Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 18:52:08

Player: KeepAwake2

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (183)     915
Value Destroyed (5395)     5395
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1384)               1384
              TOTAL SCORE: 13534

 Bonus
-------
High Alert Combat Kills    444
Follower Combat Kills      228
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -188

 Cogmind 
---------
Core Integrity             0/850
Matter                     278/300
Energy                     53/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (29)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
               Biomechanical Wings
  Experimental Cesium-ion Thruster
>              --- UTILITY (6) ------
      Enhanced Optical Array
               Cloaking Device
               Component Analysis Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Relay Coupler [Programmer] (86)
               Relay Coupler [Programmer] (76)
               Relay Coupler [Programmer] (82)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
                Hacking Suite
                System Shield
                Hacking Drone Bay
>               --- WEAPON -----------
                Force Rifle
  Hypervelocity Railgun
          Heavy Rocket Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
                Biomechanical Wings
   Experimental Cesium-ion Thruster
                Power Amplifier
       Advanced Heat Sink
       Advanced Targeting Computer
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
[Rating: 68]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Force Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             267  | 4   12  14  54  41  32  10  14  .   19  14  1   19  7   3   9   14  
  Power                    34   | .   2   3   9   4   2   1   .   .   2   3   .   2   1   .   .   5   
    Engine                 24   | .   2   3   8   1   1   1   .   .   1   2   .   .   1   .   .   4   
    Core                   9    | .   .   .   1   3   1   .   .   .   .   1   .   2   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               75   | 2   1   4   17  18  9   .   1   .   4   3   1   6   .   2   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    63   | 2   1   4   17  18  9   .   1   .   4   1   .   1   .   1   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   2   1   5   .   1   .   3   
  Utility                  67   | 1   4   2   13  6   3   5   5   .   4   6   .   8   4   1   2   3   
    Device                 31   | .   1   1   5   2   1   3   3   .   2   2   .   4   2   1   1   3   
    Storage                9    | 1   1   .   2   1   .   .   .   .   1   1   .   1   .   .   1   .   
    Processor              11   | .   1   .   1   2   .   1   1   .   .   2   .   3   .   .   .   .   
    Hackware               5    | .   .   .   1   1   1   .   .   .   .   1   .   .   1   .   .   .   
    Protection             11   | .   1   1   4   .   1   1   1   .   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 1   5   5   15  13  18  4   8   .   9   2   .   3   2   .   4   2   
    Energy Gun             32   | 1   1   3   9   10  1   .   1   .   2   .   .   2   .   .   1   1   
    Energy Cannon          3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          29   | .   3   2   3   1   7   3   3   .   2   1   .   1   1   .   1   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   1   2   5   1   3   .   3   .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          8    | .   .   .   2   .   3   .   1   .   1   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   1   3   .   .   .   2   2   .   1   .   .   2   .   
Parts Lost                 67   | .   .   1   13  8   8   2   2   .   11  5   .   .   5   .   .   12  
  Power                    13   | .   .   1   2   1   1   1   1   .   .   1   .   .   2   .   .   3   
  Propulsion               21   | .   .   .   3   4   3   1   .   .   6   1   .   .   1   .   .   2   
  Utility                  16   | .   .   .   3   .   3   .   1   .   1   3   .   .   1   .   .   4   
  Weapon                   17   | .   .   .   5   3   1   .   .   .   4   .   .   .   1   .   .   3   
  Highest Loss Streak      12   | .   .   1   4   3   4   2   1   .   4   3   .   .   5   .   .   12  
Average Slot Usage (%)     85   | .   93  99  97  96  98  72  74  69  81  36  37  74  73  64  85  82  
  Engine                   6    | .   11  13  9   4   8   .   5   .   1   1   .   .   1   6   6   5   
  Core                     1    | .   .   .   1   4   .   6   .   .   .   .   6   9   8   .   .   4   
  Leg                      23   | .   28  28  32  34  35  14  14  15  22  .   .   .   .   1   19  18  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   2   10  22  24  23  6   1   
  Device                   7    | .   3   2   3   3   .   9   15  7   7   1   .   5   4   6   12  13  
  Storage                  8    | .   14  14  11  8   9   7   7   7   6   .   .   2   6   6   6   5   
  Processor                10   | .   4   10  7   13  9   14  12  15  15  17  13  22  9   6   6   6   
  Hackware                 5    | .   .   .   3   10  9   .   .   .   .   4   6   6   11  13  13  11  
  Protection               2    | .   2   .   6   .   6   4   1   7   6   .   .   .   .   .   .   .   
