Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 22:33:21

Player: KTG-V3

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (567)     2835
Value Destroyed (27611)    27611
Prototype IDs (85)         1700
Alien Tech Used (2)        400
Bonus (17835)              17835
              TOTAL SCORE: 59381

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    12507
Follower Combat Kills      1678
Network Hubs Disabled      400
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met R17 at Cetus           500
Met R17 at Research        2000
Scanned by Researcher      500
Friendly Fire              -3150

 Cogmind 
---------
Core Integrity             0/1450
Matter                     273/300
Energy                     99/100
System Corruption          28%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               YI-UF0's Bottomless Matter Pit (585)
               Quantum Capacitor
               GOLEM Unit

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
       Compact Particle Reactor
               Graviton Reactor
>              --- PROPULSION -------
        Medium Treads
      Enhanced Armored Medium Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Cooling System
               Huge Storage Unit
      Advanced Terrain Scan Processor
     Assembled Combat Suite
               Quantum Capacitor
               Centrium Heavy Armor Plating
      Advanced Force Field
  Experimental Hacking Suite
>              --- WEAPON -----------
         Heavy Quantum Rifle
               Perforator
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
      Advanced Heat Sink
      Advanced Coolant Injector
      Advanced Energy Well
      Advanced Energy Well
      Advanced Energy Well
               YI-UF0's Bottomless Matter Pit
    Long-range Terrain Scanner
  Experimental Core Analyzer
      Advanced Kinecellerator
       Zionite Weapon Casing
  Experimental EM Disruption Field
      Advanced Remote Shield
               Antimissile System
               System Mapper
  High-powered Tractor Beam
               GOLEM Unit
               Transdimensional Reconstructor
       Compact HERF Cannon
               Nova Cannon
               Linear Accelerator
       Compact Linear Accelerator
               Plasma Cutter
[Rating: 201]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Zionite Glidesys I
Utility                    Huge Storage Unit
  Device                   Assembled Combat Suite
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Experimental Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   .   .   6   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  9    | .   .   .   1   .   .   .   4   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             684  | 6   23  13  32  31  6   25  42  15  13  13  71  5   33  20  5   8   11  36  9   8   12  18  72  75  82  
  Power                    40   | 1   2   .   3   3   .   3   3   .   .   .   3   .   .   .   .   .   1   3   .   .   4   2   6   2   4   
    Engine                 14   | 1   2   .   3   3   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   2   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   2   4   2   4   
  Propulsion               87   | 2   2   2   14  10  5   1   7   2   1   .   11  .   2   1   .   .   .   1   .   .   .   2   6   9   9   
    Treads                 70   | 2   .   .   13  10  5   1   6   2   1   .   6   .   2   1   .   .   .   1   .   .   .   2   6   9   3   
    Leg                    12   | .   2   2   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  394  | 1   5   2   6   7   1   8   16  8   4   5   35  5   31  19  2   8   10  29  7   4   6   12  53  49  61  
    Device                 307  | .   3   1   2   3   .   4   11  8   4   5   20  5   27  14  .   4   8   22  7   4   4   12  43  40  56  
    Storage                22   | 1   1   1   1   1   .   1   1   .   .   .   2   .   1   .   .   1   1   2   .   .   1   .   2   3   2   
    Processor              7    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   1   1   1   
    Protection             50   | .   .   .   2   3   1   3   3   .   .   .   13  .   3   4   2   3   .   1   .   .   1   .   5   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   163  | 2   14  9   9   11  .   13  16  5   8   8   22  .   .   .   3   .   .   3   2   4   2   2   7   15  8   
    Energy Gun             28   | 1   .   .   .   1   .   1   3   .   2   2   12  .   .   .   1   .   .   .   .   1   .   .   .   3   1   
    Energy Cannon          67   | .   1   4   2   7   .   5   10  4   4   3   4   .   .   .   .   .   .   2   1   2   1   1   7   5   4   
    Ballistic Gun          13   | 1   6   .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       19   | .   2   3   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   3   
    Launcher               23   | .   5   2   2   2   .   1   .   1   1   .   5   .   .   .   .   .   .   1   1   .   .   1   .   1   .   
    Special Weapon         11   | .   .   .   .   .   .   2   3   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   1   .   3   .   1   3   .   .   1   17  .   .   .   3   .   .   1   .   .   4   .   6   15  .   
  Corrupted Parts          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   3   2   6   .   
    System Corruption      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   12  5   33  .   
Parts Lost                 41   | .   2   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   1   2   .   .   .   1   4   3   21  
  Power                    6    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   9   
  Utility                  19   | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   1   2   2   8   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Highest Loss Streak      10   | .   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   1   1   .   .   .   1   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 99  99  97  96  84  86  85  85  81  86  87  87  87  84  87  86  83  83  76  86  90  84  67  
  Engine                   5    | .   13  14  11  11  11  10  6   6   6   6   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   6   6   3   .   .   .   .   .   .   2   5   5   4   2   2   3   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   4   4   8   10  10  10  12  11  9   11  
  Treads                   17   | .   14  .   29  32  33  33  18  13  13  13  8   13  11  11  11  11  11  6   5   5   5   7   19  19  13  
  Leg                      6    | .   13  28  3   .   .   .   .   .   .   .   8   13  11  10  11  9   11  10  10  10  10  10  6   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   3   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   11  14  13  11  11  10  23  26  25  26  17  13  23  23  23  23  22  24  25  25  25  26  24  25  18  
  Storage                  9    | .   14  14  11  11  11  10  6   6   6   6   8   13  10  11  11  10  11  10  10  10  10  10  5   4   4   
  Protection               7    | .   .   .   8   11  11  8   6   6   6   6   8   13  10  10  11  10  11  6   4   5   5   5   4   3   3   
  Energy Cannon            9    | .   2   8   8   17  19  6   12  12  12  9   8   13  11  11  10  9   11  9   9   9   .   9   8   3   1   
  Ballistic Gun            2    | .   8   .   .   2   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   11  19  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Peak Build Rating          201  | 6   9   17  20  24  24  34  82  78  81  83  128 123 145 146 142 146 142 158 155 156 157 160 168 178 201 
  Average Rating           88   | 4   7   9   17  21  23  27  64  74  75  75  99  119 132 136 139 136 138 151 150 152 139 152 155 171 161 
  On Entrance              94   | .   6   9   10  19  24  18  34  75  78  75  82  123 119 133 138 142 142 130 157 155 152 157 150 167 174 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             209  | 14  50  50  99  104 104 104 136 139 138 131 173 173 179 176 175 174 174 192 181 181 175 178 196 203 209 
  Greatest Support         200  | 40  40  20  60  60  60  60  120 20  20  20  60  60  80  60  60  60  60  60  60  60  60  60  193 200 183 
  Greatest Overweight (x)  16   | .   2   2   2   1   1   1   6   6   6   6   7   2   2   5   2   2   2   3   3   3   2   2   3   1   16  
  Average Overweight (x)   2    | .   .   2   .   1   1   .   4   6   6   5   4   2   2   2   2   1   2   2   2   2   2   2   1   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   13  20  23  25  25  24  25  25  25  25  25  25  24  25  25  23  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 7   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 4   12  19  22  24  24  24  24  24  24  24  23  24  23  24  24  22  24  24  25  24  24  24  24  24  20  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  24  25  25  5   

 Class Distribution 
--------------------
 30% | Golem
 25% | Scavenger-Mutant
 19% | Commander-Mutant
 12% | Mutant
  3% | Scavenger-Golem
  3% | Scavenger-Scrapper

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
            Golem | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Extension
            Golem | -5/Cetus
            Golem | -5/Archives
            Golem | -5/Hub_04(d)
            Golem | -4/Factory
            Golem | -4/Upper Caves
            Golem | -4/Upper Caves
            Golem | -4/Zhirov
            Golem | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
           Mutant | -3/Testing
 Scavenger-Mutant | -2/Research

 Resources                       | -11   -10   -10   -9    -9    -9    -9    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    
-----------                Run   | Yrd   Mat   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   
Matter Collected           18716 | 269   714   967   1527  477   185   1112  845   620   187   95    937   50    374   208   60    164   70    407   163   104   96    410   746   1736  6193  
  Remotely                 4657  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    .     4587  
Salvage Created            36962 | 98    488   279   1229  1432  739   .     252   580   101   .     2832  522   2115  866   288   679   1207  3467  86    174   372   789   2556  4112  11699 
  Parts                    1544  | 4     30    23    71    69    31    .     14    21    4     .     53    24    85    57    16    34    72    158   3     5     8     38    96    163   465   
Haulers Intercepted        15    | .     2     .     5     4     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
Recyclers Shooed           12    | .     .     .     5     2     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      73    | .     .     .     .     .     .     .     .     3     5     9     .     24    .     .     .     .     .     .     2     2     4     24    .     .     .     
