Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 15:32:00 Player: LandRaider Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (5519) 5519 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1197) 1197 TOTAL SCORE: 12711 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 310 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 82/100 System Corruption 37% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- ECM Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Machine Analyzer Triangulator Enhanced Optical Array Improved Weapon Cycler Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Bore Cannon Mass Driver Heavy Flail > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Antimatter Reactor Improved Treads Armored Medium Treads Improved Transmission Jammer ECM Suite Phase Shifter Zionite Weapon Casing EM Shield Hacking Drone Bay Plasma Rifle Long-range Missile Launcher Self-destruct Interrupter [Rating: 83] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Machine Analyzer Device Weapon Mount Storage Large Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 7 | . . . 2 . 2 1 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 142 | 6 3 . 25 7 16 13 26 3 5 3 6 29 Power 12 | 1 . . 2 1 1 3 2 . . . 1 1 Engine 6 | 1 . . 1 . 1 1 1 . . . 1 . Core 5 | . . . 1 1 . 2 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 36 | 2 1 . 7 . 6 1 5 . 2 1 3 8 Treads 25 | . . . 7 . 6 1 4 . . . 3 4 Leg 6 | . 1 . . . . . 1 . . . . 4 Wheel 5 | 2 . . . . . . . . 2 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 63 | 1 2 . 11 3 5 5 13 2 1 2 . 18 Device 31 | . 2 . 5 2 2 1 7 1 1 2 . 8 Storage 6 | 1 . . 1 . . . 3 . . . . 1 Processor 5 | . . . 1 . . 2 1 . . . . 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 20 | . . . 4 1 3 2 1 1 . . . 8 Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . . 5 3 4 4 6 1 2 . 2 2 Energy Gun 3 | . . . 1 . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | 2 . . 4 2 3 1 4 . 1 . . . Ballistic Cannon 5 | . . . . . . 1 1 . 1 . 1 1 Launcher 3 | . . . . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . . . 2 . 5 Parts Lost 72 | . 1 . 3 2 6 5 9 . 5 . . 41 Power 4 | . . . . . . . . . . . . 4 Propulsion 16 | . . . . . 2 2 2 . 3 . . 7 Utility 34 | . 1 . 2 . 3 3 3 . . . . 22 Weapon 18 | . . . 1 2 1 . 4 . 2 . . 8 Highest Loss Streak 21 | . 1 . 2 2 3 2 2 . 3 . . 21 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 11 | 3 7 8 8 9 9 9 13 15 14 13 12 11 Power 1 | . 1 1 1 1 1 1 . 1 1 1 1 2 Propulsion . | 2 3 3 2 2 . . . 1 . . . . Utility 5 | . . 2 2 3 2 . 4 8 9 9 8 6 Weapon 4 | . 1 2 1 3 4 7 7 4 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 14 | . . . 2 2 3 . 2 . . 5 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . . 1 1 1 . 1 . . 3 . . Weapon 5 | . . . . . 2 . 1 . . 2 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 98 98 98 96 88 99 89 99 100 84 Engine 3 | . 14 14 8 . 7 5 . . . . 4 4 Core 4 | . . . 2 11 1 1 5 6 6 6 1 . Treads 13 | . . . 17 22 17 21 13 20 7 . 12 11 Wheel 4 | . 27 14 2 . . . . . 5 19 6 . Device 20 | . 8 14 21 19 27 13 14 20 24 26 26 15 Storage 11 | . 14 14 11 11 9 7 11 13 13 13 13 10 Processor 11 | . . . 2 11 9 17 15 13 13 13 13 12 Protection 4 | . . . 7 1 6 11 6 5 2 . . 4 Energy Gun 2 | . . . 1 . . . . 5 6 6 5 2 Ballistic Gun 10 | . 28 28 20 17 16 6 6 6 8 6 6 2 Ballistic Cannon 3 | . . . . . . . 5 6 1 6 4 9 Impact Weapon 1 | . . . . . . 4 3 . . . 1 2 Peak Build Rating 83 | 6 7 7 18 18 20 32 63 65 65 72 71 83 Average Rating 42 | 3 6 7 14 17 18 25 45 64 57 62 68 68 On Entrance 33 | . 