Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.14 @ 16:34:57 Player: Blaj Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (647) 3235 Value Destroyed (27252) 27252 Prototype IDs (34) 680 Alien Tech Used (6) 1200 Bonus (9047) 9047 TOTAL SCORE: 50714 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5977 Follower Combat Kills 704 Met Data Miner 300 Met Imprinter 300 Met Sigix 2000 Friendly Fire -734 Cogmind --------- Core Integrity 0/1600 Matter 125/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Gravity Neutralizer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Compact Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Phase Armor Advanced Force Field Phase Redirector Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Railgun > --- INVENTORY -------- Compact Wheel Advanced Cooling System Advanced Cooling System Energy Well Matter Compressor Structural Scanner Advanced Transmission Jammer Improved Focal Shield Advanced Force Field Advanced Force Field Hacking Suite Improved System Shield Transdimensional Reconstructor Gamma Rifle Heavy Wave Gun Compact HERF Cannon Smartbomb Launcher Mini Smartbomb Launcher Hellfire Missile Launcher Improved Plasma Cutter Powered Hammer Sigix Containment Pod [Rating: 160] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Heavy Wave Gun Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . 2 1 . 1 . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 705 | 9 15 5 27 2 44 81 11 10 3 6 86 4 2 . 3 21 4 71 49 61 89 34 48 20 Power 44 | 2 1 2 3 . 2 2 . 1 . . 6 . 1 . . 2 . 4 4 5 3 2 2 2 Engine 17 | 2 1 2 3 . 2 2 . 1 . . 2 . 1 . . . . 1 . . . . . . Core 7 | . . . . . . . . . . . 1 . . . . 2 . 3 . 1 . . . . Reactor 20 | . . . . . . . . . . . 3 . . . . . . . 4 4 3 2 2 2 Propulsion 83 | 2 3 1 5 . 12 8 1 . 1 . 6 . . . 1 2 . 7 8 7 7 3 4 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 83 | 2 3 1 5 . 12 8 1 . 1 . 6 . . . 1 2 . 7 8 7 7 3 4 5 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 322 | 2 2 1 8 . 16 35 6 4 1 4 44 2 . . . 12 2 32 25 36 51 14 22 3 Device 207 | 1 1 1 3 . 7 13 5 2 1 2 32 . . . . 5 2 23 17 26 37 11 15 3 Storage 10 | 1 1 . 2 . 1 . 1 . . . . . . . . 1 . 1 1 . 1 . . . Processor 20 | . . . . . . 3 . . . 2 5 . . . . 1 . 1 2 2 1 . 3 . Hackware 20 | . . . . . . 4 . . . . 2 . . . . 4 . . . 2 4 1 3 . Protection 61 | . . . 3 . 8 15 . 2 . . 5 2 . . . 1 . 7 5 6 5 1 1 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . Weapon 256 | 3 9 1 11 2 14 36 4 5 1 2 30 2 1 . 2 5 2 28 12 13 28 15 20 10 Energy Gun 17 | 2 5 1 . . . . . . . . . . . . . . . . . . 7 1 . 1 Energy Cannon 11 | . . . . . . 1 . . . . . . . . . . . . . . 2 2 4 2 Ballistic Gun 121 | 1 . . 9 1 7 9 2 2 1 1 17 1 . . 1 4 2 19 6 9 12 7 8 2 Ballistic Cannon 25 | . 2 . 1 . 3 15 . . . . . . . . . . . . 2 2 . . . . Launcher 45 | . . . 1 . 2 2 2 3 . 1 6 1 . . 1 . . 6 3 2 5 2 4 4 Special Weapon 18 | . 2 . . 1 1 . . . . . 1 . 1 . . . . 1 1 . 2 3 4 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . 9 . . . . 6 . . . . 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 3 . . 2 . . . . 3 . . . . . . 1 1 2 11 . 5 2 Parts Lost 200 | . 5 3 1 . 15 19 . 7 . 2 18 1 . . 2 8 . 13 19 14 16 9 21 27 Power 30 | . 1 1 . . 1 2 . 1 . . 3 . . . . 2 . 2 5 2 3 . 3 4 Propulsion 47 | . 2 1 1 . 5 4 . 1 . . 4 . . . 1 1 . 4 4 2 5 2 5 5 Utility 77 | . 1 1 . . 5 9 . 3 . 2 7 1 . . . 2 . 6 5 6 5 4 10 10 Weapon 46 | . 1 . . . 4 4 . 2 . . 4 . . . 1 3 . 1 5 4 3 3 3 8 Highest Loss Streak 16 | . 3 2 1 . 3 3 . 6 . 1 3 1 . . 1 4 . 3 7 10 4 3 8 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 93 | . 99 97 99 100 99 92 92 86 83 91 89 93 93 93 91 98 100 96 93 94 93 92 88 68 Engine 4 | . 14 12 11 11 8 6 7 7 7 7 1 6 6 6 6 4 . 1 1 . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 11 9 2 1 . . . . Reactor 4 | . . . . . . . . . . . 10 6 6 6 6 4 . . 5 11 13 13 12 8 Wheel 17 | . 27 27 21 22 26 17 15 12 9 15 12 20 20 20 18 16 17 16 14 13 13 16 14 6 Device 12 | . 13 13 11 11 8 13 15 12 12 11 10 8 6 6 6 6 8 13 15 18 9 17 19 18 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 3 Processor 11 | . . . . . . 7 7 7 7 10 14 13 13 13 13 17 17 17 25 20 18 13 13 12 Hackware 3 | . . . . . . 1 . . . . 4 . . . . 18 17 5 . 4 11 10 10 11 Protection 7 | . . . 10 11 17 11 15 14 15 15 6 10 13 13 13 1 2 4 5 3 2 2 1 . Ballistic Gun 16 | . . . 31 31 23 13 22 22 23 22 18 17 13 13 19 15 17 16 14 9 8 10 8 5 Ballistic Cannon 1 | . . 25 . . 3 8 . . . . . . . . . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 221 | 14 20 22 105 104 121 140 138 136 117 116 162 156 156 150 153 155 125 161 164 186 221 215 202 175 Greatest Support 64 | 26 26 20 32 32 48 44 44 44 44 44 44 42 42 42 48 48 48 48 48 48 48 64 62 52 Greatest Overweight (x) 16 | . 1 1 4 3 3 5 4 4 4 2 14 3 3 3 4 3 2 8 5 9 8 3 16 15 Average Overweight (x) 2 | . . . 2 3 2 2 3 3 3 2 2 3 3 3 3 2 2 2 2 3 3 2 3 5 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 10 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 5 8 10 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 19 Average Carried 22 | 1 6 8 21 24 24 23 24 23 23 22 22 24 24 25 24 23 23 23 23 19 24 24 22 14 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 8 9 25 25 25 25 25 21 24 21 24 23 25 25 24 21 25 24 22 25 25 25 15 5 Class Distribution -------------------- 29% | Tank 28% | Scavenger-Gunner 15% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Mutant 5% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Matter Collected 26386 | 290 265 205 1419 144 2114 2966 393 394 97 319 2903 174 48 . 