  Prevented                28    | .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     4     .     14    .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Combat Hostiles Destroyed  475  | .   12  8   22  19  7   .   3   9   2   .   64  8   19  15  3   4   10  49  1   2   .   13  29  49  127 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     33   | .   5   .   .   3   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   10  10  
  Cannons                  288  | .   3   2   18  11  7   .   2   2   .   .   1   8   18  13  3   4   10  36  .   .   .   9   13  17  111 
  AOE                      76   | .   4   6   4   5   .   .   .   3   1   .   42  .   1   2   .   .   .   5   1   .   .   2   .   .   .   
Classes Destroyed          30   | 1   6   .   2   1   4   .   .   2   1   .   4   .   1   .   .   .   .   1   .   1   .   .   2   1   3   
  Worker                   27   | .   1   .   4   2   .   .   .   .   .   .   .   .   3   .   .   .   4   4   .   .   .   .   .   5   4   
  Builder                  26   | .   2   1   2   .   2   .   .   .   .   .   .   .   2   4   .   .   4   2   .   .   .   .   1   1   5   
  Tunneler                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Hauler                   15   | .   2   .   5   4   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 25   | 1   .   1   5   4   3   .   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   2   1   2   
  Carrier                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Mechanic                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   
  Operator                 17   | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   9   2   2   .   .   .   .   1   .   .   
  Watcher                  28   | .   1   .   3   2   .   .   2   .   .   .   .   .   3   2   2   .   2   4   .   .   .   .   3   1   3   
  Swarmer                  68   | .   4   6   7   5   .   .   .   .   1   .   .   .   .   6   .   .   1   9   1   .   .   5   6   5   12  
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   9   
  Grunt                    154  | .   8   2   10  9   .   .   2   3   .   .   .   6   6   2   .   .   4   25  .   .   .   3   9   21  44  
  Brawler                  18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   7   7   
  Duelist                  14   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   6   
  Protector                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Sentry                   32   | .   .   .   4   6   3   .   .   .   .   .   .   .   1   4   .   4   2   2   .   .   .   .   2   .   4   
  Demolisher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   2   .   .   .   2   2   2   .   .   .   2   .   1   .   2   2   3   8   
  Programmer               48   | .   .   .   .   .   2   .   1   .   .   .   .   .   6   .   .   .   3   7   .   .   .   1   .   7   21  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Striker                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   5   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                39   | .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    20   | .   .   .   .   .   .   .   .   .   .   .   17  .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           41   | 1   3   4   6   6   2   .   2   4   1   .   41  3   5   6   2   9   5   9   1   1   .   4   6   13  22  
  Combat Bots Only         38   | .   3   3   4   5   1   .   2   4   1   .   38  3   3   4   2   2   2   9   1   1   .   4   6   10  18  
Max Kills in Single Turn   21   | 1   1   4   2   4   1   .   1   3   1   .   21  1   2   3   1   1   2   3   1   1   .   2   1   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 21   | .   1   3   2   3   .   .   .   3   1   .   21  .   1   1   .   .   .   3   1   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Hostile Shots Fired        2105  | .    65   39   56   66   18   .    6    49   19   .    94   66   75   95   44   19   57   236  .    6    .    75   127  236  657  
  Missed                   753   | .    24   14   16   15   2    .    2    15   10   .    22   23   32   33   21   8    20   94   .    3    .    31   44   76   248  
  Intercepted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Damage Taken               20437 | .    560  235  491  719  225  .    176  435  187  .    2084 285  524  561  286  127  884  1261 .    27   .    756  1024 1944 7646 
  Core                     2641  | .    68   60   27   124  61   .    .    41   .    .    231  38   54   8    25   .    19   175  .    .    .    60   93   163  1394 
  Absorbed by Shields      8032  | .    .    .    .    .    .    .    24   204  30   .    162  156  328  576  300  133  103  1043 .    16   .    162  724  1922 2149 
  Reduced by Siege Mode    187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    50   131  
  Redirected to Shielding  264   | .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    165  
  Ignored by Resistances   2094  | .    .    .    .    .    .    .    .    .    .    .    .    92   175  231  119  53   189  495  .    9    .    187  363  181  .    
  Regen/Repaired (Parts)   496   | .    16   .    124  38   .    .    10   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    305  .    
Core Remaining (%)         72    | 100  .    48   .    .    .    47   .    .    .    .    .    63   .    .    .    .    89   .    .    .    .    79   .    80   .    
Volleys Fired              1576  | 4    68   32   83   80   24   .    17   27   6    8    102  38   65   33   32   39   49   199  7    18   27   56   140  190  232  
  Largest                  2     | 2    2    2    2    2    2    .    2    2    2    1    2    2    2    2    2    2    2    2    1    1    1    2    1    2    1    
  Hottest                  200   | 70   80   120  136  136  136  .    200  138  200  75   200  50   50   50   50   50   50   88   43   88   20   88   94   174  100  
Shots Fired                2226  | 8    123  61   165  151  47   .    29   45   13   8    169  76   128  67   64   77   93   231  7    18   27   61   140  189  229  
  Gun                      319   | 8    83   .    .    41   .    .    2    .    10   .    54   .    .    .    .    .    .    .    .    .    .    .    .    68   53   
  Cannon                   1826  | .    30   58   161  106  47   .    24   43   2    1    100  76   128  67   64   77   93   229  6    18   .    59   140  121  176  
  Launcher                 43    | .    10   3    4    4    .    .    .    2    1    .    14   .    .    .    .    .    .    2    1    .    .    2    .    .    .    
  Special                  38    | .    .    .    .    .    .    .    3    .    .    7    1    .    .    .    .    .    .    .    .    .    27   .    .    .    .    
  Kinetic                  360   | 4    59   10   119  21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   135  
  Thermal                  1325  | 4    54   48   42   126  47   .    2    6    10   2    54   76   128  67   64   77   93   173  6    11   27   35   47   73   53   
  Explosive                43    | .    10   3    4    4    .    .    .    2    1    .    14   .    .    .    .    .    .    2    1    .    .    2    .    .    .    
