Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.11 @ 11:28:27

Player: Lunatic Blue

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (34)      170
Value Destroyed (783)      783
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 8133

 Bonus
-------
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     112/300
Energy                     54/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -4/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (7) ---
                (None)
>           --- UTILITY (7) ------
   Improved Signal Interpreter
  Makeshift System Shield
   Advanced System Shield
>           --- WEAPON (2) -------
            Vortex Rifle
>           --- INVENTORY (5) ----
            Transmission Jammer
            Minesniffer Drone Bay (10/10)
            Power Maul

 Peak State 
------------
>           --- POWER ------------
            Backup Power III
>           --- PROPULSION -------
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
            Field Propulsion Drive
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Signal Interpreter
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced System Shield
>           --- WEAPON -----------
            Vortex Rifle
            Dirty Datajack
>           --- INVENTORY --------
            Transmission Jammer
            Hacking Suite
  Makeshift Hacking Suite
  Makeshift System Shield
            Minesniffer Drone Bay
            KE Penetrator
            Power Maul
  Makeshift Axe
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 8   3   .   .   .   7   17  4   6   2   6   .   3   3   5   
  Power                    4    | 1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
    Engine                 3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 4   .   .   .   .   2   7   1   1   .   1   .   1   .   .   
    Treads                 4    | 2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   7   1   1   .   1   .   1   .   .   
  Utility                  26   | 1   3   .   .   .   4   6   1   3   1   3   .   .   1   3   
    Device                 11   | .   1   .   .   .   2   3   1   2   .   1   .   .   1   .   
    Storage                5    | 1   2   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   3   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   .   .   .   3   2   2   1   1   .   2   2   2   
    Energy Gun             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   .   2   1   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Parts Lost                 18   | .   .   .   .   .   .   .   1   .   .   3   .   5   .   9   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   
  Utility                  7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   1   .   .   2   .   4   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 100 100 90  85  96  100 95  73  64  50  56  43  
  Engine                   10   | .   14  14  14  14  9   7   7   7   7   3   .   .   2   3   
  Treads                   17   | .   28  28  28  28  29  .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   28  38  38  38  24  17  20  17  5   
  Device                   14   | .   12  14  14  14  23  29  11  9   7   11  11  5   5   2   
  Storage                  9    | .   14  14  14  14  9   .   7   7   7   5   5   5   5   3   
  Processor                2    | .   .   .   .   .   .   .   7   7   7   11  11  11  11  7   
  Hackware                 3    | .   .   .   .   .   .   7   7   12  15  11  11  5   5   11  
  Ballistic Gun            18   | .   28  28  28  28  18  8   11  9   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 14  90  50  50  50  57  23  23  25  25  25  17  17  16  16  
  Greatest Support         91   | 40  40  40  40  40  91  28  24  26  26  30  18  25  19  19  
  Greatest Overweight (x)  2    | 1   2   1   1   1   1   1   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  8   8   10  10  10  10  10  10  
  Average Capacity         14   | 6   16  20  20  20  20  5   8   8   9   10  10  10  10  7   
  Most Carried             20   | 2   10  10  14  20  20  19  8   8   9   8   8   8   10  10  
  Average Carried          10   | 1   6   10  11  16  19  5   7   7   8   7   8   7   8   7   
  Final Capacity           20   | 8   20  20  20  20  20  8   8   8   10  10  10  10  10  5   
  Final Carried            20   | 2   10  10  14  20  20  8   7   8   9   8   8   7   10  3   

