Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 08:47:07 Player: Darcyisverycute Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (214) 1070 Value Destroyed (8977) 8977 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4420) 4420 TOTAL SCORE: 19547 Bonus ------- High Alert Combat Kills 1200 Follower Combat Kills 442 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 290/290 System Corruption 17% Temperature Cool (12) Movement Treading (400) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg > --- UTILITY (6) ------ Damper Plating Graphene Brace Hacking Suite > --- WEAPON (4) ------- Autogun Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Graphene Brace Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Proton Missile Launcher > --- INVENTORY -------- Antimatter Reactor High-capacity Matter Pod Advanced Particle Charger Damper Plating Advanced Force Field Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Precision Grenade Launcher Long-range Missile Launcher Remote Datajack Plasma Cutter [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . Utility 4 | . . . . 1 . 2 . . . . 1 . . . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 156 | 8 7 13 2 2 10 4 21 20 12 12 20 2 10 13 Power 12 | 1 1 1 . . . . 2 2 . 1 1 1 . 2 Engine 6 | 1 1 1 . . . . 1 1 . . . . . 1 Core 4 | . . . . . . . 1 1 . 1 1 . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 Propulsion 29 | 2 . 4 . 1 2 . 4 4 . 1 6 . 2 3 Treads 18 | 2 . 3 . 1 2 . . 2 . 1 4 . 2 1 Leg 7 | . . . . . . . 4 1 . . . . . 2 Wheel 3 | . . . . . . . . 1 . . 2 . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . Utility 57 | 3 2 3 2 1 . 2 6 8 3 5 11 1 6 4 Device 18 | 2 1 1 . . . . 2 2 1 3 2 . 3 1 Storage 5 | 1 1 . . . . . 2 . 1 . . . . . Processor 8 | . . . . . . 1 . 1 . 1 2 . 3 . Hackware 19 | . . 1 . 1 . 1 2 5 . 1 5 1 . 2 Protection 7 | . . 1 2 . . . . . 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 2 4 5 . . 8 2 9 6 9 5 2 . 2 4 Energy Gun 6 | 1 . . . . . 1 1 . 2 . . . . 1 Energy Cannon 2 | . 2 . . . . . . . . . . . . . Ballistic Gun 24 | 1 1 4 . . 5 . 7 1 1 1 . . 1 2 Ballistic Cannon 14 | . . 1 . . 1 . 1 3 4 4 . . . . Launcher 5 | . . . . . . . . . 1 . 2 . 1 1 Special Weapon 5 | . 1 . . . . 1 . 2 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . . 1 . 2 4 . 2 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . . . 9 Parts Lost 37 | . . . . 1 . . 9 2 2 2 4 . 1 16 Power 7 | . . . . . . . 2 1 . 1 1 . . 2 Propulsion 10 | . . . . . . . 3 . . . 2 . . 5 Utility 11 | . . . . . . . 3 1 1 . . . . 6 Weapon 9 | . . . . 1 . . 1 . 1 1 1 . 1 3 Highest Loss Streak 12 | . . . . 1 . . 5 1 1 2 2 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 1 7 14 15 13 14 14 14 13 12 13 14 13 11 5 Power . | . 1 . . . . . . . . . . 1 1 . Propulsion . | . . 1 3 2 2 1 . 2 2 1 . . . . Utility 6 | . 3 8 8 7 6 6 7 7 6 7 8 6 6 2 Weapon 2 | . 2 2 2 2 3 5 4 2 2 2 3 3 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 28 | . 2 8 . . 3 . 3 3 . 5 1 1 . 2 Power 3 | . 1 1 . . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 17 | . . 2 . . 2 . 3 2 . 5 1 . . 2 Weapon 6 | . 1 3 . . 1 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 100 91 99 95 84 82 79 89 89 92 94 66 Engine 4 | . 14 11 11 9 9 7 3 4 . . . . . 1 Core 2 | . . . . . . . 2 2 7 6 5 3 . . Treads 16 | . 28 21 22 27 26 23 10 5 7 7 19 20 22 10 Leg 1 | . . . . . . . 8 3 . . . . . 4 Wheel 2 | . . . . . . . . 6 6 7 4 . . . Device 6 | . 14 3 . . 4 7 5 6 5 9 11 . 1 7 Storage 8 | . 14 11 11 9 9 7 10 7 7 7 6 6 6 2 Processor 6 | . . . . . . 6 7 10 15 7 6 13 16 7 Hackware 6 | . . 2 . 4 1 3 5 11 7 4 2 19 14 10 Protection 3 | . . 4 10 9 12 7 1 . . 7 5 . . . Energy Cannon 1 | . 9 6 . . . . . . . . . . . . Ballistic Gun 12 | . 14 32 44 33 31 25 23 1 1 1 . . 1 1 Ballistic Cannon 10 | . . 5 . . 2 . . 