Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 19:05:22

Player: FreshFromage

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (111)     555
Value Destroyed (3406)     3406
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (671)                671
              TOTAL SCORE: 7892

 Bonus
-------
High Alert Combat Kills    711
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/700
Matter                     297/300
Energy                     299/300
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (122)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Neutrino-Nuclear Core
>          --- PROPULSION (3) ---
           Hovering Gravmag-Aluminum Exoskeleton
>          --- UTILITY (6) ------
   Armored Scrap Engine
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Kinetic Assault Construct/G
           Powered Hammer
>          --- INVENTORY (10) ---
   Compact Wheel
  Improved Heat Sink
           Cooling System
           Cooling System
     Small Storage Unit
    Medium Matter Pod (100)

 Peak State 
------------
>          --- POWER ------------
           Neutrino-Nuclear Core
>          --- PROPULSION -------
           Hovering Gravmag-Aluminum Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
    Medium Storage Unit
  Improved Signal Interpreter
           Transmission Jammer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Kinetic Assault Construct/G
           Laser Beam Construct/G
           Powered Hammer
>          --- INVENTORY --------
   Compact Wheel
  Improved Heat Sink
           Cooling System
           Cooling System
     Small Storage Unit
    Medium Matter Pod
           Particle Charger
[Rating: 57]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   6   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   4   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             68   | 7   11  2   8   38  1   .   .   1   
  Power                    6    | 2   1   .   1   2   .   .   .   .   
    Engine                 5    | 2   1   .   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   4   .   1   .   .   .   .   .   
    Treads                 7    | 2   4   .   1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  44   | 1   4   .   3   35  .   .   .   1   
    Device                 22   | .   .   .   2   19  .   .   .   1   
    Storage                7    | 1   2   .   .   4   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             14   | .   2   .   1   11  .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   2   2   3   1   1   .   .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   2   1   3   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 22   | .   .   1   5   11  .   .   1   4   
  Power                    3    | .   .   .   1   2   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   
  Utility                  9    | .   .   1   1   4   .   .   .   3   
  Weapon                   7    | .   .   .   1   4   .   .   1   1   
  Highest Loss Streak      4    | .   .   1   3   4   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   95  98  77  65  74  76  74  68  
  Engine                   7    | .   13  14  13  2   1   .   .   .   
  Core                     2    | .   .   .   .   3   5   7   7   7   
  Treads                   11   | .   27  28  16  1   .   .   .   .   
  Leg                      1    | .   .   .   2   2   4   1   .   .   
  Hover                    1    | .   .   .   .   2   2   5   7   7   
  Device                   9    | .   .   .   10  14  15  15  15  14  
  Storage                  8    | .   14  14  3   7   7   7   7   7   
  Processor                2    | .   .   .   .   5   7   7   7   7   
  Protection               6    | .   10  12  1   6   7   7   7   3   
  Energy Gun               5    | .   .   7   10  3   5   7   7   5   
  Energy Cannon            2    | .   .   .   4   5   .   .   .   .   
  Ballistic Gun            3    | .   5   .   .   3   7   7   5   5   
  Ballistic Cannon         9    | .   21  20  11  2   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   6   7   7   7   
Peak Build Rating          57   | 6   8   10  32  55  57  57  57  56  
  Average Rating           32   | 4   7   8   24  49  55  57  56  52  
  On Entrance              30   | .   6   8   9   31  53  57  57  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 14  34  35  39  48  33  33  33  33  
  Greatest Support         61   | 40  40  40  40  61  61  61  61  61  
  Greatest Overweight (x)  3    | 1   .   .   3   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  10  10  
  Average Capacity         10   | 7   12  15  7   8   10  10  10  10  
  Most Carried             15   | 5   15  15  14  9   8   7   7   7   
  Average Carried          8    | 2   10  14  6   6   7   7   7   6   
  Final Capacity           15   | 8   15  15  5   10  10  10  10  10  
  Final Carried            15   | 5   15  14  5   7   7   7   7   6   
Scrap Engine Consumption   114  | .   .   .   26  78  4   3   .   3   
  Constructs Created       10   | .   .   .   4   4   1   .   .   1   
  Constructs Modified      33   | .   .   .   5   18  8   1   .   1   

 Class Distribution 
--------------------
 63% | Construct
 36% | Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Subcaves
 Construct | -9/Recycling
 Construct | -7/Factory
 Construct | -7/Lower Caves
 Construct | -7/Lower Caves
 Construct | -7/Zion
 Construct | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Zio  Pro  
Matter Collected           2505 | 222  455  440  314  898  80   11   .    85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4028 | .    486  251  537  2333 86   .    .    335  
  Parts                    208  | .    46   20   25   102  7    .    .    8    
Haulers Intercepted        3    | .    2    .    .    1    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    26   .    .    8    .    .    5    
  Prevented                1    | .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Combat Hostiles Destroyed  79   | .   15  8   4   42  4   .   .   6   
  Guns                     41   | .   12  2   1   17  4   .   .   5   
  Cannons                  33   | .   3   6   3   21  .   .   .   .   
