Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 14:34:18 Player: Lunace Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (94) 470 Value Destroyed (3040) 3040 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 9384 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -217 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine 0b10 Decoder Chip [Looter] Advanced Target Analyzer Faulty Experimental Target Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Faulty Experimental Melee Analysis Suite Relay Coupler [Hunter] Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Scrap-Angular Engine > --- PROPULSION ------- FC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit 0b10 Decoder Chip [Looter] Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Precision Grenade Launcher Hpw. Ballistic Construct/G > --- INVENTORY -------- Energy Well Matter Compressor Advanced Signal Interpreter Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Advanced Hacking Suite Relay Coupler [Hunter] Relay Coupler [Hunter] Improved Datajack Powered Hammer Self-destruct Interrupter [Rating: 84] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Heavy Armor Plating Weapon Constructs Energy Gun Improved EM Shotgun Energy Cannon Latent Energy Streamer Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 1 . . 3 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 53 | 6 3 . 2 4 1 . . 9 8 13 . 1 2 4 Power 6 | 1 1 . . 1 . . . . 1 2 . . . . Engine 6 | 1 1 . . 1 . . . . 1 2 . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 4 | 2 . . . . . . . 2 . . . . . . Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 . . . . . . . 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 19 | 1 . . . 3 . . . 3 3 6 . . 1 2 Device 6 | . . . . 2 . . . . 2 2 . . . . Storage 3 | 1 . . . . . . . 2 . . . . . . Processor 5 | . . . . 1 . . . 1 . . . . 1 2 Hackware 4 | . . . . . . . . . 1 3 . . . . Protection 1 | . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 2 . 2 . 1 . . 4 4 5 . 1 1 2 Energy Gun 4 | 2 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 2 | . . . . . . . . 1 . . . . . 1 Ballistic Cannon 3 | . . . . . . . . 1 1 1 . . . . Launcher 8 | . . . 2 . 1 . . 1 1 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 2 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 2 1 . . . . Unidentified Prototypes 5 | . 1 . . 1 . . . 1 . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . Parts Lost 22 | . . . . . . . . 4 2 5 . 1 . 10 Power 5 | . . . . . . . . . . 3 . . . 2 Propulsion 7 | . . . . . . . . 3 1 . . . . 3 Utility 3 | . . . . . . . . . . . . 1 . 2 Weapon 7 | . . . . . . . . 1 1 2 . . . 3 Highest Loss Streak 8 | . . . . . . . . 2 2 3 . 1 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 85 85 66 76 77 77 63 63 62 65 60 52 49 52 Engine 7 | . 14 14 11 11 11 11 9 9 8 4 1 6 6 5 Treads 1 | . . . . . . . . . . 2 6 6 6 2 Leg 8 | . 28 28 22 22 22 22 18 17 7 . . . . 3 Device 11 | . . . . 4 11 11 9 3 16 14 20 13 13 13 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 5 Processor 3 | . . . . 10 11 11 9 11 1 . . . 2 6 Hackware 3 | . . . . . . . . . . 14 . . . . Protection 1 | . . . . . . . . . . 1 6 6 6 3 Energy Gun 1 | . 28 28 8 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 5 3 2 4 4 . . Ballistic Cannon 3 | . . . . . . . . 3 7 3 5 6 6 4 Launcher 4 | . . . 13 17 11 11 9 3 3 1 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 69 | 12 18 18 20 20 17 17 17 42 43 69 69 65 65 68 Greatest Support 45 | 20 20 20 20 20 20 20 20 45 22 43 43 45 45 30 Greatest Overweight (x) 4 | . . . . . . . . 