Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.15 @ 21:55:30 Player: fastidiots Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (179) 895 Value Destroyed (5468) 5468 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 14431 Bonus ------- High Alert Combat Kills 206 Met Data Miner 300 Met Imprinter 300 Friendly Fire -618 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 99/100 System Corruption 16% Temperature Cool (22) Movement Flying (35) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (12) ----- Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Smartbomb Launcher Stasis Beam Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Mapper System Shield Advanced System Shield > --- WEAPON ----------- Power Sword Plasma Sword > --- INVENTORY -------- Micro Fission Core Improved Cesium-ion Thruster Field Propulsion Array Medium Storage Unit Energy Well Improved Target Analyzer Improved Transmission Jammer Insulated Plating Improved System Backup Module Smartbomb Launcher [Rating: 103] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 2 . . . . . 2 . . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Utility 10 | . . . 2 . 1 2 . . . . . 2 . . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 315 | 3 24 4 55 7 59 17 2 25 . 8 5 13 1 1 5 22 1 27 31 5 . Power 24 | . 3 . 4 . 4 2 1 1 . . . 1 . . . . . 4 4 . . Engine 6 | . 3 . 1 . 1 . . . . . . . . . . . . 1 . . . Core 17 | . . . 3 . 3 2 1 1 . . . 1 . . . . . 3 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 70 | 2 7 . 19 2 14 6 . 4 . . . 1 . . . 3 . 6 6 . . Treads 23 | 1 3 . 12 1 6 . . . . . . . . . . . . . . . . Leg 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . Wheel 13 | 1 3 . 7 1 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . 1 6 . 4 . . . 1 . . . 3 . 6 6 . . Utility 124 | 1 4 . 13 1 11 7 1 16 . 4 3 8 1 1 5 13 1 12 19 3 . Device 44 | . 1 . 2 . 1 1 1 8 . 3 2 2 1 . 4 5 . 6 5 2 . Storage 18 | 1 3 . 4 . . 1 . 2 . . . 1 . . . . . . 6 . . Processor 5 | . . . . . 1 1 . . . . . 1 . . . 1 . . 1 . . Hackware 13 | . . . . . . 4 . 1 . . . 3 . . . 2 . 1 1 1 . Protection 44 | . . . 7 1 9 . . 5 . 1 1 1 . 1 1 5 1 5 6 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | . 10 4 19 4 30 2 . 4 . 4 2 3 . . . 6 . 5 2 2 . Energy Gun 12 | . 8 1 . . . . . 1 . 1 . . . . . . . . . 1 . Energy Cannon 15 | . . . 7 . 8 . . . . . . . . . . . . . . . . Ballistic Gun 37 | . 2 2 12 2 17 . . 1 . 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Launcher 11 | . . 1 . . 4 1 . 2 . . . . . . . 2 . . 1 . . Special Weapon 3 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 1 1 1 . . . 1 1 2 . . . 3 . 5 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 1 1 . 4 . 1 . 1 . . . 2 . 1 . . . Parts Lost 48 | . 7 . 3 2 9 . 1 2 . . . . . . . 1 . 3 17 3 . Power 7 | . 1 . 1 . 2 . 1 . . . . . . . . . . . 1 1 . Propulsion 11 | . 2 . 1 . 1 . . 1 . . . . . . . . . 1 5 . . Utility 24 | . . . 1 1 5 . . 1 . . . . . . . 1 . 2 11 2 . Weapon 6 | . 4 . . 1 1 . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 6 . 1 1 3 . 1 2 . . . . . . . 1 . 2 7 1 . Average Slot Usage (%) 92 | . 98 100 99 99 99 91 85 91 92 92 89 91 86 86 86 86 88 91 79 22 15 Engine 3 | . 13 14 3 11 3 . . . . . . . . . . . . . . . . Core 4 | . . . 7 . 5 6 4 7 7 7 7 6 6 6 6 5 5 4 5 4 . Treads 7 | . 13 14 19 19 13 1 . . . . . . . . . . . . . . . Leg 1 | . . . . . 11 . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 2 2 1 . . . . . . . . . . . . . . . . Flight 8 | . . . . . . 21 23 22 23 23 23 17 13 13 13 11 11 10 10 5 5 Device 3 | . . . . . . 6 7 8 7 6 6 6 6 2 5 4 . 8 4 4 . Storage 16 | . 27 28 32 33 27 7 4 2 7 7 7 7 6 6 6 5 5 5 11 . . Processor 3 | . . . . . 2 7 7 7 7 7 7 6 6 6 6 5 5 5 7 . . Hackware 20 | . . . . . . 27 30 32 30 30 30 38 40 40 40 45 41 41 27 8 10 Protection 4 | . . . 10 11 14 . . 1 . . . . . 3 . . 11 . 4 . . Energy Gun 2 | . 21 14 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 3 . 4 . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 6 12 16 20 13 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 7 7 7 7 5 6 6 6 6 4 5 9 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 14 43 46 70 68 80 62 17 19 17 22 22 26 17 20 20 29 31 31 45 7 . Greatest Support 84 | 20 20 16 43 40 84 84 24 24 24 24 24 31 31 31 31 31 31 31 46 8 8 Greatest Overweight (x) 7 | . 2 2 4 4 7 . 2 2 . . . . . . . . . . 1 . . Average Overweight (x) . | . 