . . . . . . . . . . Extermination 4 | . . . . . . 1 3 . . . . Reinforcement 5 | . 1 . . . 1 2 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 2 | . . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 10 3 . 3 18 19 17 22 . 23 4 Peak Tracking Total 9 | . 4 2 . 3 5 4 3 4 . 9 4 Tactical Retreats 11 | . . . . . 2 2 . 4 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 8 | . . . . . 2 2 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 Triggered 4 | . . . . . . . 1 . . . 3 Most Traps Carried 2 | . . . . . . . . 2 2 2 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 18 | . 4 . . . . 9 5 . . . . Max in Single Turn 5 | . 2 . . . . 5 4 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 25 | . 1 . 4 . 4 5 11 . . . . Terminals 13 | . . . . . 4 3 6 . . . . Fabricators 3 | . . . . . . 1 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 66 | . 2 . 17 . 14 10 23 . . . . Successful 40 | . 2 . 17 . 6 5 10 . . . . Failed 26 | . . . . . 8 5 13 . . . . Catastrophic 5 | . . . . . . 2 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . . . 1 . 11 6 10 . . . . Terminals 36 | . . . . . 14 6 16 . . . . Fabricators 3 | . . . . . . 1 2 . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 7 | . . . . . . 3 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 27 | . . . 17 . 4 2 4 . . . . Record 19 | . . . 17 . . . 2 . . . . Robot Analysis 2 | . . . . . . 1 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . . Network Status 3 | . . . . . . 1 2 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . . . 2 2 2 . . . . Terminals 4 | . . . . . 2 . 2 . . . . Botnet 4 | . . . . . 2 . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Reject 1 | . . . . . . 1 . . . . . Mask 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . . . . 4 4 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . . . . . . 1 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 7759 | 111 316 310 481 230 1027 911 1945 1056 645 517 210 Spaces Moved 5431 | 87 189 261 475 75 579 563 1374 805 527 342 154 Core 10 | 10 . . . . . . . . . . . Treads 10 | 10 . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5411 | 67 189 261 475 75 579 563 1374 805 527 342 154 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 80 90 90 120 105 105 120 105 115 Average Speed 113 | 96 100 105 94 101 117 124 113 113 120 118 115 Slowest Speed 160 | 160 110 110 95 110 160 135 140 120 120 130 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 40 | 4 32 69 92 7 37 18 32 69 78 26 21 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 12 | . . 2 . . . . . 2 7 . 1 Spaces Dug 52 | . 7 . . . 6 8 11 6 1 13 . Terrain Destroyed 206 | . 44 3 . 26 6 44 51 14 4 14 . Melee 36 | . . . . . 6 8 10 . . 12 . Projectile 34 | . . . . . . 7 7 14 4 2 . AOE 136 | . 44 3 . 26 . 29 34 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 6593 | 103 263 289 497 199 813 724 1676 908 537 407 177 Wait 512 | . 24 11 3 94 131 58 145 37 1 8 . Move 5420 | 86 188 260 474 74 578 562 1373 804 526 341 154 Hop . | . . . . . . . . . . . . Pick Up 81 | 6 6 3 1 3 14 16 22 5 3 2 . Fast Attach 42 | 6 3 . 3 1 8 3 8 6 . 2 2 Attach 34 | 1 . . 1 2 8 6 2 7 . 4 3 Detach 8 | . 1 . 1 . 1 2 1 2 . . . Swap 68 | . 5 6 1 1 5 14 29 3 . 2 2 Drop 93 | . 5 5 8 1 9 19 34 4 3 2 3 Fire 245 | 4 31 4 5 16 40 23 43 37 4 31 7 Melee 80 | . . . . 7 19 13 19 3 . 15 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 8) 212 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Repaired Seismic Detector 428 | -10/Materials | Entered Mines 634 | -10/Mines | Learned location of 2 exits from Materials 640 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 722 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Entered Exiles 755 | -10/Exiles | Discovered new exit (range 15) 779 | -10/Exiles | Met 8R-AWN 795 | -10/Exiles | Met EX-HEX 846 | -10/Exiles | Met EX-DEC 866 | -10/Exiles | Visited The Gauntlet 968 | -10/Exiles | Learned location of Zion (-6) 998 | -10/Exiles | Met EX-BIN 1013 | -10/Exiles | Aligned with FarCom system 1014 | -10/Exiles | Given EX-Vault access code 1056 | -10/Exiles | Opened EX-Vault 1066 | -10/Exiles | Found Prototype Device 1066 | -10/Exiles | Identified Chronowheel 1066 | -10/Exiles | Activated Chronowheel 1074 | -10/Exiles | Found Prototype Special Weapon 1074 | -10/Exiles | Identified Field Lobotomy Kit 1098 | -10/Exiles | Found Prototype Ballistic Gun 1126 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1206 | -10/Exiles | Discovered new exit (range 15) 1219 | -10/Exiles | Left Exiles lab with XL Autogun Array 1219 | -10/Exiles | Entered Mines 1268 | -9/Mines | Learned location of Storage (-7) 1270 | -9/Mines | Discovered new exit (range 10) 1449 | -9/Mines | Entered Materials 1449 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1450 | -8/Materials | Identified exit to Factory 1453 | -8/Materials | Identified XL Autogun Array 1620 | -8/Materials | Build established: Scavenger-Mutant 1759 | -8/Materials | Discovered exit to Factory (range 16) 2036 | -8/Materials | Build established: Scavenger-Skirmisher 2319 | -8/Materials | Lost 3 parts (1p1n1u) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Weapon x2 2869 | -7/Factory | Build established: Scavenger-Executioner 3308 | -7/Factory | Discovered new exit (range 15) 3356 | -7/Factory | Identified exit to Factory 3387 | -7/Factory | Entered another Factory area 3387 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4782 | -6/Factory | Build established: Executioner 4947 | -6/Factory | Cargo convoy interrupted 5104 | -6/Factory | Identified exit to Lower Caves 5332 | -6/Factory | Entered Lower Caves 5484 | -6/Lower Caves | Encountered a Warlord checkpoint 6202 | -6/Lower Caves | Learned Factory stockpile data 6292 | -6/Lower Caves | Discovered new exit (range 3) 6296 | -6/Lower Caves | Identified exit to Lower Caves 6388 | -6/Lower Caves | Entered another Lower Caves area 6528 | -6/Lower Caves | Discovered new exit (range 13) 6541 | -6/Lower Caves | Identified exit to Factory 6931 | -6/Lower Caves | Spotted B-75 Beast 6988 | -6/Lower Caves | Discovered new exit (range 8) 6995 | -6/Lower Caves | Identified exit to Zion 7033 | -6/Lower Caves | Entered Zion 7170 | -6/Zion | Discovered new exit (range 16) 7187 | -6/Zion | Identified exit to Proximity Caves 7255 | -6/Zion | System corruption cleaned by Quarantine Array 7326 | -6/Zion | Attacked by Zionites 7371 | -6/Zion | Spotted EQ-VZ0(B) 7385 | -6/Zion | Spotted GT-W74(B) 7491 | -6/Zion | Crushed by falling debris 7522 | -6/Zion | Lost 12 parts (1p2n3u6w) 7545 | -6/Zion | Core integrity fell below 50% 7550 | -6/Zion | Entered Proximity Caves 7751 | -5/Proximity Caves | Build established: Mutant 7760 | -5/Proximity Caves | Self-destructed Last Messages --------------- 07603_ S-27 Virus destroyed. 07605_ Acquired Med. Matter Pod. 07607_ Extracted 250 matter. 07608_ Corrupted VTOL Module self-destruct mechanism malfunctions. 07608_ Dropped Med. Matter Pod. 07611_ Acquired 20 matter. 07614_ Corrupted Autogun fries itself beyond repair. 07615_ System corrupted: Matter fused (-7). 07621_ Corrupted VTOL Module self-destruct mechanism malfunctions. 07669_ Searching scrap... 07669_ Found Med. Battery. 07669_ Found Reflective Plating. 07669_ Found 37 Matter. 07670_ Acquired 37 matter. 07675_ System corrupted: Matter fused (-6). 07744_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????#??????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????#??"######?????????????? | | ???????????????????##"??""# ##????????##??? | | ????????????????#### ?## #???????## ??? | | ????????????????# ?# #???#??## ??? | | ????????????????# #?# ?????#?# ??? | | ????????????????# ### #???????## ??? | | ????????????????# ## #?????#### ??? | | ????????????????# ## #??????# ##? | | ????????????????# #????????# #? | | ?????????????????# @ ######????# ## | | ?????????????????### ###### | | ???????????????#???## | | ????#???????????????# | | ????????????????????# ##### ## | | ????????????????##### ##???# #?#???# | | ??????????????### ### #???## ####### | | ????????#?????# ###### #??## | | ???????????????# ###?# #### | | ?????????????????# "### #### | | ?????????#???????### "## ### | | ????????????###????#" "# ### | | ???????????????????#" "## #### | | ???????????????????#" " #### | | ??????????????????## != #### | | ??????????????????# ] = #### # | | ??????????????????## ###?# # | | ???????????????????# ########## # | | ???????????????????# # ##???## | | ???????????????????# ##### #????#### | | ???????????????????# #???## #?#?????## | | ???????????????????# #????# ####???#????? | | ???????????????????# ##??## ##?????????#?? | | ???????????????????# ##?# #????????????? | | ???????????????????# #?# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 17 Energy Capacity 300 Matter Stores 301 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shock Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lance | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed FocalDirtyReactor Manual? 0 Play Time 01:54:10 Cumulative 43.8 hours Start 2024.04.20 @ 17:30:39 End 2024.04.21 @ 18:36:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 177030ce-1668-4233-8237-fcc13b8d7f1e