Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 22:13:20 Player: Exceptionally Mediocre Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (3756) 3756 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (1212) 1212 TOTAL SCORE: 10123 Bonus ------- High Alert Combat Kills 265 Follower Combat Kills 620 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 57/100 System Corruption 0% Temperature Cool (-141) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Cryofiber Web Enhanced Optical Array Improved Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Quantum Rifle Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Improved Signal Interpreter Armor Integrity Analyzer Advanced Phase Shifter Core Shielding Advanced Force Field System Shield > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Particle Reactor Q-thruster Quantum Rifle Hypervelocity Railgun Enhanced Force Lance [Rating: 99] Favorites ----------- Power Light Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Wheel Subdweller Monowheel Hover Unit Gravmag Array Flight Unit Q-thruster Utility System Shield Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Slots Evolved 10 | . . . . 4 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . 4 . 1 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 123 | 9 5 3 8 21 7 7 37 3 14 9 Power 22 | 2 1 1 1 4 . 2 7 . 3 1 Engine 14 | 2 1 1 1 3 . 2 4 . . . Core 4 | . . . . 1 . . . . 2 1 Reactor 4 | . . . . . . . 3 . 1 . Propulsion 23 | 2 1 1 3 2 1 1 8 . 2 2 Treads 9 | 2 1 1 2 . 1 . 1 . 1 . Leg 7 | . . . . . . . 7 . . . Wheel 1 | . . . 1 . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight 5 | . . . . 2 . . . . 1 2 Utility 40 | 2 2 . . 8 3 3 11 3 4 4 Device 17 | 1 1 . . 3 . 1 6 1 2 2 Storage 3 | 1 1 . . . . . . . 1 . Processor 4 | . . . . 1 . 1 1 1 . . Hackware 5 | . . . . . 2 1 . 1 . 1 Protection 11 | . . . . 4 1 . 4 . 1 1 Artifact . | . . . . . . . . . . . Weapon 38 | 3 1 1 4 7 3 1 11 . 5 2 Energy Gun 17 | 2 . . 1 5 1 . 6 . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 1 . 2 . . . 2 . 2 . Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher 3 | . . 1 . 1 . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 4 | . . . . 1 2 1 . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 10 | . . . . . . . 10 . . . Parts Lost 68 | . . . 5 18 . 1 18 . 10 16 Power 15 | . . . 1 5 . 1 3 . 2 3 Propulsion 16 | . . . 3 4 . . 2 . 3 4 Utility 22 | . . . . 5 . . 7 . 4 6 Weapon 15 | . . . 1 4 . . 6 . 1 3 Highest Loss Streak 16 | . . . 5 7 . 1 10 . 7 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 98 84 22 61 84 96 74 94 Engine 6 | . 14 14 13 5 . 4 4 . . . Core 1 | . . . . 2 . . . . 3 4 Reactor 3 | . . . . . . . 4 11 6 4 Treads 10 | . 28 28 25 1 3 6 . . . 4 Leg 8 | . . . . . . . 21 23 7 4 Device 14 | . 14 14 14 25 7 9 12 20 15 10 Storage 5 | . 14 14 14 8 . . . . . 4 Processor 7 | . . . . 6 7 12 8 15 17 16 Hackware 4 | . . . . . 2 16 6 6 6 10 Protection 4 | . . . . 7 . . 12 5 . 4 Energy Gun 4 | . . . 9 12 . . 3 11 6 4 Ballistic Gun 6 | . 27 14 10 1 . . . . 2 4 Ballistic Cannon 1 | . . . . . . . 3 . . . Launcher 3 | . . 13 4 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 14 49 49 50 56 5 22 63 63 65 48 Greatest Support 79 | 40 40 40 40 20 23 20 79 65 65 28 Greatest Overweight (x) 9 | . 1 1 2 2 1 1 9 . 3 3 Average Overweight (x) . | . . 1 1 1 . . . . 