6 7 7 18 18 20 32 62 65 60 63 71 Avg Prop Armor Cover (%) 8 | . 10 10 7 . . . 5 . . . 10 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 12 13 13 23 24 34 40 60 60 61 61 68 80 Greatest Support 86 | 26 26 16 40 40 43 63 86 86 86 34 75 75 Greatest Overweight (x) 17 | 1 . . 1 . 1 . 1 . 17 2 5 13 Average Overweight (x) . | . . . . . . . . . 1 1 2 . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 10 10 10 13 15 15 15 15 15 Most Carried 15 | 6 8 8 10 10 10 10 15 15 15 15 15 15 Average Carried 12 | 4 7 8 8 9 9 9 13 14 14 14 14 12 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 8 8 10 10 10 10 15 15 15 15 15 2 Class Distribution -------------------- 33% | Scavenger-Mutant 25% | Skirmisher 23% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4996 | 218 87 . 663 440 819 168 1272 386 74 50 228 591 Remotely 136 | . . . 136 . . . . . . . . . Salvage Created 6055 | . 155 . 1205 541 1339 145 1167 237 224 . 104 938 Parts 356 | . 6 . 82 35 98 9 67 10 9 . 2 38 Haulers Intercepted 5 | . . . 3 . 1 . 1 . . . . . Recyclers Shooed 4 | . . . 1 . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 9 8 1 12 . Prevented 5 | . . . . . . . . . . . 5 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 129 | . 5 . 22 13 29 4 24 6 5 . 3 18 Melee 5 | . . . . . . . 5 . . . . . Guns 82 | . 5 . 22 13 19 3 6 4 5 . 2 3 Cannons 24 | . . . . . . . 9 2 . . 1 12 AOE 16 | . . . . . 10 1 3 . . . . 2 Classes Destroyed 18 | . 3 . 6 2 2 1 . . 1 . 1 2 Worker 17 | . . . 1 . 4 . 10 . . . . 2 Builder 6 | . . . . 1 3 . 1 . . . . 1 Tunneler 5 | . . . 1 1 1 . 2 . . . . . Hauler 5 | . . . 3 . 1 . 1 . . . . . Recycler 7 | . . . 1 3 2 . . . . . . 1 Mechanic 3 | . 1 . . . 1 . 1 . . . . . Operator 3 | . . . . . 2 . . . . . . 1 Drone 1 | . . . . . . . . . . . 1 . Watcher 12 | . . . 4 . 2 1 5 . . . . . Swarmer 48 | . 3 . 4 7 11 . 12 3 3 . . 5 Grunt 47 | . 2 . 13 5 9 . 7 2 2 . 1 6 Brawler 3 | . . . . . . . . . . . . 3 Duelist 4 | . . . . 1 . . . . . . 1 2 Protector 1 | . . . . . . . . . . . . 1 Sentry 15 | . . . 5 . 8 . . 1 . . . 1 Hunter 4 | . . . . . 1 2 1 . . . . . Programmer 6 | . . . . . . 2 4 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 17 | . 2 . 4 8 17 2 10 3 3 . 2 5 Combat Bots Only 9 | . 2 . 3 7 9 1 4 3 3 . 2 5 Max Kills in Single Turn 5 | . 1 . 1 2 5 2 3 2 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 5 | . . . . . 5 1 3 . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 957 | . 15 . 102 64 101 72 197 26 33 . 3 344 Missed 239 | . 2 . 25 19 19 21 53 14 4 . 2 80 Hits 718 | . 13 . 77 45 82 51 144 12 29 . 1 264 Melee 18 | . . . . 3 . . . . . . . 15 Projectile 700 | . 13 . 77 42 82 51 144 12 29 . 1 249 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 45 | . . . 5 . 3 1 6 . . . . 30 Part Disruptions 1 | . . . . . . . 1 . . . . . Damage Taken 12624 | . 151 . 954 499 1002 917 2457 168 486 . 20 5970 Core 1992 | . 13 . 171 46 245 59 340 36 47 . 20 1015 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 273 | . . . . 6 . . . . . . . 267 Ignored by Resistances 177 | . . . . . . . . . . . . 177 Core Remaining (%) 72 | 100 . 94 . 45 55 91 . . . . 47 . Volleys Fired 437 | . 26 . 91 44 80 26 72 9 17 . 10 62 Largest 3 | . 2 . 2 2 2 2 3 3 3 . 3 3 Hottest 185 | . 40 . 70 46 48 50 86 138 138 . 145 185 Shots Fired 892 | . 52 . 182 76 145 47 164 25 37 . 30 134 Gun 682 | . 52 . 182 65 130 41 99 16 36 . 20 41 Cannon 171 | . . . . . . . 65 9 1 . 10 86 Launcher 39 | . . . . 11 15 6 . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 782 | . 52 . 167 65 130 41 164 18 20 . 20 105 Thermal 71 | . . . 