Classes Destroyed          17   | .   6   2   3   5   .   .   .   1   
  Worker                   5    | .   .   .   .   5   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   .   .   .   .   
  Recycler                 14   | .   1   .   5   8   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   3   .   .   .   .   
  Swarmer                  27   | .   11  3   .   6   4   .   .   3   
  Grunt                    23   | .   4   .   .   18  .   .   .   1   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   1   5   .   .   .   1   
  Specialist               6    | .   .   .   .   6   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   4   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   
  Scientist                2    | .   .   .   2   .   .   .   .   .   
  Scrapper                 3    | .   .   .   3   .   .   .   .   .   
Best Kill Streak           7    | .   7   3   5   6   4   .   .   2   
  Combat Bots Only         6    | .   6   3   2   6   4   .   .   2   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        704  | .    68   66   37   356  25   .    35   117  
  Missed                   229  | .    19   30   8    110  6    .    14   42   
Damage Taken               6229 | .    462  403  593  3577 281  .    70   843  
  Core                     916  | .    65   29   113  503  17   .    38   151  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  9    | .    9    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1285 | .    154  .    66   832  140  93   .    .    
Core Remaining (%)         58   | 100  .    .    17   .    .    .    .    .    
Volleys Fired              411  | .    55   72   26   216  7    1    .    34   
  Largest                  3    | .    2    2    2    3    2    2    .    2    
  Hottest                  164  | .    70   99   105  164  105  105  .    101  
Shots Fired                649  | .    110  100  52   332  13   2    .    40   
  Gun                      318  | .    68   21   21   153  13   2    .    40   
  Cannon                   331  | .    42   79   31   179  .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  370  | .    110  79   18   145  .    .    .    18   
  Thermal                  279  | .    .    21   34   187  13   2    .    22   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    6    24   10   20   3    .    .    14   
  Robot Miss Streak        4    | .    4    3    3    4    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           423  | .    56   43   30   256  7    .    .    31   
  Core Hits                200  | .    25   17   16   128  5    .    .    9    
  Critical Kills           3    | .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    .    .    .    .    1    
  Critical Strikes         20   | .    3    2    .    12   1    .    .    2    
    Burn                   3    | .    .    .    .    1    1    .    .    1    
    Meltdown               3    | .    .    .    .    3    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    
    Blast                  11   | .    2    1    .    8    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    1    .    .    1    2    
  Impact                   4    | .    .    .    .    1    .    .    1    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8844 | 5    876  826  699  5506 142  .    .    790  
  Guns                     3949 | .    440  286  239  2277 142  .    .    565  
  Cannons                  4579 | .    433  540  377  3229 .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    225  | .    .    .    .    .    .    .    .    225  
  Ramming                  91   | 5    3    .    83   .    .    .    .    .    
  Kinetic                  4497 | .    873  540  224  2543 .    .    .    317  
  Thermal                  4031 | .    .    286  392  2963 142  .    .    248  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   225  | .    .    .    .    .    .    .    .    225  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    2    2    .    
  Average Corruption       1    | .    .    .    .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    26   10   5    2    .    
    Message Errors         9    | .    .    .    .    7    1    1    .    .    
    Matter Fused           14   | .    .    .    .    8    5    1    .    .    
    Heat Flow Errors       7    | .    .    .    .    6    .    .    1    .    
    Energy Discharges      6    | .    .    .    .    3    1    1    1    .    
