Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 22:00:06

Player: Levos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1749)     1749
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 4580

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             0/700
Matter                     10/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Terrain Scan Processor
           Targeting Computer
           Targeting Computer
>          --- WEAPON (4) -------
           Flak Cannon
>          --- INVENTORY (5) ----
     Small Storage Unit
  Advanced ECM Suite
  Improved Power Shielding
           Spread Laser
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Gravmag System
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Terrain Scan Processor
           Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Small Storage Unit
  Advanced ECM Suite
           Spread Laser
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Autogun
  Energy Gun               Shock Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             62   | 8   6   2   6   28  12  
  Power                    9    | 2   2   .   .   3   2   
    Engine                 6    | 2   2   .   .   2   .   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   6   3   
    Treads                 2    | .   .   .   .   1   1   
    Leg                    7    | 2   .   .   2   3   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   1   1   1   9   1   
    Device                 5    | 1   1   .   .   3   .   
    Storage                3    | 1   .   1   .   1   .   
    Processor              5    | .   .   .   .   4   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   3   1   3   10  6   
    Energy Gun             2    | .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | 2   2   .   2   7   4   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         2    | .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   1   
Parts Lost                 32   | .   .   .   7   15  10  
  Power                    6    | .   .   .   1   2   3   
  Propulsion               7    | .   .   .   1   4   2   
  Utility                  5    | .   .   .   2   2   1   
  Weapon                   14   | .   .   .   3   7   4   
  Highest Loss Streak      7    | .   .   .   7   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 100 95  56  74  
  Engine                   5    | .   14  14  13  3   .   
  Core                     3    | .   .   .   .   1   9   
  Treads                   2    | .   .   .   .   1   5   
  Leg                      11   | .   28  28  27  4   .   
  Hover                    1    | .   .   .   .   .   3   
  Device                   8    | .   26  25  13  3   .   
  Storage                  2    | .   1   2   13  2   .   
  Processor                12   | .   .   .   .   14  25  
  Protection               1    | .   .   .   .   3   3   
  Energy Gun               2    | .   .   .   .   3   3   
  Ballistic Gun            15   | .   25  12  1   16  19  
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 3    | .   2   14  13  .   .   
  Special Weapon           2    | .   .   1   12  1   .   
Peak Build Rating          36   | 7   9   8   18  27  36  
  Average Rating           17   | 5   8   8   8   17  27  
  On Entrance              9    | .   7   8   8   18  18  
Naked Turns                15   | .   .   .   .   15  .   
Heaviest Build             52   | 14  14  52  50  26  29  
  Greatest Support         50   | 20  20  20  50  50  20  
  Greatest Overweight (x)  6    | .   .   2   4   6   3   
  Average Overweight (x)   1    | .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  8   5   
  Average Capacity         7    | 7   5   7   19  5   5   
  Most Carried             8    | 4   5   6   8   5   5   
  Average Carried          4    | .   4   5   7   4   4   
  Final Capacity           20   | 8   5   20  5   5   5   
  Final Carried            6    | 1   5   6   2   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 33% | Gunner
  8% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac 
Matter Collected           1668 | 300 39  99  67  758 405 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2098 | 110 80  99  121 926 762 
  Parts                    115  | 2   7   2   11  47  46  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  34   | .   2   .   6   14  12  
  Guns                     24   | .   2   .   .   14  8   
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      6    | .   .   .   6   .   .   
Classes Destroyed          14   | 2   1   .   1   7   3   
  Worker                   6    | .   .   .   .   3   3   
  Builder                  3    | .   .   .   .   1   2   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 8    | 1   .   1   .   2   4   
  Watcher                  4    | .   .   .   .   2   2   
  Swarmer                  6    | .   .   .   .   3   3   
  Grunt                    14   | .   2   .   .   9   3   
  Brawler                  2    | .   .   .   .   1   1   
  Sentry                   1    | .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   1   
  Subdweller               6    | .   .   .   6   .   .   
Best Kill Streak           8    | 2   1   1   6   5   8   
  Combat Bots Only         6    | .   1   .   6   3   3   
Max Kills in Single Turn   3    | 1   1   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        338  | .    6    .    56   153  123  
  Missed                   90   | .    1    .    13   33   43   
Damage Taken               4738 | .    56   .    898  1864 1920 
  Core                     1440 | .    11   .    190  530  709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    .    100  
Core Remaining (%)         40   | 100  .    .    19   3    .    
Volleys Fired              155  | 6    6    9    6    80   48   
  Largest                  4    | 2    2    1    2    3    4    
  Hottest                  128  | 40   46   100  60   73   128  
Shots Fired                357  | 12   12   10   9    190  124  
  Gun                      325  | 12   12   5    .    190  106  
  Cannon                   18   | .    .    .    .    .    18   
  Launcher                 10   | .    .    1    9    .    .    
  Special                  4    | .    .    4    .    .    .    
  Kinetic                  320  | 12   12   5    .    180  111  
  Thermal                  4    | .    .    4    .    .    .    
  Explosive                10   | .    .    1    9    .    .    
