Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 09:45:46 Player: EyeSayUgh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2350) 2350 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 5216 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 263 Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Huge Storage Unit Weight Redist. System Improved Sensor Array Improved Sensor Array ECM Suite Hacking Suite Improved EM Shotgun Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Thermal Generator Huge Storage Unit Large Battery Weight Redist. System Improved Sensor Array ECM Suite Hacking Suite Improved EM Shotgun Shock Rifle Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Improved Assault Rifle Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 78 | 6 14 6 28 24 Power 9 | 1 . 1 4 3 Engine 8 | 1 . 1 4 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 2 4 8 4 Treads 17 | 2 2 2 7 4 Leg 3 | . . 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 9 . 3 11 Device 7 | . 1 . . 6 Storage 12 | 1 7 . 3 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 25 | 2 3 1 13 6 Energy Gun 6 | 1 . 1 3 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 7 | 1 1 . 4 1 Ballistic Cannon 3 | . 1 . 2 . Launcher 6 | . 1 . 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 6 1 Parts Lost 15 | . . . 1 14 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 5 | . . . 1 4 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 93 99 99 92 Engine 10 | . 14 11 10 7 Treads 37 | . 27 24 42 40 Leg 2 | . . 19 . . Device 3 | . 8 . . 6 Storage 11 | . 14 11 11 9 Processor 7 | . . 11 11 4 Protection 1 | . . . . 5 Energy Gun 7 | . 14 11 8 . Energy Cannon 2 | . . . 2 6 Ballistic Gun 4 | . 4 . 2 9 Ballistic Cannon 4 | . 4 11 6 . Launcher 2 | . 5 . 1 1 Naked Turns . | . . . . . Heaviest Build 71 | 13 32 33 55 71 Greatest Support 103 | 40 40 60 83 103 Greatest Overweight (x) 16 | . . . . 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 25 20 Average Capacity 16 | 6 14 15 16 20 Most Carried 20 | 6 15 15 20 20 Average Carried 16 | 3 13 13 16 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 6 14 15 20 14 Class Distribution -------------------- 77% | Mutant 19% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1679 | 260 38 132 843 406 Remotely . | . . . . . Salvage Created 2532 | . 87 156 1202 1087 Parts 134 | . 6 18 64 46 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 53 | . 2 6 27 18 Guns 26 | . 2 5 10 9 Cannons 21 | . . 1 16 4 AOE 4 | . . . 1 3 Classes Destroyed 9 | . 1 3 1 4 Tunneler 1 | . . . . 1 Recycler 4 | . . . 2 2 Operator 1 | . . . . 1 Watcher 3 | . . 1 2 . Swarmer 5 | . . 4 . 1 Grunt 32 | . 2 1 18 11 Sentry 11 | . . 1 9 1 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 4 3 5 Combat Bots Only 5 | . 2 4 3 5 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4119 | . 140 164 1099 2716 Core 757 | . 4 21 172 560 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 189 | . 71 . 118 . Core Remaining (%) 83 | 100 98 . 51 . Volleys Fired 187 | . 9 12 83 83 Largest 2 | . 2 2 2 2 Hottest 98 | . 70 91 91 98 Shots Fired 362 | . 18 24 160 160 Gun 212 | . 16 12 88 96 Cannon 135 | . . 12 66 57 Launcher 15 | . 2 . 6 7 Special . | . . . . . Kinetic 188 | . 7 12 75 94 Thermal 148 | . . 12 79 57 Explosive 8 | . 2 . 6 . Electromagnetic 18 | . 9 . . 9 Robot Hit Streak 26 | . 6 9 26 19 Robot Miss Streak 3 | . 2 1 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 258 | . 11 15 115 117 Core Hits 106 | . 5 8 47 46 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 15 | . 1 1 10 3 Burn 8 | . . 1 7 . Meltdown 2 | . . . . 2 Destroy 1 | . . . . 1 Blast 3 | . . . 3 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4910 | . 130 237 1866 2677 Guns 2272 | . 121 116 968 1067 Cannons 1828 | . . 121 861 846 Explosions 810 | . 9 . 37 764 Melee . | . . . . . Ramming . | . . . . . Kinetic 2075 | . 33 121 870 1051 Thermal 1991 | . . 116 959 916 Explosive 418 | . 9 . 37 372 Electromagnetic 426 | . 88 . . 338 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 2 9 . Average Corruption 7 | . . 2 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 57 | . . 2 55 . Message Errors 10 | . . . 10 . Matter Fused 16 | . . 1 15 . Heat Flow Errors 9 | . . . 9 . Energy Discharges 5 | . . 1 4 . Data Loss (minor) 9 | . . . 9 . Data Loss (major) 7 | . . . 7 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary 2 | . . . 2 . Self-Inflicted Damage 347 | . 53 . 1 293 Shots 12 | . 2 . 1 9 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 476 | . 100 102 476 309 Average Temperature 94 | . 34 45 103 98 Received Heat Transfer 1218 | . 60 48 498 612 Effects 11 | . . . 5 6 Shutdowns 1 | . . . 1 . Energy Bleed 4 | . . . 1 3 Interference 5 | . . . 3 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 1 . . 2 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 11 | . . . 7 4 Heat Transferred 4712 | . . 370 2849 1493 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 870 | . 126 155 809 870 Initial 324 | . . 5 65 324 Average 320 | . 39 83 377 576 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 35 | 100 100 100 9 . Level 1 30 | . . . 