4 4 4 1 1 2 3 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 8 8 8 14 15 15 15 15 15 14 Most Carried 15 | 1 4 6 7 8 8 8 8 7 7 9 7 6 15 15 Average Carried 7 | . 1 5 6 7 7 8 7 5 3 7 6 5 12 14 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 1 4 6 7 8 8 8 6 7 5 6 6 6 15 5 Scrap Engine Consumption 140 | . . . . . . . . . 44 65 8 2 4 17 Constructs Created 8 | . . . . . . . . . 4 3 1 . . . Constructs Modified 46 | . . . . . . . . . 8 21 5 5 2 5 Class Distribution -------------------- 38% | Construct 36% | Mutant 10% | Commander-Construct 8% | Hacker-Construct 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 2339 | 174 116 . 23 147 . 10 . 298 343 689 74 145 115 205 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3667 | . 99 33 38 . . . 41 741 852 950 . 169 . 744 Parts 197 | . 10 4 12 . . . 9 45 25 53 . 7 . 32 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . Recyclers Shooed 6 | . . . . . . . . . 4 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . 8 5 . 16 Prevented 3 | . . . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 69 | . 3 2 8 . . . 1 13 6 16 . 7 . 13 Melee 1 | . . . . . . . . . . 1 . . . . Guns 14 | . 3 2 . . . . . . . 4 . . . 5 Cannons 17 | . . . . . . . . . 3 6 . 4 . 4 AOE 35 | . . . 8 . . . 1 12 3 5 . 3 . 3 Classes Destroyed 14 | . 3 . . . . . 2 3 1 5 . . . . Worker 5 | . . . . . . . . 3 . 2 . . . . Builder 1 | . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . . . . . . 3 . . . . Recycler 9 | . . . . . . . . 1 7 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . 2 . . . . 2 . . . . . . Swarmer 27 | . 3 2 8 . . . . . . 7 . 6 . 1 Grunt 18 | . . . . . . . . 10 2 . . . . 6 Brawler 2 | . . . . . . . . . 1 . . . . 1 Protector 1 | . . . . . . . . . . 1 . . . . Sentry 10 | . . . . . . . 1 3 3 1 . 1 . 1 Hunter 8 | . . . . . . . . . . 4 . . . 4 Programmer 2 | . . . . . . . . . . 2 . . . . Heavy 2 | . . . . . . . . . . 2 . . . . Best Kill Streak 6 | . 3 2 6 . . . 2 5 4 6 . 3 . 6 Combat Bots Only 6 | . 3 2 4 . . . 1 3 2 4 . 3 . 6 Max Kills in Single Turn 4 | . 1 2 4 . . . 1 4 2 3 . 3 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 1 2 2 3 . 3 . 2 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 522 | . 12 10 13 . . . 8 42 20 169 . 63 . 185 Missed 136 | . 5 2 4 . . . 4 12 5 42 . 17 . 45 Damage Taken 6743 | . 49 62 101 3 . . 77 634 267 1913 . 623 . 3014 Core 1181 | . 27 . 18 . . . 17 160 92 195 . 41 . 631 Absorbed by Shields 523 | . . . . . . . . . 51 460 . 12 . . Regen/Repaired (Parts) 1320 | . . . . . . . . . 47 584 99 229 157 204 Core Remaining (%) 83 | 100 . 89 . . . 95 . . 51 . . . . . Volleys Fired 219 | . 7 2 7 2 . . 7 16 44 80 . 18 . 36 Largest 2 | . 2 2 2 1 . . 1 1 2 2 . 2 . 2 Hottest 119 | . 90 90 66 33 . . 33 60 105 119 . 108 . 85 Shots Fired 284 | . 14 4 8 2 . . 7 17 50 108 . 30 . 44 Gun 84 | . 14 4 . . . . . . . 43 . . . 23 Cannon 153 | . . . . . . . . 7 45 59 . 29 . 13 Launcher 47 | . . . 8 2 . . 7 10 5 6 . 1 . 8 Special . | . . . . . . . . . . . . . . . Kinetic 148 | . . . . . . . . . 42 57 . 26 . 23 Thermal 44 | . . . . . . . . . 2 42 . . . . Explosive 47 | . . . 8 2 . . 7 10 5 6 . 1 . 8 Electromagnetic 45 | . 14 4 . . . . . 7 1 3 . 3 . 13 Robot Hit Streak 14 | . 6 2 1 . . . . 11 14 11 . 7 . 10 Robot Miss Streak 15 | . 3 5 1 . . . 2 1 3 7 . 15 . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 207 | . 8 2 3 . . . . 12 44 86 . 16 . 36 Core Hits 171 | . 5 2 12 . . . 6 31 13 63 . 14 . 25 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . . 1 Critical Strikes 6 | . . . . . . . . . 3 2 . . . 1 Destroy 1 | . . . . . . . . . . . . . . 1 Blast 3 | . . . . . . . . . 3 . . . . . Smash 2 | . . . . . . . . . . 2 . . . . Melee Attacks 24 | . . . . . . . . . 12 11 . . 