15 . . . . 7 17 . 10 22 Explosive 39 | . . . . 11 15 6 . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 9 . 15 8 13 9 19 11 21 . 5 10 Robot Miss Streak 9 | . 3 . 4 3 5 2 7 3 3 . 3 9 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . . . . 3 2 . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . . . Shots Hit Robots 578 | . 36 . 128 45 95 30 119 16 27 . 16 66 Core Hits 328 | . 14 . 60 23 80 13 56 10 13 . 6 53 Critical Kills 6 | . . . . . . . 2 . . . . 4 Critical Parts Destroyed 7 | . . . . . . . 5 . . . . 2 Critical Strikes 33 | . . . 2 . . . 15 1 1 . 1 13 Burn 5 | . . . 1 . . . . . 1 . 1 2 Destroy 8 | . . . 1 . . . 1 . . . . 6 Blast 14 | . . . . . . . 8 1 . . . 5 Smash 6 | . . . . . . . 6 . . . . . Melee Attacks 82 | . . . . . 1 9 37 . . . 20 15 Impact 82 | . . . . . 1 9 37 . . . 20 15 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 9 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13956 | . 305 . 1482 952 2595 869 3534 366 489 . 288 3076 Guns 6793 | . 305 . 1482 659 1388 468 1121 225 489 . 160 496 Cannons 2502 | . . . . . . . 1116 141 . . 128 1117 Explosions 3464 | . . . . 293 1205 401 326 . . . . 1239 Melee 1149 | . . . . . . . 925 . . . . 224 Ramming 48 | . . . . . 2 . 46 . . . . . Kinetic 8379 | . 305 . 1359 659 1388 468 2237 257 202 . 203 1301 Thermal 1839 | . . . 123 . . 191 326 109 287 . 85 718 Explosive 2477 | . . . . 293 1205 210 . . . . . 769 Electromagnetic 64 | . . . . . . . . . . . . 64 Impact 1149 | . . . . . . . 925 . . . . 224 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . 8 3 2 2 . . 37 Average Corruption 3 | . . . . . . 2 2 2 1 . . 10 Corruption Purged 5 | . . . . . . . 3 . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 84 | . . . . . . 14 29 15 2 . . 24 Message Errors 29 | . . . . . . 4 9 5 1 . . 10 Matter Fused 18 | . . . . . . 6 7 2 1 . . 2 Heat Flow Errors 6 | . . . . . . . 3 2 . . . 1 Energy Discharges 6 | . . . . . . . 4 2 . . . . Parts Rejected 3 | . . . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 12 | . . . . . . 2 4 4 . . . 2 Data Loss (major) 2 | . . . . . . . 1 . . . . 1 Misfires 2 | . . . . . . 1 . . . . . 1 Alerts 3 | . . . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 531 | . . . . 26 16 64 324 . . . . 101 Projectiles 48 | . . . . . . . 21 . . . . 27 Explosions 151 | . . . . 26 16 64 . . . . . 45 Melee 332 | . . . . . . . 303 . . . . 29 Knockbacks 20 | . . . . . . . 12 . . . . 8 Impact 4 | . . . . . . . 2 . . . . 2 Kinetic 15 | . . . . . . . 10 . . . . 5 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 207 | . . . . . . . 59 . . . . 148 Shots 3 | . . . . . . . 1 . . . . 2 Rammed 10 | . . . . . 2 . 8 . . . . . Targets Rammed 11 | . . . . . 2 . 9 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . Highest Temperature 439 | . 18 . 102 . 15 47 182 234 193 . 407 439 Average Temperature 106 | . 9 . 23 . 7 13 65 61 76 . 159 179 Received Heat Transfer 2187 | . 75 . 438 150 315 . 315 48 81 . 9 756 Effects 9 | . . . . . . . . . . . 3 6 Shutdowns 2 | . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . 1 1 Interference 4 | . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . . 4 . . . . 2 Combat Hostiles 2 | . . . . . . . 1 . . . . 1 Parts Fried 8 | . . . . . . . 4 . . . 1 3 Impact Corruptions 13 | . . . . . . . 11 . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . . . . Heat Transferred 2778 | . . . 444 . . 100 150 250 750 . 300 784 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . 2 1 2 . . . . 2 Low Security (%) 68 | 100 100 100 70 100 7 88 86 . . . . . Level 1 15 | . . . 