Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 19:05:22 Player: FreshFromage Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3406) 3406 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 7892 Bonus ------- High Alert Combat Kills 711 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 299/300 System Corruption 0% Temperature Cool (12) Movement Hovering (122) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino-Nuclear Core > --- PROPULSION (3) --- Hovering Gravmag-Aluminum Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Medium Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Kinetic Assault Construct/G Powered Hammer > --- INVENTORY (10) --- Compact Wheel Improved Heat Sink Cooling System Cooling System Small Storage Unit Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Hovering Gravmag-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Improved Signal Interpreter Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Kinetic Assault Construct/G Laser Beam Construct/G Powered Hammer > --- INVENTORY -------- Compact Wheel Improved Heat Sink Cooling System Cooling System Small Storage Unit Medium Matter Pod Particle Charger [Rating: 57] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Slots Evolved 6 | . . . . 6 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 4 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 68 | 7 11 2 8 38 1 . . 1 Power 6 | 2 1 . 1 2 . . . . Engine 5 | 2 1 . 1 1 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 4 . 1 . . . . . Treads 7 | 2 4 . 1 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 1 4 . 3 35 . . . 1 Device 22 | . . . 2 19 . . . 1 Storage 7 | 1 2 . . 4 . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 14 | . 2 . 1 11 . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 2 2 3 1 1 . . . Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 6 | . 2 1 3 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 22 | . . 1 5 11 . . 1 4 Power 3 | . . . 1 2 . . . . Propulsion 3 | . . . 2 1 . . . . Utility 9 | . . 1 1 4 . . . 3 Weapon 7 | . . . 1 4 . . 1 1 Highest Loss Streak 4 | . . 1 3 4 . . 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 95 98 77 65 74 76 74 68 Engine 7 | . 13 14 13 2 1 . . . Core 2 | . . . . 3 5 7 7 7 Treads 11 | . 27 28 16 1 . . . . Leg 1 | . . . 2 2 4 1 . . Hover 1 | . . . . 2 2 5 7 7 Device 9 | . . . 10 14 15 15 15 14 Storage 8 | . 14 14 3 7 7 7 7 7 Processor 2 | . . . . 5 7 7 7 7 Protection 6 | . 10 12 1 6 7 7 7 3 Energy Gun 5 | . . 7 10 3 5 7 7 5 Energy Cannon 2 | . . . 4 5 . . . . Ballistic Gun 3 | . 5 . . 3 7 7 5 5 Ballistic Cannon 9 | . 21 20 11 2 . . . . Impact Weapon 1 | . . . . . 6 7 7 7 Peak Build Rating 57 | 6 8 10 32 55 57 57 57 56 Average Rating 32 | 4 7 8 24 49 55 57 56 52 On Entrance 30 | . 6 8 9 31 53 57 57 53 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 34 35 39 48 33 33 33 33 Greatest Support 61 | 40 40 40 40 61 61 61 61 61 Greatest Overweight (x) 3 | 1 . . 3 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 Average Capacity 10 | 7 12 15 7 8 10 10 10 10 Most Carried 15 | 5 15 15 14 9 8 7 7 7 Average Carried 8 | 2 10 14 6 6 7 7 7 6 Final Capacity 15 | 8 15 15 5 10 10 10 10 10 Final Carried 15 | 5 15 14 5 7 7 7 7 6 Scrap Engine Consumption 114 | . . . 26 78 4 3 . 3 Constructs Created 10 | . . . 4 4 1 . . 1 Constructs Modified 33 | . . . 5 18 8 1 . 1 Class Distribution -------------------- 63% | Construct 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Matter Collected 2505 | 222 455 440 314 898 80 11 . 85 Remotely . | . . . . . . . . . Salvage Created 4028 | . 486 251 537 2333 86 . . 335 Parts 208 | . 46 20 25 102 7 . . 8 Haulers Intercepted 3 | . 2 . . 1 . . . . Recyclers Shooed 6 | . 1 . . 5 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . 26 . . 8 . . 5 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 79 | . 15 8 4 42 4 . . 6 Guns 41 | . 12 2 1 17 4 . . 5 Cannons 33 | . 3 6 3 21 . . . . Classes Destroyed 17 | . 6 2 3 5 . . . 1 Worker 5 | . . . . 5 . . . . Builder 2 | . 1 . 1 . . . . . Hauler 3 | . 2 . . 1 . . . . Recycler 14 | . 1 . 5 8 . . . . Turret 2 | . . 2 . . . . . . Watcher 6 | . 3 . . 3 . . . . Swarmer 27 | . 11 3 . 6 4 . . 3 Grunt 23 | . 4 . . 18 . . . 1 Brawler 2 | . . . . 