Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 16:14:21

Player: RatKing

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (941)      941
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (942)                942
              TOTAL SCORE: 5288

 Bonus
-------
Follower Combat Kills      385
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             850/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
      Makeshift Salvage Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Heavy Ion Engine
         Medium Treads
       Improved Heat Sink
          Large Matter Pod (150)
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Skirmisher]
                Core Analyzer
                Transmission Jammer
                ECM Suite
                Weapon Shielding
      Makeshift System Shield
                Tractor Beam
          Heavy EM Pulse Gun
          Heavy Beamcaster
          Heavy Assault Rifle
                Barrage Gun
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Salvage Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy Riot Gun
          Heavy Riot Gun
          Heavy Battle Rifle
>               --- INVENTORY --------
       Improved Heat Sink
          Large Matter Pod
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Skirmisher]
                ECM Suite
                Weapon Shielding
      Makeshift System Shield
                Tractor Beam
          Heavy Beamcaster
          Heavy Assault Rifle
                Barrage Gun
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Phasing Sabre
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Riot Gun
  Energy Gun               Heavy Riot Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             41   | 6   10  12  .   5   1   7   
  Power                    4    | 1   1   1   .   .   .   1   
    Engine                 3    | 1   .   1   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   4   .   3   1   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   2   4   .   3   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   6   2   .   .   .   2   
    Device                 2    | .   2   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              5    | .   2   1   .   .   .   2   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   5   .   2   .   2   
    Energy Gun             6    | 1   .   2   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   4   .   
Parts Lost                 9    | .   3   4   .   .   1   1   
  Power                    2    | .   1   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   1   1   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   2    | .   1   1   .   .   .   .   
  Highest Loss Streak      3    | .   2   3   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  99  100 99  98  72  
  Engine                   8    | .   6   2   11  11  11  5   
  Core                     2    | .   7   8   .   .   .   .   
  Leg                      39   | .   28  43  44  44  43  22  
  Storage                  11   | .   14  11  11  11  11  6   
  Processor                9    | .   6   4   11  11  11  18  
  Hackware                 1    | .   .   6   .   .   .   .   
  Energy Gun               9    | .   6   8   11  10  11  11  
  Ballistic Gun            12   | .   20  13  11  11  11  5   
Peak Build Rating          42   | 6   12  17  17  24  26  42  
  Average Rating           18   | 3   9   15  17  18  24  32  
  On Entrance              14   | .   6   12  17  17  24  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 12  50  54  54  56  56  70  
  Greatest Support         60   | 20  20  40  40  40  45  60  
  Greatest Overweight (x)  4    | 1   2   1   1   1   1   4   
  Average Overweight (x)   1    | .   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  20  
  Most Carried             20   | 6   15  20  20  20  20  20  
  Average Carried          17   | 3   10  17  20  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 4   15  20  20  20  20  19  