197 591 306 2519 2761 2106 2786 1080 1464 845 Remotely 4750 | . . . 96 . 610 304 232 65 . 135 875 . . . . . . 642 1201 590 . . . . Salvage Created 34423 | 134 677 358 2342 78 2633 2865 175 270 . 431 4184 157 70 . 197 1134 1520 4335 3134 1973 3433 985 1799 1539 Parts 1738 | 6 30 17 132 7 147 140 18 20 . 26 184 6 10 . 10 47 22 217 164 101 202 49 110 73 Haulers Intercepted 35 | . 2 . 6 . 6 5 . . . . 4 . . . . . . 4 4 1 1 1 . 1 Recyclers Shooed 18 | . . 1 3 . . 1 . . . . 1 . . . . . . 6 1 1 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . 17 25 . 29 . 6 . . 22 . . . . . . . . . Prevented 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 476 | . 12 7 34 3 43 58 8 8 . 16 61 4 1 . 4 11 5 48 36 20 42 14 21 20 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 347 | . 10 . 33 3 34 39 2 6 . 10 44 2 1 . 2 11 5 37 27 16 41 8 14 2 Cannons 39 | . . 7 . . 6 17 . . . . . . . . . . . . 3 1 . . 2 3 AOE 87 | . 2 . 1 . 3 1 6 2 . 6 17 2 . . 2 . . 11 6 3 . 6 4 15 Classes Destroyed 24 | 2 4 . 6 . 2 4 . . . . 1 . 2 . . . 1 . . . 1 1 . . Worker 34 | . . . 2 1 2 1 . . . . 4 . . . . . . 5 7 2 3 2 2 3 Builder 28 | . . . 1 . 2 1 . . . . 5 . . . . . . 5 3 2 1 . 4 4 Tunneler 8 | 2 . . . 1 1 . . . . . . . . . . 1 . 1 1 . . . . 1 Hauler 35 | . 2 . 6 . 6 5 . . . . 4 . . . . . . 4 4 1 1 1 . 1 Recycler 42 | 1 1 3 5 . 3 4 . . . . 5 . . . . 3 . 7 3 2 1 1 . 3 Mechanic 5 | . . . . . . . . . . . 1 . . . . . . 2 1 1 . . . . Operator 10 | . . . 1 . 3 . . . . . . . . . . . . 1 1 . 2 . 2 . Watcher 19 | . 1 . 3 . 1 . . . . . 1 . . . . . . 2 4 1 2 1 . 3 Swarmer 85 | . 3 3 3 3 3 8 7 2 . 13 13 1 . . 1 . . 8 4 . 4 4 . 5 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 199 | . 9 4 24 . 26 26 . 4 . 1 28 1 . . . 6 . 23 13 5 15 1 6 7 Brawler 9 | . . . 2 . 1 . . . . . 1 . . . . . . 1 1 1 2 . . . Duelist 9 | . . . . . . 2 . . . 1 1 . . . . . . 2 1 1 1 . . . Protector 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Sentry 42 | . . . 5 . 9 7 1 1 . 1 5 1 . . 1 2 . 1 3 3 . 1 . 1 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . 2 . . . . . . . . . . . . . 2 . . 1 . Hunter 38 | . . . . . 2 2 . . . . 5 1 . . 1 2 . 6 4 . 1 2 8 4 Programmer 70 | . . . . . . 7 . 1 . . 8 . . . 1 1 . 6 9 7 18 3 6 3 Heavy 6 | . . . . . 1 3 . . . . . . . . . . . 1 . 1 . . . . Compactor 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 15 | 3 4 4 11 3 7 5 4 4 . 8 9 3 1 . 2 4 4 10 14 6 6 5 4 15 Combat Bots Only 9 | . 3 3 9 3 6 5 4 4 . 8 5 3 1 . 2 4 4 8 8 6 5 4 4 8 Max Kills in Single Turn 6 | 1 2 1 2 1 3 2 4 2 . 3 4 1 1 . 1 2 1 5 6 3 2 3 2 6 Gunslinging 1 | . 1 . . . . 1 . . . 1 . . . . . 1 . 1 1 . 1 . . . Exploded 4 | . 1 . 1 . 3 1 4 1 . 3 4 1 . . 1 . . 4 2 3 . 2 1 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Damage Taken 35336 | . 446 227 871 49 2336 4737 249 658 . 693 3824 219 . . 408 1274 . 2775 3751 2166 3040 1419 2302 3892 Core 5217 | . 165 41 133 10 329 338 4 42 . 97 391 12 . . 58 192 . 396 140 303 558 240 202 1566 Absorbed by Shields 7832 | . . . . . . 558 . . . 136 643 6 . . . 24 . 702 . 408 2618 606 1845 286 Redirected to Core 524 | . . . . . . . . . . . . . . . . . . . . . 364 160 . . Regen/Repaired (Parts) 3155 | . . . 137 . 105 975 . . 845 . 583 . . . . . . 373 . . 137 . . . Core Remaining (%) 51 | 100 . 17 . 64 40 . . . . 31 . . . . 45 . . 41 87 . 20 . 69 . Volleys Fired 1489 | 7 41 24 97 11 143 162 9 21 . 22 160 10 8 . 13 33 20 131 120 86 194 52 81 44 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 3 2 . 3 3 3 3 3 3 3 3 3 3 Hottest 257 | 90 150 70 75 150 103 161 89 89 . 84 96 102 63 . 78 78 75 108 155 183 257 163 173 207 Shots Fired 3915 | 14 82 44 284 33 406 460 20 52 . 60 445 23 10 . 33 99 61 361 324 234 488 126 180 76 Gun 3392 | 14 79 3 279 31 364 280 16 48 . 58 429 19 3 . 30 99 61 356 280 172 479 112 147 33 Cannon 398 | . . 41 2 . 37 178 . . . . . . . . . . . . 31 60 3 5 19 22 Launcher 86 | . . . 3 . 4 2 4 4 . 2 10 4 1 . 3 . . 4 13 2 3 4 9 14 Special 39 | . 3 . . 2 1 . . . . . 6 . 6 . . . . 1 . . 3 5 5 7 Kinetic 3495 | . . 41 281 31 401 456 16 48 . 58 429 19 3 . 30 99 61 356 311 232 335 112 147 29 Thermal 239 | 14 20 . . 2 1 . . . . . 6 . 6 . . . . 1 . . 139 10 11 29 Explosive 83 | . . . . . 4 2 4 4 . 2 10 4 1 . 3 . . 4 13 2 3 4 9 14 Electromagnetic 98 | . 62 3 3 . . 2 . . . . . . . . . . . . . . 11 . 13 4 Robot Hit Streak 17 | 11 7 11 10 6 14 15 3 11 . 5 16 4 9 . 9 12 7 14 9 17 14 10 10 9 Robot Miss Streak 6 | . 3 2 4 3 6 5 2 2 . 4 5 6 1 . 3 6 2 5 6 5 4 3 3 2 Penetration Max 2 | . . . . . . 1 . 1 . 1 2 . . . . 1 1 2 2 2 1 1 1 1 Secondary Targets 63 | . 3 . 4 2 5 5 . . . 4 5 . . . . 4 1 10 6 1 9 1 3 . Max Gunslinging Chain 2 | . 1 . 1 1 1 1 . . . 2 1 . . . . 1 1 1 1 1 1 1 1 . Shots Hit Robots 2401 | 11 41 29 160 17 260 283 7 33 . 30 302 10 7 . 16 66 44 222 188 147 280 80 117 51 Core Hits 1293 | 4 27 13 69 5 109 123 10 18 . 23 175 12 4 . 11 38 14 154 122 70 118 43 64 67 Critical Kills 62 | . . . . . . 3 . . . . 6 . 1 . . 1 3 13 15 4 8 2 6 . Critical Parts Destroyed 102 | . . . . . . 4 . 2 . 1 6 1 . . 1 4 . 16 30 2 11 13 10 1 Critical Strikes 205 | 1 1 3 . . 