Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 23:39:12

Player: Ms. V3-11A

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (257)     1285
Value Destroyed (13377)    13377
Prototype IDs (42)         840
Alien Tech Used (2)        400
Bonus (3226)               3226
              TOTAL SCORE: 25128

 Bonus
-------
High Alert Combat Kills    709
Follower Combat Kills      313
Delivered SUBCON Basin     2000
Registered with UFD        300
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             0/1450
Matter                     24/300
Energy                     77/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Hacking Suite
           A0-MCA's Component Scanner
>          --- WEAPON (3) -------
  Enhanced Nova Cannon
  Enhanced Force Lance
>          --- INVENTORY (5) ----
     Light Particle Reactor
           Quantum Reactor
  Improved Energy Well (400)
           Lance

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
       Armored Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
      Improved Targeting Computer
      Advanced Weapon Cycler
      Improved Light Armor Plating
      Advanced Shield Generator
               Hacking Suite
      Advanced Hacking Suite
               A0-MCA's Component Scanner
               Tech Extrapolator
      Advanced Recalibrator
>              --- WEAPON -----------
      Enhanced Quantum Rifle
               Hardcell Cannon
               Linear Accelerator
>              --- INVENTORY --------
  High-density Centrium Wheel
      Improved Energy Well
               Matter Compressor
      Enhanced Nova Cannon
               Micro-nuke Launcher
[Rating: 157]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Makeshift Power Source
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Carbon-fiber Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Backup Propulsion VII
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Slots Evolved              16   | .   .   .   .   .   10  .   2   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   2   .   
  Utility                  9    | .   .   .   .   .   7   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             331  | .   7   12  .   4   89  22  105 37  43  12  
  Power                    56   | .   .   2   .   1   14  2   15  9   10  3   
    Engine                 6    | .   .   2   .   .   2   1   1   .   .   .   
    Core                   19   | .   .   .   .   1   12  1   3   .   .   2   
    Reactor                31   | .   .   .   .   .   .   .   11  9   10  1   
  Propulsion               74   | .   .   4   .   .   19  3   35  7   6   .   
    Treads                 15   | .   .   4   .   .   1   3   .   3   4   .   
    Leg                    57   | .   .   .   .   .   17  .   35  3   2   .   
    Wheel                  2    | .   .   .   .   .   1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  93   | .   5   2   .   .   27  6   26  13  11  3   
    Device                 51   | .   2   .   .   .   17  4   14  9   4   1   
    Storage                5    | .   2   .   .   .   .   .   1   .   2   .   
    Processor              10   | .   .   .   .   .   4   1   4   .   1   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   2   .   
    Protection             22   | .   1   2   .   .   5   1   7   4   2   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   108  | .   2   4   .   3   29  11  29  8   16  6   
    Energy Gun             35   | .   1   2   .   2   10  4   5   4   6   1   
    Energy Cannon          19   | .   .   .   .   .   9   2   3   .   3   2   
    Ballistic Gun          28   | .   1   1   .   .   5   3   17  .   1   .   
    Ballistic Cannon       14   | .   .   1   .   1   5   .   1   4   2   .   
    Launcher               9    | .   .   .   .   .   .   2   3   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   2   
  Corrupted Parts          12   | .   .   .   .   .   3   2   5   1   1   .   
    System Corruption      46   | .   .   .   .   .   13  10  14  3   6   .   
Parts Lost                 153  | .   1   2   .   .   38  7   52  16  31  6   
  Power                    28   | .   .   1   .   .   4   2   11  3   5   2   
  Propulsion               41   | .   .   .   .   .   10  1   14  6   8   2   
  Utility                  44   | .   .   .   .   .   12  1   16  4   11  .   
  Weapon                   40   | .   1   1   .   .   12  3   11  3   7   2   
  Highest Loss Streak      16   | .   1   2   .   .   9   6   9   9   16  6   
  To Critical Strikes      3    | .   .   .   .   .   1   .   1   .   1   .   
Average Slot Usage (%)     93   | .   99  99  100 100 88  90  92  92  81  43  
  Engine                   6    | .   14  13  14  12  .   4   1   .   .   .   
  Core                     3    | .   .   .   .   1   10  13  1   1   .   7   
  Reactor                  2    | .   .   .   .   .   .   .   5   10  12  .   
  Treads                   13   | .   .   28  28  28  1   10  .   4   12  .   
  Leg                      7    | .   28  .   .   .   13  .   19  9   .   .   
  Device                   8    | .   9   .   .   .   14  14  11  16  16  .   
  Storage                  8    | .   14  14  14  14  5   5   6   .   1   .   