 Class Distribution 
--------------------
 80% | Scavenger-Mutant
 13% | Mutant
  5% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
  Derelict-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1124 | 158 132 614 .   65  69  86  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1272 | .   496 700 .   .   50  26  
  Parts                    92   | .   36  49  .   .   4   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   6   7   .   
  Prevented                3    | .   .   .   .   .   3   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  28   | .   8   19  .   .   1   .   
  Guns                     28   | .   8   19  .   .   1   .   
Classes Destroyed          10   | .   6   2   .   .   1   1   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  4    | .   3   1   .   .   .   .   
  Swarmer                  8    | .   3   5   .   .   .   .   
  Grunt                    16   | .   5   11  .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   8   4   .   .   1   1   
  Combat Bots Only         4    | .   3   4   .   .   1   .   
Max Kills in Single Turn   2    | .   2   2   .   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Hostile Shots Fired        233  | .   71  90  .   4   55  13  
  Missed                   87   | .   32  27  .   1   22  5   
Damage Taken               1656 | .   424 754 .   47  278 153 
  Core                     266  | .   114 110 .   12  30  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         72   | 100 54  .   .   .   62  .   
Volleys Fired              134  | .   44  64  .   1   18  7   
  Largest                  3    | .   2   2   .   2   1   3   
  Hottest                  153  | .   60  79  .   93  33  153 
Shots Fired                228  | .   82  113 .   2   18  13  
  Gun                      228  | .   82  113 .   2   18  13  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  151  | .   53  72  .   1   18  7   
  Thermal                  41   | .   .   41  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          36   | .   29  .   .   1   .   6   
  Robot Hit Streak         9    | .   8   9   .   2   7   4   
  Robot Miss Streak        5    | .   3   4   .   1   2   5   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        8    | .   1   7   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   .   
Shots Hit Robots           142  | .   45  72  .   2   14  9   
  Core Hits                69   | .   24  37  .   .   4   4   
  Critical Kills           2    | .   .   1   .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   1   .   .   1   .   
    Destroy                2    | .   .   1   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2177 | .   774 822 .   30  314 237 
  Guns                     2084 | .   681 822 .   30  314 237 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               93   | .   93  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  1333 | .   408 496 .   18  314 97  
  Thermal                  419  | .   93  326 .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          425  | .   273 .   .   12  .   140 
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   5   .   
  Average Corruption       4    | .   .   .   .   .   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  8    | .   .   .   .   .   8   .   
    Message Errors         3    | .   .   .   .   .   3   .   
    Matter Fused           1    | .   .   .   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   1   .   
    Data Loss (major)      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        163  | .   78  108 .   27  163 120 
  Average Temperature      34   | .   35  28  .   14  69  48  
  Received Heat Transfer   639  | .   177 354 .   .   18  90  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         949  | .   200 749 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             297  | .   196 297 72  .   .   179 
  Initial                  72   | .   .   12  72  .   .   4   
  Average                  86   | .   46  116 72  .   .   104 
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         90   | 100 100 79  100 .   .   100 
  Level 1                  9    | .   .   20  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   .   .   5   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           6    | .   4   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   15  25  .   1   5   8   
  Peak Tracking Total      5    | .   4   5   .   1   3   2   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          3    | .   .   3   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   .   7   .   .   .   .   
  Successful               6    | .   .   6   .   .   .   .   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   4   4   
  Highest-Rated Group      154  | .   .   .   .   154 154 154 
  Highest-Rated Ally       40   | .   .   .   .   40  40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   .   .   20  35  
  Total Damage             1298 | .   .   .   .   .   559 739 
  Kills                    10   | .   .   .   .   .   4   6   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               4840 | 62   685  908  53   1971 814  347  
Spaces Moved               2205 | 41   197  369  28   1019 408  143  
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2200 | 36   197  369  28   1019 408  143  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  190  120  
  Average Speed            193  | 115  247  190  190  190  190  187  
  Slowest Speed            400  | 120  260  190  190  190  190  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    45   37   13   86   75   5    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    2    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      2566 | 56   314  469  28   1057 430  212  
  Wait                     93   | .    35   .    1    7    .    50   
  Move                     2199 | 40   196  368  27   1018 407  143  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  69   | 10   22   19   .    13   2    3    
  Fast Attach              1    | .    .    .    .    .    .    1    
  Attach                   24   | 6    5    6    .    1    .    6    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     16   | .    5    6    .    4    1    .    
  Drop                     28   | .    7    6    .    13   2    .    
  Fire                     134  | .    44   64   .    1    18   7    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / Low)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   63 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  604 | -10/Materials      | Discovered new exit (range 11)
  748 | -10/Materials      | Entered another Materials area
  748 | -9/Materials       | Evolved 2 slots: Propulsion x2
  770 | -9/Materials       | Build established: Scavenger-Mutant
 1468 | -9/Materials       | Lost 3 parts (1p2n)
 1568 | -9/Materials       | Discovered new exit (range 11)
 1656 | -9/Materials       | Entered Mines
 1701 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1709 | -9/Mines           | Entered Zion
 1746 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1956 | -7/Zion            | Learned location of 2 exits from Factory
 2086 | -7/Zion            | Learned location of Warlord (-5)
 2268 | -7/Zion            | Met Imprinter
 2300 | -7/Zion            | Imprinted
 2302 | -7/Zion            | Declared Zion's savior
 3395 | -7/Zion            | Learned Factory emergency access door positions
 3640 | -7/Zion            | Found Prototype Special Weapon
 3643 | -7/Zion            | Found Prototype Special Weapon
 3663 | -7/Zion            | Discovered new exit (range 10)
 3680 | -7/Zion            | Entered Proximity Caves
 3680 | -6/Proximity Caves | Accompanied by 4 allies
 4426 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4473 | -6/Proximity Caves | Discovered new exit (range 6)
 4494 | -6/Proximity Caves | Entered Factory
 4494 | -6/Factory         | Accompanied by 4 allies
 4494 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 4495 | -6/Factory         | Identified exit to Lower Caves
 4496 | -6/Factory         | Identified exit to Factory
 4574 | -6/Factory         | Garrison activated, responded to threat
 4841 | -6/Factory         | Self-destructed

 Last Messages 
---------------
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Aluminum Leg severed. <x2>
Flexi-carbon Leg severed.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Hvy. Riot Gun severed.
Aluminum Leg severed.
Imp. Targeting Computer severed.
3Z-XG7(M) triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Imp. Heat Sink severed.
U-05 Engineer lays Concrete. <x4>
K-01 Serf cleans the DSF Access.
30-JNM(M) destroyed.
K-01 Serf collects debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         12
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
              Plasma Cannon | -7/Zion | Archive
           Hvy. Flak Cannon | -7/Zion | Archive
  Lyr. Medium Armor Plating | -7/Zion | Archive
              Lightning Gun | -7/Zion | Archive
                Power Sword | -7/Zion | Archive
        Imp. Trap Extractor | -7/Zion | Archive
          Hvy. Phase Cannon | -7/Zion | Archive
               Phase Cannon | -7/Zion | Archive
          Corruption Screen | -7/Zion | Archive
             Kinecellerator | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
         Hvy. Plasma Cannon | -7/Zion | Archive
        Transmission Jammer | -7/Zion | Archive
                Mass Driver | -7/Zion | Archive

 Robot Schematics 
------------------
   P-60 Hacker | -7/Zion | Archive
  M-14 Sweeper | -7/Zion | Archive
 X-62 Marksman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              ComponentHelicalLeg
  Manual?         0
Play Time         01:04:42
  Cumulative      3.1 hours
  Start           2025.01.30 @ 12:47:33
  End             2025.01.30 @ 16:14:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 78713b2c-007a-4687-89e6-2be208dcdacc