16 13 22 20 12 17 12 Launcher 1 | . . . . . . . . . 1 2 2 6 3 2 Special Weapon 1 | . . . . . . 3 1 3 2 . 1 5 2 . Peak Build Rating 72 | 9 10 18 16 20 31 35 42 56 54 60 67 56 69 72 Average Rating 38 | 5 8 15 16 18 26 33 32 50 51 56 59 54 62 46 On Entrance 34 | . 7 10 16 16 19 31 34 42 49 53 56 52 56 69 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 6 5 6 . 6 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 14 32 48 45 45 58 52 60 83 80 90 90 61 64 75 Greatest Support 106 | 40 40 40 40 60 60 60 60 30 28 28 100 78 106 84 Greatest Overweight (x) 4 | . . 1 1 . . . 3 2 2 3 4 . . 3 Average Overweight (x) . | . . . . . . . . 1 1 2 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 14 15 15 15 15 15 15 8 Most Carried 15 | 4 12 15 15 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 14 15 13 14 14 14 14 13 14 14 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 15 15 13 15 14 15 15 15 15 14 15 15 1 Class Distribution -------------------- 21% | Bothacker-Tank 19% | Gunner 15% | Tank 14% | Mutant 12% | Scavenger-Tank 7% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Skirmisher | -7/Factory Tank | -7/Storage Bothacker-Tank | -7/Garrison Bothacker-Tank | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Matter Collected 8166 | 293 209 725 107 . 510 . 974 1407 752 1200 667 490 266 566 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7590 | 143 465 1065 93 35 503 . 912 848 1136 771 361 615 259 384 Parts 429 | 6 35 81 9 4 27 . 50 40 63 44 34 7 8 21 Haulers Intercepted 9 | . 1 3 . . . . . 2 1 . . . 2 . Recyclers Shooed 5 | . 1 . . . . . . . 1 . 3 . . . Parts Field Recycled 96 | . . . . . . . . 16 27 43 10 . . . Retrieved Matter 1302 | . . . . . . . . 292 413 461 136 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Combat Hostiles Destroyed 167 | . 13 25 5 1 14 . 23 17 18 23 11 2 3 12 Melee 1 | . . . . . . . . . . . 1 . . . Guns 75 | . 10 17 5 1 14 . 22 2 . 1 . . . 3 Cannons 74 | . 3 8 . . . . . 15 14 18 9 2 3 2 AOE 17 | . . . . . . . 1 . 4 4 1 . . 7 Classes Destroyed 23 | 2 5 4 3 . 2 . 1 2 . 1 1 1 1 . Worker 10 | . . . 1 . . . . 4 1 . 4 . . . Builder 6 | . 1 . . . . . . 3 1 . 1 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 11 | . 1 3 . . . . . 2 3 . . . 2 . Recycler 7 | 1 . . . . . . . 2 3 . 1 . . . Mechanic 2 | . . 1 . . . . . . 1 . . . . . Operator 5 | . 2 2 . 1 . . . . . . . . . . Watcher 3 | . . 1 . . . . 1 1 . . . . . . Swarmer 45 | . 6 6 3 1 4 . 6 1 4 9 4 . . 1 Cutter 3 | . . . . . . . 3 . . . . . . . Saboteur 2 | . . . . . 2 . . . . . . . . . Grunt 59 | . 7 11 . . 3 . 10 9 8 3 1 . 2 5 Brawler 8 | . . 1 . . 2 . . 2 . 1 . . . 2 Duelist 2 | . . . . . 1 . 1 . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 25 | . . 7 . . 2 . 3 3 4 4 1 . . 1 Demolisher 1 | . . . 1 . . . . . . . . . . . Hunter 7 | . . . . . . . . . . 3 1 . . 3 Programmer 9 | . . . . . . . . 2 2 3 2 . . . Heavy 2 | . . . . . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . Compactor 2 | . . . . . . . . . . . . 2 . . Assembled 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 2 5 6 3 1 5 . 4 10 10 6 6 1 3 6 Combat Bots Only 6 | . 5 6 3 1 5 . 4 4 6 6 4 1 2 6 Max Kills in Single Turn 3 | 1 1 1 1 1 2 . 2 2 3 2 3 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 2 | . . . . . . . 1 . 1 2 1 . . 2 Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Hostile Shots Fired 1195 | . 42 62 18 17 27 . 185 171 76 132 152 . 14 299 Missed 367 | . 13 17 4 5 9 . 51 62 26 39 36 . 5 100 Hits 828 | . 29 45 14 12 18 . 134 109 50 93 116 . 9 199 Melee 20 | . . . . . 2 . 12 4 . . . . . 2 Projectile 808 | . 29 45 14 12 16 . 122 105 50 93 116 . 9 197 AOE 7 | . . . 6 . . . 1 . . . . . . . Critical Strikes 25 | . . 2 . . 1 . 8 3 2 1 2 . 1 5 Actively Blocked 5 | . . . . . . . . . . . . . . 5 Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 10531 | . 