1 . Impact 12 | . . . . . . . . . . 11 . . 1 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . 12 3 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9440 | . 153 19 779 . . . 180 1800 1127 2739 . 520 . 2123 Guns 1886 | . 153 19 . . . . . . . 773 . . . 941 Cannons 2482 | . . . . . . . . 45 722 896 . 338 . 481 Explosions 4570 | . . . 779 . . . 180 1755 404 569 . 182 . 701 Melee 501 | . . . . . . . . . . 501 . . . . Ramming 1 | . . . . . . . . . 1 . . . . . Kinetic 2994 | . . . . . . . . . 693 1022 . 338 . 941 Thermal 893 | . . . . . . . . . 22 614 . . . 257 Explosive 2771 | . . . 779 . . . 180 561 56 569 . 182 . 444 Electromagnetic 2280 | . 153 19 . . . . . 1239 355 33 . . . 481 Impact 501 | . . . . . . . . . . 501 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 17 23 2 2 2 2 5 Average Corruption 10 | . . . . . . . . 13 20 1 2 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 109 | . . . . . . . . 19 69 8 3 8 2 . Message Errors 29 | . . . . . . . . 4 18 2 1 3 1 . Matter Fused 24 | . . . . . . . . 7 10 2 1 4 . . Heat Flow Errors 11 | . . . . . . . . 2 8 1 . . . . Energy Discharges 19 | . . . . . . . . 4 11 2 . 1 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . . . . 1 10 . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misfires 7 | . . . . . . . . 1 6 . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 513 | . . . 47 . . . . 137 80 204 . 9 . 36 Projectiles 101 | . . . . . . . . . 56 . . 9 . 36 Explosions 211 | . . . 47 . . . . 137 24 3 . . . . Melee 201 | . . . . . . . . . . 201 . . . . Knockbacks 41 | . . . . . . . . . 6 24 . 11 . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 38 | . . . . . . . . . 6 21 . 11 . . Secondary 2 | . . . . . . . . . . 2 . . . . Self-Inflicted Damage 520 | . . . 24 3 . . 7 161 97 28 . 23 . 177 Shots 20 | . . . 1 1 . . 1 7 3 2 . 1 . 4 Rammed 1 | . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 343 | . 99 66 . . . . . 194 271 231 . 330 . 343 Average Temperature 103 | . 39 35 . . . . . 42 98 79 . 163 . 137 Received Heat Transfer 1052 | . . . . . . . 9 234 89 30 . 18 . 672 Effects 3 | . . . . . . . . . . . . 1 . 2 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . . 1 Parts Fried 13 | . 3 . . . . . . 3 . 4 . . . 3 Impact Corruptions 7 | . . . . . . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 869 | . . . . . . . . . . 619 . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . . . . 3 Latent Energy Used 931 | . . . . . . . . 768 163 . . . . . LE Corruption 17 | . . . . . . . . 14 3 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 438 | . 118 95 299 131 . . 111 438 373 408 . . . . Initial 394 | . . 45 37 116 . . . 46 154 394 . . . . Average 159 | . 45 85 196 62 . . 68 273 204 170 . . . . Maximum Alert Level 2 | . . . 1 . . . . 2 1 2 . . . . Low Security (%) 70 | 100 100 100 46 100 . 100 100 29 60 71 . . . . Level 1 28 | . . . 53 . . . . 70 39 27 . . . . Level 2 . | . . . . . . . . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . . . 3 . 8 . . . 1 Investigation 4 | . . . 1 . . . . 2 . 1 . . . . Extermination 3 | . . . . . . . . . . 3 . . . . Reinforcement 5 | . . . . . . . . 1 . 4 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 6 | . . . 1 . . . 3 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 98 | . 6 2 13 . . . 3 16 5 22 . 7 . 24 Peak Tracking Total 8 | . 3 2 4 . . . 8 3 2 5 . 3 . 8 Tactical Retreats 2 | . . . . . . . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 4 | . . . 1 . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . . . . 18 . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . 2 . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Most Traps Carried 3 | . . . . 