Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 16:07:19

Player: ZLD1

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (35)      175
Value Destroyed (1609)     1609
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1670)               1670
              TOTAL SCORE: 8394

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      577
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -153

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
           Gatling Laser
>          --- INVENTORY (10) ---
  Improved Signal Interpreter
           Authchip [R/Combat]
           Relay Coupler [Sentry] (21)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
   Armored Scrap Engine
    Medium Storage Unit
  Improved Target Analyzer
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved Plasma Cutter
  Improved Plasma Cutter
           Lance
>          --- INVENTORY --------
     Light Ion Engine
    Medium Storage Unit
           Structural Scanner
           Visual Processing Unit
  Improved Signal Interpreter
           Authchip [R/Combat]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Corruption Screen
           Field Lobotomy Kit
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Field Lobotomy Kit
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             88   | 7   .   2   4   1   2   3   9   17  18  5   3   17  
  Power                    17   | 1   .   .   .   .   2   1   1   3   5   .   .   4   
    Engine                 9    | 1   .   .   .   .   2   .   .   1   3   .   .   2   
    Core                   8    | .   .   .   .   .   .   1   1   2   2   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   2   .   .   .   4   4   4   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   2   .   .   .   3   4   4   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  21   | 2   .   .   2   1   .   2   .   4   5   1   3   1   
    Device                 11   | 1   .   .   .   .   .   1   .   2   5   1   1   .   
    Storage                3    | 1   .   .   .   1   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   .   1   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   2   .   .   .   .   4   6   4   .   .   12  
    Energy Gun             11   | 2   .   .   .   .   .   .   .   5   3   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          4    | .   .   1   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   1   .   1   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Parts Lost                 35   | .   .   .   .   .   .   .   12  .   5   .   .   18  
  Power                    7    | .   .   .   .   .   .   .   2   .   2   .   .   3   
  Propulsion               10   | .   .   .   .   .   .   .   4   .   3   .   .   3   
  Utility                  8    | .   .   .   .   .   .   .   2   .   .   .   .   6   
  Weapon                   10   | .   .   .   .   .   .   .   4   .   .   .   .   6   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   8   .   4   .   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   100 100 88  100 100 99  75  75  92  78  64  49  
  Engine                   8    | .   14  14  11  11  11  4   .   1   11  9   6   2   
  Core                     4    | .   .   .   .   .   .   5   8   8   6   9   6   2   
  Leg                      21   | .   28  28  22  22  22  22  18  19  20  26  20  8   
  Device                   10   | .   14  14  11  11  11  11  13  7   9   9   10  8   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   6   5   
  Processor                6    | .   .   .   7   11  11  10  9   9   8   .   .   5   
  Hackware                 3    | .   .   .   .   .   .   .   .   8   9   9   6   2   
  Protection               2    | .   .   .   3   11  11  10  .   .   .   .   .   .   
  Energy Gun               8    | .   28  2   .   .   .   .   .   11  17  6   3   1   
  Ballistic Gun            4    | .   .   12  11  11  11  11  4   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   12  11  11  11  11  8   .   .   .   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 14  14  19  22  27  27  27  32  33  36  27  27  37  
  Greatest Support         45   | 20  20  20  24  24  24  24  39  30  30  45  45  45  
  Greatest Overweight (x)  9    | .   .   .   .   1   1   1   7   3   2   2   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   9   10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   5   8   8   8   9   10  10  10  10  10  10  10  
  Average Carried          8    | 1   3   7   8   7   8   8   9   9   9   10  10  8   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   5   8   8   8   9   8   9   10  10  10  10  3   
Scrap Engine Consumption   17   | .   .   .   .   .   .   .   .   .   .   9   7   1   
  Constructs Created       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Constructs Modified      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Class Distribution 
--------------------
 64% | Mutant
 25% | Scavenger-Mutant
  6% | Commander-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Recycling
           Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Matter Collected           1475 | 76  194 20  84  .   .   212 178 213 218 .   .   280 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1207 | 29  102 .   29  .   .   288 58  184 122 .   .   395 
  Parts                    59   | 4   3   .   4   .   .   13  8   7   5   .   .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Combat Hostiles Destroyed  26   | .   2   .   2   .   .   6   2   3   4   .   .   7   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     14   | .   2   .   2   .   .   3   .   2   3   .   .   2   
  Cannons                  6    | .   .   .   .   .   .   3   2   .   .   .   .   1   
Classes Destroyed          9    | 1   2   .   2   .   .   2   1   .   .   .   .   1   
  Worker                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Swarmer                  6    | .   .   .   2   .   .   .   .   .   2   .   .   2   
  Grunt                    10   | .   2   .   .   .   .   4   .   3   1   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   2   1   1   .   .   3   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           4    | 1   2   .   3   .   .   4   1   2   1   .   .   3   
  Combat Bots Only         3    | .   2   .   1   .   .   3   1   2   1   .   .   3   
Max Kills in Single Turn   2    | 1   1   .   1   .   .   1   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  
Damage Taken               5507 | .    103  .    110  .    .    437  1127 259  897  .    .    2574 
  Core                     1394 | .    .    .    23   .    .    28   246  47   194  .    .    856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    100  .    .    .    87   .    .    .    11   .    .    