  Processor                9    | .   .   .   .   .   15  14  20  21  13  13  
  Hackware                 2    | .   .   .   .   .   2   5   5   4   6   4   
  Protection               8    | .   3   14  14  14  4   4   5   5   4   .   
  Energy Gun               7    | .   1   8   14  14  5   5   3   5   4   7   
  Ballistic Gun            8    | .   26  15  14  6   3   3   8   .   .   .   
  Ballistic Cannon         3    | .   .   4   .   7   3   .   .   7   4   .   
Peak Build Rating          157  | 6   10  36  36  32  118 117 129 143 157 101 
  Average Rating           67   | 6   8   17  35  25  83  110 109 128 136 65  
  On Entrance              51   | 6   6   8   36  18  32  79  104 116 133 24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 12  48  54  54  66  145 126 101 101 127 24  
  Greatest Support         211  | 20  20  40  40  40  70  100 100 116 211 24  
  Greatest Overweight (x)  7    | .   2   1   1   1   7   1   3   4   .   .   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  10  5   
  Average Capacity         17   | 8   18  20  20  20  20  20  20  8   6   5   
  Most Carried             20   | 5   14  20  20  20  20  20  20  20  10  5   
  Average Carried          14   | 5   11  18  19  17  17  16  16  8   5   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 4   14  20  6   20  15  20  18  5   5   4   

 Class Distribution 
--------------------
 24% | Derelict-Mutant
 22% | Scavenger-Tank
 22% | Mutant
 12% | Scavenger-Gunner
  4% | Hacker-Tank
  3% | Generator-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
  Derelict-Mutant | -7/Recycling
  Derelict-Mutant | -7/Scraptown
   Scavenger-Tank | -5/Factory
   Generator-Tank | -5/Extension
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -3/Research
      Hacker-Tank | -2/Research
    Hacker-Mutant | -2/Quarantine

 Resources                       | -11  -10  -10  -7   -7   -5   -5   -4   -3   -2   -2   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Res  Res  Qua  
Matter Collected           8459  | 200  270  277  .    26   1797 781  2217 1313 1578 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14439 | .    619  259  .    .    4150 1319 4275 1486 2260 71   
  Parts                    676   | .    39   25   .    .    173  56   232  58   91   2    
Haulers Intercepted        3     | .    1    .    .    .    .    1    1    .    .    .    
Recyclers Shooed           16    | .    3    .    .    .    6    .    4    1    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14    | .    .    14   .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Combat Hostiles Destroyed  202  | .   16  7   .   .   48  17  47  25  41  1   
  Guns                     104  | .   16  6   .   .   25  5   37  6   8   1   
  Cannons                  56   | .   .   1   .   .   13  6   2   16  18  .   
  AOE                      27   | .   .   .   .   .   4   4   5   .   14  .   
Classes Destroyed          20   | .   4   3   .   .   10  1   .   1   1   .   
  Worker                   17   | .   1   .   .   .   9   .   6   .   1   .   
  Builder                  13   | .   .   .   .   .   10  1   2   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   1   1   .   .   .   
  Recycler                 12   | .   .   .   .   .   8   2   2   .   .   .   
  Mechanic                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   1   .   1   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   6   4   .   .   .   5   .   .   5   .   
  Grunt                    82   | .   10  .   .   .   23  9   17  7   16  .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   19   | .   .   .   .   .   6   .   4   7   2   .   
  Specialist               6    | .   .   .   .   .   2   .   .   .   4   .   
  Hunter                   28   | .   .   .   .   .   7   2   17  .   2   .   
  Programmer               38   | .   .   .   .   .   9   .   8   10  11  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   .   .   
  Zionite                  2    | .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   4   .   .   11  7   10  6   7   1   
  Combat Bots Only         8    | .   5   2   .   .   5   6   8   6   7   1   
Max Kills in Single Turn   4    | .   1   1   .   .   4   2   2   1   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   2   2   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -7    -7    -5    -5    -4    -3    -2    -2    
--------                   Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Ext   Fac   Res   Res   Qua   
Hostile Shots Fired        2519  | .     74    89    .     .     687   124   835   201   465   44    
  Missed                   777   | .     28    34    .     .     213   40    273   48    133   8     
Damage Taken               27286 | .     378   550   .     .     6939  1182  7371  3241  6967  658   
  Core                     4375  | .     83    97    .     .     741   64    815   1118  1170  287   
  Absorbed by Shields      3007  | .     .     .     .     .     891   .     995   520   601   .     
  Reduced by Siege Mode    142   | .     .     .     .     .     .     .     .     .     142   .     