3 3 1 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 9 | . . . 1 1 . . 1 2 . 4 . . . . Max in Single Turn 2 | . . . 1 . . . 1 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 28 | . 3 . . . 2 . . 2 11 9 1 . . . Terminals 14 | . 3 . . . . . . 2 4 5 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units 8 | . . . . . . . . . 7 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 77 | . 15 . . . 2 . . 11 24 24 1 . . . Successful 41 | . 7 . . . 2 . . 5 14 12 1 . . . Failed 36 | . 8 . . . . . . 6 10 12 . . . . Catastrophic 15 | . 4 . . . . . . 3 3 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 12 . . . 1 . . 8 12 10 . . . . Terminals 49 | . 15 . . . . . . 11 8 15 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . Recycling Units 19 | . . . . . . . . . 16 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 3 . . . 2 . . 3 2 3 1 . . . Record 2 | . . . . . 1 . . 1 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . 2 . . . . Recycling Unit Hacks 5 | . . . . . . . . . 5 . . . . . Retrieve Components 5 | . . . . . . . . . 5 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . . . . . . 2 7 4 . . . . Terminals 10 | . 4 . . . . . . 2 . 4 . . . . Botnet 7 | . 3 . . . . . . 1 . 3 . . . . Operators 3 | . 1 . . . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . 7 . . . . . Tunnel 7 | . . . . . . . . . 7 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . . . . 2 5 6 . . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 1 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . Time 70 | . . . . . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . 13 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . Non-combat 2 | . . . . . . . . . 2 . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 6 | . . . . 1 . . . . 5 . . . . . Largest Group 5 | . . . . 1 . . . . 5 4 . . . . Highest-Rated Group 58 | . . . . 31 . . . . 58 51 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . 22 22 . . . . Total Orders 3 | . . . . . . . . . 3 . . . . . DROP 1 | . . . . . . . . . 1 . . . . . PICKUP 2 | . . . . . . . . . 2 . . . . . Ally Attacks 10 | . . . . 10 . . . . . . . . . . Total Damage 64 | . . . . 64 . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 3 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 8578 | 48 267 179 166 780 309 252 154 796 1409 1876 301 554 966 521 Spaces Moved 4733 | 33 169 143 123 531 251 196 42 327 659 775 228 374 645 237 Core 28 | 1 . . . . . . . . . . . . . 27 Treads 1737 | . . . . . . . . . . 359 228 374 645 131 Legs 2396 | 32 169 143 123 531 251 196 42 327 503 . . . . 79 Wheels 539 | . . . . . . . . . 156 383 . . . . Hover 33 | . . . . . . . . . . 33 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 160 126 132 132 132 50 Average Speed 149 | 117 120 120 120 120 120 120 120 206 186 159 132 132 146 175 Slowest Speed 400 | 120 120 120 120 120 120 120 120 400 400 234 132 132 166 314 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 41 45 21 99 65 48 7 54 88 20 48 59 84 39 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 11 | . . . . 1 1 . . . 7 . 1 . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . 2 . 1 . . . . 1 1 3 2 Spaces Dug 38 | . . . . . . . . . 31 7 . . . . Terrain Destroyed 423 | . . . 39 19 . . 52 126 63 29 . 16 . 79 Melee . | . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . 6 2 . 6 . 12 AOE 397 | . . . 39 19 . . 52 126 57 27 . 10 . 67 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total 5935 | 39 220 146 132 673 261 214 140 436 792 1288 229 404 664 297 Wait 793 | . 33 . . 128 . 17 88 67 55 371 . 