3 11 . 2 . 1 12 2 1 . 1 5 5 29 51 9 34 15 17 2 Burn 15 | 1 . . . . . . . . . . . . . . . . . . . . 14 . . . Destroy 169 | . . . . . . 7 . 2 . 1 12 2 1 . 1 5 5 29 46 6 20 15 16 1 Blast 18 | . . 3 . . 3 4 . . . . . . . . . . . . 5 3 . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 33 | . . . . . 1 12 . . . . 10 . . . . 4 . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . 12 . . . . 10 . . . . 4 . 6 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 1 5 . . . . 4 . . . . 2 . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 73736 | 129 731 507 2948 297 5029 7482 582 1155 . 1098 9034 356 118 . 581 1430 1200 8352 6579 5272 8371 3054 4393 5038 Guns 50251 | 129 575 15 2731 297 4091 4044 134 725 . 695 6706 120 29 . 256 1312 1200 5872 3839 3624 8066 2229 2935 627 Cannons 6719 | . . 492 33 . 433 2689 . . . . . . . . . . . . 709 1177 89 40 382 675 Explosions 15459 | . 156 . 184 . 505 353 448 430 . 403 1938 236 39 . 325 . . 2296 2031 471 198 754 1022 3670 Melee 1007 | . . . . . . 378 . . . . 345 . . . . 118 . 166 . . . . . . Ramming 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . . Kinetic 52463 | . . 492 2764 297 4524 6705 134 725 . 695 6706 120 29 . 256 1312 1200 5872 4548 4801 5540 2229 2935 579 Thermal 4426 | 129 270 . . . . 45 . . . . 158 . 50 . . . . 18 514 . 2399 71 54 718 Explosive 14405 | . . . 55 . 505 308 448 430 . 403 1825 236 39 . 325 . . 2199 1517 471 198 754 1022 3670 Electromagnetic 1417 | . 461 15 129 . . 28 . . . . . . . . . . . 97 . . 234 . 382 71 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1007 | . . . . . . 378 . . . . 345 . . . . 118 . 166 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . 7 8 8 9 9 . 12 . . . 1 . 14 14 4 6 33 10 21 25 Average Corruption 7 | . . . . . 5 4 8 8 9 . 6 . . . 1 . 10 6 2 4 16 6 17 8 Corruption Purged 61 | . . . . . . . . . . . 14 . . . . . . 19 . 8 14 . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 543 | . . . . . 51 85 20 23 3 . 27 . . . 7 . 8 59 25 14 125 19 67 10 Message Errors 123 | . . . . . 9 17 5 4 1 . 6 . . . 1 . 2 10 8 7 32 6 13 2 Matter Fused 128 | . . . . . 17 22 4 4 . . 3 . . . 1 . 4 21 2 5 22 5 15 3 Heat Flow Errors 44 | . . . . . 8 5 2 2 1 . 3 . . . 2 . . 2 3 . 8 . 6 2 Energy Discharges 60 | . . . . . 6 15 1 2 . . 2 . . . 1 . . 6 2 2 11 . 12 . Parts Rejected 5 | . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . . Data Loss (minor) 73 | . . . . . 3 10 7 5 1 . 6 . . . 2 . 1 8 3 . 15 4 7 1 Data Loss (major) 25 | . . . . . 1 4 . 1 . . 3 . . . . . . 3 3 . 7 . 2 1 Misfires 24 | . . . . . 1 1 1 1 . . . . . . . . 1 3 1 . 9 1 4 1 Alerts 8 | . . . . . . 1 . . . . . . . . . . . 2 . . 3 1 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Weapon Failures 49 | . . . . . 6 8 . 4 . . 3 . . . . . . 3 3 . 15 2 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1116 | . 3 . 24 . 10 167 . 42 . . 256 13 . . 27 . . 180 222 52 33 14 . 73 Projectiles 186 | . . . . . 1 59 . . . . . . . . . . . . 74 50 . . . 2 Explosions 749 | . 3 . 24 . 9 9 . 42 . . 174 13 . . 27 . . 180 148 2 33 14 . 71 Melee 181 | . . . . . . 99 . . . . 82 . . . . . . . . . . . . . Knockbacks 38 | . . 6 . . 3 14 . . . . . . . . . . . . 9 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 35 | . . 6 . . 3 12 . . . . . . . . . . . . 8 6 . . . . Secondary 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1296 | . 16 . 31 . 31 176 85 . . . 138 40 . . 2 . . 271 211 . . 131 . 164 Shots 26 | . 1 . 2 . 1 4 2 . . . 2 1 . . 1 . . 4 3 . . 2 . 3 Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | 90 231 32 199 . 282 328 220 278 195 300 306 . . . 181 18 . 207 387 196 311 48 235 199 Average Temperature 61 | 47 80 20 20 . 41 53 59 81 105 108 67 . . . 76 5 . 25 57 49 81 18 57 100 Received Heat Transfer 5607 | . 210 111 324 . 954 736 30 252 . 100 673 33 . . 36 379 . 397 504 222 250 163 143 90 Effects 8 | . . . . . . 4 . . . 1 3 . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Fried 5 | . 2 . . . . . . . . . . . . . . . . . . . 2 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | 1 . . . . . . . . . 1 . . . . . . . . . 3 8 . 1 1 Heat Transferred 6363 | 433 483 . . . . 50 . . . . 163 . 185 . . . . 37 350 . 3663 111 111 777 Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Peak Influence 2109 | 15 276 264 667 259 876 1468 . . . . 1377 . . . . 180 74 1311 2109 1106 974 480 209 512 Initial 1100 | . 9 94 24 259 . 398 . . . . 116 . . . . 87 40 37 641 1100 605 480 137 108 Average 468 | 5 145 208 399 127 485 523 . . . . 499 . . . . 96 54 455 1203 927 490 224 117 240 Maximum Alert Level 5 | . 1 1 2 1 3 4 . . . . 4 . . . . . . 4 5 4 3 2 1 2 Low Security (%) 24 | 100 60 35 17 66 11 4 . . . . 6 . . . . 100 100 31 . . 1 49 92 52 Level 1 30 | . 39 64 28 33 17 49 . . . . 52 . . . . . . 19 . . 45 36 7 25 Level 2 22 | . . . 54 . 50 24 . . . . 15 . . . . . . 24 13 . 33 14 . 21 Level 3 15 | . . . . . 20 12 . . . . 16 . . . . . . 11 35 86 19 . . . Level 4 6 | . . . . . . 9 . . . . 8 . . . . . . 12 34 13 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . 7 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . 9 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 131 | . 1 1 6 . 7 23 . . . . 21 . . . . 3 . 11 15 10 15 6 7 5 Investigation 28 | . 1 . 5 . 2 4 . . . . 8 . . . . 1 . 2 1 1 . 1 1 1 Extermination 34 | . . . . . . 