Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 00:22:23 Player: JE-55 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2882) 2882 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 7675 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 858 Met Imprinter 300 Was Imprinted 300 Friendly Fire -608 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Salvage Targeting Computer Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Weapon Cycler Heavy Flak Cannon Spear Peak State ------------ > --- POWER ------------ Deuterium Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Weapon Cycler Weapon Cycler Improved Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Proton Cannon Minigun Minigun > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 214 | 5 37 94 16 . 32 30 Power 12 | 1 1 4 1 . 4 1 Engine 11 | 1 1 4 1 . 3 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | 2 4 6 2 . 6 1 Treads 16 | . 4 6 2 . 3 1 Leg . | . . . . . . . Wheel 5 | 2 . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 63 | . 17 25 4 . 3 14 Device 31 | . 6 14 2 . 1 8 Storage 5 | . 2 1 . . . 2 Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 25 | . 8 10 2 . 2 3 Artifact . | . . . . . . . Weapon 118 | 2 15 59 9 . 19 14 Energy Gun 45 | 1 5 24 3 . 6 6 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 39 | 1 4 21 3 . 7 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 15 | . 3 6 2 . 4 . Special Weapon 7 | . 2 3 . . . 2 Impact Weapon 5 | . . 4 1 . . . Slashing Weapon 2 | . 1 1 . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 1 4 4 . 6 17 Power 3 | . . 1 1 . . 1 Propulsion 7 | . . . 2 . 3 2 Utility 5 | . . . . . . 5 Weapon 17 | . 1 3 1 . 3 9 Highest Loss Streak 9 | . 1 2 3 . 5 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 99 99 100 95 68 Engine 10 | . 13 10 11 11 9 4 Treads 28 | . 24 32 32 33 29 . Wheel 1 | . 3 . . . . 11 Device 10 | . 8 9 10 11 9 14 Storage 9 | . 8 11 11 11 9 4 Protection 2 | . 6 1 . . 3 8 Energy Gun 15 | . 12 16 16 22 15 5 Ballistic Gun 13 | . 8 15 14 11 16 9 Peak Build Rating 54 | 5 12 19 19 19 38 54 Average Rating 19 | 3 9 16 17 17 24 42 On Entrance 14 | . 5 11 18 17 19 34 Naked Turns . | . . . . . . . Heaviest Build 69 | 6 50 59 57 55 69 46 Greatest Support 69 | 20 46 69 63 60 68 40 Greatest Overweight (x) 3 | . 3 1 1 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 5 Average Capacity 17 | 5 13 20 20 20 18 5 Most Carried 20 | 3 17 20 20 20 20 5 Average Carried 16 | 2 9 19 17 19 17 3 Final Capacity 20 | 5 20 20 20 20 5 5 Final Carried 20 | 3 17 20 17 20 5 4 Class Distribution -------------------- 52% | Scavenger-Skirmisher 17% | Skirmisher 17% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 3036 | 254 377 1488 243 43 398 233 Remotely . | . . . . . . . Salvage Created 2785 | 36 357 1365 409 . 198 420 Parts 163 | 2 31 78 26 . 9 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 34 | . . . . 2 32 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 75 | 1 9 34 12 . 6 13 Melee 3 | . . 2 1 . . . Guns 37 | 1 7 19 5 . . 5 Cannons 1 | . . . . . . 1 AOE 27 | . 2 9 4 . 5 7 Classes Destroyed 12 | 1 5 5 . . . 1 Worker 3 | . 1 2 . . . . Builder 5 | . 1 2 2 . . . Recycler 2 | . . 2 . . . . Mechanic 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Watcher 3 | . 1 2 . . . . Swarmer 22 | . 3 8 3 . 4 4 Grunt 36 | 1 6 15 7 . 1 6 Brawler 2 | . . 1 1 . . . Duelist 4 | . . 1 1 . . 2 Sentry 10 | . . 9 . . 1 . Programmer 1 | . . . . . . 1 Wasp 2 | . . . . . 2 . Best Kill Streak 7 | 1 3 7 5 . 3 5 Combat Bots Only 6 | 1 2 6 5 . 3 5 Max Kills in Single Turn 4 | 1 3 3 2 . 2 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 2 . 