 Class Distribution 
--------------------
 56% | Mutant
 10% | Derelict-Sprinter
  8% | Scavenger-Scout
  6% | Skirmisher
  5% | Scavenger-Sprinter
  5% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
         Skirmisher | -8/Materials
    Scavenger-Scout | -7/Factory
    Scavenger-Scout | -7/Lower Caves
 Scavenger-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
       Hacker-Scout | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
  Derelict-Sprinter | -5/Upper Caves
  Derelict-Sprinter | -5/Warlord
      Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Matter Collected           953  | 204 41  64  31  163 .   182 .   69  77  5   21  94  2   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            784  | .   41  .   .   243 44  210 71  .   44  49  .   82  .   .   
  Parts                    57   | .   6   .   .   11  1   11  13  .   1   7   .   7   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  26   | .   .   .   .   5   1   3   5   .   1   4   .   7   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     11   | .   .   .   .   5   1   3   2   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   3   .   .   4   .   7   .   .   
Classes Destroyed          8    | .   2   .   .   4   .   1   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   .   4   .   3   4   .   .   4   .   7   .   .   
  Grunt                    3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   1   .   .   4   1   3   5   .   1   5   .   7   .   .   
  Combat Bots Only         7    | .   .   .   .   4   1   3   5   .   1   4   .   7   .   .   
Max Kills in Single Turn   4    | .   1   .   .   1   1   1   2   .   1   3   .   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   .   .   3   .   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               2314 | .    .    .    .    165  53   80   220  .    18   148  31   488  .    1111 
  Core                     1046 | .    .    .    .    21   .    12   .    .    .    .    13   227  .    773  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   28   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
Core Remaining (%)         97   | 100  .    .    .    91   100  .    .    .    98   .    .    .    .    .    
Volleys Fired              53   | .    5    .    .    22   3    8    8    .    .    4    .    2    .    1    
  Largest                  2    | .    2    .    .    2    2    2    2    .    .    1    .    1    .    2    
  Hottest                  80   | .    40   .    .    40   40   75   62   .    .    39   .    39   .    80   
Shots Fired                91   | .    10   .    .    44   6    12   11   .    .    4    .    2    .    2    
  Gun                      83   | .    10   .    .    44   6    12   9    .    .    .    .    .    .    2    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    .    2    .    .    4    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    10   .    .    44   6    8    9    .    .    .    .    .    .    .    
  Thermal                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    .    2    .    .    4    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         8    | .    1    .    .    5    6    7    7    .    .    8    .    .    .    2    
  Robot Miss Streak        7    | .    7    .    .    2    .    2    2    .    .    1    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           51   | .    2    .    .    24   5    7    8    .    1    2    .    .    .    2    
  Core Hits                47   | .    2    .    .    10   3    6    9    .    .    6    .    10   .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2027 | .    28   .    .    308  61   122  305  .    53   357  .    637  .    156  
  Guns                     734  | .    28   .    .    308  61   122  123  .    .    .    .    .    .    92   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1240 | .    .    .    .    .    .    .    182  .    .    357  .    637  .    64   
  Melee                    53   | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  578  | .    28   .    .    308  61   58   123  .    .    .    .    .    .    .    
  Thermal                  128  | .    .    .    .    .    .    64   .    .    .    .    .    .    .    64   
  Explosive                1176 | .    .    .    .    .    .    .    182  .    .    357  .    637  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 92   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
Highest Corruption         2    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    .    .    .    .    .    .    32   31   .    153  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               184  | .    .    .    .    .    .    .    .    .    .    31   .    153  .    .    
  Melee                    32   | .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      101  | .    .    .    .    .    .    .    .    .    .    49   .    52   .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        145  | .    .    .    .    .    2    88   18   124  145  .    .    .    .    .    
  Average Temperature      46   | .    .    .    .    .    2    29   4    47   52   .    .    .    .    .    
  Received Heat Transfer   204  | .    .    .    .    42   36   9    .    .    9    .    .    45   .    63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         161  | .    .    .    .    .    .    111  .    .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Peak Influence             233  | .   61  3   .   95  77  233 .   .   .   174 .   .   .   .   
  Initial                  35   | .   .   3   .   .   11  35  .   .   .   21  .   .   .   .   
  Average                  34   | .   13  2   .   26  14  128 .   .   .   49  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 100 73  .   .   .   100 .   .   .   .   
  Level 1                  4    | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Distress Signals           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   5   .   .   5   4   11  5   .   2   7   3   15  6   5   
  Peak Tracking Total      8    | .   3   .   .   4   3   5   5   .   1   7   3   8   8   4   
  Tactical Retreats        13   | .   .   .   .   .   1   3   .   .   1   1   2   4   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Machines Accessed          14   | .   2   .   2   .   2   4   .   .   .   2   .   .   2   .   
  Terminals                6    | .   2   .   .   .   1   1   .   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   5   .   2   .   5   9   .   .   .   11  .   .   2   .   
  Successful               19   | .   3   .   2   .   1   4   .   .   .   7   .   .   2   .   
  Failed                   15   | .   2   .   .   .   4   5   .   .   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   1   .   .   1   .   .   .   9   .   .   .   .   
  Terminals                21   | .   5   .   .   .   3   2   .   .   .   11  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   3   .   2   .   .   1   .   .   .   5   .   .   2   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   2   3   .   .   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   1   2   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro 
Turns Passed               4472 | 85  500 504 637 776 320 445 44  237 124 113 54  203 284 146 
Spaces Moved               5108 | 50  225 210 265 290 164 830 65  823 473 350 187 241 679 256 
  Core                     125  | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   118 
  Treads                   1189 | 35  225 210 265 290 164 .   .   .   .   .   .   .   .   .   
  Legs                     8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3786 | .   .   .   .   .   .   830 65  823 473 350 187 241 679 138 
  Fastest Speed            21   | 50  160 240 240 240 155 24  24  24  24  21  29  28  32  32  
  Average Speed            74   | 142 209 240 240 240 173 31  25  24  24  26  29  29  32  53  
