Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.24 @ 14:00:47 Player: Arzee Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (991) 991 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2666 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 75/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (8) ---- Improved Signal Interpreter Heavy Laser Gatling Laser Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Makeshift System Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Hover Unit Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Makeshift System Shield Weapon Grenade Launcher Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 6 2 6 . 8 5 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 3 . 4 1 Treads . | . . . . . . Leg 8 | 2 . 3 . 2 1 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 1 | . . . . 1 . Utility 4 | 1 . 1 . 2 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 2 . 2 4 Energy Gun 2 | . . . . 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 2 . 1 . . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . . 1 . 14 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 3 | . . . 1 . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 1 2 3 5 6 6 Power . | . 1 1 1 1 . Propulsion 1 | . . 1 3 2 1 Utility . | . . . . . . Weapon 2 | . . . 1 2 4 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 81 74 77 84 70 Engine 9 | . 13 11 11 11 6 Leg 25 | . 26 28 33 32 15 Device 3 | . . . . 2 7 Storage 11 | . 14 11 11 11 11 Hackware 5 | . . . . 5 10 Energy Gun 3 | . . . . 4 6 Ballistic Gun 11 | . 25 15 11 8 9 Launcher 5 | . 1 1 9 8 3 Peak Build Rating 29 | 6 6 14 14 29 29 Average Rating 14 | 4 5 8 10 15 19 On Entrance 10 | . 6 6 14 10 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 19 | 10 12 17 17 19 19 Greatest Support 46 | 20 20 36 36 46 46 Greatest Overweight (x) 4 | 1 1 . . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 8 7 6 8 8 Average Carried 5 | . 2 4 5 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 3 5 6 8 4 Class Distribution -------------------- 48% | Hacker-Mutant 35% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 973 | 204 51 199 140 . 379 Remotely . | . . . . . . Salvage Created 960 | . 67 230 150 . 513 Parts 54 | . 3 18 15 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 2 6 6 . 13 Guns 12 | . . 3 . . 9 Cannons 2 | . . . 2 . . AOE 13 | . 2 3 4 . 4 Classes Destroyed 11 | . 2 3 4 . 2 Worker 1 | . . . 1 . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Drone 2 | . . . . . 2 Watcher 1 | . 1 . . . . Swarmer 7 | . . . 4 . 3 Grunt 14 | . 2 4 1 . 7 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 4 . 4 Combat Bots Only 4 | . 2 4 4 . 4 Max Kills in Single Turn 4 | . 2 2 4 . 3 Gunslinging . | . . . . . . Exploded 4 | . 2 2 4 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 18 13 18 . 130 Missed 44 | . 4 4 3 . 33 Hits 135 | . 14 9 15 . 97 Melee 9 | . . . 2 . 7 Projectile 126 | . 14 9 13 . 90 Critical Strikes 11 | . 2 1 1 . 7 Damage Taken 1883 | . 153 102 148 . 1480 Core 427 | . 18 24 15 . 370 Absorbed by Shields . | . . . . . . Ignored by Resistances 531 | . 49 29 41 . 412 Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 78 | . 15 12 8 . 43 Largest 2 | . 2 2 2 . 2 Hottest 144 | . 50 91 91 . 144 Shots Fired 144 | . 29 24 17 . 74 Gun 118 | . 25 17 9 . 67 Cannon 10 | . . 4 6 . . Launcher 16 | . 4 3 2 . 7 Special . | . . . . . . Kinetic 92 | . 25 17 9 . 41 Thermal 36 | . . 4 6 . 26 Explosive 16 | . 4 3 2 . 7 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 10 10 8 . 14 Robot Miss Streak 6 | . 1 1 1 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 105 | . 22 21 11 . 51 Core Hits 67 | . 9 15 7 . 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2679 | . 376 389 361 . 1553 Guns 1379 | . 136 157 71 . 1015 Cannons 166 | . . 62 104 . . Explosions 1134 | . 240 170 186 . 538 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1065 | . 136 157 71 . 701 Thermal 480 | . . 62 104 . 314 Explosive 1134 | . 240 170 186 . 538 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 2 Average Corruption 3 | . . . 4 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 14 2 . Message Errors 1 | . . . 1 . . Matter Fused 6 | . . . 5 1 . Heat Flow Errors 3 | . . . 2 1 . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . 27 . 16 Projectiles . | . . . . . . Explosions 43 | . . . 27 . 16 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . 25 . . 39 Shots 4 | . . 2 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 242 | . 90 96 242 177 54 Average Temperature 41 | . 36 31 79 95 14 Received Heat Transfer 613 | . 147 78 42 . 346 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1055 | . . 111 185 . 759 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 132 | . 76 132 120 . . Initial 26 | . . 9 26 . . Average 34 | . 26 56 29 . . Influence Increases 686 | . 81 172 163 . 270 Destroy 0b10 Robot/C 500 | . 40 120 120 . 220 Destroy 0b10 Robot/NC 30 | . 5 5 10 . 10 Destroy Leader 92 | . 12 20 20 . 40 Successful Hack 5 | . 5 . . . . Disable Machine 9 | . . 9 . . . Destroy Structure 50 | . 19 18 13 . . Influence Decreases 686 | . 55 116 245 . 270 Entered New Map 73 | . . 17 56 . . Time Decay 563 | . 55 99 179 . 230 Lost Part 50 | . . . 10 . 40 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 6 6 . 