29 . 56 11 6 . . . . 11 Level 2 15 | . . . . . 36 . 6 . . . . 88 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 665 | . 94 21 277 169 533 236 495 . . . . 665 Initial 300 | . . 21 . 98 56 236 16 . . . . 300 Average 172 | . 34 6 122 108 351 118 91 . . . . 516 Influence Increases 5394 | . 189 . 728 550 947 283 837 130 125 . 273 1332 Destroy 0b10 Robot/C 2740 | . 100 . 440 260 580 80 480 120 100 . 140 440 Destroy 0b10 Robot/NC 305 | . 5 . 50 25 80 5 100 . . . 10 30 Destroy Leader 594 | . 20 . 114 40 156 32 122 10 10 . 30 60 Allied During Kill 78 | . . . . . . . . . . . 48 30 Successful Hack 72 | . 4 . 17 . 5 32 14 . . . . . Select Force Hacks 110 | . 30 . 30 . . 50 . . . . . . Disable Machine 450 | . . . . 105 45 75 90 . . . . 135 Destroy Structure 475 | . . . 2 105 66 9 31 . . . . 262 Advance Influence 300 | . . . . . . . . . . . . 300 Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 255 | . 30 . 75 15 . . . . 15 . 45 75 Influence Decreases 4918 | . 133 56 475 657 572 769 389 555 183 . 273 856 Entered New Map 775 | . . 35 . 155 90 285 19 179 12 . . . Time Decay 3347 | . 123 21 445 482 422 434 280 376 145 . 233 386 Lost Part 696 | . 10 . 30 20 60 50 90 . 26 . . 410 Lost Ally 100 | . . . . . . . . . . . 40 60 Squads Dispatched 34 | . 2 . 3 . 11 4 7 . . . . 7 Investigation 7 | . 2 . 2 . 1 2 . . . . . . Extermination 6 | . . . . . . 2 4 . . . . . Reinforcement 10 | . . . 1 . 4 . 3 . . . . 2 Assault 2 | . . . . . . . . . . . . 2 Garrison 9 | . . . . . 6 . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 11 | . . . 5 . 2 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 225 | . 10 1 42 17 42 5 56 6 6 . 7 33 Peak Tracking Total 10 | . 3 9 5 4 10 2 4 3 3 . 5 8 Tactical Retreats 23 | . 2 . 2 2 4 . 9 . 1 . 1 2 ECM-based Alert Blocks 23 | . . . . 4 6 . 13 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . . . 1 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 30 | . . . . 7 3 5 6 . . . . 9 Max in Single Turn 5 | . . . . 2 1 2 5 . . . . 4 Garrison Access 2 | . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 31 | . 4 . 6 . 4 6 8 . 1 1 . 1 Terminals 18 | . 3 . 4 . 3 3 5 . . . . . Fabricators 3 | . . . . . . 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 Total Hacks 69 | . 7 . 13 . 15 15 12 . 1 4 . 2 Successful 39 | . 5 . 8 . 8 6 6 . 1 4 . 1 Failed 29 | . 2 . 5 . 7 9 5 . . . . 1 Catastrophic 7 | . . . 1 . 1 2 2 . . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 26 | . 4 . 7 . 5 2 2 . . 4 . 2 Terminals 44 | . 6 . 11 . 12 9 6 . . . . . Fabricators 3 | . . . . . . 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . Garrison Access 12 | . . . . . 3 4 3 . . . . 2 Terminal Hacks 19 | . 1 . 4 . 5 3 1 . 1 4 . . Part Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . 1 . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . 1 . . . . . Retrieve Study 2 | . . . 1 . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . 1 Unauthorized Hacks 14 | . 4 . 3 . 3 2 2 . . . . . Terminals 11 | . 3 . 2 . 2 2 2 . . . . . Botnet 10 | . 3 . 2 . 2 1 2 . . . . . Sabotage 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . . 4 . 3 5 6 . . . . . Full Trace Events 3 | . . . 1 . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 19 . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . Part Studies Acquired 2 | . . . 1 . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . . . . . . 7 . 3 Largest Group 7 | . . . . . . . . . . 7 7 3 Highest-Rated Group 242 | . . . . . . . . . . 242 242 210 Highest-Rated Ally 70 | . . . . . . . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . . . 43 28 Total Damage 1444 | . . . . . . . . . . . 1017 427 Kills 11 | . . . . . . . . . . . 6 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 13129 | . 249 95 1257 1047 1020 1066 2563 1257 776 1262 1632 905 Optics 892 | . . . . . . . . . . . . 892 Sensors 7667 | . 73 95 1257 840 66 . 104 1202 776 1262 1632 360 Terrain 176 | . 176 . . . . . . . . . . . Structural 847 | . . . . . 847 . . . . . . . Seismic 508 | . . . . 166 342 . . . . . . . Machine Analysis 9300 | . . . . . . 1059 2548 1257 776 1262 1632 766 Triangulation 352 | . . . . . . . . . . . . 352 Jamming 8 | . . . . . . . . . . . . 8 ECM 4687 | . . . . 41 898 1066 2559 121 . . . 2 Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . 2 1 2 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13643 | 48 401 95 1311 1307 1020 1066 2563 1257 776 1262 1632 905 Spaces Moved 7285 | 39 326 50 564 671 460 584 994 753 503 1104 957 280 Core 17 | 12 . . . . . . . . 3 . . 2 Treads 4596 | . . . 432 671 460 584 994 753 198 . 243 261 Legs 17 | . . . . . . . . . . . . 17 Wheels 2655 | 27 326 50 132 . . . . . 302 1104 714 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 160 160 160 160 160 115 101 101 110 Average Speed 149 | 86 90 100 149 160 160 160 192 160 140 101 145 220 Slowest Speed 900 | 100 100 100 160 160 200 160 240 160 900 115 166 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 2 . . . 2 . Cave-ins Triggered 3 | . . . . . . 1 . . . . . 2 Exploration Rate (%) 49 | 3 66 13 48 99 37 24 25 86 60 90 81 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . 1 1 1 . . . . . 1 1 . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . 2 . . . . 3 3 1 . Spaces Dug 49 | . . . . . 1 9 8 . . . 19 12 Terrain Destroyed 447 | . . . . 124 80 9 35 4 1 . 26 168 Melee 47 | . . . . . 1 9 8 . . . 19 10 Projectile 47 | . . . . . . . 10 4 1 . 7 25 AOE 353 | . . . . 124 79 . 17 . . . . 133 Terrain Rammed 1 | . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 9121 | 50 390 95 882 839 625 661 1428 784 538 1251 1139 439 Wait 963 | . 32 46 174 109 32 14 255 14 6 128 139 14 Move 7273 | 38 325 49 563 670 459 583 993 752 502 1103 956 280 Hop . | . . . . . . . . . . . . . Pick Up 70 | 6 3 . 6 4 12 3 15 1 4 5 1 10 Fast Attach 68 | 6 2 . 9 1 4 5 14 1 3 5 3 15 Attach 53 | . 1 . 2 2 8 5 6 . 2 . . 27 Detach 8 | . . . . . 1 . 1 . 1 . . 5 Swap 64 | . . . 15 5 11 10 9 5 . . 6 3 Drop 91 | . 1 . 22 4 15 6 16 2 3 10 4 8 Fire 437 | . 26 . 91 44 80 26 72 9 17 . 10 62 Melee 82 | . . . . . 1 9 37 . . . 20 15 Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush 11 | . . . . . 2 . 9 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 49 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 9) 450 | -10/Materials | Entered Mines 451 | -10/Mines | Learned location of Storage (-7) 524 | -10/Mines | Discovered new exit (range 7) 525 | -10/Mines | Learned Materials stockpile data 534 | -10/Mines | Assembled infested the area 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Utility x2 1005 | -9/Materials | Build established: Scavenger-Mutant 1207 | -9/Materials | Discovered new exit (range 7) 1856 | -9/Materials | Entered Mines 1924 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2347 | -9/Mines | Core integrity fell below 50% 2396 | -9/Mines | Destroyed 7 combat bots 2400 | -9/Mines | Discovered new exit (range 6) 2646 | -9/Mines | Discovered new exit (range 13) 2706 | -9/Mines | Learned Materials emergency access door positions 3163 | -9/Mines | Entered Materials 3163 | -8/Materials | Evolved 2 slots: Utility x2 3256 | -8/Materials | Destroyed 9 combat bots 3262 | -8/Materials | Lost 3 parts (2n1u) 3769 | -8/Materials | Garrison activated, responded to threat 4069 | -8/Materials | Discovered new exit (range 16) 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4391 | -7/Factory | Fabricated Arm. Medium Treads? 