    Data Loss (minor)      4    | .    .    .    .    1    2    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            280  | .    .    .    .    67   .    .    .    213  
  Projectiles              67   | .    .    .    .    67   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    213  | .    .    .    .    .    .    .    .    213  
Knockbacks                 20   | .    3    8    .    8    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  19   | .    3    8    .    8    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   30   | 2    2    .    26   .    .    .    .    .    
Targets Rammed             32   | 2    2    .    28   .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    .    .    .    
Highest Temperature        505  | .    108  5    505  432  266  66   145  240  
  Average Temperature      109  | .    33   4    174  107  134  37   75   103  
  Received Heat Transfer   1680 | .    90   81   390  960  .    .    .    159  
  Effects                  12   | .    .    .    6    6    .    .    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    
    Energy Bleed           3    | .    .    .    1    2    .    .    .    .    
    Interference           2    | .    .    .    1    1    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    1    1    .    .    .    .    
    Damage (major)         1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    4    
Robots Melted              5    | .    .    .    .    4    .    .    .    1    
  Combat Hostiles          5    | .    .    .    .    4    .    .    .    1    
  Parts Melted             23   | .    .    .    1    18   3    .    .    1    
  Heat Transferred         7427 | .    .    350  10   6216 333  .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Zio  Pro  
Peak Influence             1117 | .    442  .    76   1117 .    .    .    .    
  Initial                  212  | .    .    .    15   212  .    .    .    .    
  Average                  327  | .    151  .    13   633  .    .    .    .    
Maximum Alert Level        4    | .    2    .    .    4    .    .    .    .    
  Low Security (%)         47   | 100  70   .    100  .    .    .    .    .    
  Level 1                  11   | .    26   .    .    9    .    .    .    .    
  Level 2                  27   | .    2    .    .    58   .    .    .    .    
  Level 3                  11   | .    .    .    .    26   .    .    .    .    
  Level 4                  2    | .    .    .    .    5    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    .    .    18   .    .    .    .    
  Investigation            4    | .    1    .    .    3    .    .    .    .    
  Extermination            5    | .    .    .    .    5    .    .    .    .    
  Reinforcement            5    | .    .    .    .    5    .    .    .    .    
  Assault                  2    | .    .    .    .    2    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Distress Signals           2    | .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   31  12  4   64  4   .   2   9   
  Peak Tracking Total      6    | .   6   3   4   6   4   .   2   2   
  Tactical Retreats        14   | .   4   2   .   7   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Traps Triggered            3    | .   2   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   2   .   .   2   

 Machines                       | -11 -10 -10 -9  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Machines Disabled          8    | .   1   2   .   5   .   .   .   .   
  Max in Single Turn       1    | .   1   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Machines Accessed          32   | .   9   .   10  12  .   .   .   1   
  Terminals                20   | .   6   .   5   8   .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Total Hacks                76   | .   27  .   27  21  .   .   .   1   
  Successful               33   | .   13  .   15  4   .   .   .   1   
  Failed                   42   | .   14  .   11  17  .   .   .   .   
    Catastrophic           5    | .   .   .   .   5   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   32   | .   12  .   17  3   .   .   .   .   
  Terminals                48   | .   17  .   17  13  .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          8    | .   7   .   .   1   .   .   .   .   
  Recycling Units          11   | .   3   .   8   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   6   .   .   .   .   
Terminal Hacks             13   | .   1   .   9   2   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   2   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   5   .   4   1   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   
    Skim                   4    | .   4   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   
    Tunnel                 4    | .   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   9   .   6   11  .   .   .   1   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   9   .   6   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   1   2   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Zio  Pro  
Turns Passed               10813 | 86   1941 1234 2132 3405 573  482  197  763  
Spaces Moved               5694  | 39   693  642  1141 1782 322  388  160  527  
  Core                     33    | 3    .    .    30   .    .    .    .    .    
  Treads                   2703  | 36   693  642  1084 248  .    .    .    .    
  Legs                     939   | .    .    .    27   595  265  52   .    .    
  Wheels                   140   | .    .    .    .    140  .    .    .    .    
  Hover                    1879  | .    .    .    .    799  57   336  160  527  
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  117  89   89   122  122  122  
  Average Speed            145   | 154  160  160  165  138  125  123  122  122  
  Slowest Speed            240   | 160  160  160  240  200  134  134  122  122  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    98   46   84   43   58   59   13   46   
  Regions Visited          8
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    4    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    2    4    .    3    
Spaces Dug                 1     | .    .    .    .    1    .    .    .    .    