  Slowest Speed            320  | 160 320 240 240 240 240 117 27  24  24  29  29  32  32  165 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   29  48  60  47  17  12  12  79  67  9   43  50  91  43  
  Regions Visited          14
    Branch Regions         10
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        9    | .   1   .   .   .   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             8    | .   .   1   .   .   .   .   .   2   3   .   1   1   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terrain Destroyed          132  | .   .   .   .   .   .   .   36  .   2   60  .   25  .   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      130  | .   .   .   .   .   .   .   36  .   .   60  .   25  .   9   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  
Total                      5664 | 61   243  211  267  327  194  1005 80   864  481  365  186  369  745  266  
  Wait                     351  | .    .    2    .    10   12   118  4    21   1    .    .    123  59   1    
  Move                     5086 | 49   224  209  264  289  163  821  64   822  472  349  186  240  678  256  
  Hop                      4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 2    10   .    3    6    5    14   .    5    .    2    .    .    1    .    
  Fast Attach              34   | 8    2    .    .    .    3    13   .    3    .    1    .    1    3    .    
  Attach                   16   | .    .    .    .    .    1    2    1    1    .    4    .    2    .    5    
  Detach                   6    | .    .    .    .    .    .    .    .    .    1    2    .    1    2    .    
  Swap                     14   | .    1    .    .    .    3    2    3    2    2    1    .    .    .    .    
  Drop                     48   | 2    1    .    .    .    4    23   .    9    2    2    .    .    2    3    
  Fire                     53   | .    5    .    .    22   3    8    8    .    .    4    .    2    .    1    
  Melee                    4    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: [Fac] / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   86 | -11/Scrapyard      | Entered Materials
  246 | -10/Materials      | Identified exit to Mines
  304 | -10/Materials      | Build established: Mutant
  586 | -10/Materials      | Entered Mines
  848 | -10/Mines          | Discovered new exit (range 2)
 1080 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1080 | -10/Mines          | Discovered new exit (range 5)
 1090 | -10/Mines          | Entered Exiles
 1150 | -10/Exiles         | Met 8R-AWN
 1191 | -10/Exiles         | Met EX-HEX
 1287 | -10/Exiles         | Met EX-DEC
 1297 | -10/Exiles         | Learned location of Zion (-6)
 1335 | -10/Exiles         | Met EX-BIN
 1369 | -10/Exiles         | Aligned with FarCom system
 1371 | -10/Exiles         | Given EX-Vault access code
 1426 | -10/Exiles         | Opened EX-Vault
 1446 | -10/Exiles         | Found Firepult
 1502 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1693 | -10/Exiles         | Discovered new exit (range 15)
 1727 | -10/Exiles         | Left Exiles lab with Firepult
 1727 | -10/Exiles         | Entered Mines
 1729 | -9/Mines           | Met a Derelict bent on vengeance
 2308 | -9/Mines           | Found a hidden stash of uninstalled traps
 2493 | -9/Mines           | Learned Materials interactive machine intel
 2493 | -9/Mines           | Discovered new exit (range 4)
 2503 | -9/Mines           | Entered Materials
 2503 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2504 | -8/Materials       | Loaded intel: 18 interactive machine locations
 2764 | -8/Materials       | Discovered new exit (range 7)
 2823 | -8/Materials       | Entered Factory
 2823 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2949 | -7/Factory         | Discovered new exit (range 8)
 2992 | -7/Factory         | Fabricated Graphene Brace?
 3168 | -7/Factory         | Build established: Scavenger-Scout
 3268 | -7/Factory         | Identified exit to Lower Caves
 3268 | -7/Factory         | Entered Lower Caves
 3306 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3311 | -7/Lower Caves     | Identified exit to Zion
 3312 | -7/Lower Caves     | Entered Zion
 3333 | -6/Zion            | Given A8's code to call for help
 3336 | -6/Zion            | Discovered new exit (range 13)
 3339 | -6/Zion            | Learned location of 1 exit from Factory
 3341 | -6/Zion            | System corruption cleaned by Quarantine Array
 3346 | -6/Zion            | Learned location of Warlord (-5)
 3549 | -6/Zion            | Identified exit to Proximity Caves
 3549 | -6/Zion            | Entered Proximity Caves
 3633 | -5/Proximity Caves | Learned Factory garrison access intel
 3640 | -5/Proximity Caves | Learned 4 Factory zone layouts
 3672 | -5/Proximity Caves | Discovered new exit (range 5)
 3673 | -5/Proximity Caves | Identified exit to Factory
 3673 | -5/Proximity Caves | Entered Factory
 3673 | -5/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
 3674 | -5/Factory         | Identified exit to Upper Caves
 3676 | -5/Factory         | Loaded intel: 4 garrison access locations
 3746 | -5/Factory         | Discovered new exit (range 15)
 3786 | -5/Factory         | Entered Upper Caves
 3788 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3796 | -5/Upper Caves     | Identified exit to Upper Caves
 3807 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 3840 | -5/Upper Caves     | Entered another Upper Caves area
 3843 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3843 | -5/Upper Caves     | Discovered new exit (range 10)
 3876 | -5/Upper Caves     | Learned Factory terminal intel
 3879 | -5/Upper Caves     | Destroyed 7 combat bots
 3889 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 4041 | -5/Upper Caves     | Discovered new exit (range 6)
 4042 | -5/Upper Caves     | Identified exit to Warlord
 4043 | -5/Upper Caves     | Entered Warlord
 4073 | -5/Warlord         | Found Prototype Device
 4073 | -5/Warlord         | Identified Minesniffer Drone Bay
 4096 | -5/Warlord         | Met Warlord
 4111 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4203 | -5/Warlord         | Found Prototype Energy Gun
 4203 | -5/Warlord         | Identified Vortex Rifle
 4205 | -5/Warlord         | Found Vortex Rifle
 4225 | -5/Warlord         | Build established: Derelict-Sprinter
 4318 | -5/Warlord         | Opened side exit
 4324 | -5/Warlord         | Discovered new exit (range 10)
 4327 | -5/Warlord         | Identified exit to Proximity Caves
 4327 | -5/Warlord         | Entered Proximity Caves
 4329 | -4/Proximity Caves | Learned Research terminal intel
 4346 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4354 | -4/Proximity Caves | Spotted B-86 Titan
 4407 | -4/Proximity Caves | Core integrity fell below 50%
 4457 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w)
 4466 | -4/Proximity Caves | Core integrity fell below 20%
 4473 | -4/Proximity Caves | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
04411_ Dropped Med. Storage Unit.
04411_ Penetrated by Slug.
04411_ Slug penetrates Earth.
04414_ Penetrated by Slug.
04426_ P-70 Sage: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS."
04426_ Slug penetrates Wall.
04426_ Backup Power III destroyed.
04426_ Penetrated by Slug.
04426_ Dirty Datajack destroyed.
04459_ Hacking Suite destroyed.
04462_ Slug penetrates Wall. <x2>
04464_ Penetrated by Slug.
04464_ Slug penetrates Wall.
04465_ Mak. Hacking Suite destroyed.
04468_ Slug penetrates Wall. <x2>
04468_ Penetrated by Slug. <x2>
04470_ Slug penetrates Wall. <x2>
04472_ Entropic reaction triggered in Rnf. Fission Core.
04473_ Vortex Rifle destroyed.
04473_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       135
ECM Strength               1
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                65
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          21
Defensive Hacking          25

