Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 18:30:44 Player: Elliott Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (4113) 4113 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7748 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 77/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Cooling System Improved Trap Scanner Improved Targeting Computer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Improved Targeting Computer Improved Targeting Computer Melee Analysis Suite Recoil Stabilizer Proton Missile Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 . 2 1 Weapon 1 | . . . 1 . . Parts Attached 149 | 6 11 38 27 40 27 Power 17 | 1 2 4 4 4 2 Engine 12 | 1 2 4 1 2 2 Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 56 | 2 6 13 9 15 11 Treads . | . . . . . . Leg 49 | 2 6 12 8 13 8 Wheel . | . . . . . . Hover 3 | . . . . 2 1 Flight 4 | . . 1 1 . 2 Utility 40 | 1 1 9 8 12 9 Device 9 | . 1 . 1 4 3 Storage 2 | 1 . . . . 1 Processor 10 | . . 3 2 3 2 Hackware 1 | . . . . 1 . Protection 18 | . . 6 5 4 3 Artifact . | . . . . . . Weapon 36 | 2 2 12 6 9 5 Energy Gun 10 | 1 1 2 3 2 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 1 8 1 2 3 Ballistic Cannon 4 | . . 2 1 1 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 1 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . 1 . System Corruption 10 | . . . . 10 . Parts Lost 46 | . . 9 5 14 18 Power 5 | . . 2 1 1 1 Propulsion 18 | . . 2 2 5 9 Utility 14 | . . 3 1 5 5 Weapon 9 | . . 2 1 3 3 Highest Loss Streak 7 | . . 7 3 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 90 93 97 95 Engine 5 | . 13 9 4 2 2 Core 2 | . . . 1 4 3 Leg 28 | . 26 28 29 27 30 Flight 1 | . . 2 3 . . Device 7 | . 8 6 6 10 5 Storage 2 | . 14 2 . . 5 Processor 6 | . . 6 3 9 7 Hackware 3 | . . . . 6 6 Protection 11 | . . 12 17 8 11 Energy Gun 7 | . 14 6 7 10 3 Ballistic Gun 8 | . 13 10 13 1 10 Ballistic Cannon 2 | . . 4 4 1 . Impact Weapon 1 | . . . . 3 2 Slashing Weapon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 52 | 14 14 27 35 47 52 Greatest Support 94 | 20 20 36 40 74 94 Greatest Overweight (x) 3 | . 3 2 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 15 Average Capacity 7 | 6 8 5 5 5 13 Most Carried 15 | . 2 5 5 5 15 Average Carried 5 | . 1 3 4 4 11 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | . 2 4 5 5 5 Class Distribution -------------------- 37% | Mutant 35% | Scavenger-Mutant 27% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2876 | 60 262 599 855 560 540 Remotely . | . . . . . . Salvage Created 4685 | . 326 829 918 1343 1269 Parts 241 | . 25 60 36 66 54 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 97 | . 9 24 17 26 21 Melee 19 | . . 1 . 14 4 Guns 60 | . 8 15 12 9 16 Cannons 12 | . . 8 4 . . AOE 2 | . 1 . . 1 . Classes Destroyed 13 | . 4 1 2 3 3 Worker 4 | . . . . 3 1 Builder 5 | . . . 2 3 . Hauler 1 | . . . . . 1 Recycler 5 | . . . 1 3 1 Operator 2 | . 1 . . 1 . Watcher 9 | . 1 2 2 2 2 Swarmer 30 | . 3 9 . 10 8 Grunt 47 | . 6 10 15 9 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 11 | . . 5 2 1 3 Hunter 1 | . . . . 1 . Programmer 6 | . . . . 5 1 Best Kill Streak 11 | . 3 6 3 7 11 Combat Bots Only 6 | . 3 6 3 5 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . 1 . Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 855 | . 37 179 88 267 284 Missed 275 | . 17 38 28 81 111 Damage Taken 8543 | . 228 1709 1076 2700 2830 Core 1786 | . 39 274 221 393 859 Absorbed by Shields 181 | . . . . 181 . Regen/Repaired (Parts) 157 | . 87 70 . . . Core Remaining (%) 63 | 100 84 31 59 43 . Volleys Fired 229 | . 27 64 56 36 46 Largest 3 | . 2 2 3 2 3 Hottest 183 | . 60 88 183 160 122 Shots Fired 520 | . 54 117 166 69 114 Gun 441 | . 54 89 126 58 114 Cannon 76 | . . 28 40 8 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 356 | . 27 81 150 14 84 Thermal 139 | . 11 36 16 46 30 Explosive . | . . . . . . Electromagnetic 25 | . 16 . . 9 . Robot Hit Streak 18 | . 4 12 18 7 13 Robot Miss Streak 5 | . 3 5 4 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . . 3 . 1 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 404 | . 