55 17 Level 2 27 | . . . 33 55 Level 3 6 | . . . 2 27 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . . . 7 10 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 10 | . . . 3 7 Assault 2 | . . . 2 . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 8 | . . 1 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 8 7 50 43 Peak Tracking Total 7 | . 2 4 5 7 Tactical Retreats 6 | . 1 . 2 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 15 | . 2 . 7 6 Max in Single Turn 2 | . 1 . 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 13 | . 4 1 6 2 Terminals 10 | . 3 . 5 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 11 4 12 6 Successful 24 | . 9 4 7 4 Failed 9 | . 2 . 5 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 7 . 7 6 Fabricators . | . . . . . Repair Stations 9 | . 4 . 5 . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 . 3 4 Record 4 | . 3 . . 1 Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Alert Level 2 | . . . 1 1 Recall Investigation 1 | . . . . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 4 . 4 . Scan Component 4 | . 2 . 2 . Repair 4 | . 2 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 1 5 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 . 2 . Time 116 | . 52 . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 77 | . . . 77 . Total Damage 735 | . . . 735 . Kills 10 | . . . 10 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3630 | 81 707 327 1716 799 Spaces Moved 1498 | 48 349 159 697 245 Core 11 | 10 . . . 1 Treads 1487 | 38 349 159 697 244 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 137 160 160 160 164 Slowest Speed 850 | 160 160 160 160 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 59 19 88 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 124 | . 13 . 59 52 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 121 | . 13 . 59 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2366 | 61 482 208 1138 477 Wait 503 | . 82 24 292 105 Move 1494 | 47 348 158 696 245 Hop . | . . . . . Pick Up 51 | 8 14 4 15 10 Fast Attach 29 | 4 8 2 14 1 Attach 14 | 2 . 3 1 8 Detach 8 | . 4 1 3 . Swap 35 | . 6 1 13 15 Drop 44 | . 11 3 21 9 Fire 187 | . 9 12 83 83 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 637 | -10/Materials | Repaired Lgt. Treads 665 | -10/Materials | Repaired Lgt. Treads 721 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Identified exit to Materials 789 | -10/Materials | Entered another Materials area 789 | -9/Materials | Evolved 2 slots: Propulsion x2 1056 | -9/Materials | Discovered new exit (range 6) 1085 | -9/Materials | Identified exit to Storage 1097 | -9/Materials | Discovered new exit (range 12) 1116 | -9/Materials | Entered Storage 1288 | -9/Storage | Garrison activated, responded to threat 1874 | -9/Storage | Repaired Imp. Treads 1907 | -9/Storage | Repaired Imp. Ion Engine 2692 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2716 | -9/Storage | First assault squad dispatched 2821 | -9/Storage | Discovered new exit (range 4) 2830 | -9/Storage | Identified exit to Materials 2832 | -9/Storage | Entered Materials 2832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2958 | -8/Materials | Garrison activated, responded to threat 3172 | -8/Materials | Build established: Scavenger-Mutant 3490 | -8/Materials | Build established: Mutant 3553 | -8/Materials | Discovered new exit (range 15) 3571 | -8/Materials | Core integrity fell below 50% 3605 | -8/Materials | Lost 9 parts (1p5n2u1w) 3625 | -8/Materials | Core integrity fell below 20% 3631 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03600_ U-05 Engineer repairs door. 03600_ K-01 Serf collects debris. 03601_ Overheating: Energy bleed (-76). 03602_ U-05 Engineer lays Concrete. 03605_ K-01 Serf collects debris. 03608_ Imp. Assault Rifle destroyed. 03608_ Thermal Generator destroyed. 03608_ Hvy. Ion Engine blasted off. 03608_ Knocked back. 03609_ Hvy. Particle Cannon broken. 03609_ Overheating: Short circuit. 03611_ K-01 Serf collects debris. 03613_ Knocked back. 03614_ K-01 Serf collects debris. 03623_ Grenade Launcher destroyed. 03624_ Shock Rifle destroyed. 03627_ K-01 Serf collects debris. 03628_ S-10 Pest destroyed. 03629_ R-06 Scavenger collects Imp. Cooling System. 03630_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?? ???????????????????????????? | | ?????????????????? ? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ??????????########?????????? | | ?????????????????? ????????#### # # #?????????? | | ??????###########?# ??????######### ##????????? | | ??????# #?# ??????? + # #????????? | | ??????# """ "T" #?# #?##+###### # ######????? | | ??????# """ #?# #?# # #????? | | ??????# """ ### #?#!!! # #????? | | ??????# %% """ ###!!! ! #????? | | #############+##"=%= #!! % #????? | | %%%= ############ # #????? | | %! = % !% #????? | | = ########## ########????? | | ########### ##" [%[*#????????#######???????????? | | # *# ###;#r###??????????????????????????? | | / * =+% ## g%!!######?????????????????????? | | # * ###### s=%g/ % ######;#####??????????? | | # #????# s=g ; % % ???????? | | # #????# k ; %@* H