Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:39:46

Player: THN-L0C

Result: Destroyed by Proton Bomb Trap

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (51)      255
Value Destroyed (1637)     1637
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (402)                402
              TOTAL SCORE: 5774

 Bonus
-------
Follower Combat Kills      120
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     274/275
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Storage

 Parts 
-------
>           --- POWER (1) --------
            Deuterium Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (7) ------
      Large Storage Unit
            Core Analyzer
            Core Analyzer
            Core Analyzer
            Transmission Jammer
>           --- WEAPON (3) -------
       Mini Assault Cannon
       Mini Assault Cannon
       Mini Assault Cannon
>           --- INVENTORY (15) ---
      Light Nuclear Core
            Flying Fortress v7
      Large Matter Pod (18)
     Cooled Pulse Rifle
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
       Mini Assault Cannon
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
            Shock Maul

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
      Large Storage Unit
   Improved Terrain Scanner
            Core Analyzer
            Core Analyzer
            Core Analyzer
            Core Analyzer
            Transmission Jammer
>           --- WEAPON -----------
       Mini Assault Cannon
       Mini Assault Cannon
            Shock Maul
>           --- INVENTORY --------
      Light Nuclear Core
            Flying Fortress v7
      Large Matter Pod
     Cooled Pulse Rifle
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
       Mini Assault Cannon
       Mini Assault Cannon
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Core Analyzer
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             63   | 7   4   .   .   1   16  20  15  
  Power                    11   | 1   1   .   .   .   3   4   2   
    Engine                 7    | 1   1   .   .   .   2   1   2   
    Core                   4    | .   .   .   .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   .   3   4   1   
    Treads                 4    | 2   .   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   3   .   
    Hover                  3    | .   .   .   .   .   1   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 2   1   .   .   .   4   3   1   
    Device                 4    | 1   .   .   .   .   .   2   1   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   4   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   .   .   1   6   9   11  
    Energy Gun             13   | 1   .   .   .   .   3   6   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   .   .   .   3   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   4   
    Launcher               2    | .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   .   4   
Parts Lost                 15   | .   .   .   .   .   5   3   7   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   2   2   3   
  Utility                  4    | .   .   .   .   .   1   .   3   
  Weapon                   3    | .   .   .   .   .   1   1   1   
  Highest Loss Streak      4    | .   .   .   .   .   2   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 90  96  89  
  Engine                   8    | .   14  14  14  14  7   .   7   
  Core                     1    | .   .   .   .   .   1   6   .   
  Treads                   13   | .   28  28  28  28  12  1   .   
  Wheel                    2    | .   .   .   .   .   .   10  .   
  Hover                    2    | .   .   .   .   .   3   .   8   
  Device                   10   | .   14  14  14  14  1   15  11  
  Storage                  10   | .   14  14  14  14  9   7   7   
  Processor                17   | .   .   .   .   .   28  30  28  
  Energy Gun               7    | .   .   .   .   .   10  20  6   
  Ballistic Gun            13   | .   27  28  28  19  15  .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   11  
  Impact Weapon            1    | .   .   .   .   .   .   1   4   
Peak Build Rating          59   | 7   10  10  13  13  40  53  59  
  Average Rating           31   | 5   9   10  12  12  32  49  51  
  On Entrance              18   | .   7   10  10  13  12  40  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 15  22  20  20  20  26  44  46  
  Greatest Support         42   | 40  40  40  40  40  42  32  18  
  Greatest Overweight (x)  14   | 3   .   .   .   .   1   2   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  15  
  Average Capacity         11   | 7   8   10  10  10  10  12  15  
  Most Carried             15   | 1   8   8   9   9   10  15  15  
  Average Carried          10   | .   6   8   8   9   9   11  14  
  Final Capacity           15   | 8   10  10  10  10  10  15  15  
  Final Carried            15   | 1   8   8   9   9   10  15  15  