11 4 19 Move 4719 | 32 168 142 122 530 250 195 41 326 658 774 227 373 644 237 Hop . | . . . . . . . . . . . . . . . Pick Up 48 | 1 4 2 1 4 5 1 1 8 2 8 . . 11 . Fast Attach 30 | 6 2 . . 1 . . . 5 3 11 . . . 2 Attach 14 | . . . . 2 1 . . 4 2 1 . . 2 2 Detach 11 | . 1 . . 2 . . . . 3 2 1 1 1 . Swap 9 | . 1 . 2 1 . . . . 3 1 . 1 . . Drop 48 | . 4 . . 3 5 1 3 9 9 11 1 . 1 1 Fire 219 | . 7 2 7 2 . . 7 16 44 80 . 18 . 36 Melee 24 | . . . . . . . . . 12 11 . . 1 . Ram 1 | . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 19 | . . . . . . . . 1 . 18 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 340 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 373 | -10/Mines | Learned Materials security intel 428 | -10/Mines | Discovered new exit (range 5) 495 | -10/Mines | Entered Materials 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 643 | -9/Materials | Discovered new exit (range 16) 661 | -9/Materials | Entered Mines 732 | -9/Mines | Found a hidden stash of uninstalled traps 773 | -9/Mines | Discovered new exit (range 12) 787 | -9/Mines | Identified exit to Materials 796 | -9/Mines | Received a Mining Laser from a helpful Derelict 852 | -9/Mines | Assembled infested the area 857 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1133 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1136 | -9/Mines | Found Prototype Device 1136 | -9/Mines | Identified Exp. Sensor Array 1382 | -9/Mines | Discovered exit to Materials (range 6) 1435 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1436 | -9/Mines | Discovered new exit (range 5) 1440 | -9/Mines | Identified exit to Exiles 1441 | -9/Mines | Entered Exiles 1477 | -9/Exiles | Met 8R-AWN 1496 | -9/Exiles | Met EX-HEX 1573 | -9/Exiles | Met EX-BIN 1589 | -9/Exiles | Aligned with FarCom system 1590 | -9/Exiles | Given EX-Vault access code 1617 | -9/Exiles | Opened EX-Vault 1627 | -9/Exiles | Found Latent Energy Streamer 1655 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1689 | -9/Exiles | Met EX-DEC 1694 | -9/Exiles | Learned location of Zion (-6) 1740 | -9/Exiles | Discovered new exit (range 10) 1749 | -9/Exiles | Identified exit to Mines 1750 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1750 | -9/Exiles | Entered Mines 1996 | -8/Mines | Discovered exit to Materials (range 5) 2002 | -8/Mines | Entered Materials 2002 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -8/Materials | Discovered new exit (range 15) 2155 | -8/Materials | Identified exit to Storage 2156 | -8/Materials | Entered Storage 2594 | -8/Storage | System corruption reached 10% 2940 | -8/Storage | Used back door to open Recycling access 2940 | -8/Storage | Discovered new exit (range 4) 2952 | -8/Storage | Entered Recycling 2952 | -8/Recycling | Found Scrap Engine 3381 | -8/Recycling | Build established: Commander-Mutant 3677 | -8/Recycling | Discovered new exit (range 8) 3778 | -8/Recycling | Build established: Commander-Construct 4361 | -8/Recycling | Entered Factory 4361 | -6/Factory | Accompanied by 4 allies 4361 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4578 | -6/Factory | Repaired Imp. Signal Interpreter 4686 | -6/Factory | Build established: Hacker-Construct 4711 | -6/Factory | Search patrols dispatched 4755 | -6/Factory | Lost 3 allies 5100 | -6/Factory | Lost 3 parts (2p1w) 5239 | -6/Factory | Repaired Shield Generator 5533 | -6/Factory | Build established: Construct 6078 | -6/Factory | Identified exit to Lower Caves 6078 | -6/Factory | Identified exit to Extension 6237 | -6/Factory | Entered Lower Caves 6315 | -6/Lower Caves | Learned 4 Factory zone layouts 6386 | -6/Lower Caves | Encountered a Warlord checkpoint 6488 | -6/Lower Caves | Learned 8 