1 2 1 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 8 16 16 22 22 22 26 8 10 8 8 8 12 8 8 8 8 8 8 16 4 4 Average Capacity 13 | 6 15 16 21 22 22 8 6 5 8 8 8 8 8 8 8 8 8 8 13 4 4 Most Carried 22 | 7 16 16 22 22 22 22 8 8 8 8 8 12 8 8 8 8 8 8 16 4 4 Average Carried 12 | 6 14 15 20 21 21 8 6 4 7 7 7 8 8 7 8 7 8 7 10 3 4 Final Capacity 22 | 8 16 16 22 22 22 8 4 8 8 8 8 8 8 8 8 8 8 8 4 4 4 Final Carried 22 | 6 16 16 22 22 22 8 4 8 8 8 8 8 8 8 8 8 8 8 4 4 4 Class Distribution -------------------- 27% | Hauler-Mutant 26% | Wizard-Mutant 16% | Hacker-Sprinter 14% | Mutant 4% | Wizard-Scout 4% | Wizard-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Matter Collected 5198 | 230 299 26 1115 226 1346 34 . 392 26 267 50 41 99 . 20 355 . 302 327 43 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6926 | 62 662 113 2200 234 1871 117 . 331 . . 41 41 . 23 . 255 . 193 783 . . Parts 420 | 1 41 5 139 10 115 12 . 18 . . 3 7 . 4 . 23 . 7 35 . . Haulers Intercepted 13 | . 1 . 6 . 4 . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 8 | . 2 . 5 . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 3 4 2 . 8 . . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 121 | . 12 1 35 6 38 2 . 4 . . 1 . . . . 11 . 4 7 . . Melee 22 | . . . . 1 . 2 . 4 . . 1 . . . . 3 . 4 7 . . Guns 81 | . 12 1 35 5 28 . . . . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . AOE 15 | . . . . . 7 . . . . . . . . . . 8 . . . . . Classes Destroyed 15 | 1 7 1 2 1 2 1 . . . . . . . . . . . . . . . Worker 7 | . 2 . 2 . 3 . . . . . . . . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 6 . 4 . . 1 . . . . . . . . . . 1 . . Recycler 6 | 1 1 . 3 . . . . . . . . . . . . . . . 1 . . Operator 15 | . 1 . 5 . 3 . . 3 . . . 1 . . . 1 . . 1 . . Watcher 13 | . 1 . 5 . 2 1 . 1 . . . 1 . . . 1 . . 1 . . Swarmer 29 | . 3 . 6 . 10 . . . . . . . . . . 9 . 1 . . . Grunt 55 | . 9 . 19 4 19 . . . . . . . . . . . . 1 3 . . Brawler 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Duelist 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . Sentry 16 | . . 1 9 . 6 . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . Programmer 12 | . . . . . . 1 . 4 . . 1 . . . . 1 . 2 3 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 1 4 1 6 2 6 1 . 2 . . 1 1 . 1 . 5 . 2 3 . . Combat Bots Only 5 | . 3 1 5 2 5 1 . 1 . . 1 . . . . 5 . 2 3 . . Max Kills in Single Turn 3 | 1 1 1 2 1 2 1 . 1 . . 1 1 . 1 . 3 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . . . . . . . 3 . . . . . Melee 1 | . . . . 1 . 1 . 1 . . 1 . . . . 1 . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Damage Taken 11166 | . 688 28 1313 738 2640 14 36 526 . . 170 35 . 92 47 610 . 895 2911 362 61 Core 2432 | . 112 . 126 114 396 14 . 116 . . 48 19 . 47 . 146 . 131 863 239 61 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 55 . 40 28 . . . . . 74 . . . 92 . . 72 . . . Volleys Fired 394 | 6 79 5 141 19 135 2 . . . . . . . . . 7 . . . . . Largest 2 | 2 2 2 2 2 2 1 . . . . . . . . . 1 . . . . . Hottest 126 | 90 105 73 126 100 126 36 . . . . . . . . . 46 . . . . . Shots Fired 740 | 12 152 9 261 35 262 2 . . . . . . . . . 7 . . . . . Gun 643 | 12 152 8 225 32 214 . . . . . . . . . . . . . . . . Cannon 76 | . . . 36 . 40 . . . . . . . . . . . . . . . . Launcher 18 | . . 1 . . 8 2 . . . . . . . . . 7 . . . . . Special 3 | . . . . 3 . . . . . . . . . . . . . . . . . Kinetic 497 | . 41 4 206 32 214 . . . . . . . . . . . . . . . . Thermal 149 | 12 111 4 19 3 . . . . . . . . . . . . . . . . . Explosive 18 | . . 1 . . 8 2 . . . . . . . . . 7 . . . . . Electromagnetic 76 | . . . 36 . 40 . . . . . . . . . . . . . . . . Robot Hit Streak 32 | 3 19 9 30 13 32 . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 1 4 . 3 2 3 . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 658 | 9 95 7 200 27 189 3 . 33 . . 5 4 . 1 . 16 . 19 50 . . Core Hits 277 | 2 35 6 77 10 85 6 . 10 . . 1 2 . 1 . 16 . 6 20 . . Critical Hits 8 | . . . 2 . 1 . . 2 . . . . . . . 1 . . 2 . . Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 1 . . 2 . . . . . . . 1 . . 2 . . Melee Attacks 505 | . . . . 7 2 16 . 91 3 . 8 66 2 3 20 129 . 64 94 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 503 | . . . . 7 2 16 . 91 3 . 8 64 2 3 20 129 . 64 94 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 6 . . . 4 . 1 . . . 1 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . 6 2 . . Damage Inflicted 16615 | 105 1010 82 3618 454 4320 159 . 1543 . . 185 320 . 141 . 1506 . 895 2277 . . Guns 6995 | 105 1010 70 2689 421 2700 . . . . . . . . . . . . . . . . Cannons 1671 | . . . 857 . 814 . . . . . . . . . . . . . . . . Explosions 1735 | . . 12 72 . 806 69 . . . . . . . . . 776 . . . . . Melee 6214 | . . . . 33 . 90 . 1543 . . 185 320 . 141 . 730 . 895 2277 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5746 | . 148 20 2457 421 2700 . . . . . . . . . . . . . . . . Thermal 1403 | 105 862 50 304 . 82 . . . . . . . . . . . . . . . . Explosive 1489 | . . 12 . . 632 69 . . . . . . . . . 776 . . . . . Electromagnetic 1763 | . . . 857 . 906 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6214 | . . . . 33 . 90 . 1543 . . 185 320 . 141 . 730 . 895 2277 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 2 2 . . . 3 3 3 . . . . . . 8 13 16 16 16 Average Corruption 6 | . . . 2 2 . . . 2 3 3 . . . . . . 8 11 6 16 16 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . Effects 167 | . . . 2 9 . . . 9 2 . . . . . . . 1 75 37 27 5 Message Errors 28 | . . . 1 6 . . . . . . . . . . . . 1 12 5 3 . Matter Fused 32 | . . . . . . . . . 2 . . . . . . . . 18 7 4 1 Heat Flow Errors 12 | . . . . 1 . . . 2 . . . . . . . . . 7 1 . 1 Energy Discharges 11 | . . . 1 1 . . . 1 . . . . . . . . . 3 4 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 22 | . . . . 1 . . . 3 . . . . . . . . . 11 3 4 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Misdirections 36 | . . . . . . . . . . . . . . . . . . 13 6 15 2 Targeting Errors 19 | . . . . . . . . 3 . . . . . . . . . 7 9 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 827 | . . . 35 . . . . 358 . . 41 . . . . 105 . 132 156 . . Projectiles 35 | . . . 35 . . . . . . . . . . . . . . . . . . Explosions 38 | . . . . . . . . . . . . . . . . 38 . . . . . Melee 754 | . . . . . . . . 358 . . 41 . . . . 67 . 132 156 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . . 10 . 147 . . . . . . . . . . 76 . . . . . Shots 7 | . . . 1 . 5 . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | 180 189 58 168 118 194 . . 117 . . . . . . . . . 269 129 2 165 Average Temperature 57 | 89 54 25 44 23 65 . . 56 . . . . . . . . . 90 48 2 88 Received Heat Transfer 2589 | . 369 9 453 141 1026 . . 18 . . . 12 . 12 18 45 . 93 255 105 33 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Fried 16 | . . . 12 . 4 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 2 2 . 3 . . . . . . . . . . . . . . . . . . Heat Transferred 3227 | 273 2101 148 605 . 100 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Peak Influence 584 | 5 186 40 486 254 475 322 132 451 . . . 412 . . . 426 83 584 535 . . Average Influence 134 | 3 41 24 291 156 209 257 122 90 . . . 35 . . . 70 65 54 226 . . Maximum Alert Level 2 | . . . 2 1 2 1 . 2 . . . 2 . . . 2 . 2 2 . . Low Security (%) 71 | 100 100 100 20 58 54 . 100 88 . . . 96 . . . 93 100 94 56 . . Level 1 20 | . . . 61 41 33 100 . 3 . . . . . . . 6 . 1 8 . . Level 2 8 | . . . 18 . 11 . . 7 . . . 3 . . . . . 4 34 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 . 6 . 5 1 . 4 . . . 1 . . . 5 . 3 6 . . Investigation 9 | . 2 . 1 . 1 . . 1 . . . 1 . . . 2 . . 1 . . Extermination 7 | . . . . . . 1 . 3 . . . . . . . 1 . 1 1 . . Reinforcement 14 | . 1 . 5 . 4 . . . . . . . . . . 2 . 1 1 . . Assault 4 | . . . . . . . . . . . . . . . . . . 1 3 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Distress Signals 14 | . 4 . 4 . 3 . . . . . . . . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 29 1 61 25 76 11 6 14 . . 1 7 . 4 1 30 5 16 50 8 7 Peak Tracking Total 18 | . 6 1 6 18 6 7 6 2 . . 1 2 . 4 1 6 5 6 18 3 6 Tactical Retreats 37 | . 1 . 3 3 3 4 . 2 . . . 1 . . . 7 . 3 5 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Traps Triggered 21 | . 4 . 4 . . 8 . . . . . . . . . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Machines Disabled 15 | . . . 4 1 5 . . 1 . . . . . . . 3 . . 1 . . Max in Single Turn 2 | . . . 1 1 2 . . 1 . . . . . . . 2 . . 1 . . Garrison Access 7 | . . . . . . . . 1 . . . 1 . . . 4 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . . . 1 . . . 1 . . . 1 . 1 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Machines Accessed 102 | . 9 . 7 . 6 1 . 15 2 . . 14 . 4 . 27 . 9 7 1 . Terminals 63 | . 7 . 7 . 6 1 . 10 . . . 10 . . . 13 . 