Volleys Fired              150  | 1    10   1    12   .    .    14   21   28   32   .    .    31   
  Largest                  2    | 2    2    2    2    .    .    2    2    2    2    .    .    1    
  Hottest                  130  | 90   90   90   69   .    .    69   104  130  128  .    .    100  
Shots Fired                228  | 2    20   2    24   .    .    28   37   36   48   .    .    31   
  Gun                      162  | 2    20   2    12   .    .    14   9    35   48   .    .    20   
  Cannon                   59   | .    .    .    12   .    .    14   26   1    .    .    .    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    2    .    .    .    .    5    
  Kinetic                  105  | .    .    .    24   .    .    28   32   .    .    .    .    21   
  Thermal                  120  | 2    20   2    .    .    .    .    3    35   48   .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robot Hit Streak         19   | 2    6    1    4    .    .    6    8    9    10   .    .    19   
  Robot Miss Streak        9    | .    4    1    5    .    .    3    5    3    9    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           162  | 2    13   1    13   .    .    20   24   21   25   .    .    43   
  Core Hits                64   | 1    6    1    5    .    .    15   4    11   6    .    .    15   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         11   | 1    .    .    .    .    .    2    .    2    2    .    .    4    
    Burn                   5    | 1    .    .    .    .    .    .    .    2    2    .    .    .    
    Destroy                2    | .    .    .    .    .    .    1    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              28   | .    .    .    .    .    .    .    .    .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 28   | .    .    .    .    .    .    .    .    .    .    .    .    28   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
Damage Inflicted           3726 | 24   158  21   323  .    .    456  537  370  429  1    .    1407 
  Guns                     1815 | 24   154  11   123  .    .    227  72   349  429  .    .    426  
  Cannons                  1190 | .    .    .    187  .    .    229  464  .    .    .    .    310  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    644  | .    .    .    .    .    .    .    .    .    .    .    .    644  
  Ramming                  59   | .    4    10   13   .    .    .    1    21   .    1    .    9    
  Kinetic                  1838 | .    .    .    310  .    .    456  489  .    .    .    .    583  
  Thermal                  1185 | 24   154  11   .    .    .    .    47   349  429  .    .    171  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 644  | .    .    .    .    .    .    .    .    .    .    .    .    644  
Highest Corruption         2    | .    1    1    .    .    .    .    2    2    2    2    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    1    2    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    2    4    .    .    .    .    .    11   16   6    .    .    
    Message Errors         5    | .    .    2    .    .    .    .    .    .    1    2    .    .    
    Matter Fused           9    | .    .    .    .    .    .    .    .    4    3    2    .    .    
    Heat Flow Errors       6    | .    2    1    .    .    .    .    .    1    2    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    1    2    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      10   | .    .    1    .    .    .    .    .    4    3    2    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    7    .    .    .    .    .    .    .    .    22   
  Projectiles              29   | .    .    .    7    .    .    .    .    .    .    .    .    22   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    2    .    .    5    .    1    .    .    .    1    
  Impact                   2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Kinetic                  6    | .    .    .    2    .    .    4    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             22   | .    1    3    6    .    .    1    1    5    .    1    .    4    
  Kicked                   18   | .    1    3    6    .    .    1    1    5    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        543  | 30   288  107  54   .    .    256  266  219  543  .    .    348  
  Average Temperature      123  | 18   108  43   22   .    .    104  108  48   211  .    .    124  
  Received Heat Transfer   1569 | .    78   .    .    .    .    234  540  117  288  .    .    312  
  Effects                  23   | .    .    .    .    .    .    4    .    .    17   .    .    2    
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    2    .    .    1    .    .    .    
    Interference           7    | .    .    .    .    .    .    2    .    .    3    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             11   | 1    1    .    .    .    .    .    .    5    4    .    .    .    
  Heat Transferred         3140 | 136  409  25   .    .    .    .    74   999  1110 .    .    387  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Peak Influence             542  | 5   75  .   126 48  .   153 154 542 497 214 89  192 
  Initial                  317  | .   3   .   .   48  .   .   59  43  317 214 89  62  
  Average                  188  | 2   43  .   51  48  .   74  101 352 424 214 89  137 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   2   2   1   .   .   