319 555 324 137 249 . 1718 1223 600 948 1739 . 204 2515 Core 1607 | . 62 94 40 41 48 . 192 147 54 49 150 . 32 698 Absorbed by Shields 935 | . . . . . . . 185 433 130 140 . . . 47 Ignored by Resistances 322 | . . . . . . . . . 14 308 . . . . Regen/Repaired (Parts) 333 | . . 101 . . . . . . 232 . . . . . Core Remaining (%) 72 | 100 75 . 66 . 83 . . . . 36 . . . . Volleys Fired 588 | 13 41 55 8 3 32 1 68 71 49 50 56 74 11 56 Largest 4 | 2 2 4 4 4 4 1 4 3 3 4 4 1 4 3 Hottest 176 | 70 100 176 86 86 112 5 112 145 132 172 176 20 171 120 Shots Fired 1338 | 25 83 212 32 11 92 1 205 140 85 143 116 75 33 85 Gun 614 | 25 54 150 32 11 77 . 201 18 6 21 . . . 19 Cannon 547 | . 28 62 . . 15 . . 113 60 114 94 1 31 29 Launcher 59 | . . . . . . . . . 13 7 6 . 1 32 Special 118 | . 1 . . . . 1 4 9 6 1 16 74 1 5 Kinetic 1056 | 13 39 182 32 11 92 . 201 131 65 135 94 1 31 29 Thermal 174 | 12 44 30 . . . . . 1 1 . . 67 . 19 Explosive 23 | . . . . . . . . . . . 6 . 1 16 Electromagnetic 36 | . . . . . . . . . 13 7 . . . 16 Robot Hit Streak 14 | 3 13 9 11 1 10 2 10 9 6 10 7 14 7 9 Robot Miss Streak 8 | 3 3 7 3 3 4 . 6 8 5 7 3 2 4 6 Penetration Max 1 | . . . . . 1 . 1 1 1 . . . . . Secondary Targets 14 | . 1 . 2 . 3 . 8 . . . . . . . Max Gunslinging Chain 2 | . 1 . 1 . 1 . 2 . . . . . . . Shots Hit Robots 704 | 13 52 119 20 3 47 1 108 78 38 51 52 60 22 40 Core Hits 345 | 6 28 48 9 3 19 . 54 36 34 31 22 15 9 31 Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . . . . . Critical Strikes 32 | 4 . 3 . . 1 . 2 10 3 2 2 1 3 1 Burn 5 | 4 . . . . . . . . . . . . . 1 Destroy 3 | . . . . . 1 . 2 . . . . . . . Blast 24 | . . 3 . . . . . 10 3 2 2 1 3 . Melee Attacks 5 | . . . . . 2 . 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 5 | . . . . . 2 . 3 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20209 | 145 744 1912 303 40 857 . 2225 4078 2409 1776 2295 701 741 1983 Guns 5773 | 145 360 1182 289 37 814 . 2225 311 40 163 . . . 207 Cannons 10405 | . 384 716 . . 43 . . 3668 1670 1358 1412 25 614 515 Explosions 3151 | . . . . . . . . . 695 255 823 . 127 1251 Melee . | . . . . . . . . . . . . . . . Ramming 193 | . . 14 14 3 . . . 88 4 . 60 . . 10 Kinetic 15081 | 56 242 1599 289 37 857 . 2225 3979 1710 1521 1412 25 614 515 Thermal 2035 | 89 502 299 . . . . . 11 45 . 206 676 . 207 Explosive 1851 | . . . . . . . . . . . 617 . 127 1107 Electromagnetic 1049 | . . . . . . . . . 650 255 . . . 144 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . 6 2 2 . . . . 10 12 16 1 1 1 17 Average Corruption 5 | . 5 2 2 . . . . 5 10 14 1 1 1 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 175 | . 32 11 5 . . . . 18 22 49 4 8 3 23 Message Errors 38 | . 5 1 1 . . . . 7 3 9 1 3 1 7 Matter Fused 36 | . 11 2 3 . . . . 3 3 8 2 1 . 3 Heat Flow Errors 19 | . 6 3 . . . . . . . 4 . 1 1 4 Energy Discharges 23 | . 3 2 1 . . . . 3 4 6 . . . 4 Parts Rejected 4 | . . . . . . . . 1 1 . . 2 . . Parts Fused 2 | . . . . . . . . 1 . 1 . . . . Data Loss (minor) 18 | . 3 1 . . . . . 3 2 6 . . 1 2 Data Loss (major) 7 | . . . . . . . . . 4 2 1 . . . Misfires 16 | . 4 . . . . . . . 3 6 . 1 . 2 Alerts 6 | . . 2 . . . . . . 1 2 . . . 1 Weapon Failures 6 | . . . . . . . . . 1 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 601 | . . 2 . . . . . 276 115 69 100 . . 39 Projectiles 465 | . . 2 . . . . . 258 115 69 21 . . . Explosions 118 | . . . . . . . . . . . 79 . . 39 Melee 18 | . . . . . . . . 18 . . . . . . Knockbacks 31 | . . 3 . . 1 . . 13 3 6 4 . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 30 | . . 3 . . 1 . . 12 3 6 4 . 1 . Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 441 | . . . . . . . . 41 51 147 79 . . 123 Shots 15 | . . . . . . . . . 5 6 1 . . 3 Rammed 19 | . . 1 1 2 . . . 6 1 1 7 . . . Targets Rammed 21 | . . 1 1 2 . . . 6 1 1 8 . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . 1 . . . Highest Temperature 401 | 140 228 361 38 . 125 346 163 288 255 401 150 247 335 273 Average Temperature 88 | 52 60 98 14 . 42 182 57 88 59 155 51 130 122 75 Received Heat Transfer 2219 | . 108 195 20 45 81 . 312 452 237 46 111 . 21 591 Effects 10 | . 3 1 . . . 1 . 2 . 3 . . . . Energy Bleed 6 | . . 1 . . . . . 2 . 3 . . . . Interference 4 | . 3 . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 1 1 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | 6 . . . . . . . . . . . . . . Heat Transferred 5084 | 555 999 518 . . . . . 37 50 . 150 2294 . 481 Parts Sabotaged 2 | . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Maximum Alert Level 4 | . . 1 . . 2 1 3 4 2 3 2 . . 1 Low Security (%) 43 | 100 100 61 100 100 55 21 6 . . . . 100 100 72 Level 1 15 | . . 38 . . 37 78 17 . 11 7 25 . . 27 Level 2 23 | . . . . . 7 . 42 3 88 57 74 . . . Level 3 10 | . . . . . . . 33 27 . 34 . . . . Level 4 7 | . . . . . . . . 68 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1309 | 10 138 337 184 49 441 231 1029 1309 606 928 643 199 47 222 Initial 539 | . . 26 124 34 18 231 126 539 464 287 487 199 . . Average 375 | 1 49 143 137 35 211 209 590 1132 458 654 484 35 11 139 Influence Increases 6359 | 20 413 786 95 25 423 . 1023 1153 597 681 661 . 92 390 Destroy 0b10 Robot/C 3325 | . 260 500 80 20 280 . 500 420 360 455 180 . 45 225 Destroy 0b10 Robot/NC 232 | 20 20 35 5 5 . . 5 75 35 . 24 . 8 . Destroy Leader 540 | . 52 128 10 . . . 40 108 82 28 56 . 12 24 Allied During Kill 60 | . . . . . . . 8 27 . 13 4 . . 8 Successful Hack 186 | . 20 39 . . 12 . 44 . 21 . 50 . . . Disable Machine 504 | . 30 30 . . . . . 210 30 . 192 . 12 . Anti-Garrison Action 614 | . . . . . 50 . 250 150 . 126 . . . 38 Destroy Structure 550 | . 1 9 . . 51 . 41 118 54 47 119 . 15 95 Lose Combat Pursuer 348 | . 30 45 . . 30 . 135 45 15 12 36 . . . Influence Decreases 6149 | 20 349 529 327 85 11 260 175 1160 1176 196 1019 570 92 180 Entered New Map 2582 | . . 38 197 55 11 210 55 490 558 156 441 371 . . Time Decay 2527 | 20 349 491 130 20 . 50 . 470 278 . 458 179 82 . Lost Part 370 | . . . . 10 . . 90 20 20 20 40 . 10 160 Lost Ally 220 | . . . . . . . 30 30 20 20 80 20 . 20 Purge Threat 450 | . . . . . . . . 150 300 . . . . . Squads Dispatched 24 | . 3 1 . 1 . . . 7 4 . 8 . . . Investigation 2 | . 1 . . . . . . . . . 1 . . . Extermination 6 | . . . . . . . . 2 2 . 2 . . . Reinforcement 8 | . 2 1 . 1 . . . . . . 4 . . . Assault 5 | . . . . . . . . 4 . . 1 . . . Garrison 3 | . . . . . . . . 1 2 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Distress Signals 6 | . 2 2 . . . . . . 1 . 1 . . . Communications Jammed 116 | . . . . . . . . 111 5 . . . . . Distress Signals 116 | . . . . . . . . 111 5 . . . . . Times Spotted 265 | . 25 37 8 9 11 1 34 33 20 30 27 6 3 21 Peak Tracking Total 7 | . 7 6 4 5 5 1 7 6 5 6 4 2 1 5 Tactical Retreats 22 | . 2 2 . . 2 . 8 3 1 1 3 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Traps Triggered 26 | . 7 1 . . . . 3 1 . 9 2 . . 3 Indirectly 4 | . . . . . . . . . . 2 . . . 2 Trap Hack Attempts 10 | . . . . . 10 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Machines Disabled 46 | . 2 2 . . 1 . 3 15 2 3 16 . 1 1 Max in Single Turn 8 | . 1 1 . . 1 . 1 2 1 1 8 . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . Garrison Relay 8 | . . . . . 1 . 3 . . 3 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Machines Accessed 41 | . 6 8 . 2 1 1 4 3 6 1 7 . 2 . Terminals 31 | . 6 7 . 1 1 . 4 1 4 1 5 . 1 . Fabricators 2 | . . . . . . . . 1 . . 1 . . . Repair Stations 3 | . . 1 . . . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . . . 1 . Total Hacks 104 | . 27 27 . 3 1 1 5 8 15 1 13 . 3 . Successful 55 | . 12 18 . 2 1 1 3 2 10 . 5 . 1 . Failed 48 | . 15 9 . 1 . . 2 5 5 1 8 . 