2 . . . . Protector 1 | . . . . 1 . . . . Sentry 7 | . . . 1 5 . . . 1 Specialist 6 | . . . . 6 . . . . Hunter 1 | . . . . . . . . 1 Programmer 4 | . . . . 4 . . . . Subdweller 5 | . . 5 . . . . . . Scientist 2 | . . . 2 . . . . . Scrapper 3 | . . . 3 . . . . . Best Kill Streak 7 | . 7 3 5 6 4 . . 2 Combat Bots Only 6 | . 6 3 2 6 4 . . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Hostile Shots Fired 704 | . 68 66 37 356 25 . 35 117 Missed 229 | . 19 30 8 110 6 . 14 42 Damage Taken 6229 | . 462 403 593 3577 281 . 70 843 Core 916 | . 65 29 113 503 17 . 38 151 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 9 | . 9 . . . . . . . Regen/Repaired (Parts) 1285 | . 154 . 66 832 140 93 . . Core Remaining (%) 58 | 100 . . 17 . . . . . Volleys Fired 411 | . 55 72 26 216 7 1 . 34 Largest 3 | . 2 2 2 3 2 2 . 2 Hottest 164 | . 70 99 105 164 105 105 . 101 Shots Fired 649 | . 110 100 52 332 13 2 . 40 Gun 318 | . 68 21 21 153 13 2 . 40 Cannon 331 | . 42 79 31 179 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 370 | . 110 79 18 145 . . . 18 Thermal 279 | . . 21 34 187 13 2 . 22 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | . 6 24 10 20 3 . . 14 Robot Miss Streak 4 | . 4 3 3 4 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 423 | . 56 43 30 256 7 . . 31 Core Hits 200 | . 25 17 16 128 5 . . 9 Critical Kills 3 | . . . . 3 . . . . Critical Parts Destroyed 3 | . 1 1 . . . . . 1 Critical Strikes 20 | . 3 2 . 12 1 . . 2 Burn 3 | . . . . 1 1 . . 1 Meltdown 3 | . . . . 3 . . . . Destroy 2 | . 1 1 . . . . . . Blast 11 | . 2 1 . 8 . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 4 | . . . . 1 . . 1 2 Impact 4 | . . . . 1 . . 1 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8844 | 5 876 826 699 5506 142 . . 790 Guns 3949 | . 440 286 239 2277 142 . . 565 Cannons 4579 | . 433 540 377 3229 . . . . Explosions . | . . . . . . . . . Melee 225 | . . . . . . . . 225 Ramming 91 | 5 3 . 83 . . . . . Kinetic 4497 | . 873 540 224 2543 . . . 317 Thermal 4031 | . . 286 392 2963 142 . . 248 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 225 | . . . . . . . . 225 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 . Average Corruption 1 | . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . 26 10 5 2 . Message Errors 9 | . . . . 7 1 1 . . Matter Fused 14 | . . . . 8 5 1 . . Heat Flow Errors 7 | . . . . 6 . . 1 . Energy Discharges 6 | . . . . 3 1 1 1 . Data Loss (minor) 4 | . . . . 1 2 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 280 | . . . . 67 . . . 213 Projectiles 67 | . . . . 67 . . . . Explosions . | . . . . . . . . . Melee 213 | . . . . . . . . 213 Knockbacks 20 | . 3 8 . 8 . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 19 | . 3 8 . 8 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 30 | 2 2 . 26 . . . . . Targets Rammed 32 | 2 2 . 28 . . . . . Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 505 | . 108 5 505 432 266 66 145 240 Average Temperature 109 | . 33 4 174 107 134 37 75 103 Received Heat Transfer 1680 | . 90 81 390 960 . . . 159 Effects 12 | . . . 6 6 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 3 | . . . 1 2 . . . . Interference 2 | . . . 1 1 . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 2 | . . . 1 1 . . . . Damage (major) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 Robots Melted 5 | . . . . 4 . . . 1 Combat Hostiles 5 | . . . . 4 . . . 1 Parts Melted 23 | . . . 1 18 3 . . 1 Heat Transferred 7427 | . . 350 10 6216 333 . . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Peak Influence 1117 | . 442 . 76 1117 . . . . Initial 212 | . . . 15 212 . . . . Average 327 | . 151 . 13 633 . . . . Maximum Alert Level 4 | . 2 . . 4 . . . . Low Security (%) 47 | 100 70 . 100 . . . . . Level 1 11 | . 26 . . 9 . . . . Level 2 27 | . 2 . . 58 . . . . Level 3 11 | . . . . 26 . . . . Level 4 2 | . . . . 5 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 . . 18 . . . . Investigation 4 | . 1 . . 3 . . . . Extermination 5 | . . . . 5 . . . . Reinforcement 5 | . . . . 5 . . . . Assault 2 | . . . . 2 . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 31 12 4 64 4 . 2 9 Peak Tracking Total 6 | . 6 3 4 6 4 . 2 2 Tactical Retreats 14 | . 4 2 . 7 . . . 