  Low Security (%)         59   | 100 100 100 100 100 .   100 100 9   .   .   100 100 
  Level 1                  23   | .   .   .   .   .   .   .   .   61  37  100 .   .   
  Level 2                  16   | .   .   .   .   .   .   .   .   29  62  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Distress Signals           7    | .   .   .   1   .   .   .   2   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   4   .   12  .   .   6   15  21  8   .   .   11  
  Peak Tracking Total      7    | .   3   .   4   .   .   3   7   3   3   .   .   4   
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   1   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Traps Triggered            12   | .   1   .   .   .   .   .   2   .   8   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Machines Disabled          7    | .   .   .   1   .   .   .   3   1   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Machines Accessed          10   | .   .   1   .   .   1   .   .   4   1   .   1   2   
  Terminals                6    | .   .   .   .   .   .   .   .   3   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                18   | .   .   1   .   .   1   .   .   9   2   .   2   3   
  Successful               11   | .   .   1   .   .   1   .   .   4   1   .   2   2   
  Failed                   7    | .   .   .   .   .   .   .   .   5   1   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                12   | .   .   .   .   .   .   .   .   7   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   2   .   
Terminal Hacks             8    | .   .   1   .   .   1   .   .   3   1   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   .   .   3   1   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   10  .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   10  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  
Total Allies               13   | .    .    1    .    .    .    .    2    10   .    .    .    .    
  Largest Group            10   | .    .    1    .    .    .    .    2    10   4    .    .    .    
  Highest-Rated Group      173  | .    .    31   .    .    .    .    34   173  64   .    .    .    
  Highest-Rated Ally       31   | .    .    31   .    .    .    .    18   29   16   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               143  | .    .    .    .    .    .    .    14   116  13   .    .    .    
  Total Damage             2101 | .    .    .    .    .    .    .    351  1561 189  .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    3    16   4    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Turns Passed               5446 | 64  459 679 234 63  542 375 380 709 989 374 91  487 
Spaces Moved               3205 | 46  355 555 169 36  299 177 200 363 460 291 71  183 
  Core                     99   | 14  .   .   .   .   .   .   8   20  .   .   .   57  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     3106 | 32  355 555 169 36  299 177 192 343 460 291 71  126 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  90  180 90  100 120 120 120 120 100 
  Average Speed            146  | 98  120 120 108 165 180 169 147 165 181 122 120 169 
  Slowest Speed            500  | 120 120 120 120 180 180 180 400 260 260 260 120 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   41  99  27  12  60  47  19  47  48  76  2   15  
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   .   .   1   .   .   
Scrap Searched             4    | .   .   1   .   .   .   3   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          11   | .   .   .   4   .   .   3   3   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   4   .   .   3   3   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Gar 
Total                      3668 | 62  368 566 194 40  303 224 245 432 566 311 75  282 
  Wait                     54   | .   .   .   .   .   .   25  5   1   2   8   .   13  
  Move                     3195 | 45  354 554 168 35  298 176 199 363 459 290 71  183 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 9   3   4   1   2   2   2   7   8   4   .   .   5   
  Fast Attach              34   | .   .   1   2   .   .   .   3   8   7   3   3   7   
  Attach                   29   | 7   .   1   .   .   .   3   5   6   3   .   .   4   
  Detach                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Swap                     25   | .   .   .   2   1   2   .   1   3   8   2   .   6   
  Drop                     49   | .   .   2   3   2   1   3   3   9   10  7   1   8   
  Fire                     150  | 1   10  1   12  .   .   14  21  28  32  .   .   31  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     18   | .   1   3   6   .   .   1   1   5   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   .   .   .   .   40  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
   65 | -11/Junkyard  | Entered Materials
   87 | -10/Materials | Discovered new exit (range 16)
  264 | -10/Materials | Discovered new exit (range 9)
  300 | -10/Materials | Discovered new exit (range 8)
  317 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Entered Mines