2 . Catastrophic 7 | . 2 . . . . . . . 2 1 2 . . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . Manual 60 | . 27 15 . 2 . . . . 8 . 6 . 2 . Terminals 86 | . 27 24 . 2 1 . 5 2 12 1 10 . 2 . Fabricators 4 | . . . . . . . . 2 . . 2 . . . Repair Stations 6 | . . 3 . . . . . . 2 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . . . 1 . Terminal Hacks 21 | . 3 8 . . 1 . 3 1 4 . 1 . . . Robot Analysis 4 | . 2 1 . . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 1 2 . . . . . Locate Traps 3 | . . 3 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Garrison Registry 2 | . . . . . 1 . 1 . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . . . . . 2 . . . . . Scan Component 2 | . . 1 . . . . . . 1 . . . . . Repair 2 | . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . 1 . . . 1 . Unlock Access 4 | . . . . 1 . 1 . . 1 . . . 1 . Unauthorized Hacks 24 | . 9 8 . 1 . . . . 3 . 3 . . . Terminals 23 | . 9 8 . 1 . . . . 3 . 2 . . . Botnet 9 | . 3 2 . . . . . . 2 . 2 . . . Disrupt 1 | . . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Skim 12 | . 5 5 . 1 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 7 . . . . 2 3 4 1 7 . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . . . . Time 70 | . . 26 . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . . 1 . . . 1 Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 Robots Hacked 33 | . . . . . . 1 2 7 4 1 9 6 1 2 Non-combat 11 | . . . . . . 1 . 4 4 . 1 . 1 . Combat 22 | . . . . . . . 2 3 . 1 8 6 . 2 Robot Hacks Applied 35 | . . . . . . 1 2 7 5 1 9 7 1 2 parse_system 1 | . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . 1 . . . ignore_repairs 1 | . . . . . . . . 1 . . . . . . map_walls 1 | . . . . . . . . . 1 . . . . . drop_inventory 2 | . . . . . . . . 1 1 . . . . . summon_haulers 1 | . . . . . . . . . . . . . 1 . ignore_targets 6 | . . . . . . . . . . . . 6 . . amplify_resonance 2 | . . . . . . . 1 1 . . . . . . reboot_system 2 | . . . . . . . . . . . 2 . . . overwrite_iff 4 | . . . . . . . 1 1 . . 1 . . 1 formatsys_low 5 | . . . . . . . . 2 3 . . . . . formatsys_high 8 | . . . . . . 1 . . . 1 5 . . 1 formatsys_deep 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released 37 | . . . . . 3 . 10 2 . 17 . . . 5 Machine Destruction 34 | . . . . . 3 . 10 2 . 14 . . . 5 Programmers 3 | . . . . . . . . . . 3 . . . . Attached 15 | . . . . . . 1 2 4 . 1 4 1 . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Total Allies 21 | . . . . . . 1 3 5 3 1 6 . . 2 Largest Group 2 | . . . . . . 1 2 2 2 1 1 1 . 2 Highest-Rated Group 175 | . . . . . . 10 175 175 23 21 47 29 . 53 Highest-Rated Ally 95 | . . . . . . 10 95 95 13 21 47 29 . 29 Total Orders 9 | . . . . . . . . 8 1 . . . . . STAY 1 | . . . . . . . . . 1 . . . . . FOLLOW 3 | . . . . . . . . 3 . . . . . . DROP 1 | . . . . . . . . 1 . . . . . . PICKUP 3 | . . . . . . . . 3 . . . . . . COLLECT 1 | . . . . . . . . 1 . . . . . . Ally Attacks 175 | . . . . . . . 5 31 . 10 16 91 . 22 Total Damage 3945 | . . . . . . . 70 1591 . 219 288 1454 . 323 Kills 18 | . . . . . . . 2 8 . 3 1 1 . 3 Allies Corrupted 3 | . . . . . . . . 3 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Active Infowar (turns) 9093 | 39 1053 162 4 . 312 102 1379 1181 611 1067 1147 1118 312 606 Optics 7515 | . . . . . . 94 1379 1181 611 1067 1147 1118 312 606 Terrain 297 | 10 . . . . . . . 280 5 2 . . . . Seismic 1924 | 29 1053 162 4 . 312 102 262 . . . . . . . T.N.C. 5 | . . . . . . . . . . . . . 5 . Robot Analysis Total 4 | . 2 1 . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Turns Passed 11452 | 167 1207 1343 270 42 681 102 1379 1181 611 1067 1147 1118 312 825 Spaces Moved 5546 | 75 603 534 95 17 331 58 573 643 262 570 595 544 161 485 Core 120 | 3 . . . . . . 8 . . . . . . 109 Treads 3131 | 72 603 534 95 17 331 58 299 . . . 