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 Average Capacity 10 | 7 12 20 20 18 5 5 5 5 5 5 Most Carried 20 | 5 10 19 20 17 5 5 5 5 5 5 Average Carried 9 | 2 8 17 19 14 4 4 4 5 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 Final Carried 19 | 5 10 19 17 5 4 5 5 5 5 1 Class Distribution -------------------- 85% | Scavenger-Mutant 10% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Matter Collected 2353 | 307 202 74 96 186 . 79 1119 20 210 60 Remotely . | . . . . . . . . . . . Salvage Created 3039 | 142 446 83 98 443 . 79 991 234 466 57 Parts 135 | 14 32 6 12 17 . 2 30 10 11 1 Haulers Intercepted 4 | . 1 . . 1 . 1 . 1 . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 12 2 Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Combat Hostiles Destroyed 55 | . 8 2 3 8 . . 23 1 9 1 Melee 1 | . . . . . . . . . . 1 Guns 33 | . 8 1 3 6 . . 5 1 9 . Cannons 12 | . . . . . . . 12 . . . AOE 9 | . . 1 . 2 . . 6 . . . Classes Destroyed 14 | 3 5 . 1 1 . . 4 . . . Worker 2 | 1 . . . 1 . . . . . . Builder 4 | . 2 . . . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . . Hauler 4 | . 1 . . 1 . 1 . 1 . . Recycler 2 | 1 . . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 5 | . . . . . . . 2 . 3 . Grunt 34 | . 8 2 . 6 . . 11 1 5 1 Duelist 1 | . . . . . . . 1 . . . Sentry 7 | . . . . . . . 6 . 1 . Specialist 3 | . . . . . . . 2 1 . . Hunter 3 | . . . . 2 . . 1 . . . Subdweller 3 | . . . 3 . . . . . . . Best Kill Streak 7 | 3 5 2 2 4 . 1 7 1 3 1 Combat Bots Only 7 | . 4 2 2 3 . . 7 1 3 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . 1 . . 2 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Hostile Shots Fired 863 | . 70 6 39 84 1 30 371 29 128 105 Missed 313 | . 21 2 14 26 1 11 153 16 49 20 Damage Taken 8172 | . 512 62 543 1357 . 361 2503 150 1105 1579 Core 2235 | . 71 2 103 329 . 152 570 8 152 848 Absorbed by Shields 382 | . . . . . . . . 108 274 . Redirected to Shielding 69 | . . . . 35 . . 17 2 15 . Ignored by Resistances 33 | . . . . . . . . . . 33 Regen/Repaired (Parts) 19 | . . . . 19 . . . . . . Core Remaining (%) 56 | 100 . . 29 40 100 . 15 . . . Volleys Fired 272 | 17 38 10 15 32 . . 94 17 44 5 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 Hottest 188 | 70 40 50 100 125 . . 149 188 188 134 Shots Fired 452 | 34 76 12 27 56 . . 116 34 87 10 Gun 378 | 34 76 10 25 50 . . 52 34 87 10 Cannon 55 | . . . . . . . 55 . . . Launcher 17 | . . 2 . 6 . . 9 . . . Special 2 | . . . 2 . . . . . . . Kinetic 199 | 17 76 10 13 1 . . 55 . 22 5 Thermal 229 | 17 . . 14 49 . . 45 34 65 5 Explosive 17 | . . 2 . 6 . . 9 . . . Electromagnetic 7 | . . . . . . . 7 . . . Robot Hit Streak 16 | 10 6 5 16 8 . . 16 8 9 8 Robot Miss Streak 8 | 3 4 2 1 3 . . 3 3 8 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 5 | . 2 . 1 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . Shots Hit Robots 288 | 22 45 8 20 42 . 2 67 20 48 14 Core Hits 143 | 9 24 5 5 23 . 1 48 6 19 3 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 11 | . 1 . . 1 . . . . 7 2 Critical Strikes 19 | . 1 . . 2 . . 6 . 8 2 Burn 2 | . . . . 1 . . 1 . . . Destroy 12 | . 1 . . 1 . . . . 8 2 Blast 5 | . . . . . . . 5 . . . Melee Attacks 19 | . . . . 7 1 3 . . 1 7 Impact 11 | . . . . 7 1 3 . . . . Slashing 2 | . . . . . . . . . 1 1 Piercing 6 | . . . . . . . . . . 6 Sneak Attacks 3 | . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7593 | 220 495 151 276 1262 . 