4 5 . . Fabricators 13 | . . . . . . . . 3 . . . 3 . . . 4 . 2 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . Recycling Units 6 | . 2 . . . . . . . . . . . . . . 3 . 1 . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison Access 7 | . . . . . . . . 1 . . . 1 . . . 4 . . 1 . . Total Hacks 389 | . 28 . 25 . 20 1 . 54 7 . . 53 . 28 . 82 . 54 36 1 . Successful 307 | . 17 . 13 . 12 . . 42 7 . . 38 . 28 . 74 . 47 28 1 . Failed 79 | . 11 . 12 . 8 1 . 11 . . . 14 . . . 7 . 7 8 . . Catastrophic 11 | . 1 . 1 . 2 1 . . . . . 1 . . . 3 . . 2 . . Database Lockouts 5 | . . . . . . . . 2 . . . 1 . . . 2 . . . . . Manual 194 | . 22 . 18 . 12 1 . 28 . 5 . 31 . . . 38 . 20 19 . . Terminals 255 | . 26 . 25 . 20 1 . 40 . . . 42 . . . 54 . 24 23 . . Fabricators 52 | . . . . . . . . 9 . . . 9 . . . 13 . 9 12 . . Repair Stations 24 | . . . . . . . . . . . . . . . . 4 . 20 . . . Recycling Units 6 | . 2 . . . . . . . . . . . . . . 3 . 1 . . . Scanalyzers 6 | . . . . . . . . 3 . . . . . . . 3 . . . . . Garrison Access 10 | . . . . . . . . 2 . . . 2 . . . 5 . . 1 . . Terminal Hacks 168 | . 10 . 10 . 8 . . 22 7 . . 18 . 28 . 37 . 15 12 1 . Record 21 | . . . . . . . . 1 6 . . . . 11 . 2 . . 1 . . Part Schematic 18 | . . . . . . . . 1 . . . 3 . 7 . 4 . 1 2 . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 5 | . 3 . 1 . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . . . . . . 1 . 3 . 1 . . . . . Open Door 3 | . . . . . . . . . 1 . . 1 . . . . . . . 1 . Level Access Points 3 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . Branch Access Points 4 | . . . . . 1 . . 1 . . . . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 4 | . 1 . . . . . . 2 . . . . . . . . . 1 . . . Fabricator Index 3 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer Index 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Unreport Threat 33 | . 1 . 2 . 2 . . 4 . . . 6 . . . 12 . 4 2 . . Locate Traps 17 | . 2 . 1 . 2 . . 3 . . . 2 . . . 3 . 2 2 . . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 5 | . 1 . . . . . . 1 . . . 1 . . . 2 . . . . . Recall Reinforcements 5 | . 1 . 1 . 1 . . . . . . . . . . 1 . 1 . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . 2 . . . Hauler Manifests 6 | . . . 1 . 1 . . 2 . . . 1 . . . 1 . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 15 | . 1 . 2 . 1 . . 3 . . . . . . . 3 . 2 3 . . Fabricator Hacks 34 | . . . . . . . . 6 . . . 6 . . . 8 . 5 9 . . Network Status 6 | . . . . . . . . . . . . 1 . . . 2 . 1 2 . . Load Schematic 12 | . . . . . . . . 2 . . . 2 . . . 3 . 2 3 . . Build 16 | . . . . . . . . 4 . . . 3 . . . 3 . 2 4 . . Repair Station Hacks 24 | . . . . . . . . . . . . . . . . 4 . 20 . . . Scan Component 12 | . . . . . . . . . . . . . . . . 2 . 10 . . . Repair 12 | . . . . . . . . . . . . . . . . 2 . 10 . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . Report Inventory 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . Scanalyzer 6 | . . . . . . . . 3 . . . . . . . 3 . . . . . Insert Component 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Analyze 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . Garrison Access Hacks 8 | . . . . . . . . 1 . . . 1 . . . 5 . . 1 . . Seal Access 7 | . . . . . . . . 1 . . . 1 . . . 4 . . 1 . . Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 135 | . 17 . 9 . 9 . . 22 . . . 26 . . . 28 . 12 12 . . Terminals 47 | . 5 . 3 . 4 . . 9 . . . 12 . . . 9 . 2 3 . . Track 8 | . . . . . . . . . . . . 3 . . . 4 . 1 . . . Assimilate 12 | . 2 . . . 1 . . 5 . . . 2 . . . 2 . . . . . Botnet 16 | . 2 . 2 . 2 . . 2 . . . 5 . . . 1 . 1 1 . . Disrupt 5 | . . . . . . . . 2 . . . 1 . . . 1 . . 1 . . Operators 6 | . 1 . 1 . 1 . . . . . . 1 . . . 1 . . 1 . . Fabricators 14 | . . . . . . . . 1 . . . 1 . . . 5 . 4 3 . . Report 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Siphon 8 | . . . . . . . . 1 . . . 1 . . . 3 . 2 1 . . Download 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 7 . 7 . 6 1 . 13 . . . 12 . . . 17 . 5 5 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 2 . . . 3 . 7 . 6 . 1 2 . . Parts Built 20 | . . . . . . . . 4 . . . 5 . . . 3 . 2 6 . . Matter 3081 | . . . . . . . . 648 . . . 678 . . . 507 . 451 797 . . Time 1291 | . . . . . . . . 321 . . . 187 . . . 293 . 160 330 . . Total Part Build Rating 113 | . . . . . . . . 13 . . . 31 . . . 16 . 