 Class Distribution 
--------------------
 39% | Mutant
 36% | Gunner
 12% | Assassin
  5% | Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Gunner | -8/Materials
   Gunner | -7/Factory
 Assassin | -7/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Matter Collected           1879 | 279 189 49  .   79  484 187 612 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1798 | 120 214 49  .   25  657 471 262 
  Parts                    103  | 9   16  6   .   9   35  14  14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  39   | .   4   3   .   4   11  10  7   
  Guns                     29   | .   4   3   .   .   11  10  1   
  Cannons                  5    | .   .   .   .   .   .   .   5   
  AOE                      4    | .   .   .   .   4   .   .   .   
Classes Destroyed          10   | 2   4   1   .   .   2   1   .   
  Worker                   2    | .   1   .   .   .   1   .   .   
  Builder                  4    | .   .   .   .   .   2   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  9    | .   .   3   .   4   .   2   .   
  Grunt                    19   | .   4   .   .   .   8   6   1   
  Sentry                   5    | .   .   .   .   .   3   1   1   
  Programmer               5    | .   .   .   .   .   .   1   4   
Best Kill Streak           10   | 2   2   3   .   4   5   10  2   
  Combat Bots Only         10   | .   2   3   .   4   3   10  1   
Max Kills in Single Turn   2    | 1   1   1   .   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   
  01-MTF (-7/Storage)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        327  | .    25   6    .    9    61   74   152  
  Missed                   98   | .    3    1    .    2    16   30   46   
Damage Taken               3122 | .    282  37   .    57   744  529  1473 
  Core                     942  | .    54   16   .    8    149  152  563  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    68   72   .    .    
Volleys Fired              123  | 8    22   5    .    2    29   24   33   
  Largest                  3    | 2    2    2    .    1    3    3    3    
  Hottest                  144  | 60   46   46   .    30   71   60   144  
Shots Fired                295  | 16   44   10   .    2    85   54   84   
  Gun                      214  | 16   44   10   .    .    84   49   11   
  Cannon                   78   | .    .    .    .    .    .    5    73   
  Launcher                 3    | .    .    .    .    2    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  187  | 8    44   10   .    .    47   5    73   
  Thermal                  97   | .    .    .    .    .    37   49   11   
  Explosive                3    | .    .    .    .    2    1    .    .    
  Electromagnetic          8    | 8    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 9    3    2    .    .    20   21   22   
  Robot Miss Streak        4    | 1    4    4    .    .    2    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    2    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    
Shots Hit Robots           188  | 13   22   3    .    .    62   39   49   
  Core Hits                82   | 4    10   3    .    4    28   19   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | 1    .    .    .    .    .    .    3    
  Critical Strikes         12   | 1    .    .    .    .    3    1    7    
    Burn                   5    | .    .    .    .    .    3    1    1    
    Destroy                1    | 1    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    3    
    Smash                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              18   | .    .    .    .    .    .    9    9    
  Impact                   18   | .    .    .    .    .    .    9    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4161 | 169  340  61   .    132  1187 775  1497 
  Guns                     2644 | 169  335  45   .    .    1136 765  194  
  Cannons                  1057 | .    .    .    .    .    .    .    1057 
  Explosions               170  | .    .    .    .    131  39   .    .    
  Melee                    234  | .    .    .    .    .    .    .    234  
  Ramming                  56   | .    5    16   .    1    12   10   12   
  Kinetic                  2033 | 94   335  45   .    .    502  .    1057 
  Thermal                  1593 | .    .    .    .    .    634  765  194  
  Explosive                170  | .    .    .    .    131  39   .    .    
  Electromagnetic          75   | 75   .    .    .    .    .    .    .    
  Impact                   234  | .    .    .    .    .    .    .    234  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    3    .    8    
  Average Corruption       4    | .    .    .    .    .    3    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    10   .    11   
    Message Errors         5    | .    .    .    .    .    3    .    2    
    Matter Fused           8    | .    .    .    .    .    5    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    .    .    .    .    .    241  
  Projectiles              31   | .    .    .    .    .    .    .    31   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    210  | .    .    .    .    .    .    .    210  
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  6    | .    .    .    .    .    .    .    6    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      40   | .    .    .    .    .    29   5    6    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   10   | .    1    3    .    2    2    1    1    
Targets Rammed             12   | .    2    3    .    2    3    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    .    1    .    .    
Highest Temperature        389  | .    51   12   .    .    167  .    389  
  Average Temperature      88   | .    21   6    .    .    52   .    146  
  Received Heat Transfer   735  | .    156  .    .    .    369  126  84   
  Effects                  7    | .    .    .    .    .    .    .    7    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    .    4    4    2    
  Heat Transferred         3367 | .    .    .    .    .    1443 1517 407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             225  | 15  163 70  .   95  207 198 225 
  Initial                  93   | .   9   .   .   .   .   93  89  
  Average                  61   | 5   72  17  .   28  50  77  86  
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         99   | 100 100 100 .   100 99  100 96  
  Level 1                  .    | .   .   .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   2   7   5   
  Investigation            3    | .   1   .   .   .   .   2   .   