  Redirected to Shielding  172   | .     4     67    .     .     .     22    79    .     .     .     
  Ignored by Resistances   8217  | .     122   141   .     .     2164  336   2435  780   2061  178   
  Regen/Repaired (Parts)   272   | .     .     .     .     .     200   .     .     72    .     .     
Core Remaining (%)         38    | 100   .     .     .     28    .     19    29    14    .     .     
Volleys Fired              735   | .     57    36    .     .     215   48    191   66    111   11    
  Largest                  3     | .     2     2     .     .     3     3     3     3     3     2     
  Hottest                  279   | .     60    80    .     .     214   224   240   262   279   120   
Shots Fired                1669  | .     114   62    .     .     487   115   451   174   253   13    
  Gun                      1188  | .     114   54    .     .     316   69    421   76    127   11    
  Cannon                   459   | .     .     8     .     .     171   41    23    98    116   2     
  Launcher                 22    | .     .     .     .     .     .     5     7     .     10    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  931   | .     79    49    .     .     207   30    361   98    107   .     
  Thermal                  469   | .     .     13    .     .     170   55    67    46    105   13    
  Explosive                11    | .     .     .     .     .     .     .     1     .     10    .     
  Electromagnetic          258   | .     35    .     .     .     110   30    22    30    31    .     
  Robot Hit Streak         76    | .     12    17    .     .     31    35    24    58    76    24    
  Robot Miss Streak        8     | .     2     1     .     .     8     2     3     2     3     1     
  Penetration Max          2     | .     .     .     .     .     1     1     2     1     .     .     
  Secondary Targets        19    | .     2     .     .     .     3     .     11    2     .     1     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     1     1     .     1     
Shots Hit Robots           1267  | .     73    47    .     .     344   87    350   149   205   12    
  Core Hits                581   | .     30    18    .     .     190   35    145   56    101   6     
  Critical Kills           17    | .     .     .     .     .     .     1     13    2     1     .     
  Critical Parts Destroyed 27    | .     .     .     .     .     4     1     21    1     .     .     
  Critical Strikes         87    | .     .     .     .     .     15    3     35    23    11    .     
    Burn                   13    | .     .     .     .     .     8     .     1     4     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     1     .     
    Destroy                44    | .     .     .     .     .     4     2     34    4     .     .     
    Blast                  23    | .     .     .     .     .     2     .     .     12    9     .     
    Corrupt                6     | .     .     .     .     .     1     1     .     3     1     .     
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 3     | .     .     .     .     .     .     .     .     .     .     3     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39480 | .     922   688   .     .     10512 2575  9742  4969  9781  291   
  Guns                     21374 | .     914   593   .     .     5495  1006  8149  1678  3330  209   
  Cannons                  12381 | .     .     95    .     .     3341  1095  631   3291  3846  82    
  Explosions               5642  | .     .     .     .     .     1658  474   905   .     2605  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  83    | .     8     .     .     .     18    .     57    .     .     .     
  Kinetic                  19231 | .     656   496   .     .     3728  535   7033  3291  3492  .     
  Thermal                  12128 | .     .     192   .     .     3832  1361  1890  1122  3440  291   
  Explosive                3010  | .     .     .     .     .     792   .     .     .     2218  .     
  Electromagnetic          5028  | .     258   .     .     .     2142  679   762   556   631   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         39    | .     .     .     .     .     29    39    21    6     27    27    
  Average Corruption       16    | .     .     .     .     .     15    32    9     3     14    27    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  362   | .     .     .     .     .     132   98    65    15    40    12    
    Message Errors         70    | .     .     .     .     .     29    17    7     6     8     3     
    Matter Fused           79    | .     .     .     .     .     26    27    16    3     5     2     
    Heat Flow Errors       35    | .     .     .     .     .     16    6     4     1     8     .     
    Energy Discharges      34    | .     .     .     .     .     12    11    5     2     3     1     
    Parts Rejected         6     | .     .     .     .     .     3     .     3     .     .     .     
    Parts Fused            7     | .     .     .     .     .     2     4     1     .     .     .     
    Data Loss (minor)      40    | .     .     .     .     .     13    12    9     .     5     1     
    Data Loss (major)      9     | .     .     .     .     .     3     4     1     1     .     .     
    Misfires               16    | .     .     .     .     .     7     5     2     .     2     .     
    Alerts                 12    | .     .     .     .     .     4     2     4     1     .     1     
    Misdirections          16    | .     .     .     .     .     7     3     4     .     2     .     