5016 | -7/Factory | Crushed by falling debris 5130 | -7/Factory | Discovered new exit (range 14) 5249 | -7/Factory | Entered another Factory area 5249 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5511 | -6/Factory | Build established: Mutant 6880 | -6/Factory | Discovered new exit (range 6) 6887 | -6/Factory | Identified exit to Extension 7076 | -6/Factory | Central database locked down 7656 | -6/Factory | Discovered new exit (range 11) 7732 | -6/Factory | Identified exit to Lower Caves 7812 | -6/Factory | Entered Lower Caves 8085 | -6/Lower Caves | Entered a destroyed Warlord outpost 8273 | -6/Lower Caves | Build established: Skirmisher 8437 | -6/Lower Caves | Learned 8 Factory zone layouts 8444 | -6/Lower Caves | Learned location of 1 exit from Factory 9063 | -6/Lower Caves | Discovered new exit (range 4) 9068 | -6/Lower Caves | Identified exit to Lower Caves 9069 | -6/Lower Caves | Entered another Lower Caves area 9287 | -6/Lower Caves | Learned location of Zion (-6) 9466 | -6/Lower Caves | Lost 3 parts (2n1w) 9839 | -6/Lower Caves | Discovered new exit (range 5) 9842 | -6/Lower Caves | Identified exit to Zion 9845 | -6/Lower Caves | Entered Zion 9928 | -6/Zion | Discovered new exit (range 12) 9948 | -6/Zion | Identified exit to Proximity Caves 10056 | -6/Zion | Learned Factory emergency access door positions 10060 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10232 | -6/Zion | Gained Derelict followers 10421 | -6/Zion | Loaded intel: 5 derelict terminal locations 10422 | -6/Zion | Given the Hacking Drone Bay 10423 | -6/Zion | Found Prototype Device 10423 | -6/Zion | Identified Hacking Drone Bay 10507 | -6/Zion | Learned Factory terminal intel 10527 | -6/Zion | Found Prototype Device 10527 | -6/Zion | Identified Phasing AFG 10773 | -6/Zion | Met Imprinter 10789 | -6/Zion | Imprinted 10791 | -6/Zion | Declared Zion's savior 11107 | -6/Zion | Entered Proximity Caves 11107 | -5/Proximity Caves | Accompanied by 7 allies 11196 | -5/Proximity Caves | Spotter reported a threat 11212 | -5/Proximity Caves | Spotter reported a threat 11235 | -5/Proximity Caves | Found DCF Scrap (14 items) 11238 | -5/Proximity Caves | Learned Factory emergency access door positions 11516 | -5/Proximity Caves | Core integrity fell below 50% 11554 | -5/Proximity Caves | Lost 4 allies 11845 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 11991 | -5/Proximity Caves | Learned 4 Factory zone layouts 12429 | -5/Proximity Caves | Build established: Scavenger-Assassin 12689 | -5/Proximity Caves | Discovered new exit (range 10) 12702 | -5/Proximity Caves | Identified exit to Factory 12739 | -5/Proximity Caves | Entered Factory 12739 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12740 | -5/Factory | Identified exit to Upper Caves 12743 | -5/Factory | Loaded intel: 25 terminal locations 12799 | -5/Factory | Zion Light squad teleported in 12849 | -5/Factory | Garrison activated, responded to threat 12877 | -5/Factory | Found Prototype Protection 12877 | -5/Factory | Identified Zio. Weapon Casing 12890 | -5/Factory | Crushed by falling debris 12891 | -5/Factory | Lost 3 allies 12921 | -5/Factory | Lost 3 parts (3u) 13039 | -5/Factory | First assault squad dispatched 13150 | -5/Factory | Lost 6 parts (2n3u1w) 13169 | -5/Factory | Crushed by falling debris 13225 | -5/Factory | Found Zio. Weapon Casing 13506 | -5/Factory | System corruption reached 10% 13547 | -5/Factory | System corruption reached 30% 13550 | -5/Factory | Core integrity fell below 50% 13579 | -5/Factory | Core integrity fell below 20% 13609 | -5/Factory | Lost 21 parts (2p3n10u6w) 13644 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13638_ A-15 Conveyor bypasses jamming via Transport Network Coupler. 13638_ A-15 Conveyor calls for reinforcements. 13638_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13638_ K-01 Serf collects debris. 13639_ A-15 Conveyor suffers critical hit (Blast). 13639_ Destroyed Transport Network Coupler. 13639_ U-05 Engineer lays Concrete. 13640_ Self-destruct Interrupter emitting active interruption sequence. 13640_ Phase Shifter destroyed. 13640_ Penetrated by Slug. 13640_ Magnetic Acceleration Cannon destroyed. 13640_ U-05 Engineer lays Concrete. 13641_ Antimatter Reactor destroyed. 13641_ K-01 Serf collects debris. 13642_ U-05 Engineer lays Concrete. 13643_ Self-destruct Interrupter emitting active interruption sequence. 13643_ U-05 Engineer lays Concrete. 13643_ Imp. Light Armor Plating destroyed. 13644_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ ## #??#######???# * ""#????????????### | | ######### #?????######## ^ %=#"##############"" | | #########+###???# ^ % [ !!! | | = #???# " F" %* !!! | | *% ##??# """" !! | | "#??# | | "##?# ** | | " #?# ################ """"% ! | | #?# #??????????????# """"" | | #?# #??????????????# """"" | | "### #???"""???""???# """ = | | #?"""""???""???# ! = | | "### +?"""""???""" = | | #?# #?????????""" # ! | | " #?# #???????+?""" ! | | " ;;;;#### ########? | | % ## "" | | =* ##?"" # | | !% ! +?""" + %= | | = """ = #??""" # | | = "" p #??""" # %* | | # = i " #???? ?# [*% | | ## h %% #####+### % %= | | "%h p & [%u %* | | #### ^ % | | #??# @ | | ! ###??# ^ | | ##????# ^ | | #### ##?????# #########;#;#############;;#"#+" | | ? # # #??????# #???????? ? ??????????# ?? | | ###########?# #??# ????????# ?? | | "" ## #?# #??# k #?????????? """ | | "" ## #?# #??# #??????????? """ | | """ ## ### #### #????????????""" | | """ ## # ## ?????????????""" | | """ ## # ## #??????????????? | | ## """ + " + #????????????""" | | ## """ # ## #????????????""" | | #+#### """ # ## #????????????""" | | # #??# ## ### #????????????""" | | # ############## #?# #??????????????? | | # #####+##########??????????????? | | + #???????????????????????? | | # ##### #???????????????????????? | | ########+########+######+##??????????????????????? | | ## # #??????????????????????? | | ## T # """ """ #??????????????????????? | | ## # """ ""T"" #??????????????????????? | | ## # """ "" "" #??????????????????????? | | ## """" # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 1000 Resistance: EX 50 Resistance: EM 25 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Adv. Heat Sink | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Antigrav System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Drone Bay | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Flail | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterFlyingField Manual? 0 Play Time 02:15:59 Cumulative 80.0 hours Start 2026.08.18 @ 11:45:34 End 2026.08.18 @ 15:32:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 70 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac53792f-efb8-4769-b915-cb7ea51e399e