11 42 . . Parts Repaired 12 | . . . . . . . . . . . . . . . . 2 . 10 . . . Time 551 | . . . . . . . . . . . . . . . . 56 . 495 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Total Allies 10 | . . . . 1 1 . . 3 . . . 2 . . . 2 1 . . . . Largest Group 2 | . . . . 1 1 . . 2 . . . 1 . . . 1 1 . . . . Highest-Rated Group 36 | . . . . 31 10 . . 36 . . . 26 . . . 26 31 . . . . Highest-Rated Ally 31 | . . . . 31 10 . . 26 . . . 26 . . . 26 31 . . . . Total Orders 15 | . . . . . 4 . . 10 . . . 1 . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . GOTO 8 | . . . . . 2 . . 5 . . . 1 . . . . . . . . . FOLLOW 6 | . . . . . 2 . . 4 . . . . . . . . . . . . . Ally Attacks 9 | . . . . 4 . . . . . . . . . . . . 5 . . . . Total Damage 147 | . . . . 65 . . . . . . . . . . . . 82 . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Robot Analysis Total 5 | . 3 . 1 . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . 1 2 2 . 3 . . . . . . 1 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Turns Passed 16084 | 53 1429 796 2291 619 1914 297 55 1249 154 690 226 951 269 73 226 2089 32 1485 877 252 57 Spaces Moved 17873 | 28 816 629 972 307 843 410 110 1884 320 1307 451 1700 764 179 425 3386 90 1356 1046 689 161 Core 11 | . . . . . . . 7 4 . . . . . . . . . . . . . Treads 1425 | . 157 . 694 223 347 4 . . . . . . . . . . . . . . . Legs 405 | 16 . . . . 389 . . . . . . . . . . . . . . . . Wheels 1769 | 12 659 629 278 84 107 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 14263 | . . . . . . 406 103 1880 320 1307 451 1700 764 179 425 3386 90 1356 1046 689 161 Fastest Speed 29 | 100 100 120 120 140 140 29 29 29 29 29 29 29 34 34 34 34 34 34 30 35 35 Average Speed 55 | 111 133 120 169 169 158 30 33 29 29 29 29 30 34 34 34 34 34 34 34 35 35 Slowest Speed 330 | 120 200 120 220 220 330 160 150 150 29 29 29 34 34 34 34 40 34 40 120 35 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . 2 . 8 1 . . 13 1 2 . 8 . 5 6 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 3 99 99 84 72 69 17 84 41 32 87 61 40 80 77 60 75 86 31 30 75 45 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 8 | . 2 1 . . . . . . . 3 1 . . 1 . . . . . . . Known Exits Taken 10 | . . . . . . . . 1 1 1 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . 2 . 1 . . . . 2 2 2 . 2 . 3 . . . . 1 . Spaces Dug 328 | . . 8 . 9 2 22 . 40 3 . . 60 2 2 20 105 . 28 27 . . Terrain Destroyed 454 | . . 8 1 9 80 22 . 40 3 . . 60 2 2 20 152 . 28 27 . . Melee 307 | . . . . 6 2 12 . 40 3 . . 60 2 2 20 105 . 28 27 . . Projectile 3 | . . . . 3 . . . . . . . . . . . . . . . . . AOE 144 | . . 8 1 . 78 10 . . . . . . . . . 47 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp Total 22503 | 38 1020 669 1361 353 1190 563 128 2439 375 1619 532 2026 768 184 474 4113 90 2286 1420 695 160 Wait 3001 | . 50 8 118 8 87 24 16 415 50 288 64 228 3 . 23 553 . 841 225 . . Move 17755 | 27 815 628 971 306 842 406 109 1867 317 1306 450 1674 761 175 424 3371 89 1345 1033 680 159 Hop 48 | . . . . . . 2 . 8 1 . . 12 1 1 . 7 . 5 6 4 1 Pick Up 170 | . 31 11 31 4 24 4 1 11 2 4 2 11 . 2 . 10 . 8 13 1 . Fast Attach 107 | 1 9 . 12 . 20 1 1 9 . 7 1 7 . . 2 7 . 16 9 5 . Attach 69 | 2 6 1 5 2 7 10 1 5 . . 1 5 . . . 5 . 5 14 . . Detach 47 | 2 1 . 5 . 4 6 . 8 . 1 . 6 . . . 2 . 3 8 1 . Swap 140 | . 9 3 39 5 32 6 . 11 . 1 3 1 1 1 3 10 1 6 8 . . Drop 213 | . 20 12 39 2 37 20 . 14 2 12 2 16 . 2 2 12 . 5 12 4 . Fire 394 | 6 79 5 141 19 135 2 . . . . . . . . . 7 . . . . . Melee 491 | . . . . 7 2 16 . 91 3 . 8 66 2 3 20 129 . 52 92 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . 66 . . . . . . . . . . . . . . . Rewire 1 | . . 1 . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 1 exit: *War) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 11) 527 | -10/Materials | Discovered new exit (range 4) 563 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Lost 6 parts (1p2n3w) 1044 | -10/Materials | Discovered new exit (range 15) 1344 | -10/Materials | Discovered new exit (range 16) 1483 | -10/Materials | Entered Mines 1531 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1831 | -10/Mines | Learned location of Storage (-8) 1931 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1981 | -10/Mines | Learned 2 Materials zone layouts 1988 | -10/Mines | Discovered new exit (range 11) 2050 | -10/Mines | Discovered new exit (range 3) 2279 | -10/Mines | Entered