    Weapon Failures        38    | .     .     .     .     .     10    7     9     1     7     4     
Overload Shots             2     | .     .     .     .     .     .     .     2     .     .     .     
Overflow Damage            822   | .     .     .     .     .     205   24    156   113   324   .     
  Projectiles              410   | .     .     .     .     .     38    24    30    113   205   .     
  Explosions               412   | .     .     .     .     .     167   .     126   .     119   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 78    | .     .     2     .     .     26    .     3     19    28    .     
  Impact                   1     | .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  69    | .     .     2     .     .     22    .     2     19    24    .     
  Secondary                8     | .     .     .     .     .     4     .     .     .     4     .     
Self-Inflicted Damage      634   | .     .     .     .     .     165   15    202   .     252   .     
  Shots                    17    | .     .     .     .     .     4     1     3     .     9     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             9     | .     1     .     .     .     3     .     5     .     .     .     
  Kicked                   9     | .     1     .     .     .     3     .     5     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        852   | .     6     .     .     .     558   405   534   852   736   .     
  Average Temperature      165   | .     6     .     .     .     115   102   105   303   239   .     
  Received Heat Transfer   4618  | .     201   174   .     .     1991  345   793   415   546   153   
  Effects                  86    | .     .     .     .     .     9     1     13    29    34    .     
    Shutdowns              25    | .     .     .     .     .     5     .     1     5     14    .     
    Energy Bleed           6     | .     .     .     .     .     1     .     1     2     2     .     
    Interference           15    | .     .     .     .     .     .     1     2     6     6     .     
    Matter Decay           5     | .     .     .     .     .     .     .     .     2     3     .     
    Short Circuit          6     | .     .     .     .     .     1     .     2     1     2     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     4     1     .     
    Damage (major)         19    | .     .     .     .     .     2     .     7     4     6     .     
    Damage (core)          5     | .     .     .     .     .     .     .     .     5     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     1     1     .     
  Total Turns              36    | .     .     .     .     .     .     .     .     10    26    .     
  Longest Duration         26    | .     .     .     .     .     .     .     .     10    26    .     
Robots Corrupted           10    | .     .     .     .     .     4     3     2     1     .     .     
  Combat Hostiles          9     | .     .     .     .     .     4     2     2     1     .     .     
  Parts Fried              28    | .     1     .     .     .     13    5     4     2     3     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     2     .     1     2     1     .     
  Combat Hostiles          6     | .     .     .     .     .     2     .     1     2     1     .     
  Parts Melted             31    | .     .     .     .     .     13    2     3     7     6     .     
  Heat Transferred         17035 | .     .     225   .     .     6779  1667  2389  2125  3369  481   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     5     4     2     .     1     .     

 Alert                          | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Peak Influence             630  | .   422 .   .   .   520 295 606 247 630 374 
  Initial                  294  | .   .   .   .   .   .   .   39  200 117 294 
  Average                  184  | .   124 .   .   .   266 69  276 84  221 333 
Maximum Alert Level        2    | .   2   .   .   .   2   1   2   1   2   1   
  Low Security (%)         57   | 100 62  .   100 .   34  89  47  78  51  .   
  Level 1                  27   | .   37  .   .   .   43  10  13  21  28  100 
  Level 2                  14   | .   .   .   .   .   22  .   39  .   19  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   2   .   .   .   10  2   14  5   10  .   
  Investigation            9    | .   2   .   .   .   2   1   1   2   1   .   
  Extermination            16   | .   .   .   .   .   4   .   5   3   4   .   
  Reinforcement            14   | .   .   .   .   .   3   1   6   .   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   1   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Distress Signals           16   | .   3   .   .   .   2   2   7   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              313  | .   24  10  .   .   74  38  74  26  63  4   
  Peak Tracking Total      9    | .   6   3   .   .   6   6   9   5   9   4   
  Tactical Retreats        14   | .   2   3   .   .   2   3   3   .   1   .   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Traps Triggered            9    | .   1   2   .   .   4   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Machines Disabled          60   | .   2   2   .   .   31  5   15  .   3   2   
  Max in Single Turn       13   | .   1   1   .   .   13  1   5   .   1   1   
  Garrison Access          4    | .   .   .   .   .   2   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Machines Accessed          52   | .   8   4   .   2   10  6   5   9   5   3   
  Terminals                31   | .   7   .   .   .   4   6   3   4   5   2   
  Fabricators              3    | .   .   .   .   .   2   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   1   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   1   1   .   .   