7 . . . . 7 . . . . 1 . 3 2 3 6 2 2 1 Reinforcement 38 | . . . . . 4 9 . . . . 4 . . . . 1 . 5 3 1 1 3 4 3 Assault 22 | . . 1 1 . 1 1 . . . . 2 . . . . . . 1 8 5 2 . . . Garrison 9 | . . . . . . 2 . . . . . . . . . . . . 1 . 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . . . . . . . . . . . 4 3 4 . . . Construction Impeded 8 | . . . . . . . . . . . 3 . . . . . . 2 1 . . . 2 . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Distress Signals 22 | . 2 . 2 . 4 2 . . . . 2 . . . . 1 . 4 . . 4 . . 1 Communications Jammed 117 | . . . . . . . . . . . . . . . . . . 1 49 13 . 1 23 30 Distress Signals 106 | . . . . . . . . . . . . . . . . . . 1 49 2 . 1 23 30 Times Spotted 738 | . 19 7 64 3 65 84 8 9 . 19 82 4 1 . 19 14 5 74 64 30 75 22 30 40 Peak Tracking Total 12 | . 4 3 10 3 5 6 4 5 . 6 7 2 1 . 7 5 2 7 12 5 6 4 5 9 Tactical Retreats 49 | . 2 . 1 . 5 10 . . . 1 5 . . . 5 1 . 5 3 2 7 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Traps Triggered 24 | . . . 2 . 6 5 . . . . 2 . . . . 1 . 4 3 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Machines Disabled 85 | . . . 9 . 3 19 . 2 . . 9 . . . . 3 . 10 16 . 10 . 4 . Max in Single Turn 6 | . . . 2 . 1 6 . 1 . . 2 . . . . 1 . 4 4 . 1 . 1 . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . . . 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Machines Accessed 126 | . 6 . 16 . 12 19 . 1 . 1 17 1 . 3 1 8 . 10 4 3 15 4 4 1 Terminals 75 | . 6 . 11 . 7 13 . . . 1 8 . . . 1 5 . 3 . 2 13 1 3 1 Fabricators 11 | . . . . . . 1 . . . . 4 . . . . . . 3 1 . . 1 1 . Repair Stations 16 | . . . 2 . 2 3 . . . . 3 . . . . 1 . 2 1 1 1 . . . Recycling Units 5 | . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 8 | . . . 1 . 2 . . . . . . . . . . 1 . 1 1 . 1 1 . . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . . . 1 1 . . 1 . . Total Hacks 336 | . 14 . 47 . 35 47 . 1 . 2 39 1 . 19 1 19 . 28 7 7 37 19 10 3 Successful 197 | . 6 . 25 . 17 26 . 1 . 2 23 1 . 19 1 11 . 17 4 4 23 12 4 1 Failed 139 | . 8 . 22 . 18 21 . . . . 16 . . . . 8 . 11 3 3 14 7 6 2 Catastrophic 30 | . 3 . 8 . 5 5 . . . . 2 . . . . 1 . 1 . . 3 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 6 . 19 . 6 7 . . . . 5 . . . . 5 . 5 . 2 18 7 2 . Terminals 181 | . 14 . 32 . 16 26 . . . 2 12 . . . 1 12 . 9 . 4 31 10 9 3 Fabricators 30 | . . . . . . 3 . . . . 12 . . . . . . 8 2 . . 4 1 . Repair Stations 56 | . . . 11 . 4 14 . . . . 10 . . . . 2 . 9 1 3 2 . . . Recycling Units 9 | . . . 2 . . 2 . . . . 3 . . . . 2 . . . . . . . . Scanalyzers 28 | . . . 2 . 14 . . . . . . . . . . 3 . 1 2 . 4 2 . . Garrison Access 11 | . . . . . 1 2 . . . . 2 . . . . . . 1 2 . . 3 . . Terminal Hacks 105 | . 5 . 12 . 3 12 . 1 . 2 6 1 . 19 1 6 . 6 . 2 19 7 2 1 Record 12 | . . . . . . 1 . . . 2 . 1 . 1 1 . . . . . 6 . . . Part Schematic 14 | . . . . . . 2 . . . . . . . 12 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 9 | . 2 . 1 . 1 1 . . . . 1 . . . . 1 . . . 1 . 1 . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 12 | . . . 1 . . 1 . . . . 2 . . . . . . 2 . . 3 2 1 . Unreport Threat 17 | . . . 2 . . 3 . . . . . . . . . 2 . 2 . 1 3 3 1 . Locate Traps 5 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 7 | . . . 1 . 1 1 . . . . . . . . . 1 . 1 . . 1 1 . . Hauler Manifests 4 | . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 15 | . . . . . . 2 . . . . 6 . . . . . . 2 2 . . 2 1 . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 7 | . . . . . . 1 . . . . 3 . . . . . . 1 1 . . 1 . . Build 7 | . . . . . . 1 . . . . 2 . . . . . . 1 1 . . 1 1 . Repair Station Hacks 35 | . . . 9 . 2 10 . . . . 5 . . . . . . 6 . 1 2 . . . Scan Component 21 | . . . 6 . 1 5 . . . . 3 . . . . . . 4 . 1 1 . . . Repair 14 | . . . 3 . 1 5 . . . . 2 . . . . . . 2 . . 1 . . . Recycling Unit Hacks 5 | . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzer 21 | . . . 2 . 11 . . . . . . . . . . 3 . . 1 . 2 2 . . Insert Component 14 | . . . 1 . 6 . . . . . . . . . . 2 . . 1 . 2 2 . . Analyze 7 | . . . 1 . 5 . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . 1 . . . . . . 1 1 . . 1 . . Seal Access 6 | . . . . . 1 1 . . . . 1 . . . . . . 1 1 . . 1 . . Unauthorized Hacks 10 | . 1 . 1 . . . . . . . 2 . . . . 2 . 2 . 1 . . 1 . Terminals 6 | . 1 . . . . . . . . . 2 . . . . 1 . . . 1 . . 1 . Assimilate 4 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Operators 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 100 | . 4 . 12 . 9 15 . . . 1 15 . . . 1 8 . 8 4 3 12 4 3 1 Full Trace Events 23 | . 1 . 4 . 2 3 . . . . 7 . . . . 1 . . 1 1 . 1 1 1 Feedback Events 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . . Part Schematics Acquired 20 | . . . 1 . 4 2 . . . . . . . 12 . 1 . . . . . . . . Parts Built 7 | . . . . . . 2 . . . . 2 . . . . . . . 1 . . 1 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 594 | . . . . . . 106 . . . . 168 . . . . . . . 42 . . 56 222 . Total Part Build Rating 43 | . . . . . . 12 . . . . 12 . . . . . . . 4 . . 6 9 . Parts Repaired 14 | . . . 3 . 1 5 . . . . 2 . . . . . . 2 . . 1 . . . Time 600 | . . . 168 . 60 196 . . . . 47 . . . . . . 117 . . 12 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 94 | . . . . . . . . . . . 94 . . . . . . . . . . . . . Retrieved Matter 94 | . . . . . . . . . . . 