Materials 2279 | -9/Materials | Evolved 2 slots: Utility x2 2758 | -9/Materials | Build established: Hauler-Mutant 3115 | -9/Materials | Discovered new exit (range 15) 4113 | -9/Materials | Discovered new exit (range 11) 4388 | -9/Materials | Discovered new exit (range 15) 4570 | -9/Materials | Entered Mines 4987 | -9/Mines | Received a Mining Laser from a helpful Derelict 5097 | -9/Mines | Discovered new exit (range 9) 5135 | -9/Mines | Assembled infested the area 5187 | -9/Mines | Core integrity fell below 50% 5189 | -9/Mines | Entered Materials 5189 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5345 | -8/Materials | Discovered new exit (range 11) 5863 | -8/Materials | Lost 3 parts (1p1u1w) 6088 | -8/Materials | Identified exit to Storage 6417 | -8/Materials | Core integrity fell below 50% 6701 | -8/Materials | Discovered new exit (range 17) 7062 | -8/Materials | Discovered new exit (range 17) 7103 | -8/Materials | Entered Factory 7103 | -7/Factory | Evolved 2 slots: Utility x2 7336 | -7/Factory | Discovered new exit (range 4) 7400 | -7/Factory | Sucked down chute 7400 | -7/Factory | Entered Waste 7403 | -7/Waste | Spotted C-40 Crusher 7415 | -7/Waste | Spotted C-40 Crusher 7416 | -7/Waste | Spotted C-40 Crusher 7420 | -7/Waste | Build established: Hacker-Sprinter 7423 | -7/Waste | Spotted C-40 Crusher 7423 | -7/Waste | Spotted C-40 Crusher 7430 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7432 | -7/Waste | Spotted C-40 Crusher 7435 | -7/Waste | Discovered new exit (range 10) 7443 | -7/Waste | Identified exit to Factory 7455 | -7/Waste | Entered Factory 7617 | -7/Factory | Central database locked down 7670 | -7/Factory | Discovered new exit (range 13) 7698 | -7/Factory | Identified exit to Factory 7754 | -7/Factory | Identified exit to Lower Caves 8280 | -7/Factory | Fabricated Lightning Gun? 8290 | -7/Factory | Fabricated Med. Storage Unit (x1) 8507 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 8556 | -7/Factory | Local fabrication network quarantined 8666 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 8704 | -7/Factory | Entered Lower Caves 8712 | -7/Lower Caves | Learned 4 Factory zone layouts 8750 | -7/Lower Caves | Learned Factory trap positions 8750 | -7/Lower Caves | Learned Factory stockpile data 8750 | -7/Lower Caves | Learned Extension security intel 8750 | -7/Lower Caves | Learned Extension garrison access intel 8855 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8858 | -7/Lower Caves | Identified exit to Zion 8858 | -7/Lower Caves | Entered Zion 8870 | -7/Zion | Given A8's code to call for help 8915 | -7/Zion | Discovered new exit (range 16) 8929 | -7/Zion | System corruption cleaned by Quarantine Array 8966 | -7/Zion | Identified exit to Proximity Caves 9130 | -7/Zion | Learned location of Warlord (-4) 9185 | -7/Zion | Learned Factory terminal intel 9185 | -7/Zion | Learned Factory trap positions 9295 | -7/Zion | Learned location of Quarantine (-3) 9322 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9369 | -7/Zion | Found Prototype Device 9369 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9413 | -7/Zion | Opened final containment barrier to the Deep Caves 9418 | -7/Zion | Discovered new exit (range 3) 9418 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9418 | -7/Zion | Identified exit to Deep Caves 9454 | -7/Zion | Received a visual enhancement algorithm 9548 | -7/Zion | Entered Proximity Caves 9572 | -6/Proximity Caves | Learned 8 Factory zone layouts 9580 | -6/Proximity Caves | Spotted B-75 Beast 9761 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9774 | -6/Proximity Caves | Entered Factory 9774 | -6/Factory | Evolved 2 slots: Utility x2 9775 | -6/Factory | Identified exit to Factory 9775 | -6/Factory | Identified exit to Lower Caves 9776 | -6/Factory | Loaded intel: 102 trap records 9778 | -6/Factory | Loaded intel: 22 terminal locations 9793 | -6/Factory | Found Prototype Processor 9793 | -6/Factory | Identified Exp. Signal Interpreter 9850 | -6/Factory | Fabricated Mic. Fission Core (x2) 10069 | -6/Factory | Build established: Wizard-Sprinter 10103 | -6/Factory | Central database locked down 10209 | -6/Factory | Fabricated Exp. Sensor Array? 10359 | -6/Factory | Fabricated Field Propulsion Array? 