  Energy Gun               5    | .   7   9   9   12  .   .   .   .   4   .   .   2   2   .   5   5   
  Ballistic Gun            5    | .   11  12  10  2   9   10  7   15  1   1   .   .   2   .   .   1   
  Launcher                 2    | .   .   .   .   1   2   .   4   .   1   .   .   .   .   .   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 6   20  19  33  37  40  44  42  25  57  8   8   34  28  21  55  66  
  Greatest Support         78   | 20  20  20  30  59  54  27  32  32  78  8   8   37  37  27  50  74  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   2   2   .   1   2   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  8   12  10  10  10  10  10  10  6   4   8   8   8   12  12  
  Average Capacity         9    | 5   7   8   9   9   10  10  10  10  9   4   4   5   8   8   11  11  
  Most Carried             12   | 4   8   8   10  10  10  10  10  9   10  6   4   8   8   8   12  12  
  Average Carried          9    | 2   6   7   8   9   9   8   9   9   9   4   3   4   6   7   11  10  
  Final Capacity           12   | 6   8   8   10  10  10  10  10  10  4   4   4   8   8   8   12  4   
  Final Carried            12   | 4   8   6   10  9   9   9   9   9   3   2   4   7   7   8   12  3   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 34% | Mutant
 17% | Derelict-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Derelict-Mutant | -6/Zion
    Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           4111 | 240  167  344  845  545  589  49   111  .    369  14   .    235  148  67   94   294  
  Remotely                 78   | .    .    .    .    .    .    .    .    .    .    .    .    25   53   .    .    .    
Salvage Created            6994 | .    206  287  1984 1460 1713 65   78   .    389  .    .    235  .    .    .    577  
  Parts                    408  | .    26   25   133  76   89   8    3    .    13   .    .    15   .    .    .    20   
Haulers Intercepted        12   | .    .    .    4    4    3    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    19   
  Prevented                13   | .    .    .    .    .    .    .    3    .    7    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  132  | .   8   14  35  23  26  1   2   .   7   .   .   3   .   .   .   13  
  Melee                    2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     69   | .   8   11  27  13  2   1   .   .   1   .   .   3   .   .   .   3   
  Cannons                  7    | .   .   3   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      49   | .   .   .   6   7   20  .   2   .   5   .   .   .   .   .   .   9   
Classes Destroyed          14   | .   4   3   4   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   1   2   6   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   1   3   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   12   | .   .   .   4   4   3   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 7    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   4   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   6   11  10  .   3   .   1   .   .   .   .   3   .   .   .   2   
  Grunt                    62   | .   2   2   14  18  13  .   1   .   5   .   .   .   .   .   .   7   
  Brawler                  5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   22   | .   .   .   9   5   7   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   5   6   17  12  1   2   .   2   .   .   2   .   .   .   4   
  Combat Bots Only         7    | .   3   3   3   5   7   1   2   .   2   .   .   2   .   .   .   4   
Max Kills in Single Turn   4    | .   2   1   3   4   4   1   1   .   2   .   .   1   .   .   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   3   .   1   .   2   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               11890 | .    253  1039 1973 2070 1343 246  204  .    1905 669  .    79   711  .    .    1398 
  Core                     2380  | .    6    241  221  332  215  16   27   .    471  353  .    11   174  .    .    313  
  Absorbed by Shields      257   | .    .    .    .    111  .    98   8    .    .    .    .    29   11   .    .    .    
Core Remaining (%)         34    | 100  .    1    44   .    .    .    .    .    26   .    .    .    .    .    .    .    
Volleys Fired              430   | .    31   46   130  106  36   6    5    .    21   4    .    11   11   .    .    23   
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    1    .    2    1    .    .    2    
  Hottest                  145   | .    75   76   110  124  96   61   96   .    145  30   .    120  100  .    .    120  
Shots Fired                754   | .    62   91   243  185  62   12   9    .    36   4    .    13   11   .    .    26   
  Gun                      627   | .    58   63   238  175  23   10   5    .    11   4    .    13   8    .    .    19   
  Cannon                   58    | .    4    28   .    .    15   .    .    .    11   .    .    .    .    .    .    .    