94 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . 4 . . . . . . . . . . 1 . . 1 . 1 . . . Part Schematics Acquired 6 | . . . 1 . 4 . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 4 . . . . . . 4 . . . . . . Programmers 8 | . . . . . . . . . . . 4 . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Total Allies 11 | . . 1 1 . . . . . 2 . 1 . . . 1 . 1 2 . 1 . . 1 . Largest Group 2 | . . 1 1 . . . . . 2 2 1 . . . 1 . 1 2 . 1 . . 1 . Highest-Rated Group 98 | . . 31 31 . . . . . 59 59 26 . . . 96 . 31 98 . 10 . . 26 . Highest-Rated Ally 96 | . . 31 31 . . . . . 31 31 26 . . . 96 . 31 49 . 10 . . 26 . Total Orders 18 | . . . . . . . . . . . 5 . . . . . . . . 1 . 10 2 . STAY 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . RETURN 9 | . . . . . . . . . . . . . . . . . . . . . . 7 2 . Ally Attacks 176 | . . . 27 . . . . . . 18 . . . . 18 . 31 13 . . . 61 8 . Total Damage 3528 | . . . 379 . . . . . . 200 . . . . 689 . 505 451 . . . 1157 147 . Kills 26 | . . . 6 . . . . . . 2 . . . . 10 . . 4 . . . 4 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . 2 1 2 2 . 1 . . 1 . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . . . . . . . 12 2 . Drone Recoveries 12 | . . . . . . . . . . . . . . . . . . . . . . 11 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Turns Passed 33090 | 78 702 450 2600 1200 1990 4449 727 477 972 496 3437 568 791 110 873 1061 186 2944 1744 1414 2708 1053 1421 639 Spaces Moved 18417 | 41 578 357 1546 782 1042 2413 474 283 659 325 1719 388 552 80 561 678 93 1529 903 653 1191 571 705 294 Core 113 | 3 . . . . . . . . . . . . . . . . . . . . . . . 110 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 18304 | 38 578 357 1546 782 1042 2413 474 283 659 325 1719 388 552 80 561 678 93 1529 903 653 1191 571 705 184 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 145 123 123 145 145 130 130 125 138 138 138 138 130 130 130 128 138 144 124 114 50 Average Speed 137 | 87 86 91 132 145 129 137 145 145 146 130 141 138 138 138 145 131 130 137 134 148 155 140 148 160 Slowest Speed 320 | 100 95 95 150 145 145 165 160 160 160 130 290 138 138 138 160 145 130 220 165 270 200 147 320 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Exploration Rate (%) 55 | 5 86 78 93 91 81 60 67 50 79 58 44 62 72 68 75 13 75 30 23 16 84 16 47 11 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 9 | . . . 1 2 . . 2 . 3 . . . . . 1 . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 . . . 1 1 . . . . . . . 1 1 1 1 . . Unknown Exits Taken 13 | 1 . 1 . 1 1 . 1 1 1 . . 1 1 1 1 . . 1 . . . . 1 . Scrap Searched 19 | . . . . 1 . . 1 1 4 3 . 1 7 . 1 . . . . . . . . . Spaces Dug 75 | . 3 . . 1 1 5 13 . . . 7 . 16 . . 2 . 7 4 6 2 4 4 . Terrain Destroyed 1467 | . 13 . 4 2 39 94 60 38 . 25 165 41 16 . 62 5 22 231 376 78 48 28 46 74 Melee 13 | . . . . . . 5 . . . . 4 . . . . 2 . 2 . . . . . . Projectile 349 | . 3 . . 2 4 36 2 . . 1 25 . . . . 3 22 95 69 46 13 7 17 4 AOE 1098 | . 10 . 4 . 35 53 58 38 . 24 134 41 16 . 62 . . 133 307 31 33 21 28 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Qua Res Tes Acc Total 23560 | 64 685 436 2009 832 1493 3192 494 314 667 361 2393 402 564 79 595 783 121 2138 1247 954 1721 717 923 376 Wait 2276 | 3 40 42 274 34 236 432 . . 3 4 353 . 1 . 16 31 1 337 103 101 159 32 64 10 Move 18395 | 40 577 356 1545 781 1041 2413 473 282 658 324 1718 387 551 79 560 678 92 1528 902 652 1190 570 704 294 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 338 | 5 9 6 34 2 18 41 1 1 3 2 37 . 2 . 2 10 2 37 29 29 37 17 10 4 Fast Attach 143 | 7 1 1 7 . 4 17 . . 1 . 19 1 1 . . 2 . 11 5 14 26 6 10 10 Attach 216 | . 4 2 2 . 19 23 1 5 1 2 25 1 . . 2 13 . 19 13 23 24 12 17 8 Detach 46 | . . . 2 . 1 4 . . . . 8 1 . . . 1 . 4 1 6 11 1 4 2 Swap 354 | 2 10 2 18 2 21 41 10 5 1 4 42 2 1 . 1 6 4 41 32 25 44 16 21 3 Drop 236 | . 3 3 28 2 9 31 . . . 3 21 . . . 1 5 2 24 26 18 36 11 12 1 Fire 1489 | 7 41 24 97 11 143 162 9 21 . 22 160 10 8 . 13 33 20 131 120 86 194 52 81 44 Melee 33 | . . . . . 1 12 . . . . 10 . . . . 4 . 6 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 16 . . . . . . . . . . . . 16 . . . . . Rewire 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 454 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Lost 3 parts (1p1u1w) 478 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Core integrity fell below 50% 563 | -10/Materials | Discovered new exit (range 13) 724 | -10/Materials | Discovered new exit (range 7) 781 | -10/Materials | Entered Mines 879 | -10/Mines | Discovered new exit (range 7) 892 | -10/Mines | Core integrity fell below 20% 968 | -10/Mines | Found a hidden stash of uninstalled traps 1085 | -10/Mines | Learned Materials terminal intel 1093 | -10/Mines | Discovered new exit (range 7) 1155 | -10/Mines | Met a Derelict testing a Signal Generator 1219 | -10/Mines | Build established: Scavenger-Mutant 1231 | -10/Mines | Entered Materials 1231 | -9/Materials | Accompanied by 1 ally 1231 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1232 | -9/Materials | Loaded intel: 12 terminal locations 1420 | -9/Materials | Discovered new exit (range 15) 1697 | -9/Materials | Build established: Tank 1890 | -9/Materials | Discovered new exit (range 11) 2057 | -9/Materials | Repaired Med. Armor Plating 2058 | -9/Materials | Destroyed 9 combat bots 2118 | -9/Materials | Repaired Enh. Autogun 2260 | -9/Materials | Discovered new exit (range 10) 2419 | -9/Materials | Identified exit to Mines 2713 | -9/Materials | Repaired Broken Enh. Autogun 2764 | -9/Materials | Discovered new exit (range 16) 2831 | -9/Materials | First assault squad dispatched 3831 | -9/Materials | Entered Mines 4065 | -9/Mines | Learned location of Storage (-7) 4066 | -9/Mines | Learned location of Zion (-7) 4093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4100 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4132 | -9/Mines | Discovered new exit (range 14) 4304 | -9/Mines | Discovered new exit (range 7) 4405 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5031 | -9/Mines | Entered Materials 5031 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5139 | -8/Materials | Repaired Enh. Autogun 5682 | -8/Materials | Discovered new exit (range 3) 5831 | -8/Materials | First assault squad dispatched 6392 | -8/Materials | Lost 3 parts (1n2w) 6541 | -8/Materials | Discovered new exit (range 16) 6628 | -8/Materials | Core integrity fell below 50% 6939 | -8/Materials | Lost 3 parts (2n1w) 7021 | -8/Materials | Entered Factory 7021 | -7/Factory | Evolved 2 slots: Utility x2 7113 | -7/Factory | Discovered new exit (range 8) 7230 | -7/Factory | Repaired Imp. Light Cannon? 7239 | -7/Factory | Lost 3 parts (1n2u) 7307 | -7/Factory | Repaired Hrd. Heavy Armor Plating? 7530 | -7/Factory | Build established: Scavenger-Tank 7767 | -7/Factory | Discovered new exit (range 5) 8051 | -7/Factory | Cargo convoy interrupted 8293 | -7/Factory | Identified exit to Storage 8293 | -7/Factory | Identified exit to Lower Caves 8323 | -7/Factory | Discovered new exit (range 6) 8438 | -7/Factory | Lost 3 parts (2u1w) 8660 | -7/Factory | Lost 3 parts (1p1n1w) 9712 | -7/Factory | Fabricated KE Penetrator (x2) 9772 | -7/Factory | Build established: Tank 11086 | -7/Factory | Repaired Arm. Huge Wheel 11132 | -7/Factory | Repaired Med. Reactive Plating 11165 | -7/Factory | Repaired Hrd. Light Armor Plating 11279 | -7/Factory | Garrison activated, responded to threat 11421 | -7/Factory | First assault squad dispatched 11470 | -7/Factory | Entered Lower Caves 11471 | -7/Lower Caves | Encountered a Warlord checkpoint 11853 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11949 | -7/Lower Caves | Discovered new exit (range 3) 12098 | -7/Lower Caves | Spotted B-75 Beast 12197 | -7/Lower Caves | Entered another Lower Caves area 12212 | -7/Lower Caves | Learned Factory emergency access door positions 12433 | -7/Lower Caves | Core integrity fell below 50% 12562 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 12590 | -7/Lower Caves | Discovered new exit (range 10) 12674 | -7/Lower Caves | Entered Zion 12735 | -7/Zion | System corruption cleaned by Quarantine Array 12763 | -7/Zion | Given A8's code to call for help 12763 | -7/Zion | Discovered new exit (range 15) 12854 | -7/Zion | Learned 8 Factory zone layouts 13072 | -7/Zion | Learned location of Recycling (-7) 13360 | -7/Zion | Learned location of Armory (-3) 13398 | -7/Zion | Visited the Megawrench Repair Shop 13398 | -7/Zion | Megawrench repaired 11 parts 13479 | -7/Zion | Learned Factory emergency access door positions 13531 | -7/Zion | Gained Derelict followers 13646 | -7/Zion | Entered Proximity Caves 13646 | -6/Proximity Caves | Accompanied by 2 allies 13685 | -6/Proximity Caves | Learned Factory security intel 13858 | -6/Proximity Caves | Identified exit to Factory 13997 | -6/Proximity Caves | Spotted B-75 Beast 14014 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14137 | -6/Proximity Caves | Destroyed 8 combat bots 14142 | -6/Proximity Caves | Entered Factory 14142 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14209 | -6/Factory | Discovered new exit (range 2) 14225 | -6/Factory | Discovered new exit (range 15) 14554 | -6/Factory | System corruption reached 10% 14644 | -6/Factory | Build established: Gunner 15389 | -6/Factory | Identified exit to Lower Caves 15553 | -6/Factory | Fabricated Enh. Coil Gun (x1) 15609 | -6/Factory | Build established: Hacker-Gunner 15644 | -6/Factory | Lost 3 parts (1n2w) 15746 | -6/Factory | Fabricated Enh. Coil Gun (x1) 15952 | -6/Factory | Hacking Suite fried by hacking feedback 16592 | -6/Factory | First assault squad dispatched 16778 | -6/Factory | Repaired Coil Gun 16801 | -6/Factory | Repaired Hrd. Heavy Armor Plating 16874 | -6/Factory | Lost 3 parts (1p2u) 17579 | -6/Factory | Entered Lower Caves 17662 | -6/Lower Caves | Learned Factory terminal intel 17799 | -6/Lower Caves | Build established: Scavenger-Gunner 17940 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18135 | -6/Lower Caves | Discovered new exit (range 10) 18147 | -6/Lower Caves | Entered another Lower Caves area 18249 | -6/Lower Caves | Build established: Scavenger-Mutant 18369 | -6/Lower Caves | Encountered a Warlord checkpoint 18497 | -6/Lower Caves | Discovered new exit (range 14) 18938 | -6/Lower Caves | Entered Data Miner 18938 | -6/Data Miner | Discovered new exit (range 6) 18965 | -6/Data Miner | Met Data Miner 18991 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19016 | -6/Data Miner | Received God Mode back door access code from Data