135 2885 632 1185 352 Guns 4413 | 220 495 77 276 637 . . 713 632 1185 178 Cannons 1501 | . . . . . . . 1501 . . . Explosions 1105 | . . 74 . 360 . . 671 . . . Melee 574 | . . . . 265 . 135 . . . 174 Ramming . | . . . . . . . . . . . Kinetic 2433 | 85 495 77 119 10 . . 1501 . 113 33 Thermal 3424 | 135 . . 157 627 . . 656 632 1072 145 Explosive 1023 | . . 74 . 360 . . 589 . . . Electromagnetic 139 | . . . . . . . 139 . . . Impact 400 | . . . . 265 . 135 . . . . Slashing 39 | . . . . . . . . . . 39 Piercing 135 | . . . . . . . . . . 135 Highest Corruption 10 | . . . . . . . 10 . . . Average Corruption 10 | . . . . . . . 10 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . . 69 . . . Message Errors 10 | . . . . . . . 10 . . . Matter Fused 18 | . . . . . . . 18 . . . Heat Flow Errors 8 | . . . . . . . 8 . . . Energy Discharges 8 | . . . . . . . 8 . . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 14 | . . . . . . . 14 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 4 | . . . . . . . 4 . . . Weapon Failures 3 | . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 193 | . . . . 49 . . 144 . . . Projectiles 120 | . . . . . . . 120 . . . Explosions 30 | . . . . 6 . . 24 . . . Melee 43 | . . . . 43 . . . . . . Knockbacks 5 | . . . . 1 . . 4 . . . Impact 1 | . . . . 1 . . . . . . Kinetic 4 | . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 111 | . . 5 . . . . 106 . . . Shots 5 | . . 1 . . . . 4 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 273 | 100 18 17 8 66 . . 264 126 171 273 Average Temperature 40 | 31 7 9 5 19 . . 44 50 53 120 Received Heat Transfer 2408 | . 222 69 18 387 . 108 873 37 253 441 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . 1 . . . Impact Corruptions 2 | . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . 3 . Heat Transferred 5565 | 407 . . 370 1141 . . 1279 814 1369 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Peak Influence 1710 | 25 275 185 . 229 67 90 1710 1318 . . Initial 897 | . 16 106 . . 6 32 63 897 . . Average 429 | 11 162 37 . 93 17 34 835 1120 . . Maximum Alert Level 5 | . 1 . . 1 . . 5 4 . . Low Security (%) 53 | 100 56 100 . 84 100 100 8 . . . Level 1 8 | . 43 . . 15 . . 11 . . . Level 2 10 | . . . . . . . 26 . . . Level 3 11 | . . . . . . . 22 46 . . Level 4 13 | . . . . . . . 25 53 . . Level 5 1 | . . . . . . . 4 . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . 3 . . . 2 . . Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 . . 2 . . . 1 . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Distress Signals 2 | . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 16 4 6 25 3 6 31 16 20 8 Peak Tracking Total 9 | . 3 2 3 9 4 3 7 5 5 7 Tactical Retreats 17 | . . . . 1 2 1 4 . 8 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Traps Triggered 11 | . . . . 3 . 1 7 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Machines Disabled 10 | . . 1 . . . . 5 3 1 . Max in Single Turn 1 | . . 1 . . . . 1 1 1 . Garrison Access 1 | . . . . . . . . 1 . . Garrison Relay 5 | . . . . . . . 5 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Machines Accessed 17 | . 3 . . 4 . 1 4 3 2 . Terminals 11 | . 3 . . 2 . . 4 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 35 | . 5 . . 5 . 1 11 5 8 . Successful 27 | . 5 . . 5 . 1 6 2 8 . Failed 8 | . . . . . . . 5 3 . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 4 . . 2 . . . 