  Launcher                 66    | .    .    .    5    10   24   2    4    .    14   .    .    .    .    .    .    7    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  301   | .    33   66   110  35   23   10   3    .    5    4    .    2    8    .    .    2    
  Thermal                  201   | .    17   25   79   23   15   .    .    .    11   .    .    11   3    .    .    17   
  Explosive                29    | .    .    .    5    10   .    .    .    .    7    .    .    .    .    .    .    7    
  Electromagnetic          223   | .    12   .    49   117  24   2    6    .    13   .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    9    6    11   11   18   8    1    .    5    .    .    4    6    .    .    6    
  Robot Miss Streak        9     | .    7    5    4    9    4    1    1    .    3    .    .    1    3    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           469   | .    34   40   165  129  37   9    3    .    20   .    .    9    7    .    .    16   
  Core Hits                314   | .    14   19   79   80   51   6    3    .    22   .    .    7    1    .    .    32   
  Critical Hits            4     | .    1    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              14    | .    .    .    4    .    2    .    7    .    .    1    .    .    .    .    .    .    
  Impact                   14    | .    .    .    4    .    2    .    7    .    .    1    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13412 | .    365  493  3048 3015 2983 273  165  .    1210 .    .    201  65   .    .    1594 
  Guns                     5787  | .    350  366  2185 1733 299  146  .    .    109  .    .    201  41   .    .    357  
  Cannons                  483   | .    15   125  .    .    160  .    .    .    183  .    .    .    .    .    .    .    
  Explosions               6916  | .    .    .    785  1282 2402 127  165  .    918  .    .    .    .    .    .    1237 
  Melee                    197   | .    .    .    75   .    122  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2296  | .    161  341  782  482  299  146  .    .    37   .    .    7    41   .    .    .    
  Thermal                  3368  | .    109  150  1076 430  845  .    .    .    183  .    .    194  24   .    .    357  
  Explosive                3551  | .    .    .    542  1136 .    .    .    .    636  .    .    .    .    .    .    1237 
  Electromagnetic          3995  | .    95   .    570  967  1717 127  165  .    354  .    .    .    .    .    .    .    
  Impact                   197   | .    .    .    75   .    122  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    3    .    2    .    .    .    .    .    10   10   10   10   10   .    
  Average Corruption       3     | .    .    .    2    .    1    .    .    .    .    .    10   10   10   10   10   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    20   .    3    .    .    .    .    .    2    23   11   7    3    .    
    Message Errors         11    | .    .    .    4    .    1    .    .    .    .    .    2    3    .    1    .    .    
    Matter Fused           15    | .    .    .    8    .    .    .    .    .    .    .    .    4    2    1    .    .    
    Heat Flow Errors       6     | .    .    .    2    .    .    .    .    .    .    .    .    2    1    .    1    .    
    Energy Discharges      8     | .    .    .    1    .    2    .    .    .    .    .    .    3    2    .    .    .    
    Data Loss (minor)      7     | .    .    .    4    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          16    | .    .    .    .    .    .    .    .    .    .    .    .    5    4    5    2    .    
    Targeting Errors       2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            219   | .    .    .    24   71   70   11   6    .    26   .    .    .    .    .    .    11   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               219   | .    .    .    24   71   70   11   6    .    26   .    .    .    .    .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      516   | .    .    .    156  56   198  .    9    .    50   .    .    .    .    .    .    47   
  Shots                    19    | .    .    .    4    1    10   .    1    .    1    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | .    115  230  299  339  231  20   33   .    300  .    .    222  196  .    133  166  
  Average Temperature      67    | .    35   52   73   61   60   9    15   .    108  .    .    89   113  .    65   56   
  Received Heat Transfer   3064  | .    60   217  615  947  297  48   76   .    459  132  .    .    144  .    .    69   
  Effects                  8     | .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    .    .    5    11   4    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         5857  | .    250  360  2397 705  1009 .    .    .    125  .    .    296  160  .    .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    .    .    5    2    12   .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Peak Influence             780  | .   232 240 672 780 619 300 .   .   .   76  15  146 .   .   .   .   