 Item Schematics 
-----------------
    0b10 Decoder Chip [Looter] | -6/Zion | Archive
            Imp. Weapon Cycler | -6/Zion | Archive
  Imp. Proton Missile Launcher | -6/Zion | Archive
        Field Propulsion Drive | -6/Zion | Archive
       Adv. Signal Interpreter | -6/Zion | Archive
            Matter Neutralizer | -6/Zion | Archive
 Imp. Armor Integrity Analyzer | -6/Zion | Archive
            Imp. Medium Treads | -6/Zion | Archive
            Imp. Arc Projector | -6/Zion | Archive
             Imp. Focal Shield | -6/Zion | Archive
                    Beamcaster | -6/Zion | Archive
              Hyp. Gauss Rifle | -6/Zion | Archive
           Adv. Cooling System | -6/Zion | Archive

 Robot Schematics 
------------------
    Y-54 Guardian | -6/Zion | Archive
     G-50 Soldier | -6/Zion | Archive
   B-48 Gladiator | -6/Zion | Archive
 D-83 Annihilator | -6/Zion | Archive

 Fabricated
------------
 Graphene Brace | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussAntimatterRailgun
  Manual?         0
Play Time         00:42:02
  Cumulative      136.7 hours
  Start           2022.12.11 @ 10:48:16
  End             2022.12.11 @ 11:28:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           236
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cf453f9-789d-4195-a774-37a6d557558b