  Extermination            6    | .   .   .   .   .   .   2   4   
  Reinforcement            3    | .   .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           2    | .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              60   | .   6   3   .   4   16  11  20  
  Peak Tracking Total      5    | .   2   3   .   4   4   5   3   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            3    | .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          21   | .   4   .   1   .   3   8   5   
  Terminals                18   | .   4   .   .   .   3   6   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Total Hacks                54   | .   13  .   1   .   8   20  12  
  Successful               26   | .   8   .   1   .   3   9   5   
  Failed                   28   | .   5   .   .   .   5   11  7   
    Catastrophic           7    | .   .   .   .   .   3   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   35   | .   9   .   1   .   7   10  8   
  Terminals                48   | .   13  .   .   .   8   15  12  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   
Terminal Hacks             6    | .   2   .   1   .   .   2   1   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   6   .   .   .   3   7   4   
  Terminals                20   | .   6   .   .   .   3   7   4   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   
    Skim                   17   | .   4   .   .   .   3   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   .   .   3   8   5   
  Full Trace Events        4    | .   2   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               11   | .   .   .   .   .   .   1   10  
  Largest Group            10   | .   .   .   .   .   .   1   10  
  Highest-Rated Group      173  | .   .   .   .   .   .   10  173 
  Highest-Rated Ally       29   | .   .   .   .   .   .   10  29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   .   .   54  
  Total Damage             649  | .   .   .   .   .   .   .   649 
  Kills                    5    | .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               5456 | 117  560  239  660  537  1188 1019 1136 
Spaces Moved               2723 | 52   296  139  411  331  414  660  420  
  Core                     44   | 9    .    .    .    .    .    .    35   
  Treads                   1720 | 43   296  139  411  331  414  86   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   650  | .    .    .    .    .    .    574  76   
  Hover                    309  | .    .    .    .    .    .    .    309  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  145  100  130  
  Average Speed            166  | 154  160  160  160  160  184  126  227  
  Slowest Speed            750  | 200  160  160  160  160  240  225  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    52   43   72   65   35   21   62   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    9    4    
Terrain Destroyed          39   | .    .    .    .    5    9    9    16   
  Melee                    11   | .    .    .    .    .    .    8    3    
  Projectile               14   | .    .    .    .    .    .    1    13   
  AOE                      14   | .    .    .    .    5    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total                      3385 | 69  345 146 415 335 776 778 521 
  Wait                     394  | 2   14  .   .   .   309 49  20  
  Move                     2716 | 51  295 138 410 330 413 659 420 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  30   | 1   6   .   1   .   2   9   11  
  Fast Attach              21   | 7   .   .   .   .   8   5   1   
  Attach                   6    | .   .   .   .   .   .   3   3   
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     37   | .   4   .   .   1   9   12  11  
  Drop                     26   | .   2   .   3   .   3   7   11  
  Fire                     123  | 8   22  5   .   2   29  24  33  
  Melee                    18   | .   .   .   .   .   .   9   9   
  Ram                      2    | .   .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    10   | .   2   3   .   2   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  513 | -10/Materials | Discovered new exit (range 16)
  678 | -10/Materials | Entered Mines
  909 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  911 | -10/Mines     | Discovered new exit (range 5)
  917 | -10/Mines     | Entered Exiles
  956 | -10/Exiles    | Met 8R-AWN
  986 | -10/Exiles    | Met EX-HEX
 1033 | -10/Exiles    | Met EX-BIN
 1052 | -10/Exiles    | Aligned with FarCom system
 1053 | -10/Exiles    | Given EX-Vault access code
 1093 | -10/Exiles    | Opened EX-Vault
 1105 | -10/Exiles    | Found Flying Fortress v7
 1149 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1205 | -10/Exiles    | Met EX-DEC
 1559 | -10/Exiles    | Discovered new exit (range 14)
 1577 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1577 | -10/Exiles    | Entered Mines
 1582 | -9/Mines      | Met a Derelict bent on vengeance
 1933 | -9/Mines      | Learned 2 Materials zone layouts
 2101 | -9/Mines      | Discovered new exit (range 8)
 2114 | -9/Mines      | Entered Materials
 2114 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2673 | -8/Materials  | Build established: Gunner
 3261 | -8/Materials  | Discovered new exit (range 9)
 3302 | -8/Materials  | Entered Factory
 3302 | -7/Factory    | Evolved 2 slots: Utility x2
 3968 | -7/Factory    | Learned 4 Upper Caves zone layouts
 4042 | -7/Factory    | Learned 2 Hub_04(d) zone layouts
 4065 | -7/Factory    | Learned 2 Proximity Caves zone layouts
 4080 | -7/Factory    | Learned 2 Lower Caves zone layouts
 4089 | -7/Factory    | Garrison activated, responded to threat
 4107 | -7/Factory    | Learned location of Zion (-6)
 4145 | -7/Factory    | Learned 4 Extension zone layouts
 4177 | -7/Factory    | Destroyed 10 combat bots
 4178 | -7/Factory    | Lost 3 parts (2n1w)
 4301 | -7/Factory    | Discovered new exit (range 16)
 4321 | -7/Factory    | Entered Storage
 4527 | -7/Storage    | Build established: Assassin
 4650 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4816 | -7/Storage    | Lost 5 allies
 4846 | -7/Storage    | Discovered new exit (range 16)
 4858 | -7/Storage    | Met 01-MTF
 4865 | -7/Storage    | Lost 3 allies
 5174 | -7/Storage    | Core integrity fell below 50%
 5185 | -7/Storage    | Destroyed 01-MTF
 5200 | -7/Storage    | Lost 4 parts (2n2u)
 5207 | -7/Storage    | Core integrity fell below 20%
 5397 | -7/Storage    | Build established: Gunner
 5457 | -7/Storage    | Destroyed by Proton Bomb Trap