Factory zone layouts 6526 | -6/Lower Caves | Discovered new exit (range 8) 6538 | -6/Lower Caves | Entered another Lower Caves area 6616 | -6/Lower Caves | Discovered new exit (range 15) 6915 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7081 | -6/Lower Caves | Discovered new exit (range 8) 7092 | -6/Lower Caves | Entered Zion 7176 | -6/Zion | System corruption cleaned by Quarantine Array 7367 | -6/Zion | Found Prototype Processor 7376 | -6/Zion | Found Prototype Processor 7380 | -6/Zion | Found Prototype Processor 7383 | -6/Zion | Found Prototype Processor 7464 | -6/Zion | Learned Factory emergency access door positions 7473 | -6/Zion | Learned location of 1 exit from Factory 7556 | -6/Zion | Rebuked by Imprinter 7712 | -6/Zion | Received a hallucinogenic algorithm 7847 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7995 | -6/Zion | Discovered new exit (range 12) 8058 | -6/Zion | Entered Proximity Caves 8482 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8524 | -5/Proximity Caves | Core integrity fell below 50% 8559 | -5/Proximity Caves | Core integrity fell below 20% 8564 | -5/Proximity Caves | Identified Exp. Target Analyzer 8579 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08551_ Arm. Scrap Engine destroyed. 08551_ Scrap Engine core remains intact and functional. 08551_ Slug penetrates L-41 Fighter. 08555_ L-41 Fighter suffers critical hit (Destroy). 08555_ Destroyed Imp. Deuterium Engine. 08556_ FC-Armored Exoskeleton destroyed. 08556_ Scrap Engine damaged due to network destabilization (-7). 08562_ Railgun destroyed. 08563_ Dropped Lrg. Storage Unit. 08564_ Acquired Prototype Processor. 08564_ Identified Exp. Target Analyzer. 08564_ Faulty integration triggers system corruption (+5). 08574_ Scrap Engine envelopes itself in armor. 08574_ Penetrated by Slug. 08579_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #######?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ### ###??????????????????????????????????????? | | #### # #??????????????????????????????????????? | | "#???????????????????????????????????????? | | #????????????????????????????????????????? | | "" % "#????????????????????????????????????????? | | #"%% "#????????????????????????????????????????? | | ?#%!!" #????????????###???????????? ????????????? | | #&!!! #????????????# ##?#### ??? ???????????? | | !! ###???????????? ## ?? ???????????? | | # ######????????? ?? ???????????? | | #????????? ?? ?????????????? | | "#### #?????????# #?? #??????????????? | | "%#??# #?????????# ## #???????????????? | | # " ??# #?????????# h #???????????????? | | # ?# #????????## h #????????????????? | | " # ###?????## #????????????????? | | "## #????## @ #????????????????? | | #?## ###### ##### #??????????? | | ???# ## ##??????????????????????? | | ???# ####### ##?????????????????????? | | ???# ## ## #?????## #?????????????????????? | | ???# # # #??????### #?????????????????????? | | ???# # # ????????#####?????????????????????? | | ???# ###++#?# ??????????????????????????????????? | | ???? ???????# ??????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ###????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 534 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 3 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Trap Extractor | -8/Storage | Hacked Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionArmoredOptics Manual? 0 Play Time 00:55:35 Cumulative 228.5 hours Start 2024.06.06 @ 13:37:27 End 2024.06.06 @ 14:34:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 217 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5d9ec42-f75c-405f-a9b7-40a081266255