  Initial                  325  | .   .   25  27  283 325 228 .   .   .   .   .   10  .   .   .   .   
  Average                  262  | .   88  121 298 407 411 204 .   .   .   23  12  48  .   .   .   .   
Maximum Alert Level        3    | .   1   1   2   3   2   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         36   | 100 75  90  16  .   11  33  .   .   .   100 100 100 .   .   .   .   
  Level 1                  39   | .   24  9   61  53  31  66  .   .   .   .   .   .   .   .   .   .   
  Level 2                  23   | .   .   .   22  43  57  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   6   5   4   1   .   .   1   2   .   .   .   .   .   1   
  Investigation            6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            11   | .   1   .   3   3   2   1   .   .   .   1   .   .   .   .   .   .   
  Assault                  4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Distress Signals           17   | .   2   .   5   8   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              322  | .   20  36  58  60  38  4   10  .   20  8   6   5   10  2   .   45  
  Peak Tracking Total      19   | .   4   19  6   8   8   2   3   .   7   7   6   3   6   4   .   12  
  Tactical Retreats        35   | .   1   1   3   7   1   2   6   .   5   2   .   1   3   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Traps Triggered            11   | .   1   .   1   1   6   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Disabled          19   | .   .   2   6   1   9   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   1   2   1   2   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Accessed          57   | .   4   .   14  7   11  2   .   4   .   8   .   7   .   .   .   .   
  Terminals                37   | .   3   .   9   5   8   2   .   .   .   5   .   5   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                186  | .   10  .   49  26  32  3   .   26  .   26  .   14  .   .   .   .   
  Successful               128  | .   8   .   35  17  22  1   .   26  .   10  .   9   .   .   .   .   
  Failed                   57   | .   2   .   13  9   10  2   .   .   .   16  .   5   .   .   .   .   
    Catastrophic           6    | .   .   .   .   1   1   .   .   .   .   3   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                113  | .   8   .   31  22  25  3   .   .   .   16  .   8   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   .   
  Repair Stations          14   | .   .   .   7   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   1   3   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             89   | .   6   .   17  14  16  1   .   26  .   5   .   4   .   .   .   .   
  Record                   26   | .   1   .   6   5   .   1   .   11  .   1   .   1   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   1   .   .   7   .   1   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   3   .   1   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   1   .   2   1   4   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
Repair Station Hacks       13   | .   .   .   7   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   4   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         6    | .   1   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   11  7   5   2   .   .   .   6   .   2   .   .   .   .   
  Full Trace Events        6    | .   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   3   .   1   .   .   7   .   1   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   
    Matter                 738  | .   .   .   .   .   .   .   .   .   .   102 .   636 .   .   .   .   
    Time                   389  | .   .   .   .   .   .   .   .   .   .   51  .   338 .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   3   .   12  .   .   .   .   
Parts Repaired             6    | .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     148  | .   .   .   84  26  38  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         76   | .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total Allies               7    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    4    4    
  Highest-Rated Group      147  | .    .    .    .    .    62   .    .    .    94   .    .    .    .    .    147  147  
  Highest-Rated Ally       94   | .    .    .    .    .    31   .    .    .    94   .    .    .    .    .    39   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               38   | .    .    .    .    .    2    .    .    .    8    .    .    .    .    .    .    28   
  Total Damage             1411 | .    .    .    .    .    21   .    .    .    180  .    .    .    .    .    .    1210 
  Kills                    9    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   1   .   2   .   .   .   1   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               14938 | 65   672  835  2321 1467 1318 599  1827 103  1328 401  89   429  183  137  2679 485  
Spaces Moved               10744 | 49   421  542  1176 768  800  398  1028 83   784  670  200  657  482  443  1816 427  
  Core                     443   | 7    .    .    .    .    .    .    .    .    58   378  .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7847  | 42   421  542  1176 768  800  398  1028 83   726  .    .    .    .    .    1580 283  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2454  | .    .    .    .    .    .    .    .    .    .    292  200  657  482  443  236  144  
  Fastest Speed            22    | 50   120  120  120  120  122  125  125  125  50   40   40   22   22   26   26   25   
  Average Speed            106   | 110  120  120  131  121  124  140  155  125  117  47   40   30   23   28   131  91   
  Slowest Speed            190   | 120  120  120  150  126  155  190  190  125  155  150  40   107  27   37   150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    62   79   97   53   67   11   95   70   91   17   97   13   71   82   93   52   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    2    1    
  Known Exits Taken        10    | .    1    1    1    1    1    1    1    1    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             16    | .    .    1    .    .    .    .    2    .    4    .    .    .    3    2    2    2    
Spaces Dug                 21    | .    .    .    .    .    .    .    7    .    13   1    .    .    .    .    .    .    