  Electromagnetic          23   | .    .    .    .    10   13   
  Robot Hit Streak         14   | 8    14   4    7    14   14   
  Robot Miss Streak        11   | .    1    2    .    4    11   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    5    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           243  | 8    9    4    3    136  83   
  Core Hits                130  | 3    4    2    11   52   58   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5389 | 83   125  63   979  1950 2189 
  Guns                     3425 | 83   125  63   .    1945 1209 
  Cannons                  315  | .    .    .    .    .    315  
  Explosions               1644 | .    .    .    979  .    665  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    
  Kinetic                  3461 | 83   125  63   .    1814 1376 
  Thermal                  86   | .    .    .    .    .    86   
  Explosive                1558 | .    .    .    979  .    579  
  Electromagnetic          279  | .    .    .    .    131  148  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    4    .    3    
  Average Corruption       3    | .    4    4    4    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  53   | .    5    16   10   .    22   
    Message Errors         17   | .    .    6    3    .    8    
    Matter Fused           10   | .    1    5    3    .    1    
    Heat Flow Errors       6    | .    1    .    3    .    2    
    Energy Discharges      3    | .    .    1    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      7    | .    1    3    .    .    3    
    Data Loss (major)      7    | .    1    .    1    .    5    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            97   | .    .    .    .    .    97   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               97   | .    .    .    .    .    97   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      290  | .    .    .    .    .    290  
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   2    | .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        414  | .    93   40   244  148  414  
  Average Temperature      62   | .    21   13   116  37   102  
  Received Heat Transfer   1443 | .    30   .    72   1125 216  
  Effects                  2    | .    .    .    1    .    1    
    Energy Bleed           1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             419  | 10  116 53  .   150 419 
  Initial                  45   | .   6   45  .   .   4   
  Average                  83   | 5   75  37  .   62  127 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         89   | 100 100 100 .   100 72  
  Level 1                  8    | .   .   .   .   .   20  
  Level 2                  2    | .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   1   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           6    | .   2   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   7   .   11  23  20  
  Peak Tracking Total      9    | .   4   .   9   5   4   
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          16   | .   .   .   .   .   16  
  Max in Single Turn       6    | .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          7    | .   2   .   2   1   2   
  Terminals                5    | .   2   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   .   2   1   3   
  Successful               7    | .   2   .   2   .   3   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   2   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   2   .   3   
  Record                   3    | .   2   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               3774 | 123  352  530  449  996  1324 
Spaces Moved               1792 | 81   211  333  166  425  576  
  Core                     223  | 13   .    .    .    184  26   
  Treads                   306  | .    .    .    .    71   235  
  Legs                     914  | 68   211  333  166  136  .    
  Wheels                   34   | .    .    .    .    34   .    
  Hover                    315  | .    .    .    .    .    315  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   50   
  Average Speed            171  | 108  120  129  254  166  204  
  Slowest Speed            400  | 120  120  260  400  350  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 5    26   36   5    30   19   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    3    37   .    31   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      70   | .    .    3    37   .    30   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Total                      2239 | 105 300 416 183 582 653 
  Wait                     160  | 1   64  68  .   20  7   
  Move                     1787 | 80  210 332 165 424 576 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  52   | 9   9   3   4   20  7   
  Fast Attach              10   | .   .   .   .   5   5   
  Attach                   38   | 7   .   .   5   20  6   
  Detach                   5    | .   .   .   .   5   .   
  Swap                     14   | 1   6   2   1   3   1   
  Drop                     16   | 1   5   2   2   3   3   
  Fire                     155  | 6   6   9   6   80  48  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  124 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Entered Mines
  585 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  701 | -10/Mines     | Identified exit to Subcaves
  898 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1006 | -10/Mines     | Entered Subcaves
 1006 | -10/Subcaves  | Accompanied by 1 ally
 1220 | -10/Subcaves  | Discovered new exit (range 15)
 1393 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1393 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1393 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1393 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1393 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1427 | -10/Subcaves  | Core integrity fell below 50%
 1446 | -10/Subcaves  | Lost 4 allies
 1450 | -10/Subcaves  | Core integrity fell below 20%
 1455 | -10/Subcaves  | Entered Materials
 1455 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1476 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 1680 | -8/Materials  | Lost 5 parts (1p1u3w)
 1690 | -8/Materials  | Core integrity fell below 50%
 2053 | -8/Materials  | Core integrity fell below 20%
 2100 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2426 | -8/Materials  | Discovered new exit (range 17)
 2451 | -8/Materials  | Entered Factory
 2451 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2741 | -7/Factory    | Build established: Gunner
 3321 | -7/Factory    | Cargo convoy interrupted
 3442 | -7/Factory    | Lost 3 parts (1p2w)
 3727 | -7/Factory    | Core integrity fell below 50%
 3762 | -7/Factory    | Lost 4 parts (2p1n1w)
 3765 | -7/Factory    | Core integrity fell below 20%
 3775 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 9 matter.
Acquired 4 matter.
Slug penetrates K-01 Serf.
K-01 Serf destroyed.
R-06 Scavenger collects Unknown Wheel.
Acquired Flak Cannon.
Fusion Modulator explodes. <x6>
K-01 Serf destroyed.
K-01 Serf collects debris.
Acquired Flak Cannon.
K-01 Serf collects debris.
Knocked back.
K-01 Serf collects debris. <x2>
Knocked back.
System corrupted: Autogun rejected.
K-01 Serf collects debris.
Knocked back.
K-01 Serf collects debris.
R-06 Scavenger collects Autogun.
H-61 Shepherd destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????#     #?????????  |
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| ??????????????????????????? ?????#     #?????????  |
| ?????????????????????? ???? ?????#     #?????????# |
| ?????????????????????  ####+######     ########### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       85
ECM Strength               2
Armor Coverage             800
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              AdvancedSurveybotLoader
  Manual?         0
Play Time         01:03:38
  Cumulative      3.5 hours
  Start           2024.10.13 @ 21:51:22
  End             2024.10.14 @ 22:00:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9a690166-05d6-4cbb-981a-bf138e123992