Total Hacks                134  | .   29  6   .   8   25  17  14  16  13  6   
  Successful               77   | .   18  6   .   8   13  6   6   11  7   2   
  Failed                   56   | .   10  .   .   .   12  11  8   5   6   4   
    Catastrophic           4    | .   .   .   .   .   .   1   1   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   21  .   .   .   11  .   9   9   8   3   
  Terminals                93   | .   28  .   .   .   12  17  10  9   13  4   
  Fabricators              7    | .   .   .   .   .   4   .   3   .   .   .   
  Repair Stations          11   | .   .   .   .   .   6   .   .   3   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   1   1   .   .   
Terminal Hacks             39   | .   8   6   .   8   3   6   1   2   5   .   
  Record                   4    | .   .   3   .   .   .   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   .   7   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   1   .   .   .   .   
  Open Door                7    | .   .   1   .   .   1   5   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           5    | .   1   .   .   .   1   .   1   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   4   .   .   2   .   1   
  Scan Component           3    | .   .   .   .   .   2   .   .   1   .   .   
  Repair                   3    | .   .   .   .   .   2   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   2   .   1   1   .   .   
  Seal Access              4    | .   .   .   .   .   2   .   1   1   .   .   
Unauthorized Hacks         23   | .   10  .   .   .   2   .   2   6   2   1   
  Terminals                20   | .   9   .   .   .   2   .   2   4   2   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 13   | .   4   .   .   .   2   .   1   3   2   1   
    Skim                   6    | .   5   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   
    Extract                2    | .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         35   | .   5   .   .   .   8   5   4   5   5   3   
  Full Trace Events        5    | .   .   .   .   .   2   1   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   .   .   9   4   8   6   .   .   
  Parts Built              2    | .   .   .   .   .   1   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   31  .   42  .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   5   .   4   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   .   .   1   .   .   
  Time                     69   | .   .   .   .   .   47  .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   .   2   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   2   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -5   -4   -3   -2   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Res  Res  Qua  
Total Allies               7    | .    .    .    .    .    .    6    .    1    .    .    
  Largest Group            6    | .    .    .    .    .    .    6    .    1    .    .    
  Highest-Rated Group      191  | .    .    .    .    .    .    191  .    45   .    .    
  Highest-Rated Ally       45   | .    .    .    .    .    .    39   .    45   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    .    .    .    105  .    .    .    .    
  Total Damage             1638 | .    .    .    .    .    .    1638 .    .    .    .    
  Kills                    9    | .    .    .    .    .    .    9    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Fac Res Res Qua 
Robot Analysis Total       8    | .   1   .   .   7   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -4   -3   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Res  Res  Qua  
Turns Passed               22253 | 1    1770 4061 421  3974 3684 1687 2332 2276 1864 183  
Spaces Moved               8387  | 1    596  1595 162  1517 1116 640  901  837  854  168  
  Core                     41    | .    .    .    .    .    .    .    .    .    29   12   
  Treads                   5220  | .    .    1595 162  1517 121  640  .    360  825  .    
  Legs                     2942  | 1    596  .    .    .    983  .    901  461  .    .    
  Wheels                   28    | .    .    .    .    .    12   .    .    16   .    .    
  Hover                    156   | .    .    .    .    .    .    .    .    .    .    156  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  260  260  185  160  112  120  50   50   
  Average Speed            215   | 120  231  244  260  260  250  222  150  169  157  74   
  Slowest Speed            460   | 120  260  260  260  260  460  240  330  320  163  76   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 2    84   75   32   93   32   69   23   19   21   15   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     4     | .    2    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    .    1    .    .    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    .    1    .    1    1    .    .    .    
Scrap Searched             12    | .    .    6    .    6    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    16   .    1    .    .    .    
Terrain Destroyed          502   | .    .    .    .    .    192  13   111  27   159  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               145   | .    .    .    .    .    55   10   24   27   29   .    
  AOE                      357   | .    .    .    .    .    137  3    87   .    130  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -4   -3   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Fac  Res  Res  Qua  
Total                      11182 | 2    871  1703 163  1557 1624 802  1479 1575 1201 205  
  Wait                     1404  | .    200  23   .    .    134  69   213  606  158  1    
  Move                     8377  | .    595  1594 161  1516 1115 639  900  836  853  168  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  158   | .    9    15   1    24   40   17   34   8    10   .    