Terrain Destroyed          2     | .    .    .    1    1    .    .    .    .    
  Melee                    1     | .    .    .    .    1    .    .    .    .    
  Projectile               1     | .    .    .    1    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Zio  Pro  
Total                      7575 | 60   1414 750  1318 2403 476  388  160  606  
  Wait                     1314 | 9    637  31   104  345  146  .    .    42   
  Move                     5686 | 38   692  641  1140 1781 321  387  159  527  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 4    10   1    3    12   .    .    .    .    
  Fast Attach              18   | 6    8    .    3    1    .    .    .    .    
  Attach                   22   | .    .    .    3    17   1    .    .    1    
  Detach                   8    | .    .    .    .    7    1    .    .    .    
  Swap                     28   | 1    3    2    2    20   .    .    .    .    
  Drop                     22   | .    7    3    9    3    .    .    .    .    
  Fire                     411  | .    55   72   26   216  7    1    .    34   
  Melee                    4    | .    .    .    .    1    .    .    1    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    32   | 2    2    .    28   .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    30 | -11/Scrapyard      | Discovered new exit (range 15)
    87 | -11/Scrapyard      | Entered Materials
   129 | -10/Materials      | Discovered new exit (range 16)
   316 | -10/Materials      | Build established: Mutant
   724 | -10/Materials      | Discovered new exit (range 10)
   864 | -10/Materials      | Repaired Lgt. Treads
   891 | -10/Materials      | Repaired Lgt. Treads
   919 | -10/Materials      | Repaired Ion Engine
  1218 | -10/Materials      | Discovered new exit (range 15)
  1376 | -10/Materials      | Discovered new exit (range 13)
  2004 | -10/Materials      | Discovered new exit (range 9)
  2028 | -10/Materials      | Entered Subcaves
  2088 | -10/Subcaves       | A Subdweller sparked back to life
  2088 | -10/Subcaves       | A Subdweller sparked back to life
  2088 | -10/Subcaves       | A Subdweller sparked back to life
  2552 | -10/Subcaves       | Discovered new exit (range 8)
  2553 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2556 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3141 | -10/Subcaves       | Discovered new exit (range 11)
  3262 | -10/Subcaves       | Entered Recycling
  3310 | -9/Recycling       | Scanned before Scraplab entrance
  3721 | -9/Recycling       | Angered Scraplab inhabitants
  3768 | -9/Recycling       | Lost 3 parts (1p1n1u)
  3782 | -9/Recycling       | Core integrity fell below 50%
  3835 | -9/Recycling       | Found Prototype Device
  3835 | -9/Recycling       | Identified Scrap Engine
  4062 | -9/Recycling       | Identified exit to Factory
  4234 | -9/Recycling       | Build established: Construct
  4784 | -9/Recycling       | Core integrity fell below 20%
  5394 | -9/Recycling       | Entered Factory
  5394 | -7/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
  6177 | -7/Factory         | Discovered new exit (range 9)
  6272 | -7/Factory         | Identified exit to Factory
  6994 | -7/Factory         | First assault squad dispatched
  7035 | -7/Factory         | Discovered exit to Factory (range 14)
  7504 | -7/Factory         | Identified exit to Lower Caves
  8072 | -7/Factory         | Core integrity fell below 50%
  8141 | -7/Factory         | Garrison activated, responded to threat
  8456 | -7/Factory         | Lost 4 parts (1n2u1w)
  8799 | -7/Factory         | Entered Lower Caves
  8803 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9277 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9332 | -7/Lower Caves     | Discovered new exit (range 14)
  9348 | -7/Lower Caves     | Identified exit to Lower Caves
  9372 | -7/Lower Caves     | Entered another Lower Caves area
  9379 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9386 | -7/Lower Caves     | Learned Factory terminal intel
  9563 | -7/Lower Caves     | Discovered new exit (range 14)
  9578 | -7/Lower Caves     | Identified exit to Zion
  9854 | -7/Lower Caves     | Entered Zion
  9935 | -7/Zion            | Discovered new exit (range 15)
  9952 | -7/Zion            | Identified exit to Proximity Caves
  9994 | -7/Zion            | System corruption cleaned by Quarantine Array
  9998 | -7/Zion            | Attacked by Zionites
  9998 | -7/Zion            | Spotted M3-Y2N(B)
  9998 | -7/Zion            | Spotted TL-8K3(B)
 10051 | -7/Zion            | Entered Proximity Caves
 10085 | -6/Proximity Caves | Core integrity fell below 20%
 10364 | -6/Proximity Caves | Learned Factory garrison access intel
 10670 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 10748 | -6/Proximity Caves | Lost 3 parts (2u1w)
 10751 | -6/Proximity Caves | Spotted B-75 Beast
 10799 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10814 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  destabilization (-5).