2 4 Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 626 | 5 72 161 47 . 63 278 Missed 184 | 2 23 49 7 . 18 85 Damage Taken 6499 | 35 723 1528 492 . 994 2727 Core 1419 | 23 204 150 68 . 107 867 Absorbed by Shields 349 | . . 8 . . . 341 Redirected to Shielding 72 | . 6 . . . 27 39 Regen/Repaired (Parts) 37 | . . 37 . . . . Core Remaining (%) 39 | 90 9 . . . 18 . Volleys Fired 149 | 4 31 62 13 . 10 29 Largest 4 | 2 2 3 3 . 3 4 Hottest 232 | 60 90 179 129 . 180 232 Shots Fired 352 | 8 51 166 30 . 29 68 Gun 301 | 8 46 152 25 . 23 47 Cannon 19 | . . . . . 2 17 Launcher 25 | . 5 11 5 . 4 . Special 7 | . . 3 . . . 4 Kinetic 158 | 4 22 74 12 . 10 36 Thermal 64 | . 7 30 1 . 10 16 Explosive 25 | . 5 11 5 . 4 . Electromagnetic 101 | 4 17 51 12 . 5 12 Robot Hit Streak 13 | 3 13 10 4 . 6 6 Robot Miss Streak 9 | 2 2 3 3 . 4 9 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 203 | 5 36 106 19 . 12 25 Core Hits 134 | 2 18 55 15 . 17 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . 3 2 . . 1 Critical Strikes 11 | . 1 5 2 . 1 2 Burn 1 | . . . . . 1 . Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Corrupt 3 | . 1 2 . . . . Smash 5 | . . 3 2 . . . Melee Attacks 29 | . 4 19 6 . . . Impact 24 | . . 18 6 . . . Slashing 5 | . 4 1 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7306 | 52 628 2959 700 . 1054 1913 Guns 2515 | 52 379 1317 253 . 247 267 Cannons 254 | . . . . . 42 212 Explosions 3935 | . 226 1208 318 . 765 1418 Melee 586 | . 23 434 129 . . . Ramming 16 | . . . . . . 16 Kinetic 1305 | 12 162 635 156 . 125 215 Thermal 957 | . 36 603 . . 104 214 Explosive 3455 | . 226 829 318 . 765 1317 Electromagnetic 987 | 40 181 458 97 . 60 151 Impact 540 | . . 411 129 . . . Slashing 46 | . 23 23 . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 2 2 . 4 Average Corruption 1 | . . 1 2 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . 16 19 1 . 16 Message Errors 14 | . . 4 6 . . 4 Matter Fused 8 | . . 1 4 . . 3 Heat Flow Errors 6 | . . 2 3 . . 1 Energy Discharges 7 | . . 3 3 . . 1 Parts Rejected 3 | . . 1 . . . 2 Data Loss (minor) 9 | . . 4 1 1 . 3 Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . 1 . . . 1 Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 425 | . 26 198 132 . 19 50 Projectiles 9 | . . . . . . 9 Explosions 207 | . 23 68 56 . 19 41 Melee 209 | . 3 130 76 . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 682 | . 180 167 86 . 47 202 Shots 15 | . 3 5 2 . 2 3 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 354 | 26 102 288 130 . 177 354 Average Temperature 61 | 14 30 58 42 . 55 111 Received Heat Transfer 1398 | 18 210 552 141 . 135 342 Effects 8 | . . 3 . . . 5 Energy Bleed 3 | . . 1 . . . 2 Interference 5 | . . 2 . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . 4 2 . . . Combat Hostiles 6 | . . 4 2 . . . Parts Fried 7 | . . 4 3 . . . Impact Corruptions 7 | . . 5 2 . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 3 | . . 1 . . 2 . Heat Transferred 1449 | . 75 806 . . 296 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 4 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 780 | 20 314 677 298 . . 780 Initial 264 | . 13 . 264 . . 135 Average 281 | 1 95 345 216 . . 388 Maximum Alert Level 3 | . 1 2 1 . . 3 Low Security (%) 38 | 100 91 25 33 . . 22 Level 1 33 | . 8 31 66 . . 24 Level 2 27 | . . 42 . . . 49 Level 3 . | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 3 . . . 6 Investigation 5 | . 1 1 . . . 3 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . 2 . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | 1 20 49 12 . 21 52 Peak Tracking Total 12 | 1 4 4 6 . 12 11 Tactical Retreats 21 | . 1 5 1 . 1 13 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 7 | . 