29 74 107 99 95 Core Hits 207 | . 16 41 49 55 46 Critical Kills 3 | . . 1 . 1 1 Critical Parts Destroyed 8 | . . . 2 4 2 Critical Strikes 24 | . . 4 3 14 3 Burn 1 | . . 1 . . . Destroy 2 | . . 1 1 . . Blast 4 | . . 2 1 1 . Corrupt 1 | . . . . 1 . Smash 9 | . . . 1 5 3 Sever 7 | . . . . 7 . Melee Attacks 89 | . . . 3 68 18 Impact 48 | . . . 3 27 18 Slashing 41 | . . . . 41 . Piercing . | . . . . . . Sneak Attacks 10 | . . . . 8 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9624 | . 427 1179 1962 3497 2559 Guns 5177 | . 358 822 1350 1012 1635 Cannons 979 | . . 335 518 126 . Explosions 125 | . 69 . . 56 . Melee 3258 | . . . 78 2264 916 Ramming 85 | . . 22 16 39 8 Kinetic 4010 | . 163 804 1549 265 1229 Thermal 2028 | . 135 353 319 815 406 Explosive . | . . . . . . Electromagnetic 243 | . 129 . . 114 . Impact 2050 | . . . 78 1056 916 Slashing 1208 | . . . . 1208 . Piercing . | . . . . . . Highest Corruption 30 | . . . . 30 5 Average Corruption 20 | . . . . 21 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 81 | . . . . 81 . Message Errors 18 | . . . . 18 . Matter Fused 20 | . . . . 20 . Heat Flow Errors 10 | . . . . 10 . Energy Discharges 12 | . . . . 12 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 9 | . . . . 9 . Data Loss (major) 2 | . . . . 2 . Misfires 4 | . . . . 4 . Alerts 2 | . . . . 2 . Misdirections 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 911 | . . 8 51 636 216 Projectiles 47 | . . 8 13 26 . Explosions 13 | . . . . 13 . Melee 851 | . . . 38 597 216 Knockbacks 24 | . . 2 9 4 9 Impact 10 | . . . . 2 8 Kinetic 13 | . . 2 9 2 . Secondary 1 | . . . . . 1 Self-Inflicted Damage 136 | . 26 8 . 101 1 Shots 6 | . 1 . . 5 . Rammed 6 | . . 5 . . 1 Targets Rammed 20 | . . 8 3 7 2 Kicked 14 | . . 3 3 7 1 Crushed . | . . . . . . Highest Temperature 534 | . 42 480 534 444 474 Average Temperature 135 | . 24 162 163 109 132 Received Heat Transfer 2236 | . 78 738 540 274 606 Effects 33 | . . 7 16 7 3 Shutdowns 5 | . . . 2 1 2 Energy Bleed 8 | . . . 7 1 . Interference 7 | . . 3 . 4 . Matter Decay 1 | . . . 1 . . Short Circuit 4 | . . 3 . . 1 Damage (minor) 3 | . . 1 1 1 . Damage (major) 4 | . . . 4 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . . . . 9 4 Impact Corruptions 27 | . . . 2 18 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 1 3 . 2 Heat Transferred 4469 | . 200 942 725 1825 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 422 | . 221 332 375 422 298 Initial 191 | . . 50 139 130 191 Average 194 | . 143 119 231 232 191 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 52 | 100 46 79 30 41 63 Level 1 44 | . 53 20 69 46 36 Level 2 3 | . . . . 11 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 2 2 4 5 9 Investigation 4 | . . . 2 . 2 Extermination 6 | . . . . 4 2 Reinforcement 9 | . 2 2 2 1 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 2 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 175 | . 16 36 31 41 51 Peak Tracking Total 16 | . 4 10 6 5 16 Tactical Retreats 18 | . 1 1 7 4 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 16 | . 2 3 2 4 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . 2 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . 1 . 1 6 . Max in Single Turn 2 | . 1 . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 6 2 4 1 Terminals 5 | . . 4 . 1 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 2 . . Garrison Access 2 | . . . . 1 1 Total Hacks 46 | . 9 19 9 8 1 Successful 27 | . 6 11 7 3 . Failed 19 | . 3 8 2 5 1 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . . 12 . 3 . Fabricators . | . . . . . . Repair Stations 19 | . 9 6 . 4 . Recycling Units . | . . . . . . Scanalyzers 10 | . . 1 9 . . Garrison Access 2 | . . . . 1 1 Terminal Hacks 8 | . . 6 . 2 . Record 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 4 . 1 . Scan Component 6 | . 3 2 . 1 . Repair 5 | . 3 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 1 7 . . Insert Component 5 | . . 1 4 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 8 | . 1 3 1 2 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 2 . . . Time 130 | . 