20 Peak Tracking Total 7 | . 3 2 4 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 2 . . . Successful 4 | . 3 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 5 | . . . 1 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2784 | 47 191 263 604 701 978 Spaces Moved 1876 | 32 109 176 472 548 539 Core 50 | 7 4 . . . 39 Treads . | . . . . . . Legs 1819 | 25 105 176 472 546 495 Wheels . | . . . . . . Hover 7 | . . . . 2 5 Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 Average Speed 130 | 109 119 120 120 123 155 Slowest Speed 250 | 120 120 120 120 180 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 22 16 81 71 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 110 | . 29 16 13 . 52 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . 29 16 13 . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2068 | 44 145 206 493 574 606 Wait 26 | . 8 . 12 5 1 Move 1871 | 31 108 175 471 547 539 Hop . | . . . . . . Pick Up 36 | 7 7 8 1 7 6 Fast Attach . | . . . . . . Attach 28 | 6 5 2 . 6 9 Detach 2 | . . . . 2 . Swap 18 | . 2 5 1 4 6 Drop 9 | . . 4 . 3 2 Fire 78 | . 15 12 8 . 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -9/Materials | Discovered new exit (range 8) 312 | -9/Materials | Build established: Mutant 391 | -9/Materials | Discovered new exit (range 9) 392 | -9/Materials | Discovered new exit (range 11) 502 | -9/Materials | Entered Mines 731 | -9/Mines | Build established: Scavenger-Mutant 995 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1074 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1092 | -9/Mines | Learned location of 1 exit from Materials 1106 | -9/Mines | Entered Zion 1161 | -7/Zion | System corruption cleaned by Quarantine Array 1243 | -7/Zion | Identified exit to Deep Caves 1661 | -7/Zion | Learned location of Warlord (-4) 1733 | -7/Zion | Build established: Hacker-Mutant 1792 | -7/Zion | Discovered new exit (range 12) 1807 | -7/Zion | Entered Proximity Caves 1920 | -6/Proximity Caves | Spotter reported a threat 2111 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 2334 | -6/Proximity Caves | Learned Factory security intel 2502 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2602 | -6/Proximity Caves | Core integrity fell below 50% 2770 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2778 | -6/Proximity Caves | Core integrity fell below 20% 2785 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Dropped Hover Unit+. Acquired 10 matter. L-41 Fighter springs to life. B-48 Gladiator springs to life. G-50 Soldier springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." G-50 Soldier springs to life. S-27 Virus springs to life. Critical hit (Burn: +37). Penetrated by Slug. Mak. System Shield destroyed. Y-64 Sentinel: "REQUESTING BACKUP." Rocket Launcher destroyed. Destroyed Rocket Launcher. The unstable cave ceiling collapses. Grenade Launcher destroyed. System corrupted by crushing effect (+2). Knocked back. Carbon-fiber Leg severed. Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????? | | #### #???????????????????????? | | ##?## ### #???????????????????????? | | ##?# ??# ### ##???????????????????????? | | ####??# #######????????????????????????? | | ##??# ##??????????????????????????? | | #?## #??????????????????????????? | | ### #??????????????????????????? | | ### ##??????????????????????????? | | ##?# ## ###???????????????????????????? | | #??# [### #?????????????????????????????? | | ### #??# ##?# #?????????????????????????????? | | ##?# #??#%#??# #?????????????????????????????? | | #??# #??# #### #?????????????????????????????? | | #??# #### #?????????????????????????????? | | ###?## ####### #?????????????????????????????? | | ???# #????## ##????????????????? ??????????? | | ### ##???## #??????###??##### ???????????? | | ##???# #??????# ? ????????????? | | # ##### #??????# ## ??????????????? | | ## ### #??????# # ???????????????? | | ?### ## #??##### ?????????????????? | | #### ##??# # Y ##++###????????????? | | ###### sg #????????????? | | ### ll g #????????????? | | # @b #""""""#????????????? | | # ## # #???###????????????? | | #?## ###### # ?????????????????? | | ???# ###????## ######???#####????????? | | ???# ###?????## #???????# #????????? | | ???# ###????# #?????## #?????????? | | ???## #???## #??#### ##????????? | | #???# ]% ##??# #### ###??????? | | ??# ### [! #### #??????? | | ?????## ##?### ## #?????? | | ??????####?????## #???????????? | | ????????????????# #???????????? | | ????????????????# ###???????????? | | ????????????????## #?????????????? | | ?????????????????# ###???????????? | | ??????????????# ## #####???????? | | ?????????????# ### ## ###?????? | | ???????????? ### #?# #### ##????? | | ??????????? ???## #??##### #????? | | ???????????# ?????# ##??????#### ##????? | | ???????????#??????## ####??????????# ###?????? | | ???????????????????## ##?????????????###???????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Look Less Dangerous Next Time Robot Respite Storm Trooper Tourist Challenges ------------ None Game ------ Seed PlexusLinkedSightfinder Manual? 0 Play Time 00:28:35 Cumulative 2.4 hours Start 2026.03.24 @ 13:34:22 End 2026.03.24 @ 14:00:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9b2d68c-2594-4563-a00a-89c1572d66d2