1 3 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 22 | . 4 9 . . 1 8 Max in Single Turn 4 | . 2 2 . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 32 | . 9 14 . . 1 8 Terminals 20 | . 7 9 . . 1 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . . 2 Recycling Units 5 | . 2 2 . . . 1 Scanalyzers 4 | . . 2 . . . 2 Garrison Access . | . . . . . . . Total Hacks 74 | . 17 35 . . 5 17 Successful 46 | . 12 24 . . 5 5 Failed 28 | . 5 11 . . . 12 Catastrophic 5 | . 1 . . . . 4 Database Lockouts . | . . . . . . . Manual 13 | . 1 . . 3 . 9 Terminals 42 | . 11 19 . . 5 7 Fabricators . | . . . . . . . Repair Stations 8 | . . 4 . . . 4 Recycling Units 10 | . 6 3 . . . 1 Scanalyzers 14 | . . 9 . . . 5 Garrison Access . | . . . . . . . Terminal Hacks 27 | . 8 13 . . 5 1 Record 13 | . 3 5 . . 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Assault Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 2 . . . 1 Scan Component 2 | . . 1 . . . 1 Repair 1 | . . 1 . . . . Recycling Unit Hacks 7 | . 4 3 . . . . Process 1 | . 1 . . . . . Report Inventory 4 | . 2 2 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 9 | . . 6 . . . 3 Insert Component 5 | . . 3 . . . 2 Analyze 4 | . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 9 . . . 6 Full Trace Events 6 | . . 3 . . . 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 10 9 . . . . Parts Scanalyzed 3 | . . 2 . . . 1 Part Schematics Acquired 3 | . . 2 . . . 1 Parts Damaged 2 | . . 1 . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat . | . . . . . . . Combat 3 | . . . . . . 3 Robot Hacks Applied 3 | . . . . . . 3 parse_system 3 | . . . . . . 3 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 20 | . . . . 15 . 5 Largest Group 15 | . . . . 15 15 3 Highest-Rated Group 430 | . . . . 430 430 170 Highest-Rated Ally 85 | . . . . 39 39 85 Zionite Dispatches 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 154 | . . . . . 125 29 Total Damage 2867 | . . . . . 1896 971 Kills 28 | . . . . . 21 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Guard Positions 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 11024 | 81 1257 3561 1438 1746 1824 1117 Spaces Moved 6644 | 81 715 1913 845 1036 953 1101 Core 234 | 16 1 . . . . 217 Treads 5263 | . 563 1913 845 1036 906 . Legs . | . . . . . . . Wheels 1147 | 65 151 . . . 47 884 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 160 95 50 Average Speed 146 | 74 151 160 160 160 159 89 Slowest Speed 245 | 80 240 240 240 160 245 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 5 78 99 100 89 72 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 . 1 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 9 | . . . 1 4 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 279 | . 40 114 61 . 8 56 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 277 | . 40 114 61 . 8 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 7591 | 92 827 2222 884 1126 1241 1199 Wait 356 | . 2 51 4 84 210 5 Move 6638 | 80 714 1912 844 1035 952 1101 Hop . | . . . . . . . Pick Up 106 | 3 24 42 1 5 16 15 Fast Attach 33 | 5 5 10 . . 5 8 Attach 35 | . 4 8 4 . 5 14 Detach 8 | . 1 . . . 1 6 Swap 146 | . 28 76 12 . 22 8 Drop 90 | . 14 42 . 2 20 12 Fire 149 | 4 31 62 13 . 10 29 Melee 29 | . 4 19 6 . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 375 | -10/Materials | Core integrity fell below 50% 834 | -10/Materials | Core integrity fell below 20% 1180 | -10/Materials | Discovered new exit (range 16) 1339 | -10/Materials | Entered another Materials area 1339 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1697 | -9/Materials | Build established: Skirmisher 1825 | -9/Materials | Discovered new exit (range 14) 2276 | -9/Materials | Discovered new exit (range 16) 2683 | -9/Materials | Discovered new exit (range 6) 2871 | -9/Materials | Identified exit to Mines 2871 | -9/Materials | Identified exit to Storage 3347 | -9/Materials | Discovered new exit (range 13) 3635 | -9/Materials | Build established: Scavenger-Skirmisher 4086 | -9/Materials | Repaired Lgt. Ion Engine 4290 | -9/Materials | Discovered new exit (range 14) 4726 | -9/Materials | Discovered new exit (range 14) 4848 | -9/Materials | Build established: Skirmisher 4900 | -9/Materials | Entered Mines 5030 | -9/Mines | Discovered new exit (range 8) 5282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5367 | -9/Mines | Learned location of Recycling (-9) 5368 | -9/Mines | Lost 3 parts (1p2n) 5471 | -9/Mines | Discovered new exit (range 8) 5481 | -9/Mines | Core integrity fell below 50% 5539 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5539 | -9/Mines | Discovered new exit (range 5) 5834 | -9/Mines | Build established: Scavenger-Skirmisher 6338 | -9/Mines | Entered Zion 6391 | -7/Zion | System corruption cleaned by Quarantine Array 6747 | -7/Zion | Learned Factory terminal intel 6931 | -7/Zion | Found Prototype Device 7177 | -7/Zion | Received a hallucinogenic algorithm 7274 | -7/Zion | Met Imprinter 7306 | -7/Zion | Imprinted 7308 | -7/Zion | Declared Zion's savior 7602 | -7/Zion | Gained Derelict followers 7639 | -7/Zion | Gained Derelict followers 7768 | -7/Zion | Learned Factory emergency access door positions 8025 | -7/Zion | Discovered new exit (range 12) 8084 | -7/Zion | Entered Proximity Caves 8084 | -6/Proximity Caves | Accompanied by 15 allies 9104 | -6/Proximity Caves | Lost 3 allies 9287 | -6/Proximity Caves | Lost 7 allies 9294 | -6/Proximity Caves | Learned location of Armory (-4) 9294 | -6/Proximity Caves | Identified exit to Factory 9294 | -6/Proximity Caves | Learned Armory security intel 9294 | -6/Proximity Caves | Learned Factory terminal intel 9400 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 9403 | -6/Proximity Caves | Found DCF Scrap (11 items) 9612 | -6/Proximity Caves | Spotted B-75 Beast 9677 | -6/Proximity Caves | Core integrity fell below 20% 9704 | -6/Proximity Caves | Lost 5 parts (2n3w) 9908 | -6/Proximity Caves | Entered Factory 9908 | -6/Factory | Accompanied by 1 ally 9908 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9910 | -6/Factory | Loaded intel: 26 terminal locations 10260 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 10284 | -6/Factory | Retrieved Zion intel report: Guard Positions 10556 | -6/Factory | Allied Derelicts emerged from ambush trap array 10608 | -6/Factory | First assault squad dispatched 10626 | -6/Factory | Lost 3 allies 10724 | -6/Factory | Lost 3 parts (3w) 10767 | -6/Factory | Zion Heavy squad teleported in 10846 | -6/Factory | Lost 3 parts (2u1w) 10882 | -6/Factory | Core integrity fell below 50% 10912 | -6/Factory | Core integrity fell below 20% 10945 | -6/Factory | Lost 9 parts (1p2n2u4w) 11025 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10919_ Acquired Reaction Control System. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 10950_ U-05 Engineer destroyed. 10951_ Acquired 12 matter. 10952_ System corrupted: Matter fused (-10). 10952_ Acquired Corrupted Wheel. 10966_ Acquired Spear. 10976_ Connecting with DSF Access... 10977_ System corrupted: Component data lost. 10980_ K-01 Serf cleans the Subcomponent Replicator. 10987_ Acquired Hvy. Flak Cannon. 10996_ Reaction Control System destroyed. 11012_ System corrupted: Spear rejected. 11012_ Acquired Spear. 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