10363 | -6/Factory | Local fabrication network quarantined 10548 | -6/Factory | Discovered new exit (range 9) 10550 | -6/Factory | Identified exit to Extension 10725 | -6/Factory | Entered Lower Caves 10738 | -6/Lower Caves | Learned Factory terminal intel 10795 | -6/Lower Caves | Encountered a Warlord checkpoint 10848 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10850 | -6/Lower Caves | Identified exit to Data Miner 10898 | -6/Lower Caves | Build established: Wizard-Mutant 10907 | -6/Lower Caves | Discovered new exit (range 9) 10909 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 10968 | -6/Lower Caves | Identified exit to Lower Caves 10994 | -6/Lower Caves | Entered Data Miner 10994 | -6/Data Miner | Discovered new exit (range 6) 11001 | -6/Data Miner | Met Data Miner 11014 | -6/Data Miner | Learned location of Section 7 (-3) 11014 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11020 | -6/Data Miner | Received God Mode back door access code from Data Miner 11052 | -6/Data Miner | Destroyed Data Miner 11056 | -6/Data Miner | Found Prototype Hackware 11057 | -6/Data Miner | Found Prototype Hackware 11064 | -6/Data Miner | Data Conduit disabled 11067 | -6/Data Miner | Identified exit to Proximity Caves 11067 | -6/Data Miner | Entered Proximity Caves 11281 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11285 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11293 | -5/Proximity Caves | Entered Factory 11293 | -5/Factory | Evolved 2 slots: Utility x2 11293 | -5/Factory | Identified System Mapper 11294 | -5/Factory | Identified exit to Upper Caves 11294 | -5/Factory | Identified Deep Network Scanner 11295 | -5/Factory | Loaded intel: 86 trap records 11296 | -5/Factory | Loaded intel: 20 terminal locations 11730 | -5/Factory | Repaired Field Propulsion Array? 11737 | -5/Factory | Discovered new exit (range 16) 11742 | -5/Factory | Identified exit to Factory 11975 | -5/Factory | Repaired Power Sword 12024 | -5/Factory | Central database locked down 12066 | -5/Factory | Fabricated Imp. Powered Armor? 12088 | -5/Factory | Discovered exit to Factory (range 13) 12089 | -5/Factory | Discovered exit to Factory (range 5) 12302 | -5/Factory | Discovered exit to Factory (range 16) 12408 | -5/Factory | Fabricated Adv. System Shield? 12455 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 12484 | -5/Factory | Local fabrication network quarantined 13382 | -5/Factory | Sucked down chute 13382 | -5/Factory | Entered Waste 13383 | -5/Waste | Met a frightened Derelict 13385 | -5/Waste | Spotted C-40 Crusher 13394 | -5/Waste | Spotted C-40 Crusher 13397 | -5/Waste | EMP discharged 13398 | -5/Waste | Spotted C-40 Crusher 13403 | -5/Waste | Spotted C-40 Crusher 13406 | -5/Waste | Spotted C-40 Crusher 13407 | -5/Waste | Spotted C-40 Crusher 13407 | -5/Waste | Discovered new exit (range 14) 13414 | -5/Waste | Identified exit to Factory 13414 | -5/Waste | Entered Factory 13524 | -5/Factory | Fabricated Plasma Sword (x1) 13668 | -5/Factory | System corruption reached 10% 13705 | -5/Factory | Local fabrication network quarantined 13714 | -5/Factory | First assault squad dispatched 13719 | -5/Factory | Fabricated Exp. Sensor Array (x1) 13883 | -5/Factory | Repaired Mic. Fission Core 13941 | -5/Factory | Repaired Smartbomb Launcher 13992 | -5/Factory | Repaired Power Sword 14060 | -5/Factory | Repaired Imp. Cesium-ion Thruster 14081 | -5/Factory | Repaired Insulated Plating 14110 | -5/Factory | Repaired Mic. Fission Core 14699 | -5/Factory | Repaired Field Propulsion Array 14744 | -5/Factory | Repaired Imp. Medium Armor Plating 14834 | -5/Factory | Repaired Plasma Sword 14892 | -5/Factory | Repaired Mic. Fission Core 14899 | -5/Factory | Entered another Factory area 14899 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14913 | -4/Factory | Identified exit to Upper Caves 15057 | -4/Factory | Fabricated Field Propulsion Array (x2) 15138 | -4/Factory | Fabricated Field Propulsion Array? 15244 | -4/Factory | Fabricated Imp. Powered Armor (x1) 15246 | -4/Factory | Build established: Wizard-Scout 15348 | -4/Factory | Fabricated Exp. Focal Shield? 