  Electromagnetic          489   | .    .    .    .    .    .    .    24   37   2    1    100  .    .    .    .    .    .    56   .    7    .    24   93   104  41   
  Robot Hit Streak         34    | 6    7    5    10   13   12   .    15   9    14   3    23   27   25   27   28   34   21   29   4    6    16   8    13   14   20   
  Robot Miss Streak        10    | 1    4    3    8    3    2    .    1    3    2    1    4    2    3    2    1    2    3    4    .    1    1    3    3    7    10   
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                643   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  6    18   .    57   140  169  94   
Shots Hit Robots           1448  | 6    68   31   89   93   34   .    26   26   10   4    121  31   85   45   32   54   55   160  1    6    24   33   92   131  191  
  Core Hits                1245  | 2    29   13   43   41   14   .    8    15   3    .    148  12   65   26   15   22   31   90   2    2    10   23   41   86   504  
  Critical Kills           141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   127  
  Critical Parts Destroyed 158   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   145  
  Critical Strikes         347   | .    1    2    1    3    .    .    .    2    1    .    12   .    .    .    .    .    .    2    .    .    .    .    1    27   295  
    Burn                   14    | .    1    .    .    3    .    .    .    .    1    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   295  
    Blast                  3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                8     | .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           57450 | 75   1389 983  2319 2443 844  .    770  928  406  .    6151 1455 4250 2745 1568 2262 3161 8003 108  237  250  1686 3961 5913 5543 
  Guns                     5444  | 75   668  .    .    498  .    .    36   .    311  .    849  .    .    .    .    .    .    .    .    .    .    .    .    1587 1420 
  Cannons                  42864 | .    331  568  1906 1331 844  .    642  669  .    .    2085 1455 3972 2330 1568 2262 2863 7048 60   237  .    1373 3961 3672 3687 
  Explosions               8773  | .    388  415  405  593  .    .    92   259  95   .    3217 .    278  415  .    .    298  950  48   .    .    313  .    606  401  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  119   | .    2    .    8    21   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    48   35   
  Kinetic                  4964  | 37   463  112  1383 242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  2572 
  Thermal                  31483 | 38   536  456  523  1587 844  .    128  .    311  .    849  1455 3972 2745 1568 2262 2863 5850 60   .    250  699  1117 1950 1420 
  Explosive                6647  | .    388  415  405  593  .    .    .    259  95   .    3217 .    .    .    .    .    .    513  48   .    .    313  .    .    401  
  Electromagnetic          14237 | .    .    .    .    .    .    .    642  669  .    .    2085 .    278  .    .    .    298  1635 .    237  .    674  2844 3760 1115 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         44    | .    .    .    3    3    3    .    2    2    2    2    .    .    3    3    5    5    5    2    2    2    2    16   5    44   27   
  Average Corruption       4     | .    .    .    2    3    3    .    2    2    2    2    .    .    2    2    5    4    1    1    2    2    2    10   4    12   8    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  422   | .    .    .    30   33   46   .    25   14   16   .    .    .    27   10   4    8    1    12   15   12   9    64   9    49   38   
    Message Errors         104   | .    .    .    7    9    10   .    3    5    2    .    .    .    7    .    1    1    .    2    5    1    3    14   4    18   12   
    Matter Fused           95    | .    .    .    5    4    10   .    5    4    4    .    .    .    7    2    .    2    .    2    5    3    3    22   2    8    7    
    Heat Flow Errors       54    | .    .    .    3    5    7    .    5    3    2    .    .    .    3    2    .    1    1    1    2    3    1    9    .    3    3    
    Energy Discharges      47    | .    .    .    4    4    3    .    4    2    1    .    .    .    2    3    1    1    .    2    1    3    .    8    2    4    2    
    Parts Rejected         4     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            6     | .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      39    | .    .    .    4    4    5    .    4    .    3    .    .    .    4    .    2    1    .    1    1    .    1    1    1    6    1    
    Data Loss (major)      24    | .    .    .    3    1    2    .    1    .    .    .    .    .    1    1    .    1    .    1    1    2    .    3    .    4    3    
    Misfires               18    | .    .    .    3    2    1    .    1    .    2    .    .    .    1    1    .    .    .    .    .    .    .    4    .    2    1    
    Alerts                 16    | .    .    .    1    1    4    .    1    .    1    .    .    .    1    1    .    .    .    3    .    .    1    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        13    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1786  | .    11   49   26   114  37   .    24   4    .    .    215  70   149  59   20   148  320  316  .    .    2    56   113  22   31   
  Projectiles              1244  | .    11   20   17   12   37   .    24   .    .    .    23   70   149  29   20   148  318  198  .    .    2    .    113  22   31   
  Explosions               542   | .    .    29   9    102  .    .    .    4    .    .    192  .    .    30   .    .    2    118  .    .    .    56   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 104   | .    .    1    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    85   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  99    | .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    82   
  Secondary                4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      693   | .    41   29   52   53   .    .    .    .    .    .    125  .    .    .    .    .    201  .    .    .    .    37   .    142  13   
  Shots                    16    | .    1    1    3    1    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    1    .    3    .    
  Rammed                   12    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    8    
Targets Rammed             16    | .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    8    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        621   | 27   210  210  269  262  241  .    259  234  198  .    621  5    259  184  .    190  254  310  154  176  251  313  324  307  412  
  Average Temperature      79    | 12   68   67   27   67   56   .    76   56   115  .    118  3    113  81   .    121  134  66   83   77   143  118  96   92   84   
  Received Heat Transfer   3386  | .    294  24   144  264  93   .    24   69   .    .    284  67   82   248  44   20   102  259  .    20   .    285  90   155  818  
  Effects                  15    | .    .    .    .    2    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    .    .    5    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    6    
  Total Turns              394   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   78   299  
  Longest Duration         246   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   50   246  
Robots Corrupted           79    | .    .    .    .    .    .    .    .    4    .    .    17   .    .    .    .    .    .    8    .    2    .    2    18   22   6    
  Combat Hostiles          76    | .    .    .    .    .    .    .    .    4    .    .    17   .    .    .    .    .    .    8    .    2    .    2    16   22   5    
  Parts Fried              109   | .    .    .    .    .    .    .    2    8    .    .    .    .    2    .    .    .    1    15   .    6    .    5    26   32   12   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             34    | .    2    .    .    8    2    .    .    .    2    .    2    2    3    1    .    1    .    2    .    .    .    .    .    4    5    
  Heat Transferred         27434 | 111  1443 962  925  3182 1480 .    150  .    600  .    2360 750  2175 1400 875  1350 1450 3300 25   .    999  375  608  1619 1295 
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Peak Influence             5329 | 5    228  159  287  660  372  .    158  .    .    .    .    .    505  454  241  169  938  1425 .    .    .    .    852  1565 5329 
  Initial                  879  | .    3    28   .    109  257  .    .    .    .    .    .    .    .    209  100  16   .    459  .    .    .    .    .    447  879  
  Average                  419  | .    38   35   126  316  104  .    67   .    .    .    .    .    174  222  123  28   282  868  .    .    .    .    287  967  3053 
Maximum Alert Level        5    | .    1    .    1    2    1    .    .    .    .    .    .    .    2    2    1    .    3    4    .    .    .    .    3    4    5    
  Low Security (%)         55   | 100  99   100  73   37   83   .    100  .    .    .    .    .    62   32   86   100  31   .    .    .    .    .    33   .    .    
  Level 1                  18   | .    .    .    26   18   16   .    .    .    .    .    .    .    15   61   13   .    52   1    .    .    .    .    46   .    .    