1 . . Terminals 26 | . 5 . . 2 . . 11 1 7 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 3 | . . . . 1 . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 . . Terminal Hacks 16 | . 2 . . . . . 6 . 8 . Record 8 | . . . . . . . . . 8 . Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . . Security Stations 3 | . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . Retrieve Components 2 | . . . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 5 | . 3 . . 2 . . . . . . Terminals 5 | . 3 . . 2 . . . . . . Botnet 5 | . 3 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . . 3 . 1 2 2 . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . . 6 . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . 18 2 . . Machine Destruction 20 | . . . . . . . 18 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Total Allies 8 | . . 3 . . . . 5 . . . Largest Group 3 | . . 3 2 . . . 3 3 . . Highest-Rated Group 142 | . . 40 24 . . . 142 129 . . Highest-Rated Ally 80 | . . 16 16 . . . 80 43 . . Total Orders . | . . . . . . . . . . . Ally Attacks 69 | . . 9 4 . . . 25 31 . . Total Damage 2042 | . . 114 37 . . . 1006 885 . . Kills 21 | . . 2 . . . . 7 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Turns Passed 9277 | 189 364 2054 704 515 139 158 2554 339 1843 418 Spaces Moved 4990 | 81 128 842 298 280 224 191 1925 269 597 155 Core 570 | 4 . . . 38 216 58 251 . . 3 Treads 1477 | 77 128 842 230 . 8 . . . 44 148 Legs 2362 | . . . . . . . 1540 269 553 . Wheels 300 | . . . 68 232 . . . . . . Hover 267 | . . . . . . 133 134 . . . Flight 14 | . . . . 10 . . . . . 4 Fastest Speed 50 | 50 160 240 130 50 50 50 50 105 105 50 Average Speed 160 | 154 188 240 215 118 54 71 106 105 277 239 Slowest Speed 500 | 160 240 240 320 200 160 130 500 105 360 309 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 22 100 24 27 6 7 96 8 79 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 3 | . . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 3 . . . . . 1 3 Spaces Dug 2 | . . . . . 1 1 . . . . Terrain Destroyed 133 | . . 14 . 23 1 1 69 8 17 . Melee 2 | . . . . . 1 1 . . . . Projectile 53 | . . . . 1 . . 27 8 17 . AOE 78 | . . 14 . 22 . . 42 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Gar Fac Upp Upp Total 5764 | 110 183 863 330 391 240 202 2286 290 692 177 Wait 167 | . 7 . 2 35 . . 92 1 30 . Move 4979 | 80 127 841 297 279 223 190 1923 268 596 155 Hop . | . . . . . . . . . . . Pick Up 62 | 4 4 9 5 12 1 2 20 . 4 1 Fast Attach 51 | 7 1 . 1 2 6 6 18 3 4 3 Attach 48 | . . . 4 16 1 1 16 . 5 5 Detach 12 | . . . . 2 4 . 5 . 1 . Swap 25 | 2 4 3 3 3 . . 3 . 6 1 Drop 30 | . 2 . 3 3 4 . 16 1 1 . Fire 272 | 17 38 10 15 32 . . 94 17 44 5 Melee 19 | . . . . 7 1 3 . . 1 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 45 | . . . . . . . 45 . . . Rewire 54 | . . . . . . . 54 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Entered Mines 845 | -10/Mines | Build established: Scavenger-Mutant 1024 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1200 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1236 | -10/Mines | Found a hidden stash of uninstalled traps 1486 | -10/Mines | Discovered new exit (range 8) 1544 | -10/Mines | Discovered new exit (range 5) 1661 | -10/Mines | Discovered new exit (range 8) 1704 | -10/Mines | Learned location of Storage (-7) 2608 | -10/Mines | Entered Subcaves 2608 | -10/Subcaves | Accompanied by 2 allies 3004 | -10/Subcaves | Discovered new exit (range 16) 3195 | -10/Subcaves | Core integrity fell below 50% 3240 | -10/Subcaves | Lost 5 parts (1p3n1w) 3294 | -10/Subcaves | Discovered new exit (range 14) 3308 | -10/Subcaves | A Subdweller sparked back to life 3308 | -10/Subcaves | A Subdweller sparked back to life 3308 | -10/Subcaves | A Subdweller sparked back to life 3312 | -10/Subcaves | Entered Materials 3312 | -8/Materials | Evolved 4 slots: Utility x4 3457 | -8/Materials | Lost 5 parts (1p1n1u2w) 3566 | -8/Materials | Lost 3 parts (2p1w) 3627 | -8/Materials | Repaired Structural Scanner 3698 | -8/Materials | Lost 3 parts (1p1u1w) 3809 | -8/Materials | Core integrity fell below 50% 3823 | -8/Materials | Discovered new exit (range 8) 3827 | -8/Materials | Entered Factory 3827 | -7/Factory | Evolved 2 slots: Propulsion x2 3839 | -7/Factory | Lost 7 parts (1p3n3u) 3948 | -7/Factory | Discovered new exit (range 11) 3966 | -7/Factory | Entered another Factory area 3966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4093 | -6/Factory | Spotted B-75 Beast 4123 | -6/Factory | Identified exit to Garrison 4124 | -6/Factory | Entered Garrison 4139 | -6/Garrison | Learned Factory security intel 4184 | -6/Garrison | Triggered checkpoint 4211 | -6/Garrison | Build established: Hacker-Mutant 4223 | -6/Garrison | Discovered new exit (range 13) 4232 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4291 | -6/Garrison | Destroyed 7 combat bots 4291 | -6/Garrison | Core integrity fell below 50% 4325 | -6/Garrison | Lost 10 parts (1p2n4u3w) 4336 | -6/Garrison | Triggered checkpoint 4340 | -6/Garrison | Garrison Relay disabled 4367 | -6/Garrison | Found embedded Infiltrators 4439 | -6/Garrison | Triggered checkpoint 4456 | -6/Garrison | Triggered checkpoint 4504 | -6/Garrison | Triggered checkpoint 4533 | -6/Garrison | System corruption reached 10% 4629 | -6/Garrison | Discovered new exit (range 12) 4632 | -6/Garrison | Triggered checkpoint 4678 | -6/Garrison | Core integrity fell below 20% 4708 | -6/Garrison | Lost 3 parts (1u2w) 4716 | -6/Garrison | Garrison Relay disabled 4827 | -6/Garrison | Build established: Scavenger-Mutant 5367 | -6/Garrison | Discovered new exit (range 42) 5367 | -6/Garrison | Discovered new exit (range 20) 5367 | -6/Garrison | Discovered new exit (range 83) 5367 | -6/Garrison | Discovered new exit (range 42) 5440 | -6/Garrison | Garrison Relay disabled 5550 | -6/Garrison | Triggered checkpoint 5870 | -6/Garrison | Garrison Relay disabled 5892 | -6/Garrison | Triggered checkpoint 5910 | -6/Garrison | Garrison Relay disabled 6001 | -6/Garrison | Learned Factory security intel 6283 | -6/Garrison | Found Enh. Force Lance 6555 | -6/Garrison | Learned Factory security intel 6678 | -6/Garrison | Entered Factory 6678 | -5/Factory | Accompanied by 3 allies 6678 | -5/Factory | Evolved 2 slots: Utility x2 6825 | -5/Factory | Discovered new exit (range 16) 6855 | -5/Factory | Identified exit to Factory 6944 | -5/Factory | Discovered new exit (range 20) 6978 | -5/Factory | First assault squad dispatched 7016 | -5/Factory | Identified exit to Upper Caves 7017 | -5/Factory | Entered Upper Caves 7026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7091 | -5/Upper Caves | Met a Warlord Commander 7092 | -5/Upper Caves | Learned location of Warlord (-5) 7093 