Miner 19048 | -6/Data Miner | Entered Proximity Caves 19073 | -5/Proximity Caves | Escorted by Enhanced Grunt 19094 | -5/Proximity Caves | Core integrity fell below 50% 19233 | -5/Proximity Caves | Build established: Scavenger-Gunner 19273 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19604 | -5/Proximity Caves | Spotted B-75 Beast 19898 | -5/Proximity Caves | Discovered new exit (range 5) 19921 | -5/Proximity Caves | Entered Factory 19921 | -5/Factory | Evolved 2 slots: Utility x2 19923 | -5/Factory | Loaded intel: 27 terminal locations 19925 | -5/Factory | Discovered new exit (range 17) 20119 | -5/Factory | Identified exit to Upper Caves 20119 | -5/Factory | Identified exit to Extension 20398 | -5/Factory | Build established: Hacker-Gunner 20968 | -5/Factory | Lost 4 parts (1p1u2w) 20982 | -5/Factory | Sucked down chute 20982 | -5/Factory | Entered Waste 20983 | -5/Waste | Met a frightened Derelict 20997 | -5/Waste | EMP discharged 21013 | -5/Waste | Spotted C-40 Crusher 21020 | -5/Waste | Destroyed C-40 Crusher 21031 | -5/Waste | Found Damper Plating 21050 | -5/Waste | Spotted C-40 Crusher 21068 | -5/Waste | Destroyed C-40 Crusher 21068 | -5/Waste | Spotted C-40 Crusher 21073 | -5/Waste | Spotted C-40 Crusher 21075 | -5/Waste | Destroyed C-40 Crusher 21083 | -5/Waste | Destroyed C-40 Crusher 21086 | -5/Waste | Spotted C-40 Crusher 21097 | -5/Waste | EMP discharged 21097 | -5/Waste | System corruption reached 10% 21099 | -5/Waste | Destroyed C-40 Crusher 21118 | -5/Waste | Spotted C-40 Crusher 21149 | -5/Waste | Discovered new exit (range 12) 21168 | -5/Waste | Entered Factory 21288 | -5/Factory | Discovered exit to Upper Caves (range 15) 21545 | -5/Factory | Build established: Scavenger-Gunner 21852 | -5/Factory | Repaired Broken Hyp. Railgun 22010 | -5/Factory | Repaired Hrd. Heavy Armor Plating 22628 | -5/Factory | Fabricated Y-64 Sentinel (x2) 22701 | -5/Factory | Discovered new exit (range 12) 22965 | -5/Factory | Found Prototype Launcher 22965 | -5/Factory | Identified Mni. Smartbomb Launcher 23236 | -5/Factory | Destroyed 8 combat bots 23268 | -5/Factory | First assault squad dispatched 23626 | -5/Factory | Core integrity fell below 50% 23951 | -5/Factory | Lost 3 parts (1p1n1u) 24112 | -5/Factory | Entered another Factory area 24112 | -4/Factory | Evolved 2 slots: Utility x2 24441 | -4/Factory | Garrison activated, responded to threat 24639 | -4/Factory | Spotted B-86 Titan 24661 | -4/Factory | Incoming investigation squad redirected 24683 | -4/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 25112 | -4/Factory | First assault squad dispatched 25112 | -4/Factory | Lost 4 parts (1p1n2w) 25130 | -4/Factory | Incoming assault squad redirected 25132 | -4/Factory | Incoming assault squad redirected 25195 | -4/Factory | Destroyed 7 combat bots 25391 | -4/Factory | Incoming assault squad redirected 25578 | -4/Factory | Discovered new exit (range 10) 25591 | -4/Factory | Identified exit to Research 25699 | -4/Factory | High security lockdown imminent 25722 | -4/Factory | Found Unknown Protection 25722 | -4/Factory | Identified Hvy. Insulated Plating 25779 | -4/Factory | High security lockdown engaged 25811 | -4/Factory | Lost 4 parts (1p1n1u1w) 25812 | -4/Factory | Destroyed 8 combat bots 25856 | -4/Factory | Entered Research 25856 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25886 | -3/Research | Lost 7 parts (2p1n3u1w) 26106 | -3/Research | First assault squad dispatched 26134 | -3/Research | Incoming assault squad redirected 26255 | -3/Research | Found Prototype Device 26255 | -3/Research | Identified Exp. Thermal Shield 26319 | -3/Research | Identified exit to Armory 26319 | -3/Research | Identified exit to Quarantine 26459 | -3/Research | Lost 10 parts (1p2n4u3w) 26629 | -3/Research | Incoming assault squad redirected 26697 | -3/Research | Incoming assault squad redirected 27270 | -3/Research | Entered Quarantine 27383 | -3/Quarantine | Found Alien Artifact 27387 | -3/Quarantine | Identified Terrabomb 27387 | -3/Quarantine | Used Terrabomb 27556 | -3/Quarantine | System corruption reached 10% 27611 | -3/Quarantine | Lost 4 parts (2n2u) 27760 | -3/Quarantine | Identified exit to Research 27853 | -3/Quarantine | Found Alien Artifact 27906 | -3/Quarantine | Repaired Hvy. Armor Plating 28226 | -3/Quarantine | Found Alien Artifact 28486 | -3/Quarantine | Found Alien Artifact 28486 | -3/Quarantine | Identified Phase Armor 28695 | -3/Quarantine | Met incapacitated Sigix Warrior 28695 | -3/Quarantine | Lockdown squad dispatched 28707 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 28710 | -3/Quarantine | Unlocked Sigix quarantine chamber 28767 | -3/Quarantine | Spotted Lightning 28768 | -3/Quarantine | Spotted Lightning 28771 | -3/Quarantine | Identified Transdimensional Reconstructor 28771 | -3/Quarantine | Warped through subspace 28798 | -3/Quarantine | Found Prototype Launcher 28940 | -3/Quarantine | Identified Phase Redirector 28945 | -3/Quarantine | Found Transdimensional Reconstructor 28975 | -3/Quarantine | Found Transdimensional Reconstructor 28977 | -3/Quarantine | Identified Hellfire Missile Launcher 28979 | -3/Quarantine | Found Alien Artifact 29036 | -3/Quarantine | Core integrity fell below 50% 29147 | -3/Quarantine | Garrison activated, responded to threat 29320 | -3/Quarantine | First assault squad dispatched 29349 | -3/Quarantine | Incoming assault squad redirected 29350 | -3/Quarantine | Incoming assault squad redirected 29358 | -3/Quarantine | Warped through subspace 29380 | -3/Quarantine | Incoming assault squad redirected 29393 | -3/Quarantine | Warped through subspace 29409 | -3/Quarantine | Incoming assault squad redirected 29507 | -3/Quarantine | System corruption reached 30% 29591 | -3/Quarantine | Garrison activated, responded to threat 29882 | -3/Quarantine | Found Alien Energy Cannon 29882 | -3/Quarantine | Identified Core Cannon 29949 | -3/Quarantine | Found Alien Artifact 29978 | -3/Quarantine | Entered Research 29978 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 30091 | -2/Research | Identified Hpw. Transdimensional Reconstructor 30091 | -2/Research | Identified Subatomic Replicator 30128 | -2/Research | Identified exit to Testing 30336 | -2/Research | Fabricated Combat Drone Bay (x1) 30463 | -2/Research | Lost 3 parts (1n1u1w) 30599 | -2/Research | Found Unknown Protection 30600 | -2/Research | Identified Powered Armor 30809 | -2/Research | System corruption reached 10% 30894 | -2/Research | Build established: Scavenger-Tank 31031 | -2/Research | Entered Testing 31492 | -2/Testing | Fabricated Exp. Core Analyzer (x1) 31903 | -2/Testing | Lost 3 parts (1n2u) 32117 | -2/Testing | Found Prototype Launcher 32118 | -2/Testing | Identified Com. Tesla Bomb Launcher 32134 | -2/Testing | Lost 6 parts (2p1n2u1w) 32154 | -2/Testing | Found Prototype Launcher 32154 | -2/Testing | Identified Enh. Gamma Bomb Array 32328 | -2/Testing | Discovered new exit (range 15) 32336 | -2/Testing | Lost 8 parts (1p3n2u2w) 32424 | -2/Testing | Build established: Scavenger-Mutant 32452 | -2/Testing | Entered Access 32452 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32845 | -1/Access | Destroyed 7 combat bots 32853 | -1/Access | Lost 10 parts (1p2n4u3w) 33003 | -1/Access | System corruption reached 10% 33018 | -1/Access | Core integrity fell below 50% 33029 | -1/Access | Destroyed 8 combat bots 33036 | -1/Access | Warped through subspace 33059 | -1/Access | Core integrity fell below 20% 33067 | -1/Access | Identified exit to Surface 33085 | -1/Access | Spotted B-99 Colossus 33091 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 33043_ Slug penetrates Wall. 33043_ Penetrated by Slug. 33043_ Adv. Transmission Jammer destroyed. 33059_ U-05 Engineer lays Concrete. 33061_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 33062_ U-05 Engineer lays Concrete. 33062_ Exp. Coolant Injector destroyed. 33063_ System corrupted: Component data lost. 33063_ U-05 Engineer lays Concrete. 33067_ Connecting with Terminal... 33067_ Current location identified: Access >>Access(Main) Found 1 level access point to Surface: (81,236) Map updated. 33067_ ALERT: Suspicious activity at Terminal A012. Dispatching Investigation squad. 33079_ System corrupted: Heat flow error (+204). 33082_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 33085_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. Map ----- +----------------------------------------------------+ | #????????????????????????? | | #????????????????????????? | | ### #????????????????????????? | | ??# ###+####?????????????????? | | #############+### #?????????????????? | | # #?????????????????? | | # #?????????????????? | | * # #?????????????????? | | # #?????????????????? | | # #?????????????????? | | """"T"""" # #?????????????????? | | """"""""""" ######## #?????????????????? | | ?################??????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ##########+######+## ##????????????????? | | pp #????????????????? | | #????????????????? | | +????????????????? | | @ #????????????????? | | ##########+######+######A #????????????????? | | ???????????????????? ????? #????????????????? | | ???????????????????? ????? #????????????????? | | ???????????????????# ????? #????????????????? | | ???????????????????# ????? #????????????????? | | ???????????????????# ????? #????????????????? | | ???????????????????# ?????? #????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????? ]#??????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 120 Energy Generation 77 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 825 Resistance: KI 30 Resistance: EX 50 Resistance: EM 30 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 40 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Mak. Axe | -8/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Enh. Coil Gun | -7/Factory | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Enh. Coil Gun | x1 | -6/Factory Enh. Coil Gun | x1 | -6/Factory Y-64 Sentinel | x2 | -5/Factory | Authchip Hrd. Heavy Armor Plating | x1 | -4/Factory Combat Drone Bay | x1 | -2/Research Exp. Core Analyzer | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Terrabomb Phase Armor Transdimensional Reconstructor Phase Redirector Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed CombatMakeshiftExtractor Manual? 0 Play Time 07:37:04 Cumulative 122.4 hours Start 2023.01.13 @ 18:30:49 End 2023.01.14 @ 16:34:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 35b480fd-a992-41d5-abe5-ae8440c10352