  Level 2                  9    | .    .    .    .    43   .    .    .    .    .    .    .    .    22   5    .    .    11   27   .    .    .    .    8    26   .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    47   .    .    .    .    11   37   9    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    36   11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          82   | .    2    .    4    5    .    .    8    .    .    .    .    .    7    .    .    .    2    7    .    .    .    .    2    11   34   
  Investigation            14   | .    2    .    4    1    .    .    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    
  Extermination            13   | .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    1    2    .    .    .    .    .    3    .    
  Reinforcement            11   | .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    2    
  Assault                  43   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    6    32   
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Distress Signals           27   | .   2   .   4   2   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   7   1   7   
Communications Jammed      109  | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   66  .   12  13  .   .   .   .   .   12  .   
  Distress Signals         106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   66  .   12  13  .   .   .   .   .   11  .   
Times Spotted              753  | .   23  11  42  35  10  .   17  8   5   .   71  8   22  14  10  13  24  68  .   2   .   13  49  77  231 
  Peak Tracking Total      37   | .   5   3   6   5   3   .   3   4   4   .   37  3   3   5   5   1   8   6   .   1   .   5   6   6   23  
  Tactical Retreats        27   | .   2   1   2   1   .   .   .   .   .   .   .   .   1   .   .   .   2   3   .   .   .   1   2   2   10  

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Traps Triggered            23   | .   .   .   4   2   .   .   1   .   .   .   .   .   5   3   .   .   4   3   .   .   .   .   .   1   .   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Machines Disabled          88   | .   2   .   3   3   .   .   2   .   .   3   2   .   15  4   1   1   16  16  .   1   .   .   3   11  5   
  Max in Single Turn       12   | .   1   .   1   1   .   .   .   .   .   1   1   .   4   2   .   1   8   12  .   1   .   .   1   2   1   
  Garrison Access          8    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Energy Cycler            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Machines Accessed          91   | .   10  .   13  6   10  9   8   1   1   .   .   .   4   2   .   .   3   6   .   1   4   .   4   8   1   
  Terminals                45   | .   7   .   8   4   4   .   5   .   .   .   .   .   1   2   .   .   2   3   .   .   .   .   3   5   1   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          9    | .   2   .   2   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   .   
Total Hacks                308  | .   29  .   37  9   44  57  21  1   1   .   .   .   12  4   .   .   7   19  .   1   17  .   10  33  6   
  Successful               191  | .   17  .   20  5   32  57  4   1   1   .   .   .   7   2   .   .   4   11  .   1   17  .   .   10  2   
  Failed                   117  | .   12  .   17  4   12  .   17  .   .   .   .   .   5   2   .   .   3   8   .   .   .   .   10  23  4   
    Catastrophic           30   | .   4   .   5   2   1   .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   3   10  .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   12  .   13  5   9   .   12  .   .   1   .   .   9   .   2   .   1   14  .   .   .   .   8   4   .   
  Terminals                140  | .   21  .   24  6   10  .   14  .   .   .   .   .   6   4   .   .   5   12  .   .   .   .   9   23  6   
  Fabricators              12   | .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   4   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          22   | .   6   .   5   .   10  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Garrison Access          14   | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   1   4   .   
Terminal Hacks             148  | .   12  .   8   2   28  57  1   1   1   .   .   .   3   2   .   .   3   6   .   1   17  .   .   4   2   
  Record                   85   | .   .   .   .   .   24  56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           8    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   4   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Unreport Threat          10   | .   2   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Locate Traps             8    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           5    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   5    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   2   .   3   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   9   .   11  6   7   .   7   .   .   .   .   .   3   2   1   .   2   4   .   .   .   .   4   6   1   
  Full Trace Events        8    | .   1   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   1   .   3   .   .   .   .   .   .   15  .   .   .   1   .   .   .   1   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   82   | .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   29  .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     164  | .   26  .   58  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   10  .   19  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   3   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             41   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total Allies               66   | .    .    3    .    10   26   .    5    .    .    2    .    .    .    17   .    .    .    .    .    .    .    .    3    .    .    
  Largest Group            24   | .    .    3    3    10   24   21   16   .    .    2    2    .    .    12   12   2    .    .    .    .    .    .    3    .    .    
  Highest-Rated Group      316  | .    .    40   40   88   265  241  271  .    .    192  192  .    .    316  316  40   .    .    .    .    .    .    138  .    .    
  Highest-Rated Ally       96   | .    .    16   16   16   21   21   47   .    .    96   96   .    .    39   39   20   .    .    .    .    .    .    46   .    .    
Total Orders               23   | .    .    .    .    .    3    13   .    .    .    1    .    .    2    3    .    .    .    .    .    .    .    .    1    .    .    
  STAY                     6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     7    | .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   6    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               418  | .    .    .    26   80   36   .    118  .    .    .    54   .    .    23   55   .    .    .    .    .    .    .    26   .    .    
  Total Damage             6824 | .    .    .    237  696  458  .    2325 .    .    .    1197 .    .    468  1050 .    .    .    .    .    .    .    393  .    .    
  Kills                    57   | .    .    .    2    12   8    .    16   .    .    .    8    .    .    4    7    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   .   .   .   .   2   .   2   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Turns Passed               50963 | 106  1474 1740 2765 1906 2377 7658 1823 1120 1343 2095 4666 1828 1818 2925 599  1667 661  2105 1293 1057 511  1844 2511 1476 1595 
Spaces Moved               21237 | 53   593  616  1092 638  793  3144 985  711  952  1457 2100 803  705  1104 166  388  211  725  421  465  171  801  1024 530  589  
  Core                     502   | 5    .    .    .    .    .    174  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    323  
  Treads                   7091  | 48   347  .    972  638  793  2970 303  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    237  530  253  
  Legs                     8543  | .    246  616  120  .    .    .    .    .    .    .    810  803  705  1104 166  388  211  725  421  465  171  801  787  .    4    
  Wheels                   5101  | .    .    .    .    .    .    .    682  711  952  1457 1290 .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  260  160  240  240  50   120  130  130  120  120  210  210  210  210  180  210  210  210  210  210  210  154  155  50   
  Average Speed            195   | 149  195  260  215  240  240  231  163  130  130  129  162  210  210  215  210  209  210  228  210  210  210  210  212  186  115  
  Slowest Speed            410   | 160  260  260  260  240  240  243  242  130  130  130  270  210  210  300  210  210  210  240  240  240  210  210  240  243  410  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       68    | 3    89   98   97   86   98   95   20   89   97   86   84   85   20   97   56   96   34   28   61   72   60   94   42   77   27   
  Regions Visited          25
    Branch Regions         18
  Pre-discovered Areas     21    | .    2    .    2    .    3    7    .    .    1    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        15    | .    1    .    1    .    .    1    1    1    1    .    1    1    1    1    .    .    1    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      10    | 1    .    1    .    1    1    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    1    .    1    .    .    
Scrap Searched             29    | .    .    1    .    .    .    11   .    5    2    4    .    1    .    .    .    .    .    .    2    2    .    1    .    .    .    