  Fast Attach              121   | .    2    .    .    .    26   5    30   26   23   9    
  Attach                   101   | .    1    5    .    2    38   11   34   3    5    2    
  Detach                   12    | .    .    .    .    .    3    2    2    2    1    2    
  Swap                     109   | .    4    7    .    2    25   6    41   8    15   1    
  Drop                     151   | 2    2    23   1    13   25   3    29   20   25   8    
  Fire                     735   | .    57   36   .    .    215  48   191  66   111  11   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    1    .    .    .    3    .    5    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Discovered new exit (range 0)
     2 | -11/Scrapyard | Entered Materials
   280 | -10/Materials | Discovered new exit (range 15)
   301 | -10/Materials | Build established: Mutant
   521 | -10/Materials | Discovered new exit (range 15)
   761 | -10/Materials | Discovered new exit (range 3)
  1000 | -10/Materials | Central database locked down
  1032 | -10/Materials | Identified exit to Subcaves
  1089 | -10/Materials | Identified exit to Materials
  1089 | -10/Materials | Learned location of 1 exit from Materials
  1153 | -10/Materials | Learned Storage garrison access intel
  1196 | -10/Materials | Learned location of 1 exit from Recycling
  1772 | -10/Materials | Entered Subcaves
  1773 | -10/Subcaves  | Identified exit to Recycling
  1791 | -10/Subcaves  | Learned Materials stockpile data
  2045 | -10/Subcaves  | Visited 4L-MR0's lab
  2123 | -10/Subcaves  | Found Power Bank
  2326 | -10/Subcaves  | Learned Materials stockpile data
  2408 | -10/Subcaves  | Discovered new exit (range 12)
  3340 | -10/Subcaves  | Learned location of Zion (-6)
  3340 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3544 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  3564 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  3831 | -10/Subcaves  | Discovered new exit (range 12)
  3840 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  3949 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  4079 | -10/Subcaves  | Visited Clippyterm
  4086 | -10/Subcaves  | Learned location of Extension (-5)
  4165 | -10/Subcaves  | Core integrity fell below 50%
  4886 | -10/Subcaves  | Found SUBCON Basin
  5173 | -10/Subcaves  | Build established: Derelict-Mutant
  5833 | -10/Subcaves  | Entered Recycling
  5834 | -7/Recycling  | Identified exit to Scraptown
  6166 | -7/Recycling  | Scanned before Scraplab entrance
  6205 | -7/Recycling  | Entered Scraplab
  6254 | -7/Recycling  | Entered Scraptown
  6980 | -7/Scraptown  | Discovered new exit (range 7)
  7068 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  7076 | -7/Scraptown  | Learned location of 1 exit from Factory
  7302 | -7/Scraptown  | Visited Bundlers
  7555 | -7/Scraptown  | Visited Symbiants
  8107 | -7/Scraptown  | Visited Awakened
  8138 | -7/Scraptown  | Visited CPS Storage
  8201 | -7/Scraptown  | Visited Spacefarers
  8536 | -7/Scraptown  | Visited Fellowship of the Rings
  8588 | -7/Scraptown  | Visited Comm Corps
  8812 | -7/Scraptown  | Visited UFD Registry
  8812 | -7/Scraptown  | Registered with UFD as "Bullettank"
  8898 | -7/Scraptown  | Visited Science Guys
  9043 | -7/Scraptown  | Visited Observation Area
  9189 | -7/Scraptown  | Visited A0-MCA Data Center
  9241 | -7/Scraptown  | Visited Junk Repository
  9328 | -7/Scraptown  | Given a C+ rating by A0-MCA
  9334 | -7/Scraptown  | Found A0-MCA's Component Scanner
  9472 | -7/Scraptown  | Visited Supply Room
  9506 | -7/Scraptown  | Visited Curators Association
  9789 | -7/Scraptown  | Visited Analyses Database
  9847 | -7/Scraptown  | Visited Scrap Suit Storage
  9868 | -7/Scraptown  | Found Scrap Suit
  9873 | -7/Scraptown  | Found Scrap Suit
  9918 | -7/Scraptown  | Visited Junk Repository
 10215 | -7/Scraptown  | Discovered new exit (range 3)
 10228 | -7/Scraptown  | Entered Factory
 10228 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1
 10229 | -5/Factory    | Identified exit to Extension
 10542 | -5/Factory    | Build established: Derelict-Tank
 10686 | -5/Factory    | Lost 8 parts (1p1n2u4w)
 11068 | -5/Factory    | Build established: Tank