  530 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  698 | -10/Mines     | Learned location of Storage (-8)
  764 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  793 | -10/Mines     | Discovered new exit (range 6)
  852 | -10/Mines     | Discovered new exit (range 11)
 1203 | -10/Mines     | Entered Materials
 1203 | -9/Materials  | Evolved 2 slots: Utility x2
 1382 | -9/Materials  | Discovered new exit (range 9)
 1437 | -9/Materials  | Entered Mines
 1492 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1492 | -9/Mines      | Discovered new exit (range 5)
 1500 | -9/Mines      | Entered Exiles
 1544 | -9/Exiles     | Met 8R-AWN
 1576 | -9/Exiles     | Met EX-HEX
 1623 | -9/Exiles     | Met EX-BIN
 1648 | -9/Exiles     | Aligned with FarCom system
 1650 | -9/Exiles     | Given EX-Vault access code
 1691 | -9/Exiles     | Opened EX-Vault
 1706 | -9/Exiles     | Found Field Lobotomy Kit
 1743 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1903 | -9/Exiles     | Met EX-DEC
 2019 | -9/Exiles     | Discovered new exit (range 15)
 2042 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2042 | -9/Exiles     | Entered Mines
 2368 | -8/Mines      | Discovered new exit (range 10)
 2417 | -8/Mines      | Entered Materials
 2417 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2675 | -8/Materials  | Assimilated L-31 Rogue with FLK Orb
 2679 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 2706 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 2767 | -8/Materials  | Discovered new exit (range 10)
 2797 | -8/Materials  | Entered Storage
 2811 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2827 | -8/Storage    | Lost 3 parts (1n1u1w)
 3095 | -8/Storage    | Build established: Commander-Mutant
 3188 | -8/Storage    | Core integrity fell below 50%
 3354 | -8/Storage    | Door terminal overloaded
 3429 | -8/Storage    | Build established: Scavenger-Mutant
 3506 | -8/Storage    | Identified exit to Garrison
 3506 | -8/Storage    | Entered Garrison
 3506 | -8/Garrison   | Accompanied by 4 allies
 3616 | -8/Garrison   | Triggered checkpoint
 3642 | -8/Garrison   | Core integrity fell below 20%
 3694 | -8/Garrison   | Garrison Relay disabled
 3796 | -8/Garrison   | Triggered checkpoint
 3868 | -8/Garrison   | Triggered checkpoint
 3919 | -8/Garrison   | Garrison Relay disabled
 3989 | -8/Garrison   | Discovered new exit (range 10)
 4056 | -8/Garrison   | Triggered checkpoint
 4077 | -8/Garrison   | Discovered new exit (range 52)
 4077 | -8/Garrison   | Discovered new exit (range 26)
 4077 | -8/Garrison   | Discovered new exit (range 30)
 4115 | -8/Garrison   | Installed Relay Interface Framework
 4197 | -8/Garrison   | Lost 4 parts (2p2n)
 4495 | -8/Garrison   | Entered Recycling
 4524 | -8/Recycling  | Found Scrap Engine
 4813 | -8/Recycling  | Build established: Mutant
 4851 | -8/Recycling  | Discovered new exit (range 15)
 4869 | -8/Recycling  | Entered Factory
 4869 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4960 | -6/Factory    | Identified exit to Garrison
 4960 | -6/Factory    | Entered Garrison
 5227 | -6/Garrison   | Lost 8 parts (2p3n2u1w)
 5276 | -6/Garrison   | Heavy support dispatched to Factory
 5300 | -6/Garrison   | Core integrity fell below 50%
 5351 | -6/Garrison   | Core integrity fell below 20%
 5414 | -6/Garrison   | Lost 9 parts (1p4u4w)
 5447 | -6/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05342_ Lance destroyed.
05345_ Slug penetrates Wall.
05349_ Penetrated by Slug. <x2>
05349_ Gauss Rifle destroyed.
05350_ Slammed into H-66 Slayer.
05350_ H-66 Slayer knocked back.
05350_ Destabilizing: Core damaged (-34).
05352_ Penetrated by Slug. <x5>
05366_ Acquired Gatling Laser.
05368_ Slug penetrates Wall.
05368_ Acquired 70 matter.
05371_ Slug penetrates Wall. <x2>
05373_ Slammed into H-66 Slayer.
05374_ Penetrated by Slug. <x3>
05377_ Imp. Target Analyzer destroyed.
05383_ Penetrated by Slug.
05383_ Scrap Engine destroyed.
05385_ H-66 Slayer destroyed.
05394_ Acquired 61 matter.
05444_ Slammed into P-60 Hacker. <x2>

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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|    ???????????????????????????????????? #????????? |
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|    ???????????????????###?????????????# #????????? |
|    ????????############ ###########+### ########## |
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|    ????????#          *   p                      # |
|    ????????#             @%                      # |
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|    ??????????????????????????????????????????+???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             150
Resistance: EM             15
Evasion (%)                57
Target Analysis            6
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationSystemBay
  Manual?         0
Play Time         00:50:11
  Cumulative      25.5 hours
  Start           2023.04.05 @ 15:11:13
  End             2023.04.05 @ 16:07:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d236d61b-3807-47c4-bf18-01d7c2667a66