Spaces Dug                 212   | .    30   12   25   25   .    .    .    2    13   .    .    28   8    1    .    .    3    10   15   4    .    6    13   14   3    
Terrain Destroyed          1232  | .    71   35   37   36   .    .    .    4    13   .    41   46   31   71   13   16   361  84   17   10   .    58   18   66   204  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               300   | .    .    .    3    .    .    .    .    3    .    .    11   46   28   11   13   16   24   46   5    10   .    20   18   31   15   
  AOE                      764   | .    71   35   34   36   .    .    .    1    13   .    30   .    3    60   .    .    337  38   12   .    .    38   .    17   39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total                      28886 | 69   778  693  1359 869  1226 3524 1173 859  1048 1603 3215 869  913  1597 361  1181 339  1098 829  541  265  953  1353 968  1203 
  Wait                     3846  | .    65   14   98   80   40   291  71   94   69   92   831  16   53   212  130  681  39   75   384  44   39   72   46   67   243  
  Move                     21212 | 52   592  615  1091 637  792  3143 984  710  951  1456 2099 802  704  1103 165  387  210  724  420  464  170  800  1023 529  589  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  362   | 7    19   8    22   8    4    34   22   4    3    .    38   4    32   12   10   33   11   20   .    1    3    2    26   30   9    
  Fast Attach              220   | 6    5    .    5    7    2    16   11   5    2    6    23   .    7    8    4    8    1    7    3    5    8    5    19   38   19   
  Attach                   75    | .    1    2    5    .    .    6    8    .    1    .    16   .    1    .    .    .    2    3    .    .    1    .    6    8    15   
  Detach                   29    | .    .    .    .    .    .    .    5    .    .    1    3    .    .    .    .    .    1    3    .    .    .    .    2    5    9    
  Swap                     392   | .    17   11   22   24   4    3    23   10   10   7    32   5    25   12   1    .    8    26   6    3    4    13   48   29   49   
  Drop                     552   | .    10   10   32   27   10   31   32   9    5    6    71   4    21   35   19   33   13   30   9    6    11   5    43   62   18   
  Fire                     1576  | 4    68   32   83   80   24   .    17   27   6    8    102  38   65   33   32   39   49   199  7    18   27   56   140  190  232  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Escape Stasis            46    | .    .    .    .    4    .    .    .    .    .    .    .    .    5    10   .    .    5    10   .    .    .    .    .    .    12   
  Rewire                   522   | .    .    .    .    .    350  .    .    .    .    .    .    .    .    172  .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            38    | .    .    .    .    .    .    .    .    .    1    27   .    .    .    .    .    .    .    .    .    .    2    .    .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Arm / *Tes)
-3/Testing
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
   107 | -11/Scrapyard      | Entered Materials
   353 | -10/Materials      | Discovered new exit (range 11)
   362 | -10/Materials      | Build established: Mutant
   487 | -10/Materials      | Discovered new exit (range 15)
   636 | -10/Materials      | Discovered new exit (range 13)
   807 | -10/Materials      | Derelicts attacked the area
   933 | -10/Materials      | Discovered new exit (range 16)
  1248 | -10/Materials      | Identified exit to Mines
  1419 | -10/Materials      | Repaired Heat Sink
  1581 | -10/Materials      | Entered Mines
  1615 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1733 | -10/Mines          | Murdered YI-UF0
  1742 | -10/Mines          | Found Prototype Storage
  1743 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1785 | -10/Mines          | Discovered new exit (range 6)
  1993 | -10/Mines          | Learned Materials security intel
  2094 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2396 | -10/Mines          | Core integrity fell below 50%
  2626 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2784 | -10/Mines          | Discovered new exit (range 5)
  3151 | -10/Mines          | Learned location of 1 exit from Materials
  3321 | -10/Mines          | Entered Materials
  3321 | -9/Materials       | Accompanied by 3 allies
  3321 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3322 | -9/Materials       | Identified exit to Mines
  3368 | -9/Materials       | Discovered new exit (range 15)
  3401 | -9/Materials       | Identified exit to Storage
  3733 | -9/Materials       | Build established: Scavenger-Mutant
  3960 | -9/Materials       | Repaired Lgt. Treads
  4064 | -9/Materials       | Discovered new exit (range 16)
  4861 | -9/Materials       | Repaired Imp. Light Cannon
  4897 | -9/Materials       | Discovered new exit (range 16)
  5786 | -9/Materials       | Discovered new exit (range 16)
  6086 | -9/Materials       | Entered Storage
  6165 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6468 | -9/Storage         | Lost 3 allies
  6491 | -9/Storage         | Repaired Lgt. Treads
  7095 | -9/Storage         | Used back door to open Recycling access
  7095 | -9/Storage         | Discovered new exit (range 5)
  7310 | -9/Storage         | Garrison activated, responded to threat
  7686 | -9/Storage         | First assault squad dispatched
  7992 | -9/Storage         | Entered Recycling
  7993 | -9/Recycling       | Met a Zionite searching for Scraptown
  8999 | -9/Recycling       | Discovered new exit (range 16)
  9176 | -9/Recycling       | Build established: Commander-Mutant
  9570 | -9/Recycling       | Lost 3 allies
  9608 | -9/Recycling       | Core integrity fell below 50%
  9688 | -9/Recycling       | Scanned before Scraplab entrance
 10101 | -9/Recycling       | Entered Scraplab
 10149 | -9/Recycling       | Discovered new exit (range 3)
 10369 | -9/Recycling       | Entered Scraptown
 10369 | -9/Scraptown       | Accompanied by 21 allies
 10369 | -9/Scraptown       | System corruption cleaned by C-Scrubber
 11278 | -9/Scraptown       | Discovered new exit (range 7)
 11302 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 11482 | -9/Scraptown       | Visited Cyclists
 11554 | -9/Scraptown       | Visited Bundlers
 12375 | -9/Scraptown       | Visited Fellowship of the Rings
 12443 | -9/Scraptown       | Visited Spacefarers
 12586 | -9/Scraptown       | Visited TADAMA
 12919 | -9/Scraptown       | Visited Awakened
 13029 | -9/Scraptown       | Visited UFD Registry
 13347 | -9/Scraptown       | Visited Symbiants
 13904 | -9/Scraptown       | Registered with UFD as "Gravbomber"
 14103 | -9/Scraptown       | Entered Cyclist Reading Room
 14113 | -9/Scraptown       | Learned location of Exiles (-9)
 14113 | -9/Scraptown       | Learned location of Zion (-6)
 14302 | -9/Scraptown       | Visited A0-MCA Data Center
 14317 | -9/Scraptown       | Given an A- rating by A0-MCA
 14390 | -9/Scraptown       | Visited Science Guys
 14849 | -9/Scraptown       | Visited Abandonware Association
 14912 | -9/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
 14912 | -9/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
 15140 | -9/Scraptown       | Visited Supply Room
 15361 | -9/Scraptown       | Visited Cartography Club
 15636 | -9/Scraptown       | Learned location of Mines (-9)