 11355 | -5/Factory    | Garrison activated, responded to threat
 11697 | -5/Factory    | System corruption reached 10%
 11828 | -5/Factory    | Fabricated Mak. Coolant Network (x1)
 11930 | -5/Factory    | Build established: Scavenger-Tank
 12338 | -5/Factory    | Lost 4 parts (1n1u2w)
 12642 | -5/Factory    | Identified exit to Upper Caves
 13147 | -5/Factory    | Repaired Adv. Cooling System
 13379 | -5/Factory    | Repaired Carbon-fiber Leg
 13410 | -5/Factory    | Attached Power Bank, gained temporary slots: Power x3
 13708 | -5/Factory    | Core integrity fell below 50%
 13806 | -5/Factory    | Lost 3 parts (2n1u)
 13912 | -5/Factory    | Entered Extension
 13937 | -5/Extension  | Lost 9 parts (1p2n3u3w)
 13965 | -5/Extension  | System corruption reached 30%
 14602 | -5/Extension  | Rescued a captive Derelict
 14716 | -5/Extension  | Rescued a captive Derelict
 14717 | -5/Extension  | Rescued a captive Derelict
 14742 | -5/Extension  | Build established: Generator-Tank
 14774 | -5/Extension  | Rescued a captive Derelict
 14805 | -5/Extension  | Rescued a captive Derelict
 14879 | -5/Extension  | Rescued a captive Derelict
 15012 | -5/Extension  | Disrupted transfer network
 15200 | -5/Extension  | Spotted B-75 Beast
 15208 | -5/Extension  | Destroyed B-75 Beast
 15209 | -5/Extension  | Tech Extrapolator generated special schematic: Energy Deflector
 15227 | -5/Extension  | Spotted B-75 Beast
 15248 | -5/Extension  | Allies destroyed B-75 Beast
 15321 | -5/Extension  | Lost 6 allies
 15357 | -5/Extension  | Core integrity fell below 20%
 15400 | -5/Extension  | Lost 6 parts (2p1n1u2w)
 15430 | -5/Extension  | Build established: Scavenger-Tank
 15563 | -5/Extension  | Discovered new exit (range 16)
 15565 | -5/Extension  | Discovered new exit (range 15)
 15599 | -5/Extension  | Entered Factory
 15599 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15960 | -4/Factory    | Lost 3 parts (2p1w)
 16049 | -4/Factory    | Lost 5 parts (3n1u1w)
 16192 | -4/Factory    | Lost 3 parts (1p1u1w)
 16850 | -4/Factory    | Garrison activated, responded to threat
 16980 | -4/Factory    | Destroyed 8 combat bots
 16980 | -4/Factory    | System corruption reached 10%
 17023 | -4/Factory    | Lost 8 parts (1p4u3w)
 17100 | -4/Factory    | Lost 9 parts (2p4n1u2w)
 17145 | -4/Factory    | Lost 3 parts (1n1u1w)
 17150 | -4/Factory    | Core integrity fell below 50%
 17252 | -4/Factory    | Lost 3 parts (1p2n)
 17302 | -4/Factory    | Lost 3 parts (1n1u1w)
 17372 | -4/Factory    | Fabricated Mak. Hacking Suite (x1)
 17454 | -4/Factory    | Lost 6 parts (3p2n1w)
 17678 | -4/Factory    | Build established: Scavenger-Gunner
 17751 | -4/Factory    | Discovered new exit (range 12)
 17931 | -4/Factory    | Entered Research
 17931 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 18478 | -3/Research   | Core integrity fell below 50%
 18517 | -3/Research   | Lost 9 parts (1p3n3u2w)
 18955 | -3/Research   | Core integrity fell below 20%
 19599 | -3/Research   | Identified exit to Research
 19865 | -3/Research   | Repaired Particle Reactor
 20207 | -3/Research   | Entered another Research area
 20207 | -2/Research   | Evolved 2 slots: Propulsion x2
 20384 | -2/Research   | Identified exit to Quarantine
 20645 | -2/Research   | Build established: Hacker-Tank
 21310 | -2/Research   | System corruption reached 10%
 21324 | -2/Research   | Lost 3 parts (2n1u)
 21392 | -2/Research   | Destroyed 7 combat bots
 21431 | -2/Research   | Lost 8 parts (2p1n4u1w)
 21589 | -2/Research   | Destroyed 7 combat bots
 21802 | -2/Research   | Lost 3 parts (1n1u1w)
 21990 | -2/Research   | First assault squad dispatched
 22062 | -2/Research   | Spotted B-90 Cyclops
 22063 | -2/Research   | Core integrity fell below 50%
 22071 | -2/Research   | Entered Quarantine
 22072 | -2/Quarantine | Core integrity fell below 20%
 22089 | -2/Quarantine | Lost 16 parts (2p4n5u5w)
 22175 | -2/Quarantine | Found Alien Artifact
 22175 | -2/Quarantine | Identified Phase Redirector
 22220 | -2/Quarantine | Found Alien Artifact
 22220 | -2/Quarantine | Identified Phase Armor
 22254 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
22215_ Suspension Chamber breached.