78 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7357 | 61 517 1461 1444 2459 1415 Spaces Moved 4203 | 54 256 700 754 1528 911 Core 46 | 17 2 9 . . 18 Treads . | . . . . . . Legs 4088 | 37 254 691 754 1528 824 Wheels . | . . . . . . Hover 20 | . . . . . 20 Flight 49 | . . . . . 49 Fastest Speed 32 | 50 120 50 120 120 32 Average Speed 131 | 97 120 145 143 130 115 Slowest Speed 260 | 120 200 260 190 200 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 44 52 29 31 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . 2 6 8 51 . Melee . | . . . . . . Projectile 19 | . . 6 8 5 . AOE 48 | . 2 . . 46 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5453 | 59 406 1024 981 1816 1167 Wait 606 | . 109 174 110 86 127 Move 4198 | 53 255 699 753 1527 911 Hop . | . . . . . . Pick Up 50 | . 1 12 5 20 12 Fast Attach 73 | 6 9 23 14 15 6 Attach 41 | . . 7 4 14 16 Detach 35 | . 1 8 8 6 12 Swap 35 | . 2 8 9 11 5 Drop 77 | . 2 21 16 26 12 Fire 229 | . 27 64 56 36 46 Melee 89 | . . . 3 68 18 Ram 6 | . . 5 . . 1 Kick 14 | . . 3 3 7 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Repaired Ion Engine 448 | -10/Materials | Repaired Aluminum Leg 476 | -10/Materials | Repaired Aluminum Leg 562 | -10/Materials | Derelicts attacked the area 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Repaired Aluminum Leg 820 | -9/Materials | Repaired Aluminum Leg 1135 | -9/Materials | Discovered new exit (range 16) 1409 | -9/Materials | Core integrity fell below 50% 1435 | -9/Materials | Lost 7 parts (2p1n2u2w) 1538 | -9/Materials | Discovered new exit (range 16) 1951 | -9/Materials | Discovered new exit (range 5) 2040 | -9/Materials | Entered another Materials area 2040 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2327 | -8/Materials | Build established: Scavenger-Tank 2754 | -8/Materials | Lost 3 parts (1n1u1w) 3382 | -8/Materials | Discovered new exit (range 15) 3484 | -8/Materials | Entered Factory 3484 | -7/Factory | Evolved 2 slots: Utility x2 3641 | -7/Factory | Build established: Scavenger-Mutant 3780 | -7/Factory | Discovered new exit (range 8) 4445 | -7/Factory | System corruption reached 10% 4477 | -7/Factory | Lost 3 parts (1n2u) 5426 | -7/Factory | Lost 4 parts (1p1u2w) 5473 | -7/Factory | Core integrity fell below 50% 5615 | -7/Factory | System corruption reached 30% 5675 | -7/Factory | Build established: Mutant 5943 | -7/Factory | Entered another Factory area 5943 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6681 | -6/Factory | Garrison activated, responded to threat 6771 | -6/Factory | Build established: Scavenger-Tank 6859 | -6/Factory | Spotted B-75 Beast 7176 | -6/Factory | Lost 3 parts (1n1u1w) 7329 | -6/Factory | Lost 4 parts (2n2u) 7333 | -6/Factory | Core integrity fell below 50% 7352 | -6/Factory | Core integrity fell below 20% 7358 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Gravmag System. Acquired Adv. Sensor Array. W-25 Informer sends out distress signal. Gravmag System destroyed. Critical hit (Burn: +37). Acquired EM Disruption Field. Slammed into A-15 Conveyor. Destabilizing: System interference. Adv. Sensor Array temporarily disabled. Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Adv. Sensor Array destroyed. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. S-27 Virus suffers critical hit (Burn). EM Disruption Field destroyed. 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" ?????????????? | | ?????????????????????????# #?? ??????????????? | | ????????????????????????? ?? ???????????????? | | ????????????????????????? ??##???????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: EM 25 Evasion (%) 63 Melee Accuracy 10 Target Analysis 7 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Gatling Laser | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Target Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed PhysicsCoreCleaver Manual? 0 Play Time 01:10:27 Cumulative 5.9 hours Start 2024.04.22 @ 16:04:19 End 2024.04.23 @ 18:30:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 963c9f30-4363-4c60-ac1e-b94fc382f395