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 7098 | -5/Upper Caves | Found Encrypted Comm Array 7343 | -5/Upper Caves | Attracted the attention of an 0b10 base 7419 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 7450 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 7450 | -5/Upper Caves | Learned Armory emergency access door positions 8228 | -5/Upper Caves | Found Alien Artifact 8228 | -5/Upper Caves | Identified Dimensional Node Initializer 8228 | -5/Upper Caves | Initialized slip node 8727 | -5/Upper Caves | Discovered new exit (range 9) 8858 | -5/Upper Caves | Identified exit to Upper Caves 8860 | -5/Upper Caves | Entered another Upper Caves area 8861 | -5/Upper Caves | Encountered a Warlord checkpoint 9231 | -5/Upper Caves | Attracted the attention of an 0b10 base 9260 | -5/Upper Caves | Core integrity fell below 50% 9271 | -5/Upper Caves | Core integrity fell below 20% 9278 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09252_ Quantum Rifle destroyed. 09252_ Q-thruster destroyed. 09254_ Penetrated by Slug. 09254_ Com. Battery destroyed. 09255_ Adv. Cooling System destroyed. 09256_ Penetrated by Slug. 09256_ Slug penetrates Wall. 09259_ System Shield destroyed. 09265_ Penetrated by Slug. 09265_ Encrypted Comm Array destroyed. 09265_ S-27 Virus destroyed. 09267_ Penetrated by Slug. 09269_ Armor Integrity Analyzer destroyed. 09273_ G-50 Soldier destroyed. 09273_ Penetrated by Slug. 09273_ Enh. Force Lance destroyed. 09275_ VTOL Module fries itself beyond repair. 09275_ Penetrated by Slug. 09275_ Slug penetrates Wall. 09277_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###????#??????????????####???????????? | | ???????????## #### ????????###### ##??????????? | | ???????????# #??????## #??????????? | | ??????????? #?##?## #??????????? | | ????????????? ## ## #??????????? | | ??????????????????# #??????????? | | ???????????????????# #??????????? | | ????????????????????# ##?????????? | | ????????????????????## ## ##????????? | | ?????????????????????# ### ###??????? | | ????????????????????# ### #### #?####?? | | ???????????????????# ????# #?# #?# ##? | | ???????????????????# ??????# #?# ######?# #? | | ???????????????????????????# #?# !######## #? | | ???????????????????????????# ### #? | | ?????????# ????????????#### # ## | | ??????????# ###### ########## | | ??????????# ##???????# | | ??????????# ####???## | | ???????? ########### ##### # | | ????????? ?????#""" """"# ## | | ?????????????????# "T""# ## | | ?????????????????# =% # ## ###### # | | ?????????????????# Y@ /% ;;; ##????## | | ?????????????????# "ggs ## #??????#### | | ?????????????????+ "# #? #??##### | | ?????????????????#""" "# #? #??# "#" | | ????????????????????" "# #??#""" | | ????????????????????" "# #??## | | ????????????????????###+#### $## ???##" | | ?????????????????????? ??? #?## #??## | | ????????????????????? ???? #??? #???# | | ???????????????????? #?????####???? #??# | | ???????????????????##??????????????? ##?# | | ???????????????????????????????????? ##??# | | ?????????????????????????????????????#???## ## | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 43 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteCoilLeg Manual? 0 Play Time 01:34:42 Cumulative 97.3 hours Start 2024.04.22 @ 15:40:49 End 2024.04.22 @ 22:13:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b09d1545-03a0-4526-bfea-da98e8e46256