22220_ Acquired Alien Artifact.
22220_ Identified Phase Armor.
22222_ Dropped Phase Armor.
22230_ Critical hit (Burn: +37).
22232_ JVGVDS<XDHQQVST JBG8D VT%AVJZLB 
22233_ Backup Propulsion VII destroyed.
22235_ L-61 Swordsman destroyed.
22235_ Switching to secondary target: G-73 Enforcer.
22236_ Backup Propulsion VII destroyed.
22239_ Backup Power VII destroyed.
22241_ System corrupted: Backup Laser VII failed to cycle.
22242_ Critical hit (Burn: +37).
22243_ Backup Laser VII destroyed.
22244_ System corrupted: Backup Laser VII failed to cycle.
22245_ Backup Laser VII destroyed.
22247_ System corrupted: Enh. Nova Cannon failed to cycle.
22249_ PEP8E 3 P3OMIC90EFITR3FD
22251_ Backup Power VII destroyed.
22253_ System corrupted: Enh. Nova Cannon failed to cycle.

 Map 
-----
+----------------------------------------------------+
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|                  ????????????????????????????????? |
|                  ??###########???????????????????? |
|                  ??#     @   #???????????????????? |
|                  ??#   ""%/  ####+###########????? |
|                  ??#   ""!  g#                ???? |
|                  ??#   "" " g/                ???? |
|                  ??#   ""!" g#                ???? |
|                  ??#   """"  #   #######+#???????? |
|                  ??#         #   #???????????????? |
|                  ??#         #   #???????????????? |
|                  ??###########   #???????????????? |
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|                  ??????????????# #?????########### |
|                  ??????????????# #??####         # |
|                  ??????????????# #??#  +  """""  # |
|                  ??????????????# #??# ##  """!   # |
|                  ??????????????# #??# ##  " """  + |
|                  ??????????????# #??# ##  "      # |
|                  ??????????????# #??# ##  ""     # |
|                  ??????????????# #??# ##         # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           150
Coolant Potential          65
Energy Generation          67
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Propulsion Shielding       33
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            8
Recoil Reduction           6
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          34

 Item Schematics 
-----------------
                    Lgt. Treads | -10/Materials | Hacked
      Mak. Medium Armor Plating | -5/Factory    | Extrapolated
           Mak. Coolant Network | -5/Factory    | Extrapolated
              Mak. Power Source | -5/Factory    | Extrapolated
 0b10 Decoder Chip [Skirmisher] | -5/Factory    | Extrapolated
            Mak. Ablative Armor | -5/Factory    | Extrapolated
             Mak. Hacking Suite | -5/Factory    | Extrapolated
        Mak. Targeting Computer | -5/Factory    | Extrapolated
       Mak. Light Armor Plating | -5/Factory    | Extrapolated
       Mak. Transmission Jammer | -5/Factory    | Extrapolated
                     Beamcaster | -5/Extension  | Extrapolated
                Hvy. Beamcaster | -5/Extension  | Extrapolated
               Energy Deflector | -5/Extension  | Extrapolated
                    Slug Cannon | -5/Extension  | Extrapolated
           Mak. Thermal Plating | -4/Factory    | Extrapolated
 Mak. System Restoration Module | -4/Factory    | Extrapolated
                Mak. Hover Unit | -4/Factory    | Extrapolated
    Tactical Coordination Suite | -4/Factory    | Extrapolated
                    Bore Cannon | -4/Factory    | Extrapolated
             Mak. System Shield | -4/Factory    | Extrapolated
              Mak. Sensor Array | -4/Factory    | Extrapolated
                     Mak. Spear | -4/Factory    | Extrapolated
                      Multitool | -3/Research   | Extrapolated
       Mak. Heavy Armor Plating | -3/Research   | Extrapolated
              Hvy. Gauss Cannon | -3/Research   | Extracted
                     Myomer Leg | -3/Research   | Extracted
            Imp. Kinecellerator | -3/Research   | Extracted
                      ECM Suite | -3/Research   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mak. Coolant Network | x1 | -5/Factory 
   Mak. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Phase Redirector
Phase Armor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AmuletArcSabre
  Manual?         0
Play Time         02:35:01
  Cumulative      341.4 hours
  Start           2024.09.02 @ 18:06:14
  End             2024.09.02 @ 23:39:12
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          260
  Rogue           63
  Adventurer      171
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             77
Gallery%          75
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 90f5589f-26ae-461a-9d03-2a1487fe36e3