10717_ Particle Charger destroyed.
10720_ Y-54 Guardian heat short circuits Lgt.
  Treads.
10722_ Y-54 Guardian heat damages core (-17).
10723_ Y-54 Guardian heat damages core (-10).
10723_ Imp. Deuterium Engine melted.
10723_ Destroyed Carbon-fiber Leg.
10725_ G-50 Soldier destroyed.
10728_ Acquired 38 matter.
10733_ Corrupted Hvy. Laser fries itself beyond
  repair.
10735_ Imp. Heat Sink fries itself beyond
  repair.
10737_ Carbon-fiber Leg self-destruct mechanism
  malfunctions.
10739_ Arm. Scrap Engine consumes Carbon-fiber
  Leg.
10799_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."

 Map 
-----
+----------------------------------------------------+
| #????# #?#% #??????          ##??????????????????? |
| ?????# #?#  #######           #??????????????????? |
| ?????# ###        /          #???????????????????? |
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| ???#"             /          ##??????????????????? |
| ????#      !!     /               ???????????????? |
| #???#    %#"%     /               ???????????????? |
| #####     #########          #???????????????????? |
|    ###    ##???????          #???????????????????? |
|   ####     ##???????         #???????????????????? |
|   ##        #???????###  #####???????????????????? |
|   ##    #  ##??????????? #???????????????????????? |
|  ### ####  #?????????????#???????????????????????? |
| ##?# ???#  #?????????????????????????????????????? |
| ???#???##  ###???????????????????????????????????? |
| ??#  ###     #???????????????????????????????????? |
| ??#          #???????????????????????????????????? |
| ??#    ####  #???????????????????????????????????? |
| ??#####???#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ???######?#  #??????####?????????????????????????? |
| ####    ###  #??#####  #####?????????????????????? |
|          ##  #?##       ## #?????????????????????? |
|          ##  #?#           #?????????????????????? |
|          ##  ###           #?????????????????????? |
|         ###  #           @##?????????????????????? |
|     #####?#             Y##??????????????????????? |
|     #?????####        ## #???????????????????????? |
|     #????????##       ##   ??????????????????????? |
|     #?????????##             ????????????????????? |
|     #??????????#              ???????????????????? |
|     #?????????      ##         ??????????????????? |
| ##  #????????      ##?         ??????????????????? |
| ?####????????   ####??         ??????????????????? |
| ?????????????   ??????        ???????????????????? |
| ?????????????   ??????       ????????????????????? |
| ??????????????  ?????       ?????????????????????? |
| ??????????????  ?????     ???????????????????????? |
| ??????????????? ???????   ???????????????????????? |
| ???????????????#?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
             Thermic Laser | -7/Zion | Archive
               Med. Treads | -7/Zion | Archive
           Hvy. Ion Cannon | -7/Zion | Archive
              System Guard | -7/Zion | Archive
       Adv. Cooling System | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
        Imp. Medium Treads | -7/Zion | Archive
              Gauss Cannon | -7/Zion | Archive
   Adv. Signal Interpreter | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
            Thermal Shield | -7/Zion | Archive
     Imp. Deuterium Engine | -7/Zion | Archive
                 Drone Bay | -7/Zion | Archive
             Lightning Gun | -7/Zion | Archive
    Imp. Corruption Screen | -7/Zion | Archive
        Imp. KE Penetrator | -7/Zion | Archive

 Robot Schematics 
------------------
 M-28 Smith | -7/Zion | Archive
 S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalLongswordMultitool
  Manual?         0
Play Time         01:31:40
  Cumulative      109.4 hours
  Start           2024.09.17 @ 17:33:09
  End             2024.09.17 @ 19:05:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          49
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1658b71-34f1-490b-a3c5-550960f85d94