 15636 | -9/Scraptown       | Learned location of Recycling (-9)
 15636 | -9/Scraptown       | Learned 12 Factory zone layouts
 15636 | -9/Scraptown       | Learned 4 Mines zone layouts
 15636 | -9/Scraptown       | Learned 20 Lower Caves zone layouts
 15636 | -9/Scraptown       | Learned 20 Upper Caves zone layouts
 15636 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
 15636 | -9/Scraptown       | Learned 8 Proximity Caves zone layouts
 15636 | -9/Scraptown       | Learned 20 Proximity Caves zone layouts
 15636 | -9/Scraptown       | Learned 4 Hub_04(d) zone layouts
 15636 | -9/Scraptown       | Learned location of 2 exits from Factory
 15636 | -9/Scraptown       | Learned location of 3 exits from Factory
 15636 | -9/Scraptown       | Learned location of 3 exits from Lower Caves
 15636 | -9/Scraptown       | Identified exit to Factory
 16065 | -9/Scraptown       | Visited Scrapoid Pod Storage
 16111 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
 16128 | -9/Scraptown       | Found DCF Scrap (27 items)
 16210 | -9/Scraptown       | Visited Junk Cannon Lab
 16230 | -9/Scraptown       | Found Prototype Special Weapon
 16230 | -9/Scraptown       | Identified Junk Cannon
 16656 | -9/Scraptown       | Found Scrapoid Pod
 17392 | -9/Scraptown       | Found Scrap Suit
 18027 | -9/Scraptown       | Entered Factory
 18027 | -6/Factory         | Accompanied by 16 allies
 18027 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 18028 | -6/Factory         | Identified exit to Factory
 18029 | -6/Factory         | Identified exit to Lower Caves
 18396 | -6/Factory         | P-60 Hacker assimilated allied Mercenary 2j
 18432 | -6/Factory         | Lost 5 allies
 18766 | -6/Factory         | Lost 6 allies
 18803 | -6/Factory         | Scrapoid Pod released 06F05-D (x5)
 18863 | -6/Factory         | Lost 4 allies
 18979 | -6/Factory         | Found Scrap Suit
 19220 | -6/Factory         | Build established: Scavenger-Mutant
 19654 | -6/Factory         | Found Scrap Suit
 19850 | -6/Factory         | Entered Lower Caves
 19851 | -6/Lower Caves     | Identified exit to Lower Caves
 20056 | -6/Lower Caves     | Build established: Mutant
 20100 | -6/Lower Caves     | Ambushed by wild Derelicts
 20970 | -6/Lower Caves     | Entered another Lower Caves area
 20971 | -6/Lower Caves     | Identified exit to Zion
 20978 | -6/Lower Caves     | Spotted B-75 Beast
 20994 | -6/Lower Caves     | Destroyed B-75 Beast
 21264 | -6/Lower Caves     | Build established: Scavenger-Mutant
 21325 | -6/Lower Caves     | Activated DRS Beacon
 22313 | -6/Lower Caves     | Entered Zion
 22314 | -6/Zion            | Identified exit to Proximity Caves
 22368 | -6/Zion            | System corruption cleaned by Quarantine Array
 22400 | -6/Zion            | Given the Hacking Drone Bay
 22482 | -6/Zion            | Found Prototype Device
 22482 | -6/Zion            | Identified Hacking Drone Bay
 22966 | -6/Zion            | Learned location of 1 exit from Factory
 22970 | -6/Zion            | Learned location of Warlord (-5)
 23438 | -6/Zion            | Given A8's code to call for help
 23578 | -6/Zion            | Turned away by Imprinter
 24128 | -6/Zion            | Discovered new exit (range 3)
 24128 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 24388 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 24388 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 24408 | -6/Zion            | Entered Deep Caves
 24408 | -6/Deep Caves      | Accompanied by 2 allies
 24409 | -6/Deep Caves      | Identified exit to Proximity Caves
 24436 | -6/Deep Caves      | Build established: Scavenger-Scrapper
 24694 | -6/Deep Caves      | Attacked by Z-Imprinter
 24707 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 24786 | -6/Deep Caves      | Found Prototype Protection
 24790 | -6/Deep Caves      | Identified Zio. Weapon Casing
 24840 | -6/Deep Caves      | Found Prototype Device
 24840 | -6/Deep Caves      | Identified Zio. Metafield Generator
 24948 | -6/Deep Caves      | Z-Facility disabled
 25034 | -6/Deep Caves      | Found Prototype Protection
 25034 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 25703 | -6/Deep Caves      | Found Zio. Heavy Carapace
 25724 | -6/Deep Caves      | Found Zio. Weapon Casing
 25767 | -6/Deep Caves      | Found Zio. Weapon Casing
 25902 | -6/Deep Caves      | Spotted AG-49462
 25936 | -6/Deep Caves      | Destroyed AG-49462
 26025 | -6/Deep Caves      | Build established: Scavenger-Mutant
 26034 | -6/Deep Caves      | Spotted AG-89160
 26084 | -6/Deep Caves      | Destroyed AG-89160
 26101 | -6/Deep Caves      | Found GOLEM Unit
 26807 | -6/Deep Caves      | Found Zio. Weapon Casing
 27101 | -6/Deep Caves      | Triggered Deep Caves wall
 27101 | -6/Deep Caves      | Spotted AS-17232
 27101 | -6/Deep Caves      | Spotted AS-71560
 27101 | -6/Deep Caves      | Exposed GOLEM chamber
 27117 | -6/Deep Caves      | Destroyed AS-17232
 27131 | -6/Deep Caves      | Destroyed AS-71560
 27148 | -6/Deep Caves      | Destroyed 38 combat bots
 27168 | -6/Deep Caves      | Found GOLEM Unit
 27180 | -6/Deep Caves      | Lost 3 parts (3u)
 27189 | -6/Deep Caves      | Found GOLEM Unit
 27202 | -6/Deep Caves      | Found GOLEM Unit
 27259 | -6/Deep Caves      | Found GOLEM Unit
 27305 | -6/Deep Caves      | Destroyed 8 combat bots
 27325 | -6/Deep Caves      | Found Prototype Leg
 27325 | -6/Deep Caves      | Identified Potential Leg
 27715 | -6/Deep Caves      | Build established: Golem
 27869 | -6/Deep Caves      | Found GOLEM Unit
 27885 | -6/Deep Caves      | Found GOLEM Unit
 29074 | -6/Deep Caves      | Entered Proximity Caves
 29179 | -5/Proximity Caves | Spotted B-75 Beast
 29554 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 29786 | -5/Proximity Caves | Learned Factory stockpile data
 30902 | -5/Proximity Caves | Entered Factory
 30902 | -5/Factory         | Evolved 2 slots: Utility x2
 30903 | -5/Factory         | Identified exit to Upper Caves
 30903 | -5/Factory         | Identified exit to Extension
 30904 | -5/Factory         | Identified exit to Factory
 32181 | -5/Factory         | Cargo convoy interrupted
 32720 | -5/Factory         | Entered Extension
 32974 | -5/Extension       | Rescued a captive Derelict
 33018 | -5/Extension       | Energy Cycler disabled
 33019 | -5/Extension       | Rescued a captive Derelict
 33019 | -5/Extension       | Rescued a captive Derelict
 33020 | -5/Extension       | Rescued a captive Derelict
 33021 | -5/Extension       | Rescued a captive Derelict
 33025 | -5/Extension       | Rescued a captive Derelict
 33025 | -5/Extension       | Rescued a captive Derelict
 33035 | -5/Extension       | Rescued a captive Derelict
 33104 | -5/Extension       | Identified exit to Cetus
 33931 | -5/Extension       | Spotted B-75 Beast
 33946 | -5/Extension       | Destroyed B-75 Beast
 33999 | -5/Extension       | Lost 3 allies
 34031 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 34919 | -5/Extension       | Build established: Commander-Golem
 35645 | -5/Extension       | Entered Cetus
 35645 | -5/Cetus           | Accompanied by 12 allies
 35673 | -5/Cetus           | Spotted Cetus Guard
 35673 | -5/Cetus           | Spotted Cetus Guard
 35678 | -5/Cetus           | Allies destroyed Cetus Guard
 35678 | -5/Cetus           | Spotted Cetus Guard
 35681 | -5/Cetus           | Spotted Cetus Guard