Terrain Destroyed          360   | .    .    .    40   67   59   .    7    .    107  1    .    .    .    .    .    79   
  Melee                    8     | .    .    .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    2    .    .    .    5    .    .    .    .    .    .    .    
  AOE                      345   | .    .    .    40   67   57   .    .    .    102  .    .    .    .    .    .    79   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      13441 | 60   531  647  1702 1123 1065 429  1238 82   1152 750  207  871  537  452  2098 497  
  Wait                     1674  | .    48   22   270  151  161  4    180  .    307  43   5    162  32   3    267  19   
  Move                     10729 | 48   420  541  1175 767  799  397  1027 82   783  670  199  656  481  442  1815 427  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  173   | 8    12   8    39   30   18   8    3    .    12   7    2    11   3    2    5    5    
  Fast Attach              47    | .    2    2    5    8    1    .    1    .    .    10   1    8    1    1    3    4    
  Attach                   86    | 4    4    2    17   9    8    6    2    .    10   4    .    8    3    1    2    6    
  Detach                   12    | .    1    .    .    .    1    1    .    .    1    2    .    3    1    1    1    .    
  Swap                     134   | .    6    10   32   24   23   4    11   .    9    .    .    3    3    1    4    4    
  Drop                     137   | .    7    15   29   28   13   3    2    .    9    9    .    9    2    1    1    9    
  Fire                     430   | .    31   46   130  106  36   6    5    .    21   4    .    11   11   .    .    23   
  Melee                    14    | .    .    .    4    .    2    .    7    .    .    1    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   153 | -10/Materials      | Discovered new exit (range 16)
   303 | -10/Materials      | Build established: Mutant
   340 | -10/Materials      | Discovered new exit (range 14)
   536 | -10/Materials      | Identified exit to Materials
   697 | -10/Materials      | Identified exit to Mines
   738 | -10/Materials      | Entered Mines
   738 | -10/Mines          | Discovered exit to Materials (range 14)
   936 | -10/Mines          | Assembled infested the area
   975 | -10/Mines          | Core integrity fell below 50%
  1281 | -10/Mines          | Core integrity fell below 20%
  1330 | -10/Mines          | Build established: Scavenger-Mutant
  1455 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1455 | -10/Mines          | Discovered new exit (range 5)
  1573 | -10/Mines          | Entered Materials
  1573 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1676 | -9/Materials       | Central database locked down
  1926 | -9/Materials       | Lost 4 parts (1n1u2w)
  2024 | -9/Materials       | Discovered new exit (range 12)
  2455 | -9/Materials       | Discovered new exit (range 15)
  2529 | -9/Materials       | Identified exit to Materials
  3195 | -9/Materials       | Repaired Aluminum Leg
  3352 | -9/Materials       | Discovered exit to Materials (range 15)
  3596 | -9/Materials       | Core integrity fell below 50%
  3680 | -9/Materials       | Repaired Aluminum Leg
  3713 | -9/Materials       | Repaired Hvy. EM Pulse Gun
  3868 | -9/Materials       | Discovered exit to Materials (range 16)
  3894 | -9/Materials       | Entered another Materials area
  3894 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3895 | -8/Materials       | Identified exit to Storage
  3911 | -8/Materials       | Identified exit to Factory
  3929 | -8/Materials       | Discovered exit to Storage (range 13)
  4682 | -8/Materials       | Lost 3 parts (1p1n1w)
  5146 | -8/Materials       | Repaired Lrg. Storage Unit
  5215 | -8/Materials       | Build established: Mutant
  5343 | -8/Materials       | Core integrity fell below 50%
  5361 | -8/Materials       | Entered Storage
  5861 | -8/Storage         | Repaired Titanium Leg
  5884 | -8/Storage         | Repaired Titanium Leg
  5952 | -8/Storage         | Destroyed 7 combat bots
  6009 | -8/Storage         | Core integrity fell below 20%
  6018 | -8/Storage         | Identified exit to Recycling
  6377 | -8/Storage         | Build established: Scavenger-Mutant
  6590 | -8/Storage         | Discovered exit to Factory (range 7)
  6625 | -8/Storage         | Met a pair of Derelict thieves
  6679 | -8/Storage         | Entered Factory
  6679 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6683 | -7/Factory         | Lost 4 parts (1p1n2u)
  6896 | -7/Factory         | Build established: Mutant
  6905 | -7/Factory         | Discovered new exit (range 9)
  6913 | -7/Factory         | Identified exit to Lower Caves
  7018 | -7/Factory         | Discovered new exit (range 11)
  7034 | -7/Factory         | Identified exit to Factory
  7278 | -7/Factory         | Entered Lower Caves