279 544 161 138 Legs 535 | . . . . . . . 266 31 . . . . . 238 Wheels 1760 | . . . . . . . . 612 262 570 316 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 115 115 130 130 155 155 50 Average Speed 155 | 155 160 195 239 160 160 160 185 131 127 138 148 155 157 128 Slowest Speed 400 | 160 160 240 240 160 160 160 330 260 130 145 230 155 160 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 84 46 30 3 47 3 60 25 32 68 28 87 5 47 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 3 | . 1 2 . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 . 1 1 . . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 23 | . 1 . . . . . . 1 4 . 11 . . 6 Terrain Destroyed 364 | . 1 2 . . 1 . 7 80 47 11 127 . 15 73 Melee . | . . . . . . . . . . . . . . . Projectile 129 | . 1 2 . . . . 6 48 37 3 28 . 3 1 AOE 233 | . . . . . . . . 32 10 8 99 . 12 72 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Total 7145 | 100 771 706 116 23 415 65 747 811 412 744 759 682 192 602 Wait 362 | . 99 62 10 . 4 . 7 35 50 10 31 46 2 6 Move 5535 | 74 602 533 94 16 330 58 572 642 262 569 595 543 160 485 Hop . | . . . . . . . . . . . . . . . Pick Up 120 | 5 13 16 . . 11 . 22 11 4 15 13 5 1 4 Fast Attach 96 | 6 2 8 . . 6 2 20 8 7 6 11 2 6 12 Attach 54 | 1 . 2 . 2 2 1 7 5 8 5 10 2 1 8 Detach 25 | . . 2 . . . . 3 3 7 4 2 1 1 2 Swap 100 | 1 6 7 3 . 7 2 12 14 12 14 9 3 7 3 Drop 129 | . 8 20 . . 11 1 22 15 4 14 15 6 3 10 Fire 588 | 13 41 55 8 3 32 1 68 71 49 50 56 74 11 56 Melee 5 | . . . . . 2 . 3 . . . . . . . Ram 6 | . . . . . . . . 5 . . 1 . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 14 | . . 1 1 2 . . . 1 1 1 7 . . . Escape Stasis 84 | . . . . . . . 11 . . 56 2 . . 15 Rewire 1 | . . . . . . . . . . . 1 . . . Trap 10 | . . . . . 10 . . . . . . . . . Miscellaneous 15 | . . . . . . . . 1 8 . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 8) 664 | -10/Materials | Learned Storage security intel 706 | -10/Materials | Identified exit to Materials 764 | -10/Materials | Learned location of 1 exit from Recycling 780 | -10/Materials | Learned 4 Materials zone layouts 784 | -10/Materials | Learned location of Mines (-8) 785 | -10/Materials | Learned 2 Mines zone layouts 789 | -10/Materials | Learned 2 Mines zone layouts 801 | -10/Materials | Learned Storage machine intel 822 | -10/Materials | Identified exit to Subcaves 853 | -10/Materials | Identified exit to Mines 853 | -10/Materials | Learned location of 1 exit from Materials 1375 | -10/Materials | Entered another Materials area 1375 | -9/Materials | Evolved 2 slots: Weapon x2 1376 | -9/Materials | Identified exit to Mines 1533 | -9/Materials | Repaired Lgt. Treads 1696 | -9/Materials | Build established: Gunner 2118 | -9/Materials | Identified exit to Materials 2122 | -9/Materials | Learned 4 Materials zone layouts 2161 | -9/Materials | Learned Storage trap positions 2189 | -9/Materials | Learned location of 1 exit from Recycling 2222 | -9/Materials | Loaded intel: 11 terminal locations 2255 | -9/Materials | Learned location of Storage (-7) 2325 | -9/Materials | Learned location of 1 exit from Storage 2376 | -9/Materials | Build established: Scavenger-Tank 2718 | -9/Materials | Entered Mines 2806 | -9/Mines | Assembled infested the area 2963 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2988 | -9/Mines | Entered Materials 2988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -8/Materials | Identified exit to Factory 3010 | -8/Materials | Identified exit to Garrison 3030 | -8/Materials | Entered Garrison 3084 | -8/Garrison | Discovered exit to Factory (range 71) 3084 | -8/Garrison | Discovered exit to Factory (range 66) 3084 | -8/Garrison | Discovered exit to Factory (range 91) 3250 | -8/Garrison | Triggered checkpoint 3268 | -8/Garrison | Triggered checkpoint 3444 | -8/Garrison | Triggered checkpoint 3601 | -8/Garrison | Installed Relay Interface Framework 3636 | -8/Garrison | Build established: Tank 3640 | -8/Garrison | Triggered checkpoint 3659 | -8/Garrison | Garrison Relay disabled 3711 | -8/Garrison | Entered Factory 3711 | -7/Factory | Evolved 2 slots: Utility x2 3813 | -7/Factory | Identified exit to Garrison 3813 | -7/Factory | Entered Garrison 3813 | -7/Garrison | Accompanied by 1 ally 3855 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 3877 | -7/Garrison | Triggered checkpoint 3919 | -7/Garrison | Garrison Relay disabled 4144 | -7/Garrison | Lost 3 parts (1p1n1u) 4241 | -7/Garrison | Triggered checkpoint 4298 | -7/Garrison | Learned Factory security intel 4320 | -7/Garrison | Garrison Relay disabled 4463 | -7/Garrison | Discovered new exit (range 12) 4659 | -7/Garrison | Triggered checkpoint 4661 | -7/Garrison | Lost 5 parts (1p2n1u1w) 4965 | -7/Garrison | Triggered checkpoint 5004 | -7/Garrison | Found embedded Infiltrators 5018 | -7/Garrison | Discovered new exit (range 79) 5018 | -7/Garrison | Discovered new exit (range 49) 5018 | -7/Garrison | Discovered new exit (range 15) 5037 | -7/Garrison | Garrison Relay disabled 5192 | -7/Garrison | Entered Factory 5192 | -7/Factory | Accompanied by 2 allies 5229 | -7/Factory | Garrison activated, responded to threat 5349 | -7/Factory | Build established: Bothacker-Tank 5592 | -7/Factory | First assault squad dispatched 5603 | -7/Factory | Central database locked down 5817 | -7/Factory | Assimilated Heavy ARC 4a with formatsys_deep 5871 | -7/Factory | Discovered new exit (range 13) 5888 | -7/Factory | Identified exit to Lower Caves 5905 | -7/Factory | Discovered exit to Lower Caves (range 7) 6221 | -7/Factory | Build established: Skirmisher 6313 | -7/Factory | Discovered new exit (range 18) 6323 | -7/Factory | System corruption reached 10% 6339 | -7/Factory | Identified exit to Storage 6373 | -7/Factory | Entered Storage 6373 | -7/Storage | Accompanied by 1 ally 6374 | -7/Storage | Identified exit to Factory 6375 | -7/Storage | Loaded intel: 20 trap records 6377 | -7/Storage | Loaded intel: 42 machine locations 6603 | -7/Storage | Repaired Arm. Huge Wheel 6639 | -7/Storage | Core integrity fell below 50% 6825 | -7/Storage | Build established: Tank 6829 | -7/Storage | Garrison activated, responded to threat 6984 | -7/Storage | Identified exit to Garrison 6984 | -7/Storage | Entered Garrison 7063 | -7/Garrison | Triggered checkpoint 7194 | -7/Garrison | Triggered checkpoint 7249 | -7/Garrison | Discovered exit to Factory (range 8) 7296 | -7/Garrison | Triggered checkpoint 7318 | -7/Garrison | Garrison Relay disabled 7457 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 7526 | -7/Garrison | Triggered checkpoint 7618 | -7/Garrison | Build established: Bothacker-Tank 7683 | -7/Garrison | Garrison Relay disabled 7710 | -7/Garrison | Triggered checkpoint 7718 | -7/Garrison | Discovered exit to Factory (range 12) 7732 | -7/Garrison | Triggered checkpoint 7768 | -7/Garrison | Triggered checkpoint 7827 | -7/Garrison | Garrison Relay disabled 8051 | -7/Garrison | Entered Factory 8051 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8285 | -6/Factory | Found Prototype Processor 8285 | -6/Factory | Identified Exp. Targeting Computer 8401 | -6/Factory | First assault squad dispatched 8546 | -6/Factory | Spotted B-75 Beast 8953 | -6/Factory | Lost 4 allies 9198 | -6/Factory | Sucked down chute 9198 | -6/Factory | Entered Waste 9209 | -6/Waste | Spotted C-40 Crusher 9218 | -6/Waste | 1 allies followed down the chute 9223 | -6/Waste | Spotted C-40 Crusher 9225 | -6/Waste | Spotted C-40 Crusher 9238 | -6/Waste | Spotted C-40 Crusher 9276 | -6/Waste | Spotted C-40 Crusher 9304 | -6/Waste | Spotted C-40 Crusher 9358 | -6/Waste | Discovered new exit (range 13) 9361 | -6/Waste | Build established: Gunner 9798 | -6/Waste | Destroyed C-40 Crusher 10236 | -6/Waste | Destroyed C-40 Crusher 10251 | -6/Waste | Found Damper Plating 10316 | -6/Waste | Entered Factory 10352 | -6/Factory | Discovered new exit (range 10) 10369 | -6/Factory | Identified exit to Factory 10515 | -6/Factory | Spotted B-75 Beast 10544 | -6/Factory | Destroyed B-75 Beast 10602 | -6/Factory | Identified exit to Garrison 10628 | -6/Factory | Entered Garrison 10773 | -6/Garrison | Garrison Relay disabled 10844 | -6/Garrison | Triggered checkpoint 10847 | -6/Garrison | Triggered checkpoint 10888 | -6/Garrison | Triggered checkpoint 10895 | -6/Garrison | Triggered checkpoint 10936 | -6/Garrison | Core integrity fell below 50% 10968 | -6/Garrison | Lost 12 parts (1p4n4u3w) 10984 | -6/Garrison | Discovered exit to Factory (range 19) 11041 | -6/Garrison | System corruption reached 10% 11178 | -6/Garrison | Core integrity fell below 20% 11265 | -6/Garrison | Lost 4 parts (1p1n2u) 11344 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 11420 | -6/Garrison | Triggered checkpoint 11439 | -6/Garrison | Spotted Executioner 11453 | -6/Garrison | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11376_ Acquired 4 matter. 11377_ System corrupted: Heat flow error (+258). 11381_ Acquired Autogun. 11388_ Acquired 3 matter. 11393_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 11393_ System corrupted: Mni. Assault Cannon misfires. 11414_ System corrupted: Component data lost. 11420_ Beams of light sweep through the air. An alarm sounds. 11431_ System corrupted: IFF burst signal emitted. 11441_ Penetrated by Slug. 11444_ Slug penetrates Wall. 11444_ Penetrated by Slug. 11447_ Slug penetrates Wall. 11447_ Penetrated by Slug. 11447_ Slug penetrates Wall. 11453_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????#++???????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #?#####################????????? | | ??????????# #?# #????????? | | ??????????# ### #????????? | | ??????????# #?+Y #????????? | | ??????????# #?#E #????????? | | ??????????# #?# #????????? | | ??????????# #?# [ #????????? | | ??????????# #?# #????????? | | ??????????# ### ########## | | ??????????# * ^^ | | ??????????# @/ = < ^ | | ??????????# ### ######### | | ??????????# #?# = #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?# #???????# | | ??????????# #?######### ### #####???????# | | ??????????# ??????????####### ##??????????# | | ??????????? ???????????????#^ #??????????# | | ??????????? ???????????????#" "#????????### | | ??????????? ???????????????#" "#????????# | | ????????????????????????????#" "#????????# | | ????????????????????????????#"""#????????# # | | ????????????????????????????#####????????### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## = | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## | | ????????????????????????????????????????### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 500 Matter Stores 389 Matter Capacity 500 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 10 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 27% | -9/Materials Arm. Huge Wheel | 7% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Deep Understanding Ghost 'Em I Laugh At Your Crits My Bad Not Today, Chutes Oppo Buddy Overwhelming You Again Challenges ------------ None Game ------ Seed ShadingThermicInterpreter Manual? 0 Play Time 02:34:46 Cumulative 315.6 hours Start 2025.10.23 @ 02:53:34 End 2025.10.23 @ 08:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 155 Adventurer 8 Explorer 0 Win Type - Total 20 Types 12/0/3/2/0/0/1/0/1/1 Lore% 88 Gallery% 86 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(78)|BRIGHTNESS(125) Filters SHIFT_HUE(220) Steam 1 RUN: eec9bffc-4668-436b-ac11-74c0d51e2086