15394 | -4/Factory | Local fabrication network quarantined 15399 | -4/Factory | First assault squad dispatched 15555 | -4/Factory | System corruption reached 10% 15632 | -4/Factory | Lost 4 parts (4u) 15735 | -4/Factory | Core integrity fell below 50% 15776 | -4/Factory | Entered Upper Caves 15802 | -4/Upper Caves | Lost 7 parts (1p3n3u) 15900 | -4/Upper Caves | Learned Research emergency access door positions 15937 | -4/Upper Caves | Core integrity fell below 20% 16025 | -4/Upper Caves | Discovered new exit (range 11) 16028 | -4/Upper Caves | Entered another Upper Caves area 16036 | -4/Upper Caves | Identified exit to Warlord 16085 | -4/Upper Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Data stored: Research emergency access points. 15901_ System corrupted: Slammed into wall. 15901_ Exp. Sensor Array destroyed. 15902_ System corrupted: Energy discharge (-51). 15925_ < #M6MX:J 15935_ Thermal Shield destroyed. 15941_ System corrupted: Matter fused (-9). 15975_ Mic. Fission Core destroyed. 15985_ System corrupted: Matter fused (-8). 16006_ System corrupted: Component data lost. 16021_ System corrupted: Matter fused (-9). 16025_ EXIT=FOUND [Achievement: Explorer] LOCATION=UNKNOWN GOAL=ESCAPE 16036_ System corrupted: Matter fused (-10). 16036_ Acquired derelict log, extracted data. Data stored: Testing entrances (x1). 16062_ System corrupted: Heat flow error (+203). 16084_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ??????????????????# #### ## | | ???????????????????# ##### #####? | | ???????????????????# #???# #????? | | ???????????????????# ##?# ##????? | | ???????????????????# #?# #?????? | | ???????????????????# ### #?????? | | ???????????????????## #?# ?????? | | ????????????????????## #?## ????? | | ?????????????????????# ##??# ???? | | ?????????????????????# ### #???# #??? | | ?????????????????????# ###??# ##??## ## #??? | | ?????????????????????# ?????# ########?# #??? | | ?????????????????????##??????### ##???? #??? | | ???????????????????????????????# #???? #??? | | ??????????????????????????????## ####???? #??? | | ???????????? ???????????????## ###???????? ???? | | ???????????? ####?????????## ##???#??????????? | | ????????????? ????##### ### #??????????? | | ??????????????# ??## #??????????? | | ?????????????????# ### ##??????????? | | ??????????????????# ###???????????? | | ??????????????????## ########?????????????? | | ???????????????????# ##????????????????????? | | ???????????????????## g ##?????????????????????? | | ?????????? g ## ###????????????????????? | | ?????????? lg @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? ## #### #????????????????????? | | ??????????? ??## #???? #???????????????????? | | ???????????? ????# ????? #??????????????????? | | ????????????? ??????#??????? > ?????????????????? | | ???????????????????????????? ###????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 775 Resistance: TH 20 Resistance: EM 15 Power Shielding 33 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 97 Defensive Hacking 24 Item Schematics ----------------- Med. Storage Unit | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Field Propulsion Array | -6/Factory | Hacked HERF Cannon | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Mic. Fission Core | -5/Factory | Scanalyzed Adv. System Shield | -5/Factory | Hacked Imp. Powered Armor | -5/Factory | Hacked Exp. Focal Shield | -5/Factory | Hacked Exp. Optical Array | -5/Factory | Hacked Com. HERF Cannon | -5/Factory | Downloaded Adv. Hacking Suite | -5/Factory | Hacked Impulse Thruster Array | -4/Factory | Hacked Mni. Smartbomb Launcher | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lightning Gun | x1 | -7/Factory | Preloaded Med. Storage Unit | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Mic. Fission Core | x2 | -6/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Field Propulsion Array | x2 | -6/Factory Imp. Powered Armor | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Imp. Cesium-ion Thruster | x1 | -5/Factory Plasma Sword | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Field Propulsion Array | x2 | -4/Factory Field Propulsion Array | x2 | -4/Factory Imp. Powered Armor | x1 | -4/Factory Exp. Focal Shield | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Knowing Is Half The Battle Maximum Efficiency Production Line Prolific Hacker The Oracle Watch This! Challenges ------------ None Game ------ Seed AntimissileAngularConverter Manual? 0 Play Time 06:57:51 Cumulative 49.6 hours Start 2020.04.11 @ 10:52:56 End 2020.04.15 @ 21:55:30 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fac0f48c-41ad-4123-ac92-64a503014379