1 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 2 . . 2 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Machines Disabled 8 | . 1 2 . 5 . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Machines Accessed 32 | . 9 . 10 12 . . . 1 Terminals 20 | . 6 . 5 8 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 6 | . 2 . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 76 | . 27 . 27 21 . . . 1 Successful 33 | . 13 . 15 4 . . . 1 Failed 42 | . 14 . 11 17 . . . . Catastrophic 5 | . . . . 5 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 32 | . 12 . 17 3 . . . . Terminals 48 | . 17 . 17 13 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 8 | . 7 . . 1 . . . . Recycling Units 11 | . 3 . 8 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . Terminal Hacks 13 | . 1 . 9 2 . . . 1 Record 1 | . . . . . . . . 1 Robot Analysis 2 | . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Maintenance Status 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Release Object 2 | . . . 2 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 6 | . 6 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 5 . 4 1 . . . . Terminals 5 | . 5 . . . . . . . Botnet 1 | . 1 . . . . . . . Skim 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Tunnel 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 9 . 6 11 . . . 1 Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . Time 78 | . 78 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . 9 . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Turns Passed 10813 | 86 1941 1234 2132 3405 573 482 197 763 Spaces Moved 5694 | 39 693 642 1141 1782 322 388 160 527 Core 33 | 3 . . 30 . . . . . Treads 2703 | 36 693 642 1084 248 . . . . Legs 939 | . . . 27 595 265 52 . . Wheels 140 | . . . . 140 . . . . Hover 1879 | . . . . 799 57 336 160 527 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 117 89 89 122 122 122 Average Speed 145 | 154 160 160 165 138 125 123 122 122 Slowest Speed 240 | 160 160 160 240 200 134 134 122 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 98 46 84 43 58 59 13 46 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 4 | . . . 4 . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 9 | . . . . . 2 4 . 3 Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 2 | . . . 1 1 . . . . Melee 1 | . . . . 1 . . . . Projectile 1 | . . . 1 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Total 7575 | 60 1414 750 1318 2403 476 388 160 606 Wait 1314 | 9 637 31 104 345 146 . . 42 Move 5686 | 38 692 641 1140 1781 321 387 159 527 Hop . | . . . . . . . . . Pick Up 30 | 4 10 1 3 12 . . . . Fast Attach 18 | 6 8 . 3 1 . . . . Attach 22 | . . . 3 17 1 . . 1 Detach 8 | . . . . 7 1 . . . Swap 28 | 1 3 2 2 20 . . . . Drop 22 | . 7 3 9 3 . . . . Fire 411 | . 55 72 26 216 7 1 . 34 Melee 4 | . . . . 1 . . 1 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 32 | 2 2 . 28 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 10) 864 | -10/Materials | Repaired Lgt. Treads 891 | -10/Materials | Repaired Lgt. Treads 919 | -10/Materials | Repaired Ion Engine 1218 | -10/Materials | Discovered new exit (range 15) 1376 | -10/Materials | Discovered new exit (range 13) 2004 | -10/Materials | Discovered new exit (range 9) 2028 | -10/Materials | Entered Subcaves 2088 | -10/Subcaves | A Subdweller sparked back to life 2088 | -10/Subcaves | A Subdweller sparked back to life 2088 | -10/Subcaves | A Subdweller sparked back to life 2552 | -10/Subcaves | Discovered new exit (range 8) 2553 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2556 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3141 | -10/Subcaves | Discovered new exit (range 11) 3262 | -10/Subcaves | Entered Recycling 3310 | -9/Recycling | Scanned before Scraplab entrance 3721 | -9/Recycling | Angered Scraplab inhabitants 3768 | -9/Recycling | Lost 3 parts (1p1n1u) 3782 | -9/Recycling | Core integrity fell below 50% 3835 | -9/Recycling | Found Prototype Device 3835 | -9/Recycling | Identified Scrap Engine 4062 | -9/Recycling | Identified exit to Factory 4234 | -9/Recycling | Build established: Construct 4784 | -9/Recycling | Core integrity fell below 20% 5394 | -9/Recycling | Entered Factory 5394 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6177 | -7/Factory | Discovered new exit (range 9) 6272 | -7/Factory | Identified exit to Factory 6994 | -7/Factory | First assault squad dispatched 7035 | -7/Factory | Discovered exit to Factory (range 14) 7504 | -7/Factory | Identified exit to Lower Caves 8072 | -7/Factory | Core integrity fell below 50% 8141 | -7/Factory | Garrison activated, responded to threat 8456 | -7/Factory | Lost 4 parts (1n2u1w) 8799 | -7/Factory | Entered Lower Caves 8803 | -7/Lower Caves | Learned location of 1 exit from Factory 9277 | -7/Lower Caves | Encountered a Warlord checkpoint 9332 | -7/Lower Caves | Discovered new exit (range 14) 9348 | -7/Lower Caves | Identified exit to Lower Caves 9372 | -7/Lower Caves | Entered another Lower Caves area 9379 | -7/Lower Caves | Learned location of 1 exit from Factory 9386 | -7/Lower Caves | Learned Factory terminal intel 9563 | -7/Lower Caves | Discovered new exit (range 14) 9578 | -7/Lower Caves | Identified exit to Zion 9854 | -7/Lower Caves | Entered Zion 9935 | -7/Zion | Discovered new exit (range 15) 9952 | -7/Zion | Identified exit to Proximity Caves 9994 | -7/Zion | System corruption cleaned by Quarantine Array 9998 | -7/Zion | Attacked by Zionites 9998 | -7/Zion | Spotted M3-Y2N(B) 9998 | -7/Zion | Spotted TL-8K3(B) 10051 | -7/Zion | Entered Proximity Caves 10085 | -6/Proximity Caves | Core integrity fell below 20% 10364 | -6/Proximity Caves | Learned Factory garrison access intel 10670 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 10748 | -6/Proximity Caves | Lost 3 parts (2u1w) 10751 | -6/Proximity Caves | Spotted B-75 Beast 10799 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10814 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- destabilization (-5). 10717_ Particle Charger destroyed. 10720_ Y-54 Guardian heat short circuits Lgt. Treads. 10722_ Y-54 Guardian heat damages core (-17). 10723_ Y-54 Guardian heat damages core (-10). 10723_ Imp. Deuterium Engine melted. 10723_ Destroyed Carbon-fiber Leg. 10725_ G-50 Soldier destroyed. 10728_ Acquired 38 matter. 10733_ Corrupted Hvy. Laser fries itself beyond repair. 10735_ Imp. Heat Sink fries itself beyond repair. 10737_ Carbon-fiber Leg self-destruct mechanism malfunctions. 10739_ Arm. Scrap Engine consumes Carbon-fiber Leg. 10799_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | #????# #?#% #?????? ##??????????????????? | | ?????# #?# ####### #??????????????????? | | ?????# ### / #???????????????????? | | ???### ## / #???????????????????? | | ???#" / ##??????????????????? | | ????# !! / ???????????????? | | #???# %#"% / ???????????????? | | ##### ######### #???????????????????? | | ### ##??????? #???????????????????? | | #### ##??????? #???????????????????? | | ## #???????### #####???????????????????? | | ## # ##??????????? #???????????????????????? | | ### #### #?????????????#???????????????????????? | | ##?# ???# #?????????????????????????????????????? | | ???#???## ###???????????????????????????????????? | | ??# ### #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ??# #### #???????????????????????????????????? | | ??#####???# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ???######?# #??????####?????????????????????????? | | #### ### #??##### #####?????????????????????? | | ## #?## ## #?????????????????????? | | ## #?# #?????????????????????? | | ## ### #?????????????????????? | | ### # @##?????????????????????? | | #####?# Y##??????????????????????? | | #?????#### ## #???????????????????????? | | #????????## ## ??????????????????????? | | #?????????## ????????????????????? | | #??????????# ???????????????????? | | #????????? ## ??????????????????? | | ## #???????? ##? ??????????????????? | | ?####???????? ####?? ??????????????????? | | ????????????? ?????? ???????????????????? | | ????????????? ?????? ????????????????????? | | ?????????????? ????? ?????????????????????? | | ?????????????? ????? ???????????????????????? | | ??????????????? ??????? ???????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalLongswordMultitool Manual? 0 Play Time 01:31:40 Cumulative 109.4 hours Start 2024.09.17 @ 17:33:09 End 2024.09.17 @ 19:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1658b71-34f1-490b-a3c5-550960f85d94