  7279 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7865 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8040 | -7/Lower Caves     | Discovered new exit (range 5)
  8048 | -7/Lower Caves     | Identified exit to Lower Caves
  8261 | -7/Lower Caves     | Spotted B-75 Beast
  8607 | -7/Lower Caves     | Identified exit to Data Miner
  8740 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9105 | -7/Lower Caves     | Entered Data Miner
  9105 | -7/Data Miner      | Discovered new exit (range 6)
  9110 | -7/Data Miner      | Identified exit to Proximity Caves
  9133 | -7/Data Miner      | Met Data Miner
  9159 | -7/Data Miner      | Learned location of Section 7 (-3)
  9159 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9179 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9208 | -7/Data Miner      | Entered Proximity Caves
  9281 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9411 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9642 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9778 | -6/Proximity Caves | Learned location of Extension (-5)
  9839 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10404 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10475 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
 10510 | -6/Proximity Caves | Core integrity fell below 50%
 10532 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 10536 | -6/Proximity Caves | Entered Factory
 10536 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10541 | -6/Factory         | Lost 4 parts (3n1w)
 10574 | -6/Factory         | Spotted B-75 Beast
 10787 | -6/Factory         | Fabricated Aluminum Leg?
 10935 | -6/Factory         | Lost 3 parts (3u)
 10937 | -6/Factory         | Sucked down chute
 10937 | -6/Factory         | Entered Waste
 10952 | -6/Waste           | EMP discharged
 10952 | -6/Waste           | System corruption reached 10%
 10952 | -6/Waste           | Spotted C-40 Crusher
 10966 | -6/Waste           | Spotted C-40 Crusher
 10966 | -6/Waste           | Spotted C-40 Crusher
 10966 | -6/Waste           | Spotted C-40 Crusher
 10966 | -6/Waste           | Spotted C-40 Crusher
 10973 | -6/Waste           | Spotted C-40 Crusher
 11022 | -6/Waste           | Discovered new exit (range 11)
 11025 | -6/Waste           | Identified exit to Factory
 11026 | -6/Waste           | Entered Factory
 11200 | -6/Factory         | Build established: Mutant
 11210 | -6/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 11381 | -6/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 11406 | -6/Factory         | Discovered new exit (range 14)
 11445 | -6/Factory         | Identified exit to Lower Caves
 11455 | -6/Factory         | Entered Lower Caves
 11472 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11513 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11531 | -6/Lower Caves     | Spotted B-75 Beast
 11535 | -6/Lower Caves     | Core integrity fell below 50%
 11538 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11618 | -6/Lower Caves     | Discovered new exit (range 19)
 11630 | -6/Lower Caves     | Lost 5 parts (2p1n1u1w)
 11638 | -6/Lower Caves     | Entered another Lower Caves area
 11638 | -6/Lower Caves     | Discovered new exit (range 19)
 11713 | -6/Lower Caves     | Learned Factory garrison access intel
 11716 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11755 | -6/Lower Caves     | Discovered new exit (range 17)
 11775 | -6/Lower Caves     | Entered Zion
 11789 | -6/Zion            | Received a hallucinogenic algorithm
 11805 | -6/Zion            | Discovered new exit (range 13)
 11809 | -6/Zion            | Given A8's code to call for help
 11811 | -6/Zion            | System corruption cleaned by Quarantine Array
 11824 | -6/Zion            | Given the Hacking Drone Bay
 11824 | -6/Zion            | Found Prototype Device
 11824 | -6/Zion            | Identified Hacking Drone Bay
 11849 | -6/Zion            | Found Relay Coupler [Programmer]
 11852 | -6/Zion            | Found Relay Coupler [Programmer]
 11856 | -6/Zion            | Found Relay Coupler [Programmer]
 11863 | -6/Zion            | Found Relay Coupler [Programmer]
 11865 | -6/Zion            | Found Relay Coupler [Programmer]
 11930 | -6/Zion            | Learned location of Quarantine (-3)
 12124 | -6/Zion            | Build established: Derelict-Mutant
 13082 | -6/Zion            | Imprinted
 13084 | -6/Zion            | Declared Zion's savior
 14454 | -6/Zion            | Entered Proximity Caves
 14454 | -5/Proximity Caves | Accompanied by 4 allies
 14575 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 14808 | -5/Proximity Caves | Build established: Hacker-Mutant
 14863 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14891 | -5/Proximity Caves | Core integrity fell below 20%
 14892 | -5/Proximity Caves | Spotted B-75 Beast
 14939 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Deuterium Engine destroyed.