 35700 | -5/Cetus           | Allies destroyed Cetus Guard
 35708 | -5/Cetus           | Destroyed Cetus Guard
 35714 | -5/Cetus           | Allies destroyed Cetus Guard
 35737 | -5/Cetus           | Lost 8 allies
 35826 | -5/Cetus           | Discovered new exit (range 16)
 35934 | -5/Cetus           | Spotted Cetus Guard
 35938 | -5/Cetus           | Spotted Cetus Guard
 35939 | -5/Cetus           | Spotted Cetus Guard
 35942 | -5/Cetus           | Spotted Cetus Guard
 35957 | -5/Cetus           | Destroyed Cetus Guard
 35963 | -5/Cetus           | Allies destroyed Cetus Guard
 35965 | -5/Cetus           | Allies destroyed Cetus Guard
 35970 | -5/Cetus           | Destroyed Cetus Guard
 35978 | -5/Cetus           | Discovered exit to Factory (range 16)
 35991 | -5/Cetus           | Met Revision 17
 36222 | -5/Cetus           | Build established: Golem
 36244 | -5/Cetus           | Entered Archives
 36244 | -5/Archives        | Accompanied by 2 allies
 37015 | -5/Archives        | Discovered new exit (range 14)
 37405 | -5/Archives        | Discovered exit to Factory (range 16)
 37446 | -5/Archives        | Discovered new exit (range 14)
 37911 | -5/Archives        | Entered Hub_04(d)
 38469 | -5/Hub_04(d)       | Network Hub disabled
 38548 | -5/Hub_04(d)       | Network Hub disabled
 38552 | -5/Hub_04(d)       | Spotted Lightning
 38553 | -5/Hub_04(d)       | Spotted Lightning
 38572 | -5/Hub_04(d)       | Entered Factory
 38572 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 38870 | -4/Factory         | Build established: Scavenger-Golem
 38912 | -4/Factory         | Destroyed 9 combat bots
 39072 | -4/Factory         | First assault squad dispatched
 39161 | -4/Factory         | Identified exit to Upper Caves
 39279 | -4/Factory         | Destroyed 8 combat bots
 39483 | -4/Factory         | Fabricated Quantum Capacitor (x2)
 39784 | -4/Factory         | Build established: Golem
 39814 | -4/Factory         | Discovered new exit (range 16)
 40677 | -4/Factory         | Entered Upper Caves
 40678 | -4/Upper Caves     | Identified exit to Upper Caves
 41406 | -4/Upper Caves     | Learned location of 1 exit from Research
 41970 | -4/Upper Caves     | Entered another Upper Caves area
 41971 | -4/Upper Caves     | Identified exit to Research
 41972 | -4/Upper Caves     | Discovered new exit (range 90)
 42167 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 42485 | -4/Upper Caves     | Encountered a Warlord checkpoint
 43027 | -4/Upper Caves     | Entered Zhirov
 43028 | -4/Zhirov          | Discovered new exit (range 3)
 43066 | -4/Zhirov          | Met Zhirov
 43125 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 43163 | -4/Zhirov          | Found Alien Artifact
 43163 | -4/Zhirov          | Identified Integrated Reactor
 43163 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 43192 | -4/Zhirov          | Found Alien Artifact
 43538 | -4/Zhirov          | Entered Proximity Caves
 44034 | -3/Proximity Caves | Spotted B-86 Titan
 44083 | -3/Proximity Caves | Destroyed B-86 Titan
 44435 | -3/Proximity Caves | System corruption reached 10%
 45382 | -3/Proximity Caves | Entered Research
 45382 | -3/Research        | Evolved 2 slots: Propulsion x2
 45383 | -3/Research        | Identified exit to Armory
 45582 | -3/Research        | Revision forces began assault on 0b10
 45587 | -3/Research        | Hacking Suite fried by hacking feedback
 45614 | -3/Research        | Met up with Revision 17++
 45738 | -3/Research        | Build established: Scavenger-Golem
 45781 | -3/Research        | Discovered new exit (range 18)
 45842 | -3/Research        | Identified exit to Research
 45888 | -3/Research        | Found Quantum Capacitor
 46082 | -3/Research        | Research terminal network offline
 46202 | -3/Research        | Spotted Striker
 46209 | -3/Research        | Destroyed Striker
 46684 | -3/Research        | Build established: Scavenger-Mutant
 46819 | -3/Research        | Discovered exit to Research (range 22)
 47171 | -3/Research        | Spotted Striker
 47186 | -3/Research        | Destroyed Striker
 47186 | -3/Research        | Spotted Striker
 47197 | -3/Research        | Destroyed Striker
 47251 | -3/Research        | Spotted Striker
 47277 | -3/Research        | Discovered exit to Research (range 20)
 47399 | -3/Research        | Spotted Striker
 47406 | -3/Research        | Destroyed Striker
 47407 | -3/Research        | Spotted Executioner
 47412 | -3/Research        | Destroyed Executioner
 47483 | -3/Research        | Spotted Striker
 47491 | -3/Research        | Destroyed Striker
 47575 | -3/Research        | Spotted Executioner
 47576 | -3/Research        | Spotted Striker
 47583 | -3/Research        | Destroyed Striker
 47586 | -3/Research        | Destroyed Executioner
 47588 | -3/Research        | Discovered new exit (range 23)
 47607 | -3/Research        | Found Corrupted Prototype Processor
 47611 | -3/Research        | Found Corrupted Prototype Device
 47611 | -3/Research        | Identified Adv. Kinecellerator
 47704 | -3/Research        | Lost 3 allies
 47753 | -3/Research        | Spotted Striker
 47767 | -3/Research        | Destroyed Striker
 47844 | -3/Research        | Found Prototype Processor
 47844 | -3/Research        | Identified Exp. Targeting Computer
 47893 | -3/Research        | Entered Testing
 47907 | -3/Testing         | Found Prototype Hackware
 47949 | -3/Testing         | Found Prototype Energy Gun
 47949 | -3/Testing         | Identified Tachyon Dispersion Ray
 48030 | -3/Testing         | Build established: Mutant
 48056 | -3/Testing         | Identified System Mapper
 48056 | -3/Testing         | Identified Exp. Core Analyzer
 48056 | -3/Testing         | Identified Transdimensional Reconstructor
 48143 | -3/Testing         | First assault squad dispatched
 48171 | -3/Testing         | Repaired Centrium Medium Armor Plating
 48301 | -3/Testing         | Discovered exit to Research (range 20)
 48558 | -3/Testing         | Found Prototype Hackware
 48558 | -3/Testing         | Identified Exp. Hacking Suite
 48759 | -3/Testing         | System corruption reached 10%
 48780 | -3/Testing         | Destroyed 10 combat bots
 48965 | -3/Testing         | Destroyed 7 combat bots
 49068 | -3/Testing         | Found Prototype Ballistic Cannon
 49068 | -3/Testing         | Identified Perforator
 49097 | -3/Testing         | Found Prototype Protection
 49097 | -3/Testing         | Identified Centrium Heavy Armor Plating
 49116 | -3/Testing         | Found Prototype Device
 49116 | -3/Testing         | Identified Exp. EM Disruption Field
 49174 | -3/Testing         | Spotted PL-YFVZWUW0IQ
 49188 | -3/Testing         | Destroyed 8 combat bots
 49197 | -3/Testing         | Destroyed PL-YFVZWUW0IQ
 49258 | -3/Testing         | Build established: Scavenger-Mutant
 49335 | -3/Testing         | System corruption reached 30%
 49369 | -3/Testing         | Entered Research
 49369 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 49489 | -2/Research        | Identified exit to Access
 49606 | -2/Research        | Spotted B-90 Cyclops
 49694 | -2/Research        | Destroyed B-90 Cyclops
 49715 | -2/Research        | Destroyed 10 combat bots
 49744 | -2/Research        | High security lockdown imminent
 49824 | -2/Research        | High security lockdown engaged
 49824 | -2/Research        | Destroyed 7 combat bots