 Last Messages 
---------------
05384_ System corrupted: Component data lost.
05384_ R-06 Scavenger collects Wheel.
05387_ Acquired 17 matter.
05388_ R-06 Scavenger collects Terrain Scan Processor.
05393_ U-05 Engineer builds a Wall.
05398_ R-06 Scavenger collects Mic. Nuclear Core.
05398_ U-05 Engineer builds a Wall. <x2>
05405_ System corrupted: Matter fused (-9).
05408_ U-05 Engineer builds a Wall.
05415_ Acquired 2 matter.
05422_ Acquired 33 matter.
05425_ System corrupted: Heat flow error (+255).
05431_ K-01 Serf collects debris.
05440_ System corrupted: Substantial component data lost.
05455_ System corrupted: Matter fused (-9).
05457_ Triggered Proton Bomb Trap.
05457_ A bubble of electromagnetic force engulfs the area.
05457_ Proton Bomb Trap short circuited.
05457_ Door Terminal disabled.
05457_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????                |
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| ??????????????????????????????#????                |
| ???????????????????????????????????                |
| ????????????#??????????????????????                |
| ?????#??????????????###????????????                |
| ????????????###########?##?????????                |
| ??????? ? ??#         #?? ?#???????                |
| ????????????#  "      #????????????                |
| ????????? ?????"!! *  #????????????                |
| ???????????????""  %  #""""????????                |
| ?????????????? ?"  %" ##  #????????                |
| ????????????#???"![ [ #   #???#????                |
| ????????????#   """" %##  #????????                |
| ????????????#       |!## @##???????                |
| ????????????#######+#+##  #????????                |
| ??????????""" +    *%!    ##???????                |
| ??????????"T" #####% [!!  #????????                |
| ????? ????????????#  ###+#######???                |
| ???????????? ???#?#  #!        #???                |
| ???????""     #####  +         ###?                |
| ??????"""     /      #          #??                |
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| ????? ???????#! !?#  /  /#??????#??                |
| ?????????#???## ###  #T###?????#???                |
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| ????????????##????# #???#??????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Evasion (%)                40
Core Analysis              9
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionPoweredChip
  Manual?         0
Play Time         00:30:53
  Cumulative      184.8 hours
  Start           2024.09.01 @ 21:12:08
  End             2024.09.01 @ 21:39:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 019c14a9-8373-4a21-a171-1b1bda2cb069