Searching scrap...
Found Arm. Huge Wheel.
Found Med. Storage Unit.
Found Cloaking Device.
Found Unknown Device.
Found 18 Matter.
Searching scrap...
Found Com. Wheel.
Found 18 Matter.
Acquired Unknown Device.
Identified Component Analysis Suite.
Acquired Cloaking Device.
Acquired 18 matter.
System Shield destroyed.
Dropped Adv. Targeting Computer.
Acquired Imp. Deuterium Engine.
Adv. Weight Redist. System destroyed.
S-27 Virus destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
| " ???????????????????????????????????????????????? |
| " ???????????????????????????????????????????????? |
| " ##???????????????########?????????????????????## |
| "   ##?#####??????##      ##????????????????#####  |
|      ##    ########        #???????????????##      |
|             #?   #?#     @#???????????????##       |
|             #?   #?##   s######??????????##     ## |
|             #?#  ##?#   s##   ##?????????#      ## |
|             ###   #####        #?????????##      = |
|             ##     ##?##       #??????????##       |
|            #??#     #??##      #???????????#       |
|           #####   ###???##     #???????????####    |
| ###     #####    ##??????#     #??????????????## # |
| ??#     ##      ##???????#     #?????###???????### |
| ??#            ##???######= %! ####### ##????????? |
| ###            #???##  #" %=!%###  ##   #??????### |
|                #####      =[=[##        ##?????#   |
|        ###                 %%[#          ####??# # |
|       ####               " = /#             #### # |
|       #?#       ###     # "      ####       ##   # |
|       #?#       #?#       #   %  ####       ##  ## |
|       #?##     #####                         #  ## |
|   #####??#   ###?#    ##% ##    %               ## |
|  ##??????#  ##???#            #                    |
| ##???????#  #????##  #        ##            ##     |
| #????????#  #?????#   " #     #######      ######  |
| ?????????#  ##????#  #" =#     #????########????## |
| ?????????#   #####   #"%       #?????????????????# |
| ??????####           #""""""# ##?????????????????? |
| #######              ##### ## #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       60
Power Amplification        20
Additional Mass Support    9
Armor Coverage             225
Utility Shielding          66
Evasion (%)                65
Targeting Accuracy         24
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                Aluminum Leg | -9/Materials  | Scanalyzed
       Mni. Grenade Launcher | -9/Materials  | Scanalyzed
     Imp. Targeting Computer | -9/Materials  | Scanalyzed
           Lgt. Nuclear Core | -8/Storage    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
              Adv. Drone Bay | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
             Aluminum Leg | x3 | -6/Factory 
 Exp. Cesium-ion Thruster | x1 | -6/Factory 
 Exp. Cesium-ion Thruster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Can't Catch Me
I Survived The Infestation
I'm Back, Baby!
Just What I Needed
Knowing Is Half The Battle
Prolific Hacker
Serviceable Loadout
Slippery One
System Compromised
The One
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveDeliveryRay
  Manual?         0
Play Time         06:57:47
  Cumulative      26.8 hours
  Start           2021.12.04 @ 20:27:16
  End             2021.12.05 @ 18:52:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5e093d4-8039-4086-9751-e22744a36168