 50014 | -2/Research        | Destroyed 9 combat bots
 50027 | -2/Research        | Spotted Investigator
 50027 | -2/Research        | Scanned by Researcher
 50028 | -2/Research        | Destroyed Investigator
 50074 | -2/Research        | Destroyed 8 combat bots
 50170 | -2/Research        | Build established: Scavenger-Gunner
 50240 | -2/Research        | Spotted Striker
 50242 | -2/Research        | Destroyed Striker
 50316 | -2/Research        | Destroyed 17 combat bots
 50326 | -2/Research        | Spotted Investigator
 50326 | -2/Research        | Spotted Executioner
 50329 | -2/Research        | Destroyed Investigator
 50332 | -2/Research        | Destroyed Executioner
 50350 | -2/Research        | System corruption reached 10%
 50415 | -2/Research        | Destroyed 17 combat bots
 50452 | -2/Research        | Spotted Investigator
 50476 | -2/Research        | Destroyed Investigator
 50494 | -2/Research        | Destroyed 7 combat bots
 50519 | -2/Research        | Build established: Scavenger-Mutant
 50545 | -2/Research        | Spotted Executioner
 50547 | -2/Research        | Spotted Striker
 50552 | -2/Research        | Spotted Striker
 50556 | -2/Research        | Destroyed Executioner
 50574 | -2/Research        | Destroyed Striker
 50577 | -2/Research        | Destroyed Striker
 50597 | -2/Research        | Found Exp. Core Analyzer
 50601 | -2/Research        | Destroyed 14 combat bots
 50605 | -2/Research        | Lost 3 parts (1p2n)
 50722 | -2/Research        | Spotted Executioner
 50722 | -2/Research        | Spotted Striker
 50723 | -2/Research        | Destroyed Executioner
 50738 | -2/Research        | Warped through subspace
 50745 | -2/Research        | Spotted Striker
 50757 | -2/Research        | Destroyed Striker
 50772 | -2/Research        | Destroyed Striker
 50786 | -2/Research        | Core integrity fell below 50%
 50793 | -2/Research        | Destroyed 18 combat bots
 50815 | -2/Research        | Sterilization system engaged
 50815 | -2/Research        | Non-combat units ordered to evacuate
 50816 | -2/Research        | Lost 10 parts (1p4n4u1w)
 50869 | -2/Research        | Core integrity fell below 20%
 50901 | -2/Research        | Found Exp. Targeting Computer
 50915 | -2/Research        | Combat units ordered to evacuate
 50959 | -2/Research        | Spotted B-90 Cyclops
 50964 | -2/Research        | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
50873_ Slammed into P-80 Master.
50879_ System corrupted: Heat flow error (+142).
50880_ Penetrated by Slug.
50883_ Door malfunctions.
50896_ :ZFBM0KNOCR0RCWZBEUMGWG>RUOEASK5/N
50901_ Acquired Exp. Targeting Computer.
50914_ System corrupted: Matter fused (-10).
50915_ ALERT: All combat units evacuate.
50916_ Acquired Drone Bay.
50918_ Drone released from Drone Bay. <x2>
50919_ Dropped Drone Bay.
50920_ Door malfunctions.
50920_ >> Lost connection to Drone. <x2>
50929_ System corrupted: IFF burst signal emitted.
50937_ Broken Centrium Leg destroyed.
50940_ Penetrated by Slug.
50940_ Centrium Leg destroyed.
50940_ Slug penetrates Wall.
50943_ Penetrated by Slug.
50948_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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| ???????????????##########      ??????????????????  |
| ???????????????#        #    #???????????????????  |
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| ???????????????#        #    #?             ?????  |
| ???????????????#        +    #               ????  |
| ???????????????#     """#@   #               ????  |
| ???????????????#     """#    +               ????  |
| ???????????????#     """#    #               ????  |
| ???????????????#        #    #               ????  |
| ???????????????#        #    #?             ?????  |
| ????????????##+##########    #####+#########?????  |
| ???????????                         #????????????  |
| ???????????                         #????????????  |
| ???????????                         #????????????  |
| ???????????                """""    #????????????  |
| ????????????? ## #   """   """F""   #????????????  |
| ?????????????????#   """   """ ""   #????????????  |
| ????????????     #   """            #????????????  |
| ????????????                        #????????????  |
| ????????????             pp         #????????????  |
| ???????????? %   #                  +????????????  |
| ?????????????  %             ###    #????????????  |
| ?????????????    #           #??###+#????????????  |
| ?????????????   ?#           #?     #????????????  |
| ????????????? ???+           #?     #????????????  |
| ???#??#??   ?????####+###    #      #????????????  |
| #???? ?  ????   ? #? ???#    #      #????????????  |
| ??#?#?? ?  ???    # ? ??#    +      #????????????  |
| ??#??? ? ?? ?? ? ???  ? #    #    ! #????????????  |
| ????#?????? ??   ## ? ? #    #      #????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Coolant Potential          100
Energy Generation          75
Energy Capacity            1790
Matter Stores              1800
Matter Capacity            1800
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Power Amplification        20
Additional Mass Support    20
Armor Coverage             1425
Resistance: KI             25
Resistance: TH             30
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             8
Evasion (%)                58
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           6
Offensive Hacking          36
Authchip Count             2

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
                Plasma Cutter | -9/Materials  | Hacked
           Lgt. Armor Plating | -9/Materials  | Scanalyzed
                  Lgt. Treads | -9/Materials  | Scanalyzed
           Adv. Plasma Cannon | -6/Zion       | Archive
            Matter Compressor | -6/Zion       | Archive
          EM Disruption Field | -6/Zion       | Archive
                KE Penetrator | -6/Zion       | Archive
 Imp. Reaction Control System | -6/Zion       | Archive
           Remote Force Field | -6/Zion       | Archive
            Adv. Sensor Array | -6/Zion       | Archive
 Adv. Reaction Control System | -6/Zion       | Archive
          Adv. Actuator Array | -6/Zion       | Archive
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
                     Wave Gun | -6/Zion       | Archive
                  Force Field | -6/Zion       | Archive
            Lrn. Tractor Beam | -6/Zion       | Archive
                    Drone Bay | -6/Zion       | Archive
             Hvy. Mass Driver | -6/Zion       | Archive
               Graphene Brace | -5/Extension  | Hacked
            Quantum Capacitor | -4/Factory    | Hacked
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
   G-50 Soldier | -6/Zion       | Archive
      K-01 Serf | -6/Zion       | Archive

 Fabricated
------------
 Quantum Capacitor | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayAuthchipDetector
  Manual?         0
Play Time         05:43:16
  Cumulative      175.1 hours
  Start           2024.10.28 @ 02:43:08
  End             2024.11.01 @ 22:33:21
Sessions          31
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           41
  Adventurer      1
  Explorer        0
Win Type          -
  Total           14
  Types           4/3/4/0/0/0/3/0/0
Lore%             45
Gallery%          71
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4e038610-484a-4d10-809e-6fbda26b5be3